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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.08.29 20:02:00 -
[31] - Quote
LR Specialist Since 1.8
Stormraider-(All Proto) High: Damage Mod Lows: 2x Armor Plates, Reactive Plate, Armor Repair Weapons: Darth ScR and Viktor LR Grenade: Core Locus Equipment: Active Scanner, Compact Nanohive
I'm a firm believer that before we touch any of the Amarr Weaponry, we need to change the Amarr Assault bonus and operation skills for these weapons.
The Laser Rifle is a godly weapon, perfect for keeping enemies at bay, providing cover fire, eliminating distant or heavy troops, and melting multiple reds in one fell sweep. It doesn't need to much adjustment but here are a few things: Increase range by 15-25m, make ADS sensitivity apply, increase clips size to 150-200, and create breach variant for AV.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.08.29 20:37:00 -
[32] - Quote
my laser rifle fit is a bit unconventional
i run amar assault ak.o 2 krins 1 pg upgrade 1 complex kinkat 2 complex ferroscales 2 complex reps allotek nano hives viziam lr boundless breach smg core locus grenades or fluxs depending on the mood im in
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Vulpes Dolosus
Sardaukar Merc Guild General Tso's Alliance
3
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Posted - 2015.08.29 20:42:00 -
[33] - Quote
We need more colors. Idc if they're by tier or if you introduce new variants, but each LR should have a different hue to it.
They should follow the Eve laser frequency crystal progression, and assuming you make two variants (close and long range), here's how it should be divided:
Short Ranged: -Standard: Blue (Gamma) -Advanced: Green (X-Ray) -Proto: White (Multifrequency) -Officer: Purple (Scorch)
Long Ranged: -Standard: Yellow (Standard) -Advanced: Orange (Infrared) -Proto: Light Red (Radio) -Officer: Deep Red (Aurora)
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Zatara Rought
Fatal Absolution
5
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Posted - 2015.08.29 22:59:00 -
[34] - Quote
I had a thought occur when I read Aeon's post...this might be pulling a Timon and Pumba, not sure if Aeon intended this.
If you couldn't walk around with the scrambler charged...a large number of charged scrambler shots would never happen.
I think of the forge gun how the ones that allowed you to hold charge were so useful...but contrasted well with the variant that required less charge time to fire but couldn't hold charge so people walked around precharging.
Is it worth considering allowing the laser to have a precharge mechanic like the SCR...but instead where the scr can walk around fully charged so long as you don't sprint or anything...the lazer lost ammo at a faster than normal rate each moment you held it at that maximum heat value...
This also sort of hits on Shayz idea as well.
You can charge it up only when you see a target and not have to worry about running out of ammo...or walk around precharged but with the knowledge your clip size will be reduced each sec you aren't firing.
On a totally different note...
Anyone ever thought that it would be a cool concept if we took the idea of the overheat mechanic and tweaked it so that when you get to max heat the cooldown bar began immediately from there and you kept max dps until the bar got to a certain point...whether that's back at the start of the bar or at some 'green' area or something...and because it's at 'overheated' it cost you no ammo while the bar was resetting and the heat dissipating...each moment you continue to shoot while in overheat (because max damage and costs you no ammo) actually shortens the length of time till it stops overheating.
Maybe it's dumb...but it sounded really fascinating when I envisioned it happening a minute or 2 ago. :)
Founder & CEO of Fatal Absolution
Sgt Kirk and Aeon Amadi elected to CPM2 - Faith in humanity restored!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.29 23:02:00 -
[35] - Quote
Zatara Rought wrote:I had a thought occur when I read Aeon's post...this might be pulling a Timon and Pumba, not sure if Aeon intended this.
If you couldn't walk around with the scrambler charged...a large number of charged scrambler shots would never happen.
I think of the forge gun how the ones that allowed you to hold charge were so useful...but contrasted well with the variant that required less charge time to fire but couldn't hold charge so people walked around precharging.
Is it worth considering allowing the laser to have a precharge mechanic like the SCR...but instead where the scr can walk around fully charged so long as you don't sprint or anything...the lazer lost ammo at a faster than normal rate each moment you held it at that maximum heat value...
This also sort of hits on Shayz idea as well.
You can charge it up only when you see a target and not have to worry about running out of ammo...or walk around precharged but with the knowledge your clip size will be reduced each sec you aren't firing.
On a totally different note...
Anyone ever thought that it would be a cool concept if we took the idea of the overheat mechanic and tweaked it so that when you get to max heat the cooldown bar began immediately from there and you kept max dps until the bar got to a certain point...whether that's back at the start of the bar or at some 'green' area or something...and because it's at 'overheated' it cost you no ammo while the bar was resetting and the heat dissipating...each moment you continue to shoot while in overheat (because max damage and costs you no ammo) actually shortens the length of time till it stops overheating.
Maybe it's dumb...but it sounded really fascinating when I envisioned it happening a minute or 2 ago. :)
I like the idea of the magazine being lowered from holding the charge. Sort of a 'Crystal Degradation' bit. Props.
If there were anything that would make me regret running for CPM, it would be Domination.
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LittleCuteBunny
550
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Posted - 2015.08.30 00:57:00 -
[36] - Quote
Since the optimal range threshold is around 55m - 105m and it takes time to reach the maximum dps with the laser rifle. I would definitely prefer a change in the optimal range from 50m - 150m and reducing the absolute range from the current 250m to 200m.
Reducing the yellow coloring of the scope would be perfect.
Graveyard 514
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.30 02:05:00 -
[37] - Quote
I've been using my beloved Scrambler rifle and Laser Rifle for years now. I remember it was the firs weapon that really looked futuristic to me in Dust514, with such an uncommon damage profile and mechanic.
It is a decent/good weapon on an Amarr Assault, a not particularly bad option on Amarr Commando and a complete nonsense on any other suit.
The thing that make the laser rifle so unique is the fact that you have to either follow really carefully your target ( Burn-stalking n.n ) or pre-heating your laser rifle away and then pointing it on your target hoping to not overheat.
The burnstalking method is probably the first thing we all try: and probably the main reason many people consider this weapon trash. It simply doesn't deal enough damage: it takes too much time, and the opponent has all the time to realise that someone is shooting at him and run away
The pre-heating method is the method that people like me that have been using this weapon for years mostly use: if you know where your target is you preheat your laser rifle away from your target and then you p+¿oint it to him in order to quickly kill him: needless to say that, even if you get an almost certain kill on still or slow-moving targets (shield tanked) there are indeed a tons of others drawback : overall you are far less efficient than you would be with other weeapons.
The risk to overheat is way higher ( making you basically a free kill because you can't even run ), you will have a really low ammunitions efficiency compared to any other weapon even Mass Drivers and Forge Guns, you are clearly audible / visible by enemies while you are heating your laser rifle, even when you are pre-heating in front of a wall, giving away your position immediately.
With the relatively recent buff to optimal range it has become easier to use it at medium range, but this is clearly not his place, where it is outshined by any other anti infantry light weapon.
So what can be done, if we want the pre-heating tactic to be main technique to use with a laser rifle , without completely ruining the balance, is a simple and straight magazine size/ total ammunition increase (double the size would be good).
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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Sicerly Yaw
Corrosive Synergy No Context
943
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Posted - 2015.08.30 02:10:00 -
[38] - Quote
longed range suppression but it underperfoms at this role with anything other then an Amarr Assault
it does very well at this role but mostly only when paired with the Am Assault
its only ever dangerous when its on the verge of overheating on any suit that isnt the Am Assault making it very difficult to use it for suppression
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.30 04:40:00 -
[39] - Quote
The LR is my favorite weapon in DUST (actually it's probably my favorite weapon in any FPS I've ever played). The mechanics are unique and really fun.
There are severe drawbacks: 1. The biggest drawback of the weapon by far is that everyone can see your location. It's like a laser pointer with a "snipe/gank" me sign on your head. I think this is totally fine and reasonable, but it is a major drawback to the weapon.
2. The next major drawback is the ammo burn. You're pretty much required to use it on an Amarr Assault with nano hives fitted. Because you're slow and you're "shackled" to a hive you are extremely vulnerable to shotgunners/NKers and snipers. Again, I don't think this is too terrible of a problem. Perhaps increasing the clip size so you reload every other cycle might be reasonable.
3. It takes time to build up damage, so it's a very tactical/situational weapon and good for the guy who enjoys thinking things out instead of the guy that loves the strafing twitchy play in CQC. This adds nice variety to the weapon lineup in the game.
4. It's susceptible to hit detection issues & lag. Sometimes it doesn't register hits like you'd expect it to, especially when sweeping across a target instead of tracking with their movement.
5. It has overheat. Again I don't have a problem with this at all, but it is a major drawback. One problem I do have (also with the ScR) is that you'll stop short of the overheat, but it will still trigger a split second later (I'm assuming this is a lag issue). It's very annoying and can get you killed.
The benefit that counterbalances these drawbacks is that it can melt even very high HP suits reasonably quickly from a safe range if you've preheated properly and the target is in the open. I love melting PRO suits with the LR in pubs. I have concerns about a buff making the thing OP, triggering a subsequent nerf that makes it useless (like it was for a long while after 1.0).
One way to buff the LR might be to have the pitch (audio) of the weapon's "buuuuurrrrrrrrrnnnnnnn" increase an octave or two up to overheat. This would allow the player the ability to judge heat by sound without having to take her eyes from the center of the screen to monitor heat. It would also allow enemies to judge your heat levels based on the pitch of the sound so they can choose to dive for cover or change positions.
Another buff could be adding a bit more range to it (to better counter RRs) and a bit more zoom to the sight. If they do tweak the sight, I BEG YOU TO PLEASE REMIND CCP TO ADJUST THE SENSITIVITY PROPORTIONATELY TO THE ZOOM CHANGE. The aiming became really squirrelly at one point when CCP buffed the zoom without adjusting the sensitivity and it ruined the LR for many months before they fixed it.
Overall I'm mostly happy with the gun. If they do make changes I think it should be fairly minor instead of major reworks of the functionality. I'd rather them work on a Heavy LR and a Large LR tank turret (even if they have to hack something together using existing art assets).
Best PvE idea ever!
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.30 04:51:00 -
[40] - Quote
For new players, I feel the beam visuals should b changed as per this thread:
https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686
As for how I use it:
Pretty much only on a commando frame, as the laser is near useless at close range; I find that the AsCR works very well along side the laser.
Makes a great suppression weapon if you camp high ground. I will rack up tons of assists, but get few kills generally.
Real CPM Platform
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.30 04:54:00 -
[41] - Quote
Side note: An idea I've had for a mini-buff of the laser
Could we re-use the old Rep tool visual which shrouded the edges of your screen yellow while being repped?
Instead apply it to people being shot by the laser. It would be an interesting mechanic if the laser partially blinded people, would make it better at suppression
Real CPM Platform
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.30 05:00:00 -
[42] - Quote
Talos Vagheitan wrote:For new players, I feel the beam visuals should b changed as per this thread: https://forums.dust514.com/default.aspx?g=posts&m=2905686#post2905686As for how I use it: Pretty much only on a commando frame, as the laser is near useless at close range; I find that the AsCR works very well along side the laser. Makes a great suppression weapon if you camp high ground. I will rack up tons of assists, but get few kills generally. I completely disagree with the color change suggestion. IMO, color should denote range (as it does in EVE). I hope we see heavy beam lasers and Large/Small beam turrets at some point. These should have unique range profiles and a corresponding color to each range.
I'd like the sound of the LR to change as heat increases instead of the color.
Best PvE idea ever!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.30 05:34:00 -
[43] - Quote
Zaria Min Deir wrote: What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to be effective in that role? Or does the role of the weapon need redefining and then adjustments to follow? What would those adjustments be? What sort of outside factors do you think affect the performance of the weapon in the assumed role (for instance, does a specific fitting make it more efficient in certain circumstances)?
In short: Laser Rifle is a wonderful example of support weapon. Personally I hope it remains so! Reason, not every weapon has to be the one slayer weapon you run around killing stuff left and right. It's performance in the role really adds variety to the game.
Solo use for laser is marginal use. Within squad with roles, or in a game where there is a stalemate between forces, it really blooms. Laser user needs the blues to prevent reds from sacking him! These things catecorize laser as a supportive weapon.
It 's also nice how the range game goes now: * RR is a common infantry long range weapon of choice, and a slayer weapon so to say.
* Laser has some advantages over RR (debatable), although it is not a clear winner. It's often a tight game between these two which is nice.
* Forge gun excels over Laser in duels due to it's OHK nature. This is a good counter to laser, but it has some disadvantages (although even more advantages)
* Sniper rifles have advantage over the three above.
So, I'd say everything is okay there (except the forge but that is another topic, DON'T discuss it here!)
A fun thing, of all the four above the laser rifle has the best potential of getting most infantry kills in shortest time window (excluding marginal forge splash scenario)
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.30 05:39:00 -
[44] - Quote
Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.08.30 05:43:00 -
[45] - Quote
KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use. Viktor intended it, so it must stay. All hail Viktor.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.08.30 05:50:00 -
[46] - Quote
Welp, seems the majority has agreed to boosts the clip size and the range to better combat Rail Rifles. I also have to agree with the Laser sound increasing over extended fire.
Now where's my AV Laser Rifle?
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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I-Shayz-I
I----------I
6
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Posted - 2015.08.30 06:14:00 -
[47] - Quote
Aeon Amadi wrote: Would a pre-charge be an acceptable change? As in, holding down the trigger to ramp up the heat and -then- firing the beam, or is it necessary to allow firing instantaneously?
I wouldn't mind something like this, but again that's completely changing the mechanics
I'm just saying that for the time being, doubling the clip size doesn't hurt anything and takes a few seconds to change a number.
If we were to change the mechanics I would like something similar to the experimental sniper rifle of old. Introduce it into the game, see how people like it, then decide whether or not we want that transferred to all laser rifles.
7162 wp with a Repair Tool!
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 06:56:00 -
[48] - Quote
Give it 60% base efficiency against vehicles. Amarr now have their av weapon
Edit: this becomes 80/40 efficiency against shields /armor
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.30 10:15:00 -
[49] - Quote
KEROSIINI-TERO wrote:Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
Laser is supposed to have that handicap and require some player skill to use.
Considering how beast mode things like the Alldins forge is, the Kubos PLC etc... I really feel that the viktors is fine as is.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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shaman oga
Dead Man's Game
4
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Posted - 2015.08.30 10:47:00 -
[50] - Quote
It's a weapon designed for camping at medium long distance, imo it does its job perfectly.
Regressed to blueberry level.
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Dragonmeballs
Better Hide R Die
168
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Posted - 2015.08.30 17:02:00 -
[51] - Quote
Zaria Min Deir wrote:We are gathering community feedback on the Laser Rifle. All feedback is welcome, but comments from experienced users are greatly appreciated.
What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to be effective in that role? Or does the role of the weapon need redefining and then adjustments to follow? What would those adjustments be? What sort of outside factors do you think affect the performance of the weapon in the assumed role (for instance, does a specific fitting make it more efficient in certain circumstances)?
Please give examples of the fits you use the weapon on and the type of battlefield situations you use it in.
Thank you :)
I have used the Lazor (correct forum spelling btw) since I discovered it the open beta. It has been a roller coaster for those of us who utilize it. In the 2500 hrs I have spent playing Dust I would say that more than half of that time has been spent in suits outfitted with a Lazor.
I would conclude that CCP intends for the Lazor to be a specialist weapon similar to a swarm launcher or sniper rifle and the only suit that it works well with is the Amarr assault. Most of the other light weapons can be interchanged with other racial suits but without the Amarr assault heat bonus you're just a laser pointer highlighting targets for squad mates or blueberries.
Role as defined by the weapon: 1. Provide cover fire so that your teammates can advance on an objective. Find a position 50 meters out keep the heads of the reds down. If they are hiding they are not effectively defending the objective. 2. Harass the harassers. Reds like to camp from heights to cover an objective. Keep them from being effective with a Lazor 3. Keep the reds beyond arms length. When reds have to advance over open ground to get to an objective the lazor shines. Find a good spot and start mowing the lawn. The Lazor also works well at taking out uplinks and nanohives. If the reds can't main a position they can't advance from it. 4. [b]Sniper/Forge sniper harassment.[/b] This is just what is says. Heating the Lazor up allows for shorter ttk. The headshot bonus along with a well heated Lazor equals a poor mans sniper rifle.
Shortcomings of the lazor: As I mentioned before I believe CCP has clearly defined how the Lazor should be used but there are some distinct disadvantages when you wield it. 1. The visible beam means everybody looking your general direction knows what you are doing. You fast become sniper and cloaked scout bait. Engage a rail rifle at any range simultaneously and you'll lose every time. 2. The overheat penalty is stronger than any other weapon. If you didn't equip your suit with sizable amount of amour repair you find yourself spending as much time waiting to re-engage a target as you spend establishing a good position and finding a target. 3. The shading on the scope (when ADS) renders the lazor useless at its optimal range in certain environments. This is not the case for the rail riffle or the scrambler. 4. The lazor has low alpha damage. Again this is what makes it a skill based weapon. Kills only come when you can successfully maintain damage for the required time. 5. Effectiveness of the lazor is proportional to the level you have in the weapon and Amarr suit. Level 1 of each and you just harass other assault suits. Level 5 of each with prof 5 and now heavies know your name. It seems to me the progression is steeper than any other weapon if you are looking for kills as opposed to assists.
Outside factors: If you have a high ping (150-200 ms) like I do the Lazor may not be for you. Minja strafe rates and high ping make wielding the Lazor very trying some nights.
Suits: I run ADV Amarr assault with as much armor repair I can fit. I also run Krin's damage mods on the high side. Side arm is either a flaylock or breach sub. In most pubs I run the std Lazor but if it looks like a good match I'll bring out the ELM. The VISI only comes out when I see a bunch of proto try-hards on the otherside and our team is putting up a good fight.
Changes: 1. The shading of the scope strikes me as an unfair nerf. I don't think the Lazor should be rendered a point and hope at 80+ meters when CCP decides to get "artful" with certain environments.
Improvements: 1. Reduce the feedback damage to that of the Scrambler rifle. 2. Increase the optimal range to 120 meters. (The AA of the RR and SCR allow their shots to find you and that is not case for the Lazor as the AA/hit detection at that range is non-existent.)
Changes others have proposed: 1. Improving alpha damage at the cost of omega damage. I am on the fence on this one. I'd like slightly higher alpha damage as it would level the playing field slightly against other high range weapons but at least one weapon in this game should require some skill in order to be effective.....Lets face it....just about every other rifle is a spray and pray. 2. Burst Lazor or the ability to charge the Lazor......No. We already have this and it is known as the SCR.
TL:DR 1. Specialist weapon, skill into it all the way or don't 2. Amarr assault or you just are pointing at reds and drawing attention to yourself 3. Stay away from the front. Support your team. Think strategically. Act accordingly. 4. Eliminate the shading on the scope 5. Increase of effective range would be appreciated 6. Overheat feedback penalty reduction would be appreciated. 7. It is a weapon that requires an investment in time and skill to use. Dust doesn't have many of those so don't screw it up.
Blueberry!....Make yourself useful and shoot the blurry thing running this way with YES!
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WyrmHero1945
Finesse Soldiers
616
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Posted - 2015.08.31 01:24:00 -
[52] - Quote
Guys, the LR is a specialty weapon yes. But atm it's a weapon that only works well on a specific suit: AmAssault. Let's compare other specialty weapons and their use.
Sniper: For full damage you obviously want a CalMando here. However, a scout suit is also effective because it can stay hidden more easily, if ever a vengeful player goes into the redline to the hunt the sniper.
Shotgun: From Minmatar suits to Caldari and Gallente, almost every medium frame suit can be good with a shotgun, if fitted correctly. The shotgun isn't specific to scouts.
Plasma Cannon: Can be used by any medium frame or light suit for infantry disposal, and it's a fearful AV weapon in a GalMando.
Mass Driver: Any suit that wanna stack jumping mods. Even though these will get tweaked soon, in either way the MD will still work great in most medium and light suits.
Swarm Launcher: Any suit that can stack 3 damage mods. With medium/light suits, it can be combined with Lai Dais for a full AV fit.
Laser Rifle: Only works as intended on a AmAssault suit. On any other suit, the LR will overheat much faster and in consequence, do less damage. |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.31 08:06:00 -
[53] - Quote
Laser rifle is a bit of bastard, until you have amarr assault maxed. Then its damage application works very well. it takes time to build up the damage, the heat buildup means you wont have the time to do good levels of damage unless you have the amarr assault.
Its unique, situational, tactical, and powerfull in the right hands, terrible in the wrong ones.
You can accidently get double digit kills with an HMG. Its okay to not have every weapon be general purpose. Its okay to need a suit to make the laser rifle usable. There a areason why we dont prefer to use rep tools on assaults rather than Min Logis.
Though i have ak.0 Assault maxed my typical laser suit is:
Amarr assault A/1
3 damage mods 3 plates 2 reps
Elm-7 SMG Nanohives
How I use it: Pick the right ground is essential A good location, with some cover, where the enemy has to cross some open space to get to you. Since using the Laser tells you enemies exaclty where you are, be ready to relocate. HP buffer to survive any sniper fire, and to buy time against the ineveitable shotgun to the back.
Going through this thread CPM bros, the majority of player feedback says ''it aint broke dont fix it" I completley agree.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.31 09:52:00 -
[54] - Quote
Is it "ain't broke" if it can't be used particularly effectively on any suit except one at max level?
That sounds to me like it is the sum total of the problem with the laser rifle
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
797
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Posted - 2015.08.31 09:52:00 -
[55] - Quote
Can I ask what prompted the question? are we trying to boost LR usage in non ambush game modes?
The Laser Rifle is easily my favourite weapon and when given the right conditions can wreck face, the problems is those ideal conditions don't fit into most game modes
Why the Laser Rifle is not used 'competitively'
- Covered Objectives mean it's difficult to lock one down with a LR - either because you can't shot the hacker, or they can drive up in an LAV and mow you down (because you're running an Amarr Assault and can't be dampened)
- Abundance of cover on most maps - Most Vets know how the laser rifle works, so if they are being targeted they will jump into cover and stay there until you've stopped shooting (which is why you prefire)
- Indoor Maps - No one's threatened by your LR at 20m
- FW/PC Friendly Fire - When near the overheat a simple brush of the beam will **** up your teammates
- Abundance of uplinks means no one is running between objectives
- Because you can't queue up an ambush these days!
What might help is an new Amarr Sidearm, something that can **** up shotgun scouts at short range
I don't think we should change the laser rifle to shoehorn it into a new role, if we get PC raiding in the form of an Ambush game mode i would expect their use to skyrocket. Plus if we do get to fight drones I would expect the LR to perform well.
That said, here are some ideas from a previous post
- Hold the beam on an area to 'heat' it (no damage) and when you release the beam, it explodes giving AOE damage. Damage is based on length of time 'heated'
- Laser rifle beam reflects against none dropsuit/vehicle surfaces, which you can use to create a lattice through that corridor
- as above, but reflects against anything under 15m before reverting to normal function
- Reverse flow, use to boost allies shields (% of current damage)
- Dual Usage, hold down the melee button to activate short range mode, cone shaped short range blasts (10-15m)
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
797
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Posted - 2015.08.31 10:03:00 -
[56] - Quote
Breakin Stuff wrote:Is it "ain't broke" if it can't be used particularly effectively on any suit except one at max level?
That sounds to me like it is the sum total of the problem with the laser rifle
Is it possible to change the overheat bonus without affecting the SCR?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.31 10:26:00 -
[57] - Quote
Breakin Stuff wrote:Is it "ain't broke" if it can't be used particularly effectively on any suit except one at max level?
That sounds to me like it is the sum total of the problem with the laser rifle
Thats where we will have to agree to disagree, because thats what I love about the laser rifle.
A part of the reason why there is so many complaints about Rail Rfile on galente suits is that it doesnt matter on which suit you usit on. It (RR) has no identity, and nothing to make players think its most useful on the caldari suit. Same with the AR. Both weapons are bland, generic, and have zero reason to spec into the gallente or caldari assult to make any use of them. Same with our generic HMG. It doesnt matter which heavy uses it, and players clamor for more race spefic, identity specific weapons.
Having a Racial weapon best used with thier racial counterparts to a devasting effect, and tough for the other races makes sense. It makes sense for the lore, and its a good reward for in game players that specialize in a certain race, that thier bonus is weapon specific and not easily replicated.
That is the purpose of the assault bonuses. The other racial assault bonus dont mean too much at all. Rail rifle needs to be better used on a cal assault than any other (its not) and gal assault need something better than dispersion on a weapon with 40m range (how are you going to miss at 40m?)
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.31 10:58:00 -
[58] - Quote
I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
797
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Posted - 2015.08.31 11:14:00 -
[59] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes.
The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though.
ADS Ramming Revenge!
Plasma Cannon Rampage
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.31 11:21:00 -
[60] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. Perhaps the Amarr assault bonus is too strong. Suggested improvement:
Am assault bonus 5% -> 3% per level.
Raise laser and scrambler rifle overheat threshold by 10%.
This would result in no change for a max level assault, but a buff to commandos and other suits using Amarr weapons. |
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