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Thread Statistics | Show CCP posts - 8 post(s) |
Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.05.28 02:26:00 -
[1] - Quote
GeorgeN76 wrote:Will try to sum this up quickly since I am at work using my phone.
The equipment is the logi, all logis should have 4 equipment slots. That is what makes them.
Heavys have the heavy weapons, commandos have the 2 light weapons, scouts have ewar, assaults have more health & speed.
Since they are going to made faster and more tanky give them 1 sidearm as an only weapon so they wont be used as assaults Especially with all of the Sidearm selection now. Options have really opened up for that slot since the first time that the "Sidearm Logi" topic was brought up.
Beyond that, it makes them co-dependant with their squad. It makes them need their squad for defense at anything beyond CQC as much as their squad will need their equipment expertise (given their bonuses to equipment usage).
If these changes were paired with the other proposed changes, I think they'd be complimented by each other
When you lose small mind you free your life....
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.05.29 19:11:00 -
[2] - Quote
I think it is amusing to see how many people get bent out of shape because of the mere suggestion of Logistics losing the Light Weapon slot.
Personally, I think it is the best option for balancing the races as well as differentiating between dropsuit roles
When you lose small mind you free your life....
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.05.29 21:59:00 -
[3] - Quote
Thaddeus Reynolds wrote:Cross Atu wrote:Alaika Arbosa wrote:I think it is amusing to see how many people get bent out of shape because of the mere suggestion of Logistics losing the Light Weapon slot.
Personally, I think it is the best option for balancing the races as well as differentiating between dropsuit roles Either lose all weapons and go full on EVE style support, or leave the light weapon and retain some ability to legitimately defend oneself. Mid range stuff is just a way to create a less than viable set of suits and undermine the entire role. ooh! 2 Logis being able to outrep 5-6 player's combined firepower from most of the battlefield away! Let's do that one XD Yeah, that doesn't sound OP at all!!
The Sidearm only is a nice middle ground between the two extremes of "I can do everything you can do, just better because I also have 3 additional equipment slots" and the "HA HA HA!! Just try to kill any of my teammates since my whole squad is dedicated Logi and we are repping them through everything you can throw at us (including Large Blasters)!!"
I truly do not understand why people have such a problem with the role who is intended to be dedicated support being restricted to a Sidearm if any weapon.
Another though occurs, reclass Logi Tools (Armor, Shield or potentially even Hybrid) as Equipment and a Sidearm (similar to how Proximity/Remote Explosives are Equipment but you spend SP on them through Weaponry rather than Dropsuit Upgrades)
When you lose small mind you free your life....
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