|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avallo Kantor
860
|
Posted - 2015.09.01 16:55:00 -
[1] - Quote
After reading a lot of this feedback, I have a somewhat interesting idea to make the LR a bit more unique and address some of the concerns with the weapon.
What if, like was suggested by Breaking that ammo was done away with, and it was just heat. However, the heat dissipates very slowly (think 1 - 2 heat / sec) so that you can effectively "hold a charge" on the LR. (As the damage / heat curve would still remain.)
Then when you hit the reload button the user does the reload animation and clears the heat. This then allows Am Commandos to still have their bonus apply to this weapon.
"Mind Blown" - CCP Rattati
|
Avallo Kantor
861
|
Posted - 2015.09.01 17:32:00 -
[2] - Quote
Breakin Stuff wrote:It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat.
Hrmm, do you think that could be changed?
"Mind Blown" - CCP Rattati
|
Avallo Kantor
861
|
Posted - 2015.09.01 17:47:00 -
[3] - Quote
So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants?
"Mind Blown" - CCP Rattati
|
Avallo Kantor
861
|
Posted - 2015.09.01 19:40:00 -
[4] - Quote
Breakin Stuff wrote:Avallo Kantor wrote:So I guess my idea is tosh, sorry.
Breaking, do you have any plans / ideas for LR variants? Me? Nah. I'm at a loss for how to make a variant that isn't contrived to generate variety solely to have variety without a purpose in mind.
I was thinking along the lines of an Assault and Breach Variant.
Assault would, roughly, have a very low heat build up per shot (ala the ASCR) but would trade that off for lower effective range (and lower min effective range) and a much lower multiplier (basically close to 0)
What this would achieve is a laser rifle that is much better in close range, and whose starting damage is fairly close to its max damage, but trades this off for being ineffective at longer ranges, and doing less overall damage.
Going simply the damage would be about 80% of regular LR max damage, and go up to 85-90% before it would overheat. It has a vastly expanded ammo per clip. (The idea being that like the regular LR it would overheat at least once before running out of ammo)
--
The Breach Variant would have a significantly higher heat per shot (thus overheating much faster) but a higher multiplier than the standard version.
The damage would start slightly lower but quickly ramp up before overheating, and the full damage of the gun would be much higher than the max of the LR at similar tier. On the other hand, the heat build up per shot would be such that it overheats in roughly half the time.
This would be combined with more limited range than the LR, and the ability to damage tanks. (75% damage?) I would also suggest upping the overheat damage on this variant to make it risky to use which helps to offset the benefit of the higher alpha damage.
These exact details aside, the overall idea is to have a variant thats more suited for close in combat (without being a short-range weapon) and would be a good weapon for an Am Scout, and one that would factor in some of the ideas listed previously as to a AV variant (much like how the Mass Driver has a variant that can deal damage to light vehicles)
"Mind Blown" - CCP Rattati
|
|
|
|