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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.29 17:56:00 -
[1] - Quote
Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. It's an interesting idea, but I'd rather it not be like this. Lore wise, all energy weapons in dust have ammo. I always saw it as a kind of battery pack. The weapon doesn't even take much dropsuit power to fit.
I'm all for the idea of increasing the mag size to 200, but I don't think we need to remove the mag entirely. We have the reload animation after all.
I think the laser could possibly do with a minor damage increase. It's not bad, but it is kind of underwhelming. It would be nice if the weapon was more feared. I do find success with it from time to time though. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.29 18:05:00 -
[2] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance.
Lore wise this can makes sense as well due to lasers using crystals and energy more than actual "ammo"
The Laser is the Closest thing we have to a light machine gun in this game, something like this would truly make it shine. Interesting idea. It would nullify the Commando Reload bonus for the Amarr Commando though, not sure how I feel about that. I honestly didn't find it useful in the first place with laser weapons I'd welcome a different bonus to be honest. I find the reload bonus very useful for the laser rifle. It's a weapon with a long reload time, that you need to reload very frequently.
I just find the assault bonus more effective. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.29 20:00:00 -
[3] - Quote
Sgt Kirk wrote:What if the battery was fed by the suit, but the overheat fried the battery, making it necessary to replace?
Interesting. The PG cost would have to be increased. I don't know if all laser weaponry should be the same. I'm not really sure of the benefit of this change though.
The commando bonus could be changed from damage to heat reduction, to put it on par with the assault. However, there are people who prefer the damage, so perhaps not.
To be honest, reading the responses in this thread, there are probably weapons more in need of attention than the laser rifle. The breach shotgun for example. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.31 11:21:00 -
[4] - Quote
Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. Perhaps the Amarr assault bonus is too strong. Suggested improvement:
Am assault bonus 5% -> 3% per level.
Raise laser and scrambler rifle overheat threshold by 10%.
This would result in no change for a max level assault, but a buff to commandos and other suits using Amarr weapons. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.31 18:59:00 -
[5] - Quote
Mobility is useful for the laser due to it's range. You can also get away with less hp as you can be so far away.
It's not a subtle weapon though. There's no benefit to stealth with the laser, so not really any point using it with a scout. I just fit my laser assault with a kincat. |
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