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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.30 04:40:00 -
[1] - Quote
The LR is my favorite weapon in DUST (actually it's probably my favorite weapon in any FPS I've ever played). The mechanics are unique and really fun.
There are severe drawbacks: 1. The biggest drawback of the weapon by far is that everyone can see your location. It's like a laser pointer with a "snipe/gank" me sign on your head. I think this is totally fine and reasonable, but it is a major drawback to the weapon.
2. The next major drawback is the ammo burn. You're pretty much required to use it on an Amarr Assault with nano hives fitted. Because you're slow and you're "shackled" to a hive you are extremely vulnerable to shotgunners/NKers and snipers. Again, I don't think this is too terrible of a problem. Perhaps increasing the clip size so you reload every other cycle might be reasonable.
3. It takes time to build up damage, so it's a very tactical/situational weapon and good for the guy who enjoys thinking things out instead of the guy that loves the strafing twitchy play in CQC. This adds nice variety to the weapon lineup in the game.
4. It's susceptible to hit detection issues & lag. Sometimes it doesn't register hits like you'd expect it to, especially when sweeping across a target instead of tracking with their movement.
5. It has overheat. Again I don't have a problem with this at all, but it is a major drawback. One problem I do have (also with the ScR) is that you'll stop short of the overheat, but it will still trigger a split second later (I'm assuming this is a lag issue). It's very annoying and can get you killed.
The benefit that counterbalances these drawbacks is that it can melt even very high HP suits reasonably quickly from a safe range if you've preheated properly and the target is in the open. I love melting PRO suits with the LR in pubs. I have concerns about a buff making the thing OP, triggering a subsequent nerf that makes it useless (like it was for a long while after 1.0).
One way to buff the LR might be to have the pitch (audio) of the weapon's "buuuuurrrrrrrrrnnnnnnn" increase an octave or two up to overheat. This would allow the player the ability to judge heat by sound without having to take her eyes from the center of the screen to monitor heat. It would also allow enemies to judge your heat levels based on the pitch of the sound so they can choose to dive for cover or change positions.
Another buff could be adding a bit more range to it (to better counter RRs) and a bit more zoom to the sight. If they do tweak the sight, I BEG YOU TO PLEASE REMIND CCP TO ADJUST THE SENSITIVITY PROPORTIONATELY TO THE ZOOM CHANGE. The aiming became really squirrelly at one point when CCP buffed the zoom without adjusting the sensitivity and it ruined the LR for many months before they fixed it.
Overall I'm mostly happy with the gun. If they do make changes I think it should be fairly minor instead of major reworks of the functionality. I'd rather them work on a Heavy LR and a Large LR tank turret (even if they have to hack something together using existing art assets).
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.30 05:00:00 -
[2] - Quote
Talos Vagheitan wrote:For new players, I feel the beam visuals should b changed as per this thread: https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686As for how I use it: Pretty much only on a commando frame, as the laser is near useless at close range; I find that the AsCR works very well along side the laser. Makes a great suppression weapon if you camp high ground. I will rack up tons of assists, but get few kills generally. I completely disagree with the color change suggestion. IMO, color should denote range (as it does in EVE). I hope we see heavy beam lasers and Large/Small beam turrets at some point. These should have unique range profiles and a corresponding color to each range.
I'd like the sound of the LR to change as heat increases instead of the color.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations
3
 |
Posted - 2015.08.31 18:07:00 -
[3] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR will never make sense on a scout (unless CCP made the beam invisible--which they shouldn't). It reveals your location and forces you to linger there for a while.
I think it's viable on a Amarr Commando if you're pairing it with a +armor damage weapon like the RR: Strip shields with the LR and then finish with the +armor damage weapon. In this case, the overheat is less of an issue, because it will melt shields quickly. It's not something I've done much with personally (I've messed with it a while ago). I'm not too worried about the Logi either because it's not well suited to sustained long-range combat. Usually you're supporting teammates, keeping your attention focused on the immediate 15-20m around you. ADSing at targets 90m out is a recipe for wiping your squad. While this is less true on the Amarr Logi, it still feels like a bad choice for the role, even if it was more lethal on that suit.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations
3
 |
Posted - 2015.09.01 03:02:00 -
[4] - Quote
Adipem Nothi wrote:Out of curiosity, has AV Option been considered/discussed? I ask this out of pure self interest. I'm very much enjoying my new AM Commando, but I often find myself missing my GA Commando's PLC and my MN Commando's Swarms. Not to say the LR should be as effective at AV as these, but I imagine it could be made somewhat effective at AV without creating any real problems. Suppression is right up the LR's alley, and the AV twist was proven tenable (and fun) with Nova Knives, another specialist weapon. Food for thought.  IMO this is the perfect role for a heavy laser rifle. Since we're probably not getting any more art assets, they could just take the forge gun, paint it gold, Use the existing LR mechanics, change the range, change the beam color (and make it thicker) and you've got a great AV weapon.
Best PvE idea ever!
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