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WyrmHero1945
Finesse Soldiers
601
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Posted - 2015.08.29 17:04:00 -
[1] - Quote
It only works well on the AmAssault because its overheat rate is too high. Stopping at 40 ammo left was a huge nerf imo. The one from beta worked well at 20 ammo left. With the AmAssault you can make it more powerful by decreasing its overheat threshold BUT it doesn't become a necessity like it is now. At 20 ammo left any suit could use it effectively, and maybe even the AmMando could make it even more powerful with the suit damage bonus (which is the role purpose of the commando anyway).
PS. I don't know if LR still overheats at 40 ammo left without the AmAssault since I haven't played with basic LR in a while. |
WyrmHero1945
Finesse Soldiers
609
|
Posted - 2015.08.29 17:49:00 -
[2] - Quote
Count- -Crotchula wrote:
OK now let's look at role play, my amarr character isn't on the forums but he IS amarr, ak.0, viziam SCR, viziam LR, laser rifle is for the amarr, it's for people who are faction-specific, who enjoy the role playing. If you change the laser rifle in the wrong way, people in other suits will be able to effectively use the laser rifle, keyword being effective, anyone can use the laser rifle, so don't change the heat buildup, I mean the base stat heat buildup I don't mean the amarr assault bonus, if you change the base stat it changes the game.
People like things being for them, I like the LR and SCR being mine, being ours, being the empires, it's who I change into, so definitely, keep the laser with it's downfall (heat buildup). Possibly more ammo like I said but I don't have ammo 5 so I don't know.
Thing is let's say I wanna use the LR on my AmScout. I'd barely get any kills on a scout suit with this weapon. In its current state it doesn't work well on any suit other than the AmAssault. Does it still overheat at 40 ammo left? That was such a huge nerf that nobody talked about. If it would function as it did back in beta (ovearheat at 20 ammo left) any suit could use it well. Meanwhile if you wanna full damage potential you'd still have to use AmAssault/AmMando.
I'd like to add that the damage falloff after optimal range is annoying. You have to not only be far away for it to do any damage but at the same time if you exceed optimal range you won't do any damage either.
Can't we just have beta LR back? |
WyrmHero1945
Finesse Soldiers
610
|
Posted - 2015.08.29 18:29:00 -
[3] - Quote
Since my English is bad I'm just gonna do some analogies to explain the current situation of the LR:
-RR with a 10 seconds reload. Only a CalAssault is able to use it properly.
-ACR with 30 ammo in its clip. A MinAssault can use it normally with 70 ammo clip.
-AR with so much recoil that only a GalAssault can use it (this one would've been a funny nerf from beta to Uprising).
-ScR that overheats on the first charged shot and AScR that overheats way before TTK. Both need AmAssault to be any competitive. |
WyrmHero1945
Finesse Soldiers
616
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Posted - 2015.08.31 01:24:00 -
[4] - Quote
Guys, the LR is a specialty weapon yes. But atm it's a weapon that only works well on a specific suit: AmAssault. Let's compare other specialty weapons and their use.
Sniper: For full damage you obviously want a CalMando here. However, a scout suit is also effective because it can stay hidden more easily, if ever a vengeful player goes into the redline to the hunt the sniper.
Shotgun: From Minmatar suits to Caldari and Gallente, almost every medium frame suit can be good with a shotgun, if fitted correctly. The shotgun isn't specific to scouts.
Plasma Cannon: Can be used by any medium frame or light suit for infantry disposal, and it's a fearful AV weapon in a GalMando.
Mass Driver: Any suit that wanna stack jumping mods. Even though these will get tweaked soon, in either way the MD will still work great in most medium and light suits.
Swarm Launcher: Any suit that can stack 3 damage mods. With medium/light suits, it can be combined with Lai Dais for a full AV fit.
Laser Rifle: Only works as intended on a AmAssault suit. On any other suit, the LR will overheat much faster and in consequence, do less damage. |
WyrmHero1945
Finesse Soldiers
616
|
Posted - 2015.08.31 14:55:00 -
[5] - Quote
Juno Tristan wrote:Breakin Stuff wrote:I'm not talking about using the laser rifle on a minmatar suit.
I'm talking about the amarr scout, commando and logi.
The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. The LR is a stand and deliver type of weapon though, you need enough tank to take the shots whilst the LR damage builds up, so I don't think it's suitable for Scout/Logi. Commando is fair point though.
Actually I think that on a AmScout it would work great.
2 damage mods, plates and a nanohive, with a scanner to always get a look on the prey.
I tried LR scout back in beta and while squishy it felt great because you could go to above ground quickly and without being noticed. Plus the strafe while shooting was much quicker and you felt that you had more control.
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WyrmHero1945
Finesse Soldiers
616
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Posted - 2015.09.01 16:29:00 -
[6] - Quote
The AmScout can be a light assault if you wanna to. But as I said earlier the LR feels good on a scout because of the strafe speed. The ADS movement is also faster, which means you can pre-heat, go outside cover, kill and go back to cover faster than any other suit. Either way that was back in Chromosome with a GalScout, when the LR's overheat was ok.
I'm not sure if you guys remember but back then the Viziam LR overheated at 10-12 ammo. How would you feel if the current LR worked like this but only on a AmAssault? Meaning instead of overheating at 40 ammo it overheats at 20 ammo on any suit, like in beta. But if you take the AmAssault bonus it overheats at beta Viziam LR levels: at 12 ammo which means more damage. Too OP? I don't think so imo.
The Viziam LR was on par with the Duvolle AR's. It was debatable which one was better. Imo the LR was very situational. Like now it works great on open maps in Ambush. At Skirmish it doesn't work too well given how much cover there is. The Duvolle AR worked everywhere.
So atm is the Viziam comparable in power to a Kaaliakota RR? |
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