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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Cmdr Wang
Doomheim
196
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Posted - 2012.08.10 02:39:00 -
[1] - Quote
Achtung Soldaten!
We know how much you love patch notes so read on below to learn what is coming in the Precursor update! Remember, you read it here first!
IMPORTANT NOTICE: Shortly after the Precursor update deployment, we will migrate the existing DUST 514 server to our EVE Online test server, Singularity (aka Sisi). This is an important step forward for our groundbreaking project, now DUST 514 on PS3 and EVE Online on PC/Mac will fully run on the same server. This also means we will be doing a character reset, as we have done before. You will keep your account, your name, your contacts, AUR and PSN items (eg Merc Pack). We really appreciate your help testing this historic event with us, please let us know any issues you encounter at [email protected] We will update this space with the exact time and date of the server migration.
Precursor 1.0 Release Patch Notes and Known Issues
=== Game Mode === - Skirmish Mode 2.0 -¿C New improvements made to the skirmish mode allowing more balanced combat - Instant battles: players can choose to be automatically matched into battles with other random players. The matchmaking system will attempt to create balanced teams based on ping time, relative player strength and other possible criteria. - Persistent squads: players can create persistent squads out of battles and join battles as squads.
=== Community Features === - Player created channels: Players can create private persistent chat channels and invite people to them. - Leaderboards: increased number of entries shown
=== Environment & Maps === - Updated Plateaus megaterrain layout and integrated with the Galaxy seeding system - Lots of new environmental attributes and socketable components - Added 3 new Merc Quarters- Amarr, Gallente, and Minmatar
=== Weapons & Equipment === - Added new model for the CRU - Nanohives now have finite supplies - Nanohives now replenish grenades and explosives as well - Nanohives will no longer self-destruct upon owner's death - Added ammo cost property to nanohives so that different weapons cost more/less nanites - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended - Flux grenades will damage shields and destroy deployed equipment - AV grenades now have homing functionality implemented; they will auto-target the nearest enemy vehicle within seek range - Increased animation speed on nanite injector - Added notification if medic is in range during bleedout - Added ability to call for help when in bleedout - Increased the optimal range for the HMG - Reduced overheating speed for the HMG - Removed scope sway between each shot with the sniper rifle - Randomized the scope sway starting position on sniper rifle
- New weapon variations for all tiers added to the market: - Breach forge guns - Assault and Specialist swarm launchers - Breach and Specialist scrambler pistols - Specialist shotguns - Burst and Assault HMGs - Breach and Assault mass drivers
- Increased the optimal range of the SMG - Seeded repair tools back onto the market and improve it in:
- The repair tool cannot be used to repair yourself, only other players - The repair tool now has a 360 degree radius when locked - Remote repair no longer loses the target once it reaches full health
- Reduced movement penalty on forge gun slightly - Tactical assault rifle max. range and optimal range increased. - Reduced damage on breach assault rifles - Reduced spawn time on drop uplinks - Added splash damage to all blasters - Reduced the speed of large missiles - Added the initial framework for orbital strikes. Squad leaders can call in an orbital strike from the war barge every time their squad fufills certain criteria.
=== Dropsuits & Modules === - New dropsuit modules added - Codebreaker modules (reduced hacking times) - Shield Regulator modules (reduce shield recharge delay) - Increased armor HP on all Armor Plate modules - Added 10% bonus to Logisitics dropsuit hacking speed - Increased max. shield and shield regen for Logistics dropsuit - New skills for all added module types
=== Vehicles & Turrets === - New dropship physics model - General vehicle control tuning - Vehicles now take continual armour damage once they catch on fire. - Fixes to dropship collision so more damage is taken on contact with the environment. - Added Black Ops HAV - New turret variations - Remote repairs can now be used on Installations - New XL turret class equipped on MCC - New anti-MCC turrets
=== Market === - Updated all prices - Spawn Time Modifier is now displayed for drop uplinks in Show Info - Increased the relative price of dropships
=== Misc === - Players will receive items as Salvage at the end of a match - The player's character will appear in a Merc Quarter that correctly reflects the race of the station the character is in - Updated interactive consoles in all MQs. Players can now find consoles for Instant Battle and Leaderboards in the Mercenary Quarters - Updated interactive consoles in the War Room. Players can now find consoles for Leaderboards and Battle Description in the War Room - The lock on UI will now target the entity, not the pilot of the entity - The lock on UI will now be displayed when player is locking on using the repair tool - Increased bleed out time - Fixed spawn bug that only used a single spawn location - Added a trigger for an effect when spawning - Added a custom cortex animation for hacking - Hacking now possible within a 360 radius - Added a full screen effect for a player being repaired - Added target intel to the game so you can see target type, HP, range and your damage efficiency rating - Fixed the excessive aim assist - Added movement slowdown on weapon impact - Added melee ability whilst reloading - Added an incremental stamina cost for jumping - Added the ability to sprint directly from crouch - Added the ability to go to scope whilst sprinting - Added directional camera shake when hit
=== UI === - Added Instant Battle button to Neocom - Added Instant Battle option page - Add UI for motion controller - Added UI functionality to enable Keyboard and Mouse - Keyboard and Mouse options page - MiniMap re -design and implementation - Standard Definition televisions are now... |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.08.10 02:40:00 -
[2] - Quote
First! Looking forward to shooting you all! |
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Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.08.10 02:49:00 -
[3] - Quote
Thank you CCP for giving us an idea of what's to come. |
jenza aranda
BetaMax.
1005
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Posted - 2012.08.10 02:50:00 -
[4] - Quote
black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me! |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 02:54:00 -
[5] - Quote
Thanks for the patch notes!
Looks like a ton of great stuff.
No fighters or gunships though :(
the Black Ops HAV looks interesting.. but no mention of stealth modules?
Release it already ;) |
Roccano1
152
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Posted - 2012.08.10 02:54:00 -
[6] - Quote
But...but...but....Lasers...? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.08.10 02:57:00 -
[7] - Quote
Loving the update notes, can't wait to see what other wonderful things CCP is putting into this update |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 02:57:00 -
[8] - Quote
- New dropship physics model
I'd love to hear more about this.. is it more agile? |
aurius rholar
16
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Posted - 2012.08.10 02:59:00 -
[9] - Quote
So is there a new map or is it the same map with the randomized seeding, P.S. I took a break after playing the build for too long |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.08.10 03:00:00 -
[10] - Quote
Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... |
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crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.08.10 03:04:00 -
[11] - Quote
YAY INFORMATION! I was like a man in the desert without water. Now I can wait these extra few weeks! thanks CCP!
"Specialist shotguns" Oh god please let there be a charge shotgun O.O |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.10 03:06:00 -
[12] - Quote
Some clarifications from IRC
Specialist variant weapons are lightweight fitting types similar to the AUR weapons. LAV 'cvillian' will be the only one now once again. Dropship and HAVs militas are on the market at a cost. Isk rewards are increasing to adjust to new costs of EVERYTHING. Ad hock Squad Size is 4 Salvage is temproray loottable type
and form the looks of it additonal sutff to added to patch notes. |
whoshotcha79
15
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Posted - 2012.08.10 03:07:00 -
[13] - Quote
Im sad about the lasers too but sooo much good things im so excited ! |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.10 03:08:00 -
[14] - Quote
Quote:Vehicles now take continual armour damage once they catch on fire. Won't this wreck a Surya's tank?
Quote:Added Black Ops HAV CCP you just made my day, and wrecked others.
Quote: New XL turret class equipped on MCC Turrets on MCC?!?!
Quote:Added splash damage to all blasters <3 <3 <3
Quote:New turret variations YES.
Can't wait! |
Arcushek Dion
Doomheim
73
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Posted - 2012.08.10 03:12:00 -
[15] - Quote
Wow lots of good changes there. Many of them player requested. Can't wait to try them out |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 03:12:00 -
[16] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
<3 |
Davian Carter
Villore Sec Ops Gallente Federation
22
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Posted - 2012.08.10 03:15:00 -
[17] - Quote
This all sounds awesome. I'll definitely be spec as a medic this time. My only worry is the keyboard and mouse support. I really hope it doesn't imbalance things. |
counter logic
BetaMax.
42
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Posted - 2012.08.10 03:16:00 -
[18] - Quote
Nice work, would love more details on the black ops HAV! and Laser Rifles in the update afterwards? |
Arcushek Dion
Doomheim
73
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Posted - 2012.08.10 03:17:00 -
[19] - Quote
Only I didn't see is improvements to hit detection. Are we going to see any improvement there? |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.08.10 03:21:00 -
[20] - Quote
I can't wait to be a combat medic with homing anti tank grenades, stock with super fast hacking modules! |
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Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.08.10 03:25:00 -
[21] - Quote
Quote:- Player created channels: Players can create private persistent chat channels and invite people to them.
voice chat ? can i invite eve players ? |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.08.10 03:31:00 -
[22] - Quote
also did anyone else have a jaw drop moment when they read "breach forge gun" ? |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.08.10 03:31:00 -
[23] - Quote
Gilbatron wrote:Quote:- Player created channels: Players can create private persistent chat channels and invite people to them. voice chat ? can i invite eve players ?
only if they are on SiSi, but yeah I assume so : ) |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 03:34:00 -
[24] - Quote
So many new things to try.
The tactical AR sounds interesting, as does the role of a medic, which sound like someone who will be popular with expensive Proto suit wearing infantry.
Glad to see Heavy HMG guys get some love, even though I'm sure I'll be annoyed by them again ;)
Dropships sound interesting (make a gunship!!)
..as do HAV Covert Ops, assuming they can cloak.. Where's the Covops Dropship and LAV? :)
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out.
Anti MCC turrets sound sweet. Perfect turret for those tower-dropping tank owners out there who don't seem to get it. ;)
Chat channels and grouping are definitely a great thing.
Excited about the changes.. now to work hard in RL to free up some solid gaming time upon release. |
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.08.10 03:43:00 -
[25] - Quote
Rhadiem wrote:So many new things to try.
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out.
No fixes to Mass drivers makes Scifi a sad LogiBro. |
Winscar Shinobi
50
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Posted - 2012.08.10 03:46:00 -
[26] - Quote
Hmm there are some things I like and some things I don't... But have to wait to see what it's like.
Please tell me you fixed some of the problems with this build. All you have here is added stuff and balancing (aka nerfs) I would rather know if the game breaking problems in this build are fixed. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 03:51:00 -
[27] - Quote
IR Scifi wrote:Rhadiem wrote:So many new things to try.
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out. No fixes to Mass drivers makes Scifi a sad LogiBro.
I'm pretty sure this isn't everything, so hopefully it's been addressed too. If not, we'll just need to make sure it's really clear for the next round of beta feedback on that patch. It not working is not a design thing, it's a bug thing.
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.10 03:56:00 -
[28] - Quote
Black Ops HAVs are being introduced before the cloaking mechanics are ready. Right now, the only thing special about it is a reverse CRU. Disappointing, but maybe CCP has some nice surprises in store that will make it useful. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.08.10 04:08:00 -
[29] - Quote
So no point training back up for Eryx then https://forums.dust514.com/default.aspx?g=posts&m=240690#post240690 |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.10 04:30:00 -
[30] - Quote
if i may?
reducing the damage on breach ARs is perhaps not the right way to balance them. they already lose DPS over standard variants as is. a low DPS, low recoil, automatic weapon is a pretty standard piece of an fps. perhaps INSTEAD of further reducing the dps, they should have the hipfire acc returned to normal. i would say THAT is what makes them break the mold. they are better at range and due to hipfire ARGUABLY better up close. they "should" be better at range and worse up close?
also, i hate vehicle spam as much as the next guy, especially dropships. but flaming vehicles doesn't seem quite right if you intend for there to be 2 independent schools of tanking and repair? what is a shield tanker to do if he catches fire? don't get me wrong i feel that shield tanking has had the upside til now what with the fact that they recharge, and that a shield vehicle can get speed or damage out of his low slots, whereas an armor vehicle gets... a spawn? out of his highs. so if this is how you plan to balance them then... ok i guess, but it seems off.
i like the rest, or am at least curious to try. i'll miss being able to self rep with a repair kit but oh well. |
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