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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 13:22:00 -
[1] - Quote
Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread.
1.)BPO trading (what the helvete i shoud do with two toxins and two forges) XD 2.)Latency filter (due terrible lag these days, what about this small implement what bring you to game with similar latency boyos) 3.)MORE AV vs. Vehicle balance. 4.)Racial technology/vehicles and arms implements
and more importantly
FIX LAG PLEASE
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 14:31:00 -
[2] - Quote
Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
And what about LAG, disconnection and my idea for latency filter?
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 15:38:00 -
[3] - Quote
Darth-Carbonite GIO wrote:shaman oga wrote:We all supposed that 1.3 was already content locked at this time, is it not? Hotfixes are just that; fixes. Patches are for introducing shiny stuff, and beginning the refinement process on whatever CCP releases.
C-¦mon my carbonitic boyko we need some shiny stuff too ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 15:40:00 -
[4] - Quote
Varoth Drac wrote:Improve EWAR by: Normalise scout profiles but setting Min and Am profiles equal to Gal and Cal. See suggestions 2 or 3 in this spreadsheet: Normalising scout profilesBuff scan range amplifiers (also shown in spreadsheet). Nerf focussed scanner range (to say 60-70m). This is to make up for the loss of the squad only drawback. A major drawback to using a focussed scanner was that it only shares information with squad members rather than the whole team. This was to offset the power to both provide general scanning and to effectively kill scouts and deny them from operating in large areas of the map. Scout suits fitted to hide from Gal logi focussed scanners are of limited usefulness. However, with the changes to squads the whole team in a PC is all one squad, and so focussed scan results are shared across the whole team, something that was not originally intended. Another drawback is needed to balance this change. Shorter range, akin to the proximity scanner, would thematically make sense for a high powered focussed scanner. Yes this is effectively three changes in one, sorry about that.
Helvete NO
You want to make scouts more viable and nerf the only contra what assaults and logi have?
Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed?
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 16:01:00 -
[5] - Quote
Varoth Drac wrote:postapo wastelander wrote: Helvete NO
You want to make scouts more viable and nerf the only contra what assaults and logi have?
Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed?
Focussed scanners should be nerfed because they were unintentionally buffed. So this is just to maintain balance. By all means change focussed scanners to share team-wide at the same time. They'd be more useful in pubs and for solo players. But they need the range nerf to balance this. As for the scout changes, the suggestion is mainly just swapping a profile bonus for lower profile. Gal and Cal profiles would effectively remain the same. Am and Min profiles would equal Gal and Cal, and they would lose one of their bonuses in return. Low profile is equally crucially important to all scouts and so they should all have equal access to it. The most stealthy scouts would be no more difficult to scan than they are now. Scanning is not the counter to scouts. It is just a very effective one. Also I suggested buffing scan range amps. This would be a buff to scanning and so improves people's ability to scan scouts, if they really want to.
How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility.
I want balance too boyko, but honestly scouts are already quite strong ( thx to shotie TTK).
Do not get me wrong i want balance in game too, but i see more advantage for scouts here.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 16:14:00 -
[6] - Quote
I HAVE ONE - PROXYCHAT PLEASE!!
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 16:46:00 -
[7] - Quote
Varoth Drac wrote:postapo wastelander wrote:How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility.
I want balance too boyko, but honestly scouts are already quite strong ( thx to shotie TTK).
Do not get me wrong i want balance in game too, but i see more advantage for scouts here. Scouts don't run 60m straight at a Gal logi and kill them. Scouts sneak around dropping links, destroying links, hacking installations, trying to speed hack points and using the element to surprise to quickly take out lone targets our people already in a firefight. A 60-70m ranged scan would be perfectly capable of combatting scouts, who generally operate close to enemies. It would make it more difficult to use the scanner against assaults who tend to prefer ranged combat. Shotguns aren't solely the weapon of a scout. If you want to shoot someone with a shotgun you are probably better off with an assault.
Where i told these two? I never told anything what you just sent XD
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 16:47:00 -
[8] - Quote
duster 35000 wrote:Aeon Amadi wrote:Warlords 1.3 is slated to have: UX GÇô Fitting and Trading Achievements 1.0 Salvage Gameplay GÇô Simple Crafting Daily Missions 2.0
Feel free to continue suggesting things. I've added reasonable proposals to the list. Some of these things have already been suggested by the CPM. To name a few off the top of my head that were already being looked into:
- Cloak fitting reduction on Scouts as a 75% flat rate instead of per level (to allow newer players to access this benefit sooner) - Ion Pistol, HMG, Laser Rifle, etc wonkiness - Gal/Cal Assault fine tuning - Item trading
please don't tell me people think the cal assault is OP & getting a nerf...
Tuning does not mean nerf ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 16:59:00 -
[9] - Quote
XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to.
Im not quite sure about these. Heavies should be heavies. Like honestly imagine my 600/527 sentinel to be fast like comando, that will be little nonsence.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 17:13:00 -
[10] - Quote
XxWarlordxX97 wrote:postapo wastelander wrote:XxWarlordxX97 wrote:Aeon Amadi wrote:The CPM is wrapping up our priority list. In the spirit of CCP's Rattati's call for suggestions for Hotfix FoxFour, we're wanting to hear what you have to say to cover anything we might have missed. Toss out a single suggestion for what should be looked at for the next Hotfix / Warlords 1.3. Keep it to a sentence or two and if necessary provide a link with more details. Please do not derail the thread. Heavies need a better strafe speed, and the normal HMG needs a buff, more damage and little more range. and make the heavy what it should be a slow tank, then what it is now weak and not worth skilling in to. Im not quite sure about these. Heavies should be heavies. Like honestly imagine my 600/527 sentinel to be fast like comando, that will be little nonsence. Do you think your suit should be rendered useless with out a logi?
What do you mean by rendered useless? Heavies especialy with burst combo and in group are pretty powerfull.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 18:02:00 -
[11] - Quote
Aeon Amadi wrote:Let me repeat: DO NOT DERAIL THIS THREAD.
This thread isn't to argue, debate, or hash out your balance concerns. Take it somewhere else.
Im mostly for nerf of LAG and some BPO merc2merc sells option. There is need for some assault tweaking and vehicles tweaks. What else, yup that latency filter idea of mine (you know lag compensation is still quite bad).
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 19:00:00 -
[12] - Quote
2Berries wrote:Full trading & dancing Jara...at least put a smilenon her face.
What about delete of merc quarters in favor of future implements? Honestly i do not see reasson to have it just for iddles. And lastly Ratata told they tried to make Jara moving but they made decission to make her like this.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 20:48:00 -
[13] - Quote
Sequal's Back wrote:Fix glitches and bugs. I'll be fine with that only.
Honestly boyko that is run on really loooong road ;)
Lag Optimization Invisible walls Disconections etc etc.
We must just wait, nothing else ;p
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 21:03:00 -
[14] - Quote
rayakalj9 wrote:Aeon Amadi wrote:Doc Browner wrote: What ever the CPM's are asking for DONT DO IT
So don't remove jump crap suits, don't fix terrain, don't boot lag switchers, and don't update anyone on the future of the game. Got it. I'll tell CCP right away not to do anything we ask for. ... But, in doing so, we have a paradox. Because in telling CCP not to do what we ask they therefore must not -not- do what we ask. This creates a pretty vicious cycle. Aeon stop with the troll and do your job
I got it you are angry but this nonsence what you trying right now will not help situation at all.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 04:47:00 -
[15] - Quote
Aeon Amadi wrote:Ydubbs81 RND wrote:LittleCuteBunny wrote:Less Splash 514 more Aim 514.
OMG...PREACH!!! I've been saying that this game is Explosives 514 since the beta. Never seen a game with so many mechanics where you can miss and still kill the enemy. Better yet, the weapons that kill when they miss are sometimes better than the ones requiring skill. Play much Destiny?
Aeon honestly if you count out AimAss, Destiny have pretty neat move/shoot system.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.08 15:31:00 -
[16] - Quote
Adipem Nothi wrote:My Two Cents on Class Parity ScoutsEWAR (i.e. passive scans, active scans, range extenders) needs work, and we need to either rework/replace the currently lackluster passive scan bonuses or find a way to make them meaningful again (without being OP). I'd personally prefer seeing the CA Scout made into a decent passive scan platform and the AM Scout's bonuses replaced with either efficacy bonus to biotics or the scrambler pistol (either option would make it much more fun to play). Also, Scout scan profile normalization has been proposed by several different mercs (Varoth worked up a spreadsheet); I'm inclined to agree that this would be the best way to get Scouts other than Gallente back into competitive play. While profile normalization would disenfranchise the GalScout to a degree, it would make for a strong step toward restoring intra-class parity. Need be, we could later find a new edge to set the GalScout apart, but I don't think that this would prove necessary as the GalScout's base stats and slot layout alone make it a solid option. What is or isn't within the scope of hotfix here, I'm uncertain. AssaultsUnpopular, I know, but we absolutely need to stop buffing Assaults or buffing things (like HP modules) which disproportionately benefit units with high slot counts (like Assaults); they're far enough ahead of the pack as is. Or so it seems to me. SentinelsIf it is in fact happening on a large scale, Assaults winning toe-to-toe engagements against HMG Heavies is unacceptable. If reigning in slightly some of the more recent Assault buffs (i.e. slightly reduce Assault shield regen buffs, slightly reduce GA Assault RoF bonus) is for whatever reason is off the table, I don't see any option other than to buff heavies and deal with the pandora's box of power creep that follows. LogisSee Spreadsheet below. CommandosNo input at this time.
My Two Cents on Everything Else Google DocIncludes hotfixable tweaks to the following: Sniper Rifles Swarm Launcher Breach Shotgun Assault Mass Driver Nova Knives Ion Pistol Breach Flaylock Sleek AV Grenade Active Scanners Cloak Packed Remote Explosive Proximity Mines Small Blaster Turret Range Extenders Dropsuit Module Tier Progressions <--- somewhat poke Kevall; this one would improve NPE.* and a couple other things beyond the reach of hotfix (namely, a CalLogi buff and some EWAR tweaks)
If you need more love for assaults you need to be prepared and except some hate for comandos.
"Im original Boii Boyko"
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