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      | Posted - 2015.08.29 20:02:00 -
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 LR Specialist Since 1.8
 
 Stormraider-(All Proto)
 High: Damage Mod
 Lows: 2x Armor Plates, Reactive Plate, Armor Repair
 Weapons: Darth ScR and Viktor LR
 Grenade: Core Locus
 Equipment: Active Scanner, Compact Nanohive
 
 I'm a firm believer that before we touch any of the Amarr Weaponry, we need to change the Amarr Assault bonus and operation skills for these weapons.
 
 The Laser Rifle is a godly weapon, perfect for keeping enemies at bay, providing cover fire, eliminating distant or heavy troops, and melting multiple reds in one fell sweep. It doesn't need to much adjustment but here are a few things: Increase range by 15-25m, make ADS sensitivity apply, increase clips size to 150-200, and create breach variant for AV.
 
 AmarrFTW"The Hero got his feelings hurt for 9 hp... "Not For Sale- Sanders 2016 | 
      
      
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      | Posted - 2015.08.30 05:43:00 -
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 KEROSIINI-TERO wrote:Oh one thing,If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken.
 
 Laser is supposed to have that handicap and require some player skill to use.
 Viktor intended it, so it must stay. All hail Viktor.
 
 AmarrFTW"The Hero got his feelings hurt for 9 hp... "Not For Sale- Sanders 2016 | 
      
      
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      | Posted - 2015.08.30 05:50:00 -
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 Welp, seems the majority has agreed to boosts the clip size and the range to better combat Rail Rifles. I also have to agree with the Laser sound increasing over extended fire.
 
 Now where's my AV Laser Rifle?
 
 AmarrFTW"The Hero got his feelings hurt for 9 hp... "Not For Sale- Sanders 2016 | 
      
      
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      | Posted - 2015.09.01 03:26:00 -
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 Juno Tristan wrote:Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes This could be our Assault Variant.
 
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      | Posted - 2015.09.01 03:44:00 -
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 I feel we should first fix the Amarr Assault before we try modding Laser Weaponry due to how much the imbalance it is from using Laser Weaponry on non-Amarr Dropsuit.
 
 Proposition:
 
 Amarr Assualt: 3% to overheat and 2% Cooldown/Feedback Damage
 
 Laser Weaponry Operation: 2% to overheat and 3% Cooldown
 
 Laser Rifle:
 Increase Range by 10-15 Meters
 Increase Base Damage by 1-3 Damage Points
 Clip Size to 150 from 100
 
 Assault Variant:
 Range ~90
 Better Base Damage and Curve(has damage cap)
 Same Clip Size(100)
 
 
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      | Posted - 2015.09.20 18:15:00 -
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 Breakin Stuff wrote:Ok so. Regardless of the wanting it to only be good on the amarr assault...
 We're looking to increase its utility on any amarr suit. There is no value in a weapon that is only particularly useful at max skill on a single max-skill suit out of 20 different dropsuits, 5 of which are racially themed to it.
 Amarr Assault Skill: 2% to Overheat and 3% to Cooldown Time per level
 
 LR/ScR Operation Skill: 3% to Overheat and 2% to Cooldown Time
 
 Increased usability of Laser Weaponry on all suits, no need to balance with Amarr Assault Skill, and Amarr Assault still keeps it's place as King.
 
 AmarrFTW"The Hero got his feelings hurt for 9 hp... "Not For Sale- Sanders 2016 | 
      
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