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Saint Winter
The Warlords Legion
172
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Posted - 2015.11.29 06:02:00 -
[1] - Quote
Hello to everyone .
Sorry for repeat this post, but i want that all see my ideas .
So the level of the module used and its values GÇïGÇïwill be displayed and efects :
Bas (Basic) / Adv (advanced) / Pro (prototype) / ar (Armor Repair )
1. Shield
1.1 Shield Extender
While we shield the external defense of the suit and those who use them are caldaris more so you should receive a rebalancing. (I will not explain much)
Bas values GÇïGÇï25 PR / Adv 50 PR / PR Pro 75
As you can see at first bonus that is given to the shield it is weak but as the levels get 3 or more module receives a remarkable and what the penalty for delay remains the same improvement.
Note: there should be variations
1.2 Reinforcing and Shield Recharger.
For these modules I have no recommendation.
2. Armor
The Armor the internal defense of the suit and the most used by all players would give some good buff or rebalancing with its variants. (The penalty does not change)
2.1 Armor Plates
Bas 80 PR / Adv PR 110 / PR 140
2.2 Ferroscale Plates
Bas 50 PR / Adv 80 PR / PR Pro 110
2.3 Reactive Plates
Bas 20 PR + 1 ar / Adv 50 PR + 2 ar / Pro 80 ar + PR + 3 Penalty Movement in 1% to 3 levels.
2.4 Armor Repairer
Bas 2 ar + / Adv 4 ar + / Pro 8 ar +
As you can see there is quite a marked improvement in this armor modules for modules serve as ferroscales or reactive variants are not left short before the armor plate.
3. Biotics
The biotic modules which are used to modify the characteristics of suit as I sprint endurance.
3.1 Cardiac Regulator
A module bit of little use unless you have a suit with little resistance.
I have no ideas for this module, but their values GÇïGÇïare fine.
3.2 Stimulator of Myofribrills
The beloved or hated before a module that was not looked at an assembly unless you want to kill melee, but now with improved jump height modification is used or maybe not.
Now explain how increases should jump suits because there is no value to prove they can jump x height so I invented a system that serves to comprovar to jump up every costume.
Values: m (meters)
2 m Light/ Medium 1.5 m / Heavy 1 mts
Now I go with the module and how it will change, if they add up to jump suits stimulation modules so would myodfibrills values.
A new value is (High Jump) and represent her in HJ and melee attack (CQC) would be added.
Bas CQC 30% + 60% HJ / Adv CQC 40% + 80% HJ / Pro CQC 50% + HJ 100%
The values GÇïGÇïare well and remain good.
Note: If only allow 3 or 2 modules of this type would be better and more balanced instead of doing penalties.
3.3 Kinetic Catalizer (Sprint)
Well this module RA costs too much for what it does and for this reason if they can make some modifications.
Besides giving sprint speed (SS) will also give movement speed (MS) and looks like this:
Bas SS 6% + MS 3 or 2% / Adv SS 8% + MS 4% / Pro SS12% + MS 6%
With this and the current values GÇïGÇïwithout changing this module would remain as one of the best if a top is made of me.
3.4 Booster Module
This module was BPO and existed only of militia and I did was add 50% more endurance and also was represented as yellow bottles, is not whether there yet but if you do have it changed by this module to its values I'm going to explain .
This module functions to reduce the cost of shares makes the suit as running hit, jump, etc ...
Continuous Cost Actions (CCA): works as explain arrives reduces the cost of shares used continuously example the sprint (only officer in the sprint).
Followed Cost Actions (FCA): Works well reduces the cost of the actions taken in rapid succession example, jump and hit.
Now with the module.
Bas CCA 10 or 5% + FCA 20 or 25% / 15 Adv CCA + FCA 20% or 30 to 35% / 20% Pro CCA 40% FCA +
This would create the module and this would help many players you like running or jumping and would be very useful in battle.
Not speak of the other modules because I do not use most of the time values GÇïGÇïand not change them or some of them have well-established values .
I understand that this can bring about change, but with modifications maybe you can reduce some problems they have or would have or will have some players.
It would be good if added changes can make a previous study.
I hope you liked my Feedback and Thanks. |
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:09:00 -
[2] - Quote
Another thing that I would like to add is : Idea for the Actives
I have an idea it is for the portion of assets, we often sell everything we wanted to leave our warehouse clean. (In my case I'm so)
My idea is to create a button to sell everything and selection is multiple , pop out like the style of how objects are searched in the selection screen mounts.
Example :
MIL (Militia) , BAS (Basic) , ADV (Advanced) , PRO (Prototype) , EXP (Experimental) , OFI (Official) .
v (Sell) , x (No Sell)
Sell All :
Tab 1: Items Level
MIL -------------------------- v BAS -------------------------- v ADV -------------------------- v PRO -------------------------- v EXP -------------------------- x OFI -------------------------- x
Tab 2: Type of items
Weapons ------------------- v Dropsuits ------------------- v Items -------------------------- v Modules --------------------- v Skins ------------------------- x Services and Others ----- x
Tab 3 : Sell .
Message : This really want to sell all assets.
Isk Amount = x quantity of Isk .
The reason is because it is very boring or annoying to have to sell all objects 1x1 assets, this would be helpful.
It has precision and a person saves time when a player wants to sell or empty your inventory |
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:14:00 -
[3] - Quote
And... For The HUD
1. Bars life and Stamina.
They are simply the shield and shield to the left side of the screen shows how much resistance you have left upon impact, with the stamina to be spent for actions that do example: Running, Jumping, etc ...
1.1 Ideas
Good bars that give them a different color, because seeing all of the same color is very confusing.
1.1.1 Armor[/i]
Change its color to yellow as you have lost color shield showing the lost is a red shield.
1.1.2 Shield
Change its color to a deep blue or leave it blue you currently have and when they lost shield displayed in a purple or black[/u]. (I'm more to purple)
Note: When you die or become disabled have both bars sumergan on a dark red.
1.1.3 Stanmina Bar
Flashes red so you know you have little stamina and shine blue when this regenerating.
2. Passive Scanner
I do not have much to say, it serves to see enemies or just gives you an estimate that are as close to you.
2.1 Ideas
I do not have any...Sorry
3. Bar ammunition, load, etc ...
This the right side of the screen.
3.1 Ideas
Nor, sorry.
[u]4.Informative Table of Deployed Objects (New)
It works like a table will appear on the left / right side of the screen which will show the status of your objects displayed examples drop uplinks , nanohives and Explosives Remotes.
[i]4.1 Ideas
She showed as either the Link or Nanohive the number of uses remaining, which can be shown in numerical form or in the form of a stick. (Optional)
The Unfolding Object will be represented by an image up or down the image number that you have deployed variant either 1, 2 or more will be displayed.
Note: Should put the possibility of changing the color to recognize the links, nanohives , etc ... So we know from the table, when exchanged for new ones.
No HUD is seeking a circus of colors but at least they have some variety in their colors. |
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:19:00 -
[4] - Quote
Summa Militum wrote:I'm pretty sure the OP said to keep your requests to just a few lines of text. Some of you are far exceeding that. I did not know, but I think that my ideas can be short unless they are simple but would make too many topics for moderators and that would be very annoying, so I prefer to leave it all in one topic if you speak the same subject I want to talk .
Sorry, Aeon and the Other moderators. |
Saint Winter
The Warlords Legion
172
|
Posted - 2015.11.29 06:36:00 -
[5] - Quote
This Feedback is short but maybe not so easy.
I want all the items of the game (Grenades, Weapons, Modules, and Equipment) has its variants in their 3 levels (STD, ADV PRO).
And also add some new types of grenades. |
Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.11.30 04:03:00 -
[6] - Quote
Hello everyone.
Instead of putting stacking penalty put a limit stacking as you did with the myofibrills.
This way there will no longer stack on some objects, although I do not think there is better to make a apilamine limit for each module available in the gaming market. |
Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.11.30 04:18:00 -
[7] - Quote
The logistics of the races with two bonuses with their respective equipment:
Ammar: 2+ limits resuscitations and 5% - or 3% - timeout deployment, by level (For Drop uplinks)
Minmantar: 10% + beam length and 5% + EFFECTIVENESS to repair, by level (For Armor Repairer)
Gallente: 5% + scan presicion and 5% + scanning range, by level (For Active Scanner).
Caldari: 10% + range of replenishment and 5% + replenishment EFFECTIVENESS, by level . (For Nanohives) |
Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.12.03 00:27:00 -
[8] - Quote
Hello to everyone.
Add the option to sell in mounting flange, when you select a module, weapon or equipment, the possibility of selling it in the mounting flange without the need to go assets to sell the respective objects. |
Saint Winter
DEPREDADORES LATINOS Smart Deploy
174
|
Posted - 2015.12.05 22:51:00 -
[9] - Quote
Hello everyone.
This is really Dust 514
after this video I have some things that should be changed to suit.
If they are to pass the game to a new hardware, you should:
a) Improve the graphics.
b) Although it has not been put on the video, return the golden glow that appears when recives repair.
To be honest what surprised me most were the graphics. |
Saint Winter
DEPREDADORES LATINOS Smart Deploy
174
|
Posted - 2015.12.09 01:20:00 -
[10] - Quote
Hello to everyone.
I have another idea is that each team has its own color when displayed on the game, this has no bearing on the game but just a tip.
My idea is simple:
In games there are always 2 teams, Attackers and Defenders:
I wish both teams have their own color to identify.
Examples:
Attackers are displayed in Red (for the opposing team and its team) and Defenders are displayed in Blue (For the opposing team and their team).
I will further explain my idea so excuse me if I spend the limit established lines.
1. How it works:
1.1 Public Matches:
There are two teams:
Attackers (Red) and Defenders (Color Blue).
1.2 Factions Matches:
Not here the teams Attackers and Defenders were counted, but the Factions and each has its own color.
Ammar (Yellow) Caldari (Deep Blue) Gallente (Green) Minmantar (Red, or Brown)
I have no problem with the current coloration, but to me a little strange that we see the red team and the opposing team also we see red, it's just a tip.
Thank you for viewing my idea. |
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Saint Winter
DEPREDADORES LATINOS Smart Deploy
175
|
Posted - 2015.12.09 16:46:00 -
[11] - Quote
Olivia MartyR wrote:Saint Winter wrote:Hello to everyone.
I have another idea is that each team has its own color when displayed on the game, this has no bearing on the game but just a tip.
My idea is simple:
In games there are always 2 teams, Attackers and Defenders:
I wish both teams have their own color to identify.
Examples:
Attackers are displayed in Red (for the opposing team and its team) and Defenders are displayed in Blue (For the opposing team and their team).
I will further explain my idea so excuse me if I spend the limit established lines.
1. How it works:
1.1 Public Matches:
There are two teams:
Attackers (Red) and Defenders (Color Blue).
1.2 Factions Matches:
Not here the teams Attackers and Defenders were counted, but the Factions and each has its own color.
Ammar (Yellow) Caldari (Deep Blue) Gallente (Green) Minmantar (Red, or Brown)
I have no problem with the current coloration, but to me a little strange that we see the red team and the opposing team also we see red, it's just a tip.
Thank you for viewing my idea. Your idea of pubs is OK but it kinda relates to counter-strike However I am used to the red enemy and blue friendly and especially the term "blue berry" so I don't wish to see so many coloured berries .... Also , some might not be visible properly in respect to the background e.g. brown , deep blue Also if Gallante is green then how does one differentiate between them and squad mates ? Hello, thak for you respond my idea.
Now I will answer everything you said by parties.
1)Your idea of pubs is OK but it kinda relates to counter-strike.
Answer :
I obviously based on the principle that although I was not consistent, but if you start thinking is the same as in counter strike but the difference here is that no faction or corporation is good or bad.Why, because there is a team of Attackers (terrorists, Red color) Defenders (counterterrorists, blue), of course this only applies to public.
2)A. However I am used to the red enemy and blue friendly and especially the term "blue berry" so I don't wish to see so many coloured berries ....
Answer A:
If you use that term, but I do not see anything interesting in that term but you and other players will use it, but I do not consider that a reason for this idea is not applicable.
You say for sure that one will feel discomfort when playing with different colors in FW and if you did that person is one of the effects that can cause this idea in part.
B. Also , some might not be visible properly in respect to the background e.g. brown , deep blue.
Answer B:
Not exactly if they can see where it would have serious difficulties in dark places (I guess you say about that), but there is a solution:
Place the scanner type you want, I mean we can put the scanner to make it look transparent or solid. (Eson soulionaria the problem more or less in part)
3)Also if Gallante is green then how does one differentiate between them and squad mates ?
Answer :
Well, let's differentiate, it is quite simple, with two alternatives:
1. Change the color of the squad members. (Any would serve color, but it depends on what color select CCP members)
2. The color of the Gallente, will be Green with a strong, deep, etc...tone or any color tone as long as it is green, and the Green it is the representative color of the Gallente race.
Thank you for your questions and if you have other questions and I will answer.
Thank you and sorry for the extension of the idea. |
Saint Winter
DEPREDADORES LATINOS Smart Deploy
176
|
Posted - 2015.12.10 22:22:00 -
[12] - Quote
Olivia MartyR wrote:That my friend , Saint Winter , is thee most civilized , elaborate and accurate replies in dust 514 forums I have ever seen (excluding the DEVs of course) & for that I salute you for that Hello to veveryone and Olivia MartyR.
Thank you for saying that I appreciate very much and greetings. |
Saint Winter
DEPREDADORES LATINOS Smart Deploy
176
|
Posted - 2015.12.10 22:30:00 -
[13] - Quote
Hi.
I would now ask to be more variations to some weapons, to give them some ideas follow this link (is old but has very good ideas):
Dust 514 Improvement (Dropsuits Weapons) |
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