Daddrobit
You Can Call Me Daddy
2
|
Posted - 2015.11.30 14:11:00 -
[1] - Quote
Himiko Kuronaga wrote:
During the closed beta period when MCC's were vulnerable it was never an issue. In fact this was all the way back during skirmish 1.0 from what I recall and the reason tanks were spammed was due to a few other factors. First and foremost...
1. Tanks were free during this period. As were dropships. Both were spammed equally, as small turrets had incredible splash and ridiculous range. Dropships at the time also had no damage from collision, so they were used to smash into people on the ground in a highly trolly manner. Swarms couldnt really do much, so it was a case of either get in a tank and avoid being dropship crushed/spammed from towers, or get in a dropship yourself.
You may remember that one week earlier in the year when payout was bugged and people were making millions in every match. People would use all kinds of expensive stuff during that period, and that just proves people will go HAM with stuff if there are no consequences.
2. Defense relays/installations had to be busted in order to win. You did this with tanks. It was a necessary part of the gameplay at the time, so you couldnt really avoid it.
1. Well, mostly it was that there was a bug which happened to call in infinite tanks one after another for only the cost of the first so whenever it happened, the team with the bug would all pile in and shoot the MCC down if they were defending. As for the dropship crushing, that was more prevalent in the build that followed.
2. You ~could~ do it with tanks, and it was more ~effective~ to do it with tanks, but the infantry could also do it by planting a bomb a la the hacking method for everything else. Unfortunately tanks destroying the initial nodes was one of the reasons Skirmish 1.0 got canned. If a team called in tanks and rushed the nodes down to the exclusion of all else, the defenders couldn't win at all. The MCC was able to dock no matter how the defender fared. The null cannons couldn't shoot the MCC fast enough, and unless the defender team got the vehicle bug and collectively loaded them up, they were doomed. And even then you would still lose if the attackers even made mild attempts to neutralize your null cannons. At the end of Mordus Private Trials and Skirmish 1.0, if you were defending, you were already done for because everyone knew to call in a tank and rush down the nodes to insta-win.
**EDIT**
As for an improvement I'd like to see. Grant the losers of FW a gratuity gift of 25 Loyalty rank points. Playing FW is too rough to not get ~anything~ for your loyalty growth just because you lost even though you stuck through to the end.
O.G. Pink Fluffy Bunny
|