Ishukone Joe
Osmon Surveillance Caldari State
0
|
Posted - 2015.09.21 00:40:00 -
[1] - Quote
Mid-long range damage dealer and anti/sniper. Need to get the rifle 'hot' to see its damage potential really kick in. Continuous fire increases damage. <<
Primary Benefit Surprise Build up of Damage = Lots of Kills when opponents go toe to toe. The amount of damage this rifle can do when connecting on sustained streams can really surprise players. It can reach out to most midline and backline shooter locations from ground level.
Drawbacks Single shot and short burst scenarios typically yield weaker results than you would expect. Single shot is stupid, basically tells everyone 'hey over here! I drew you a line to my exact location'. Get the picture?
If you overcook it, it will leave you completely weaponless for about 4-6s. Obviously can be inconvenient to lethal.
If you have to re-load as a result, it will attempt to do that immediately, which could leave you in an extended bad situation.
If you do not have enough armor or shield to protect you, overcooking the weapon can literally kill you due to damage from overheating the rifle.
Fitting #1 Amarr Assault. This is essential because the primary bonus of the suit cools the rifle allowing you to use it in sustained continuous streams = wicked damage.
Commmando A. isn't nearly as effective due to overheating. Same for other suits.
This is not a one-shot, short burst or close-combat scenario rifle.
Strategy Sometimes requires 'hanging in there' while swapping damage with an opponent. You will cook through just about everything in toe to toe matchups as long as you can maintain the hit on your target and don't break the sustained steam.
Pro/Con vs. X Suit Type Very effective against Sentinels and Heavies in general, which don't really have a lot of lateral or vertical movement speed malking them a big target that's easy to track.This makes them very susceptible to sustained hits in open-field scenarios.
Effective vs. just about everything, at range. That's a hint. Poor against jumpers in general. Then again, so is everyone vs. jumpers. Speedy suits can be problematic with tracking and triggering at the same time.
Defensive Fitting Defensive fitting for your suit needs to buy you enough time to get the damage multiplier of the weapon to kick in. Think of the laser rifle as a turbocharger that has a lag before it hits boost. then BAM.
Those players with excellent core supporting skills are really able to get the most out of this rifle because it allows you to take damage while performing sustained volleys 'cooking' the rifle to deadly levels.
Amarr suits who are armor tankers seem to be very susceptible to combat rifles. i.e. melt like butter' ao pay attention to your opponents kit and setup will help your bank account.
Advanced Skills Potential 'Snap' sighting skills can be honed to deadly levels for certain shooters. (practice / play with this weapon a LOT to develop)
Summary
Across the board, I think it is an exceptionally balanced weapon. Without significant investments in Amarr Assault suit, it has limited upward potential due to overheating limits. It takes quite a bit of skill to use it effectively. |