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1. Precursor Patch Notes - in General Discussions [original thread]
Adun Red wrote: Yall have been busy. I am looking forward to this weekend when I can try it out. Reading from another article this patch isn't out until August 21st. I know, I thought the same thing as you.
- by Ten Jamlamin - at 2012.08.10 17:49:00
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2. Precursor Patch Notes - in General Discussions [original thread]
I'm curious to know if the graphics have been updated or will be updated. I keep seeing screenshots that look like a better version of what we have now. I know we're still in beta, but it would be nice to know the direction this is going in. I've ...
- by Ten Jamlamin - at 2012.08.10 17:48:00
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3. Skill booster? - in Technical Support/Bugs [original thread]
Does anyone know if "No Booster Bonus" means you are getting a smaller bonus than if you had a booster augmentation installed? Because I thought I remembered before I had the booster that you got some kind of bonus anyway but it was very small. I...
- by Ten Jamlamin - at 2012.07.20 04:56:00
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4. Using Skills Points: Dropsuits 4/5 or Modules/Weapons? - in General Discussions [original thread]
Dalton Smithe wrote: I upgraded my AR to level 5 and now I plan on getting my dropsuit to level 5. That being said I didn't really work on it too much this weekend...lol I have ADD when it comes to skill points and I'm like OOOOOHHHHH shiny, an...
- by Ten Jamlamin - at 2012.07.16 20:47:00
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5. Using Skills Points: Dropsuits 4/5 or Modules/Weapons? - in General Discussions [original thread]
Bob Deorum wrote: i went to proto weapons which is a must, then adv suit then maxed out all my modules then went for tanks (becuase i got sick of dieing to them) then went for proto suit Was it tough fitting proto weapons with higher PG/CPU ...
- by Ten Jamlamin - at 2012.07.16 00:00:00
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6. Using Skills Points: Dropsuits 4/5 or Modules/Weapons? - in General Discussions [original thread]
I had a blast this weekend going absolutely insane with all the people on. Probably the most fun I've had in the game yet, so props to CCP for the marketing push this weekend. As for all the SP I've accumulated it made me wonder. How does everyon...
- by Ten Jamlamin - at 2012.07.15 23:41:00
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7. [Request] Dropsuit Fitting - in Feedback/Requests [original thread]
This is a great feature idea. I am always asking myself what the hell I'm paying aurum for when restocking. BTW, restocking itself is an excellent feature.
- by Ten Jamlamin - at 2012.07.15 23:22:00
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8. Throw Grenade; Die; No blast... - in Feedback/Requests [original thread]
I'm positive this has been seen by other people but it's something small I've noticed works perfectly fine in other games. When I know I'm about to die I should be able to throw at least a single grenade at the floor in order to spike the **** out...
- by Ten Jamlamin - at 2012.07.15 01:15:00
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9. Movement Issues - in Feedback/Requests [original thread]
Trevak Shi wrote: This may also be causing issues with the physics engine that determines placement of the drawn models in order to actively equate the hit box of the individual characters. Is it also possible that the use of signature radius ...
- by Ten Jamlamin - at 2012.07.10 15:16:00
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10. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
Ten Jamlamin wrote: This is one of the best posts I've read on here and outlines every issues I've had with this beta so far. There's not even anything I can add to it, you've done an excellent job of outlining everything. It's just the genera...
- by Ten Jamlamin - at 2012.07.10 15:00:00
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11. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
This is one of the best posts I've read on here and outlines every issues I've had with this beta so far. There's not even anything I can add to it, you've done an excellent job of outlining everything. It's just the general movement and animatio...
- by Ten Jamlamin - at 2012.07.10 14:58:00
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