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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.08.29 16:45:00 -
[1] - Quote
We are gathering community feedback on the Laser Rifle. All feedback is welcome, but comments from experienced users are greatly appreciated.
What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to be effective in that role? Or does the role of the weapon need redefining and then adjustments to follow? What would those adjustments be? What sort of outside factors do you think affect the performance of the weapon in the assumed role (for instance, does a specific fitting make it more efficient in certain circumstances)?
Please give examples of the fits you use the weapon on and the type of battlefield situations you use it in.
Thank you :)
zariamindeir on Twitter&Gmail
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WyrmHero1945
Finesse Soldiers
601
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Posted - 2015.08.29 17:04:00 -
[2] - Quote
It only works well on the AmAssault because its overheat rate is too high. Stopping at 40 ammo left was a huge nerf imo. The one from beta worked well at 20 ammo left. With the AmAssault you can make it more powerful by decreasing its overheat threshold BUT it doesn't become a necessity like it is now. At 20 ammo left any suit could use it effectively, and maybe even the AmMando could make it even more powerful with the suit damage bonus (which is the role purpose of the commando anyway).
PS. I don't know if LR still overheats at 40 ammo left without the AmAssault since I haven't played with basic LR in a while. |
CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.29 17:07:00 -
[3] - Quote
The laser rifles biggest weakness is that to deal the high level damage you have to burn a lot of ammo, time and heat getting the thing up to temperature. If you use it to shoot plainly at people from the initial damage level, 90% of people will easily dodge out of the way or move to cover.
This is one of the reasons i think I have heard inexperienced users dub the thing the "assist rifle". Now I'm not the best user by a long shot but even I know it still has its uses. Charging the beam away from enemy eyes before going for the headburn can make the thing lethal at the right ranges.
That being said the Rail Rifle isn't a million miles away from similar engagement ranges to the laser, I wish there was more in it.
Oh and like the guy above said, its very popular with the Amarr assault, not many people use it on any other suits. A few do but very few.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.29 17:13:00 -
[4] - Quote
Pretty much useless on anything that's not AmAssault. I would tune its overheat or tweak how fast the damage builds up.
Over thinking, over analyzing separates the body from the mind.
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I-Shayz-I
I----------I
6
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Posted - 2015.08.29 17:16:00 -
[5] - Quote
Pulling this from my underperforming weapons thread in GD....
Laser Rifle Quick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying problem.
So why is it trash? Well unlike every other weapon, the laser requires two things to be powerful. A, time, and B, distance. For some weird reason, you actually deal less damage the closer you are to your target, which a lot of players using the weapon don't understand. You also need to keep firing the weapon for it to even deal lethal damage...and that's the real problem.
See, if you only have 25 laser capacity remaining in the clip, there is simply no reason to waste it to 0 since you can't build up heat again. having capacity below 50 means you are wasting damage potential and you must reload. Even with Amarr Assault 5 and a Victor's this same rule applies as the only way you are getting officer level damage is by holding it from 100 to 0.
The solution? Double capacity size but keep the overheat mechanic the same. The balance then relies on heat management, just like the HMG. Do you go all out to the point of overheat or do you fire in bursts to apply better DPS over time?
Possible buff: Double capacity to 200, keep overheat mechanics the same, slight increase to reserve ammo
7162 wp with a Repair Tool!
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Count- -Crotchula
TasteTheTamsen
532
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Posted - 2015.08.29 17:22:00 -
[6] - Quote
firstly thank you for giving this weapon the attention,
so to be serious my best with the laser rifle is 34-2, I think that's pretty darned good, the weapon is solid, it has good progression what do I mean by that? I mean the balance between the levels of STD ADV PRO OFFICER, they all feel good, the difference between the stats, it's tiered nicely is what i'm trying to say.
secondly, I can even beat people in CQC with it, because the auto-aim is just what you need, it helps you but most of the tracking is on you, the auto-aim helps to snap to your target, so it helps you get a headstart rather than allow you to melt with ease.
you know it's a lethal weapon it's really fun to use, I do reckon it needs more ammo but I could skill it up a little bit more, it's a professionals weapon, it's comfortable to use.
some players like weapons that are easy to use, some people prefer weapons that are hard to use, to sum up the laser rifle, it's a specialist weapon for sure but it's still comfortable to use.
now what would I change about it? Well I can get 34 kills with it so personally, nothing, I can have bad games with it, because sometimes due to the map and other things it's not viable to use a laser rifle, once you use it a lot you get a feel for the right situation in which to use the laser rifle.
that's another thing, it's a situational weapon, the time calls for it, but not all the time, it can be just what you need to avoid getting redlined, on certain maps with big open spaces it's silly to NOT use the laser rifle.
I love the gun and if you change it just know this, from a decent laser rifle player, there is no point in buffing anything, it doesn't need it, but what the laser rifle needs 1000000x less than a buff, is a nerf, in any capacity, they're not a troublesome weapon, if i may now speak from the side of someone who is on the receiving end of a laser rifle, a rail rifle normally sorts them out.
if a guy is melting your team, he's probably funnelling them, he has the advantage but if you get behind him? especially with a shotgun - you just found his weakness, there is the obvious weakness and strength in the laser rifle, i.e distance and control are a strength and advantage and having no distance between you and the enemy, is definitely a weakness, you have to strategically place yourself with the laser rifle.
I'm the kind of person who doesn't always like to run around, turn corners, or even go CQC with people, sometimes I like to be in my own bubble, not being aggressive, just strategically placing myself, being tactical about who I approach and when, and generally being more of a specialist player.
Now I'll remind you of when the laser rifle was insane, it was the imperial I believe? This was 1.6 around about that time, people would hide on roofs and go 35-0 with the PRO laser it was so powerful, I'm honestly not sure what was nerfed but all of a sudden I didn't see a laser rifle for months, I've taken note of the trend in what people use when, what server, what update etc.
And the right amount of people use a laser rifle now, from a merc's perspective, I don't have the market data, I don't have the data for weapons being lost, but I think one persons' average match perspective is more average than average market data as it's across servers and timezones etc.
it isn't spammed, it isn't abused, the game has to be right or you'll make hardly any kills. the games where you beast? luck, map, and lack of the opponent's ability to adapt.
OK now let's look at role play, my amarr character isn't on the forums but he IS amarr, ak.0, viziam SCR, viziam LR, laser rifle is for the amarr, it's for people who are faction-specific, who enjoy the role playing. If you change the laser rifle in the wrong way, people in other suits will be able to effectively use the laser rifle, keyword being effective, anyone can use the laser rifle, so don't change the heat buildup, I mean the base stat heat buildup I don't mean the amarr assault bonus, if you change the base stat it changes the game.
People like things being for them, I like the LR and SCR being mine, being ours, being the empires, it's who I change into, so definitely, keep the laser with it's downfall (heat buildup). Possibly more ammo like I said but I don't have ammo 5 so I don't know.
Don't change animations, reload is awesome, reminds me of perfect dark where to reload you placed an orb by the gun and it absorbed into the gun, I like the idea of playing with balls of plasma then heating them up to the point where they melt skin!
The laser beam thickness is fine, anyone could do with it being thinner but no idea how it would impact the reticule and enemy tracking, the reticule itself is barely visible, I think it should be changed but NOT to a circle like the temporary sniper rifle (now only tactical sr) reticule. The sight itself, is nice and wide, like the SCR, I like the continuity between factional weapons, keep it that way.
I love how the laser rifle looks, I'd love to have SKINs for weapons though! |
captainIreland
Mcalpines Fusiliers
57
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Posted - 2015.08.29 17:23:00 -
[7] - Quote
As a regular lazer user I think it is in a good place. I use mine in long rage engagements to good effect sometime so good they have to get a jeep to get close to me thats when i die + good for keeping reds in cover while team mates run at them. But I find if any suit has a logi or is sitting in a rep hive that's were I have problems it just can't kill them even if its a caldari suit. The lazer is good it just u have to keep the range and watch your back because normally you are on your own so that guy you just killed is going switched to a shotgun scout and is coming you.
I have the simplest tastes. I am always satisfied with the best.
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Regnier Feros
Pielords
626
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Posted - 2015.08.29 17:27:00 -
[8] - Quote
I see the laser rifle as a suppression weapon, stopping the enemies from advancing & pushing them into cover.
It performs very well on open maps with the Amarr assault/commando.
As for adjustments, i'm not experienced enough to say that it needs adjusting. Maybe a av variant would work.
The Amarr assault bonus greatly affects it's performance due to the reduced heat build up.
As for fits: Amarr assault, open map, aggresive playstyle. Amarr commando, open map, defensive playstyle.
ZariaOwnsWhips
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Interstellar Marine
86
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Posted - 2015.08.29 17:29:00 -
[9] - Quote
Game Mode: Ambush/Domination
Assault AK.0 Viktor's NEG-1 Laser Rifle 'Black Eagle' Assault Rifle Core Locus Grenade Allotek Nanohive (R) Complex Light Damage Modifier x2 Krin's LEX -71 Damage Modifier Complex Armor Repairer Complex Ferroscale Plates x4
The above fitting is mostly used in ambush game mode & is very effective, It' works well for the larger OMS maps and is difficult for the enemy to counter.
Game Mode: Ambush/Domination/Skirmish
Imperial Viziam Specialist Laser Rifle Boundless Breach Submachine Gun Core Locus Grenade K17/D Nanohive (R) Complex Light Damage Modifier x2 Krin's LEX -71 Damage Modifier Complex Armor Repairer Complex Ferroscale Plates x4
This is an all round fitting and can perform well in most situations.
I believe the Laser rifle is the longer ranged light weapon out of all light weapons, It's is performing well in it's current state & does not need any adjustment in my opinion, but the officer laser in ambush can cause problems if the enemy does not counter it.
¬!¬!
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.29 17:30:00 -
[10] - Quote
What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine.
Sgt Kirk's Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.29 17:31:00 -
[11] - Quote
double post.
Sgt Kirk's Propaganda Youtube Channel
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.29 17:40:00 -
[12] - Quote
I tried the LR just a week ago on an Amarr assault (lvl 5). I appreciated the potential damage per clip, but the time it takes to reach a suitable DPS is just too long on the Assault.
If you want to score a kill you really need to pre-charge it against a wall for 3-4 seconds and then start hitting the target in the remaining 2-3 seconds. Given the total of 6 seconds it takes to kill a target with a LR it's really much easier to use a RR at 15 meter less range. The LR kill also assumes that your target stays within line of sight for that amount of time, which definitely isn't a given.
I actually like the LR better on a lvl 5 commando. It achieves similar DPS but it does it in less time.
Here are my thoughts: - Basic solution: Flatten the DPS increase. Start higher, end lower. Same total DPS. - Enhanced solution: Make the DPS increase a non-linear function. Quick increase in the beginning, level out after ~2 seconds. This can be an inverse exponential function or a two-section linear function. - I think total damage capacity per clip needs to stay about the same. It's not worthwhile to use the LR with all its drawbacks over a RR if you can't melt an armor sentinel or two in one clip.
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Megaman Trigger
OSG Planetary Operations
571
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Posted - 2015.08.29 17:41:00 -
[13] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine.
Isn't the Laser Rifles magazine just a power cell that gets swapped out once depleted?
Purifier. First Class.
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Llast 326
An Arkhos
8
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Posted - 2015.08.29 17:42:00 -
[14] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. Interesting idea. It would nullify the Commando Reload bonus for the Amarr Commando though, not sure how I feel about that.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.29 17:44:00 -
[15] - Quote
Llast 326 wrote:Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. Interesting idea. It would nullify the Commando Reload bonus for the Amarr Commando though, not sure how I feel about that. I honestly didn't find it useful in the first place with laser weapons
I'd welcome a different bonus to be honest.
Sgt Kirk's Propaganda Youtube Channel
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The Eristic
Hostile Takeovers
1
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Posted - 2015.08.29 17:48:00 -
[16] - Quote
My favorite weapon by some margin, and maybe the most interesting and elegant contribution Dust has made to the FPS weapon world. Shayz brings up a good point about mag size and ammo, but pretty happy with it on the whole.
Drop 30+ with it reasonably frequently, but some matches it just doesn't seem to work. The ADS can be twitchy and people are regularly able to strafe or run horizontally across the beam without taking damage when tracking them at range, which doesn't make much sense considering it's meant to be continuous. Run into early overheat (with Amarr Ass V), usually either a couple rounds too soon or occasionally a full second or two too soon with the correct amount of rounds expended, which makes me wonder if it's easily affected by lag.
Also, I want the old iron sights back, or at least more zoom.
Recruiting PC mercs!
Pub chat: Blatant Hostility
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WyrmHero1945
Finesse Soldiers
609
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Posted - 2015.08.29 17:49:00 -
[17] - Quote
Count- -Crotchula wrote:
OK now let's look at role play, my amarr character isn't on the forums but he IS amarr, ak.0, viziam SCR, viziam LR, laser rifle is for the amarr, it's for people who are faction-specific, who enjoy the role playing. If you change the laser rifle in the wrong way, people in other suits will be able to effectively use the laser rifle, keyword being effective, anyone can use the laser rifle, so don't change the heat buildup, I mean the base stat heat buildup I don't mean the amarr assault bonus, if you change the base stat it changes the game.
People like things being for them, I like the LR and SCR being mine, being ours, being the empires, it's who I change into, so definitely, keep the laser with it's downfall (heat buildup). Possibly more ammo like I said but I don't have ammo 5 so I don't know.
Thing is let's say I wanna use the LR on my AmScout. I'd barely get any kills on a scout suit with this weapon. In its current state it doesn't work well on any suit other than the AmAssault. Does it still overheat at 40 ammo left? That was such a huge nerf that nobody talked about. If it would function as it did back in beta (ovearheat at 20 ammo left) any suit could use it well. Meanwhile if you wanna full damage potential you'd still have to use AmAssault/AmMando.
I'd like to add that the damage falloff after optimal range is annoying. You have to not only be far away for it to do any damage but at the same time if you exceed optimal range you won't do any damage either.
Can't we just have beta LR back? |
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.29 17:54:00 -
[18] - Quote
I-Shayz-I wrote:Pulling this from my underperforming weapons thread in GD.... Laser RifleQuick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying problem.So why is it trash? Well unlike every other weapon, the laser requires two things to be powerful. A, time, and B, distance. For some weird reason, you actually deal less damage the closer you are to your target, which a lot of players using the weapon don't understand (as it is the only weapon in the game to do this and isn't explained). You also need to keep firing the weapon for it to even deal lethal damage...and that's the real problem. See, if you only have 25 laser capacity remaining in the clip, there is simply no reason to waste it to 0 since you can't build up heat again. having capacity below 50 means you are wasting damage potential and you must reload. Even with Amarr Assault 5 and a Victor's this same rule applies as the only way you are getting officer level damage is by holding it from 100 to 0. The solution? Double capacity size but keep the overheat mechanic the same. The balance then relies on heat management, just like the HMG. Do you go all out to the point of overheat or do you fire in bursts to apply better DPS over time? Possible buff: Double capacity to 200, keep overheat mechanics the same, slight increase to reserve ammo
A more complicated solution would be to base the weapon damage on how much heat has been built up rather than just based on how long the trigger has been held. Instead of resetting the damage modifier back to 0 when you let go of the trigger, a skilled player could hold the heat level high to maintain damage output. But seeing as the scrambler rifle heat mechanics make it do more damage than it should because pressing the trigger it technically holding the charge for a split second...I'm guessing that not only would this sort of mechanic be tricky to implement, but could also break the weapon entirely.
Would a pre-charge be an acceptable change? As in, holding down the trigger to ramp up the heat and -then- firing the beam, or is it necessary to allow firing instantaneously?
If there were anything that would make me regret running for CPM, it would be Domination.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.29 17:56:00 -
[19] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. It's an interesting idea, but I'd rather it not be like this. Lore wise, all energy weapons in dust have ammo. I always saw it as a kind of battery pack. The weapon doesn't even take much dropsuit power to fit.
I'm all for the idea of increasing the mag size to 200, but I don't think we need to remove the mag entirely. We have the reload animation after all.
I think the laser could possibly do with a minor damage increase. It's not bad, but it is kind of underwhelming. It would be nice if the weapon was more feared. I do find success with it from time to time though. |
The Eristic
Hostile Takeovers
1
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Posted - 2015.08.29 18:04:00 -
[20] - Quote
Varoth Drac wrote:I think the laser could possibly do with a minor damage increase. It's not bad, but it is kind of underwhelming. It would be nice if the weapon was more feared.
I mean, I'd be pleased with a damage buff, but you can use how long it takes a merc to go "oh sh*t, laser" and dive for cover as a nigh-100% reliable measure of how long they've been playing Dust.
Recruiting PC mercs!
Pub chat: Blatant Hostility
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.29 18:05:00 -
[21] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. Interesting idea. It would nullify the Commando Reload bonus for the Amarr Commando though, not sure how I feel about that. I honestly didn't find it useful in the first place with laser weapons I'd welcome a different bonus to be honest. I find the reload bonus very useful for the laser rifle. It's a weapon with a long reload time, that you need to reload very frequently.
I just find the assault bonus more effective. |
Mortedeamor
The Black Masquerade
1
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Posted - 2015.08.29 18:25:00 -
[22] - Quote
the laser rifle isnt particularly under powered its hard to use and only worth using on the amar assault due to over heat is that a problem? no not in my opinion
the laser rifle has no clear and defined advantage over rr. it covers the same profile and is distinctly harder to use a range buff would be ideal as it would firmly put it in the longest range rifle next to the sniper (if you want a distinction vs rr)
decreasing heat cost or increasing damage in anyway would make this gun incredibly over powered on amar assault
i think a defining trait of amar weaponry is that they perform best on on the amar assault its what makes the amar assault so unique and so i wouldnt suggest lowering the heat cost while it would make it viable on other suits it would make it over powered on the amar assault.
really i dont want it buffed at all i can still drop 30 bombs in pubs with mlt lr
i still get targeted by orbitals just lil ole me for pulling my viziam out
in skilled hands the lr is deadly in unskilled hands the lr is a laser pointer
no reason to make it a scrub gun dust has enough of those
please for the love of the empress do not buff it
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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WyrmHero1945
Finesse Soldiers
610
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Posted - 2015.08.29 18:29:00 -
[23] - Quote
Since my English is bad I'm just gonna do some analogies to explain the current situation of the LR:
-RR with a 10 seconds reload. Only a CalAssault is able to use it properly.
-ACR with 30 ammo in its clip. A MinAssault can use it normally with 70 ammo clip.
-AR with so much recoil that only a GalAssault can use it (this one would've been a funny nerf from beta to Uprising).
-ScR that overheats on the first charged shot and AScR that overheats way before TTK. Both need AmAssault to be any competitive. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.29 18:33:00 -
[24] - Quote
Varoth Drac wrote:Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. It's an interesting idea, but I'd rather it not be like this. Lore wise, all energy weapons in dust have ammo. I always saw it as a kind of battery pack. The weapon doesn't even take much dropsuit power to fit. I'm all for the idea of increasing the mag size to 200, but I don't think we need to remove the mag entirely. We have the reload animation after all. I think the laser could possibly do with a minor damage increase. It's not bad, but it is kind of underwhelming. It would be nice if the weapon was more feared. I do find success with it from time to time though.
What if the battery was fed by the suit, but the overheat fried the battery, making it necessary to replace?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.29 18:36:00 -
[25] - Quote
on the damage curve. what if base damage was increased but the damage increase curve was levelled off?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Devadander
Woodgrain Atari
606
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Posted - 2015.08.29 18:49:00 -
[26] - Quote
Count- -Crotchula wrote:firstly thank you for giving this weapon the attention,
so to be serious my best with the laser rifle is 34-2, I think that's pretty darned good, the weapon is solid, it has good progression what do I mean by that? I mean the balance between the levels of STD ADV PRO OFFICER, they all feel good, the difference between the stats, it's tiered nicely is what i'm trying to say.
secondly, I can even beat people in CQC with it, because the auto-aim is just what you need, it helps you but most of the tracking is on you, the auto-aim helps to snap to your target, so it helps you get a headstart rather than allow you to melt with ease.
you know it's a lethal weapon it's really fun to use, I do reckon it needs more ammo but I could skill it up a little bit more, it's a professionals weapon, it's comfortable to use.
some players like weapons that are easy to use, some people prefer weapons that are hard to use, to sum up the laser rifle, it's a specialist weapon for sure but it's still comfortable to use.
now what would I change about it? Well I can get 34 kills with it so personally, nothing, I can have bad games with it, because sometimes due to the map and other things it's not viable to use a laser rifle, once you use it a lot you get a feel for the right situation in which to use the laser rifle.
that's another thing, it's a situational weapon, the time calls for it, but not all the time, it can be just what you need to avoid getting redlined, on certain maps with big open spaces it's silly to NOT use the laser rifle.
I love the gun and if you change it just know this, from a decent laser rifle player, there is no point in buffing anything, it doesn't need it, but what the laser rifle needs 1000000x less than a buff, is a nerf, in any capacity, they're not a troublesome weapon, if i may now speak from the side of someone who is on the receiving end of a laser rifle, a rail rifle normally sorts them out.
if a guy is melting your team, he's probably funnelling them, he has the advantage but if you get behind him? especially with a shotgun - you just found his weakness, there is the obvious weakness and strength in the laser rifle, i.e distance and control are a strength and advantage and having no distance between you and the enemy, is definitely a weakness, you have to strategically place yourself with the laser rifle.
I'm the kind of person who doesn't always like to run around, turn corners, or even go CQC with people, sometimes I like to be in my own bubble, not being aggressive, just strategically placing myself, being tactical about who I approach and when, and generally being more of a specialist player.
Now I'll remind you of when the laser rifle was insane, it was the imperial I believe? This was 1.6 around about that time, people would hide on roofs and go 35-0 with the PRO laser it was so powerful, I'm honestly not sure what was nerfed but all of a sudden I didn't see a laser rifle for months, I've taken note of the trend in what people use when, what server, what update etc.
And the right amount of people use a laser rifle now, from a merc's perspective, I don't have the market data, I don't have the data for weapons being lost, but I think one persons' average match perspective is more average than average market data as it's across servers and timezones etc.
it isn't spammed, it isn't abused, the game has to be right or you'll make hardly any kills. the games where you beast? luck, map, and lack of the opponent's ability to adapt.
OK now let's look at role play, my amarr character isn't on the forums but he IS amarr, ak.0, viziam SCR, viziam LR, laser rifle is for the amarr, it's for people who are faction-specific, who enjoy the role playing. If you change the laser rifle in the wrong way, people in other suits will be able to effectively use the laser rifle, keyword being effective, anyone can use the laser rifle, so don't change the heat buildup, I mean the base stat heat buildup I don't mean the amarr assault bonus, if you change the base stat it changes the game.
People like things being for them, I like the LR and SCR being mine, being ours, being the empires, it's who I change into, so definitely, keep the laser with it's downfall (heat buildup). Possibly more ammo like I said but I don't have ammo 5 so I don't know.
Don't change animations, reload is awesome, reminds me of perfect dark where to reload you placed an orb by the gun and it absorbed into the gun, I like the idea of playing with balls of plasma then heating them up to the point where they melt skin!
The laser beam thickness is fine, anyone could do with it being thinner but no idea how it would impact the reticule and enemy tracking, the reticule itself is barely visible, I think it should be changed but NOT to a circle like the temporary sniper rifle (now only tactical sr) reticule. The sight itself, is nice and wide, like the SCR, I like the continuity between factional weapons, keep it that way.
I love how the laser rifle looks, I'd love to have SKINs for weapons though!
As a master lancer, I must agree with everything said here. Do not mess with LR. No buff, no nerf.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
606
|
Posted - 2015.08.29 18:53:00 -
[27] - Quote
Breakin Stuff wrote:on the damage curve. what if base damage was increased but the damage increase curve was levelled off?
No thank you. Leave it alone.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
606
|
Posted - 2015.08.29 19:17:00 -
[28] - Quote
I run an a-l bpo
Laser rifle Magsec Trip krins Flux
Quad reactive Rep
Hive
When I play smart I can easily drop a 20 bomb with a 8500 isk suit (14k if built all std consumable) It's not a front line weapon, and I don't want it to ever become that. It's the thinking man's weapon, perfect for the thinking man's shooter.
Secure a position. Stay to the rear. Cut angles wide. Don't beam out on a fireteam. Melt the furthest guy first. 75 round burn no exceptions. Keep sidearm reloaded. Flux then smg/magsec. HIVES. Don't waste time with myo's. It will kill people at 7 meters. Non-amass can get 3 30 round burns that will kill non-heavy. Burn blues then swing to your target for help. Firelanes.
It's the one weapon that works as intended. Learn it and it will reward. Master it and it will make you a god.
If we must tinker.... Give it a 3 damage buff and look at data.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Fralin Tredis
DUST University Ivy League
23
|
Posted - 2015.08.29 19:36:00 -
[29] - Quote
I'm on my phone right now, but my fits with the LR go something like this:
Max Dmg mods
Lr Scrambler pistol
Armor Plates 1x Repper
Nanohive
I think the weapon Is in a good place, I can get 10-15 kills a game with it on average.
The only change I would recommend is to change the ammo to 80, so an amarr assault won't overheat with it. A small damage or range increase wouldn't hurt either. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.29 20:00:00 -
[30] - Quote
Sgt Kirk wrote:What if the battery was fed by the suit, but the overheat fried the battery, making it necessary to replace?
Interesting. The PG cost would have to be increased. I don't know if all laser weaponry should be the same. I'm not really sure of the benefit of this change though.
The commando bonus could be changed from damage to heat reduction, to put it on par with the assault. However, there are people who prefer the damage, so perhaps not.
To be honest, reading the responses in this thread, there are probably weapons more in need of attention than the laser rifle. The breach shotgun for example. |
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.08.29 20:02:00 -
[31] - Quote
LR Specialist Since 1.8
Stormraider-(All Proto) High: Damage Mod Lows: 2x Armor Plates, Reactive Plate, Armor Repair Weapons: Darth ScR and Viktor LR Grenade: Core Locus Equipment: Active Scanner, Compact Nanohive
I'm a firm believer that before we touch any of the Amarr Weaponry, we need to change the Amarr Assault bonus and operation skills for these weapons.
The Laser Rifle is a godly weapon, perfect for keeping enemies at bay, providing cover fire, eliminating distant or heavy troops, and melting multiple reds in one fell sweep. It doesn't need to much adjustment but here are a few things: Increase range by 15-25m, make ADS sensitivity apply, increase clips size to 150-200, and create breach variant for AV.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Mortedeamor
The Black Masquerade
1
|
Posted - 2015.08.29 20:37:00 -
[32] - Quote
my laser rifle fit is a bit unconventional
i run amar assault ak.o 2 krins 1 pg upgrade 1 complex kinkat 2 complex ferroscales 2 complex reps allotek nano hives viziam lr boundless breach smg core locus grenades or fluxs depending on the mood im in
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Vulpes Dolosus
Sardaukar Merc Guild General Tso's Alliance
3
|
Posted - 2015.08.29 20:42:00 -
[33] - Quote
We need more colors. Idc if they're by tier or if you introduce new variants, but each LR should have a different hue to it.
They should follow the Eve laser frequency crystal progression, and assuming you make two variants (close and long range), here's how it should be divided:
Short Ranged: -Standard: Blue (Gamma) -Advanced: Green (X-Ray) -Proto: White (Multifrequency) -Officer: Purple (Scorch)
Long Ranged: -Standard: Yellow (Standard) -Advanced: Orange (Infrared) -Proto: Light Red (Radio) -Officer: Deep Red (Aurora)
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Zatara Rought
Fatal Absolution
5
|
Posted - 2015.08.29 22:59:00 -
[34] - Quote
I had a thought occur when I read Aeon's post...this might be pulling a Timon and Pumba, not sure if Aeon intended this.
If you couldn't walk around with the scrambler charged...a large number of charged scrambler shots would never happen.
I think of the forge gun how the ones that allowed you to hold charge were so useful...but contrasted well with the variant that required less charge time to fire but couldn't hold charge so people walked around precharging.
Is it worth considering allowing the laser to have a precharge mechanic like the SCR...but instead where the scr can walk around fully charged so long as you don't sprint or anything...the lazer lost ammo at a faster than normal rate each moment you held it at that maximum heat value...
This also sort of hits on Shayz idea as well.
You can charge it up only when you see a target and not have to worry about running out of ammo...or walk around precharged but with the knowledge your clip size will be reduced each sec you aren't firing.
On a totally different note...
Anyone ever thought that it would be a cool concept if we took the idea of the overheat mechanic and tweaked it so that when you get to max heat the cooldown bar began immediately from there and you kept max dps until the bar got to a certain point...whether that's back at the start of the bar or at some 'green' area or something...and because it's at 'overheated' it cost you no ammo while the bar was resetting and the heat dissipating...each moment you continue to shoot while in overheat (because max damage and costs you no ammo) actually shortens the length of time till it stops overheating.
Maybe it's dumb...but it sounded really fascinating when I envisioned it happening a minute or 2 ago. :)
Founder & CEO of Fatal Absolution
Sgt Kirk and Aeon Amadi elected to CPM2 - Faith in humanity restored!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
|
Posted - 2015.08.29 23:02:00 -
[35] - Quote
Zatara Rought wrote:I had a thought occur when I read Aeon's post...this might be pulling a Timon and Pumba, not sure if Aeon intended this.
If you couldn't walk around with the scrambler charged...a large number of charged scrambler shots would never happen.
I think of the forge gun how the ones that allowed you to hold charge were so useful...but contrasted well with the variant that required less charge time to fire but couldn't hold charge so people walked around precharging.
Is it worth considering allowing the laser to have a precharge mechanic like the SCR...but instead where the scr can walk around fully charged so long as you don't sprint or anything...the lazer lost ammo at a faster than normal rate each moment you held it at that maximum heat value...
This also sort of hits on Shayz idea as well.
You can charge it up only when you see a target and not have to worry about running out of ammo...or walk around precharged but with the knowledge your clip size will be reduced each sec you aren't firing.
On a totally different note...
Anyone ever thought that it would be a cool concept if we took the idea of the overheat mechanic and tweaked it so that when you get to max heat the cooldown bar began immediately from there and you kept max dps until the bar got to a certain point...whether that's back at the start of the bar or at some 'green' area or something...and because it's at 'overheated' it cost you no ammo while the bar was resetting and the heat dissipating...each moment you continue to shoot while in overheat (because max damage and costs you no ammo) actually shortens the length of time till it stops overheating.
Maybe it's dumb...but it sounded really fascinating when I envisioned it happening a minute or 2 ago. :)
I like the idea of the magazine being lowered from holding the charge. Sort of a 'Crystal Degradation' bit. Props.
If there were anything that would make me regret running for CPM, it would be Domination.
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LittleCuteBunny
550
|
Posted - 2015.08.30 00:57:00 -
[36] - Quote
Since the optimal range threshold is around 55m - 105m and it takes time to reach the maximum dps with the laser rifle. I would definitely prefer a change in the optimal range from 50m - 150m and reducing the absolute range from the current 250m to 200m.
Reducing the yellow coloring of the scope would be perfect.
Graveyard 514
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xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2015.08.30 02:05:00 -
[37] - Quote
I've been using my beloved Scrambler rifle and Laser Rifle for years now. I remember it was the firs weapon that really looked futuristic to me in Dust514, with such an uncommon damage profile and mechanic.
It is a decent/good weapon on an Amarr Assault, a not particularly bad option on Amarr Commando and a complete nonsense on any other suit.
The thing that make the laser rifle so unique is the fact that you have to either follow really carefully your target ( Burn-stalking n.n ) or pre-heating your laser rifle away and then pointing it on your target hoping to not overheat.
The burnstalking method is probably the first thing we all try: and probably the main reason many people consider this weapon trash. It simply doesn't deal enough damage: it takes too much time, and the opponent has all the time to realise that someone is shooting at him and run away
The pre-heating method is the method that people like me that have been using this weapon for years mostly use: if you know where your target is you preheat your laser rifle away from your target and then you p+¿oint it to him in order to quickly kill him: needless to say that, even if you get an almost certain kill on still or slow-moving targets (shield tanked) there are indeed a tons of others drawback : overall you are far less efficient than you would be with other weeapons.
The risk to overheat is way higher ( making you basically a free kill because you can't even run ), you will have a really low ammunitions efficiency compared to any other weapon even Mass Drivers and Forge Guns, you are clearly audible / visible by enemies while you are heating your laser rifle, even when you are pre-heating in front of a wall, giving away your position immediately.
With the relatively recent buff to optimal range it has become easier to use it at medium range, but this is clearly not his place, where it is outshined by any other anti infantry light weapon.
So what can be done, if we want the pre-heating tactic to be main technique to use with a laser rifle , without completely ruining the balance, is a simple and straight magazine size/ total ammunition increase (double the size would be good).
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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Sicerly Yaw
Corrosive Synergy No Context
943
|
Posted - 2015.08.30 02:10:00 -
[38] - Quote
longed range suppression but it underperfoms at this role with anything other then an Amarr Assault
it does very well at this role but mostly only when paired with the Am Assault
its only ever dangerous when its on the verge of overheating on any suit that isnt the Am Assault making it very difficult to use it for suppression
click here if you are making a new account and want some free BPO's
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Vell0cet
OSG Planetary Operations
3
|
Posted - 2015.08.30 04:40:00 -
[39] - Quote
The LR is my favorite weapon in DUST (actually it's probably my favorite weapon in any FPS I've ever played). The mechanics are unique and really fun.
There are severe drawbacks: 1. The biggest drawback of the weapon by far is that everyone can see your location. It's like a laser pointer with a "snipe/gank" me sign on your head. I think this is totally fine and reasonable, but it is a major drawback to the weapon.
2. The next major drawback is the ammo burn. You're pretty much required to use it on an Amarr Assault with nano hives fitted. Because you're slow and you're "shackled" to a hive you are extremely vulnerable to shotgunners/NKers and snipers. Again, I don't think this is too terrible of a problem. Perhaps increasing the clip size so you reload every other cycle might be reasonable.
3. It takes time to build up damage, so it's a very tactical/situational weapon and good for the guy who enjoys thinking things out instead of the guy that loves the strafing twitchy play in CQC. This adds nice variety to the weapon lineup in the game.
4. It's susceptible to hit detection issues & lag. Sometimes it doesn't register hits like you'd expect it to, especially when sweeping across a target instead of tracking with their movement.
5. It has overheat. Again I don't have a problem with this at all, but it is a major drawback. One problem I do have (also with the ScR) is that you'll stop short of the overheat, but it will still trigger a split second later (I'm assuming this is a lag issue). It's very annoying and can get you killed.
The benefit that counterbalances these drawbacks is that it can melt even very high HP suits reasonably quickly from a safe range if you've preheated properly and the target is in the open. I love melting PRO suits with the LR in pubs. I have concerns about a buff making the thing OP, triggering a subsequent nerf that makes it useless (like it was for a long while after 1.0).
One way to buff the LR might be to have the pitch (audio) of the weapon's "buuuuurrrrrrrrrnnnnnnn" increase an octave or two up to overheat. This would allow the player the ability to judge heat by sound without having to take her eyes from the center of the screen to monitor heat. It would also allow enemies to judge your heat levels based on the pitch of the sound so they can choose to dive for cover or change positions.
Another buff could be adding a bit more range to it (to better counter RRs) and a bit more zoom to the sight. If they do tweak the sight, I BEG YOU TO PLEASE REMIND CCP TO ADJUST THE SENSITIVITY PROPORTIONATELY TO THE ZOOM CHANGE. The aiming became really squirrelly at one point when CCP buffed the zoom without adjusting the sensitivity and it ruined the LR for many months before they fixed it.
Overall I'm mostly happy with the gun. If they do make changes I think it should be fairly minor instead of major reworks of the functionality. I'd rather them work on a Heavy LR and a Large LR tank turret (even if they have to hack something together using existing art assets).
Best PvE idea ever!
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Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.08.30 04:51:00 -
[40] - Quote
For new players, I feel the beam visuals should b changed as per this thread:
https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686
As for how I use it:
Pretty much only on a commando frame, as the laser is near useless at close range; I find that the AsCR works very well along side the laser.
Makes a great suppression weapon if you camp high ground. I will rack up tons of assists, but get few kills generally.
Real CPM Platform
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Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.08.30 04:54:00 -
[41] - Quote
Side note: An idea I've had for a mini-buff of the laser
Could we re-use the old Rep tool visual which shrouded the edges of your screen yellow while being repped?
Instead apply it to people being shot by the laser. It would be an interesting mechanic if the laser partially blinded people, would make it better at suppression
Real CPM Platform
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Vell0cet
OSG Planetary Operations
3
|
Posted - 2015.08.30 05:00:00 -
[42] - Quote
Talos Vagheitan wrote:For new players, I feel the beam visuals should b changed as per this thread: https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686As for how I use it: Pretty much only on a commando frame, as the laser is near useless at close range; I find that the AsCR works very well along side the laser. Makes a great suppression weapon if you camp high ground. I will rack up tons of assists, but get few kills generally. I completely disagree with the color change suggestion. IMO, color should denote range (as it does in EVE). I hope we see heavy beam lasers and Large/Small beam turrets at some point. These should have unique range profiles and a corresponding color to each range.
I'd like the sound of the LR to change as heat increases instead of the color.
Best PvE idea ever!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.30 05:34:00 -
[43] - Quote
Zaria Min Deir wrote: What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to be effective in that role? Or does the role of the weapon need redefining and then adjustments to follow? What would those adjustments be? What sort of outside factors do you think affect the performance of the weapon in the assumed role (for instance, does a specific fitting make it more efficient in certain circumstances)?
In short: Laser Rifle is a wonderful example of support weapon. Personally I hope it remains so! Reason, not every weapon has to be the one slayer weapon you run around killing stuff left and right. It's performance in the role really adds variety to the game.
Solo use for laser is marginal use. Within squad with roles, or in a game where there is a stalemate between forces, it really blooms. Laser user needs the blues to prevent reds from sacking him! These things catecorize laser as a supportive weapon.
It 's also nice how the range game goes now: * RR is a common infantry long range weapon of choice, and a slayer weapon so to say.
* Laser has some advantages over RR (debatable), although it is not a clear winner. It's often a tight game between these two which is nice.
* Forge gun excels over Laser in duels due to it's OHK nature. This is a good counter to laser, but it has some disadvantages (although even more advantages)
* Sniper rifles have advantage over the three above.
So, I'd say everything is okay there (except the forge but that is another topic, DON'T discuss it here!)
A fun thing, of all the four above the laser rifle has the best potential of getting most infantry kills in shortest time window (excluding marginal forge splash scenario)
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.30 05:39:00 -
[44] - Quote
Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.08.30 05:43:00 -
[45] - Quote
KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Viktor intended it, so it must stay. All hail Viktor.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.08.30 05:50:00 -
[46] - Quote
Welp, seems the majority has agreed to boosts the clip size and the range to better combat Rail Rifles. I also have to agree with the Laser sound increasing over extended fire.
Now where's my AV Laser Rifle?
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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I-Shayz-I
I----------I
6
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Posted - 2015.08.30 06:14:00 -
[47] - Quote
Aeon Amadi wrote: Would a pre-charge be an acceptable change? As in, holding down the trigger to ramp up the heat and -then- firing the beam, or is it necessary to allow firing instantaneously?
I wouldn't mind something like this, but again that's completely changing the mechanics
I'm just saying that for the time being, doubling the clip size doesn't hurt anything and takes a few seconds to change a number.
If we were to change the mechanics I would like something similar to the experimental sniper rifle of old. Introduce it into the game, see how people like it, then decide whether or not we want that transferred to all laser rifles.
7162 wp with a Repair Tool!
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 06:56:00 -
[48] - Quote
Give it 60% base efficiency against vehicles. Amarr now have their av weapon
Edit: this becomes 80/40 efficiency against shields /armor
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.30 10:15:00 -
[49] - Quote
KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use.
Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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shaman oga
Dead Man's Game
4
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Posted - 2015.08.30 10:47:00 -
[50] - Quote
It's a weapon designed for camping at medium long distance, imo it does its job perfectly.
Regressed to blueberry level.
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Dragonmeballs
Better Hide R Die
168
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Posted - 2015.08.30 17:02:00 -
[51] - Quote
Zaria Min Deir wrote:We are gathering community feedback on the Laser Rifle. All feedback is welcome, but comments from experienced users are greatly appreciated.
What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to be effective in that role? Or does the role of the weapon need redefining and then adjustments to follow? What would those adjustments be? What sort of outside factors do you think affect the performance of the weapon in the assumed role (for instance, does a specific fitting make it more efficient in certain circumstances)?
Please give examples of the fits you use the weapon on and the type of battlefield situations you use it in.
Thank you :)
I have used the Lazor (correct forum spelling btw) since I discovered it the open beta. It has been a roller coaster for those of us who utilize it. In the 2500 hrs I have spent playing Dust I would say that more than half of that time has been spent in suits outfitted with a Lazor.
I would conclude that CCP intends for the Lazor to be a specialist weapon similar to a swarm launcher or sniper rifle and the only suit that it works well with is the Amarr assault. Most of the other light weapons can be interchanged with other racial suits but without the Amarr assault heat bonus you're just a laser pointer highlighting targets for squad mates or blueberries.
Role as defined by the weapon: 1. Provide cover fire so that your teammates can advance on an objective. Find a position 50 meters out keep the heads of the reds down. If they are hiding they are not effectively defending the objective. 2. Harass the harassers. Reds like to camp from heights to cover an objective. Keep them from being effective with a Lazor 3. Keep the reds beyond arms length. When reds have to advance over open ground to get to an objective the lazor shines. Find a good spot and start mowing the lawn. The Lazor also works well at taking out uplinks and nanohives. If the reds can't main a position they can't advance from it. 4. [b]Sniper/Forge sniper harassment.[/b] This is just what is says. Heating the Lazor up allows for shorter ttk. The headshot bonus along with a well heated Lazor equals a poor mans sniper rifle.
Shortcomings of the lazor: As I mentioned before I believe CCP has clearly defined how the Lazor should be used but there are some distinct disadvantages when you wield it. 1. The visible beam means everybody looking your general direction knows what you are doing. You fast become sniper and cloaked scout bait. Engage a rail rifle at any range simultaneously and you'll lose every time. 2. The overheat penalty is stronger than any other weapon. If you didn't equip your suit with sizable amount of amour repair you find yourself spending as much time waiting to re-engage a target as you spend establishing a good position and finding a target. 3. The shading on the scope (when ADS) renders the lazor useless at its optimal range in certain environments. This is not the case for the rail riffle or the scrambler. 4. The lazor has low alpha damage. Again this is what makes it a skill based weapon. Kills only come when you can successfully maintain damage for the required time. 5. Effectiveness of the lazor is proportional to the level you have in the weapon and Amarr suit. Level 1 of each and you just harass other assault suits. Level 5 of each with prof 5 and now heavies know your name. It seems to me the progression is steeper than any other weapon if you are looking for kills as opposed to assists.
Outside factors: If you have a high ping (150-200 ms) like I do the Lazor may not be for you. Minja strafe rates and high ping make wielding the Lazor very trying some nights.
Suits: I run ADV Amarr assault with as much armor repair I can fit. I also run Krin's damage mods on the high side. Side arm is either a flaylock or breach sub. In most pubs I run the std Lazor but if it looks like a good match I'll bring out the ELM. The VISI only comes out when I see a bunch of proto try-hards on the otherside and our team is putting up a good fight.
Changes: 1. The shading of the scope strikes me as an unfair nerf. I don't think the Lazor should be rendered a point and hope at 80+ meters when CCP decides to get "artful" with certain environments.
Improvements: 1. Reduce the feedback damage to that of the Scrambler rifle. 2. Increase the optimal range to 120 meters. (The AA of the RR and SCR allow their shots to find you and that is not case for the Lazor as the AA/hit detection at that range is non-existent.)
Changes others have proposed: 1. Improving alpha damage at the cost of omega damage. I am on the fence on this one. I'd like slightly higher alpha damage as it would level the playing field slightly against other high range weapons but at least one weapon in this game should require some skill in order to be effective.....Lets face it....just about every other rifle is a spray and pray. 2. Burst Lazor or the ability to charge the Lazor......No. We already have this and it is known as the SCR.
TL:DR 1. Specialist weapon, skill into it all the way or don't 2. Amarr assault or you just are pointing at reds and drawing attention to yourself 3. Stay away from the front. Support your team. Think strategically. Act accordingly. 4. Eliminate the shading on the scope 5. Increase of effective range would be appreciated 6. Overheat feedback penalty reduction would be appreciated. 7. It is a weapon that requires an investment in time and skill to use. Dust doesn't have many of those so don't screw it up.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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WyrmHero1945
Finesse Soldiers
616
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Posted - 2015.08.31 01:24:00 -
[52] - Quote
Guys, the LR is a specialty weapon yes. But atm it's a weapon that only works well on a specific suit: AmAssault. Let's compare other specialty weapons and their use.
Sniper: For full damage you obviously want a CalMando here. However, a scout suit is also effective because it can stay hidden more easily, if ever a vengeful player goes into the redline to the hunt the sniper.
Shotgun: From Minmatar suits to Caldari and Gallente, almost every medium frame suit can be good with a shotgun, if fitted correctly. The shotgun isn't specific to scouts.
Plasma Cannon: Can be used by any medium frame or light suit for infantry disposal, and it's a fearful AV weapon in a GalMando.
Mass Driver: Any suit that wanna stack jumping mods. Even though these will get tweaked soon, in either way the MD will still work great in most medium and light suits.
Swarm Launcher: Any suit that can stack 3 damage mods. With medium/light suits, it can be combined with Lai Dais for a full AV fit.
Laser Rifle: Only works as intended on a AmAssault suit. On any other suit, the LR will overheat much faster and in consequence, do less damage. |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.31 08:06:00 -
[53] - Quote
Laser rifle is a bit of bastard, until you have amarr assault maxed. Then its damage application works very well. it takes time to build up the damage, the heat buildup means you wont have the time to do good levels of damage unless you have the amarr assault.
Its unique, situational, tactical, and powerfull in the right hands, terrible in the wrong ones.
You can accidently get double digit kills with an HMG. Its okay to not have every weapon be general purpose. Its okay to need a suit to make the laser rifle usable. There a areason why we dont prefer to use rep tools on assaults rather than Min Logis.
Though i have ak.0 Assault maxed my typical laser suit is:
Amarr assault A/1
3 damage mods 3 plates 2 reps
Elm-7 SMG Nanohives
How I use it: Pick the right ground is essential A good location, with some cover, where the enemy has to cross some open space to get to you. Since using the Laser tells you enemies exaclty where you are, be ready to relocate. HP buffer to survive any sniper fire, and to buy time against the ineveitable shotgun to the back.
Going through this thread CPM bros, the majority of player feedback says ''it aint broke dont fix it" I completley agree.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.31 09:52:00 -
[54] - Quote
Is it "ain't broke" if it can't be used particularly effectively on any suit except one at max level?
That sounds to me like it is the sum total of the problem with the laser rifle
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
797
|
Posted - 2015.08.31 09:52:00 -
[55] - Quote
Can I ask what prompted the question? are we trying to boost LR usage in non ambush game modes?
The Laser Rifle is easily my favourite weapon and when given the right conditions can wreck face, the problems is those ideal conditions don't fit into most game modes
Why the Laser Rifle is not used 'competitively'
- Covered Objectives mean it's difficult to lock one down with a LR - either because you can't shot the hacker, or they can drive up in an LAV and mow you down (because you're running an Amarr Assault and can't be dampened)
- Abundance of cover on most maps - Most Vets know how the laser rifle works, so if they are being targeted they will jump into cover and stay there until you've stopped shooting (which is why you prefire)
- Indoor Maps - No one's threatened by your LR at 20m
- FW/PC Friendly Fire - When near the overheat a simple brush of the beam will **** up your teammates
- Abundance of uplinks means no one is running between objectives
- Because you can't queue up an ambush these days!
What might help is an new Amarr Sidearm, something that can **** up shotgun scouts at short range
I don't think we should change the laser rifle to shoehorn it into a new role, if we get PC raiding in the form of an Ambush game mode i would expect their use to skyrocket. Plus if we do get to fight drones I would expect the LR to perform well.
That said, here are some ideas from a previous post
- Hold the beam on an area to 'heat' it (no damage) and when you release the beam, it explodes giving AOE damage. Damage is based on length of time 'heated'
- Laser rifle beam reflects against none dropsuit/vehicle surfaces, which you can use to create a lattice through that corridor
- as above, but reflects against anything under 15m before reverting to normal function
- Reverse flow, use to boost allies shields (% of current damage)
- Dual Usage, hold down the melee button to activate short range mode, cone shaped short range blasts (10-15m)
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
797
|
Posted - 2015.08.31 10:03:00 -
[56] - Quote
Breakin Stuff wrote:Is it "ain't broke" if it can't be used particularly effectively on any suit except one at max level?
That sounds to me like it is the sum total of the problem with the laser rifle
Is it possible to change the overheat bonus without affecting the SCR?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Tesfa Alem
Death by Disassociation
1
|
Posted - 2015.08.31 10:26:00 -
[57] - Quote
Breakin Stuff wrote:Is it "ain't broke" if it can't be used particularly effectively on any suit except one at max level?
That sounds to me like it is the sum total of the problem with the laser rifle
Thats where we will have to agree to disagree, because thats what I love about the laser rifle.
A part of the reason why there is so many complaints about Rail Rfile on galente suits is that it doesnt matter on which suit you usit on. It (RR) has no identity, and nothing to make players think its most useful on the caldari suit. Same with the AR. Both weapons are bland, generic, and have zero reason to spec into the gallente or caldari assult to make any use of them. Same with our generic HMG. It doesnt matter which heavy uses it, and players clamor for more race spefic, identity specific weapons.
Having a Racial weapon best used with thier racial counterparts to a devasting effect, and tough for the other races makes sense. It makes sense for the lore, and its a good reward for in game players that specialize in a certain race, that thier bonus is weapon specific and not easily replicated.
That is the purpose of the assault bonuses. The other racial assault bonus dont mean too much at all. Rail rifle needs to be better used on a cal assault than any other (its not) and gal assault need something better than dispersion on a weapon with 40m range (how are you going to miss at 40m?)
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.31 10:58:00 -
[58] - Quote
I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
797
|
Posted - 2015.08.31 11:14:00 -
[59] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though.
ADS Ramming Revenge!
Plasma Cannon Rampage
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Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.31 11:21:00 -
[60] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. Perhaps the Amarr assault bonus is too strong. Suggested improvement:
Am assault bonus 5% -> 3% per level.
Raise laser and scrambler rifle overheat threshold by 10%.
This would result in no change for a max level assault, but a buff to commandos and other suits using Amarr weapons. |
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.08.31 11:23:00 -
[61] - Quote
CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is.
How about it being a beast mode weapon with still having that handicap?
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.08.31 11:26:00 -
[62] - Quote
I agree with increase of clip size;
having some odd 10-40 shots in clip is utterly useless. It's currently reload after each run 99% of times.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Megaman Trigger
OSG Planetary Operations
654
|
Posted - 2015.08.31 11:34:00 -
[63] - Quote
KEROSIINI-TERO wrote:CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is. How about it being a beast mode weapon with still having that handicap?
I agree; Officer weapons should be powerful and threatening but they should also retain the drawbacks and limitations of a weapon types design. Alldins can't hold a charge, Kubos need reloading every time fired, Viktors should require heat management beyond slapping it on an AmAss
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.31 11:46:00 -
[64] - Quote
Balancing a weapon line based on the officer weapon is bass-ackward. You balance the officer weapon based off the actual weapon line.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CommanderBolt
Dead Man's Game
3
|
Posted - 2015.08.31 12:59:00 -
[65] - Quote
KEROSIINI-TERO wrote:CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is. How about it being a beast mode weapon with still having that handicap?
If you give it a handicap it will lose a lot of its power. I for one do not think it needs that, just my opinion but I am pretty sure there are many others that use it that would agree.
That being said if we are thinking about changing around the ammo and magazine sizes then I might be tempted by the overheat mechanic again, for that to be its balance.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Megaman Trigger
OSG Planetary Operations
654
|
Posted - 2015.08.31 13:34:00 -
[66] - Quote
CommanderBolt wrote:KEROSIINI-TERO wrote:CommanderBolt wrote:KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is. How about it being a beast mode weapon with still having that handicap? If you give it a handicap it will lose a lot of its power. I for one do not think it needs that, just my opinion but I am pretty sure there are many others that use it that would agree. That being said if we are thinking about changing around the ammo and magazine sizes then I might be tempted by the overheat mechanic again, for that to be its balance.
The overheat is supposed to be its balance, or at least part of it, isn't it?
Purifier. First Class.
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.08.31 14:12:00 -
[67] - Quote
Breakin Stuff wrote:Balancing a weapon line based on the officer weapon is bass-ackward. You balance the officer weapon based off the actual weapon line.
One fundamental rule of game balance design: The most powerful combination DOES set the par, as the players WILL use it. Failing this rule creates a FOTM.
Pre-trading era, I advocated Prototype level for all balance purposes (besides, it's easier to use that as level and then tune down the lower tiers).
Now, in the era of practically freely available officer gear, there is a lot of pressure to consider officer weapons as the design norm. Not to say that it has to be that way, but it's getting pretty darn close at least for some of the weapons.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.31 14:50:00 -
[68] - Quote
Officer weapons do not adhere to weapon power progression by design. You cannot use them to decide if the MLT-PRO weapons are balanced or not.
In a discussion about the primary weapon line, officer weapons have to be left off the table. They are deliberately engineered to be OP.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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WyrmHero1945
Finesse Soldiers
616
|
Posted - 2015.08.31 14:55:00 -
[69] - Quote
Juno Tristan wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though.
Actually I think that on a AmScout it would work great.
2 damage mods, plates and a nanohive, with a scanner to always get a look on the prey.
I tried LR scout back in beta and while squishy it felt great because you could go to above ground quickly and without being noticed. Plus the strafe while shooting was much quicker and you felt that you had more control.
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Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.31 16:46:00 -
[70] - Quote
WyrmHero1945 wrote:Juno Tristan wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though. Actually I think that on a AmScout it would work great. 2 damage mods, plates and a nanohive, with a scanner to always get a look on the prey. I tried LR scout back in beta and while squishy it felt great because you could go to above ground quickly and without being noticed. Plus the strafe while shooting was much quicker and you felt that you had more control. Long-time Scout. Very new to the Laser Rifle.
Maxed out LR skilltree last week or the week prior; I've since been running ELM + CRD-9 on a 2x damage amp'd Commando ak.0. I like the weapon alot, and I'm getting good results so far. That said, I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. At over 1000HP, I can take a few licks while waiting for the weapon to heat up and deal decent damage. I can't imagine this going very well for a Scout, as "stand and deliver" simply isn't an option at 300-400HP. You'd have to heavily tank your AM Scout to wield the weapon with any effect, but at that point, wouldn't you be better off in an AM Assault?
The AM Scout needs two damps to beat competitive active scans. That leaves only two lows for tank. Perhaps I'm missing something, but I believe the LR would have to kill much more quickly to be of any real use to a hit-and-run Scout. And if it were quick-to-kill in the tiny hands of a Scout, it'd likely be OP when wielded by AM Assault or Commando. |
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.31 16:56:00 -
[71] - Quote
Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better.
I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge.
Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. |
The Eristic
Hostile Takeovers
1
|
Posted - 2015.08.31 17:16:00 -
[72] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
Time for race-wide tank & gank bonuses?
Recruiting PC mercs!
Pub chat: Blatant Hostility
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Vell0cet
OSG Planetary Operations
3
|
Posted - 2015.08.31 18:07:00 -
[73] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR will never make sense on a scout (unless CCP made the beam invisible--which they shouldn't). It reveals your location and forces you to linger there for a while.
I think it's viable on a Amarr Commando if you're pairing it with a +armor damage weapon like the RR: Strip shields with the LR and then finish with the +armor damage weapon. In this case, the overheat is less of an issue, because it will melt shields quickly. It's not something I've done much with personally (I've messed with it a while ago). I'm not too worried about the Logi either because it's not well suited to sustained long-range combat. Usually you're supporting teammates, keeping your attention focused on the immediate 15-20m around you. ADSing at targets 90m out is a recipe for wiping your squad. While this is less true on the Amarr Logi, it still feels like a bad choice for the role, even if it was more lethal on that suit.
Best PvE idea ever!
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Dragonmeballs
Better Hide R Die
172
|
Posted - 2015.08.31 18:24:00 -
[74] - Quote
Adipem Nothi wrote:WyrmHero1945 wrote:Juno Tristan wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though. Actually I think that on a AmScout it would work great. 2 damage mods, plates and a nanohive, with a scanner to always get a look on the prey. I tried LR scout back in beta and while squishy it felt great because you could go to above ground quickly and without being noticed. Plus the strafe while shooting was much quicker and you felt that you had more control. Long-time Scout. Very new to the Laser Rifle. Maxed out LR skilltree last week or the week prior; I've since been running ELM + CRD-9 on a 2x damage amp'd Commando ak.0. I like the weapon alot, and I'm getting good results so far. That said, I wouldn't dare run this thing on a Scout suit. Especially the AM Scout. I find the AM Commando to be quite good at delivering suppressing fire with the LR. At over 1000HP, I can absorb return fire while waiting for the weapon to heat up and deal decent damage. I can't imagine this going very well for a Scout, as "stand and deliver" simply isn't an option at 300-400HP. You'd have to heavily tank your AM Scout to wield the weapon with any effect, but at that point, wouldn't you be better off in an AM Assault? The AM Scout needs two damps to beat competitive active scans. That leaves only two lows for tank. Perhaps I'm missing something, but I believe the LR would have to kill much more quickly to be of any real use to a hit-and-run Scout. And if it were quick-to-kill in the tiny hands of a Scout, it'd likely be OP when wielded by AM Assault or Commando. * My two cents.
Adipem makes a very good point about both the Amarr scout and commando.
If you run the Lazor with the Amarr scout you have very little EHP to give if you overheat the Lazor. Your basically an overheat away from a suicide if you took any damage in the exchange with a red.
However with the Am Commando you have plenty of tank to absorb damage. I find the switching from Amarr assault to the Am commando jarring as the Am commando has no heat bonus. Time to overheat is short but the damage profile seems higher. Your aim must be even more accurate to kill with the commando where with the Am assault you have more time to find/lose/re-acquire your aim on a target.
I tried putting the Lazor on a Logi suit and it didn't work well. I was a lousy Logi and an even poorer Assault. You're better off putting uplinks on a Am Logi and keeping your team in a good position to work the objective.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.31 18:59:00 -
[75] - Quote
Mobility is useful for the laser due to it's range. You can also get away with less hp as you can be so far away.
It's not a subtle weapon though. There's no benefit to stealth with the laser, so not really any point using it with a scout. I just fit my laser assault with a kincat. |
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.31 22:32:00 -
[76] - Quote
So, bit of stream of conciousness type post here.
I believe I came in ~3rd place in the officer laser contest on my alt Malleus Malificorum with ~2750ish kills. I was probably at one point one of maybe 10 or so people (if not that number it was an incredibly small handful) who had the amarr commando skilled to proto. Not trying to brag, just stating some credentials.
Functionally I think the biggest 'problems' with the laser rifle right now are: 1) the ammo that is constantly 'burnt' on nothing. 2) the slow growth of the laser beam in damage often means that other suits can outpace you in a DPS race even outside of their optimal 3) that reloading after EVERY burn is often mandatory.
As a semi-tangental fourth, the amarr assault tends to overperform with the two light laser weapons we do have because both of those are dependent upon heat, and the amarr assault mostly removes this drawback.
I currently feel that the laser rifle is mostly okay on the commando (if you're skilled to max), though it suffers because the extra firing time on the assault accounts for more dps difference, and the three high slots of the amarr assault with stacked damage mods only causes about a 2-3% difference in LR damage. The laser rifle is potentially overperforming on the assault, but that's mostly because of the assault bonus.
Things I am on board with: starting off with higher base damage but slower damage growth, this is important because it makes the laser rifle more competitive in its range and less overshadowed by scramblers, standard and assault rail rifles (my guesses here are something like +25% base damage). Magazine size buff, This is also important because it mitigates the need to reload after EVERY 'burn', though I would pair it with a small reload speed nerf and a slight cooldown buff. A very, very small max range increase (like 5m) currently the laser often plays in pretty dangerous stand-off territory with other long range rifles, I'd like to see range become one of the LR's defining strengths.
When all is said and done this *should* in theory let the laser rifle function a bit more consistently at its intended ranges and cause slightly less losses to scramblers/rails
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Devadander
Woodgrain Atari
613
|
Posted - 2015.08.31 22:56:00 -
[77] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
Then look at suit bonuses and not the rifle....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
613
|
Posted - 2015.08.31 23:05:00 -
[78] - Quote
As for the other roles...
Scout - stealth: big line saying here I am is pointless.
Logi - why? They have amazing links and the ascr.
Commando - put dual lasers, do 4 50 round burns, and thank me later. (I can out do my assault with commando and is my next pro suit)
Sentinel - .....lol
So here's a thread with all your laser users saying "its totally fine, leave it be." And you guys are still trying...
Be a good CPM and convey the communities sentiment. Rocket surgery.
Dude... this aggression will not stand, man.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
613
|
Posted - 2015.08.31 23:06:00 -
[79] - Quote
Stupid phone...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Juno Tristan
Obscure Reference
800
|
Posted - 2015.08.31 23:13:00 -
[80] - Quote
Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes
ADS Ramming Revenge!
Plasma Cannon Rampage
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.31 23:46:00 -
[81] - Quote
I still think it would be neat if we recycled the old Rep tool indicator that shrouded the edges of your screen yellow.
Instead, apply it to the HUD if someone being shot by the Laser.
It would enhance the Lasers suppression ability without truly being a buff.
Real CPM Platform
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.01 02:32:00 -
[82] - Quote
Juno Tristan wrote:Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes
THIS!
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.09.01 02:58:00 -
[83] - Quote
Out of curiosity, has AV Option been considered/discussed?
I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist is possible, as was demonstrated with Nova Knives (another specialist/niche weapon).
Food for thought. |
Vell0cet
OSG Planetary Operations
3
|
Posted - 2015.09.01 03:02:00 -
[84] - Quote
Adipem Nothi wrote:Out of curiosity, has AV Option been considered/discussed? I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist was proven tenable (and fun) with Nova Knives, another specialist weapon. Food for thought. IMO this is the perfect role for a heavy laser rifle. Since we're probably not getting any more art assets, they could just take the forge gun, paint it gold, Use the existing LR mechanics, change the range, change the beam color (and make it thicker) and you've got a great AV weapon.
Best PvE idea ever!
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Saint Winter
THE N.O.O.B.S
61
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Posted - 2015.09.01 03:13:00 -
[85] - Quote
A visual effect .
That while more it is fenced warming the weapon, the laser changes color depending on the overheating.
Example :
0 % to 25 % of overheating= Color of the laser = Yellow to Orange
25 % to 50 % of overheating= Color of the laser = Orange to Red
50 % to 75 % of overheating= Color of the laser = Red to Dark Red
75 % to 100 % of overheating= Color of the laser = Dark Red to a Laser Explosion
Clear that the color changes gradually up to coming to the corresponded color. |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
|
Posted - 2015.09.01 03:26:00 -
[86] - Quote
Juno Tristan wrote:Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes This could be our Assault Variant.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.09.01 03:44:00 -
[87] - Quote
I feel we should first fix the Amarr Assault before we try modding Laser Weaponry due to how much the imbalance it is from using Laser Weaponry on non-Amarr Dropsuit.
Proposition:
Amarr Assualt: 3% to overheat and 2% Cooldown/Feedback Damage
Laser Weaponry Operation: 2% to overheat and 3% Cooldown
Laser Rifle: Increase Range by 10-15 Meters Increase Base Damage by 1-3 Damage Points Clip Size to 150 from 100
Assault Variant: Range ~90 Better Base Damage and Curve(has damage cap) Same Clip Size(100)
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Adipem Nothi
Nos Nothi
13
|
Posted - 2015.09.01 12:18:00 -
[88] - Quote
Vell0cet wrote:Adipem Nothi wrote:Out of curiosity, has AV Option been considered/discussed? I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist was proven tenable (and fun) with Nova Knives, another specialist weapon. Food for thought. IMO this is the perfect role for a heavy laser rifle. Since we're probably not getting any more art assets, they could just take the forge gun, paint it gold, Use the existing LR mechanics, change the range, change the beam color (and make it thicker) and you've got a great AV weapon. So a good idea if and only if Rattati says "no" to Heavy Laser, right? Seems reasonable.
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Mortedeamor
The Black Masquerade
1
|
Posted - 2015.09.01 12:51:00 -
[89] - Quote
Stefan Stahl wrote:Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better. I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge. Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. the lr is not tied to a nano hive in the hands of someone with gun game
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Dragonmeballs
Better Hide R Die
175
|
Posted - 2015.09.01 14:25:00 -
[90] - Quote
Mortedeamor wrote:Stefan Stahl wrote:Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better. I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge. Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. the lr is not tied to a nano hive in the hands of someone with gun game It certainly isn't as bad as a mass driver but for a low skilled player the fitting cost forces choices.
If they armor tank they move slow and probably end up taking more damage. It takes a brave Logi to back a Lazor user. Lazor users are easy targets. The best choice at that point is a repair nanohive. I believe that is why some reach this conclusion.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.09.01 14:30:00 -
[91] - Quote
Adipem Nothi wrote:Out of curiosity, has the AV Option been considered/discussed? I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist is possible, as was demonstrated with Nova Knives (another specialist/niche weapon). Food for thought.
I actually proposed a heavy weapon based on the laser rifle. I killed the escalating damage with fire on my early concept because that can get broken too quickly.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Dragonmeballs
Better Hide R Die
175
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Posted - 2015.09.01 14:30:00 -
[92] - Quote
Saint Winter wrote:A visual effect .
That while more it is fenced warming the weapon, the laser changes color depending on the overheating.
Example :
0 % to 25 % of overheating= Color of the laser = Yellow to Orange
25 % to 50 % of overheating= Color of the laser = Orange to Red
50 % to 75 % of overheating= Color of the laser = Red to Dark Red
75 % to 100 % of overheating= Color of the laser = Dark Red to a Laser Explosion
Clear that the color changes gradually up to coming to the corresponded color.
I'd love having that kind of feedback when ADS but I fear this might add to memory issues and we have to many of those already.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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Dragonmeballs
Better Hide R Die
175
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Posted - 2015.09.01 14:41:00 -
[93] - Quote
Forever ETC wrote:Juno Tristan wrote:Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes This could be our Assault Variant. Divide the two Lazors up just like rail rifles.
Assault version: 1. Higher base damage with flatter progression 2. Optimal range 0-60 m
ELM/VISI 1. Same base damage and progression 2. Optimal range 80-120 m
Crazy Idea:
A Lazor pistol with the same kind of uncanny AA of the bolt pistol and the specifications I outlined for the assault Lazor---talk about a game changer.....
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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The Eristic
Hostile Takeovers
1
|
Posted - 2015.09.01 15:23:00 -
[94] - Quote
Dragonmeballs wrote:A Lazor pistol with the same kind of uncanny AA of the bolt pistol and the specifications I outlined for the assault Lazor---talk about a game changer.....
Slap a beam laser on a ScP model (or shrink the LR model down), instant Amarr SMG.
Recruiting PC mercs!
Pub chat: Blatant Hostility
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WyrmHero1945
Finesse Soldiers
616
|
Posted - 2015.09.01 16:29:00 -
[95] - Quote
The AmScout can be a light assault if you wanna to. But as I said earlier the LR feels good on a scout because of the strafe speed. The ADS movement is also faster, which means you can pre-heat, go outside cover, kill and go back to cover faster than any other suit. Either way that was back in Chromosome with a GalScout, when the LR's overheat was ok.
I'm not sure if you guys remember but back then the Viziam LR overheated at 10-12 ammo. How would you feel if the current LR worked like this but only on a AmAssault? Meaning instead of overheating at 40 ammo it overheats at 20 ammo on any suit, like in beta. But if you take the AmAssault bonus it overheats at beta Viziam LR levels: at 12 ammo which means more damage. Too OP? I don't think so imo.
The Viziam LR was on par with the Duvolle AR's. It was debatable which one was better. Imo the LR was very situational. Like now it works great on open maps in Ambush. At Skirmish it doesn't work too well given how much cover there is. The Duvolle AR worked everywhere.
So atm is the Viziam comparable in power to a Kaaliakota RR? |
Avallo Kantor
860
|
Posted - 2015.09.01 16:55:00 -
[96] - Quote
After reading a lot of this feedback, I have a somewhat interesting idea to make the LR a bit more unique and address some of the concerns with the weapon.
What if, like was suggested by Breaking that ammo was done away with, and it was just heat. However, the heat dissipates very slowly (think 1 - 2 heat / sec) so that you can effectively "hold a charge" on the LR. (As the damage / heat curve would still remain.)
Then when you hit the reload button the user does the reload animation and clears the heat. This then allows Am Commandos to still have their bonus apply to this weapon.
"Mind Blown" - CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.09.01 17:03:00 -
[97] - Quote
It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.09.01 17:04:00 -
[98] - Quote
Saint Winter wrote:A visual effect .
That while more it is fenced warming the weapon, the laser changes color depending on the overheating.
Example :
0 % to 25 % of overheating= Color of the laser = Yellow to Orange
25 % to 50 % of overheating= Color of the laser = Orange to Red
50 % to 75 % of overheating= Color of the laser = Red to Dark Red
75 % to 100 % of overheating= Color of the laser = Dark Red to a Laser Explosion
Clear that the color changes gradually up to coming to the corresponded color.
I posted the exact same thing here:
https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686
And it wouldn't cause memory issues because the laser beam already changes visuals as it builds heat
Real CPM Platform
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Mortedeamor
The Black Masquerade
1
|
Posted - 2015.09.01 17:06:00 -
[99] - Quote
Dragonmeballs wrote:Mortedeamor wrote:Stefan Stahl wrote:Adipem Nothi wrote:I wouldn't dare run this thing on a Scout suit. Especially the AM Scout.
I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes it tough to operate with a Scout as well. The Commando supplements this style of fortifying one position and defending it much better. I had decent fun with the LR on a lvl 5 Amarr Commando during the past few days. I'm in no way proficient at it, but it's fun. Partly because I've been using it on a STD suit. A humbling experience at first, but I appreciate the challenge. Is it me or has the LR become much more common these last few days? I don't think I'm the only one researching it right now. the lr is not tied to a nano hive in the hands of someone with gun game It certainly isn't as bad as a mass driver but for a low skilled player the fitting cost forces choices. If they armor tank they move slow and probably end up taking more damage. It takes a brave Logi to back a Lazor user. Lazor users are easy targets. The best choice at that point is a repair nanohive. I believe that is why some reach this conclusion. really logis usually run to rep me grins the lr is more common now its nice to see so many people trying and failing to master the gentlemen's gun
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Mortedeamor
The Black Masquerade
1
|
Posted - 2015.09.01 17:07:00 -
[100] - Quote
Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat. correct
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
|
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Avallo Kantor
861
|
Posted - 2015.09.01 17:32:00 -
[101] - Quote
Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat.
Hrmm, do you think that could be changed?
"Mind Blown" - CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.09.01 17:34:00 -
[102] - Quote
Avallo Kantor wrote:Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat. Hrmm, do you think that could be changed?
Not any more than the heat mechanic itself can be changed.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.09.01 17:34:00 -
[103] - Quote
Breakin, the laser damage formula is as follows
dmg per shot = base damage + (scalar * #of shots fired consecutively)
The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't remember the exact value and I'm not sure what the officer version's scalar is.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.09.01 17:40:00 -
[104] - Quote
Mina Longstrike wrote:Breakin, the laser damage formula is as follows
dmg per shot = base damage + (scalar * #of shots fired consecutively)
The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't remember the exact value and I'm not sure what the officer version's scalar is. Neat.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Avallo Kantor
861
|
Posted - 2015.09.01 17:47:00 -
[105] - Quote
So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants?
"Mind Blown" - CCP Rattati
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Saint Winter
THE N.O.O.B.S
63
|
Posted - 2015.09.01 17:49:00 -
[106] - Quote
Hey, look at this .
Laser Rifle
Parameters
Damage Per Shot = (STD) 17.00 / (ADV)18.00 / (PRO) 19.00 PR Charge Time = No need Clip Size = 100 to 200 Max Ammunation = 500 to 800 - 200 of initial clip size Cadence = No have RPM Recharge Time = 3.00 sec Overheat :Every 100 bullets fired Overheat Damage = 200 PR Overheating Blocking Time= 7.00 seconds to 5.00 Optimal Range = 100 mts to 130 mts Effective Range = 160 mts Accuracy = 53.73 Recoil = Recoilless
Sorry if there are many things wrong with these parameters but hey this what I did.
I would like to explain, which is that of heat build up. |
Stefan Stahl
Seituoda Taskforce Command
1
|
Posted - 2015.09.01 18:28:00 -
[107] - Quote
Mina Longstrike wrote:Breakin, the laser damage formula is as follows
dmg per shot = base damage + (scalar * #of shots fired consecutively)
The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't remember the exact value and I'm not sure what the officer version's scalar is. Is the scalar still tiered? That way the higher tier weapons have higher base damage *and* better scaling. I thought we wanted to move away from that sort of exponential scaling - hence the range alignment for the fine rifles or the slot alignment for all suit tiers.
That would most definitely be a good change for starters. Align the damage scaling across all tiers at the pro level. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.09.01 18:29:00 -
[108] - Quote
Avallo Kantor wrote:So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants?
Me? Nah. I'm at a loss for how to make a variant that isn't contrived to generate variety solely to have variety without a purpose in mind.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.09.01 18:32:00 -
[109] - Quote
Varoth Drac wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. Perhaps the Amarr assault bonus is too strong. Suggested improvement: Am assault bonus 5% -> 3% per level. Raise laser and scrambler rifle overheat threshold by 10%. This would result in no change for a max level assault, but a buff to commandos and other suits using Amarr weapons.
Pokey was kind enough to run the numbers on this for me while I was at work.
End result would be a gentle buff to the LR on other suits to the tune of six rounds extra, with a decimel-point buff to the amassault.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Avallo Kantor
861
|
Posted - 2015.09.01 19:40:00 -
[110] - Quote
Breakin Stuff wrote:Avallo Kantor wrote:So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants? Me? Nah. I'm at a loss for how to make a variant that isn't contrived to generate variety solely to have variety without a purpose in mind.
I was thinking along the lines of an Assault and Breach Variant.
Assault would, roughly, have a very low heat build up per shot (ala the ASCR) but would trade that off for lower effective range (and lower min effective range) and a much lower multiplier (basically close to 0)
What this would achieve is a laser rifle that is much better in close range, and whose starting damage is fairly close to its max damage, but trades this off for being ineffective at longer ranges, and doing less overall damage.
Going simply the damage would be about 80% of regular LR max damage, and go up to 85-90% before it would overheat. It has a vastly expanded ammo per clip. (The idea being that like the regular LR it would overheat at least once before running out of ammo)
--
The Breach Variant would have a significantly higher heat per shot (thus overheating much faster) but a higher multiplier than the standard version.
The damage would start slightly lower but quickly ramp up before overheating, and the full damage of the gun would be much higher than the max of the LR at similar tier. On the other hand, the heat build up per shot would be such that it overheats in roughly half the time.
This would be combined with more limited range than the LR, and the ability to damage tanks. (75% damage?) I would also suggest upping the overheat damage on this variant to make it risky to use which helps to offset the benefit of the higher alpha damage.
These exact details aside, the overall idea is to have a variant thats more suited for close in combat (without being a short-range weapon) and would be a good weapon for an Am Scout, and one that would factor in some of the ideas listed previously as to a AV variant (much like how the Mass Driver has a variant that can deal damage to light vehicles)
"Mind Blown" - CCP Rattati
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Devadander
Woodgrain Atari
617
|
Posted - 2015.09.02 00:33:00 -
[111] - Quote
I'm all for new variants of every weapon.
The gentle buff seems pointless to waste dev time on for 6 rounds on other suits. A not so gentle buff will make it the new RR.... I'd rather not see that.
Proto level users are very used to current mechanics. I use heartbeats. 6 beats, reload. Usually around 24-22 left in mag. Unless it's target rich, then I use 4 beats, cool 2, spend mag.
Changing mechanics would possibly make it less popular. For me anyway...
Have you ever fought Viktor using his Vik? Or even just a std... He will wreck your face
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.02 04:06:00 -
[112] - Quote
Devadander wrote:I'm all for new variants of every weapon. The gentle buff seems pointless to waste dev time on for 6 rounds on other suits. A not so gentle buff will make it the new RR.... I'd rather not see that. Proto level users are very used to current mechanics. I use heartbeats. 6 beats, reload. Usually around 24-22 left in mag. Unless it's target rich, then I use 4 beats, cool 2, spend mag. Changing mechanics would possibly make it less popular. For me anyway... Have you ever fought Viktor using his Vik? Or even just a std... He will wreck your face
I actually nailed him back once in a laser duel. took me four tries to get the feel for the weapon to do it, but dat viziam.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Mobius Wyvern
Fatal Absolution
6
|
Posted - 2015.09.02 14:09:00 -
[113] - Quote
WyrmHero1945 wrote:It only works well on the AmAssault because its overheat rate is too high. Stopping at 40 ammo left was a huge nerf imo. The one from beta worked well at 20 ammo left. With the AmAssault you can make it more powerful by decreasing its overheat threshold BUT it doesn't become a necessity like it is now. At 20 ammo left any suit could use it effectively, and maybe even the AmMando could make it even more powerful with the suit damage bonus (which is the role purpose of the commando anyway).
PS. I don't know if LR still overheats at 40 ammo left without the AmAssault since I haven't played with basic LR in a while. The issue here is that as someone who has used Viktor's LR on a maxed out Amarr Assault with 3x Damage Mods, the amount of damage you get out of that gun near the end of the magazine is pretty insane. Any reduction to overheat penalty that makes the weapon more usable for other suits will allow the Amarr Assault suit to become even better with them.
Honestly, I think the base design has a flaw, unavoidable or not. Like applying the HMG spread to the Small Blaster Turret, it basically means that you have to burn ammo to make the weapon effective for a short period before the overheat kicks in.
I realize it's likely impossible to have the gun build damage on each target individually, but if that could be implemented, you could increase the rate of damage gain, and then have the multiplier cancel or slowly bleed away if the beam loses contact with the target.
That way the weapon is more useful in a wider range of situations regardless of the suit used, and the lack of "pre-firing" means now worries of having the blinding beam of death swipe across you and wipe you out before you can react.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Devadander
Woodgrain Atari
619
|
Posted - 2015.09.05 12:35:00 -
[114] - Quote
Breakin Stuff wrote:Devadander wrote:I'm all for new variants of every weapon. The gentle buff seems pointless to waste dev time on for 6 rounds on other suits. A not so gentle buff will make it the new RR.... I'd rather not see that. Proto level users are very used to current mechanics. I use heartbeats. 6 beats, reload. Usually around 24-22 left in mag. Unless it's target rich, then I use 4 beats, cool 2, spend mag. Changing mechanics would possibly make it less popular. For me anyway... Have you ever fought Viktor using his Vik? Or even just a std... He will wreck your face I actually nailed him back once in a laser duel. took me four tries to get the feel for the weapon to do it, but dat viziam.
Lol I have one kill on vik LR vs LR and it wasn't easy.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Dragonmeballs
Better Hide R Die
202
|
Posted - 2015.09.19 22:41:00 -
[115] - Quote
Bumping for more feedback
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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Sequal's Back
Dead Man's Game
1
|
Posted - 2015.09.20 00:50:00 -
[116] - Quote
Right now with the AmAssault you'll deal good damages between 60 and 80 shots on a row (before overheating at 80). That forces you to empty your entire clip in order to kill just one guy or two if they are close to each other.
I think increasing the damage earlier and giving it a bigger clip size would make it shine.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.20 04:21:00 -
[117] - Quote
Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Vitharr Foebane
2
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Posted - 2015.09.20 07:07:00 -
[118] - Quote
Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it. does that mean tacking on a laser bonus to each role or can the devs affect weapon performance on a racial level?
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Devadander
Woodgrain Atari
697
|
Posted - 2015.09.20 18:03:00 -
[119] - Quote
Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it.
If this can be done in a way that only benefits amarr, I'm all for it. Adding racial bonus' to the suits i can handle. My fear is changing the rifle and making it OP/fotm.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.09.20 18:15:00 -
[120] - Quote
Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it. Amarr Assault Skill: 2% to Overheat and 3% to Cooldown Time per level
LR/ScR Operation Skill: 3% to Overheat and 2% to Cooldown Time
Increased usability of Laser Weaponry on all suits, no need to balance with Amarr Assault Skill, and Amarr Assault still keeps it's place as King.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.20 20:33:00 -
[121] - Quote
Forever ETC wrote:Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it. Amarr Assault Skill: 2% to Overheat and 3% to Cooldown Time per level LR/ScR Operation Skill: 3% to Overheat and 2% to Cooldown Time Increased usability of Laser Weaponry on all suits, no need to balance with Amarr Assault Skill, and Amarr Assault still keeps it's place as King.
King doesn't bother me.
Only functional one?
that is entirely my issue.
this is going on my list of potential tweaks.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.20 20:51:00 -
[122] - Quote
Breakin Stuff wrote:Forever ETC wrote:Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it. Amarr Assault Skill: 2% to Overheat and 3% to Cooldown Time per level LR/ScR Operation Skill: 3% to Overheat and 2% to Cooldown Time Increased usability of Laser Weaponry on all suits, no need to balance with Amarr Assault Skill, and Amarr Assault still keeps it's place as King. King doesn't bother me. Only functional one? that is entirely my issue. this is going on my list of potential tweaks.
better rework the whole rifle from scratch. The main point of contention about how the scr is used has always been high damage, high risk, high sp investment to mitigate that risk. take away the high risk and you have the laser version of the rail rifle.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.20 20:54:00 -
[123] - Quote
and yet the scrambler is used less than the rail rifle and combat rifle.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.20 21:07:00 -
[124] - Quote
Breakin Stuff wrote:and yet the scrambler is used less than the rail rifle and combat rifle.
and that's a good thing.
The other rifles are as vanilla as it gets. Rails just have the massive range advantage. There is no reason to spec into the caldari assault when it's racial weapons work just as well if not better on other suits. There is something wrong when the gallente assault is the best rail rifle suit.
High sp + learning curve as you learn to mitigate the issues of the scrambler as you level up rewards you with a frankly very powerful weapon.
take that power and spread it to everyone, there is no longer any reason to kep it's high damage. let alone making the amarr assault bonus as useless as the assault dropship bonuses the advantage becomes tiny. its not king, more like the jack of the laser weapons.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Ishukone Joe
Osmon Surveillance Caldari State
0
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Posted - 2015.09.21 00:40:00 -
[125] - Quote
Mid-long range damage dealer and anti/sniper. Need to get the rifle 'hot' to see its damage potential really kick in. Continuous fire increases damage. <<
Primary Benefit Surprise Build up of Damage = Lots of Kills when opponents go toe to toe. The amount of damage this rifle can do when connecting on sustained streams can really surprise players. It can reach out to most midline and backline shooter locations from ground level.
Drawbacks Single shot and short burst scenarios typically yield weaker results than you would expect. Single shot is stupid, basically tells everyone 'hey over here! I drew you a line to my exact location'. Get the picture?
If you overcook it, it will leave you completely weaponless for about 4-6s. Obviously can be inconvenient to lethal.
If you have to re-load as a result, it will attempt to do that immediately, which could leave you in an extended bad situation.
If you do not have enough armor or shield to protect you, overcooking the weapon can literally kill you due to damage from overheating the rifle.
Fitting #1 Amarr Assault. This is essential because the primary bonus of the suit cools the rifle allowing you to use it in sustained continuous streams = wicked damage.
Commmando A. isn't nearly as effective due to overheating. Same for other suits.
This is not a one-shot, short burst or close-combat scenario rifle.
Strategy Sometimes requires 'hanging in there' while swapping damage with an opponent. You will cook through just about everything in toe to toe matchups as long as you can maintain the hit on your target and don't break the sustained steam.
Pro/Con vs. X Suit Type Very effective against Sentinels and Heavies in general, which don't really have a lot of lateral or vertical movement speed malking them a big target that's easy to track.This makes them very susceptible to sustained hits in open-field scenarios.
Effective vs. just about everything, at range. That's a hint. Poor against jumpers in general. Then again, so is everyone vs. jumpers. Speedy suits can be problematic with tracking and triggering at the same time.
Defensive Fitting Defensive fitting for your suit needs to buy you enough time to get the damage multiplier of the weapon to kick in. Think of the laser rifle as a turbocharger that has a lag before it hits boost. then BAM.
Those players with excellent core supporting skills are really able to get the most out of this rifle because it allows you to take damage while performing sustained volleys 'cooking' the rifle to deadly levels.
Amarr suits who are armor tankers seem to be very susceptible to combat rifles. i.e. melt like butter' ao pay attention to your opponents kit and setup will help your bank account.
Advanced Skills Potential 'Snap' sighting skills can be honed to deadly levels for certain shooters. (practice / play with this weapon a LOT to develop)
Summary
Across the board, I think it is an exceptionally balanced weapon. Without significant investments in Amarr Assault suit, it has limited upward potential due to overheating limits. It takes quite a bit of skill to use it effectively. |
WeapondigitX V7
The Exemplars
433
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Posted - 2015.09.21 02:10:00 -
[126] - Quote
Aeon Amadi wrote:I-Shayz-I wrote:Pulling this from my underperforming weapons thread in GD.... Laser RifleQuick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying problem.So why is it trash? Well unlike every other weapon, the laser requires two things to be powerful. A, time, and B, distance. For some weird reason, you actually deal less damage the closer you are to your target, which a lot of players using the weapon don't understand (as it is the only weapon in the game to do this and isn't explained). You also need to keep firing the weapon for it to even deal lethal damage...and that's the real problem. See, if you only have 25 laser capacity remaining in the clip, there is simply no reason to waste it to 0 since you can't build up heat again. having capacity below 50 means you are wasting damage potential and you must reload. Even with Amarr Assault 5 and a Victor's this same rule applies as the only way you are getting officer level damage is by holding it from 100 to 0. The solution? Double capacity size but keep the overheat mechanic the same. The balance then relies on heat management, just like the HMG. Do you go all out to the point of overheat or do you fire in bursts to apply better DPS over time? Possible buff: Double capacity to 200, keep overheat mechanics the same, slight increase to reserve ammo
A more complicated solution would be to base the weapon damage on how much heat has been built up rather than just based on how long the trigger has been held. Instead of resetting the damage modifier back to 0 when you let go of the trigger, a skilled player could hold the heat level high to maintain damage output. But seeing as the scrambler rifle heat mechanics make it do more damage than it should because pressing the trigger it technically holding the charge for a split second...I'm guessing that not only would this sort of mechanic be tricky to implement, but could also break the weapon entirely. Would a pre-charge be an acceptable change? As in, holding down the trigger to ramp up the heat and -then- firing the beam, or is it necessary to allow firing instantaneously?
pre-charging for 1.5 seconds and then firing like a rail rifle would be great. However I still also support a clipsize increase to a total of 160 - 200 points of ammunition for all laser rifles. It would make the reload speed of the laser rifle be worth something. Additionally please increase the aim down sights zoom of all laser rifles. This will likely help me track and hit enemies that are trying to strafe through my laser beam at 110m ranges. |
Loyal Glasses
G.L.O.R.Y
92
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Posted - 2015.09.21 16:52:00 -
[127] - Quote
Yes, double the clip/ ammo reserves keep the heat build up but lower the damage increase by half.
Glasses of the Loyal Variety
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"The dead are notoriously unproductive "
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Cline MKP
Moose Knuckle Pros
28
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Posted - 2015.09.22 03:10:00 -
[128] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine.
THIS!!!
I am a Commando. I use the ASCR and the LR. I use the ASCR for close engagements and the LR at med to long range. The only beef I have is the overheating speed and the time it takes to burn someone. It's a LASER! LOL!!! Anyway, the LR is in a pretty good place. However, I like your idea Kirk. We should do this! |
John Demonsbane
Amarr Templars Amarr Empire
5
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Posted - 2015.09.22 19:14:00 -
[129] - Quote
Breakin Stuff wrote:Avallo Kantor wrote:Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat. Hrmm, do you think that could be changed? Not any more than the heat mechanic itself can be changed. More specifically, I don't know. Have to ask rattati about it.
God, no. Please don't change the mechanics of the laz0r, it's the one unique and compelling weapon Dust created!
Here's a quick and dirty breakdown of the damage output.
1) I'd suggest an increase to both clip size and total ammo capacity, since you need to basically waste around 40% of the shots you fire, ammo management has always been an issue. That would be the best change, imo.
2) An AV variant would be great, I don;t even want to try and count the number of times we've asked for that... seriously, just use the FG model and have a big beam come out of it.
3) Another thought would be giving a lesser version of the Amarr assault bonus to the other Amarr suits might help increase usage without having to re-do the assault suit and then dealing with various downstream effects that might come from that.
(The godfather of tactical logisticsGäó)
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John Demonsbane
Amarr Templars Amarr Empire
5
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Posted - 2015.09.22 19:22:00 -
[130] - Quote
Oh, an it would be nice if the overheat wasn't quite so punishing, the feedback damage is OK but not being able to move for such a long period of time - after firing a beam that just screams "Hey! I'm over here, kill me!" - is a bit much.
(The godfather of tactical logisticsGäó)
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Loyal Glasses
G.L.O.R.Y
97
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Posted - 2015.09.22 22:08:00 -
[131] - Quote
So is the amount of damage it deals out.
Glasses of the Loyal Variety
>
"The dead are notoriously unproductive "
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Victor Moody Stahl
Amarr Templars Amarr Empire
224
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Posted - 2015.09.23 05:31:00 -
[132] - Quote
Just chiming in with my thoughts:
The Laser Rifle needs, IMO, two things:
1. Extend the optimal to 150 meters end, with the current optimal-start. This makes the LR the best longer-ish range weapon for mobile engagement, and helps further cement it's suppression-oriented role.
2. Bring back the Chromosome-era camera sight. Seriously, not only was that thing incredibly usable, it brings the ladies around like almost nobody's business. Only Amarrian swag has more lady-attracting power than old-school Chrome-era camera sights.
[OPTIONAL] 3. Throw the Scrambler Rifle's stock onto the Laser Rifle's weapon model. It'd look super beast.
Buff Logis | Nerf Scouts
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Ama Zarek
BurgezzE.T.F General Tso's Alliance
12
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Posted - 2015.09.24 20:46:00 -
[133] - Quote
Different types should be available.
Pulse Laser is missing.
I mean:
Pew pew Lasers.
Thats the only reason you need. (Sound effects for f*** sake! :D) |
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