MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.31 22:32:00 -
[1] - Quote
So, bit of stream of conciousness type post here.
I believe I came in ~3rd place in the officer laser contest on my alt Malleus Malificorum with ~2750ish kills. I was probably at one point one of maybe 10 or so people (if not that number it was an incredibly small handful) who had the amarr commando skilled to proto. Not trying to brag, just stating some credentials.
Functionally I think the biggest 'problems' with the laser rifle right now are: 1) the ammo that is constantly 'burnt' on nothing. 2) the slow growth of the laser beam in damage often means that other suits can outpace you in a DPS race even outside of their optimal 3) that reloading after EVERY burn is often mandatory.
As a semi-tangental fourth, the amarr assault tends to overperform with the two light laser weapons we do have because both of those are dependent upon heat, and the amarr assault mostly removes this drawback.
I currently feel that the laser rifle is mostly okay on the commando (if you're skilled to max), though it suffers because the extra firing time on the assault accounts for more dps difference, and the three high slots of the amarr assault with stacked damage mods only causes about a 2-3% difference in LR damage. The laser rifle is potentially overperforming on the assault, but that's mostly because of the assault bonus.
Things I am on board with: starting off with higher base damage but slower damage growth, this is important because it makes the laser rifle more competitive in its range and less overshadowed by scramblers, standard and assault rail rifles (my guesses here are something like +25% base damage). Magazine size buff, This is also important because it mitigates the need to reload after EVERY 'burn', though I would pair it with a small reload speed nerf and a slight cooldown buff. A very, very small max range increase (like 5m) currently the laser often plays in pretty dangerous stand-off territory with other long range rifles, I'd like to see range become one of the LR's defining strengths.
When all is said and done this *should* in theory let the laser rifle function a bit more consistently at its intended ranges and cause slightly less losses to scramblers/rails
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.09.01 17:34:00 -
[2] - Quote
Breakin, the laser damage formula is as follows
dmg per shot = base damage + (scalar * #of shots fired consecutively)
The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't remember the exact value and I'm not sure what the officer version's scalar is.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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