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ROMULUS H3X
research lab
874
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Posted - 2015.11.29 00:06:00 -
[121] - Quote
I just want to punch tanks for the holidays
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Worthless Target
Extra Padding
81
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Posted - 2015.11.29 00:08:00 -
[122] - Quote
It sounds silly, but I'd like to see mercenaries living in their warbarges be actual cannon.
Embrace the stomp
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Terry Webber
Mannar Focused Warfare Gallente Federation
908
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Posted - 2015.11.29 00:12:00 -
[123] - Quote
Lightning35 Delta514 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
I sold all my salvage for 10m isk. -_- this is what happens when there is a lack of communication. Describe this "simple crafting" to me. What will we be able to craft? These features for Warlords 1.3 had been posted on Trello for months and you don't even need an account to see them.
Inertial Booster Module
Vehicle Installation
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ColdBlooded Max
Capital Acquisitions LLC
311
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Posted - 2015.11.29 00:33:00 -
[124] - Quote
I can some it up in one word (LAG) need more work on the basics game play |
Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.29 00:36:00 -
[125] - Quote
ROMULUS H3X wrote:I just want to punch tanks for the holidays Yes, that would be a Festivus miracle!
Dust 514 Market Trello. The essential resource for trading in Dust.
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2015.11.29 00:51:00 -
[126] - Quote
Lightning35 Delta514 wrote:Echo 1991 wrote:Ion pistol fitting skill.
Please change it to PG What he said. A fully maxed out Gallente assault is very pg heavy. I have excess left over CPU on my galass but lack pg and need to use pg upgrades. .
I can fit everything on my gal assault suits without using pg mods. Crazy part is I have nothing left over on either the cpu or pg side on my cal assault fits. Rework shield extender fitting requirements.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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LittleCuteBunny
Amarr Empire
555
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Posted - 2015.11.29 01:20:00 -
[127] - Quote
Less Splash 514 more Aim 514.
1. Myofibril Stimulants - Remove the jump modifier. 2. Strafe - Improve side-strafing. 3. Jump - Return Jump to its previous standard levels. 4. Large Railgun Turret - Improve its range so that Forge Gun doesn't outclass it. 5. Laser Damage - Change damage modifiers to +15% against shields and -15% against armor
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DiablosMajora
369
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Posted - 2015.11.29 01:22:00 -
[128] - Quote
Calling in OMS (Turrets, CRUs, SDs) by piggybacking off of the current mechanic that selects drop zones for RDVs.
Prepare your angus
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Lord Echo Prime
The Simulacrum
22
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Posted - 2015.11.29 01:44:00 -
[129] - Quote
Good Evening,
I would like to suggest the addition of adding a "Bonus SP Remaining" line to the front Update interface. Details are as the following: https://forums.dust514.com/default.aspx?g=posts&m=1587487#post1587487 https://trello.com/c/zUXQV2bv/515-show-remaining-skill-points
I've been trying to get this added for over two years, but I believe working on the foundation will support the future of Dust 514. I thank you for your time and consideration.
Lord Echo Prime
Modus Operandi: We Are Legion. We Are Ghosts. We Do Not Exist.
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2015.11.29 02:27:00 -
[130] - Quote
LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Aeon Amadi
13
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Posted - 2015.11.29 02:32:00 -
[131] - Quote
Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill.
Play much Destiny?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Thaddeus Reynolds
Facepunch Security
564
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Posted - 2015.11.29 02:39:00 -
[132] - Quote
Moar progression flattening, this time touch on Equipment maybe...things such as rep-tool lock ranges need to be standardized, as well as number of repair channels.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
472
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Posted - 2015.11.29 02:48:00 -
[133] - Quote
How about giving KB&M and DUALSHOCK user the option to completely re-bind their control inputs?
PRAISE THE SUN!! \ |Gö¼|' /
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
688
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Posted - 2015.11.29 02:48:00 -
[134] - Quote
gun bug that won't let you fire weapon |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
688
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Posted - 2015.11.29 02:51:00 -
[135] - Quote
Buff snowball massdriver |
danthrax martin
Bad Blueberries
613
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Posted - 2015.11.29 02:52:00 -
[136] - Quote
NoExsplosionsMgee wrote:How about giving KB&M and DUALSHOCK users the option to completely re-bind their control inputs? +1 (I play with hand disabilities)
I thought K/D padding was better than Kotex.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.11.29 04:37:00 -
[137] - Quote
Himiko Kuronaga wrote:Operative 1174 Uuali wrote:Himiko Kuronaga wrote:The ability to damage the MCC with turrets.
Just do it and let's see what happens. Might be surprised.
Should be a very simple change. I don't see the problem with damaging the MCC with turret installations. Makes destroying them all the more necessary. Vehicle large turrets though, NO! Explain your objection. The entire purpose behind this would be to alter the vehicle meta to relevance beyond shooting at infantry all day.
It would turn matches into one big tankfest (most likely from the redline) too much emphasis on tanks being the thing to pull out to shoot at the MCC. Focus shouldn't be shifted to a tankfest situation, especially when it is about just pulling up and firing at a stationary target.
This would further stagnate the game. Besides, we have a perfect MCC weapon in the installation turrets and like I said above, this would also give turrets more tactical importance.
A better idea for vehicles would be to allow null cannons to be destructible and vehicles can fire at those. They are out there on the map and vehicles would have to move around. Infantry can be more engaged in fighting the tanks too rather than a line of tanks ganged up shooting the MCC. The null cannons are down where the action is otherwise.
CCP logic GÇô We fix what doesn't need breaking.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 04:47:00 -
[138] - Quote
Aeon Amadi wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. Play much Destiny?
Aeon honestly if you count out AimAss, Destiny have pretty neat move/shoot system.
"Who is postapo?!"
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Summa Militum
Abstract Requiem
1
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Posted - 2015.11.29 04:48:00 -
[139] - Quote
Make Faction Warfare the #1 gamemode. Make it so everyone not only aspires to dominate in Faction Warfare but provide greater incentives for people to go all out in FW matches.
If need be use Black Magic to make this happen. |
Professor Mehaffey
Amarr Templars Amarr Empire
36
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Posted - 2015.11.29 05:00:00 -
[140] - Quote
Summa Militum wrote:Make Faction Warfare the #1 gamemode. Make it so everyone not only aspires to dominate in Faction Warfare but provide greater incentives for people to go all out in FW matches.
If need be use Black Magic to make this happen. Yes please, I've played 37 Gallente factionals over the past 2 days and haven't lost yet.
Changing NPE, one blueberry at a time. Join Fire and Gold Academy today!
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Vicious Minotaur
3
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Posted - 2015.11.29 05:20:00 -
[141] - Quote
Vicious Minotaur's list of demands:
- Make the other HMGs aside from the "Assault" and officer worth using. Nerf, buff, just make it so the Assault doesn't outclass the other variants.
- Make the Forge Guns make more sense. The fastest shooting variant also has the second highest per-shot damage? Dafuq you smoking? A borderline-useless breach variant that unnecessarily infringes upon movement? Again, what drugs are you putting into yourself?
- Fix EWAR, damn it! IT IS BORKED, YO!
- Make the Active Scanner sleep with the fishes, next to Vinnie.
Minotaur Master Race
Violently penetrating you since ca 84 BCE. ( -í° -£-û -í°)
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Saint Winter
The Warlords Legion
172
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Posted - 2015.11.29 06:02:00 -
[142] - Quote
Hello to everyone .
Sorry for repeat this post, but i want that all see my ideas .
So the level of the module used and its values GÇïGÇïwill be displayed and efects :
Bas (Basic) / Adv (advanced) / Pro (prototype) / ar (Armor Repair )
1. Shield
1.1 Shield Extender
While we shield the external defense of the suit and those who use them are caldaris more so you should receive a rebalancing. (I will not explain much)
Bas values GÇïGÇï25 PR / Adv 50 PR / PR Pro 75
As you can see at first bonus that is given to the shield it is weak but as the levels get 3 or more module receives a remarkable and what the penalty for delay remains the same improvement.
Note: there should be variations
1.2 Reinforcing and Shield Recharger.
For these modules I have no recommendation.
2. Armor
The Armor the internal defense of the suit and the most used by all players would give some good buff or rebalancing with its variants. (The penalty does not change)
2.1 Armor Plates
Bas 80 PR / Adv PR 110 / PR 140
2.2 Ferroscale Plates
Bas 50 PR / Adv 80 PR / PR Pro 110
2.3 Reactive Plates
Bas 20 PR + 1 ar / Adv 50 PR + 2 ar / Pro 80 ar + PR + 3 Penalty Movement in 1% to 3 levels.
2.4 Armor Repairer
Bas 2 ar + / Adv 4 ar + / Pro 8 ar +
As you can see there is quite a marked improvement in this armor modules for modules serve as ferroscales or reactive variants are not left short before the armor plate.
3. Biotics
The biotic modules which are used to modify the characteristics of suit as I sprint endurance.
3.1 Cardiac Regulator
A module bit of little use unless you have a suit with little resistance.
I have no ideas for this module, but their values GÇïGÇïare fine.
3.2 Stimulator of Myofribrills
The beloved or hated before a module that was not looked at an assembly unless you want to kill melee, but now with improved jump height modification is used or maybe not.
Now explain how increases should jump suits because there is no value to prove they can jump x height so I invented a system that serves to comprovar to jump up every costume.
Values: m (meters)
2 m Light/ Medium 1.5 m / Heavy 1 mts
Now I go with the module and how it will change, if they add up to jump suits stimulation modules so would myodfibrills values.
A new value is (High Jump) and represent her in HJ and melee attack (CQC) would be added.
Bas CQC 30% + 60% HJ / Adv CQC 40% + 80% HJ / Pro CQC 50% + HJ 100%
The values GÇïGÇïare well and remain good.
Note: If only allow 3 or 2 modules of this type would be better and more balanced instead of doing penalties.
3.3 Kinetic Catalizer (Sprint)
Well this module RA costs too much for what it does and for this reason if they can make some modifications.
Besides giving sprint speed (SS) will also give movement speed (MS) and looks like this:
Bas SS 6% + MS 3 or 2% / Adv SS 8% + MS 4% / Pro SS12% + MS 6%
With this and the current values GÇïGÇïwithout changing this module would remain as one of the best if a top is made of me.
3.4 Booster Module
This module was BPO and existed only of militia and I did was add 50% more endurance and also was represented as yellow bottles, is not whether there yet but if you do have it changed by this module to its values I'm going to explain .
This module functions to reduce the cost of shares makes the suit as running hit, jump, etc ...
Continuous Cost Actions (CCA): works as explain arrives reduces the cost of shares used continuously example the sprint (only officer in the sprint).
Followed Cost Actions (FCA): Works well reduces the cost of the actions taken in rapid succession example, jump and hit.
Now with the module.
Bas CCA 10 or 5% + FCA 20 or 25% / 15 Adv CCA + FCA 20% or 30 to 35% / 20% Pro CCA 40% FCA +
This would create the module and this would help many players you like running or jumping and would be very useful in battle.
Not speak of the other modules because I do not use most of the time values GÇïGÇïand not change them or some of them have well-established values .
I understand that this can bring about change, but with modifications maybe you can reduce some problems they have or would have or will have some players.
It would be good if added changes can make a previous study.
I hope you liked my Feedback and Thanks. |
Saint Winter
The Warlords Legion
172
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Posted - 2015.11.29 06:09:00 -
[143] - Quote
Another thing that I would like to add is : Idea for the Actives
I have an idea it is for the portion of assets, we often sell everything we wanted to leave our warehouse clean. (In my case I'm so)
My idea is to create a button to sell everything and selection is multiple , pop out like the style of how objects are searched in the selection screen mounts.
Example :
MIL (Militia) , BAS (Basic) , ADV (Advanced) , PRO (Prototype) , EXP (Experimental) , OFI (Official) .
v (Sell) , x (No Sell)
Sell All :
Tab 1: Items Level
MIL -------------------------- v BAS -------------------------- v ADV -------------------------- v PRO -------------------------- v EXP -------------------------- x OFI -------------------------- x
Tab 2: Type of items
Weapons ------------------- v Dropsuits ------------------- v Items -------------------------- v Modules --------------------- v Skins ------------------------- x Services and Others ----- x
Tab 3 : Sell .
Message : This really want to sell all assets.
Isk Amount = x quantity of Isk .
The reason is because it is very boring or annoying to have to sell all objects 1x1 assets, this would be helpful.
It has precision and a person saves time when a player wants to sell or empty your inventory |
jane stalin
free dropships for newbs
511
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Posted - 2015.11.29 06:10:00 -
[144] - Quote
buff the Amarr commmando and scout a little bit , they underperform, Maybe more speed.
...............................boyko...............................
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Saint Winter
The Warlords Legion
172
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Posted - 2015.11.29 06:14:00 -
[145] - Quote
And... For The HUD
1. Bars life and Stamina.
They are simply the shield and shield to the left side of the screen shows how much resistance you have left upon impact, with the stamina to be spent for actions that do example: Running, Jumping, etc ...
1.1 Ideas
Good bars that give them a different color, because seeing all of the same color is very confusing.
1.1.1 Armor[/i]
Change its color to yellow as you have lost color shield showing the lost is a red shield.
1.1.2 Shield
Change its color to a deep blue or leave it blue you currently have and when they lost shield displayed in a purple or black[/u]. (I'm more to purple)
Note: When you die or become disabled have both bars sumergan on a dark red.
1.1.3 Stanmina Bar
Flashes red so you know you have little stamina and shine blue when this regenerating.
2. Passive Scanner
I do not have much to say, it serves to see enemies or just gives you an estimate that are as close to you.
2.1 Ideas
I do not have any...Sorry
3. Bar ammunition, load, etc ...
This the right side of the screen.
3.1 Ideas
Nor, sorry.
[u]4.Informative Table of Deployed Objects (New)
It works like a table will appear on the left / right side of the screen which will show the status of your objects displayed examples drop uplinks , nanohives and Explosives Remotes.
[i]4.1 Ideas
She showed as either the Link or Nanohive the number of uses remaining, which can be shown in numerical form or in the form of a stick. (Optional)
The Unfolding Object will be represented by an image up or down the image number that you have deployed variant either 1, 2 or more will be displayed.
Note: Should put the possibility of changing the color to recognize the links, nanohives , etc ... So we know from the table, when exchanged for new ones.
No HUD is seeking a circus of colors but at least they have some variety in their colors. |
Summa Militum
Abstract Requiem
1
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Posted - 2015.11.29 06:14:00 -
[146] - Quote
I'm pretty sure the OP said to keep your requests to just a few lines of text. Some of you are far exceeding that. |
Aeon Amadi
13
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Posted - 2015.11.29 06:19:00 -
[147] - Quote
Summa Militum wrote:I'm pretty sure the OP said to keep your requests to just a few lines of text. Some of you are far exceeding that.
It's fine. Thank you for looking out, though.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Saint Winter
The Warlords Legion
172
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Posted - 2015.11.29 06:19:00 -
[148] - Quote
Summa Militum wrote:I'm pretty sure the OP said to keep your requests to just a few lines of text. Some of you are far exceeding that. I did not know, but I think that my ideas can be short unless they are simple but would make too many topics for moderators and that would be very annoying, so I prefer to leave it all in one topic if you speak the same subject I want to talk .
Sorry, Aeon and the Other moderators. |
duster 35000
653
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Posted - 2015.11.29 06:24:00 -
[149] - Quote
Aeon Amadi wrote:rayakalj9 wrote:Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. Aeon stop with the troll and do your job You're not my real dad. But Aeon, i AM your father.
shield & ADS tweak please, make some weaponry not do so much damage vs shields, as in profile change, as it's a huge balance issue leading to only one competitive type of tank
We'll bang ok?
Shitposting at level 5 proficiency 5
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duster 35000
655
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Posted - 2015.11.29 06:30:00 -
[150] - Quote
Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. team fortress 2 planetside 2 infantry & vehicles souls' series special's mw2 etc
We'll bang ok?
Shitposting at level 5 proficiency 5
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