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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.08.29 16:45:00 -
[1] - Quote
We are gathering community feedback on the Laser Rifle. All feedback is welcome, but comments from experienced users are greatly appreciated.
What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to be effective in that role? Or does the role of the weapon need redefining and then adjustments to follow? What would those adjustments be? What sort of outside factors do you think affect the performance of the weapon in the assumed role (for instance, does a specific fitting make it more efficient in certain circumstances)?
Please give examples of the fits you use the weapon on and the type of battlefield situations you use it in.
Thank you :)
zariamindeir on Twitter&Gmail
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WyrmHero1945
Finesse Soldiers
601
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Posted - 2015.08.29 17:04:00 -
[2] - Quote
It only works well on the AmAssault because its overheat rate is too high. Stopping at 40 ammo left was a huge nerf imo. The one from beta worked well at 20 ammo left. With the AmAssault you can make it more powerful by decreasing its overheat threshold BUT it doesn't become a necessity like it is now. At 20 ammo left any suit could use it effectively, and maybe even the AmMando could make it even more powerful with the suit damage bonus (which is the role purpose of the commando anyway).
PS. I don't know if LR still overheats at 40 ammo left without the AmAssault since I haven't played with basic LR in a while. |
CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.29 17:07:00 -
[3] - Quote
The laser rifles biggest weakness is that to deal the high level damage you have to burn a lot of ammo, time and heat getting the thing up to temperature. If you use it to shoot plainly at people from the initial damage level, 90% of people will easily dodge out of the way or move to cover.
This is one of the reasons i think I have heard inexperienced users dub the thing the "assist rifle". Now I'm not the best user by a long shot but even I know it still has its uses. Charging the beam away from enemy eyes before going for the headburn can make the thing lethal at the right ranges.
That being said the Rail Rifle isn't a million miles away from similar engagement ranges to the laser, I wish there was more in it.
Oh and like the guy above said, its very popular with the Amarr assault, not many people use it on any other suits. A few do but very few.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.29 17:13:00 -
[4] - Quote
Pretty much useless on anything that's not AmAssault. I would tune its overheat or tweak how fast the damage builds up.
Over thinking, over analyzing separates the body from the mind.
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I-Shayz-I
I----------I
6
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Posted - 2015.08.29 17:16:00 -
[5] - Quote
Pulling this from my underperforming weapons thread in GD....
Laser Rifle Quick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying problem.
So why is it trash? Well unlike every other weapon, the laser requires two things to be powerful. A, time, and B, distance. For some weird reason, you actually deal less damage the closer you are to your target, which a lot of players using the weapon don't understand. You also need to keep firing the weapon for it to even deal lethal damage...and that's the real problem.
See, if you only have 25 laser capacity remaining in the clip, there is simply no reason to waste it to 0 since you can't build up heat again. having capacity below 50 means you are wasting damage potential and you must reload. Even with Amarr Assault 5 and a Victor's this same rule applies as the only way you are getting officer level damage is by holding it from 100 to 0.
The solution? Double capacity size but keep the overheat mechanic the same. The balance then relies on heat management, just like the HMG. Do you go all out to the point of overheat or do you fire in bursts to apply better DPS over time?
Possible buff: Double capacity to 200, keep overheat mechanics the same, slight increase to reserve ammo
7162 wp with a Repair Tool!
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Count- -Crotchula
TasteTheTamsen
532
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Posted - 2015.08.29 17:22:00 -
[6] - Quote
firstly thank you for giving this weapon the attention,
so to be serious my best with the laser rifle is 34-2, I think that's pretty darned good, the weapon is solid, it has good progression what do I mean by that? I mean the balance between the levels of STD ADV PRO OFFICER, they all feel good, the difference between the stats, it's tiered nicely is what i'm trying to say.
secondly, I can even beat people in CQC with it, because the auto-aim is just what you need, it helps you but most of the tracking is on you, the auto-aim helps to snap to your target, so it helps you get a headstart rather than allow you to melt with ease.
you know it's a lethal weapon it's really fun to use, I do reckon it needs more ammo but I could skill it up a little bit more, it's a professionals weapon, it's comfortable to use.
some players like weapons that are easy to use, some people prefer weapons that are hard to use, to sum up the laser rifle, it's a specialist weapon for sure but it's still comfortable to use.
now what would I change about it? Well I can get 34 kills with it so personally, nothing, I can have bad games with it, because sometimes due to the map and other things it's not viable to use a laser rifle, once you use it a lot you get a feel for the right situation in which to use the laser rifle.
that's another thing, it's a situational weapon, the time calls for it, but not all the time, it can be just what you need to avoid getting redlined, on certain maps with big open spaces it's silly to NOT use the laser rifle.
I love the gun and if you change it just know this, from a decent laser rifle player, there is no point in buffing anything, it doesn't need it, but what the laser rifle needs 1000000x less than a buff, is a nerf, in any capacity, they're not a troublesome weapon, if i may now speak from the side of someone who is on the receiving end of a laser rifle, a rail rifle normally sorts them out.
if a guy is melting your team, he's probably funnelling them, he has the advantage but if you get behind him? especially with a shotgun - you just found his weakness, there is the obvious weakness and strength in the laser rifle, i.e distance and control are a strength and advantage and having no distance between you and the enemy, is definitely a weakness, you have to strategically place yourself with the laser rifle.
I'm the kind of person who doesn't always like to run around, turn corners, or even go CQC with people, sometimes I like to be in my own bubble, not being aggressive, just strategically placing myself, being tactical about who I approach and when, and generally being more of a specialist player.
Now I'll remind you of when the laser rifle was insane, it was the imperial I believe? This was 1.6 around about that time, people would hide on roofs and go 35-0 with the PRO laser it was so powerful, I'm honestly not sure what was nerfed but all of a sudden I didn't see a laser rifle for months, I've taken note of the trend in what people use when, what server, what update etc.
And the right amount of people use a laser rifle now, from a merc's perspective, I don't have the market data, I don't have the data for weapons being lost, but I think one persons' average match perspective is more average than average market data as it's across servers and timezones etc.
it isn't spammed, it isn't abused, the game has to be right or you'll make hardly any kills. the games where you beast? luck, map, and lack of the opponent's ability to adapt.
OK now let's look at role play, my amarr character isn't on the forums but he IS amarr, ak.0, viziam SCR, viziam LR, laser rifle is for the amarr, it's for people who are faction-specific, who enjoy the role playing. If you change the laser rifle in the wrong way, people in other suits will be able to effectively use the laser rifle, keyword being effective, anyone can use the laser rifle, so don't change the heat buildup, I mean the base stat heat buildup I don't mean the amarr assault bonus, if you change the base stat it changes the game.
People like things being for them, I like the LR and SCR being mine, being ours, being the empires, it's who I change into, so definitely, keep the laser with it's downfall (heat buildup). Possibly more ammo like I said but I don't have ammo 5 so I don't know.
Don't change animations, reload is awesome, reminds me of perfect dark where to reload you placed an orb by the gun and it absorbed into the gun, I like the idea of playing with balls of plasma then heating them up to the point where they melt skin!
The laser beam thickness is fine, anyone could do with it being thinner but no idea how it would impact the reticule and enemy tracking, the reticule itself is barely visible, I think it should be changed but NOT to a circle like the temporary sniper rifle (now only tactical sr) reticule. The sight itself, is nice and wide, like the SCR, I like the continuity between factional weapons, keep it that way.
I love how the laser rifle looks, I'd love to have SKINs for weapons though! |
captainIreland
Mcalpines Fusiliers
57
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Posted - 2015.08.29 17:23:00 -
[7] - Quote
As a regular lazer user I think it is in a good place. I use mine in long rage engagements to good effect sometime so good they have to get a jeep to get close to me thats when i die + good for keeping reds in cover while team mates run at them. But I find if any suit has a logi or is sitting in a rep hive that's were I have problems it just can't kill them even if its a caldari suit. The lazer is good it just u have to keep the range and watch your back because normally you are on your own so that guy you just killed is going switched to a shotgun scout and is coming you.
I have the simplest tastes. I am always satisfied with the best.
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Regnier Feros
Pielords
626
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Posted - 2015.08.29 17:27:00 -
[8] - Quote
I see the laser rifle as a suppression weapon, stopping the enemies from advancing & pushing them into cover.
It performs very well on open maps with the Amarr assault/commando.
As for adjustments, i'm not experienced enough to say that it needs adjusting. Maybe a av variant would work.
The Amarr assault bonus greatly affects it's performance due to the reduced heat build up.
As for fits: Amarr assault, open map, aggresive playstyle. Amarr commando, open map, defensive playstyle.
ZariaOwnsWhips
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Interstellar Marine
86
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Posted - 2015.08.29 17:29:00 -
[9] - Quote
Game Mode: Ambush/Domination
Assault AK.0 Viktor's NEG-1 Laser Rifle 'Black Eagle' Assault Rifle Core Locus Grenade Allotek Nanohive (R) Complex Light Damage Modifier x2 Krin's LEX -71 Damage Modifier Complex Armor Repairer Complex Ferroscale Plates x4
The above fitting is mostly used in ambush game mode & is very effective, It' works well for the larger OMS maps and is difficult for the enemy to counter.
Game Mode: Ambush/Domination/Skirmish
Imperial Viziam Specialist Laser Rifle Boundless Breach Submachine Gun Core Locus Grenade K17/D Nanohive (R) Complex Light Damage Modifier x2 Krin's LEX -71 Damage Modifier Complex Armor Repairer Complex Ferroscale Plates x4
This is an all round fitting and can perform well in most situations.
I believe the Laser rifle is the longer ranged light weapon out of all light weapons, It's is performing well in it's current state & does not need any adjustment in my opinion, but the officer laser in ambush can cause problems if the enemy does not counter it.
¬!¬!
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.29 17:30:00 -
[10] - Quote
What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine.
Sgt Kirk's Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.29 17:31:00 -
[11] - Quote
double post.
Sgt Kirk's Propaganda Youtube Channel
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.08.29 17:40:00 -
[12] - Quote
I tried the LR just a week ago on an Amarr assault (lvl 5). I appreciated the potential damage per clip, but the time it takes to reach a suitable DPS is just too long on the Assault.
If you want to score a kill you really need to pre-charge it against a wall for 3-4 seconds and then start hitting the target in the remaining 2-3 seconds. Given the total of 6 seconds it takes to kill a target with a LR it's really much easier to use a RR at 15 meter less range. The LR kill also assumes that your target stays within line of sight for that amount of time, which definitely isn't a given.
I actually like the LR better on a lvl 5 commando. It achieves similar DPS but it does it in less time.
Here are my thoughts: - Basic solution: Flatten the DPS increase. Start higher, end lower. Same total DPS. - Enhanced solution: Make the DPS increase a non-linear function. Quick increase in the beginning, level out after ~2 seconds. This can be an inverse exponential function or a two-section linear function. - I think total damage capacity per clip needs to stay about the same. It's not worthwhile to use the LR with all its drawbacks over a RR if you can't melt an armor sentinel or two in one clip.
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Megaman Trigger
OSG Planetary Operations
571
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Posted - 2015.08.29 17:41:00 -
[13] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine.
Isn't the Laser Rifles magazine just a power cell that gets swapped out once depleted?
Purifier. First Class.
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Llast 326
An Arkhos
8
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Posted - 2015.08.29 17:42:00 -
[14] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. Interesting idea. It would nullify the Commando Reload bonus for the Amarr Commando though, not sure how I feel about that.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.29 17:44:00 -
[15] - Quote
Llast 326 wrote:Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. Interesting idea. It would nullify the Commando Reload bonus for the Amarr Commando though, not sure how I feel about that. I honestly didn't find it useful in the first place with laser weapons
I'd welcome a different bonus to be honest.
Sgt Kirk's Propaganda Youtube Channel
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The Eristic
Hostile Takeovers
1
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Posted - 2015.08.29 17:48:00 -
[16] - Quote
My favorite weapon by some margin, and maybe the most interesting and elegant contribution Dust has made to the FPS weapon world. Shayz brings up a good point about mag size and ammo, but pretty happy with it on the whole.
Drop 30+ with it reasonably frequently, but some matches it just doesn't seem to work. The ADS can be twitchy and people are regularly able to strafe or run horizontally across the beam without taking damage when tracking them at range, which doesn't make much sense considering it's meant to be continuous. Run into early overheat (with Amarr Ass V), usually either a couple rounds too soon or occasionally a full second or two too soon with the correct amount of rounds expended, which makes me wonder if it's easily affected by lag.
Also, I want the old iron sights back, or at least more zoom.
Recruiting PC mercs!
Pub chat: Blatant Hostility
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WyrmHero1945
Finesse Soldiers
609
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Posted - 2015.08.29 17:49:00 -
[17] - Quote
Count- -Crotchula wrote:
OK now let's look at role play, my amarr character isn't on the forums but he IS amarr, ak.0, viziam SCR, viziam LR, laser rifle is for the amarr, it's for people who are faction-specific, who enjoy the role playing. If you change the laser rifle in the wrong way, people in other suits will be able to effectively use the laser rifle, keyword being effective, anyone can use the laser rifle, so don't change the heat buildup, I mean the base stat heat buildup I don't mean the amarr assault bonus, if you change the base stat it changes the game.
People like things being for them, I like the LR and SCR being mine, being ours, being the empires, it's who I change into, so definitely, keep the laser with it's downfall (heat buildup). Possibly more ammo like I said but I don't have ammo 5 so I don't know.
Thing is let's say I wanna use the LR on my AmScout. I'd barely get any kills on a scout suit with this weapon. In its current state it doesn't work well on any suit other than the AmAssault. Does it still overheat at 40 ammo left? That was such a huge nerf that nobody talked about. If it would function as it did back in beta (ovearheat at 20 ammo left) any suit could use it well. Meanwhile if you wanna full damage potential you'd still have to use AmAssault/AmMando.
I'd like to add that the damage falloff after optimal range is annoying. You have to not only be far away for it to do any damage but at the same time if you exceed optimal range you won't do any damage either.
Can't we just have beta LR back? |
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.29 17:54:00 -
[18] - Quote
I-Shayz-I wrote:Pulling this from my underperforming weapons thread in GD.... Laser RifleQuick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying problem.So why is it trash? Well unlike every other weapon, the laser requires two things to be powerful. A, time, and B, distance. For some weird reason, you actually deal less damage the closer you are to your target, which a lot of players using the weapon don't understand (as it is the only weapon in the game to do this and isn't explained). You also need to keep firing the weapon for it to even deal lethal damage...and that's the real problem. See, if you only have 25 laser capacity remaining in the clip, there is simply no reason to waste it to 0 since you can't build up heat again. having capacity below 50 means you are wasting damage potential and you must reload. Even with Amarr Assault 5 and a Victor's this same rule applies as the only way you are getting officer level damage is by holding it from 100 to 0. The solution? Double capacity size but keep the overheat mechanic the same. The balance then relies on heat management, just like the HMG. Do you go all out to the point of overheat or do you fire in bursts to apply better DPS over time? Possible buff: Double capacity to 200, keep overheat mechanics the same, slight increase to reserve ammo
A more complicated solution would be to base the weapon damage on how much heat has been built up rather than just based on how long the trigger has been held. Instead of resetting the damage modifier back to 0 when you let go of the trigger, a skilled player could hold the heat level high to maintain damage output. But seeing as the scrambler rifle heat mechanics make it do more damage than it should because pressing the trigger it technically holding the charge for a split second...I'm guessing that not only would this sort of mechanic be tricky to implement, but could also break the weapon entirely.
Would a pre-charge be an acceptable change? As in, holding down the trigger to ramp up the heat and -then- firing the beam, or is it necessary to allow firing instantaneously?
If there were anything that would make me regret running for CPM, it would be Domination.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.29 17:56:00 -
[19] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. It's an interesting idea, but I'd rather it not be like this. Lore wise, all energy weapons in dust have ammo. I always saw it as a kind of battery pack. The weapon doesn't even take much dropsuit power to fit.
I'm all for the idea of increasing the mag size to 200, but I don't think we need to remove the mag entirely. We have the reload animation after all.
I think the laser could possibly do with a minor damage increase. It's not bad, but it is kind of underwhelming. It would be nice if the weapon was more feared. I do find success with it from time to time though. |
The Eristic
Hostile Takeovers
1
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Posted - 2015.08.29 18:04:00 -
[20] - Quote
Varoth Drac wrote:I think the laser could possibly do with a minor damage increase. It's not bad, but it is kind of underwhelming. It would be nice if the weapon was more feared.
I mean, I'd be pleased with a damage buff, but you can use how long it takes a merc to go "oh sh*t, laser" and dive for cover as a nigh-100% reliable measure of how long they've been playing Dust.
Recruiting PC mercs!
Pub chat: Blatant Hostility
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.29 18:05:00 -
[21] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. Interesting idea. It would nullify the Commando Reload bonus for the Amarr Commando though, not sure how I feel about that. I honestly didn't find it useful in the first place with laser weapons I'd welcome a different bonus to be honest. I find the reload bonus very useful for the laser rifle. It's a weapon with a long reload time, that you need to reload very frequently.
I just find the assault bonus more effective. |
Mortedeamor
The Black Masquerade
1
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Posted - 2015.08.29 18:25:00 -
[22] - Quote
the laser rifle isnt particularly under powered its hard to use and only worth using on the amar assault due to over heat is that a problem? no not in my opinion
the laser rifle has no clear and defined advantage over rr. it covers the same profile and is distinctly harder to use a range buff would be ideal as it would firmly put it in the longest range rifle next to the sniper (if you want a distinction vs rr)
decreasing heat cost or increasing damage in anyway would make this gun incredibly over powered on amar assault
i think a defining trait of amar weaponry is that they perform best on on the amar assault its what makes the amar assault so unique and so i wouldnt suggest lowering the heat cost while it would make it viable on other suits it would make it over powered on the amar assault.
really i dont want it buffed at all i can still drop 30 bombs in pubs with mlt lr
i still get targeted by orbitals just lil ole me for pulling my viziam out
in skilled hands the lr is deadly in unskilled hands the lr is a laser pointer
no reason to make it a scrub gun dust has enough of those
please for the love of the empress do not buff it
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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WyrmHero1945
Finesse Soldiers
610
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Posted - 2015.08.29 18:29:00 -
[23] - Quote
Since my English is bad I'm just gonna do some analogies to explain the current situation of the LR:
-RR with a 10 seconds reload. Only a CalAssault is able to use it properly.
-ACR with 30 ammo in its clip. A MinAssault can use it normally with 70 ammo clip.
-AR with so much recoil that only a GalAssault can use it (this one would've been a funny nerf from beta to Uprising).
-ScR that overheats on the first charged shot and AScR that overheats way before TTK. Both need AmAssault to be any competitive. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.29 18:33:00 -
[24] - Quote
Varoth Drac wrote:Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. It's an interesting idea, but I'd rather it not be like this. Lore wise, all energy weapons in dust have ammo. I always saw it as a kind of battery pack. The weapon doesn't even take much dropsuit power to fit. I'm all for the idea of increasing the mag size to 200, but I don't think we need to remove the mag entirely. We have the reload animation after all. I think the laser could possibly do with a minor damage increase. It's not bad, but it is kind of underwhelming. It would be nice if the weapon was more feared. I do find success with it from time to time though.
What if the battery was fed by the suit, but the overheat fried the battery, making it necessary to replace?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.29 18:36:00 -
[25] - Quote
on the damage curve. what if base damage was increased but the damage increase curve was levelled off?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Devadander
Woodgrain Atari
606
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Posted - 2015.08.29 18:49:00 -
[26] - Quote
Count- -Crotchula wrote:firstly thank you for giving this weapon the attention,
so to be serious my best with the laser rifle is 34-2, I think that's pretty darned good, the weapon is solid, it has good progression what do I mean by that? I mean the balance between the levels of STD ADV PRO OFFICER, they all feel good, the difference between the stats, it's tiered nicely is what i'm trying to say.
secondly, I can even beat people in CQC with it, because the auto-aim is just what you need, it helps you but most of the tracking is on you, the auto-aim helps to snap to your target, so it helps you get a headstart rather than allow you to melt with ease.
you know it's a lethal weapon it's really fun to use, I do reckon it needs more ammo but I could skill it up a little bit more, it's a professionals weapon, it's comfortable to use.
some players like weapons that are easy to use, some people prefer weapons that are hard to use, to sum up the laser rifle, it's a specialist weapon for sure but it's still comfortable to use.
now what would I change about it? Well I can get 34 kills with it so personally, nothing, I can have bad games with it, because sometimes due to the map and other things it's not viable to use a laser rifle, once you use it a lot you get a feel for the right situation in which to use the laser rifle.
that's another thing, it's a situational weapon, the time calls for it, but not all the time, it can be just what you need to avoid getting redlined, on certain maps with big open spaces it's silly to NOT use the laser rifle.
I love the gun and if you change it just know this, from a decent laser rifle player, there is no point in buffing anything, it doesn't need it, but what the laser rifle needs 1000000x less than a buff, is a nerf, in any capacity, they're not a troublesome weapon, if i may now speak from the side of someone who is on the receiving end of a laser rifle, a rail rifle normally sorts them out.
if a guy is melting your team, he's probably funnelling them, he has the advantage but if you get behind him? especially with a shotgun - you just found his weakness, there is the obvious weakness and strength in the laser rifle, i.e distance and control are a strength and advantage and having no distance between you and the enemy, is definitely a weakness, you have to strategically place yourself with the laser rifle.
I'm the kind of person who doesn't always like to run around, turn corners, or even go CQC with people, sometimes I like to be in my own bubble, not being aggressive, just strategically placing myself, being tactical about who I approach and when, and generally being more of a specialist player.
Now I'll remind you of when the laser rifle was insane, it was the imperial I believe? This was 1.6 around about that time, people would hide on roofs and go 35-0 with the PRO laser it was so powerful, I'm honestly not sure what was nerfed but all of a sudden I didn't see a laser rifle for months, I've taken note of the trend in what people use when, what server, what update etc.
And the right amount of people use a laser rifle now, from a merc's perspective, I don't have the market data, I don't have the data for weapons being lost, but I think one persons' average match perspective is more average than average market data as it's across servers and timezones etc.
it isn't spammed, it isn't abused, the game has to be right or you'll make hardly any kills. the games where you beast? luck, map, and lack of the opponent's ability to adapt.
OK now let's look at role play, my amarr character isn't on the forums but he IS amarr, ak.0, viziam SCR, viziam LR, laser rifle is for the amarr, it's for people who are faction-specific, who enjoy the role playing. If you change the laser rifle in the wrong way, people in other suits will be able to effectively use the laser rifle, keyword being effective, anyone can use the laser rifle, so don't change the heat buildup, I mean the base stat heat buildup I don't mean the amarr assault bonus, if you change the base stat it changes the game.
People like things being for them, I like the LR and SCR being mine, being ours, being the empires, it's who I change into, so definitely, keep the laser with it's downfall (heat buildup). Possibly more ammo like I said but I don't have ammo 5 so I don't know.
Don't change animations, reload is awesome, reminds me of perfect dark where to reload you placed an orb by the gun and it absorbed into the gun, I like the idea of playing with balls of plasma then heating them up to the point where they melt skin!
The laser beam thickness is fine, anyone could do with it being thinner but no idea how it would impact the reticule and enemy tracking, the reticule itself is barely visible, I think it should be changed but NOT to a circle like the temporary sniper rifle (now only tactical sr) reticule. The sight itself, is nice and wide, like the SCR, I like the continuity between factional weapons, keep it that way.
I love how the laser rifle looks, I'd love to have SKINs for weapons though!
As a master lancer, I must agree with everything said here. Do not mess with LR. No buff, no nerf.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
606
|
Posted - 2015.08.29 18:53:00 -
[27] - Quote
Breakin Stuff wrote:on the damage curve. what if base damage was increased but the damage increase curve was levelled off?
No thank you. Leave it alone.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
606
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Posted - 2015.08.29 19:17:00 -
[28] - Quote
I run an a-l bpo
Laser rifle Magsec Trip krins Flux
Quad reactive Rep
Hive
When I play smart I can easily drop a 20 bomb with a 8500 isk suit (14k if built all std consumable) It's not a front line weapon, and I don't want it to ever become that. It's the thinking man's weapon, perfect for the thinking man's shooter.
Secure a position. Stay to the rear. Cut angles wide. Don't beam out on a fireteam. Melt the furthest guy first. 75 round burn no exceptions. Keep sidearm reloaded. Flux then smg/magsec. HIVES. Don't waste time with myo's. It will kill people at 7 meters. Non-amass can get 3 30 round burns that will kill non-heavy. Burn blues then swing to your target for help. Firelanes.
It's the one weapon that works as intended. Learn it and it will reward. Master it and it will make you a god.
If we must tinker.... Give it a 3 damage buff and look at data.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Fralin Tredis
DUST University Ivy League
23
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Posted - 2015.08.29 19:36:00 -
[29] - Quote
I'm on my phone right now, but my fits with the LR go something like this:
Max Dmg mods
Lr Scrambler pistol
Armor Plates 1x Repper
Nanohive
I think the weapon Is in a good place, I can get 10-15 kills a game with it on average.
The only change I would recommend is to change the ammo to 80, so an amarr assault won't overheat with it. A small damage or range increase wouldn't hurt either. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.29 20:00:00 -
[30] - Quote
Sgt Kirk wrote:What if the battery was fed by the suit, but the overheat fried the battery, making it necessary to replace?
Interesting. The PG cost would have to be increased. I don't know if all laser weaponry should be the same. I'm not really sure of the benefit of this change though.
The commando bonus could be changed from damage to heat reduction, to put it on par with the assault. However, there are people who prefer the damage, so perhaps not.
To be honest, reading the responses in this thread, there are probably weapons more in need of attention than the laser rifle. The breach shotgun for example. |
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