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Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.28 15:27:00 -
[1] - Quote
Improve EWAR by:
Normalise scout profiles but setting Min and Am profiles equal to Gal and Cal. See suggestions 2 or 3 in this spreadsheet: Normalising scout profiles
Buff scan range amplifiers (also shown in spreadsheet).
Nerf focussed scanner range (to say 60-70m). This is to make up for the loss of the squad only drawback. A major drawback to using a focussed scanner was that it only shares information with squad members rather than the whole team. This was to offset the power to both provide general scanning and to effectively kill scouts and deny them from operating in large areas of the map. Scout suits fitted to hide from Gal logi focussed scanners are of limited usefulness. However, with the changes to squads the whole team in a PC is all one squad, and so focussed scan results are shared across the whole team, something that was not originally intended. Another drawback is needed to balance this change. Shorter range, akin to the proximity scanner, would thematically make sense for a highl powered focussed scanner.
Yes this is effectively three changes in one, sorry about that. |
Varoth Drac
Dead Man's Game
2
|
Posted - 2015.11.28 15:48:00 -
[2] - Quote
postapo wastelander wrote: Helvete NO
You want to make scouts more viable and nerf the only contra what assaults and logi have?
Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed?
Focussed scanners should be nerfed because they were unintentionally buffed. So this is just to maintain balance. By all means change focussed scanners to share team-wide at the same time. They'd be more useful in pubs and for solo players. But they need the range nerf to balance this.
As for the scout changes, the suggestion if mainly just swapping a profile bonus for lower profile. Gal and Cal profiles would remain the same. Am and Min profiles would equal Gal and Cal, and they would lose one of their bonuses in return. Low profile is equally crucially important to all scouts and so they should all have equal access to it. The most stealthy scouts would be no more difficult to scan than they are now.
Scanning is not the counter to scouts. It is just a very effective one. |
Varoth Drac
Dead Man's Game
2
|
Posted - 2015.11.28 16:18:00 -
[3] - Quote
postapo wastelander wrote:How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility.
I want balance too boyko, but honestly scouts are already quite strong ( thx to shotie TTK).
Do not get me wrong i want balance in game too, but i see more advantage for scouts here. Scouts don't run 60m straight at a Gal logi and kill them. Scouts sneak around dropping links, destroying links, hacking installations, trying to speed hack points and using the element to surprise to quickly take out lone targets our people already in a firefight. A 60-70m ranged scan would be perfectly capable of combatting scouts, who generally operate close to enemies. It would make it more difficult to use the scanner against assaults who tend to prefer ranged combat.
Shotguns aren't solely the weapon of a scout. If you want to shoot someone with a shotgun you are probably better off with an assault. |
Varoth Drac
Dead Man's Game
2
|
Posted - 2015.11.29 20:03:00 -
[4] - Quote
More frequent objective changes in acquisition.
This has been mentioned a lot on the forums since the mode's introduction and pretty much everyone I speak to in game seem to agree. |
Varoth Drac
Dead Man's Game
2
|
Posted - 2015.12.01 14:37:00 -
[5] - Quote
Merge pub game mode queues. Increases game mode variety (no more domination 514). Improves matchmaking by increasing pool of players. |
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