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Aeon Amadi
13
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Posted - 2015.11.28 10:22:00 -
[1] - Quote
The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed.
Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.28 10:29:00 -
[2] - Quote
Ion pistol fitting skill.
Please change it to PG
Wanna play eve?
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.11.28 10:32:00 -
[3] - Quote
Scrambler Rifle Sharpshooter skill.
Honestly, it needs it, so does the Scrambler Pistol, that thing has literally no accuracy when hipfiring.
What... 1.3, when?
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Yoda Boss
Dem Durrty Boyz
409
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Posted - 2015.11.28 10:32:00 -
[4] - Quote
QUAFE WEAPON TRADING.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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Francois Sanchez
Prima Gallicus
590
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Posted - 2015.11.28 10:44:00 -
[5] - Quote
How are we supposed to know what you might have missed whereas we don't know what you're working on? Anyway I'd like a cloak rework, the delay design is terrible it should be no action after decloaking instead of time to switch to something else even when the cloak is desactivated. Reduce cloak scan range penalty and add a precision penalty. Also make penalties decrease between tiers to make the PRO cloak useful |
rayakalj9
Opus Arcana
50
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Posted - 2015.11.28 10:47:00 -
[6] - Quote
The Scrambler Rifle needs a tweak the overheat and the recoil is too damn high
born jamaican
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shaman oga
Dead Man's Game
4
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Posted - 2015.11.28 10:50:00 -
[7] - Quote
Francois Sanchez wrote:How are we supposed to know what you might have missed whereas we don't know what you're working on?
^this We all supposed that 1.3 was already content locked at this time, is it not?
Regressed to blueberry level.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.28 10:53:00 -
[8] - Quote
shaman oga wrote:Francois Sanchez wrote:How are we supposed to know what you might have missed whereas we don't know what you're working on?
^this We all supposed that 1.3 was already content locked at this time, is it not? This is why communication is bloody needed. Anyway, I think changes to EWAR should be included too.
Wanna play eve?
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Aeon Amadi
13
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Posted - 2015.11.28 10:56:00 -
[9] - Quote
shaman oga wrote:Francois Sanchez wrote:How are we supposed to know what you might have missed whereas we don't know what you're working on?
^this We all supposed that 1.3 was already content locked at this time, is it not?
Client side changes =/= Server side changes
This is stuff that is all server side. Hotfixable stuff that can go along with whatever is in Warlords 1.3 or wholly separate.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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KGB Sleep
1
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Posted - 2015.11.28 10:59:00 -
[10] - Quote
Increase Rail tech stability bonus on Cal Assault.
Because beer, that's why.
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
435
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Posted - 2015.11.28 11:05:00 -
[11] - Quote
Ability to see how much bandwidth is in use/how many pieces of certain equipments you a have deployed.
Ability to differentiate your equipment from someone else's, if the above isn't implemented. Suggestion: Giving your equipment green icons, similar to 'squad' stuff. This way you can see if you still have gear out without needing to add new UI and whatnot.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.28 11:16:00 -
[12] - Quote
All dropsuits having a nanite injector in a hidden free equipment slot. You can override the injector by placing your own in an equipment slot.
The hidden slot nanite injector's power is based on the meta level of the suit, i.e. mlt suit get a hidden slot mlt injector, officer suit gets the 100% injector in the hidden free slot.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Foo Fighting
Blank Application
588
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Posted - 2015.11.28 11:16:00 -
[13] - Quote
Full trading of all assets. Quafe sidearms, quafe variants of light weapons (breach ar, ascr etc.) Corp battles. Better matchmaking. Separation of skins and bpo for remaining suits (covenant, dragon etc.) Better rewards for joining ongoing battles. Half redline timer for winning team. |
shaman oga
Dead Man's Game
4
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Posted - 2015.11.28 11:22:00 -
[14] - Quote
Aeon Amadi wrote:shaman oga wrote:Francois Sanchez wrote:How are we supposed to know what you might have missed whereas we don't know what you're working on?
^this We all supposed that 1.3 was already content locked at this time, is it not? Client side changes =/= Server side changes This is stuff that is all server side. Hotfixable stuff that can go along with whatever is in Warlords 1.3 or wholly separate. I know you can't tell nothing, but still we don't know what is in 1.3. I'll take it as a wishlist.
So, I say add a % penalty on base HP to myos. Lorewise: myo increase your body mass and a merc need to sacrifice some internal plating in order to "wear" the dropsuit.
Regressed to blueberry level.
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.28 11:36:00 -
[15] - Quote
Echo 1991 wrote:Ion pistol fitting skill.
Please change it to PG
What he said. A fully maxed out Gallente assault is very pg heavy. I have excess left over CPU on my galass but lack pg and need to use pg upgrades.
Also match making
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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jordy mack
WarRavens Imperium Eden
930
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Posted - 2015.11.28 11:39:00 -
[16] - Quote
how bout you give us some options?
i for one dont know what is server side or client side or what any of that means.
just let us trade.
Less QQ more PewPew
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Alena Asakura
Caldari Logistics Reserve
151
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Posted - 2015.11.28 11:43:00 -
[17] - Quote
TooMany Names AlreadyTaken wrote:Scrambler Rifle Sharpshooter skill.
Honestly, it needs it, so does the Scrambler Pistol, that thing has literally no accuracy when hipfiring. Actually, why don't ALL the rifles have sharpshooter skills? Even the LR should become better with skill. I still remember when I discovered RR and ARR don't have sharpshooter skills. I figured it was because people thought they somehow didn't need them. I still can't believe it. |
Ggg Hjjhk
Wolf Pack Special Forces Rise Of Legion.
7
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Posted - 2015.11.28 11:45:00 -
[18] - Quote
Take Proto modules out of pub. Could leave the weapons n drop suits. But how are new berries gonna get in to a game when they can unload a clip on someone who has complex armor repair n all they see while reloading is the guys health return to normal. Had more then a few people I've introduced the game to irl quit over the pro stomp. Plz let full pro lay outs only be for FW or PC Or leave the proto mods n take the suits n weapons out.
Wolf Pack Blitz
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
674
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Posted - 2015.11.28 11:45:00 -
[19] - Quote
contact gernade |
Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.28 12:18:00 -
[20] - Quote
jordy mack wrote:how bout you give us some options?
i for one dont know what is server side or client side or what any of that means.
just let us trade. server side includes stats on weapons, items and skills. these are things that can be changed using a hotfix and don't require patching.
adding new items to the game and other features require a client side patch.
Wanna play eve?
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Trooper X
TROOPER Corp X
39
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Posted - 2015.11.28 12:22:00 -
[21] - Quote
Swarm Launcher Proficiency = 5% to range per level (10% per level Calmando)
Magsec SMG Proficiency = 5% reduction to recoil/sharp shooter per level
-- Delete the extra space between 'Cloak Field Operation' on the skill tree menu...
TROOPER Corp X - Solo Merc - Blueberry Corp
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.11.28 12:46:00 -
[22] - Quote
Giving a cal/gal ADS skill an extra bonus to make it worth skilling level 5 into, should be something fairly minor, but useful.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
I like whales
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Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
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Posted - 2015.11.28 12:46:00 -
[23] - Quote
Fix
The
Lag
(and the 514 bugs that are almost game breaking)
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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KGB Sleep
1
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Posted - 2015.11.28 13:17:00 -
[24] - Quote
more DPS for HMG and tighten the cone of fire.
Because beer, that's why.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 13:22:00 -
[25] - Quote
Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread.
1.)BPO trading (what the helvete i shoud do with two toxins and two forges) XD 2.)Latency filter (due terrible lag these days, what about this small implement what bring you to game with similar latency boyos) 3.)MORE AV vs. Vehicle balance. 4.)Racial technology/vehicles and arms implements
and more importantly
FIX LAG PLEASE
"Who is postapo?!"
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Take Off Hoser
Please Port Dust
44
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Posted - 2015.11.28 13:28:00 -
[26] - Quote
It's about time for Gal logi to get proper WP for scanning.. whether your in a squad or not.
Something that should have been done a long time ago |
castba
982
|
Posted - 2015.11.28 13:39:00 -
[27] - Quote
- Remove Domination - Tone down myo fib jumping. - Add back in all the tanking modules and enforcer HAVs as they were prior to the Wolfman change. Also return to previous pricing for HAVs.
PLEASE.
KGB Sleep wrote:more DPS for HMG and tighten the cone of fire. Also, so much this. The burst and standard only if course, but both need some love & attention.
"When everything is OP, nothing is" - CCP Ratatti
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Grimmiers
904
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Posted - 2015.11.28 13:39:00 -
[28] - Quote
Make the small blaster's initial dispersion much smaller.
Ion pistol's overheat starts too soon and sometimes gets triggered during laggy situations. Overheating should only happen when you reach the end of the bar through spamming or a charge. |
shanatak
Prima Gallicus
45
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Posted - 2015.11.28 13:46:00 -
[29] - Quote
- ad ads minmatar and amar - work on proto ads - drop uplink cannot work on the top to limit campers and make more action - pilot dropsuit - increase the time to lock the target with swarms - more maps - all the skins can be tradable |
Take Off Hoser
Please Port Dust
44
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Posted - 2015.11.28 14:14:00 -
[30] - Quote
shanatak wrote:- ad ads minmatar and amar - work on proto ads - drop uplink cannot work on the top to limit campers and make more action - pilot dropsuit - increase the time to lock the target with swarms - more maps - all the skins can be tradable
Request 3,4,5,6,7, won't happen |
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.28 14:16:00 -
[31] - Quote
Simple player-to-player trade window.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.28 14:20:00 -
[32] - Quote
Variations in the map redline's shape because that might be a way to give 'more' maps with minimal effort.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.11.28 14:22:00 -
[33] - Quote
Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. A two-way trade interface similar to what EVE Online has. The current system is definitely better than nothing, but hardly ideal.
Actually I guess that would have to be Client-side.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
13
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Posted - 2015.11.28 14:26:00 -
[34] - Quote
Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Take Off Hoser
Please Port Dust
44
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Posted - 2015.11.28 14:28:00 -
[35] - Quote
Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
Achievements being trophies? |
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 14:31:00 -
[36] - Quote
Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
And what about LAG, disconnection and my idea for latency filter?
"Who is postapo?!"
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Aeon Amadi
13
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Posted - 2015.11.28 14:40:00 -
[37] - Quote
postapo wastelander wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
And what about LAG, disconnection and my idea for latency filter?
Network lag is expected right now due to hardware changes on Tranquility. Hardware lag (FPS) has been optimized as far as can be taken and there is nothing that can be done there apart from removing in-game assets and what not. Even still, that's a client-side sort of change.
Latency filter, I don't think is feasible at the moment. Go into your settings and tinker with what region you're connecting to, that's all I can suggest atm.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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LudiKure ninda
Dead Man's Game
295
|
Posted - 2015.11.28 14:42:00 -
[38] - Quote
No lag fixes??? No matchmaking fix?? No amarr tank..???!! ...
Well at least I hawe bf4
Se ya dust
Tank pilot
Still waiting 4 Surya <3
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Aeon Amadi
13
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Posted - 2015.11.28 14:44:00 -
[39] - Quote
LudiKure ninda wrote:No lag fixes??? No matchmaking fix?? No amarr tank..???!! ... Well at least I hawe bf4 Se ya dust
Bye Felicia.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Lightning35 Delta514
The Warlords Legion
2
|
Posted - 2015.11.28 14:44:00 -
[40] - Quote
Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
I sold all my salvage for 10m isk. -_- this is what happens when there is a lack of communication.
Describe this "simple crafting" to me.
What will we be able to craft?
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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Minty Essence
DUST University Ivy League
12
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Posted - 2015.11.28 15:14:00 -
[41] - Quote
-Reduced myo fib jumping. -Less heat buildup on the ScR (it's gone from OP to useless, it needed a scalpel to fix, not a sledgehammer!) -AR buff and Gal Assault suit bonus to damage nerf (the AR shouldn't be only effective on one suit on which it is fairly OP) -Cal Sentinel to have a resist bonus to flux grenades (so that they don't need to fit a whole lot of armour to be viable) -And, if it will be possible without creating large amounts of lag, an Amarr Tank (golden and awesome, possibly with a more powerful laser rifle and AScR turret) and Minmatar LAV (Mad Max style that goes at ridiculous speeds!) |
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.11.28 15:26:00 -
[42] - Quote
The fixing of old MCRU bug where you can't choose it as spawn unless your clone was terminated.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Varoth Drac
Dead Man's Game
2
|
Posted - 2015.11.28 15:27:00 -
[43] - Quote
Improve EWAR by:
Normalise scout profiles but setting Min and Am profiles equal to Gal and Cal. See suggestions 2 or 3 in this spreadsheet: Normalising scout profiles
Buff scan range amplifiers (also shown in spreadsheet).
Nerf focussed scanner range (to say 60-70m). This is to make up for the loss of the squad only drawback. A major drawback to using a focussed scanner was that it only shares information with squad members rather than the whole team. This was to offset the power to both provide general scanning and to effectively kill scouts and deny them from operating in large areas of the map. Scout suits fitted to hide from Gal logi focussed scanners are of limited usefulness. However, with the changes to squads the whole team in a PC is all one squad, and so focussed scan results are shared across the whole team, something that was not originally intended. Another drawback is needed to balance this change. Shorter range, akin to the proximity scanner, would thematically make sense for a highl powered focussed scanner.
Yes this is effectively three changes in one, sorry about that. |
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.11.28 15:28:00 -
[44] - Quote
Lower graphics option than what the current Dust texture and effect details will enable.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.11.28 15:29:00 -
[45] - Quote
Removal of nanohive sound effect and/or visual bubble, in order to minimise framerate drops.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
3
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Posted - 2015.11.28 15:33:00 -
[46] - Quote
shaman oga wrote:We all supposed that 1.3 was already content locked at this time, is it not?
Hotfixes are just that; fixes.
Patches are for introducing shiny stuff, and beginning the refinement process on whatever CCP releases.
"Sex is OK!" -CCP Rouge our benevolent overlord
"Why does everyone fellatiate Darth? Why?!" -Aeon Amadi
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 15:38:00 -
[47] - Quote
Darth-Carbonite GIO wrote:shaman oga wrote:We all supposed that 1.3 was already content locked at this time, is it not? Hotfixes are just that; fixes. Patches are for introducing shiny stuff, and beginning the refinement process on whatever CCP releases.
C-¦mon my carbonitic boyko we need some shiny stuff too ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 15:40:00 -
[48] - Quote
Varoth Drac wrote:Improve EWAR by: Normalise scout profiles but setting Min and Am profiles equal to Gal and Cal. See suggestions 2 or 3 in this spreadsheet: Normalising scout profilesBuff scan range amplifiers (also shown in spreadsheet). Nerf focussed scanner range (to say 60-70m). This is to make up for the loss of the squad only drawback. A major drawback to using a focussed scanner was that it only shares information with squad members rather than the whole team. This was to offset the power to both provide general scanning and to effectively kill scouts and deny them from operating in large areas of the map. Scout suits fitted to hide from Gal logi focussed scanners are of limited usefulness. However, with the changes to squads the whole team in a PC is all one squad, and so focussed scan results are shared across the whole team, something that was not originally intended. Another drawback is needed to balance this change. Shorter range, akin to the proximity scanner, would thematically make sense for a high powered focussed scanner. Yes this is effectively three changes in one, sorry about that.
Helvete NO
You want to make scouts more viable and nerf the only contra what assaults and logi have?
Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed?
"Who is postapo?!"
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Vyuru
Algintal Core Gallente Federation
291
|
Posted - 2015.11.28 15:43:00 -
[49] - Quote
Taking another look and or reworking Dropsuit bonuses.
Currently, Gallente and Caldari Assaults have 3 bonuses. Personally, I think that the # of bonuses should be equal across suits. Even if it is more of a flavor boost if you will (scout's getting a boost to racial sidearm, Logi's getting EWAR or Biotic boosts for instance)
I realize that this is more a long term thing and probably can't be done in time for the next hotfix. |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
675
|
Posted - 2015.11.28 15:48:00 -
[50] - Quote
more range on swarms 165 meters please |
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.28 15:48:00 -
[51] - Quote
postapo wastelander wrote: Helvete NO
You want to make scouts more viable and nerf the only contra what assaults and logi have?
Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed?
Focussed scanners should be nerfed because they were unintentionally buffed. So this is just to maintain balance. By all means change focussed scanners to share team-wide at the same time. They'd be more useful in pubs and for solo players. But they need the range nerf to balance this.
As for the scout changes, the suggestion if mainly just swapping a profile bonus for lower profile. Gal and Cal profiles would remain the same. Am and Min profiles would equal Gal and Cal, and they would lose one of their bonuses in return. Low profile is equally crucially important to all scouts and so they should all have equal access to it. The most stealthy scouts would be no more difficult to scan than they are now.
Scanning is not the counter to scouts. It is just a very effective one. |
Keister Shrapnel
K-Mart
75
|
Posted - 2015.11.28 15:49:00 -
[52] - Quote
Increased frequency of officer gear drop in strong boxes.
If I stopped using explosives, my kdr would be doubled.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
677
|
Posted - 2015.11.28 15:50:00 -
[53] - Quote
spash damage return to forge gun 1.5 meter on non assault forge guns |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
677
|
Posted - 2015.11.28 15:51:00 -
[54] - Quote
green uplinks for squad uplinks |
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 16:01:00 -
[55] - Quote
Varoth Drac wrote:postapo wastelander wrote: Helvete NO
You want to make scouts more viable and nerf the only contra what assaults and logi have?
Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed?
Focussed scanners should be nerfed because they were unintentionally buffed. So this is just to maintain balance. By all means change focussed scanners to share team-wide at the same time. They'd be more useful in pubs and for solo players. But they need the range nerf to balance this. As for the scout changes, the suggestion is mainly just swapping a profile bonus for lower profile. Gal and Cal profiles would effectively remain the same. Am and Min profiles would equal Gal and Cal, and they would lose one of their bonuses in return. Low profile is equally crucially important to all scouts and so they should all have equal access to it. The most stealthy scouts would be no more difficult to scan than they are now. Scanning is not the counter to scouts. It is just a very effective one. Also I suggested buffing scan range amps. This would be a buff to scanning and so improves people's ability to scan scouts, if they really want to.
How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility.
I want balance too boyko, but honestly scouts are already quite strong ( thx to shotie TTK).
Do not get me wrong i want balance in game too, but i see more advantage for scouts here.
"Who is postapo?!"
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
678
|
Posted - 2015.11.28 16:10:00 -
[56] - Quote
Return to six or eight man squads for pubs |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
678
|
Posted - 2015.11.28 16:10:00 -
[57] - Quote
Ability to see people in chats and squad when deployed |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
678
|
Posted - 2015.11.28 16:11:00 -
[58] - Quote
stop remote damage on remotes when set off by fluxs |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
678
|
Posted - 2015.11.28 16:12:00 -
[59] - Quote
increase red line timer so i can get father into red line |
Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.11.28 16:13:00 -
[60] - Quote
Give the Breach MD full efficacy against vehicles, and bonus damage when hitting weak spots, i.e. Tank back, LAV hood, and Dropship engines.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 16:14:00 -
[61] - Quote
I HAVE ONE - PROXYCHAT PLEASE!!
"Who is postapo?!"
|
Booby Tuesdays
Bad Mother Thukkers
2
|
Posted - 2015.11.28 16:14:00 -
[62] - Quote
Luther Mandrix wrote:Ability to see people in chats and squad when deployed Yes! Even just so I can mute people, ffs...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
|
Take Off Hoser
Please Port Dust
45
|
Posted - 2015.11.28 16:15:00 -
[63] - Quote
Luther Mandrix wrote:stop remote damage on remotes when set off by fluxs
Your kidding right? |
Varoth Drac
Dead Man's Game
2
|
Posted - 2015.11.28 16:18:00 -
[64] - Quote
postapo wastelander wrote:How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility.
I want balance too boyko, but honestly scouts are already quite strong ( thx to shotie TTK).
Do not get me wrong i want balance in game too, but i see more advantage for scouts here. Scouts don't run 60m straight at a Gal logi and kill them. Scouts sneak around dropping links, destroying links, hacking installations, trying to speed hack points and using the element to surprise to quickly take out lone targets our people already in a firefight. A 60-70m ranged scan would be perfectly capable of combatting scouts, who generally operate close to enemies. It would make it more difficult to use the scanner against assaults who tend to prefer ranged combat.
Shotguns aren't solely the weapon of a scout. If you want to shoot someone with a shotgun you are probably better off with an assault. |
THEAMAZING POTHEAD
Nyain San
1
|
Posted - 2015.11.28 16:20:00 -
[65] - Quote
tanks need to be cheaper, to deal with the commandos/officers/plasmas/lai dais that can absolutely obliterate them easily, (current cost is 1.3mil for maxed out tanks, which they have to be to not be tissue paper).
Reduce the HUGE SP COST of tanks, fitting optimization on all turrets and shield/armor costs 2mil sp per skill, personally i have 40mil SP in tanks altogether-meaning me and duna are probably the only ones in the game with perfect tanks(except i didnt get small railguns, which are good for armor tank fittings, that would cost another 8mil sp to essentially on the tank turn an adv module into proto with the pg/cpu saved, yet that is ENTIRELY necessary to have a much better tank vs AV). This sp cost means 99% of the tanks in games, even protos, are garbage- going up against lai dai galmandos with officer plasma cannos who can do 15k dmg to the back of a tank in a few seconds. Not cool, but despite it being commonplace we cant balance with officer gear in mind, need to reduce the sp and isk cost of them both- i recommend 25mil sp into maxed out vehicles instead of around 55-60mil as it is now- and 800k instead of 1.3mil for proto tanks.
rifles- combat rifle has best hit detection. end of story cr still the best rifle.
shield tankings already op now, not because armor is bad, because assault suits with base speed have super funky hit detection and blue shield alot within about 20m. Min assault is super good at it, and calass does it well, but amarr and gal can do it too, ya ive blue shielded amarr with pre galass buff ARs.
As for new features- trade vehicles, officer vehicles, trade all bpos like toxin/dragonflys/quafe stuff. All old specialty vehicles gimmeh mah damn sagaris and prometheus back. New content that isnt a UI addition, gameplay additions/changes/inluences(like player trading) only ya foo!
Oh and grenades are pretty much op, the spam is strong with this one.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.11.28 16:21:00 -
[66] - Quote
The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change.
Usually banned for being too awesome.
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.11.28 16:29:00 -
[67] - Quote
Further buff small blaster turret, at least when fitted to an ADS. It still doesn't hit anything!
Otherwise, trading. Player market please.
CCP logic GÇô We fix what doesn't need breaking.
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.11.28 16:30:00 -
[68] - Quote
Himiko Kuronaga wrote:The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change.
I don't see the problem with damaging the MCC with turret installations. Makes destroying them all the more necessary. Vehicle large turrets though, NO!
CCP logic GÇô We fix what doesn't need breaking.
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.11.28 16:40:00 -
[69] - Quote
Operative 1174 Uuali wrote:Himiko Kuronaga wrote:The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change. I don't see the problem with damaging the MCC with turret installations. Makes destroying them all the more necessary. Vehicle large turrets though, NO!
Explain your objection. The entire purpose behind this would be to alter the vehicle meta to relevance beyond shooting at infantry all day.
Usually banned for being too awesome.
|
duster 35000
653
|
Posted - 2015.11.28 16:45:00 -
[70] - Quote
Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf...
We'll bang ok?
Shitposting at level 5 proficiency 5
|
|
Professor Mehaffey
Amarr Templars Amarr Empire
32
|
Posted - 2015.11.28 16:46:00 -
[71] - Quote
Putting the proto burst and breach assault rifle variants in the Federation LP store.
Having more LP specialist weapons in general.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 16:46:00 -
[72] - Quote
Varoth Drac wrote:postapo wastelander wrote:How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility.
I want balance too boyko, but honestly scouts are already quite strong ( thx to shotie TTK).
Do not get me wrong i want balance in game too, but i see more advantage for scouts here. Scouts don't run 60m straight at a Gal logi and kill them. Scouts sneak around dropping links, destroying links, hacking installations, trying to speed hack points and using the element to surprise to quickly take out lone targets our people already in a firefight. A 60-70m ranged scan would be perfectly capable of combatting scouts, who generally operate close to enemies. It would make it more difficult to use the scanner against assaults who tend to prefer ranged combat. Shotguns aren't solely the weapon of a scout. If you want to shoot someone with a shotgun you are probably better off with an assault.
Where i told these two? I never told anything what you just sent XD
"Who is postapo?!"
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 16:47:00 -
[73] - Quote
duster 35000 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf...
Tuning does not mean nerf ;)
"Who is postapo?!"
|
THEAMAZING POTHEAD
Nyain San
1
|
Posted - 2015.11.28 16:50:00 -
[74] - Quote
postapo wastelander wrote:duster 35000 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf... Tuning does not mean nerf ;) pfft. pffffffft. pfffffffffffffffffft. bro. seriously. bro.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
Professor Mehaffey
Amarr Templars Amarr Empire
33
|
Posted - 2015.11.28 16:51:00 -
[75] - Quote
THEAMAZING POTHEAD wrote:postapo wastelander wrote:duster 35000 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf... Tuning does not mean nerf ;) pfft. pffffffft. pfffffffffffffffffft. bro. seriously. bro. Boyko, tuning is balancing it out to make it equivalent to other similar but not equal gear, it could mean a buff or it could be a nerf or it could just be a neutral change.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.11.28 16:55:00 -
[76] - Quote
Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread.
Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to.
Armor tanked heavies are pathetic
|
duster 35000
653
|
Posted - 2015.11.28 16:56:00 -
[77] - Quote
postapo wastelander wrote:duster 35000 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf... Tuning does not mean nerf ;) it just got buffed & it's getting a tuning....
where do you think we are?
reduce proto tank hull price so total fit is 300k-600k ffs it was fine with just 1 hull per faction with lower price
put a passive Damage reduction on ads's
We'll bang ok?
Shitposting at level 5 proficiency 5
|
Professor Mehaffey
Amarr Templars Amarr Empire
33
|
Posted - 2015.11.28 16:56:00 -
[78] - Quote
XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to. It is weak by itself, it is not meant to be a solo suit, it needs a logi on it at most times unless you are a shield heavy. As for the vanilla hmg, I find it it still better in cqc than the assault, but the assault is better overall.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
Professor Mehaffey
Amarr Templars Amarr Empire
33
|
Posted - 2015.11.28 16:58:00 -
[79] - Quote
duster 35000 wrote:postapo wastelander wrote:duster 35000 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf... Tuning does not mean nerf ;) it just got buffed & it's getting a tuning.... where do you think we are? reduce proto tank hull price so total fit is 300k-600k ffs it was fine with just 1 hull per faction with lower price You can not immediately assume tuning means nerf just because it was after a buff. It is a misconception that most people have that is simply not true.
In fact, if anything, I foresee the Cal Assault getting a buff in the future.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
Minty Essence
DUST University Ivy League
12
|
Posted - 2015.11.28 16:59:00 -
[80] - Quote
Professor Mehaffey wrote:THEAMAZING POTHEAD wrote:postapo wastelander wrote:duster 35000 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf... Tuning does not mean nerf ;) pfft. pffffffft. pfffffffffffffffffft. bro. seriously. bro. Boyko, tuning is balancing it out to make it equivalent to other similar but not equal gear, it could mean a buff or it could be a nerf or it could just be a neutral change.
Cal Ass are fine, my Amarr AScR suit loves them! Don't nerf them as I want more people to run with them! |
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 16:59:00 -
[81] - Quote
XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to.
Im not quite sure about these. Heavies should be heavies. Like honestly imagine my 600/527 sentinel to be fast like comando, that will be little nonsence.
"Who is postapo?!"
|
XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.11.28 17:06:00 -
[82] - Quote
Professor Mehaffey wrote:XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to. It is weak by itself, it is not meant to be a solo suit, it needs a logi on it at most times unless you are a shield heavy. As for the vanilla hmg, I find it it still better in cqc than the assault, but the assault is better overall.
It should work with out a logi or just remove it from the game, and the logi support all players on the field with nanohives and rep, link. scans and no class should be dependent on another player just to use there suit
Armor tanked heavies are pathetic
|
XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.11.28 17:08:00 -
[83] - Quote
postapo wastelander wrote:XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to. Im not quite sure about these. Heavies should be heavies. Like honestly imagine my 600/527 sentinel to be fast like comando, that will be little nonsence.
Do you think your suit should be rendered useless with out a logi?
Armor tanked heavies are pathetic
|
Professor Mehaffey
Amarr Templars Amarr Empire
34
|
Posted - 2015.11.28 17:13:00 -
[84] - Quote
XxWarlordxX97 wrote:Professor Mehaffey wrote:XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to. It is weak by itself, it is not meant to be a solo suit, it needs a logi on it at most times unless you are a shield heavy. As for the vanilla hmg, I find it it still better in cqc than the assault, but the assault is better overall. It should work with out a logi or just remove it from the game, and the logi support all players on the field with nanohives and rep, link. scans and no class should be dependent on another player just to use there suit But it forces teamwork, which is supposed to be the key to winning a match, I am a firm believer that all suits should be dependent on other suits, I am against any style of solo play.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 17:13:00 -
[85] - Quote
XxWarlordxX97 wrote:postapo wastelander wrote:XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to. Im not quite sure about these. Heavies should be heavies. Like honestly imagine my 600/527 sentinel to be fast like comando, that will be little nonsence. Do you think your suit should be rendered useless with out a logi?
What do you mean by rendered useless? Heavies especialy with burst combo and in group are pretty powerfull.
"Who is postapo?!"
|
Aeon Amadi
13
|
Posted - 2015.11.28 17:26:00 -
[86] - Quote
Let me repeat: DO NOT DERAIL THIS THREAD.
This thread isn't to argue, debate, or hash out your balance concerns. Take it somewhere else.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
ID G4f
CASSETTE 514
112
|
Posted - 2015.11.28 17:36:00 -
[87] - Quote
The one change I would like to see the most is if you are needled it shouldn't count as a death. No clones are lost. People run apex & would rather bleed out then risk a quick redeath from fire. Omg kdr derp. This change would make needles alot more prominent on the battlefield as well as promote team play even more.
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
|
shaman oga
Dead Man's Game
4
|
Posted - 2015.11.28 17:57:00 -
[88] - Quote
Darth-Carbonite GIO wrote:shaman oga wrote:We all supposed that 1.3 was already content locked at this time, is it not? Hotfixes are just that; fixes. Patches are for introducing shiny stuff, and beginning the refinement process on whatever CCP releases. Again the title of the thread is misleading, this is a list of priority, being related to 1.3 or not should not matter.
Regressed to blueberry level.
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 18:02:00 -
[89] - Quote
Aeon Amadi wrote:Let me repeat: DO NOT DERAIL THIS THREAD.
This thread isn't to argue, debate, or hash out your balance concerns. Take it somewhere else.
Im mostly for nerf of LAG and some BPO merc2merc sells option. There is need for some assault tweaking and vehicles tweaks. What else, yup that latency filter idea of mine (you know lag compensation is still quite bad).
"Who is postapo?!"
|
Daemonn Adima
Y.A.M.A.H
559
|
Posted - 2015.11.28 18:13:00 -
[90] - Quote
Fix the delay for passengers trying to enter vehicles.
Smooth out the bump mapping around the MCC drop exit.
Smooth out weapon/item switching from stealth.
Currently plasma cannon shots disappear if fired and killed at similar times. Definitely lost some kill shots to the abyss.
Vehicle lock menu is probably too much to ask. But I hate jumping out to take a point and then a random blueberry is driving off into the sunset in your LAV.
Hit detection on turrets and sometimes PLC are wonky. Had many a PLC shot whiff right through someone's body/legs.
Make auto squads a feature in pubs. If you're in in a squad, they just fill up 4 at a time, left overs in an unfilled squad. Would go a long way in helping new players understand how beneficial it is to run squads.
Fix proto tanks in pubs, whatever stats need it. These things are strong!
Buff everything Gal. ;)
|
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Refreak 44
DEPT OF CORRUPTION The Empire of New Eden
26
|
Posted - 2015.11.28 18:17:00 -
[91] - Quote
Skins with the quafe logi and commando colors. Also, I think the charge sniper rifle could use a slight buff to range.
\o/
|
Rikku Previa
Y.A.M.A.H
0
|
Posted - 2015.11.28 18:18:00 -
[92] - Quote
Kill the dust bunny... most annoying thing in dust by far |
Rikku Previa
Y.A.M.A.H
0
|
Posted - 2015.11.28 18:19:00 -
[93] - Quote
and put KRINS damage mod in the MIN LP store.... please? |
Rikku Previa
Y.A.M.A.H
0
|
Posted - 2015.11.28 18:27:00 -
[94] - Quote
Oh and also what minty essence said about making a Mad Max style Minmatar LAV. best. idea. ever. |
DanielCM
TO THE DEATH
30
|
Posted - 2015.11.28 18:28:00 -
[95] - Quote
A new game mode, I'll call it skirmish. More than one flag objective. They have it in other games, for example battlefield has conquest, something like that. Domination is brilliant don't get me wrong but... yeah I would like something else |
Michael Epic
TRAILS AND TRIBULATIONS
1
|
Posted - 2015.11.28 18:28:00 -
[96] - Quote
A sentence or two? Surely you jest.
The 12 Days of Dustmas;
1.) Make equipment unable to be deployed on rooftops that must be reached by dropship and/or don't have ladders.
2.) Nerf super strafing again, they've found a way around your nerfs.
3.) Nerf Mass Driver fire rate.
4.) Un-nerf remote explosives. They're basically useless these days. What was once a great weapon is now useless.
5.) Increase thukker grenade from 1 to 2.
6.) Un-nerf LAV's; Its ridiculous that a HMG sentinel can destroy a car with his gun and it has the same amount of health as a dropsuit. ITS A CAR.
7.) Write some kind of viva la resistance programming and/or detection for modded / turbo controller users.
8.) Increase diversity of map rotation.
9.) Program strongboxes to give less aurum gear and more skins or officer weapons (or make aurum gear able to be traded or sold)
10.) Please add more content to DK marketplace
11.) Make Quafe weapons able to be traded
12.) #PORTDUST514
Michael Epic's "EPIC" Proposal to his girlfriend :D
|
2Berries
Ghosts of Dawn General Tso's Alliance
1
|
Posted - 2015.11.28 18:45:00 -
[97] - Quote
Full trading & dancing Jara...at least put a smilenon her face.
Evening Boys, Hows the water?
|
2Berries
Ghosts of Dawn General Tso's Alliance
1
|
Posted - 2015.11.28 18:51:00 -
[98] - Quote
Ooh, 12 days of dustmas too!
Evening Boys, Hows the water?
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
680
|
Posted - 2015.11.28 18:57:00 -
[99] - Quote
skins to work in Warbarges and maybe you should delete all the off topic post |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
680
|
Posted - 2015.11.28 18:59:00 -
[100] - Quote
end of match long screen till you are to get to your captains quarters |
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 19:00:00 -
[101] - Quote
2Berries wrote:Full trading & dancing Jara...at least put a smilenon her face.
What about delete of merc quarters in favor of future implements? Honestly i do not see reasson to have it just for iddles. And lastly Ratata told they tried to make Jara moving but they made decission to make her like this.
"Who is postapo?!"
|
Sequal's Back
Dead Man's Game
1
|
Posted - 2015.11.28 20:32:00 -
[102] - Quote
Fix glitches and bugs. I'll be fine with that only.
Port it now !
|
Take Off Hoser
Please Port Dust
46
|
Posted - 2015.11.28 20:44:00 -
[103] - Quote
ID G4f wrote:The one change I would like to see the most is if you are needled it shouldn't count as a death. No clones are lost. People run apex & would rather bleed out then risk a quick redeath from fire. Omg kdr derp. This change would make needles alot more prominent on the battlefield as well as promote team play even more.
They tried to bring this up before and apparently the community rejected it. |
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 20:48:00 -
[104] - Quote
Sequal's Back wrote:Fix glitches and bugs. I'll be fine with that only.
Honestly boyko that is run on really loooong road ;)
Lag Optimization Invisible walls Disconections etc etc.
We must just wait, nothing else ;p
"Who is postapo?!"
|
Doc Browner
Subsonic Synthesis
271
|
Posted - 2015.11.28 20:53:00 -
[105] - Quote
remove jumpy crap suits. fix terrain so I dont get stuck i.e. the stairs next to the council on the pipe map start booting lag switchers, scammers, and mercs that bail out of matches constantly update the player base on the future of this game. Why should I continue playing if it's MAG 514 PC, PS4, none of the above. if I know I might spend some money otherwise its free fits all day nerf the mass driver again, talent-less player should not be rewarded by spamming against walls What ever the CPM's are asking for DONT DO IT
I spill my Blood for Freedom and righteousness
|
Aeon Amadi
13
|
Posted - 2015.11.28 20:56:00 -
[106] - Quote
Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game.
Got it. I'll tell CCP right away not to do anything we ask for.
... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
rayakalj9
Opus Arcana
53
|
Posted - 2015.11.28 21:02:00 -
[107] - Quote
Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle.
Aeon stop with the troll and do your job
born jamaican
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.28 21:03:00 -
[108] - Quote
rayakalj9 wrote:Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. Aeon stop with the troll and do your job
I got it you are angry but this nonsence what you trying right now will not help situation at all.
"Who is postapo?!"
|
Aeon Amadi
13
|
Posted - 2015.11.28 21:18:00 -
[109] - Quote
rayakalj9 wrote:Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. Aeon stop with the troll and do your job
You're not my real dad.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
rayakalj9
Opus Arcana
55
|
Posted - 2015.11.28 21:45:00 -
[110] - Quote
Aeon Amadi wrote:rayakalj9 wrote:Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. Aeon stop with the troll and do your job You're not my real dad.
I don't have to be your dad to tell you, what want me to be your dad? ok i will be your dad
born jamaican
|
|
Aeon Amadi
13
|
Posted - 2015.11.28 21:47:00 -
[111] - Quote
rayakalj9 wrote:Aeon Amadi wrote:rayakalj9 wrote:Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. Aeon stop with the troll and do your job You're not my real dad. I don't have to be your dad to tell you, what want me to be your dad? ok i will be your dad
Tell me what, Big Chocolate? Are you going to whisper sweet nothings in my ear about breach flaylock balancing? oooooOOOOH I LOVE IT ALREADY
-Derails own thread-
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
rayakalj9
Opus Arcana
55
|
Posted - 2015.11.28 22:02:00 -
[112] - Quote
nah i never in my whole life use the breach flaylock so i don't know the state its in now.. but i could tell you to give the scrambler rifle a tweak
born jamaican
|
Aeon Amadi
13
|
Posted - 2015.11.28 22:07:00 -
[113] - Quote
rayakalj9 wrote:nah i never in my whole life use the breach flaylock so i don't know the state its in now.. but i could tell you to give the scrambler rifle a tweak
Sad fact of life is I don't think anyone uses the Breach Flaylock because it's just got damn awful. Really want to turn that thing into an AV weapon... Be the only AV sidearm in the line-up.
As far as the scrambler, it's been frequently mentioned.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Professor Mehaffey
Amarr Templars Amarr Empire
35
|
Posted - 2015.11.28 22:09:00 -
[114] - Quote
Aeon Amadi wrote:rayakalj9 wrote:nah i never in my whole life use the breach flaylock so i don't know the state its in now.. but i could tell you to give the scrambler rifle a tweak Be the only AV sidearm in the line-up. *points at nova knives
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
Aeon Amadi
13
|
Posted - 2015.11.28 22:12:00 -
[115] - Quote
Professor Mehaffey wrote:Aeon Amadi wrote:rayakalj9 wrote:nah i never in my whole life use the breach flaylock so i don't know the state its in now.. but i could tell you to give the scrambler rifle a tweak Be the only AV sidearm in the line-up. *points at nova knives
that fires a projectile*
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
rayakalj9
Opus Arcana
55
|
Posted - 2015.11.28 22:14:00 -
[116] - Quote
Aeon Amadi wrote:rayakalj9 wrote:nah i never in my whole life use the breach flaylock so i don't know the state its in now.. but i could tell you to give the scrambler rifle a tweak Sad fact of life is I don't think anyone uses the Breach Flaylock because it's just got damn awful. Really want to turn that thing into an AV weapon... Be the only AV sidearm in the line-up. As far as the scrambler, it's been frequently mentioned.
well turn it into av weapon then, its better that way anyways
born jamaican
|
Derrith Erador
Fatal Absolution
3
|
Posted - 2015.11.28 22:51:00 -
[117] - Quote
Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. And don't forget to give the ADS love....
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
I like whales
|
jordy mack
WarRavens Imperium Eden
933
|
Posted - 2015.11.28 22:52:00 -
[118] - Quote
Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
ux? wonky? achievments?
i dont really understand what u mean. also this thread is a pain to read, do you have the power to delete crap posts?
Less QQ more PewPew
|
Professor Mehaffey
Amarr Templars Amarr Empire
35
|
Posted - 2015.11.28 23:10:00 -
[119] - Quote
jordy mack wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
ux? wonky? achievments? i dont really understand what u mean. also this thread is a pain to read, do you have the power to delete crap posts? Means an actual interface specifically for trading. As for wonkiness he means the ion pistol randomly overheating and other stuff like that.
Achievements are pretty self explanatory.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
Llast 326
An Arkhos
9
|
Posted - 2015.11.29 00:02:00 -
[120] - Quote
Aeon Amadi wrote:rayakalj9 wrote:nah i never in my whole life use the breach flaylock so i don't know the state its in now.. but i could tell you to give the scrambler rifle a tweak Sad fact of life is I don't think anyone uses the Breach Flaylock because it's just got damn awful. Really want to turn that thing into an AV weapon... Be the only AV sidearm in the line-up. As far as the scrambler, it's been frequently mentioned. I use it all the time. I like it, It's not great but it's brilliant as an alpha damage weapon against armour suits. Major issue with the Breach Flaylock is a reload glitch. It will not reload properly sometimes and I think it has to do with the delay between shots interfering with the reload action. If this could be looked at I would be very happy. It may become very important if the Br Flay is used more often as an AV Sidearm.
MOAR Ladders
SpadeGǪ Remember your Warbarge
|
|
ROMULUS H3X
research lab
874
|
Posted - 2015.11.29 00:06:00 -
[121] - Quote
I just want to punch tanks for the holidays
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Worthless Target
Extra Padding
81
|
Posted - 2015.11.29 00:08:00 -
[122] - Quote
It sounds silly, but I'd like to see mercenaries living in their warbarges be actual cannon.
Embrace the stomp
|
Terry Webber
Mannar Focused Warfare Gallente Federation
908
|
Posted - 2015.11.29 00:12:00 -
[123] - Quote
Lightning35 Delta514 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
I sold all my salvage for 10m isk. -_- this is what happens when there is a lack of communication. Describe this "simple crafting" to me. What will we be able to craft? These features for Warlords 1.3 had been posted on Trello for months and you don't even need an account to see them.
Inertial Booster Module
Vehicle Installation
|
ColdBlooded Max
Capital Acquisitions LLC
311
|
Posted - 2015.11.29 00:33:00 -
[124] - Quote
I can some it up in one word (LAG) need more work on the basics game play |
Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.29 00:36:00 -
[125] - Quote
ROMULUS H3X wrote:I just want to punch tanks for the holidays Yes, that would be a Festivus miracle!
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Ydubbs81 RND
Ahrendee Mercenaries
4
|
Posted - 2015.11.29 00:51:00 -
[126] - Quote
Lightning35 Delta514 wrote:Echo 1991 wrote:Ion pistol fitting skill.
Please change it to PG What he said. A fully maxed out Gallente assault is very pg heavy. I have excess left over CPU on my galass but lack pg and need to use pg upgrades. .
I can fit everything on my gal assault suits without using pg mods. Crazy part is I have nothing left over on either the cpu or pg side on my cal assault fits. Rework shield extender fitting requirements.
"Bring out mass drivers & jump around goddamit"
Check RND out here
|
LittleCuteBunny
Amarr Empire
555
|
Posted - 2015.11.29 01:20:00 -
[127] - Quote
Less Splash 514 more Aim 514.
1. Myofibril Stimulants - Remove the jump modifier. 2. Strafe - Improve side-strafing. 3. Jump - Return Jump to its previous standard levels. 4. Large Railgun Turret - Improve its range so that Forge Gun doesn't outclass it. 5. Laser Damage - Change damage modifiers to +15% against shields and -15% against armor
|
DiablosMajora
369
|
Posted - 2015.11.29 01:22:00 -
[128] - Quote
Calling in OMS (Turrets, CRUs, SDs) by piggybacking off of the current mechanic that selects drop zones for RDVs.
Prepare your angus
|
Lord Echo Prime
The Simulacrum
22
|
Posted - 2015.11.29 01:44:00 -
[129] - Quote
Good Evening,
I would like to suggest the addition of adding a "Bonus SP Remaining" line to the front Update interface. Details are as the following: https://forums.dust514.com/default.aspx?g=posts&m=1587487#post1587487 https://trello.com/c/zUXQV2bv/515-show-remaining-skill-points
I've been trying to get this added for over two years, but I believe working on the foundation will support the future of Dust 514. I thank you for your time and consideration.
Lord Echo Prime
Modus Operandi: We Are Legion. We Are Ghosts. We Do Not Exist.
|
Ydubbs81 RND
Ahrendee Mercenaries
4
|
Posted - 2015.11.29 02:27:00 -
[130] - Quote
LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill.
"Bring out mass drivers & jump around goddamit"
Check RND out here
|
|
Aeon Amadi
13
|
Posted - 2015.11.29 02:32:00 -
[131] - Quote
Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill.
Play much Destiny?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Thaddeus Reynolds
Facepunch Security
564
|
Posted - 2015.11.29 02:39:00 -
[132] - Quote
Moar progression flattening, this time touch on Equipment maybe...things such as rep-tool lock ranges need to be standardized, as well as number of repair channels.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
472
|
Posted - 2015.11.29 02:48:00 -
[133] - Quote
How about giving KB&M and DUALSHOCK user the option to completely re-bind their control inputs?
PRAISE THE SUN!! \ |Gö¼|' /
|
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
688
|
Posted - 2015.11.29 02:48:00 -
[134] - Quote
gun bug that won't let you fire weapon |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
688
|
Posted - 2015.11.29 02:51:00 -
[135] - Quote
Buff snowball massdriver |
danthrax martin
Bad Blueberries
613
|
Posted - 2015.11.29 02:52:00 -
[136] - Quote
NoExsplosionsMgee wrote:How about giving KB&M and DUALSHOCK users the option to completely re-bind their control inputs? +1 (I play with hand disabilities)
I thought K/D padding was better than Kotex.
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.11.29 04:37:00 -
[137] - Quote
Himiko Kuronaga wrote:Operative 1174 Uuali wrote:Himiko Kuronaga wrote:The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change. I don't see the problem with damaging the MCC with turret installations. Makes destroying them all the more necessary. Vehicle large turrets though, NO! Explain your objection. The entire purpose behind this would be to alter the vehicle meta to relevance beyond shooting at infantry all day.
It would turn matches into one big tankfest (most likely from the redline) too much emphasis on tanks being the thing to pull out to shoot at the MCC. Focus shouldn't be shifted to a tankfest situation, especially when it is about just pulling up and firing at a stationary target.
This would further stagnate the game. Besides, we have a perfect MCC weapon in the installation turrets and like I said above, this would also give turrets more tactical importance.
A better idea for vehicles would be to allow null cannons to be destructible and vehicles can fire at those. They are out there on the map and vehicles would have to move around. Infantry can be more engaged in fighting the tanks too rather than a line of tanks ganged up shooting the MCC. The null cannons are down where the action is otherwise.
CCP logic GÇô We fix what doesn't need breaking.
|
postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.11.29 04:47:00 -
[138] - Quote
Aeon Amadi wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. Play much Destiny?
Aeon honestly if you count out AimAss, Destiny have pretty neat move/shoot system.
"Who is postapo?!"
|
Summa Militum
Abstract Requiem
1
|
Posted - 2015.11.29 04:48:00 -
[139] - Quote
Make Faction Warfare the #1 gamemode. Make it so everyone not only aspires to dominate in Faction Warfare but provide greater incentives for people to go all out in FW matches.
If need be use Black Magic to make this happen. |
Professor Mehaffey
Amarr Templars Amarr Empire
36
|
Posted - 2015.11.29 05:00:00 -
[140] - Quote
Summa Militum wrote:Make Faction Warfare the #1 gamemode. Make it so everyone not only aspires to dominate in Faction Warfare but provide greater incentives for people to go all out in FW matches.
If need be use Black Magic to make this happen. Yes please, I've played 37 Gallente factionals over the past 2 days and haven't lost yet.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
|
Vicious Minotaur
3
|
Posted - 2015.11.29 05:20:00 -
[141] - Quote
Vicious Minotaur's list of demands:
- Make the other HMGs aside from the "Assault" and officer worth using. Nerf, buff, just make it so the Assault doesn't outclass the other variants.
- Make the Forge Guns make more sense. The fastest shooting variant also has the second highest per-shot damage? Dafuq you smoking? A borderline-useless breach variant that unnecessarily infringes upon movement? Again, what drugs are you putting into yourself?
- Fix EWAR, damn it! IT IS BORKED, YO!
- Make the Active Scanner sleep with the fishes, next to Vinnie.
Minotaur Master Race
Violently penetrating you since ca 84 BCE. ( -í° -£-û -í°)
|
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:02:00 -
[142] - Quote
Hello to everyone .
Sorry for repeat this post, but i want that all see my ideas .
So the level of the module used and its values GÇïGÇïwill be displayed and efects :
Bas (Basic) / Adv (advanced) / Pro (prototype) / ar (Armor Repair )
1. Shield
1.1 Shield Extender
While we shield the external defense of the suit and those who use them are caldaris more so you should receive a rebalancing. (I will not explain much)
Bas values GÇïGÇï25 PR / Adv 50 PR / PR Pro 75
As you can see at first bonus that is given to the shield it is weak but as the levels get 3 or more module receives a remarkable and what the penalty for delay remains the same improvement.
Note: there should be variations
1.2 Reinforcing and Shield Recharger.
For these modules I have no recommendation.
2. Armor
The Armor the internal defense of the suit and the most used by all players would give some good buff or rebalancing with its variants. (The penalty does not change)
2.1 Armor Plates
Bas 80 PR / Adv PR 110 / PR 140
2.2 Ferroscale Plates
Bas 50 PR / Adv 80 PR / PR Pro 110
2.3 Reactive Plates
Bas 20 PR + 1 ar / Adv 50 PR + 2 ar / Pro 80 ar + PR + 3 Penalty Movement in 1% to 3 levels.
2.4 Armor Repairer
Bas 2 ar + / Adv 4 ar + / Pro 8 ar +
As you can see there is quite a marked improvement in this armor modules for modules serve as ferroscales or reactive variants are not left short before the armor plate.
3. Biotics
The biotic modules which are used to modify the characteristics of suit as I sprint endurance.
3.1 Cardiac Regulator
A module bit of little use unless you have a suit with little resistance.
I have no ideas for this module, but their values GÇïGÇïare fine.
3.2 Stimulator of Myofribrills
The beloved or hated before a module that was not looked at an assembly unless you want to kill melee, but now with improved jump height modification is used or maybe not.
Now explain how increases should jump suits because there is no value to prove they can jump x height so I invented a system that serves to comprovar to jump up every costume.
Values: m (meters)
2 m Light/ Medium 1.5 m / Heavy 1 mts
Now I go with the module and how it will change, if they add up to jump suits stimulation modules so would myodfibrills values.
A new value is (High Jump) and represent her in HJ and melee attack (CQC) would be added.
Bas CQC 30% + 60% HJ / Adv CQC 40% + 80% HJ / Pro CQC 50% + HJ 100%
The values GÇïGÇïare well and remain good.
Note: If only allow 3 or 2 modules of this type would be better and more balanced instead of doing penalties.
3.3 Kinetic Catalizer (Sprint)
Well this module RA costs too much for what it does and for this reason if they can make some modifications.
Besides giving sprint speed (SS) will also give movement speed (MS) and looks like this:
Bas SS 6% + MS 3 or 2% / Adv SS 8% + MS 4% / Pro SS12% + MS 6%
With this and the current values GÇïGÇïwithout changing this module would remain as one of the best if a top is made of me.
3.4 Booster Module
This module was BPO and existed only of militia and I did was add 50% more endurance and also was represented as yellow bottles, is not whether there yet but if you do have it changed by this module to its values I'm going to explain .
This module functions to reduce the cost of shares makes the suit as running hit, jump, etc ...
Continuous Cost Actions (CCA): works as explain arrives reduces the cost of shares used continuously example the sprint (only officer in the sprint).
Followed Cost Actions (FCA): Works well reduces the cost of the actions taken in rapid succession example, jump and hit.
Now with the module.
Bas CCA 10 or 5% + FCA 20 or 25% / 15 Adv CCA + FCA 20% or 30 to 35% / 20% Pro CCA 40% FCA +
This would create the module and this would help many players you like running or jumping and would be very useful in battle.
Not speak of the other modules because I do not use most of the time values GÇïGÇïand not change them or some of them have well-established values .
I understand that this can bring about change, but with modifications maybe you can reduce some problems they have or would have or will have some players.
It would be good if added changes can make a previous study.
I hope you liked my Feedback and Thanks. |
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:09:00 -
[143] - Quote
Another thing that I would like to add is : Idea for the Actives
I have an idea it is for the portion of assets, we often sell everything we wanted to leave our warehouse clean. (In my case I'm so)
My idea is to create a button to sell everything and selection is multiple , pop out like the style of how objects are searched in the selection screen mounts.
Example :
MIL (Militia) , BAS (Basic) , ADV (Advanced) , PRO (Prototype) , EXP (Experimental) , OFI (Official) .
v (Sell) , x (No Sell)
Sell All :
Tab 1: Items Level
MIL -------------------------- v BAS -------------------------- v ADV -------------------------- v PRO -------------------------- v EXP -------------------------- x OFI -------------------------- x
Tab 2: Type of items
Weapons ------------------- v Dropsuits ------------------- v Items -------------------------- v Modules --------------------- v Skins ------------------------- x Services and Others ----- x
Tab 3 : Sell .
Message : This really want to sell all assets.
Isk Amount = x quantity of Isk .
The reason is because it is very boring or annoying to have to sell all objects 1x1 assets, this would be helpful.
It has precision and a person saves time when a player wants to sell or empty your inventory |
jane stalin
free dropships for newbs
511
|
Posted - 2015.11.29 06:10:00 -
[144] - Quote
buff the Amarr commmando and scout a little bit , they underperform, Maybe more speed.
...............................boyko...............................
|
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:14:00 -
[145] - Quote
And... For The HUD
1. Bars life and Stamina.
They are simply the shield and shield to the left side of the screen shows how much resistance you have left upon impact, with the stamina to be spent for actions that do example: Running, Jumping, etc ...
1.1 Ideas
Good bars that give them a different color, because seeing all of the same color is very confusing.
1.1.1 Armor[/i]
Change its color to yellow as you have lost color shield showing the lost is a red shield.
1.1.2 Shield
Change its color to a deep blue or leave it blue you currently have and when they lost shield displayed in a purple or black[/u]. (I'm more to purple)
Note: When you die or become disabled have both bars sumergan on a dark red.
1.1.3 Stanmina Bar
Flashes red so you know you have little stamina and shine blue when this regenerating.
2. Passive Scanner
I do not have much to say, it serves to see enemies or just gives you an estimate that are as close to you.
2.1 Ideas
I do not have any...Sorry
3. Bar ammunition, load, etc ...
This the right side of the screen.
3.1 Ideas
Nor, sorry.
[u]4.Informative Table of Deployed Objects (New)
It works like a table will appear on the left / right side of the screen which will show the status of your objects displayed examples drop uplinks , nanohives and Explosives Remotes.
[i]4.1 Ideas
She showed as either the Link or Nanohive the number of uses remaining, which can be shown in numerical form or in the form of a stick. (Optional)
The Unfolding Object will be represented by an image up or down the image number that you have deployed variant either 1, 2 or more will be displayed.
Note: Should put the possibility of changing the color to recognize the links, nanohives , etc ... So we know from the table, when exchanged for new ones.
No HUD is seeking a circus of colors but at least they have some variety in their colors. |
Summa Militum
Abstract Requiem
1
|
Posted - 2015.11.29 06:14:00 -
[146] - Quote
I'm pretty sure the OP said to keep your requests to just a few lines of text. Some of you are far exceeding that. |
Aeon Amadi
13
|
Posted - 2015.11.29 06:19:00 -
[147] - Quote
Summa Militum wrote:I'm pretty sure the OP said to keep your requests to just a few lines of text. Some of you are far exceeding that.
It's fine. Thank you for looking out, though.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:19:00 -
[148] - Quote
Summa Militum wrote:I'm pretty sure the OP said to keep your requests to just a few lines of text. Some of you are far exceeding that. I did not know, but I think that my ideas can be short unless they are simple but would make too many topics for moderators and that would be very annoying, so I prefer to leave it all in one topic if you speak the same subject I want to talk .
Sorry, Aeon and the Other moderators. |
duster 35000
653
|
Posted - 2015.11.29 06:24:00 -
[149] - Quote
Aeon Amadi wrote:rayakalj9 wrote:Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. Aeon stop with the troll and do your job You're not my real dad. But Aeon, i AM your father.
shield & ADS tweak please, make some weaponry not do so much damage vs shields, as in profile change, as it's a huge balance issue leading to only one competitive type of tank
We'll bang ok?
Shitposting at level 5 proficiency 5
|
duster 35000
655
|
Posted - 2015.11.29 06:30:00 -
[150] - Quote
Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. team fortress 2 planetside 2 infantry & vehicles souls' series special's mw2 etc
We'll bang ok?
Shitposting at level 5 proficiency 5
|
|
Professor Mehaffey
Amarr Templars Amarr Empire
38
|
Posted - 2015.11.29 06:32:00 -
[151] - Quote
Amarr counters the Caldari, Caldari counter the Gallente, Gallente counter the Minmatar, Minmatar counters the Amarr. At least in relation to weapon profiling.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
Professor Mehaffey
Amarr Templars Amarr Empire
38
|
Posted - 2015.11.29 06:33:00 -
[152] - Quote
duster 35000 wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. team fortress 2 planetside 2 infantry & vehicles souls' series special's mw2 etc Pokemon.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
|
duster 35000
655
|
Posted - 2015.11.29 06:35:00 -
[153] - Quote
Professor Mehaffey wrote:Amarr counters the Caldari, Caldari counter the Gallente, Gallente counter the Minmatar, Minmatar counters the Amarr. At least in relation to weapon profiling. amarr counter caldari & minmatar gallente counter caldari & minmatar ARR, CR & ACR are the only counter-ish weapons vs armor
actual gameplay wise
We'll bang ok?
Shitposting at level 5 proficiency 5
|
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:36:00 -
[154] - Quote
This Feedback is short but maybe not so easy.
I want all the items of the game (Grenades, Weapons, Modules, and Equipment) has its variants in their 3 levels (STD, ADV PRO).
And also add some new types of grenades. |
duster 35000
655
|
Posted - 2015.11.29 06:50:00 -
[155] - Quote
ADS damage reduction 15%-25% reduce plasma (maybe?) & laser profile damage to shield to 105%-110% shield damage and change the armor profile to 85%-90%
shields will never be balanced until something like that happens
We'll bang ok?
Shitposting at level 5 proficiency 5
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.11.29 07:01:00 -
[156] - Quote
Aeon Amadi wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. Play much Destiny? Not to re-derail your thread, but pointing to Destiny when an issue comes up in Dust is a complete dodge. The only things they have in common with each other really is that they are both shooters and contain the same basic playstyle of a shooter. Time investment, customization, movement speed, TTK, aim assist, weapon skills, class skills... I could easily go on, but all these things and more are drastically different between these games and have an impact as to whether or not a tactic should be kept in game as a viable option.
Couldn't keep my mouth shut on it, sorry, but that's all I'll say on it in this thread.
On topic - Mercy Rule implemented.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
|
THEAMAZING POTHEAD
Nyain San
1
|
Posted - 2015.11.29 07:05:00 -
[157] - Quote
duster 35000 wrote:ADS damage reduction 15%-25% reduce plasma (maybe?) & laser profile damage to shield to 105%-110% shield damage and change the armor profile to 85%-90%
shields will never be balanced until something like that happens Laser rifles will just be better if theyre changedlike that honestly, i can see them having the only profile that isnt uniform as it should be like 80% armor 110% shield to not put them over the top by slaughtering armor faster yet giving shields at least a tiny chance to not get 700 shields ripped off instantly. But ScRs do need a change to not be absolute trash against armor- honestly a slower ROF and higher amount of shots before overheat with the profile change you mentioned would be ideal IMO.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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Aeon Amadi
13
|
Posted - 2015.11.29 07:07:00 -
[158] - Quote
Baal Omniscient wrote:Aeon Amadi wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. Play much Destiny? Not to re-derail your thread, but pointing to Destiny when an issue comes up in Dust is a complete dodge. The only things they have in common with each other really is that they are both shooters and contain the same basic playstyle of a shooter. Time investment, customization, movement speed, TTK, aim assist, weapon skills, class skills... I could easily go on, but all these things and more are drastically different between these games and have an impact as to whether or not a tactic should be kept in game as a viable option. Couldn't keep my mouth shut on it, sorry, but that's all I'll say on it in this thread. On topic - Mercy Rule implemented.
He said "never seen a game with so many mechanics where you can miss and still kill the enemy". Destiny was the comparison. Context.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Raven-747
WarRavens Imperium Eden
247
|
Posted - 2015.11.29 07:11:00 -
[159] - Quote
Since the topic is locked I'll just say it here. Fix Scrambler rifles.
When you headshot a frontline with proto
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.11.29 08:20:00 -
[160] - Quote
Operative 1174 Uuali wrote:Himiko Kuronaga wrote:Operative 1174 Uuali wrote:Himiko Kuronaga wrote:The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change. I don't see the problem with damaging the MCC with turret installations. Makes destroying them all the more necessary. Vehicle large turrets though, NO! Explain your objection. The entire purpose behind this would be to alter the vehicle meta to relevance beyond shooting at infantry all day. It would turn matches into one big tankfest (most likely from the redline) too much emphasis on tanks being the thing to pull out to shoot at the MCC. Focus shouldn't be shifted to a tankfest situation, especially when it is about just pulling up and firing at a stationary target. This would further stagnate the game. Besides, we have a perfect MCC weapon in the installation turrets and like I said above, this would also give turrets more tactical importance. A better idea for vehicles would be to allow null cannons to be destructible and vehicles can fire at those. They are out there on the map and vehicles would have to move around. Infantry can be more engaged in fighting the tanks too rather than a line of tanks ganged up shooting the MCC. The null cannons are down where the action is otherwise.
I can't really argue against you because your argument is pure speculation as to how players would react to the change. Neither you nor I know how it would really go down. I can predict that your scenario of making null cannons vulnerable would promote just as much "tank spam" as my solution though, so there is no difference. As it stands currently, installations are already farmed by dedicated tankers for points so this wouldnt make much impact on gameplay by itself. Only installations within 400m of the MCC would be able to do anything anyway, and of those, only rails. It wouldn't have much of any impact on the game.
I would, however, like you to define tank spam in terms of numbers. Tanks are expensive and frankly pretty fragile once the enemy team decides they want them dead. I don't think 3 to 5 tanks always being present on the field would really be a problem for the game. Nor do I think that 10+ tanks would be a typical reality either -- even good tankers have to play conservatively if they don't want to go bankrupt.
I do believe that this would shift the meta to focus more on the outside of the map than on the inside, but I don't see that as a problem. Inside points are closer together and can typically be held by a few competent people, while the outside is where most of the MCC damage be scored and where the battle rages the fiercest. In the end, it would just be one meta shakeup in a long line of shakeups. A different pace to play the game at for a while.
Currently, the meta forces most teams to slam as many bodies in the city as possible for the win which, at least at the time of the current Dust build, is very bad for the stability of the client. I think anything we can do to passively push the meta away from that is a good idea.
Usually banned for being too awesome.
|
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.11.29 13:49:00 -
[161] - Quote
Aeon Amadi wrote:Baal Omniscient wrote:Aeon Amadi wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. Play much Destiny? Not to re-derail your thread, but pointing to Destiny when an issue comes up in Dust is a complete dodge. The only things they have in common with each other really is that they are both shooters and contain the same basic playstyle of a shooter. Time investment, customization, movement speed, TTK, aim assist, weapon skills, class skills... I could easily go on, but all these things and more are drastically different between these games and have an impact as to whether or not a tactic should be kept in game as a viable option. Couldn't keep my mouth shut on it, sorry, but that's all I'll say on it in this thread. On topic - Mercy Rule implemented. He said "never seen a game with so many mechanics where you can miss and still kill the enemy". Destiny was the comparison. Context. Please don't do this. The context is you bringing up game A that has the above listed differences with game B when we are supposed to be here to discuss improvement to game B. You are correct that game A has significantly more occurrences of the mentioned issue, but that in no way pertains to the issue facing this game that was brought up. Instead of responding to the point or ignoring the post you distract by posting a comparison to a game with a worse case of the same issue even though the surrounding factors in that other game completely separate it from being relevant to fixing or adjusting this one.
Context is important, and the context of your thread isn't other games. I hate to be a **** about it but I was really hoping for something more stimulating than discussing this.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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Aeon Amadi
13
|
Posted - 2015.11.29 13:52:00 -
[162] - Quote
Baal Omniscient wrote: Please don't do this. The context is you bringing up game A that has the above listed differences with game B when we are supposed to be here to discuss improvement to game B. You are correct that game A has significantly more occurrences of the mentioned issue, but that in no way pertains to the issue facing this game that was brought up. Instead of responding to the point or ignoring the post you distract by posting a comparison to a game with a worse case of the same issue even though the surrounding factors in that other game completely separate it from being relevant to fixing or adjusting this one.
Context is important, and the context of your thread isn't other games. I hate to be a **** about it but I was really hoping for something more stimulating than discussing this.
Really not in the mood for this damned if you do damned if you don't routine. Take it somewhere else.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Egypt Musk
Eyniletti Rangers Minmatar Republic
194
|
Posted - 2015.11.29 14:52:00 -
[163] - Quote
Wow Aeon you finally get to be cpm of a pathetic and dead game and this is what you do with it. LMAO enjoy givin ratti n sux4 mouth hugs at fan fest. Try not to rage quit life when they shut down the game BWAHAHA
Nvr 4get what ccp did http://jestertrek.blogspot.co.uk/2014/05/fanfest-day-two-red-wedding.html
|
Milita Mable
CYBER COBRAS ALT
61
|
Posted - 2015.11.29 19:08:00 -
[164] - Quote
Minimum requirements to join FW.
2,000,000 sp. |
Aeon Amadi
13
|
Posted - 2015.11.29 19:10:00 -
[165] - Quote
Egypt Musk wrote:Wow Aeon you finally get to be cpm of a pathetic and dead game and this is what you do with it. LMAO enjoy givin ratti n sux4 mouth hugs at fan fest. Try not to rage quit life when they shut down the game BWAHAHA
Lol, says the guy who hasn't been around in over a year.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Milita Mable
CYBER COBRAS ALT
61
|
Posted - 2015.11.29 19:10:00 -
[166] - Quote
Aquisition and domination to be combined into one que. |
Varoth Drac
Dead Man's Game
2
|
Posted - 2015.11.29 20:03:00 -
[167] - Quote
More frequent objective changes in acquisition.
This has been mentioned a lot on the forums since the mode's introduction and pretty much everyone I speak to in game seem to agree. |
Grimmiers
905
|
Posted - 2015.11.29 20:17:00 -
[168] - Quote
Almost forgot...
not sure if this would be doable server side.
Team chat needs to be accessible during a battle again and It'd be great to be able to toggle channels with the select button or something.
Reason being the new players need a better way to communicate whether it's a good or bad experience so they can learn. I remember closed beta team chat having a lot players helping each other. There was also the time where you could hear some of the enemy team which was pretty funny. |
TIGER SHARK1501
Savage Bullet RUST415
640
|
Posted - 2015.11.29 21:46:00 -
[169] - Quote
Power Core system to aide in game performance
Or
Plasma turret for use. Let's face it you feel like you saw a unicorn when you see an ADS with a blaster turret and my Gallente ADS uses missiles. |
Ydubbs81 RND
Ahrendee Mercenaries
4
|
Posted - 2015.11.29 22:30:00 -
[170] - Quote
Aeon Amadi wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. Play much Destiny?
Bought it....couldn't tolerate it...retired it early.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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dzizur
Nos Nothi
1
|
Posted - 2015.11.29 23:14:00 -
[171] - Quote
Fix inner rings AKA backstabers nightmare In other news - range amps are better on a amarr logi than on every scout except caldari |
Liara Kaiba
Ostrakon Agency Gallente Federation
22
|
Posted - 2015.11.29 23:16:00 -
[172] - Quote
I would like to be able to sell that 'Construct' Kaalakiota Forge gun. |
Milita Mable
CYBER COBRAS ALT
64
|
Posted - 2015.11.29 23:47:00 -
[173] - Quote
Increase Range Amp Modules. (They are completely worthless ATM)
Decrease domination hacking speed times by 50%. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.11.30 00:30:00 -
[174] - Quote
Rolling those golden tank SKIN's he pseudo promised me sixth months ago out...... not that they are worth much without a Laser Beam weapon but......
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
451
|
Posted - 2015.11.30 00:39:00 -
[175] - Quote
Milita Mable wrote:Increase Range Amp Modules. (They are completely worthless ATM)
Decrease domination hacking speed times by 50%. By 50%? But then a speed hacking min (me) could take an objective in a single second and GTFO before anyone could possibly react.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
|
Milita Mable
CYBER COBRAS ALT
64
|
Posted - 2015.11.30 01:37:00 -
[176] - Quote
No-one-ganks like-Gaston wrote:Milita Mable wrote:Increase Range Amp Modules. (They are completely worthless ATM)
Decrease domination hacking speed times by 50%. By 50%? But then a speed hacking min (me) could take an objective in a single second and GTFO before anyone could possibly react.
That's the point.
Easier flips will make for more exciting matches. |
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.11.30 01:53:00 -
[177] - Quote
Milita Mable wrote:No-one-ganks like-Gaston wrote:Milita Mable wrote:Increase Range Amp Modules. (They are completely worthless ATM)
Decrease domination hacking speed times by 50%. By 50%? But then a speed hacking min (me) could take an objective in a single second and GTFO before anyone could possibly react. That's the point. Easier flips will make for more exciting matches. Let's make a stupid game mode even more stupid. I'd sooner have dom removed cos it's always a one sided proto stomp.
Wanna play eve?
|
No-one-ganks like-Gaston
Corrosive Synergy RUST415
451
|
Posted - 2015.11.30 02:14:00 -
[178] - Quote
Milita Mable wrote:No-one-ganks like-Gaston wrote:Milita Mable wrote:Increase Range Amp Modules. (They are completely worthless ATM)
Decrease domination hacking speed times by 50%. By 50%? But then a speed hacking min (me) could take an objective in a single second and GTFO before anyone could possibly react. That's the point. Easier flips will make for more exciting matches. Changing hack time on the objective isn't going to help that, though. The problem isn't objective flipping. If a Scout gets in there to hack the objective, it doesn't mean anything unless they've got a team behind them to back them up, otherwise the enemy team just counter-hacks it or waits for it to flip for free points. The problem lies in maps where it's nearly impossible to infiltrate once the other team has bunker ed down, and there are several like that. If you could spawn on the objective in a Dom match like you can in Skirmish, yeah, I could see hacking the point to harass the enemy team and take out a spawn point being beneficial. But there is literally no point in Dom to hacking the objective unless you've got enough team members down there to fortify yourself after the hack.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
|
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
106
|
Posted - 2015.11.30 02:17:00 -
[179] - Quote
Shut down the servers.
I've been boycotting this game for many months. You're all late to the party.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.11.30 02:18:00 -
[180] - Quote
duster 35000 wrote: souls' series special's
Don't you dare bring Souls into this.
Most such special abilities you refer to we're absolute crutches anyway that actually only made it easier for good players take you apart. It got to the point where with 'Dead Angles' alone I was clearing Hosts from their worlds by the dozen.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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duster 35000
656
|
Posted - 2015.11.30 02:33:00 -
[181] - Quote
True Adamance wrote:duster 35000 wrote: souls' series special's
Don't you dare bring Souls into this. Most such special abilities you refer to we're absolute crutches anyway that actually only made it easier for good players take you apart. It got to the point where with 'Dead Angles' alone I was clearing Hosts from their worlds by the dozen. are you triggered :^)
not all of them were broken but they all left you open for backstab
We'll bang ok?
Shitposting at level 5 proficiency 5
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Cloak Dog
Horizons' Edge
900
|
Posted - 2015.11.30 02:43:00 -
[182] - Quote
Francois Sanchez wrote:How are we supposed to know what you might have missed whereas we don't know what you're working on? Anyway I'd like a cloak rework, the delay design is terrible it should be no action after decloaking instead of time to switch to something else even when the cloak is desactivated. Reduce cloak scan range penalty and add a precision penalty. Also make penalties decrease between tiers to make the PRO cloak useful You can't fix what's already perfect.
I'm more bark then bite...sometimes...
BRUH
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Cloak Dog
Horizons' Edge
900
|
Posted - 2015.11.30 02:48:00 -
[183] - Quote
Also the only thing I want is the inability to leave a battle unless you pay a fee of 200k.
That way, hopefully, people will stay in a battle, EVEN IF THE ODDS ARE OBVIOUSLY UNFAIR. Freaking deal with it, have an MCC party, test your officer weps in the MCC. Throw a BBQ in the MCC. Sleep on a nanohive in the MCC. The options are endless when your in the god damn MCC because everyone on the other side is a god damn crazy beserker with a gun.
Beer pong in the MCC.
I'm more bark then bite...sometimes...
BRUH
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
456
|
Posted - 2015.11.30 02:50:00 -
[184] - Quote
The current max capacity of loadouts players can create, save and use in battle is 30, within the dropsuit loadouts/fittings menu (located in the neo-com menu). Please increase the amount of loadouts players can create, save and use, up to a maximum of 90, both inside and outside of DUST514 public battle matches, Faction Warefare and planetary conquest. (Or increase it as far as you can without significant game performance drops).
Make sure that we can select any of our 90 saved loadouts in the 'battlefield overhead view UI interface' before spawning into battle. This interface is seen just before spawning into battle.
The 30 loadout restriction is preventing me from creating all the fittings that I need to adapt to battle. |
Cloak Dog
Horizons' Edge
900
|
Posted - 2015.11.30 02:52:00 -
[185] - Quote
WeapondigitX V7 wrote:The current max capacity of loadouts players can create, save and use in battle is 30, within the dropsuit loadouts/fittings menu (located in the neo-com menu). Please increase the amount of loadouts players can create, save and use, up to a maximum of 90, both inside and outside of DUST514 public battle matches, Faction Warefare and planetary conquest. (Or increase it as far as you can without significant game performance drops).
Make sure that we can select any of our 90 saved loadouts in the 'battlefield overhead view UI interface' before spawning into battle. This interface is seen just before spawning into battle.
The 30 loadout restriction is preventing me from creating all the fittings that I need to adapt to battle. You can adapt, but can you scroll through 89 other suits fast enough to have it make a difference?
I'm more bark then bite...sometimes...
BRUH
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Ralden Caster
Random Gunz Rise Of Legion.
382
|
Posted - 2015.11.30 02:59:00 -
[186] - Quote
Jadek Menaheim wrote:All dropsuits having a nanite injector in a hidden free equipment slot. You can override the injector by placing your own in an equipment slot.
The hidden slot nanite injector's power is based on the meta level of the suit, i.e. mlt suit get a hidden slot mlt injector, officer suit gets the 100% injector in the hidden free slot. So...
What happens if I roll with 4 nanohives?
Gallente is photon gear confirmed.
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
456
|
Posted - 2015.11.30 03:01:00 -
[187] - Quote
Vicious Minotaur wrote:Vicious Minotaur's list of demands:
- Make the other HMGs aside from the "Assault" and officer worth using. Nerf, buff, just make it so the Assault doesn't outclass the other variants.
- Make the Forge Guns make more sense. The fastest shooting variant also has the second highest per-shot damage? Dafuq you smoking? A borderline-useless breach variant that unnecessarily infringes upon movement? Again, what drugs are you putting into yourself?
- Fix EWAR, damn it! IT IS BORKED, YO!
- Make the Active Scanner sleep with the fishes, next to Vinnie.
Breach forge gun can OHK a few pro tanks, but not all proto tanks (when hardeners are in cooldown or not activated), if you hit them in the back weak spot (approx 5000 unmodified damage = 290% of 1750 breach forge gun damage)
Please make range enhancers more powerful. std: 14%, adv: 16%, pro: 18%
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
456
|
Posted - 2015.11.30 03:06:00 -
[188] - Quote
Cloak Dog wrote:WeapondigitX V7 wrote:The current max capacity of loadouts players can create, save and use in battle is 30, within the dropsuit loadouts/fittings menu (located in the neo-com menu). Please increase the amount of loadouts players can create, save and use, up to a maximum of 90, both inside and outside of DUST514 public battle matches, Faction Warefare and planetary conquest. (Or increase it as far as you can without significant game performance drops).
Make sure that we can select any of our 90 saved loadouts in the 'battlefield overhead view UI interface' before spawning into battle. This interface is seen just before spawning into battle.
The 30 loadout restriction is preventing me from creating all the fittings that I need to adapt to battle. You can adapt, but can you scroll through 89 other suits fast enough to have it make a difference?
It will make a difference.
It will also allow me to use fittings that I want to use as fun cheap loadouts while not needing to delete reliable and needed fittings before battle matches.
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
830
|
Posted - 2015.11.30 03:27:00 -
[189] - Quote
I would recommend that all items in inventory be assigned a sell value.
For myself my shock assault suits and one of my forge gun variants were unsellable.
Getting rid of server switching would be a boon.
Oh and FOLDERS for fittings.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.11.30 04:03:00 -
[190] - Quote
Hello everyone.
Instead of putting stacking penalty put a limit stacking as you did with the myofibrills.
This way there will no longer stack on some objects, although I do not think there is better to make a apilamine limit for each module available in the gaming market. |
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Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.11.30 04:18:00 -
[191] - Quote
The logistics of the races with two bonuses with their respective equipment:
Ammar: 2+ limits resuscitations and 5% - or 3% - timeout deployment, by level (For Drop uplinks)
Minmantar: 10% + beam length and 5% + EFFECTIVENESS to repair, by level (For Armor Repairer)
Gallente: 5% + scan presicion and 5% + scanning range, by level (For Active Scanner).
Caldari: 10% + range of replenishment and 5% + replenishment EFFECTIVENESS, by level . (For Nanohives) |
Tesfa Alem
Death by Disassociation
1
|
Posted - 2015.11.30 04:20:00 -
[192] - Quote
Jadek Menaheim wrote:All dropsuits having a nanite injector in a hidden free equipment slot. You can override the injector by placing your own in an equipment slot.
The hidden slot nanite injector's power is based on the meta level of the suit, i.e. mlt suit get a hidden slot mlt injector, officer suit gets the 100% injector in the hidden free slot.
no way. You want to do logi work, run a logi or give up that nanohive in your equipment slot.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Professor Mehaffey
Amarr Templars Amarr Empire
42
|
Posted - 2015.11.30 04:23:00 -
[193] - Quote
Tesfa Alem wrote:Jadek Menaheim wrote:All dropsuits having a nanite injector in a hidden free equipment slot. You can override the injector by placing your own in an equipment slot.
The hidden slot nanite injector's power is based on the meta level of the suit, i.e. mlt suit get a hidden slot mlt injector, officer suit gets the 100% injector in the hidden free slot. no way. You want to do logi work, run a logi or give up that nanohive in your equipment slot. I think he was joking...
Then again, with Jadek you never know
FREEEDDDOOOMMM
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jdom503
world wide killaz
33
|
Posted - 2015.11.30 06:16:00 -
[194] - Quote
Officer AK0 Sentinel Long over due of the un-nerfing of HMG Either nerf myofibs or split it into 2 modules
Other than that I'd prefer the end of nerfing. You can spend lots of time specing into and refining a loadout just to see something just not be good anymore. It has driven players off the game. After every nerf/buff I've noticed its when people say screw it and stop playing. I know people complain but most people complain even if they get what they want. |
Professor Mehaffey
Amarr Templars Amarr Empire
43
|
Posted - 2015.11.30 06:19:00 -
[195] - Quote
jdom503 wrote:Officer AK0 Sentinel Long over due of the un-nerfing of HMG Either nerf myofibs or split it into 2 modules
Other than that I'd prefer the end of nerfing. You can spend lots of time specing into and refining a loadout just to see something just not be good anymore. It has driven players off the game. After every nerf/buff I've noticed its when people say screw it and stop playing. I know people complain but most people complain even if they get what they want. You have to admit, just the proto ak.0 sentinel wrecks everything in sight in cqc. I can only imagine what an officer ak.0 sentinel would be doing.
Although I am intrigued by the notion, I believe that we should have the addition of Experimental Suits, not more Officer suits.
FREEEDDDOOOMMM
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jdom503
world wide killaz
33
|
Posted - 2015.11.30 06:25:00 -
[196] - Quote
Professor Mehaffey wrote:jdom503 wrote:Officer AK0 Sentinel Long over due of the un-nerfing of HMG Either nerf myofibs or split it into 2 modules
Other than that I'd prefer the end of nerfing. You can spend lots of time specing into and refining a loadout just to see something just not be good anymore. It has driven players off the game. After every nerf/buff I've noticed its when people say screw it and stop playing. I know people complain but most people complain even if they get what they want. You have to admit, just the proto ak.0 sentinel wrecks everything in sight in cqc. I can only imagine what an officer ak.0 sentinel would be doing. Although I am intrigued by the notion, I believe that we should have the addition of Experimental Suits, not more Officer suits.
Ex suits would be good. It would be a reward for those spec'd into racial suits with no officer variant. |
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.11.30 06:31:00 -
[197] - Quote
Allow players to trade respecs with each other while simultaneously implementing more secure options for trade such as contracts and live trade windows like you see in Eve Online.
Not only will this restore confidence in players regarding the security of their transactions with strangers but it will also improve revenue for CCP like how PLEX in Eve Online did for CCP.
EDIT: Ok it looks like you meant changes regarding server side. In that case, I don't suppose they could at least fix the receipt system that hasn't worked since player trade began, right?
Eve Online Invite
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.11.30 06:43:00 -
[198] - Quote
Himiko Kuronaga wrote:The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change.
That use to happen one time in closed beta. Did not go well for the gameplay experience.
Eve Online Invite
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.11.30 06:49:00 -
[199] - Quote
Worthless Target wrote:It sounds silly, but I'd like to see mercenaries living in their warbarges be actual cannon.
The current warbarge lobby would make for a great alternative to the merc quarters. The tools for the market, assets, fittings, and skills are already built in. And we would have a great view of the planet for once.
Eve Online Invite
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.11.30 06:52:00 -
[200] - Quote
One more thing... the chat channels need to be fixed. We can't see anyone in our squad chat during battle.
Eve Online Invite
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|
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
456
|
Posted - 2015.11.30 09:13:00 -
[201] - Quote
Edited my first post in this thread on page 10 |
jpmannu
123
|
Posted - 2015.11.30 09:37:00 -
[202] - Quote
The Bon's Sin shooting sound sucks
PIJATELAINDERCHIUL
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jpmannu
124
|
Posted - 2015.11.30 09:39:00 -
[203] - Quote
The Roden sniper rifle no more available after exp lab changes, and its not tradedable.
PIJATELAINDERCHIUL
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Jadek Menaheim
1nner.Heaven
8
|
Posted - 2015.11.30 10:19:00 -
[204] - Quote
Ralden Caster wrote:Jadek Menaheim wrote:All dropsuits having a nanite injector in a hidden free equipment slot. You can override the injector by placing your own in an equipment slot.
The hidden slot nanite injector's power is based on the meta level of the suit, i.e. mlt suit get a hidden slot mlt injector, officer suit gets the 100% injector in the hidden free slot. So... What happens if I roll with 4 nanohives? The idea is giving everyone the ability to revive because as it is now, people don't seem to want to place it on their suits as they can't justify the slot/fitting cost.
Maybe a better approach is removing all nanite injectors from the market and having a base level nanite injector on your hidden slot, which its healing power goes up as you skill into nanocircuitry.
As for Caldari faction injectors, buying Caldari loyalty store dropsuits (all levels) would contain a boost to nanite injectors giving you (if you had max skills) 100% revive.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.11.30 11:53:00 -
[205] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change. That use to happen one time in closed beta. Did not go well for the gameplay experience.
During the closed beta period when MCC's were vulnerable it was never an issue. In fact this was all the way back during skirmish 1.0 from what I recall and the reason tanks were spammed was due to a couple other factors. First and foremost...
1. Tanks were free during this period. As were dropships. Both were spammed equally, as small turrets had incredible splash and ridiculous range. Dropships at the time also had no damage from collision, so they were used to smash into people on the ground in a highly trolly manner. Swarms couldnt really do much, so it was a case of either get in a tank and avoid being dropship crushed/spammed from towers, or get in a dropship yourself.
2. Defense relays/installations had to be busted in order to win. You did this with tanks. It was a necessary part of the gameplay at the time, so you couldnt really avoid it.
MCC's were made invulnerable shortly after when we went to the skirmish 2.0 we have now, with one exception. For a length of time, the underside missile launcher of the MCC could be hit to deal damage to it. This situation was eventually patched, but it never resulted in the epidemic of tank spam that everyone seems to fear.
Neither of the issues mentioned above are a part of the gameplay anymore and I think it's appropriate to give the mechanic another shot.
Usually banned for being too awesome.
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Keister Shrapnel
K-Mart
110
|
Posted - 2015.11.30 13:39:00 -
[206] - Quote
How about a scrambler rifle variant with the safety protocols engaged? Maybe 1 per tier, both assault and standard. Could behave like a blaster or railgun installation when overheated, versus melting in your hand.
Officially graduated from Noob to Scrub
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Daddrobit
You Can Call Me Daddy
2
|
Posted - 2015.11.30 14:11:00 -
[207] - Quote
Himiko Kuronaga wrote:
During the closed beta period when MCC's were vulnerable it was never an issue. In fact this was all the way back during skirmish 1.0 from what I recall and the reason tanks were spammed was due to a few other factors. First and foremost...
1. Tanks were free during this period. As were dropships. Both were spammed equally, as small turrets had incredible splash and ridiculous range. Dropships at the time also had no damage from collision, so they were used to smash into people on the ground in a highly trolly manner. Swarms couldnt really do much, so it was a case of either get in a tank and avoid being dropship crushed/spammed from towers, or get in a dropship yourself.
You may remember that one week earlier in the year when payout was bugged and people were making millions in every match. People would use all kinds of expensive stuff during that period, and that just proves people will go HAM with stuff if there are no consequences.
2. Defense relays/installations had to be busted in order to win. You did this with tanks. It was a necessary part of the gameplay at the time, so you couldnt really avoid it.
1. Well, mostly it was that there was a bug which happened to call in infinite tanks one after another for only the cost of the first so whenever it happened, the team with the bug would all pile in and shoot the MCC down if they were defending. As for the dropship crushing, that was more prevalent in the build that followed.
2. You ~could~ do it with tanks, and it was more ~effective~ to do it with tanks, but the infantry could also do it by planting a bomb a la the hacking method for everything else. Unfortunately tanks destroying the initial nodes was one of the reasons Skirmish 1.0 got canned. If a team called in tanks and rushed the nodes down to the exclusion of all else, the defenders couldn't win at all. The MCC was able to dock no matter how the defender fared. The null cannons couldn't shoot the MCC fast enough, and unless the defender team got the vehicle bug and collectively loaded them up, they were doomed. And even then you would still lose if the attackers even made mild attempts to neutralize your null cannons. At the end of Mordus Private Trials and Skirmish 1.0, if you were defending, you were already done for because everyone knew to call in a tank and rush down the nodes to insta-win.
**EDIT**
As for an improvement I'd like to see. Grant the losers of FW a gratuity gift of 25 Loyalty rank points. Playing FW is too rough to not get ~anything~ for your loyalty growth just because you lost even though you stuck through to the end.
O.G. Pink Fluffy Bunny
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zzZaXxx
SO FUKN HATED
833
|
Posted - 2015.11.30 18:35:00 -
[208] - Quote
Ion Pistol Fitting OP changed to PG PLEASE!!!
And buff the Ion Pistol please!! Reduce dispersion and make GalAss bonus apply to it or increase damage.
Aaaand... - Buff Bolt Pistol: increase ROF - Buff SCR: reduce heat and/or recoil - Changer Laser damage to +15%/-15% - Buff TAR: reduce recoil - Make CalAss bonus apply to sidearms
I win
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zzZaXxx
SO FUKN HATED
834
|
Posted - 2015.11.30 18:45:00 -
[209] - Quote
And making nanite injectors auto on every suit is genius. Right now it's kind of a wasted slot because people don't call out for help enough. People don't call out partly because they trust blues' timing with it but also because they don't want a dirty needle.
One solution: make it so there's only one needle in the game, the auto needle that comes with every suit except sentinals. Make that needle 70% effective. Give all logis a flat 25% bonus to needle efficacy. 87.5% would be the result.
I win
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Bremen van Equis
Incorruptibles
830
|
Posted - 2015.11.30 18:55:00 -
[210] - Quote
Proto Assault Dropships. o7
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Professor Mehaffey
Amarr Templars Amarr Empire
50
|
Posted - 2015.11.30 20:21:00 -
[211] - Quote
zzZaXxx wrote:Ion Pistol Fitting OP changed to PG PLEASE!!!
And buff the Ion Pistol please!! Reduce dispersion and make GalAss bonus apply to it or increase damage.
Aaaand... - Buff Bolt Pistol: increase ROF - Buff SCR: reduce heat and/or recoil - Changer Laser damage to +15%/-15% - Buff TAR: reduce recoil - Make CalAss bonus apply to sidearms The Gal Assault bonus DOES apply to it
FREEEDDDOOOMMM
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1913 DfLo
ScReWeD uP InC Devil's Descendants
1
|
Posted - 2015.11.30 20:32:00 -
[212] - Quote
Mute someone in squad and let me see my squad mates
Basic Stuff
DIPLO
SUinc Mission
514 Surplus
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Professor Mehaffey
Amarr Templars Amarr Empire
50
|
Posted - 2015.11.30 20:34:00 -
[213] - Quote
1913 DfLo wrote:Mute someone in squad and let me see my squad mates while in battle
Basic Stuff Ftfy
FREEEDDDOOOMMM
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SAMEERio
WarRavens Imperium Eden
46
|
Posted - 2015.11.30 22:26:00 -
[214] - Quote
For Marduck to have more pg and cpu than its variant
"Pew pew pew"
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DDx77
WarRavens Imperium Eden
435
|
Posted - 2015.12.01 01:30:00 -
[215] - Quote
1.) Allow all skins that are found in dropboxes to be either trade-able ( Preferred) or make all available on the DK market (one DK Skin available each week system is fine)
2.) Do SOMETHING/EVERYTHING in the following thread to Passive EWAR : ( Catmerc's idea is great and very close to what Rattati has expressed interest in doing)
https://forums.dust514.com/default.aspx?g=posts&m=2933331#post2933331
3.) Domination mode needs as much love as possible. - Offer different Obj locations for same map - Reduce Redlines in most maps ( ie: Train map ) - Increase installations
4.) VEHICLE REQUEST DENIED - Over vast empty stretches of wide open FLAT land - MUST STOP AND GO AWAY - Can't tell you how many times I've called in a vehicle that is dropped on terrain that causes it to flip over but then not being able to call it in wide open area
5.) If it would help increase game performance, remove all AURUM items that are not proto
6.) Caldari Assault could use a slight buff to kick reduction bonus
7.) MAGSEC could use a further reduction to kick
8.) BOLT PISTOL - return charge time to pre-hotfix value? It feels sluggish ( I know it was the point) but the weapon is still just as lethal. This change hurt the "feel" of the weapon not it's effectiveness
9.) Scrambler Rifle - return kick to pre-hotfix value OR add kick reduction bonus to all assaults?
10.) Move Active Scanner results from team to squad making them more effective in FW and PC but less as a Pub stomping tool. - Increase intel WP totals for Gal Logi only
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Dementia Maniaclease
85
|
Posted - 2015.12.01 02:44:00 -
[216] - Quote
Out of all my ideas, id push for, some kind of limitation in pubs, Probably some sort of suit/gear restriction.. For the noobs of course.. Yea... The noobs...
Take the high ground!
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
458
|
Posted - 2015.12.01 12:49:00 -
[217] - Quote
The black eagle scout suit has very low CPU and PG capacity values, it makes fitting the suit fully with modules almost impossible when the suit has also equipped 2 light weapons and 1 side arm and 1 equipment. Please increase the CPU and PG capacity of the black eagle scout suit to 40 PG and 190 CPU. These proposed PG and CPU capacity stats are between standard and advanced gallente scout suit tiers. This will make the black eagle scout functional when all weapon slots are filled and still have the ability to fully fit itself with std and adv tier modules and equipment.
Proposal: Please make the cloak fitting reduction SP skill bonus for all scout suits apply as a flat bonus. This means that the cloak fitting reduction bonus for all scouts will still be 75% reduction as a total, but players can have a 75% cloak fitting reduction at lvl 1 for dropsuit SP skills (for scouts). The fitting reduction would be static regardless of the SP invested in any of the scout dropsuit SP skills. This will allow new players to test and use a fully functioning std cloak much sooner and actually have the ability to evade groups of players much better. This will help newer players move around proto stomps in pub matches and turn the tide of battle by hacking CRUs and objectives and assassinations of 'tunnel vision' heavies that are not alert.
Make std and adv nova knifes have damage values closer to proto nova knifes. Proposal: std: 165 damage adv: 185 damage proto: 200 damage Make militia nova knifes have the same damage stats as std nova knifes. (Increase the PG and CPU cost of the weapons if you feel it necessary)
Increase melee range by an extra 0.6 to 1.0 meters (the result would be a 1.1 to 1.5 meter range total) The current melee range is roughly 0.5 meters. Lag is making hit detection for melee very hard when the target is moving away. You can see and hear yourself hitting the image of the target but no damage is done. The target can also hear and see you hitting them even when no damage is done because you are not within range. (I have seen it happen)
Increase the direct damage of all flaylock pistols at all tiers by an extra 100 units. It is extremely hard to get a direct hit on infantry. It is far more reliable to shoot the ground and use splash damage to kill a infantry target. Using direct hits costs players time and DPS because they take much longer to aim. (Increase the PG or CPU cost of the pistols if you feel it necessary, just make the pistols worth using as skill shot weapons)
Get rid of the 'aim down sights' shaking effect when ion pistols are in the 'gun charging up' process and when they are also in a fully charged state. It makes the gun non functional using charge shots while aiming down sights. It is far too great of a drawback.
Grenades are great, dont change there stats. They are working well, allowing suits to gain a sufficient upper hand before they enter a fire fight if they throw accurately.
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I-Shayz-I
I----------I
6
|
Posted - 2015.12.01 13:36:00 -
[218] - Quote
Is removal of the Domination game mode an option? I would like to be able to play Skirmish for once.
The balance of the game seems fine in terms of killing potential, but the reward system is still problematic.
For instance, Triage should be worth less, but have a slightly larger cap so you can feel rewarded all of the time. Equipment destruction, scans, resupplys, and transport assists need to be worth more.
I have a whole thread on it here (I had a more detailed one somewhere but it is buried): https://forums.dust514.com/default.aspx?g=posts&m=2742570#post2742570
You can also talk directly to Cross about it if he isn't already pushing for it.
7162 wp with a Repair Tool!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
|
Posted - 2015.12.01 14:33:00 -
[219] - Quote
Ranked:
One of the several proposals out there for increased WP payout for taking down a higher meta suit. Pay the meta difference sounds fine to me. Have a lesser bonus for assists as well.
Give all racial suits(including basic frames) a modest bonus with their racial weapons, maybe +3% at lvl 5 suit operation. Assaults/commandos would then get the balance of their current RoF/Damage bonii to bring them up to their current level. For immersion as much as anything, so an Ammarian scout is just a little bit better with a ScR than a Min scout, for example.
Remove Dom. and repopulate the other game modes. Dom has nothing good going for it that Acquisition doesn't.
Complete powercores. The proposed performance estimates were not total kittenshit, right?
PSN: RationalSpark
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Varoth Drac
Dead Man's Game
2
|
Posted - 2015.12.01 14:37:00 -
[220] - Quote
Merge pub game mode queues. Increases game mode variety (no more domination 514). Improves matchmaking by increasing pool of players. |
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Russel Mendoza
Klandatu
332
|
Posted - 2015.12.02 02:33:00 -
[221] - Quote
Restrict public contract matches to basic gear only, proto gear to faction warfare only anf officer gear are for planetary conquest only.
And release all bpo trading now, please.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
|
Cloak Dog
Horizons' Edge
931
|
Posted - 2015.12.02 03:19:00 -
[222] - Quote
There is nothing wrong with the cloak. I'm not just saying that cause hue hue. My name.
If you don't like using it, then don't use it. Its an infiltration gadget. Its supposed to help you get across open space as if you were behind cover.
It's for scouts, stop trying to put it on you assault suits.
I'm more bark then bite...sometimes...
BRUH
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Professor Mehaffey
Amarr Templars Amarr Empire
65
|
Posted - 2015.12.02 03:41:00 -
[223] - Quote
Russel Mendoza wrote:Restrict public contract matches to basic gear only, proto gear to faction warfare only anf officer gear are for planetary conquest only.
And release all bpo trading now, please.
Officer gear is good in FW, it shows that you are willing to do whatever it takes to win for your respective faction.
FREEEDDDOOOMMM
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Apocalyptic Destroyer
KILL-EM-QUICK Rise Of Legion.
537
|
Posted - 2015.12.02 03:46:00 -
[224] - Quote
Hopefully this isn't a troll post by the CPM
Look ! Here's my list of Bugs ! Take it ! https://forums.dust514.com/default.aspx?g=posts&t=206464
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
743
|
Posted - 2015.12.02 04:08:00 -
[225] - Quote
Return the "Aura" style voice to our Merc Quarters. She used to say, "Battle Request acceptedGǪ.Searching for Suitable Contracts".
Is there any reason why we can't bring that back?
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
460
|
Posted - 2015.12.02 04:49:00 -
[226] - Quote
Back in open beta battle matches used to have some music that had many electronic sounds within it.
Please bring that open beta music back into all battle matches.
I think there was some voice audio sounds that used to be in the 'uprising game build' when players got hit by bullets and when shot in the head (voice grunting sounds mostly)
If there was any gasping noises or 'noisy deep breathing in' sounds, please make those sounds occur when the player gets revived and when they spawn in. I want to hear my character having new life breathed into her every time she spawns.
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Cloak Dog
Horizons' Edge
931
|
Posted - 2015.12.02 04:54:00 -
[227] - Quote
CELESTA AUNGM wrote: Return the "Aura" style voice to our Merc Quarters. She used to say, "Battle Request acceptedGǪ.Searching for Suitable Contracts". Is there any reason why we can't bring that back? Scotty murdered her.
I'm more bark then bite...sometimes...
BRUH
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.12.02 05:24:00 -
[228] - Quote
My two cents...
Full trade! By "full" CCP, I mean "FULL". Gotta make that clear.
Replace the dmg % section of the warbarge with something that isn't so pay-to-win.
Myos!
Ok, am I gonna have to go all "plasma rifle fix" of the last couple months on the forums to get these things a overhaul? Why does it take so bloody long for CCP to admit when they're wrong and fix something?
Strafe speeds
I'm not trying to nerf anyone, but it's become a little obvious that "something" needs to be done about either the tracking speed of controllers, or the movement speed from left to right of "whatever it is guys are using to attain these speeds". Is this a server side issue or otherwise? As a CQC fighter if I can't track a target due to response time of the system being to slow, how are we to engage? This is an issue largely with HMG's, and was one of the big issues that drove the AR Gal assault bonus buff. You can't deal the dmg necessary to drop enemies near you as they basically avoid hit registration through strafing, which is more a hit detection issue, or they strafe faster than you can move your aim... which in combat mechanics, is impossible.
Thank you for your time o7
"Anybody order chaos?"
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Sbundo'D
Dead Meta Game
29
|
Posted - 2015.12.02 13:46:00 -
[229] - Quote
Varoth Drac wrote:Merge pub game mode queues. Increases game mode variety (no more domination 514). Improves matchmaking by increasing pool of players.
Something along these lines. GAMEPLAY FIXES I ask nothing else of you.
To all the Ion pistol fitting QQ.. seriously ?? At least some of you are clear, but what you really mean is I cannot max my Ion Pistol on my Gk.0 Assault with the mods I want, fix plzz Another solution is stop worrying about fitting reps+kincats+plates and some even shield From a scout perspective you break all of my fits if that skill is changed
Any progress is good progress, but I am losing faith that 1.3 will be in the interest of the active playerbase.
Gameplay improvement above all else.
PC 2.0 and District Market. Added but not built upon since.
LAG.
Less things for us to look at, more for us to kill please n tnx
Don't be a D1CK
|
maybe deadcatz
Serris Inc
1
|
Posted - 2015.12.02 13:55:00 -
[230] - Quote
CELESTA AUNGM wrote: Return the "Aura" style voice to our Merc Quarters. She used to say, "Battle Request acceptedGǪ.Searching for Suitable Contracts". Is there any reason why we can't bring that back?
Will she sing 'barbie girl' if I give her a million isk?
Ha!You can't kill me! I'm already dead!
|
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Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.12.02 14:00:00 -
[231] - Quote
Sbundo'D wrote:Varoth Drac wrote:Merge pub game mode queues. Increases game mode variety (no more domination 514). Improves matchmaking by increasing pool of players. Something along these lines. GAMEPLAY FIXES I ask nothing else of you. To all the Ion pistol fitting QQ.. seriously ?? At least some of you are clear, but what you really mean is I cannot max my Ion Pistol on my Gk.0 Assault with the mods I want, fix plzz Another solution is stop worrying about fitting reps+kincats+plates and some even shield From a scout perspective you break all of my fits if that skill is changed Any progress is good progress, but I am losing faith that 1.3 will be in the interest of the active playerbase. Gameplay improvement above all else.PC 2.0 and District Market. Added but not built upon since. LAG. Less things for us to look at, more for us to kill please n tnx I don't care if it breaks your scout fits. When I can't fit my racial sidearm because the fitting skill is clearly reducing the wrong thing, it's a problem. I don't even bloody use kin cats on my Gal assault unless I'm feeling a little frisky.
This is like the flaylock skill reducing PG, it provides almost no benefit.
Wanna play eve?
|
maybe deadcatz
Serris Inc
1
|
Posted - 2015.12.02 14:45:00 -
[232] - Quote
What's this qq about the ion pistol? I just had a gander at protofits and managed to build a fully fit assupt gk.0 with everything proto except the high slots and the nanohive.
It clocks in at 450/499 CPU and 92/92 pg. All cores maxed.
Triple complex reactives,dual complex reps. 1 Complex,1enchanced,and 1krins damage mods
Duvolle assualt rifle,creodron ion pistol core locus. X-3 quantum nanohives. Built around max gk.0 with level 3 fitting optimization in assult rifles and ion pistols. If you still can't fit this all together then I suggest you start shopping at the loyalty store for those federation specialist duvolle assult rifles. And get more skill,you scrubs.
Ha!You can't kill me! I'm already dead!
|
lillpropun
Dead Man's Game
64
|
Posted - 2015.12.02 15:02:00 -
[233] - Quote
Flamethrower
You miss 100% of the shots you donGÇÖt take.
|
Echo 1991
Titans of Phoenix Damage LLC
1
|
Posted - 2015.12.02 15:20:00 -
[234] - Quote
maybe deadcatz wrote:What's this qq about the ion pistol? I just had a gander at protofits and managed to build a fully fit assupt gk.0 with everything proto except the high slots and the nanohive.
It clocks in at 450/499 CPU and 92/92 pg. All cores maxed.
Triple complex reactives,dual complex reps. 1 Complex,1enchanced,and 1krins damage mods
Duvolle assualt rifle,creodron ion pistol core locus. X-3 quantum nanohives. Built around max gk.0 with level 3 fitting optimization in assult rifles and ion pistols. If you still can't fit this all together then I suggest you start shopping at the loyalty store for those federation specialist duvolle assult rifles. And get more skill,you scrubs. Yet the ion pistol skill doesn't affect the fitting at all. It literally does nothing.
What is the point of the skill if it doesn't have any influence on most Gallente fits? I want it changed cos a Gallente suit has so much free Cpu, reducing it further is pointless.
Wanna play eve?
|
Unholy HateGore
highland marines
115
|
Posted - 2015.12.02 15:24:00 -
[235] - Quote
Fix rail rifle. Sometimes stops firing mid clip. Knock some distance off that damn Ishukone RR shouldn't kill as far away as scoped versions. |
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.12.02 15:33:00 -
[236] - Quote
Echo 1991 wrote:maybe deadcatz wrote:What's this qq about the ion pistol? I just had a gander at protofits and managed to build a fully fit assupt gk.0 with everything proto except the high slots and the nanohive.
It clocks in at 450/499 CPU and 92/92 pg. All cores maxed.
Triple complex reactives,dual complex reps. 1 Complex,1enchanced,and 1krins damage mods
Duvolle assualt rifle,creodron ion pistol core locus. X-3 quantum nanohives. Built around max gk.0 with level 3 fitting optimization in assult rifles and ion pistols. If you still can't fit this all together then I suggest you start shopping at the loyalty store for those federation specialist duvolle assult rifles. And get more skill,you scrubs. Yet the ion pistol skill doesn't affect the fitting at all. It literally does nothing. What is the point of the skill if it doesn't have any influence on most Gallente fits? I want it changed cos a Gallente suit has so much free Cpu, reducing it further is pointless.
This is true. I specced into Sub-machine gun instead of ion pistol as my go to sidearm for this as well. Sub out performs with many different variants, serves well as a armor based counter part to my AR, and fits far better!
The Ion pistol skill is pretty dumb as it stands now, and as much as I love it's hard hitting power, it is fitting incorrectly.
"Anybody order chaos?"
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.12.02 15:39:00 -
[237] - Quote
Unholy HateGore wrote:Fix rail rifle. Sometimes stops firing mid clip. Knock some distance off that damn Ishukone RR shouldn't kill as far away as scoped versions.
Agree
I have the RR as an armor based option, and it is a conundrum if i'm honest. Some days you can't lose if you tried with it, and other days it's like it doesn't work at all?! I never use the RR as the ARR shoots just as far landing hits at crazy ranges. The RR seems useless for it's actual job. I don't want to nerf the ARR, but it seems to be suffering from the same things. Random loss of hit detection, Good at any range with no downside except a hit detection glitch, and all around unpredictability?!
"Anybody order chaos?"
|
Grease Spillett
OSG Planetary Operations
1
|
Posted - 2015.12.02 15:45:00 -
[238] - Quote
Give small blaster a mega buff against shields armor and ROF lets have DS pilots using them for a while.
Somebody call for an exterminator?
https://www.youtube.com/watch?v=bx0bJCvSFeA
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1913 DfLo
ScReWeD uP InC Devil's Descendants
1
|
Posted - 2015.12.02 16:24:00 -
[239] - Quote
Trade Windows like on Eve
DIPLO
SUinc Mission
514 Surplus
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Banjo Robertson
Random Gunz Rise Of Legion.
762
|
Posted - 2015.12.02 16:48:00 -
[240] - Quote
add faction status points for losing a faction warfare battle, keep it 75 points for winning a battle, make it 15 points for losing a battle. |
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Ripley Riley
Incorruptibles
13
|
Posted - 2015.12.02 16:54:00 -
[241] - Quote
Banjo Robertson wrote:add faction status points for losing a faction warfare battle, keep it 75 points for winning a battle, make it 15 points for losing a battle. I support this.
Become the phoenix, rise again
|
Banjo Robertson
Random Gunz Rise Of Legion.
762
|
Posted - 2015.12.02 17:07:00 -
[242] - Quote
a contact-flux grenade would be nice to have too. |
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.12.02 17:48:00 -
[243] - Quote
Banjo Robertson wrote:add faction status points for losing a faction warfare battle, keep it 75 points for winning a battle, make it 15 points for losing a battle.
FW needs this, and a few more overhauls as well.
I play eve now, and spoke with many eve players that were curious about dust. I always thought they didn't care, but was surprised to find that they were seriously interested! They were anxious to know if they would ever have more interaction with dust players! I told them that I was assuming this was CCP's end game with both games, but it seems far away yet.
Maybe as a small test we here on the ground, like up in orbit, can start choosing where we focus our resources in FW? Currently pilots fly to a location to setup and fight FW, but on the ground dust mercs battle locations are chosen randomly making it difficult to coordinate OB support with pilots. The pilots are basically a reactive force having to travel post fight start to locations in space. Often they respond that the battle is too far away to assist?!
Also, when will our efforts on the ground effect space, and vice versa? this was another question eve pilots across the region i'm in seem to have. Playing the game I noticed the ability to purchase, sell, and build dropsuits and weapons from dust. However, it's useless do to the games being so far removed from one another?! Everything that happens in eve should effect the situations on the ground, and vice versa.
This would add to the lore of the game, even if just a little, and players can hang on to hope just a little longer. Just a thought o7
"Anybody order chaos?"
|
Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.12.03 00:27:00 -
[244] - Quote
Hello to everyone.
Add the option to sell in mounting flange, when you select a module, weapon or equipment, the possibility of selling it in the mounting flange without the need to go assets to sell the respective objects. |
Logi Bro
Don't Wanna Be
3
|
Posted - 2015.12.03 03:13:00 -
[245] - Quote
Buff the militia nanohive? Please? It's a pathetically terrible item, and its terrible-ness hurts new players more than anything else. Just make it identical to the STD version but with higher resource cost.
SP Sinks? Fixed.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.12.03 03:25:00 -
[246] - Quote
Bradric Banewolf wrote:Banjo Robertson wrote:add faction status points for losing a faction warfare battle, keep it 75 points for winning a battle, make it 15 points for losing a battle. FW needs this, and a few more overhauls as well. I play eve now, and spoke with many eve players that were curious about dust. I always thought they didn't care, but was surprised to find that they were seriously interested! They were anxious to know if they would ever have more interaction with dust players! I told them that I was assuming this was CCP's end game with both games, but it seems far away yet. Maybe as a small test we here on the ground, like up in orbit, can start choosing where we focus our resources in FW? Currently pilots fly to a location to setup and fight FW, but on the ground dust mercs battle locations are chosen randomly making it difficult to coordinate OB support with pilots. The pilots are basically a reactive force having to travel post fight start to locations in space. Often they respond that the battle is too far away to assist?! Also, when will our efforts on the ground effect space, and vice versa? this was another question eve pilots across the region i'm in seem to have. Playing the game I noticed the ability to purchase, sell, and build dropsuits and weapons from dust. However, it's useless do to the games being so far removed from one another?! Everything that happens in eve should effect the situations on the ground, and vice versa. This would add to the lore of the game, even if just a little, and players can hang on to hope just a little longer. Just a thought o7
I've always thought there was so much more Dust players could be doing. We can have a real effect on how difficult or easy a system is to take or hold.
With an active player determined deployment system Dust players could be targeting specific systems prior to EVE pilots plexing the system or hunker down in specific localities to make one system that much more a fortress against an enemy attack.
We could be relevant in system allowing Stike pilots to remain in their target system gaining LP as well as plexing.
However what we also need is a slower more attrition based ownship system of districts and planets in the warzone. The current model is determined by individual victories and shifts every 20 minutes rather than being reflective of an over all war effort built up over time.
Also the Complex = Battle Size model Kirk put up last year could really allow small groups of 4-8 players establish themselves as useful groups in targeting battles of lesser value but more suited to their organisational level/ abilities.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Happy Violentime
1
|
Posted - 2015.12.03 03:42:00 -
[247] - Quote
ALL assets tradeable.
ALL.
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
462
|
Posted - 2015.12.03 08:16:00 -
[248] - Quote
The imperial amarr 'Seraph' logistics suit BPO within the loyalty store has 4 out of 5 of its low slots filled with modules. It should have all of its low slots filled with basic modules. Fill the empty slot with a basic reactive plate.
The forge gun HAV weakspot damage modifier seems ok at the moment. I have had enough testing to feel like the forge gun is worth using instead of a combination of swarm launchers and Packed AV grenades. (PAV grenades)
The weakspot at the back of all HAVs needs to give all plasma cannons a larger damage modifier. I would suggest increasing the damage modifier roughly by an extra 95%.
After giving my plasma cannon suit fitting a few tests against unhardened enemy tanks I concluded it was not worth using (plasma cannon and PAV grenades) compared to any forge gun. (when trying to hit weakpsots) Plasma cannons have a small 'user friendly and practical' range which is roughly 45m range. This is due to the arc of the bullet and slow velocity of the bullet compared to forge guns. It is hard to judge how high to aim to hit a weakspot at 45m ranges and further.
Forge guns are much easier and safer to use because the bullet does not arc and has much higher ranges while allowing you to view the enemy data at the bottom of the screen to tell you when you are aiming correctly. You usually dont have to deal with infantry at 100-300m forge gun engagement ranges. Forge guns also have a much higher damage per bullet as well as a higher HAV weak spot damage modifier. This makes its DPS much higher than plasma cannons when HAV weak spots are hit. Forge guns in combination with PAV grenades work well to almost kill unhardened tanks. (some times you do kill them if they dont run away in time)
|
g li
CHACALES
1
|
Posted - 2015.12.03 09:20:00 -
[249] - Quote
-Reduced myo fib jumping. -A little care for HMG
SOMOS LEYENDA
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Megaman Trigger
OSG Planetary Operations
927
|
Posted - 2015.12.03 12:25:00 -
[250] - Quote
Amarr and Gallente Heavy weapons.
Purifier. First Class.
|
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Happy Violentime
1
|
Posted - 2015.12.03 16:31:00 -
[251] - Quote
Fully remove myo jump boost, and the 3 mod limit on myo's give heavies a boost to jump height so they can clear the 2 inch pavements.
Remove weapon swap delay from deactivated cloak or add weapon swap delay to all eq. |
Scotty AI MatchMaker
WarRavens Imperium Eden
402
|
Posted - 2015.12.03 16:40:00 -
[252] - Quote
remove all weapons
'A man can have anything if he is willing to sacrifice.' -The MatchMaker
|
Boll Spirit
Iberica Racing Team
103
|
Posted - 2015.12.03 22:11:00 -
[253] - Quote
Give the rest of logistics a sidearm , don-¦t know why it-¦s an exclusive privilege for amar logis ... |
Heben Red
Ikomari-Onu Enforcement Caldari State
6
|
Posted - 2015.12.03 22:53:00 -
[254] - Quote
Fix Bugs
And quit myofib PLESSSSSSSSSSSSSSSS "- _- |
DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
|
Posted - 2015.12.04 20:30:00 -
[255] - Quote
Separate the myrofibs bonuses
Make melee damage and jumping separate modules
addicted to the Kubo's GMK-16 banana cannon
|
XT11 TU53
BLUEBERRIES WITH AUTISM
30
|
Posted - 2015.12.05 02:31:00 -
[256] - Quote
Turn the armor HP bar red to signify that it is your most needed to be focused on meter. No armor = dead
The more you hate, the more I win
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ROMULUS H3X
research lab
892
|
Posted - 2015.12.05 13:10:00 -
[257] - Quote
Having Color-Coded orbital strike notifications in battle would be greeeaaat.. Would help immensely in stopping the "Oh crap it's the end of the match! I didn't notice we had an ORBITAL!" *Every squad spams orbital strike at last minute of match* situations.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Saint Winter
DEPREDADORES LATINOS Smart Deploy
174
|
Posted - 2015.12.05 22:51:00 -
[258] - Quote
Hello everyone.
This is really Dust 514
after this video I have some things that should be changed to suit.
If they are to pass the game to a new hardware, you should:
a) Improve the graphics.
b) Although it has not been put on the video, return the golden glow that appears when recives repair.
To be honest what surprised me most were the graphics. |
Regnier Feros
Dead Man's Game
1
|
Posted - 2015.12.05 23:08:00 -
[259] - Quote
ROMULUS H3X wrote:I just want to laser tanks for the holidays
I LIKE PIE
|
Clifford 747
Nox Aeterna Security
4
|
Posted - 2015.12.06 00:51:00 -
[260] - Quote
Add lower tier contact grenades to game?
Move the Thukker contact grenade (and the Aurum Advanced contact grenade in shown in skill description but not market) from the locus grenade market tab to the Contact grenade market tab.
A sentinel walks into a bar.
Because he can't jump over it.
(Better get out those Myofibril stimulants!)
|
|
WeapondigitX V7
U.S.N.E. Army Learning Alliance
463
|
Posted - 2015.12.06 05:36:00 -
[261] - Quote
Clifford 747 wrote:Add lower tier contact grenades to game?
Move the Thukker contact grenade (and the Aurum Advanced contact grenade in shown in skill description but not market) from the locus grenade market tab to the Contact grenade market tab.
It would probably make the game more interesting if there were std and adv contact locus grenades that only cost ISK.
I do not support moving contact grenades to the contact grenade tab, as that extra tab was likely intended for different contact grenades with different effects to locus grenades. Additionally moving the thukker and other existing contact grenades to a different tab would likely be more unnecessary work for CCP that would not affect gameplay within battles.
Side note: Make 'crouching down' on the ground reduce weapon recoil by an extra 50% for all weapons. This would improve the functionality of some weapons like the AR, AssaultCR, BurstCR, Rail rifles and ARRs, sniper rifles, and some other weapons. It would give players a better reason to crouch in long range combat. (crouching already applies a recoil reduction, but that effect is far too little on most weapons)
Caution: Some players may see contact grenades as 'cheap and unworthy' tactics. I see contact grenades being very useful but would be distasteful for in many players eyes because they use 'low HP' armor and shield suits. The contact grenades would likely be unreliable at std level, and maybe adv level as well. I dont know. I look at fused grenades today and see that they would be hard to use and cost more PG and CPU. Players have divided views on what they want to see in the game. Some want strafe speed to be reliably used to dodge bullets like Neo within Matrix. Others want the game to be based on positioning and mathematics mostly. Others want some suits to have a reliable chance in a fight where they were ambushed from behind. Regardless of there views, I feel the game is mostly where I like it to be. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.06 06:00:00 -
[262] - Quote
Apocalyptic Destroyer wrote:Hopefully this isn't a troll post by the CPM
Impossible.
I didn't make the OP.
Legit fishing for feedback.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Xenu Khanid
ScReWeD uP InC Devil's Descendants
12
|
Posted - 2015.12.06 06:25:00 -
[263] - Quote
Breakin Stuff wrote:Apocalyptic Destroyer wrote:Hopefully this isn't a troll post by the CPM
Impossible. I didn't make the OP. Legit fishing for feedback. What, the CPM trying to make the game better?! Impossabru! |
Ross Ken-Oh
ALCOLIZZATI INCAZZATI
42
|
Posted - 2015.12.06 10:11:00 -
[264] - Quote
Can i suggest to change the circle of the slots in the dropsuit Windows? Let me explain...
A problem of the game now was the jumping faggots, or the supersonic ninjas. So why ccp dont introduce a slot only For the biotics? Removing the possibility to inserit more and more biotic to active and passive slots, whit a only one slots, the player must be chose what kind of phisyc boost he\she want.
Another suggest is the implemention of the missing voice, contact granad, amar and minmatar vehicle and pilot dropsuits.
At last the possibility to see the maps in the waiting room before the Battle.
(\ (\
( =GÇÖ:GÇÖ) n++Gö¦GòÉS+Ç GÖª GÖá GÖÑ GÖú
(..(GÇ£)(GÇ£)
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Olivia MartyR
WarRavens Auxiliaries
5
|
Posted - 2015.12.06 10:32:00 -
[265] - Quote
Why are all hating myofibrils !?? I did the reset just for that and got them to pro....
Men , The Polite Ones Atleast , Would Call Me A Monster
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SHOGUN LYNX
MONSTER SYNERGY
163
|
Posted - 2015.12.06 12:26:00 -
[266] - Quote
-Make A New Weopon -Make a New suit the name is the Despirados Mk.0 Suit/Med. Its a tree Side arm that Will Plus The Damage and in 10sec. he can hide in enemies and good for PC -Make Some Battle Fights and new map and make a core av for stupid pythons And anti-air -Make The Assault Mk.0 tree weopons but low the pg and CPU a small -Make All Scouts,Logi,Assault and heavy plus shield and armor and plus CPU and pg
Wow Look At That Aim!!
A Deathly Sharpe Shoother
With A Deathly Scan
|
SHOGUN LYNX
MONSTER SYNERGY
163
|
Posted - 2015.12.06 12:31:00 -
[267] - Quote
And Merry Christmas To All Of You And Wish are Dreams come true in Christmas and Can You Make A Free Give Away Of Apex,Isk,Sp and Skins For Free
Wow Look At That Aim!!
A Deathly Sharpe Shoother
With A Deathly Scan
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.06 12:46:00 -
[268] - Quote
Xenu Khanid wrote:Breakin Stuff wrote:Apocalyptic Destroyer wrote:Hopefully this isn't a troll post by the CPM
Impossible. I didn't make the OP. Legit fishing for feedback. What, the CPM trying to make the game better?! Impossabru!
I know. I'm scared too.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
18
|
Posted - 2015.12.06 14:58:00 -
[269] - Quote
My Two Cents on Class Parity
Scouts EWAR (i.e. inner rings, active scans, range extenders, etc) needs an overhaul, and we need to either rework/replace the old passive scan bonuses or find a way to make them meaningful again (without being OP). I'd personally prefer seeing the CA Scout made into a decent passive scan platform and the AM Scout's bonuses replaced with either efficacy bonus to biotics or the scrambler pistol (either option would make it much more fun to play). Also, Scout scan profile normalization has been proposed by several different mercs (Varoth worked up a spreadsheet); I'm inclined to agree that this would be the best way to get Scouts other than Gallente back into competitive play. While profile normalization would disenfranchise the GalScout to a degree, it would make for a strong step toward restoring intra-class parity. Need be, we could later find a new edge to set the GalScout apart, but I don't think that this would prove necessary as the GalScout's base stats and slot layout alone make it a solid option.
Assaults Unpopular, I know, but we absolutely need to stop buffing Assaults or buffing things (like HP modules) which disproportionately benefit Assaults; they're far enough ahead of the pack as is. Or so it seems to me.
Sentinels If it is in fact happening on a large scale, Assaults winning toe-to-toe engagements against HMG Heavies is unacceptable. If rolling back slightly some of the more recent Assault buffs (i.e. slightly reduce regen buffs, slightly reduce GA Assault RoF bonus) is for whatever reason is off the table, I don't see any option other than to buff heavies and deal with the pandora's box of power creep that follows.
Logis See Spreadsheet below.
Commandos No input at this time.
My Two Cents on Everything Else
Google Doc
Includes hotfixable tweaks to the following: Sniper Rifles Swarm Launcher Breach Shotgun Assault Mass Driver Nova Knives Ion Pistol Breach Flaylock Sleek AV Grenade Active Scanners Cloak Packed Remote Explosive Proximity Mines Small Blaster Turret Range Extenders Dropsuit Module Tier Progressions
* and a couple other things beyond the reach of hotfix (namely, a CalLogi buff and some EWAR tweaks)
Dropsuit Usage Rates
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Olivia MartyR
WarRavens Auxiliaries
5
|
Posted - 2015.12.07 06:16:00 -
[270] - Quote
Adipem Nothi wrote:My Two Cents on Class Parity ScoutsEWAR (i.e. passive scans, active scans, range extenders) needs work, and we need to either rework/replace the currently lackluster passive scan bonuses or find a way to make them meaningful again (without being OP). I'd personally prefer seeing the CA Scout made into a decent passive scan platform and the AM Scout's bonuses replaced with either efficacy bonus to biotics or the scrambler pistol (either option would make it much more fun to play). Also, Scout scan profile normalization has been proposed by several different mercs (Varoth worked up a spreadsheet); I'm inclined to agree that this would be the best way to get Scouts other than Gallente back into competitive play. While profile normalization would disenfranchise the GalScout to a degree, it would make for a strong step toward restoring intra-class parity. Need be, we could later find a new edge to set the GalScout apart, but I don't think that this would prove necessary as the GalScout's base stats and slot layout alone make it a solid option. What is or isn't within the scope of hotfix here, I'm uncertain. AssaultsUnpopular, I know, but we absolutely need to stop buffing Assaults or buffing things (like HP modules) which disproportionately benefit Assaults; they're far enough ahead of the pack as is. Or so it seems to me. SentinelsIf it is in fact happening on a large scale, Assaults winning toe-to-toe engagements against HMG Heavies is unacceptable. If rolling back slightly some of the more recent Assault buffs (i.e. slightly reduce regen buffs, slightly reduce GA Assault RoF bonus) is for whatever reason is off the table, I don't see any option other than to buff heavies and deal with the pandora's box of power creep that follows. LogisSee Spreadsheet below. CommandosNo input at this time.
My Two Cents on Everything Else Google DocIncludes hotfixable tweaks to the following: Sniper Rifles Swarm Launcher Breach Shotgun Assault Mass Driver Nova Knives Ion Pistol Breach Flaylock Sleek AV Grenade Active Scanners Cloak Packed Remote Explosive Proximity Mines Small Blaster Turret Range Extenders Dropsuit Module Tier Progressions <--- somewhat poke Kevall; this one would improve NPE.* and a couple other things beyond the reach of hotfix (namely, a CalLogi buff and some EWAR tweaks)
This is great !!!
Things I liked and wish to see implemented :
1.Swarms - The recent nerf to swarms was a slap to the face of all AVs by the experianced ADS users and redline tankers (yep , the tanks still do this) and what you propose for the swarms is pure justice
2.Cardiac Reg. - I loved to see someone reduce the disparities reduced between ADV and PRO tiers
3.Passive Scans and EWAR proposals - WOW !!!
4.Cal. and Am. Scout bonus tweeks - I'd prefer biotics bonuses on Am. scouts but Cal. scout needs its scans improved
5.Breach Sg - Needs it to compete with vanilla variant
6.Assault MD - True .... extra requirements need to go
7.Heavy Buff OR Assault Nerf - Assaults are OP for sure but no reason weakening them so Heavies need buff
But a few things might get OP or unacceptable , such as :
1.Nanite Injectors - I get why you have put a resistance on it but since it might be used as some cheesy repetitive cheaty gameplay for sentinals with logis having proto injectors
2.Cal. Logi - I know that Cal. logi is the least reliable logi as its bonuses go uncelebrated compared to others since almost every blueberry carries it's own nanohive , but your proposal towards its new bonus and the fact it would work with only the nanite injector's new ability would boost it from least reliable logi to the BEAST logi ..... which will be way OP
3.Armour rep. - The STD and ADV should haave a bit more difference since thier PG , CPU requirements are way too high ( STD - 35 CPU , 1 PG / ADV - 52 CPU , 5 PG )
4.ADV plates - It seems a bit too far from proto close to standard plates since there is a buff to STD plates andand nerf to ADV plates
5.Am. Bonus for Scp - As I said before , biotics bonus is much better for a scout . Besides , I don't want the Scp headshot bonus to turn into new "Myofibrils" and all start one-shoting with headshots of a Breach Scp
Things I'd prefer to see worked on along with other :
All weapons being seen on the kill-feed I.e. Breach Mass Drives , Assault Swarms , Scrambler Pistols (all variants) , Breach Flaylocks .... and stuff people think is useless
Men , The Polite Ones Atleast , Would Call Me A Monster
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Cquj The Merc
Eternal Beings
66
|
Posted - 2015.12.07 06:52:00 -
[271] - Quote
Fix the forge gun occasionally not firing Too many times dropships and tanks have escaped barely because the forge gun glitched out and did not fire. |
Xenu Khanid
ScReWeD uP InC Devil's Descendants
12
|
Posted - 2015.12.07 07:14:00 -
[272] - Quote
Cquj The Merc wrote:Fix the forge gun occasionally not firing Too many times dropships and tanks have escaped barely because the forge gun glitched out and did not fire. ^This
Also, same problem for Rail Rifle |
dzizur
Nos Nothi
1
|
Posted - 2015.12.07 08:27:00 -
[273] - Quote
Adipem Nothi wrote:My Two Cents on Class Parity
great stuff man! |
NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
477
|
Posted - 2015.12.08 05:10:00 -
[274] - Quote
This thread should probably be pinned up until 1.3 or the next hotfix comes out.
PRAISE THE SUN!! \ |Gö¼|' /
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Xenu Khanid
ScReWeD uP InC Devil's Descendants
16
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Posted - 2015.12.08 05:10:00 -
[275] - Quote
NoExsplosionsMgee wrote:This thread should probably be pinned up until 1.3 or the next hotfix comes out.
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
463
|
Posted - 2015.12.08 11:02:00 -
[276] - Quote
Change all the gallente burst assault rifles to fire 6 rounds per burst instead of 3. This would make it easier to use and increase its overall average DPS. It would make it worthwhile to use, this is similar to the burst assault rifle stats in open beta, where it fired 7 rounds per burst.
The game used to show players they were being repaired by infantry repair tools by displaying a yellow glow (to the repaired player) on the outer edges of the TV screen. Return that feature to the game if possible or create something similar.
Increase the animation speed of players activating and throwing grenades by 70%. Hopefully this does not change the time it takes for grenades to detonate after activation.
Some players dont like myrofibrils stimulants giving a bonus to jump height, I would be alright with preventing players firing weapons while airborne if possible. But I would not support limiting the modules use further or reducing the jump height bonuses per module in most circumstances. The current jump heights allow players to jump over important walls and bypass areas into cities that are bloodbaths. It helps reduce deaths and loss of ISK because we are not fighting multiple opponents unless we choose to. It gives us more control over the flow of battle.
Unusual Suggestion: Make players turn to the colour black when crouched and also not display gun barrel flashes and not display gun barrel tracer bullets to other players and themselves. It will help players blend into shadows and enhance stealth gameplay. Optional suggestion: Gun sounds also silenced while crouched, but that would enhance CQC stealth play, not long range stealth gameplay.
Increase direct damage of breach mass driver by an extra 100 units and make its HAV 'fuel tank' weakspot damage modifier 430% for all HAVs (the weakspot at the back of HAVs). You need to be very close to hit a HAV weakspot consistently with breach mass drivers.
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Cloak Dog
Horizons' Edge
980
|
Posted - 2015.12.08 15:22:00 -
[277] - Quote
Adipem Nothi wrote:My Two Cents on Class Parity ScoutsEWAR (i.e. passive scans, active scans, range extenders) needs work, and we need to either rework/replace the currently lackluster passive scan bonuses or find a way to make them meaningful again (without being OP). I'd personally prefer seeing the CA Scout made into a decent passive scan platform and the AM Scout's bonuses replaced with either efficacy bonus to biotics or the scrambler pistol (either option would make it much more fun to play). Also, Scout scan profile normalization has been proposed by several different mercs (Varoth worked up a spreadsheet); I'm inclined to agree that this would be the best way to get Scouts other than Gallente back into competitive play. While profile normalization would disenfranchise the GalScout to a degree, it would make for a strong step toward restoring intra-class parity. Need be, we could later find a new edge to set the GalScout apart, but I don't think that this would prove necessary as the GalScout's base stats and slot layout alone make it a solid option. What is or isn't within the scope of hotfix here, I'm uncertain. AssaultsUnpopular, I know, but we absolutely need to stop buffing Assaults or buffing things (like HP modules) which disproportionately benefit units with high slot counts (like Assaults); they're far enough ahead of the pack as is. Or so it seems to me. SentinelsIf it is in fact happening on a large scale, Assaults winning toe-to-toe engagements against HMG Heavies is unacceptable. If reigning in slightly some of the more recent Assault buffs (i.e. slightly reduce Assault shield regen buffs, slightly reduce GA Assault RoF bonus) is for whatever reason is off the table, I don't see any option other than to buff heavies and deal with the pandora's box of power creep that follows. LogisSee Spreadsheet below. CommandosNo input at this time.
My Two Cents on Everything Else Google DocIncludes hotfixable tweaks to the following: Sniper Rifles Swarm Launcher Breach Shotgun Assault Mass Driver Nova Knives Ion Pistol Breach Flaylock Sleek AV Grenade Active Scanners Cloak Packed Remote Explosive Proximity Mines Small Blaster Turret Range Extenders Dropsuit Module Tier Progressions <--- somewhat poke Kevall; this one would improve NPE.* and a couple other things beyond the reach of hotfix (namely, a CalLogi buff and some EWAR tweaks) The cloak is fine for god sakes! It's not meant to be OP or Nerfed any more than it is now! Its perfect!
Its not for your amarr assault, its not for your commaaando, its for your scout. The scout that is only eliminating key targets like swarmers or people in installations or snipers. Its not for killing everyone like a freaking ninja! I'm tired of people complaining about it being stupid and useless or not good enough.
Before they fixed it, everyone and there mothere was usin it. Now, only skilled scouts use it, and I can be impressed if I'm killed by a cloaker scout.
Quit it. Or I'll cloak you in the face. >:3
Bite the hand that feeds, it's tasty!
DISCOUNT
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.08 15:31:00 -
[278] - Quote
Adipem Nothi wrote:My Two Cents on Class Parity ScoutsEWAR (i.e. passive scans, active scans, range extenders) needs work, and we need to either rework/replace the currently lackluster passive scan bonuses or find a way to make them meaningful again (without being OP). I'd personally prefer seeing the CA Scout made into a decent passive scan platform and the AM Scout's bonuses replaced with either efficacy bonus to biotics or the scrambler pistol (either option would make it much more fun to play). Also, Scout scan profile normalization has been proposed by several different mercs (Varoth worked up a spreadsheet); I'm inclined to agree that this would be the best way to get Scouts other than Gallente back into competitive play. While profile normalization would disenfranchise the GalScout to a degree, it would make for a strong step toward restoring intra-class parity. Need be, we could later find a new edge to set the GalScout apart, but I don't think that this would prove necessary as the GalScout's base stats and slot layout alone make it a solid option. What is or isn't within the scope of hotfix here, I'm uncertain. AssaultsUnpopular, I know, but we absolutely need to stop buffing Assaults or buffing things (like HP modules) which disproportionately benefit units with high slot counts (like Assaults); they're far enough ahead of the pack as is. Or so it seems to me. SentinelsIf it is in fact happening on a large scale, Assaults winning toe-to-toe engagements against HMG Heavies is unacceptable. If reigning in slightly some of the more recent Assault buffs (i.e. slightly reduce Assault shield regen buffs, slightly reduce GA Assault RoF bonus) is for whatever reason is off the table, I don't see any option other than to buff heavies and deal with the pandora's box of power creep that follows. LogisSee Spreadsheet below. CommandosNo input at this time.
My Two Cents on Everything Else Google DocIncludes hotfixable tweaks to the following: Sniper Rifles Swarm Launcher Breach Shotgun Assault Mass Driver Nova Knives Ion Pistol Breach Flaylock Sleek AV Grenade Active Scanners Cloak Packed Remote Explosive Proximity Mines Small Blaster Turret Range Extenders Dropsuit Module Tier Progressions <--- somewhat poke Kevall; this one would improve NPE.* and a couple other things beyond the reach of hotfix (namely, a CalLogi buff and some EWAR tweaks)
If you need more love for assaults you need to be prepared and except some hate for comandos.
"Im original Boii Boyko"
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Adipem Nothi
Nos Nothi
18
|
Posted - 2015.12.08 16:07:00 -
[279] - Quote
Cloak Dog wrote:Adipem Nothi wrote:My Two Cents on Class Parity ScoutsEWAR (i.e. passive scans, active scans, range extenders) needs work, and we need to either rework/replace the currently lackluster passive scan bonuses or find a way to make them meaningful again (without being OP). I'd personally prefer seeing the CA Scout made into a decent passive scan platform and the AM Scout's bonuses replaced with either efficacy bonus to biotics or the scrambler pistol (either option would make it much more fun to play). Also, Scout scan profile normalization has been proposed by several different mercs (Varoth worked up a spreadsheet); I'm inclined to agree that this would be the best way to get Scouts other than Gallente back into competitive play. While profile normalization would disenfranchise the GalScout to a degree, it would make for a strong step toward restoring intra-class parity. Need be, we could later find a new edge to set the GalScout apart, but I don't think that this would prove necessary as the GalScout's base stats and slot layout alone make it a solid option. What is or isn't within the scope of hotfix here, I'm uncertain. AssaultsUnpopular, I know, but we absolutely need to stop buffing Assaults or buffing things (like HP modules) which disproportionately benefit units with high slot counts (like Assaults); they're far enough ahead of the pack as is. Or so it seems to me. SentinelsIf it is in fact happening on a large scale, Assaults winning toe-to-toe engagements against HMG Heavies is unacceptable. If reigning in slightly some of the more recent Assault buffs (i.e. slightly reduce Assault shield regen buffs, slightly reduce GA Assault RoF bonus) is for whatever reason is off the table, I don't see any option other than to buff heavies and deal with the pandora's box of power creep that follows. LogisSee Spreadsheet below. CommandosNo input at this time.
My Two Cents on Everything Else Google DocIncludes hotfixable tweaks to the following: Sniper Rifles Swarm Launcher Breach Shotgun Assault Mass Driver Nova Knives Ion Pistol Breach Flaylock Sleek AV Grenade Active Scanners Cloak Packed Remote Explosive Proximity Mines Small Blaster Turret Range Extenders Dropsuit Module Tier Progressions <--- somewhat poke Kevall; this one would improve NPE.* and a couple other things beyond the reach of hotfix (namely, a CalLogi buff and some EWAR tweaks) The cloak is fine for god sakes! It's not meant to be OP or Nerfed any more than it is now! Its perfect! Its not for your amarr assault, its not for your commaaando, its for your scout. The scout that is only eliminating key targets like swarmers or people in installations or snipers. Its not for killing everyone like a freaking ninja! I'm tired of people complaining about it being stupid and useless or not good enough. Before they fixed it, everyone and there mothere was usin it. Now, only skilled scouts use it, and I can be impressed if I'm killed by a cloaker scout. Quit it. Or I'll cloak you in the face. >:3 No idea what you're talking about, but I'll try to explain what I mean by adjusting cloak delays ...
Whip out your cloak, but don't turn it on. Now put it away. Notice the massive delay? The unnatural clunkiness was intended to prevent fire-from-cloak. If you weren't cloaked to begin with, why the clunkiness? This "fix" went into effect a year ago, and cloak's been a pain-in-the-arse ever since. Should there be a delay between decloaking and firing? Absofreakinlutely. Should there be a delay every time you raise/lower the equipment even if you don't use it? Absolutely not. This one's a no brainer. Bad user experience is bad.
As for cloak being "fine" otherwise, that's debatable. As for Scouts not being designed to kill, that's probably a very popular concept, but it is also debatable. Unfortunately, this thread isn't for debate.
Dropsuit Usage Rates
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Mad Syringe
Carbon 7
848
|
Posted - 2015.12.08 16:11:00 -
[280] - Quote
Only one thing:
Do not take away the E-War advantage of the Logi! It's the only thing, that gives the Logi a sliver of a chance to survive betwheen these lightning fast scouts and assaults. If you take that away, you might just take the logi out entirely... |
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Jammer Jalapeno
K-A-O-S theory
415
|
Posted - 2015.12.08 16:30:00 -
[281] - Quote
Adding the missing weapons to the Caldari loyalty store....the other factions have their loot already!
Missing the Magsec, Nova Knives, Bolt Pistol and Forge Gun (specialist variant for forges would be nice)
Pretty please
and Quafe weapon trading
MmMmMm Glitter
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.12.08 18:28:00 -
[282] - Quote
Two words:
vehicle locks Vehicle Locks VEHICLE LOCKS VEHICLE LOCKS
https://forums.dust514.com/default.aspx?g=posts&m=3015403#post3015403 https://forums.dust514.com/default.aspx?g=posts&m=2862128#post2862128 https://forums.dust514.com/default.aspx?g=posts&m=2889214#post2889214 https://forums.dust514.com/default.aspx?g=posts&m=2841682#post2841682 https://forums.dust514.com/default.aspx?g=posts&m=2794952#post2794952 https://forums.dust514.com/default.aspx?g=posts&t=199669
https://forums.dust514.com/default.aspx?g=posts&t=191548&find=unread
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Quasar Storm
0uter.Heaven
696
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Posted - 2015.12.08 20:33:00 -
[283] - Quote
More vehicle variety with hulls, turrets and modules.
A switch to high eHP and low mitigation for vehicles.
Keep a balance between AV & Vehicles.
Don't like my posts. I like the number of likes I have.
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Abraxis Mangelor
Breach Team
0
|
Posted - 2015.12.08 23:12:00 -
[284] - Quote
Entosis grenade.
A duplicate of the flux, with a big pink bubble, that nukes stamina, rep tool locks & turns off hardeners.
It temporarily breaks the control connection between the brain and the tech.
_edit_
Additionally, ability to select multiple single grenades per fit. i.e. fut one flux and one core on the suit |
Saint Winter
DEPREDADORES LATINOS Smart Deploy
174
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Posted - 2015.12.09 01:20:00 -
[285] - Quote
Hello to everyone.
I have another idea is that each team has its own color when displayed on the game, this has no bearing on the game but just a tip.
My idea is simple:
In games there are always 2 teams, Attackers and Defenders:
I wish both teams have their own color to identify.
Examples:
Attackers are displayed in Red (for the opposing team and its team) and Defenders are displayed in Blue (For the opposing team and their team).
I will further explain my idea so excuse me if I spend the limit established lines.
1. How it works:
1.1 Public Matches:
There are two teams:
Attackers (Red) and Defenders (Color Blue).
1.2 Factions Matches:
Not here the teams Attackers and Defenders were counted, but the Factions and each has its own color.
Ammar (Yellow) Caldari (Deep Blue) Gallente (Green) Minmantar (Red, or Brown)
I have no problem with the current coloration, but to me a little strange that we see the red team and the opposing team also we see red, it's just a tip.
Thank you for viewing my idea. |
Olivia MartyR
WarRavens Auxiliaries
18
|
Posted - 2015.12.09 06:36:00 -
[286] - Quote
Saint Winter wrote:Hello to everyone.
I have another idea is that each team has its own color when displayed on the game, this has no bearing on the game but just a tip.
My idea is simple:
In games there are always 2 teams, Attackers and Defenders:
I wish both teams have their own color to identify.
Examples:
Attackers are displayed in Red (for the opposing team and its team) and Defenders are displayed in Blue (For the opposing team and their team).
I will further explain my idea so excuse me if I spend the limit established lines.
1. How it works:
1.1 Public Matches:
There are two teams:
Attackers (Red) and Defenders (Color Blue).
1.2 Factions Matches:
Not here the teams Attackers and Defenders were counted, but the Factions and each has its own color.
Ammar (Yellow) Caldari (Deep Blue) Gallente (Green) Minmantar (Red, or Brown)
I have no problem with the current coloration, but to me a little strange that we see the red team and the opposing team also we see red, it's just a tip.
Thank you for viewing my idea.
Your idea of pubs is OK but it kinda relates to counter-strike
However I am used to the red enemy and blue friendly and especially the term "blue berry" so I don't wish to see so many coloured berries .... Also , some might not be visible properly in respect to the background e.g. brown , deep blue
Also if Gallante is green then how does one differentiate between them and squad mates ?
Men , The Polite Ones Atleast , Would Call Me A Monster
Mistress of Fitting/Counter-Fitting
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ANON Cerberus
TerranProtossZerg
938
|
Posted - 2015.12.09 10:40:00 -
[287] - Quote
The return of logistics and scout LAV`s with the remote vehicle repair tools. I still see the assets every day in my fittings so they are clearly still in the game. At this point down the long path we have taken, is there really any reason not to? (Balance adjustments not withstanding) |
Saint Winter
DEPREDADORES LATINOS Smart Deploy
175
|
Posted - 2015.12.09 16:46:00 -
[288] - Quote
Olivia MartyR wrote:Saint Winter wrote:Hello to everyone.
I have another idea is that each team has its own color when displayed on the game, this has no bearing on the game but just a tip.
My idea is simple:
In games there are always 2 teams, Attackers and Defenders:
I wish both teams have their own color to identify.
Examples:
Attackers are displayed in Red (for the opposing team and its team) and Defenders are displayed in Blue (For the opposing team and their team).
I will further explain my idea so excuse me if I spend the limit established lines.
1. How it works:
1.1 Public Matches:
There are two teams:
Attackers (Red) and Defenders (Color Blue).
1.2 Factions Matches:
Not here the teams Attackers and Defenders were counted, but the Factions and each has its own color.
Ammar (Yellow) Caldari (Deep Blue) Gallente (Green) Minmantar (Red, or Brown)
I have no problem with the current coloration, but to me a little strange that we see the red team and the opposing team also we see red, it's just a tip.
Thank you for viewing my idea. Your idea of pubs is OK but it kinda relates to counter-strike However I am used to the red enemy and blue friendly and especially the term "blue berry" so I don't wish to see so many coloured berries .... Also , some might not be visible properly in respect to the background e.g. brown , deep blue Also if Gallante is green then how does one differentiate between them and squad mates ? Hello, thak for you respond my idea.
Now I will answer everything you said by parties.
1)Your idea of pubs is OK but it kinda relates to counter-strike.
Answer :
I obviously based on the principle that although I was not consistent, but if you start thinking is the same as in counter strike but the difference here is that no faction or corporation is good or bad.Why, because there is a team of Attackers (terrorists, Red color) Defenders (counterterrorists, blue), of course this only applies to public.
2)A. However I am used to the red enemy and blue friendly and especially the term "blue berry" so I don't wish to see so many coloured berries ....
Answer A:
If you use that term, but I do not see anything interesting in that term but you and other players will use it, but I do not consider that a reason for this idea is not applicable.
You say for sure that one will feel discomfort when playing with different colors in FW and if you did that person is one of the effects that can cause this idea in part.
B. Also , some might not be visible properly in respect to the background e.g. brown , deep blue.
Answer B:
Not exactly if they can see where it would have serious difficulties in dark places (I guess you say about that), but there is a solution:
Place the scanner type you want, I mean we can put the scanner to make it look transparent or solid. (Eson soulionaria the problem more or less in part)
3)Also if Gallante is green then how does one differentiate between them and squad mates ?
Answer :
Well, let's differentiate, it is quite simple, with two alternatives:
1. Change the color of the squad members. (Any would serve color, but it depends on what color select CCP members)
2. The color of the Gallente, will be Green with a strong, deep, etc...tone or any color tone as long as it is green, and the Green it is the representative color of the Gallente race.
Thank you for your questions and if you have other questions and I will answer.
Thank you and sorry for the extension of the idea. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.12.10 00:30:00 -
[289] - Quote
Jump charge meter to determine the jump height, noticable with stacked myofibs.
Because this suggestions seems to be getting a good start.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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maybe deadcatz
Serris Inc
1
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Posted - 2015.12.10 00:33:00 -
[290] - Quote
Less lag. Jk lol.
Ha!You can't kill me! I'm already dead!
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jordy mack
WarRavens Imperium Eden
984
|
Posted - 2015.12.10 00:47:00 -
[291] - Quote
good so we are all agreed?
full trading and logi vehicles returning :)
this is a stupid thread, i hope you had fun reading through all this. next time have a discussion with us instead of just opening a topic and letting people post whatever then ignoring most of it.
COMMUNICATION
Less QQ more PewPew
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
464
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Posted - 2015.12.10 01:58:00 -
[292] - Quote
Increase the clipsize of all tactical snipers to 14 shots and increase the damage of all tiers by an extra 50 units and increase there max ammunition to 56. But decrease the optimal range of all tactical snipers to 150m and increase there reload times to 12 seconds.
I have been testing tactical sniper rifles and I have noticed that the tactical sniper rifle relies more on body shots without aim assist. It relies on hitting a target 3-9 times to kill them at short ranges. To reliably hit targets 5 times i needed to be within 150m ranges because targets can change direction so suddenly without any inertia affecting them (optimal range of tactical sniper rifles are currently 350m). Missing shots was a very common occurrence. I needed many damage mods and adv tier tactical sniper rifle for my fits to be able to be functional and kill targets before needing to reload. (I needed a much higher damage per clip/magazine ) |
Olivia MartyR
WarRavens Auxiliaries
19
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Posted - 2015.12.10 04:33:00 -
[293] - Quote
That my friend , Saint Winter , is thee most civilized , elaborate and accurate replies in dust 514 forums I have ever seen (excluding the DEVs of course) & for that I salute you
Men , The Polite Ones Atleast , Would Call Me A Monster
Mistress of Fitting/Counter-Fitting
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Olivia MartyR
WarRavens Auxiliaries
19
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Posted - 2015.12.10 04:40:00 -
[294] - Quote
WeapondigitX V7 wrote:Increase the clipsize of all tactical snipers to 14 shots and increase the damage of all tiers by an extra 50 units and increase there max ammunition to 56. But decrease the optimal range of all tactical snipers to 150m and increase there reload times to 12 seconds.
I have been testing tactical sniper rifles and I have noticed that the tactical sniper rifle relies more on body shots without aim assist. It relies on hitting a target 3-9 times to kill them at short ranges. To reliably hit targets 5 times i needed to be within 150m ranges because targets can change direction so suddenly without any inertia affecting them (optimal range of tactical sniper rifles are currently 350m). Missing shots was a very common occurrence. I needed many damage mods and adv tier tactical sniper rifle for my fits to be able to be functional and kill targets before needing to reload. (I needed a much higher damage per clip/magazine )
I use tactical sniper beyond 220m. from a flanking range any given day and am more determined on stacking assists by damaging people or taking on who take cover after taking some shots ....
The changes you propose are OP even for that range nerf as Caldari Assaults will benefit greatly with it on a frontline
Men , The Polite Ones Atleast , Would Call Me A Monster
Mastering the art of Fitting/Counter-Fitting
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
464
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Posted - 2015.12.10 11:03:00 -
[295] - Quote
Increase the base HP of basic light frame suits at all tiers and all races.
amarr light frame: +approx 120 armor hp
caldari light frame: +approx 120 shield hp
gallente light frame: +approx 120 armor hp
minmatar light frame: + approx 120 shield hp
This will make light frames become light assault suits with only small amounts of ewar. If I remember correctly Rattati had wanted to make them light assaults by giving them less speed but more HP compared to scouts. (they already have less speed)
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Saint Winter
DEPREDADORES LATINOS Smart Deploy
176
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Posted - 2015.12.10 22:22:00 -
[296] - Quote
Olivia MartyR wrote:That my friend , Saint Winter , is thee most civilized , elaborate and accurate replies in dust 514 forums I have ever seen (excluding the DEVs of course) & for that I salute you for that Hello to veveryone and Olivia MartyR.
Thank you for saying that I appreciate very much and greetings. |
Saint Winter
DEPREDADORES LATINOS Smart Deploy
176
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Posted - 2015.12.10 22:30:00 -
[297] - Quote
Hi.
I would now ask to be more variations to some weapons, to give them some ideas follow this link (is old but has very good ideas):
Dust 514 Improvement (Dropsuits Weapons) |
Benjamin Ciscko
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.12.11 00:36:00 -
[298] - Quote
Adipem Nothi wrote:My Two Cents on Class Parity ScoutsEWAR (i.e. passive scans, active scans, range extenders) needs work, and we need to either rework/replace the currently lackluster passive scan bonuses or find a way to make them meaningful again (without being OP). I'd personally prefer seeing the CA Scout made into a decent passive scan platform and the AM Scout's bonuses replaced with either efficacy bonus to biotics or the scrambler pistol (either option would make it much more fun to play). Also, Scout scan profile normalization has been proposed by several different mercs (Varoth worked up a spreadsheet); I'm inclined to agree that this would be the best way to get Scouts other than Gallente back into competitive play. While profile normalization would disenfranchise the GalScout to a degree, it would make for a strong step toward restoring intra-class parity. Need be, we could later find a new edge to set the GalScout apart, but I don't think that this would prove necessary as the GalScout's base stats and slot layout alone make it a solid option. What is or isn't within the scope of hotfix here, I'm uncertain. AssaultsUnpopular, I know, but we absolutely need to stop buffing Assaults or buffing things (like HP modules) which disproportionately benefit units with high slot counts (like Assaults); they're far enough ahead of the pack as is. Or so it seems to me. SentinelsIf it is in fact happening on a large scale, Assaults winning toe-to-toe engagements against HMG Heavies is unacceptable. If reigning in slightly some of the more recent Assault buffs (i.e. slightly reduce Assault shield regen buffs, slightly reduce GA Assault RoF bonus) is for whatever reason is off the table, I don't see any option other than to buff heavies and deal with the pandora's box of power creep that follows. LogisSee Spreadsheet below. CommandosNo input at this time.
My Two Cents on Everything Else Google DocIncludes hotfixable tweaks to the following: Sniper Rifles Swarm Launcher Breach Shotgun Assault Mass Driver Nova Knives Ion Pistol Breach Flaylock Sleek AV Grenade Active Scanners Cloak Packed Remote Explosive Proximity Mines Small Blaster Turret Range Extenders Dropsuit Module Tier Progressions <--- somewhat poke Kevall; this one would improve NPE.* and a couple other things beyond the reach of hotfix (namely, a CalLogi buff and some EWAR tweaks) I think toning down the gallogi would be better than normalizing the profile of scouts. Not only would this perhaps make dampening more practical on assaults and maybe logi's but it would still give the gal scout the niche of dodging the focused scans. If the need for dampening gal scouts drops to the point where damps are almost pointless then a slight buff to focused scanners can be looked at. |
NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
482
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Posted - 2015.12.11 22:55:00 -
[299] - Quote
One thing I would like suggest for the next patch is to give this game tighter and more responsive controls with absolutely no input lag or aim acceleration what so ever. Have tight and responsive controls is EXTREMELY important to have in a first person shooters(among other things of course) and as it currently stands right now, the controls in this game are kinda loose and clunky compared to other games on the market such as Wolfenstein: The New Order and it's stand alone expansion "The Old Blood". Hell I even played the alpha tests of DOOM 4 and the controls in that game were some of the best I've ever experienced in a FPS so far! Trust me when i say that significantly improving the controls in this game would make a world of difference.
PRAISE THE SUN!! \ |Gö¼|' /
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Radiant Pancake3
2
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Posted - 2015.12.12 04:30:00 -
[300] - Quote
love.
Lives in a woman's pants.
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
464
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Posted - 2015.12.13 09:04:00 -
[301] - Quote
Increase the blast radius of individual bullets for small flux orbital strikes up to approx 60 meters. The blast radius in currently approx 15 meters when seen in battle. If it as already roughly 60 meters, increase the radius 300% so the small flux orbital strikes are far more useful against large groups of uplinks close together. The blast radius of individual bullets/shots for small flux orbital strikes are too small. They are used only to reliably destroy 1 infantry spawn uplink equipment every time.
Give infantry small orbital laser strikes from warbarges to use at a cost of 1000 WP in public and Faction warefare battle modes. (Blast radius and damage for individual bullets are the same as large laser strikes, however only 1 bullet/shot would be fired instead of approx 20 bullets like large laser orbital strikes)
Make tactical scrambler pistols available on the market place for 10 000 ISK per unit
Increase the optimal and effective range of tactical scrambler pistols by 10 meters. <--- not too important
Make standard variants of burst and tactical ARs available on the market.
Decrease the hipfire recoil of all burst scrambler pistols by 50%. It is far too inaccurate.
Make the colour of the blast radius of snowball launchers bright fluorescent blue with a blast radius of 20 meters (keep its damage at zero)
(fix problem) Make the light caldari frames show caldari hands within 'first person view' in battles instead of gallente light frame hands.
Make faction warefare award the losing side a small amount of points towards getting higher faction loyalty ranks.
Make the single battle 'hack terminal' objective change positions in quicker time intervals (within acquisition game mode). Example: Change position every interval of 105 seconds. |
HOLY PERFECTION
Company of Marcher Lords Amarr Empire
169
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Posted - 2015.12.13 09:46:00 -
[302] - Quote
THEAMAZING POTHEAD wrote:tanks need to be cheaper, to deal with the commandos/officers/plasmas/lai dais that can absolutely obliterate them easily, (current cost is 1.3mil for maxed out tanks, which they have to be to not be tissue paper).
Reduce the HUGE SP COST of tanks, fitting optimization on all turrets and shield/armor costs 2mil sp per skill, personally i have 40mil SP in tanks altogether-meaning me and duna are probably the only ones in the game with perfect tanks(except i didnt get small railguns, which are good for armor tank fittings, that would cost another 8mil sp to essentially on the tank turn an adv module into proto with the pg/cpu saved, yet that is ENTIRELY necessary to have a much better tank vs AV). This sp cost means 99% of the tanks in games, even protos, are garbage- going up against lai dai galmandos with officer plasma cannos who can do 15k dmg to the back of a tank in a few seconds. Not cool, but despite it being commonplace we cant balance with officer gear in mind, need to reduce the sp and isk cost of them both- i recommend 25mil sp into maxed out vehicles instead of around 55-60mil as it is now- and 800k instead of 1.3mil for proto tanks.
rifles- combat rifle has best hit detection. end of story cr still the best rifle.
shield tankings already op now, not because armor is bad, because assault suits with base speed have super funky hit detection and blue shield alot within about 20m. Min assault is super good at it, and calass does it well, but amarr and gal can do it too, ya ive blue shielded amarr with pre galass buff ARs.
As for new features- trade vehicles, officer vehicles, trade all bpos like toxin/dragonflys/quafe stuff. All old specialty vehicles gimmeh mah damn sagaris and prometheus back. New content that isnt a UI addition, gameplay additions/changes/inluences(like player trading) only ya foo!
Oh and grenades are pretty much op, the spam is strong with this one. See id actually play the game if this was implemented, but I'm not anyway
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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Dead Cavino
Lunatic.High
150
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Posted - 2015.12.13 09:52:00 -
[303] - Quote
Not sure if this has been said before, but the trello board briefly mentions simple crafting in 1.3. Personally, I would like to see whatever that means to have absolutely nothing to do with the warbarge thing.
I don't like two-legged things.
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HOLY PERFECTION
Company of Marcher Lords Amarr Empire
169
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Posted - 2015.12.13 09:52:00 -
[304] - Quote
Remove fw, and milita gear
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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WeapondigitX V7
U.S.N.E. Army Learning Alliance
464
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Posted - 2015.12.21 01:31:00 -
[305] - Quote
For faction warefare and public matches: Increase the war point rewards to 100 WP for killing players equipped with any ISK variant proto suit.
Increase the war point rewards to 150 WP for killing players equipped with any officer suit. |
Russel Mendoza
Klandatu
358
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Posted - 2015.12.21 01:36:00 -
[306] - Quote
Pubs match - militia/basic only.
Faction warfare - adv./proto only.
Pc - exp/officer only.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2015.12.21 01:38:00 -
[307] - Quote
Don't tell me you guys are barely starting on 1.3. What a disgrace this is.
Judge my muscle content then I'll judge you by your Half Marathon time. Never underestimate runners - "Jim"
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Russel Mendoza
Klandatu
358
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Posted - 2015.12.21 01:43:00 -
[308] - Quote
Myofrobil = higher melee and jump height.
Cardiac regulator = higher stamina and stamina regen.
How about.
Kinetic catalyzer = faster sprint speed and faster melee attack.
What do you think mercs.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Ghost Steps
G0DS AM0NG MEN RUST415
36
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Posted - 2015.12.21 16:15:00 -
[309] - Quote
The ammunition low count on the APEX amarr scarmble pistol and APEX minmatar flaylock pistol, dont know if ion pistol has a reduced ammo on it. Also the SR/ASR/Laser should be viable to non amarr assault , amarr assault should give just a little extra in order to exel on it, a kind of sharpshooter skill for overheat or cooldown can help.
Caldari Scouts should be Ninjas.
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Kierkegaard Soren
Eridani Light Horse Battalion
1
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Posted - 2015.12.21 17:45:00 -
[310] - Quote
STD variants of the burst and TAC AR.
Overhaul of the warbarge; introduce new modules that expand the power of the merc outside of games (crafting, rep manipulation etc), edit the old ones so that they're actually useful and worth upgrading.
Fleshing out the skill tree; adding new bonuses to those skills that currently give none.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Balamob
Amarr Templars Amarr Empire
66
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Posted - 2015.12.21 18:36:00 -
[311] - Quote
Is the templar code suits gonna become skins some day.
Assault ak.0, Sentinel ak.0, Scout ak.0.
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Yoda Boss
Dem Durrty Boyz
495
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Posted - 2015.12.31 14:59:00 -
[312] - Quote
Yoda Boss wrote:QUAFE WEAPON TRADING.
Don't forget to like this post while your here.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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