Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|
CCP Rattati
C C P C C P Alliance
20618
|
Posted - 2015.04.14 02:36:00 -
[1] - Quote
Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Banjo Robertson
Random Gunz Rise Of Legion.
525
|
Posted - 2015.04.14 02:40:00 -
[2] - Quote
Skirmish is my favorite game mode. Although when I hop on in the morning to play, I only seem to be able to get into domination, naturally of course I'm also unable to get into a gallente fac war.
I would support the idea of skirmish only being in FW and PC, but I woudl like to see a player vs drone FW mode as well, of course with less LP rewards than the PVP skirmish FW.
To me the main problem with FW is that you're not able to play it whenever you want, or rather, there usually aren't enough people on both sides of the coin to start a FW at many points in the day. |
killian178
Random Gunz Rise Of Legion.
136
|
Posted - 2015.04.14 02:54:00 -
[3] - Quote
Skirmish accounts for probably 90% of my battles, the other 10 is dom, I HATE ambush over with way to quickly. Though no lot opposed to this idea, I'm leary to say the least. Because if it takes as long as it does at times to get into a skirmish as it it does a fw (sometimes 5-10 min) playing my favorite game would begin to feel like a choir, and a waste of my exceedingly valuable free time. But information to make a good decision is what we need. Do you have any rough ideas on.....
Relative ISK payouts ~50% pub payouts? Increase in LP payout? salvage rates? keep what you kill mentality? Any idea on what times could look like? a way to "force" ppl to play for whoever just to start a match?
Oh and what about your LP stocking tease...........
come on man........
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
|
Archduke Ferd1nand
Nos Nothi
345
|
Posted - 2015.04.14 03:06:00 -
[4] - Quote
Bad call IMO.
No feasible way to do it without screwing over some people.
If it ain't broken, don't fix it.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
|
Nocturnal Soul
Primordial Threat
6159
|
Posted - 2015.04.14 03:20:00 -
[5] - Quote
Wp threshold is futile in Fw when you get the same lp as everyone else. Just add a wp to lp conversion rate.
Edit: Wouldn't bother me since I rarely play pubs but other people may dislike this due to the current situation of not knowing how many people are queueing for Fw. Plus there's that whole other list of problems with Fw buuuut hey at least everyone can do PC right....
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
|
The dark cloud
Negative-Feedback.
4378
|
Posted - 2015.04.14 03:42:00 -
[6] - Quote
Gimme team deploy with this and i will be the happiest guy on Dust. And yes team deploy should be there for FW. Its annoying as hell if a Q-sync doesnt work out cause a dude forgot to deploy his squad or one squad doesnt get in just to see it got replaced by 6 people that are not in a squad.
I make the scrubs scream and the vets cry.
|
Pseudogenesis
Nos Nothi
2558
|
Posted - 2015.04.14 03:46:00 -
[7] - Quote
Nopenopenopenope, I don't like this idea at all. To restrict skirmish players to FW for what really amount to just arbitrary reasons doesn't seem like a good idea. Adding a little ISK to FW would be nice though.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18218
|
Posted - 2015.04.14 03:55:00 -
[8] - Quote
Hmmmm...... I don't really like the idea of taking a game mode out of Public Match Rotation. It is a good game mode for all intents and purposes so restricting it just feels kind of wrong.
Rather than that I liked Kirk's FW suggestions about varying sizes of matches that represent the EVE side complexes. Sort of a king of the hill game mode that features varying sizes of teams based upon the size of complex you are fighting over.
E.g- Small Complexes feature 4 player teams who want to hold the zone for 3 Minutes benefits soloists and small groups Large Complexes feature 16 man teams who want to hold the zones for upwards of 6 minutes and benefits larger groups who want to fight more often in competitive large scale matches.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
Foundation Seldon
Demonite's Legion
952
|
Posted - 2015.04.14 04:04:00 -
[9] - Quote
"To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW."
This addresses my primary concern. At the moment I think I speak for most vehicle focused dudes in saying that Skirmish is pretty much the most friendly environment for vehicle play. Dom is often restricted by the specific map and Ambush is out on the vehicle front so that's out of the question as well, Skirm is almost always open enough to allow something to be done with any vehicle. As long as I can recoop some of my vehicle costs in FW with ISK rewards, I'm happy. And ISK rewards will further encourage people to bring out their proto suits to play (for better or worse).
My secondary concern would be with respect to the overall matchmaking experience in FW. If you're fighting with the Caldari or Amarr then 9 times out of 10 you'll be on a weaker team from the outset. If you haven't synched up with a major corp during that process then soloing can be a pretty brutal experience for you. I speak from experience after having solo queued up for Amarr during the event, it hurts. Skirmish in its current state allows a more even experience, you'll still get protostomped from time to time but it never feels like an uphill battle from the moment you're sorted into Caldari or Amarr in the way that FW is. Will that be helped with this change? Not sure, just something to think about.
Overall though I approve of the idea, synch times in FW are an absolute pain during non-event times and this would do a lot to mitigate that. The main highlight for me though is that FW will become an inherently unique experience, it won't just be "Skirmish with Friendly Fire" it'll be the definitive mode for that style of multi-point play. Faction Warfare desperately needed something to set itself apart and this will do quite nicely on top of being able to support an environment where more people are able to train for real Planetary Conquest conditions.
Any word on adding team deploy to go along with this change?
|
CeeJ Mantis
Mantodea MC
164
|
Posted - 2015.04.14 04:23:00 -
[10] - Quote
Please dont make this a thing. Skirmish is my favorite game mode because of its need for both strategic and tactical gameplay, and with recent matchmaking changes, it has become more enjoyable than ever. The last thing I want is to be stuck playing queue-sync or loose fac war. It becomes a who can stack the deck harder competition, and that often means that it is unfun for both sides. Not to mention that I don't want to sllit my friend pool since my PCLAS friends cant fight for min/gal, and others are cal/amarr, or any combination of the factions. And none of my fits benefit from fw exclusive items. Pub skirmish is my go-to game mode for dust, and I'd hate to see it switch to FW only.
Longest plasma cannon kill: 236.45m
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18220
|
Posted - 2015.04.14 04:29:00 -
[11] - Quote
CeeJ Mantis wrote:Please dont make this a thing. Skirmish is my favorite game mode because of its need for both strategic and tactical gameplay, and with recent matchmaking changes, it has become more enjoyable than ever. The last thing I want is to be stuck playing queue-sync or loose fac war. It becomes a who can stack the deck harder competition, and that often means that it is unfun for both sides. Not to mention that I don't want to sllit my friend pool since my PCLAS friends cant fight for min/gal, and others are cal/amarr, or any combination of the factions. And none of my fits benefit from fw exclusive items. Pub skirmish is my go-to game mode for dust, and I'd hate to see it switch to FW only.
As is it mine. The above is true.... also I genuinely don't think this would be in the best interests of either Public or FW game modes. All I see it doing to Skirmish is either making it less popular since LP gains are low and unsustainable sources of income or inundating the mode with players who don't care about the factions or their purposes.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
JIMvc2
Consolidated Dust
886
|
Posted - 2015.04.14 04:41:00 -
[12] - Quote
Instead of calling it Team deploy why not call it Corporation Deploy. Why not have another section in where only Corp squads are allowed to compete each other aka Corp battles. Both corps make a bet of oh lets say 10 million ISK. If Corp A wins then they get the loot, Isk and the isk from Corp B that lost. The greater the bet, the greater the risk of winning but also of losing.
If you think about it, its time travel. :)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18222
|
Posted - 2015.04.14 04:58:00 -
[13] - Quote
JIMvc2 wrote:Instead of calling it Team deploy why not call it Corporation Deploy. Why not have another section in where only Corp squads are allowed to compete each other aka Corp battles. Both corps make a bet of oh lets say 10 million ISK. If Corp A wins then they get the loot, Isk and the isk from Corp B that lost. The greater the bet, the greater the risk of winning but also of losing.
If you think about it, its time travel. :)
That is not how I would like to see FW develop as essentially that is its own game mode wholly separate from anything to do with the Faction's themselves. We already have Corp Battles in PC that distinguish themselves in this manner.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
JIMvc2
Consolidated Dust
886
|
Posted - 2015.04.14 05:04:00 -
[14] - Quote
True Adamance wrote:JIMvc2 wrote:Instead of calling it Team deploy why not call it Corporation Deploy. Why not have another section in where only Corp squads are allowed to compete each other aka Corp battles. Both corps make a bet of oh lets say 10 million ISK. If Corp A wins then they get the loot, Isk and the isk from Corp B that lost. The greater the bet, the greater the risk of winning but also of losing.
If you think about it, its time travel. :) That is not how I would like to see FW develop as essentially that is its own game mode wholly separate from anything to do with the Faction's themselves. We already have Corp Battles in PC that distinguish themselves in this manner.
Well with players getting pissed with the Lag in PC = How is that possible. I mean Pubs and FW I don't LAG but why does PC have to take it all the way down like ????
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9649
|
Posted - 2015.04.14 05:24:00 -
[15] - Quote
I like the general idea, but no. I understand Dust has a small player base so reducing the amount of queue options helps create matches which is a good thing, just like bundling Ambush and Ambush OMS into one queue was indeed a good thing. However, my main concern with this is you'd end up messing with the dynamics of FW and potentially make matches even more lopsided. Rather than making FW more interesting you make it the only option for a specific mode. It's basically the argument that because FW has no matchmaking and players are queuing up for all four factions, the players who queue up for all four factions (who more likely than not are new players who don't understand everything yet) get placed on whatever team doesn't have queue syncs going at the moment.
Throwing more players to the mix would sure create some balanced matches between random not synced teams, but also make it less common for synced teams to face each other. Perhaps if there was a way to update the UI so players are making conscious decisions who they play for.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2125
|
Posted - 2015.04.14 05:25:00 -
[16] - Quote
I realize the appeal of condensing the field for our limited player base, but I like having freedom of choice even more.
I would much rather have the option to play with a single squad in pub skirmish, or a que synch into factional skirmish, rather than be forced to play factionals when I choose to run skirmish.
As you say, skirmish is the most tactical of the game modes. Why then, do we want to hide that from new players? If our goal is to train them up to eventually participate in veteran events like PC and Raiding, shouldn't they be able to play skirmish at a relatively low competitive level?
Faction warfare is already a different beast, with proto squads working together to achieve victory. However, it is also severely flawed, with one side (Gall/Min) winning the majority of the time.
Keeping this in mind, we would be forcing skirmish players into Facwar, regardless of skill level. And then on top of that, we would punish those players for choosing the wrong side.
Don't take away our freedom of choice, but rather refine the choices we have.
Make my Scrambler Pink!
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9649
|
Posted - 2015.04.14 05:46:00 -
[17] - Quote
Not exactly Darth. If there is a large influx to FW then there'd probably be a bit more parity with all the blueberries diluting the queue synchers. But at the same time that means the queue synchers will be even less likely to bump into each other, creating a less competitive environment. Basically morphing FW into pubs. It wouldn't be bad for the blueberry even if they chose the wrong side, it'd just be bad for the FW squads looking for more competitive action.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Iron Wolf Saber
Den of Swords
19273
|
Posted - 2015.04.14 05:52:00 -
[18] - Quote
Would like an Urgent Queue where you get thrown into matches that need numbers for balance. :D
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
|
Kain Spero
Negative-Feedback.
4991
|
Posted - 2015.04.14 06:24:00 -
[19] - Quote
As long as ISK is added to FW I see no issue going this route.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2659
|
Posted - 2015.04.14 06:55:00 -
[20] - Quote
Not a good idea, imo.
Different players have different tastes and to put a battle mode behind a non-matchmaker game mode is forcing peeps to do something they may not enjoy in order to access something they do - not a good player experience.
PSN: RationalSpark
|
|
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
67
|
Posted - 2015.04.14 07:12:00 -
[21] - Quote
Rather than changing game modes, is it possible to change the queue? I'd happily queue for both FW & Pub at the same time and take whatever comes, with FW getting preference in the MM with which match I get put into. But if I want to shoot stuff and die horribly I tend to just go for Pubs. |
WeapondigitX V7
The Exemplars
336
|
Posted - 2015.04.14 07:24:00 -
[22] - Quote
I would prefer you change public contract skirmish to use 3 points map designs and FW uses 4-5 point map designs.
Additionally allow players and squads to search for FW and public contract battles at the same time, (but prioritize FW matches for a faction of the players choice, where the battle search time is increased slightly).
If you give isk rewards for FW, please do not make them exceed 100 000 ISK. I would prefer a small isk reward and a much larger LP reward. (please make losing team LP rewards high, roughly 500, and increase winning team LP rewards by 110% to 120%). However if larger LP rewards are not on the table for discussion, I would gladly accept much larger FW isk rewards in addition to current LP rewards.
|
Snail Super
Wraith Shadow Guards
56
|
Posted - 2015.04.14 07:41:00 -
[23] - Quote
I have a concern if this is implemented:
Friendly Fire.
As of right now. You can get kicked out of Faction Warfare if you attack/kill your teammates too often. This essentially means that for those people who have been kicked, they will no longer be able to play Skirmish/Faction Warfare style maps. Those kicked will be left to play Domination and Ambush until the ban is lifted. If enough "accidents" occur, Scottie will steadily have a harder time putting people into Skirmish/Faction Warfare matches due to dwindling candidates.
Of course, if you already have a solution for this, please enlighten us with more details.
SoonGäó
|
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2126
|
Posted - 2015.04.14 07:52:00 -
[24] - Quote
Aero Yassavi wrote:Not exactly Darth. If there is a large influx to FW then there'd probably be a bit more parity with all the blueberries diluting the queue synchers. But at the same time that means the queue synchers will be even less likely to bump into each other, creating a less competitive environment. Basically morphing FW into pubs. It wouldn't be bad for the blueberry even if they chose the wrong side, it'd just be bad for the FW squads looking for more competitive action.
It is true that the only reason one side is stronger is simply because it is stronger. A bit of a paradox, but dominance shifts with the perceptions of the people, and if there were more people in general, we may achieve balance. You are very right there.
I don't like the lack of choice though. We would have one gamemode, with the most popular type of match, rewards of both isk and LP, and the ability to synch as a team into it. This sounds amazing, why would I play anything else?
Should we do away with pubs altogether and make everything faction based? Where then would new players hide from stomps, or veterans find their challenge? I suppose you could make the case for raiding and PC to be the place for veterans, but I'm not sure what would happen to everyone else.
Don't get me wrong, having everything be factionals would be a lot of fun, (caldari might even win a match) it would simply make everything else obsolete. Perhaps that's the point though, with the way Dust is evolving. Factionals become the new pubs, and raiding becomes the new factionals.
Kinda coming around to this, Rattati, but maybe not quite how you've played it out for us. A thought provoking idea though, to be sure.
Make my Scrambler Pink!
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9504
|
Posted - 2015.04.14 08:18:00 -
[25] - Quote
Lost me at "WP Threshold".
Decline until that bit is taken out.
Are you being Angry or Assertive?
|
Luther Mandrix
WASTELAND JUNK REMOVAL
496
|
Posted - 2015.04.14 08:28:00 -
[26] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction I 100% agree ,Please make it so. |
Luther Mandrix
WASTELAND JUNK REMOVAL
496
|
Posted - 2015.04.14 08:39:00 -
[27] - Quote
Maybe LP Reward could be a % of your end sp reward that way the side that loses can fight to the bitter end and get something for their effort. Right now at the first sign of a loss you think man i just wasted 15 minutes for nothing.Maybe you could have a automatic reward of Lifetime lp reward gets to x place win Faction BPO Module,Next Faction BPO Rifle,next Faction BPO Assault Militia dropsuit,Next faction Standard Logi BPO, These rewards would appear at the center top of the screen during the match when you earn them. This reward system would make grinding more rewarding.Which I support. |
Luther Mandrix
WASTELAND JUNK REMOVAL
496
|
Posted - 2015.04.14 08:45:00 -
[28] - Quote
Remember security status in EVE limits the type of attacks in Eve.Skirmish FW in High Sec could still be No Friendly Fire Zones.Just a Notice at the Beginning of the Match on What type of force is allowed would be nice. |
|
CCP Rattati
C C P C C P Alliance
20635
|
Posted - 2015.04.14 08:49:00 -
[29] - Quote
Aeon Amadi wrote:Lost me at "WP Threshold".
Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Luther Mandrix
WASTELAND JUNK REMOVAL
496
|
Posted - 2015.04.14 08:54:00 -
[30] - Quote
Luther Mandrix wrote:Maybe LP Reward could be a % of your end sp reward that way the side that loses can fight to the bitter end and get something for their effort. Right now at the first sign of a loss you think man i just wasted 15 minutes for nothing.Maybe you could have a automatic reward of Lifetime lp reward gets to x place win Faction BPO Module,Next Faction BPO Rifle,next Faction BPO Assault Militia dropsuit,Next faction Standard Logi BPO, These rewards would appear at the center top of the screen during the match when you earn them. This reward system would make grinding more rewarding.Which I support. Right now there are no Vehicle BPO Modules on the Market Place.Old Vets had access to them.What if they were part of the reward system. Vehicle Module Reward Light shield Extender Mod BPO Light shield Booster BPO Light Armor Repair BPO Light 60 mm Armor plate BPO LAV Faction BPO Heavy Shield Ext BPO Heavy Shield Booster BPO Heavy Armor Repair BPO Heavy Armor Plate 120 mm BPO Faction HULL HAV Only no turret BPO |
|
Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
90
|
Posted - 2015.04.14 09:17:00 -
[31] - Quote
As someone who is (through choice admittedly) still in starter fits and who enjoys skirmish I'm not sure I'd fully appreciate this. As other people have said having to play FW to plat skirmish might take the fun out of it for me. I've been around since before the matchmaking improved and I do enjoy the challenge but I have been enjoying the more relaxed feel of the pubs I've been in recently.
I am also not a particular fan of ambush so rarely run it leaving me with limited choices for casual play.
However I'd also not have a problem with the suggestion above where you remove the 5 point skirmish from pubs and keep that as the 'total war' style game mode in PC and FW but keeping the smaller 3 point battles in public. |
Georgia Xavier
Y.A.M.A.H
275
|
Posted - 2015.04.14 09:31:00 -
[32] - Quote
I don't mind this at all. Isk AND lp sounds like a pleasant deal to me
These god damned duct tape warriors got rust all over my armor!
|
LOOKMOM NOHANDS
501
|
Posted - 2015.04.14 09:41:00 -
[33] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Lost me at "WP Threshold".
Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths
Just because they ran in and grabbed a hack and killed someone before returning to the MCC to camp does not make them anything other than MCC campers at the end of the day.
FW has more issues with people AFKing after they have lost a suit or two than anything.
What we need is REAL incentive to play for factions and win.
Things like:
Make ISK rewards based solely on WP. Isk destroyed goes into the pool and is divided based on WP just like pubs except there is ZERO passive ISK.
Give bonus LP based on WP. 1 LP per 5 - 10 WP may be the right area but it is hard to say.
Make winning for a faction give you a high probability of officer gear. 1 officer suit or weapon every 10 victories as an average would seriously encourage people to win.
Rewarding activity will always be far more effective that attempting to punish inactivity. People will always skate by that punishment with an absolute minimum whenever they can.
As far as the idea of trying to push newbies into FW all I can do is say NO as loudly as possible. A friendly fire environment that has become built around Q syncs does not need more randoms thrown into the mix. Specially when those guys have little idea what is going on.
Adding faction sections to the squad finder would advertise it to newbies while giving people extra chance to join with a squad. I know it is probably not possible but listing the average standing of the squads with the faction they are open too would be amazing.
|
Daddrobit
You Can Call Me Daddy
1401
|
Posted - 2015.04.14 10:42:00 -
[34] - Quote
I'd have to disagree actually. To many social problems. Friends and corpmates -forced- into fighting each other just because they both love Skirmish and don't have an alternative outside of PC but have different opinions on the usefulness of the others desired LP equipment and guns is not something I can get behind. It's not even like an awkward deployment where you see a buddy on the other side where you think, "I'll squad him after this match," it's guaranteed conflict.
O.G. Pink Fluffy Bunny
|
Jebus McKing
1807
|
Posted - 2015.04.14 10:45:00 -
[35] - Quote
I like the idea but the problem is that FW is not available whenever you feel like playing. For people in Europe FW usually only is available late at night. So making Skirmish FW only right now would most likely just kill the gamemode, I guess.
Before we do something as drastic as this we first have to make FW more attractive.
- Losing is frustrating -
Losing a FW match is frustrating because you hardly get paid and you don't even increase your standing.
LP rewards have to be tied to WPs for FW matches just as ISK rewards are tied to WPs for pubmatches.
Standing with a faction has to increase even if you lose a match. It should not increase just as much as it does for a victory but still enough to make you feel you are progressing.
- ISK rewards for FW -
FW should pay enough ISK that if you want to do nothing but FW you can sustain yourself by buying your gear from the LP store without playing pubmatches for ISK.
- Increasing ISK reward for FW mercenaries -
Would it be possible to increase ISK payouts based on the number of factions you queued up to fight for? Up to the point where queuing up for all four factions results in ISK rewards being the same as for pubmatches. (At the cost of lower LP reward and less standing increase maybe?)
This way people who want to play Skirmish but don't care for the specific faction they are playing for could be used to fill up matches. For these people there would hardly be a difference in playing pubmatch Skirmish or FW Skirmish.
- Joining the militia -
(This is more of a long term goal rather than a quick fix.)
When you are playing FW in DUST you still don't have the feeling that your actions really do influence the outcome of FW in New Eden.
There has to be a way for DUST players to join the militias and easier cooperate with EVE FW players.
This should go as far as allowing DUST FW corps to launch attacks on specific districts of their choice so that there could be coordinated joint forces operations with EVE and DUST players.
| GÇÇGÇÇGÇÇ.GÇÇGÇÇGÇÇ |
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
254
|
Posted - 2015.04.14 11:00:00 -
[36] - Quote
If I will be able to gain ISK in FW, I'm in. That's the only reason I stopped awhile ago, when lp was introduced.
48th Special Operations Force.
Twitter- @48SOF
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1516
|
Posted - 2015.04.14 11:14:00 -
[37] - Quote
CCP Rattati wrote:
What if Skirmish, as the most tactical game mode becomes FW only.
Great idea, please do not forget:
1. Disable AIM ASSIST from hip. 2. Enable strafing penalty. 3. Fix RE's, as promised 2014.12.17 4. Tidy Scouts, light combat unit capable of rapid and covert movement, should not have the ability to carry a weapon, comparable in strength to the other units.
Otherwise, you just create a branch of an existing arcade ugliness.
Thank You.
Please support fair play!
|
Juno Tristan
Obscure Reference
534
|
Posted - 2015.04.14 11:43:00 -
[38] - Quote
The biggest problem I can see is with the daily missions, hack 14 points is going to be a nightmare with no piub skirmishes
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9504
|
Posted - 2015.04.14 11:48:00 -
[39] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Lost me at "WP Threshold".
Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths
I like not being screwed out of rewards when I get my hind quarters handed to me on an Aurum platter in a total stomp.
You're not going to stop people from AFKing with WP Threshold. Run logi, drop a few links/hives, die once, AFK the rest of the match. Collect bacon.
Are you being Angry or Assertive?
|
Poultryge1st
KILL-EM-QUICK Rise Of Legion.
108
|
Posted - 2015.04.14 11:52:00 -
[40] - Quote
I like the idea, and would support it. I will say this, though. If you add isk and team deploy to FW I think it would also have the desired affect you are looking for. Without having to remove a game mode from the regular que.
|
|
MINA Longstrike
Kirjuun Heiian
2562
|
Posted - 2015.04.14 12:07:00 -
[41] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
I understand where you're going with this kind of... but I am in no way fond of domination or ambush in public contracts, they are by far my least played gamemodes (way, way too easy to take losses and not be able to recoup them in a match). Especially because I also really enjoy using vehicles and in those matches I either no longer am able to call out vehicles (ambush) or fights are all concentrated in area's that I cannot access or if I can access them, because *everyone* wants to be there, the chances of me encountering incredibly dangerous amounts of av quickly is unbelievable.
Even when I choose to play infantry roles, I prefer to play skirmish as I enjoy the flow to its matches and that it can be relatively tactical, especially with small 1-3 man squads (and a decent chunk of people I enjoy playing skirm with, fight for drastically different factions in FW which would overall be harmful to interpersonal player experiences).
This also doesn't even begin to cover the issues with facwar as a game-mode, where players have no agency over where they're deploying and the fact that it has zero matchmaking. I was finally starting to be able to enjoy public contracts because they became much more balanced. When I queue solo or with small squads into facwar we run into the biggest horseshit ever with q-syncing, team-stacking and other things that basically can be summed up with "Players are being encouraged to cheat because it's exceptionally rewarding".
I want skirmish to stay as a regular gamemode. There are a lot of problems that must be fixed with faction warfare before it could even be considered a standalone game-mode.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Haerr
Negative-Feedback. Negative-Feedback
2729
|
Posted - 2015.04.14 12:26:00 -
[42] - Quote
Ambush & Ambush OMS = Solo queue (no squads) Domination & Acquisition = Squad queue Skirmish = FW & PC
Plus putting Acquisition under the Domination tag, just like Ambush OMS is under the Ambush tag? Plus reducing squad size to 4 to ease team building for Scotty?
Sounds like it would help out matchmaking and make FW more popular, a win-win by any account. Good idea. +1 |
Ripley Riley
Incorruptibles
9155
|
Posted - 2015.04.14 12:28:00 -
[43] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss. I think this might drive players to FW, which is great. Make the ISK rewards good enough and I probably won't run public contracts very often at all.
WP threshold is a must. AFK'ing is a real problem in FW. In fact, is it possible to raise the WP threshold?
Also, can you please look into a small amount of standing being awarded to the losers of FW? +10 or +15 is all that is necessary.
@Ripley_Riley
|
Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
587
|
Posted - 2015.04.14 12:43:00 -
[44] - Quote
Good idea, this is really cool. I am waiting battle 16 only Gallente suits, gear and vehicle VS 16 only Caldari suits, gear and vehicle, Gallente tactics VS Caldari tactics. Need more role play in FW. I think there has to be an opportunity to group of players to choose the region for attack and at capture/deduction of territories by fraction to receive more points of loyalty or other types of encouragement. There is a wish to feel really that it everything influences the general Universe of EVE.
BUGS514 Find all. I love ksu123 )
|
Brush Master
Onslaught Inc
1500
|
Posted - 2015.04.14 12:43:00 -
[45] - Quote
From a vehicle perspective, skirmish is the only game mode that makes much sense to play in do to other game modes have maps that are usually too small/confined, keep that in mind.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
528
|
Posted - 2015.04.14 12:44:00 -
[46] - Quote
public contract skirmish should be 3 point skirm maps as this isn't too disorientating. skirmish is the only gamemode I like/love.\
fw skirmish should consist soley of 5 point......maybe introduce (re-introduce for us beta and e3 build players) 6 point and even if possible 7 point maps.
fw battles should hand out at least 80% of the public skirm isk income (80% due to also accuring LP) change base lp payout to a base LP + 15% of total wp. this means the more active players....or players that want to make a difference get rewared for fighting for their faction..... also increase SP gain by say 3-5% (this is fw **** matters and should reward better...slightly..over pub contracts)
equation would look like this,
battle LP + faction rank x faction booster + loyalty rank + 15% wp converted = LP overallpayout.
this woulod make it eaiser to accurie LP to buy the higher end lp items.....looking at you lp apex suits. hence more players would have an incentive to play fw everynow and then.
while making fw changes.... at least give the loseing team +30 fw rank that way you still get to increase your rank even if your team loses.
Elite Gallenten Soldier
|
Peter Hanther
Kottentale Solutions
98
|
Posted - 2015.04.14 13:59:00 -
[47] - Quote
making Skirmish FW only removes the benefit we got from the wonderful matchmaking update...
How can Kottentale Solutions help you?
|
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
187
|
Posted - 2015.04.14 14:10:00 -
[48] - Quote
As the rest have said, bad idea.
Amarr Victor
|
Regis Blackbird
DUST University Ivy League
727
|
Posted - 2015.04.14 14:17:00 -
[49] - Quote
Haerr wrote:Ambush & Ambush OMS = Solo queue (no squads) Domination & Acquisition = Squad queue Skirmish = FW & PC
Plus putting Acquisition under the Domination tag, just like Ambush OMS is under the Ambush tag? Plus reducing squad size to 4 to ease team building for Scotty?
Sounds like it would help out matchmaking and make FW more popular, a win-win by any account. Good idea. +1
Good point. Let's not forget Acquisition, even if we don't have it yet.
In theory I am for the idea with Skirmish only in FW. However, as with PC, Faction Warfare needs some serious love: - Team Deploy - Ability to select battle location from Star Map - Defenders already own all points at match start
|
Soraya Xel
Abandoned Privilege Top Men.
6129
|
Posted - 2015.04.14 14:31:00 -
[50] - Quote
I'm absolutely against this. It would gate out the most balanced game mode from new players.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
4271
|
Posted - 2015.04.14 14:47:00 -
[51] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
Skirmish has always been my primary play mode. As such I would be sad to see it leave public contracts.
That being said, I would actually support this change as described - the addition of ISK rewards is key - so long as the racial Loyalty Store for each faction has been fully fleshed out prior to the proposed change.
If skirmish is to become a FW and PC exclusive mode then players need to be able to 'live' in those modes, i.e. gain all the resources they require to sustain their fits and playstyle without being required to play public contracts (thus being forced, under the new proposal, to play game modes they may not enjoy).
My 0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
DeathwindRising
ROGUE RELICS
993
|
Posted - 2015.04.14 14:53:00 -
[52] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
Considering that FW exists as a eve/dust link... You probably should find a way for that to be more user friendly. The ability to choose districts to attack in dust so that coordinated attacks can be made with eve pilots should have been available at the start. Moving skirmish to FW doesn't improve the experience for either dust or eve. FW fails because attacks can't be coordinated with eve pilots reliably. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2659
|
Posted - 2015.04.14 15:11:00 -
[53] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Lost me at "WP Threshold".
Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths A threshold is fine as an interim measure. In the longer term we need to figure out what FW is, exactly. We share this problem with EVE, where FW and losec are poorly integrated into New Eden in terms of 'meaning'.
Would also like to say that introducing currencies and marketplaces work to some extent, but are likewise artificial and immersion-breaking, and a bit 'gamey'. Fine for now but we should be able to do better and increase immersion hand-in-hand with player engagement & entertainment value.
Always felt that losec contracts would be where the pirate organizations and empire megacorps would 'do business', largely free from bothersome concord and empire law. In the context of DUST/FW i suppose i'd try to make a 'raiding' game mode where the objective/win was not clone depletion or MCC death, but rather resource defense vs. resource pirating. Clone count and MCC destruction would still end the match, but the payout conditions would be based on resources defended/pirated.
Peeps who afked in this mode would get nothing if they hadn't sequestered/raided resources. Peeps who only slew and refused to hack resource nodes would get standard WP/sp payouts and peeps who fought and sequestered/pirated resources would get the ISK/LP payout.
PSN: RationalSpark
|
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3085
|
Posted - 2015.04.14 15:15:00 -
[54] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
The Network Latency in FW is strong for Eu and (I suppose) Asia players. And that's a huge problem considering a good 60% of a player's performances are dictated by latency in any FPS. Unless you plan to add a server selection for FW, it's not good at all imo. It will be more or less like PC: people refusing to play because of both latency and framerate issues.
Guinea Dust Bunnies are watching you, CCP Rouge.
|
The Dark Cloud
Negative-Feedback.
4384
|
Posted - 2015.04.14 15:17:00 -
[55] - Quote
Soraya Xel wrote:I'm absolutely against this. It would gate out the most balanced game mode from new players. Deploying into FW is a choice to step into proper competetive play. People are aware of this and if they want to become better at the game its a natural choice to try to keep up with better players. There are 3 ways how people learn not to do scrubby stuff:
1. trough carefull thoughts and thinking what you fit on your suits and what you do in advance (the best way) 2. trough mimicing other players (thats the easiest to ask other people what they use and do) 3. trough experience (which comes by getting stomped cause you do something utterly stupid or use crap fits)
And you have to keep in mind nobody forces you to play FW you could allways stick to pubs with its skill based matchmaking.
I make the scrubs scream and the vets cry.
|
Haerr
Negative-Feedback. Negative-Feedback
2734
|
Posted - 2015.04.14 15:35:00 -
[56] - Quote
Someone suggested that there should be a compromise:
[PUB] Solo Queue - Ambush, Ambush OMS [PUB] Squad Queue - Domination, Acquisition, Large Complex Skirmish (3-point) [FW] & [PC] - Skirmish Proper (5-point)
The reason for splitting PUBs into Solo and Squad queue instead of by game mode being that it would be better for the matchmaking. Better matches even though you might not allways get to play your favourite game mode is likely a net gain. |
Fox Gaden
Immortal Guides Learning Alliance
6236
|
Posted - 2015.04.14 15:58:00 -
[57] - Quote
I usually que for Ambush/Domination/Skirmish and take whatever comes up. I guess if Skirmish was FW only I would have to chose one or the other.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Kaze Eyrou
DUST University Ivy League
2102
|
Posted - 2015.04.14 17:14:00 -
[58] - Quote
My knee-jerk reaction to this: Not a good idea.
However, if everything was done as Rattati said: ISK rewards from FW, Team Deploy, Locking of Faction... if these are done correctly, I could see myself playing more FW which seems to be the goal here.
There are many pros and cons with this. Going to sit on the fence on this one until I talk with more people about this.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
reydient
ROGUE RELICS
102
|
Posted - 2015.04.14 17:25:00 -
[59] - Quote
Racro 01 Arifistan wrote:public contract skirmish should be 3 point skirm maps as this isn't too disorientating. skirmish is the only gamemode I like/love.\
fw skirmish should consist soley of 5 point......maybe introduce (re-introduce for us beta and e3 build players) 6 point and even if possible 7 point maps.
fw battles should hand out at least 80% of the public skirm isk income (80% due to also accuring LP) change base lp payout to a base LP + 15% of total wp. this means the more active players....or players that want to make a difference get rewared for fighting for their faction..... also increase SP gain by say 3-5% (this is fw **** matters and should reward better...slightly..over pub contracts)
equation would look like this,
battle LP + faction rank x faction booster + loyalty rank + 15% wp converted = LP overallpayout.
this woulod make it eaiser to accurie LP to buy the higher end lp items.....looking at you lp apex suits. hence more players would have an incentive to play fw everynow and then.
while making fw changes.... at least give the loseing team +30 fw rank that way you still get to increase your rank even if your team loses.
I think this is an excellent incentive to play FW. I would further elaborate by suggesting , FW module BPOs i.e basic reactive plates or basic shield modules. Those along side apex gear may have more people playing FW. Apex are a great incentive but a non customizable proto suit leaves much to be desire. Imagine how pumped people would be if they could have a BPO of a caldari bolt pistol or a BPO FW HMG or active scanner. |
reydient
ROGUE RELICS
102
|
Posted - 2015.04.14 17:28:00 -
[60] - Quote
Banjo Robertson wrote:Skirmish is my favorite game mode. Although when I hop on in the morning to play, I only seem to be able to get into domination, naturally of course I'm also unable to get into a gallente fac war.
I would support the idea of skirmish only being in FW and PC, but I woudl like to see a player vs drone FW mode as well, of course with less LP rewards than the PVP skirmish FW.
To me the main problem with FW is that you're not able to play it whenever you want, or rather, there usually aren't enough people on both sides of the coin to start a FW at many points in the day.
Biggest complaint Ive had so far ! |
|
Aiwha Bait
Demonic Cowboys
100
|
Posted - 2015.04.14 17:47:00 -
[61] - Quote
Dont you dare lock it to faction. #GallenteSuperiority
"I went looking for trouble, and I found it." - Charles Ponzi
|
Kam L Tow
Capital Acquisitions LLC Bad Intention
24
|
Posted - 2015.04.14 17:55:00 -
[62] - Quote
Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8065
|
Posted - 2015.04.14 17:55:00 -
[63] - Quote
I despise ambush and domination.
AV
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5828
|
Posted - 2015.04.14 17:56:00 -
[64] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
Hmmmm ok, well I understand what you're going for, but I don't think I agree with the solution entirely.
For one, in many ways Domination is far more brutal for new players, as it can easily be dominated by whoever gets the point first and sets up shop. This is a fundamental flaw in the game mode but that's for another thread. Regardless, in its current state I think that having Domination (in its current form) as the only objective-based game mode to new players would be harmful to the NPE.
You do also raise a good point that I never considered, but having large 5-point battles for new players can be very disorienting. If you were to go along with this, and I'm not sure if it's even a technical possibility, but perhaps leave 3-point Skirmishes in Pubs, and move 5-point Skirmishes to FacWar only? At the very least it helps with the NPE issue.
As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Sergei Domar
Rautaleijona
52
|
Posted - 2015.04.14 18:12:00 -
[65] - Quote
As a player that would prefer every time FW over pub, I would be quite concerned of making skirmish fw only.
Skirmish type of play is main game mode for most FPS games and making it appear only as game mode for content meant for bit more experienced players is not optimal solution in my opinion. In my opinion moving skirmish to fw would just make pub players to move on to domination or ambush. You can't force players to play certain game mode, you have to offer them something they really want. What that something is, I don't have answer.
One reason that people don't play is that FW is too one sided, but only in theory. I've seen it only takes 1 good squad for caldari/amarr side to turn the tide of battle against your average gal/min team. They just need morale boost to get more players
I would start with ISK rewards and WP threshold first, see how it goes. Maybe isk reward should be same as pub and harsher punishment for losing compared to pub would be just no standing and less LP and you would always be certain that if you actually play and not afk you rewards will always be same or better as for pubs |
Soraya Xel
Abandoned Privilege Top Men.
6133
|
Posted - 2015.04.14 18:23:00 -
[66] - Quote
Breakin Stuff wrote:I despise ambush and domination.
Basically this.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Adipem Nothi
Nos Nothi
8719
|
Posted - 2015.04.14 18:54:00 -
[67] - Quote
This idea makes me uncomfortable.
Maximizing odds of victory means doing everything possible to minimize the odds of a fair fight. Scotty 2.0, mu and squad-size limitations exist to decrease the players' ability to dictate odds and to increase the frequency of high quality, evenly sided matches. These "battle quality controls" do not apply to FW, where q-syncs are customary and stomps are the norm, even at today's low pay. If players can dictate odds, they will dictate odds, especially if higher pay makes it worth the added effort.
I'd expect Skirm/FW to become the new stomp-or-be-stomped queue, and the absence of quality controls would make low battle quality a very difficult problem to solve.
Skirmish isn't my mode of choice, but it is the mode of choice of many players. For whatever reason, a large percentage of players hate Ambush and Domination. I imagine that those players are very much looking forward to higher quality Skirmish matches down the road thanks to Scotty 2.0. If instead, the one mode they play were taken away and relegated to the "q-sync queue" ... I can only imagine that they'd be disappointed. I know I'd be ticked if it were announced that all quality controls were being lifted from Ambush.
Shoot scout with yes.
- Ripley Riley
|
Dreis ShadowWeaver
0uter.Heaven Back and Forth
2701
|
Posted - 2015.04.14 19:08:00 -
[68] - Quote
Pub Skirmish has been the most balanced mode since the changes to matchmaking, and I'm enjoying it a lot more because of it. I'm worried that the lack of matchmaking in FW will ruin my favourite game mode.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
|
Kim Jog Un
Eyniletti Rangers Minmatar Republic
17
|
Posted - 2015.04.14 19:15:00 -
[69] - Quote
Dreis ShadowWeaver wrote:Pub Skirmish has been the most balanced mode since the changes to matchmaking, and I'm enjoying it a lot more because of it. I'm worried that the lack of matchmaking in FW will ruin my favourite game mode.
I never played FW since I'm stuck in the academy. Oh well. |
XxBlazikenxX
Y.A.M.A.H
772
|
Posted - 2015.04.14 19:27:00 -
[70] - Quote
CCP Rattati wrote: maybe another Game mode will be in the Public Contracts
*wink wink nudge nudge
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
|
|
Regis Blackbird
DUST University Ivy League
731
|
Posted - 2015.04.14 19:34:00 -
[71] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction Hmmmm ok, well I understand what you're going for, but I don't think I agree with the solution entirely. For one, in many ways Domination is far more brutal for new players, as it can easily be dominated by whoever gets the point first and sets up shop. This is a fundamental flaw in the game mode but that's for another thread. Regardless, in its current state I think that having Domination (in its current form) as the only objective-based game mode to new players would be harmful to the NPE. You do also raise a good point that I never considered, but having large 5-point battles for new players can be very disorienting. If you were to go along with this, and I'm not sure if it's even a technical possibility, but perhaps leave 3-point Skirmishes in Pubs, and move 5-point Skirmishes to FacWar only? At the very least it helps with the NPE issue. As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition.
Fully agree with this ^
|
XxBlazikenxX
Y.A.M.A.H
772
|
Posted - 2015.04.14 19:35:00 -
[72] - Quote
Regis Blackbird wrote:Pokey Dravon wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction Hmmmm ok, well I understand what you're going for, but I don't think I agree with the solution entirely. For one, in many ways Domination is far more brutal for new players, as it can easily be dominated by whoever gets the point first and sets up shop. This is a fundamental flaw in the game mode but that's for another thread. Regardless, in its current state I think that having Domination (in its current form) as the only objective-based game mode to new players would be harmful to the NPE. You do also raise a good point that I never considered, but having large 5-point battles for new players can be very disorienting. If you were to go along with this, and I'm not sure if it's even a technical possibility, but perhaps leave 3-point Skirmishes in Pubs, and move 5-point Skirmishes to FacWar only? At the very least it helps with the NPE issue. As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition. Fully agree with this ^ I also think we should leave at least 3 point skirms in pubs.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
|
Stefan Stahl
Seituoda Taskforce Command
1106
|
Posted - 2015.04.14 19:39:00 -
[73] - Quote
Some random thoughts: - Would this mean that most Dust games won't have a matchmaker? Or would it mean that matchmaking is enabled in FW? - Does this stop new players from queuing for FW matches (the description is still cooler than for pubs) and then getting confused? - If skirmishes - the main gamemode in Dust - are confusing to new players, is gating it from new players the best way of improving Dust? - If the main gamemode of Dust is in FW, does this mean Dust is now thematically focused on FW, instead of the mercenary topic? (The new catch being "You're a loyal supersoldier in a Scifi universe that fights for his faction" instead of the current "You're a mercenary supersoldier in a Scifi universe that fights for himself") - FW matches are - as far as I know - not affected by region settings. Does this mean we'll all play cross-region in the future? (I don't play FW because I live in europe. The latency is terrible.) - If we get to play FW to earn ISK, wouldn't they be identical to the current public skirmishes, except being found in a different tab in the battlefinder? If the only difference between future FW and contemporary pub skirmishes is eve online sovereignty (more specifically nothing within Dust) we don't need the distinction anymore.
Overall I don't think we can improve anything by making FW more like current day pub skirmishes.
More constructively: Maybe the progression from public matches to FW and PC should be centered around risk and reward. Pub matches always give a sufficient payout, regardless of performance. FW rewards good performance much better, but there will be a noticeable loss incurred by bad performance. PC already appears to do this very well.
By the way, I don't think LP is well implemented in Dust right now. If people are supposed to move freely between pubs, FW and PC then these gamemodes need to share a common currency. Otherwise people are locked into these modes. Long story short this train of thought leads either to a removal of LP - which I wouldn't mind - or a model where FW pays its rewards in 90% ISK and only 10% LP. Loyalty store items then have their normal ISK price and a very minor additional LP cost that compensates for the reduced skill requirement/other bonuses/fancy skins. |
Balistyc Farshot
The Exemplars
142
|
Posted - 2015.04.14 19:51:00 -
[74] - Quote
I disagree with this approach.
The true issue is that some factions provide less benefit than others. Everyone should know that Min and Gal will always be chosen as the first two factions to play for due to the benefits. That logic has been laid out in multiple threads. If you move skirmish over to FW only, you will simply be spreading that problem across your other game mode.
If you want to make more FW modes available, change around what stores have what items. CCP you regularly miss your fulcrum to fine tune the game. Think what drives people to fight for which factions and it becomes obvious when you review the FoTM fittings (Min Ass).
Use that fulcrum first please. CCP tends to over shoot with these adjustments so spreading gear across stores should have a more minor impact and allow for easy fine tuning for incentives.
Ok, I hate REs and Blues. So I am going to use them until they stop me!
|
Cross Atu
OSG Planetary Operations Covert Intervention
4274
|
Posted - 2015.04.14 19:51:00 -
[75] - Quote
Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large.
See a cool idea thread? Mail me the title and I'll take a look =)
|
Kaze Eyrou
DUST University Ivy League
2106
|
Posted - 2015.04.14 21:28:00 -
[76] - Quote
Pokey Dravon wrote:As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition. Isn't Acquisition supposed to be a King-of-the-Hill variant where the point moves every so often? Trying my best to remember what Rattati said about a new game mode like that during the round table at Fanfest...
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9506
|
Posted - 2015.04.14 21:44:00 -
[77] - Quote
Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large.
Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance.
Are you being Angry or Assertive?
|
STYLIE77
KILL-EM-QUICK Rise Of Legion.
549
|
Posted - 2015.04.14 21:45:00 -
[78] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Maybe LP Reward could be a % of your end sp reward that way the side that loses can fight to the bitter end and get something for their effort. Right now at the first sign of a loss you think man i just wasted 15 minutes for nothing.Maybe you could have a automatic reward of Lifetime lp reward gets to x place win Faction BPO Module,Next Faction BPO Rifle,next Faction BPO Assault Militia dropsuit,Next faction Standard Logi BPO, These rewards would appear at the center top of the screen during the match when you earn them. This reward system would make grinding more rewarding.Which I support. Right now there are no Vehicle BPO Modules on the Market Place.Old Vets had access to them.What if they were part of the reward system. Vehicle Module Reward Light shield Extender Mod BPO Light shield Booster BPO Light Armor Repair BPO Light 60 mm Armor plate BPO LAV Faction BPO Heavy Shield Ext BPO Heavy Shield Booster BPO Heavy Armor Repair BPO Heavy Armor Plate 120 mm BPO Faction HULL HAV Only no turret BPO
I love my militia vehicle mod BPO's!!!
http://caughtyouflinching.ytmnd.com/
|
STYLIE77
KILL-EM-QUICK Rise Of Legion.
549
|
Posted - 2015.04.14 21:48:00 -
[79] - Quote
I always thought a way to keep FW running was to fill it up with Skirmish players to fill the gaps, they get Skirm payouts and FW players get LP...
The friendly fire issue is what really holds that idea up...
I love the idea of the loyalty store and the idea of FW being a transitional mode, harder than pubs but easier on average than a PC match.
I say do it.
http://caughtyouflinching.ytmnd.com/
|
Cross Atu
OSG Planetary Operations Covert Intervention
4277
|
Posted - 2015.04.14 22:17:00 -
[80] - Quote
Aeon Amadi wrote:Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large. Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance. Running logi is more rewarding in raw gains, but less rewarding in resource accrual. Put another way, you are more likely to go ISK negative running logi than assault due to the relative costs and survivability. Thsu, lowering the over all costs of logi fits actually does address both by bringing the context of medium frames more within line of risk vs reward.
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9510
|
Posted - 2015.04.14 22:34:00 -
[81] - Quote
Cross Atu wrote:Aeon Amadi wrote:Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large. Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance. Running logi is more rewarding in raw gains, but less rewarding in resource accrual. Put another way, you are more likely to go ISK negative running logi than assault due to the relative costs and survivability. Thsu, lowering the over all costs of logi fits actually does address both by bringing the context of medium frames more within line of risk vs reward.
How so? If you iron out the ISK cost then there's still a WP discrepancy. Logis will always have more WP accrual than other classes just because of their role and thereby more SP rewards at the end of the match (at least, for veterans).
It's like an unofficial booster when you think about it. When I want to get a bunch of SP in a short amount of time for something I'm interested in, I run Logi - preferably with Squad Lead.
Further more, if you're dying a lot as a Logi - might be time to re-evaluate where you are on the battlefield =P Logis aren't meant for frontline combat so unless you're throwing yourself at the enemy or have really bad spatial awareness/tactical coordination with your team (getting flanked) then you should probably switch it up.
Are you being Angry or Assertive?
|
cris bleu
Carbon 7
121
|
Posted - 2015.04.14 22:42:00 -
[82] - Quote
I'm for it. Selfish reasons I suppose, I only play skirmish when I play FW. If I'm playing pubs, it's gonna be Dom or, less often, ambush. Sounds like it will make FW more popular, which I think is needed.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5833
|
Posted - 2015.04.14 22:49:00 -
[83] - Quote
Kaze Eyrou wrote:Pokey Dravon wrote:As for encouraging Vets to do Facwar....from the sounds of it, the planned Acquisition game mode is pretty much as close as we're going to get to a true "Attack and Defend" game mode, which to me seems like it would be far more appropriate for FacWar (and PC for that matter). If you're going to use a game mode and make it exclusive to a theatre of battle, I would do so with Acquisition. Isn't Acquisition supposed to be a King-of-the-Hill variant where the point moves every so often? Trying my best to remember what Rattati said about a new game mode like that during the round table at Fanfest...
Thats the general idea of it. I think the plan is to also make the progression of how it switch to be in a general direction, somewhat like Domination/Sabotage from MAG or Rush from Battlefield. Moving across the map from one end to the other while the defending team tries to push you back.
Much more like attack and defense opposed to the zoo we have now that is Skirmish.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Raptor Princess
ALLOTEC INC
195
|
Posted - 2015.04.14 23:21:00 -
[84] - Quote
I'm for it, apart from one tiny wee thing - the hack x objective missions. I was trying to complete one the other day and 3 times, a friendly shot me while I was hacking and stole it. Once, they threw down an RE then detonated it just so they could take the points.
At least in pubs, I don't need to worry about blueberries taking me out when I'm trying to hack :<
I also worry that it will just mean no skirmish for European players at all, unless we stay up til crazy o'clock - I often Scotty searching for skirmish when I want to play. |
Happy Violentime
OMFGZOMBIESRUN
1043
|
Posted - 2015.04.14 23:28:00 -
[85] - Quote
Daddrobit wrote:I'd have to disagree actually. To many social problems. Friends and corpmates -forced- into fighting each other just because they both love Skirmish and don't have an alternative outside of PC but have different opinions on the usefulness of the others desired LP equipment and guns is not something I can get behind. It's not even like an awkward deployment where you see a buddy on the other side where you think, "I'll squad him after this match," it's guaranteed conflict.
Don't you like fighting your friends and then **** talking them after you've t-bagged them? Do you need a tampon? |
I-Shayz-I
I----------I
5345
|
Posted - 2015.04.14 23:30:00 -
[86] - Quote
Can we limit skirmish to maps with objectives that are close together
And FW to the maps that have 200+ meters between each objective? (Vehicle maps)
7162 wp with a Repair Tool!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18250
|
Posted - 2015.04.15 00:10:00 -
[87] - Quote
I-Shayz-I wrote:Can we limit skirmish to maps with objectives that are close together
And FW to the maps that have 200+ meters between each objective? (Vehicle maps)
Sneaky Sneaky Shayz......trying to kick vehicles out of Skirmish mode too?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
Cross Atu
OSG Planetary Operations Covert Intervention
4282
|
Posted - 2015.04.15 00:13:00 -
[88] - Quote
Aeon Amadi wrote:Cross Atu wrote:Aeon Amadi wrote:Cross Atu wrote:Kam L Tow wrote:Please don't make skirmish Factional only. It is my favorite game mode. I like being able to go into a casual game and run basic or advanced gear to try to save some ISK. Factional is proto stomp hell. Even adding ISK to Factional would not make up for the amount of ISK spent to survive long enough to make enough WP to make enough ISK to afford 1 proto suit. Being a proto logi is expensive. We run around with a giant "kill me" sign on our backs. Before I get anymore off topic, please don't change it. As an aside, the overall cost of running logi needs to come down regardless of any changes to Skirm. The margin between a proto medium assault fit and a proto medium logistics fit is too large. Not that I don't disagree but if you're going to talk about the ISK cost gap between the two you might as well talk about the WP gap between the two as well. As unimportant as that might seem, some genius thought it'd be a good idea to reward veterans based on their Warpoint accumulation almost entirely so running Logi is more rewarding than running Assault by circumstance. Running logi is more rewarding in raw gains, but less rewarding in resource accrual. Put another way, you are more likely to go ISK negative running logi than assault due to the relative costs and survivability. Thsu, lowering the over all costs of logi fits actually does address both by bringing the context of medium frames more within line of risk vs reward. How so? If you iron out the ISK cost then there's still a WP discrepancy. Logis will always have more WP accrual than other classes just because of their role and thereby more SP rewards at the end of the match (at least, for veterans). It's like an unofficial booster when you think about it. When I want to get a bunch of SP in a short amount of time for something I'm interested in, I run Logi - preferably with Squad Lead. Further more, if you're dying a lot as a Logi - might be time to re-evaluate where you are on the battlefield =P Logis aren't meant for frontline combat so unless you're throwing yourself at the enemy or have really bad spatial awareness/tactical coordination with your team (getting flanked) then you should probably switch it up.
Proper reply to this would take far to much space/detail for an off topic side bar but feel free to catch up with me via skype or in the logistics thread if you wish to follow up on this further o7
See a cool idea thread? Mail me the title and I'll take a look =)
|
Imp Smash
Molon Labe. General Tso's Alliance
771
|
Posted - 2015.04.15 00:21:00 -
[89] - Quote
Bold move.
WILL encourage teamwork and squadding up WILL make FW more attactive and increase factional loyalty.
WON'T increase overall Dust player count WON'T Help with teams getting 1 sided stomped
MAY revive FW. MAY really hurt pubs. MAY hurt overall player count. MAY help NPE
It'll be interesting to say the least...
I don't know how I feel though. Seems like anytime anything is limited you are usually looking at unhappy players. |
I-Shayz-I
I----------I
5347
|
Posted - 2015.04.15 00:33:00 -
[90] - Quote
True Adamance wrote:I-Shayz-I wrote:Can we limit skirmish to maps with objectives that are close together
And FW to the maps that have 200+ meters between each objective? (Vehicle maps) Sneaky Sneaky Shayz......trying to kick vehicles out of Skirmish mode too?
I really don't like skirmish maps that have the outside objective so far away from the city, especially when they are 800m apart from each other.
When I think of skirmish I think of that map with the 5 objectives in the shape of a "+" with the pipes and the crows nest (Ashland?). That map is so much fun because the objectives are always flipping.
Blueberries are terrible on maps with outside objectives, so why not keep the larger maps to FW where more veterans will be anyways? Veterans that actually pull out vehicles and play more tactically.
Vehicles would still be allowed on the small maps, but I'm all about wanting new players to have a better experience
7162 wp with a Repair Tool!
|
|
E-Rock
Ahrendee Inc. Negative-Feedback
80
|
Posted - 2015.04.15 00:38:00 -
[91] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
I think that this idea is absolutely terrible. I like skirmish and I like the payouts for coming in first. It is also the only game mode to play to "practice" pc and helps to get to know the maps better. I think that limiting game mode to pubs or FW is a mistake. In my opinion, taking away things from the game that people already like will only dwindle an already, seemingly, diminishing player base.
I have an idea that might be able to added.
1) Adjusted contracts...
They would provided merits/demerits conversely to complete/uncompleted contracts. I would suggest ranking contracts of all pub modes, to high sec, low sec, and nul sec, and have payouts for COMPLETED CONTRACTS be adjusted accordingly i.e. lower payouts for high sec contracts, higher payouts for nul sec contracts. This idea could prevent people from leaving games because of possible payout and won't totally punish people for being disconnected (which I believe is a conundrum that you are facing with players leaving battles when they see the player list). The one problem is the continuous disconnects, that at least I have received, since the 1st of April.
At this point in the game it is very hard to get a skirmish map to stay full with or even be full for that matter because of this "matchmaking (if you can even call it that in regard to skirmish)". Skirmish is personally my favorite game mode because it is the most tactically complex game mode and seems to weed out the C.O.D., Battlefield players, and squeekers (little kids). I like to make isk and don't like ambush because of the Japanese players getting on the game and just beating the **** out of my blue dots or being on their side and just beating the **** out of the competition leaving me with 3kills, 16 assists, and 0 deaths. Now that tanks are no longer on ambush of any sort, they have all migrated to domination, so even with people "ranked at the same level, ground troop heavy teams either dominate or get dominated, which is the namesake of the game, but I find, since the new match making game are 95% of the time, one sided battle, for my team or the opposing team. The people that still like to play tactically remain on skirmish and get paid isk for their victories or losses. Now if you could just keep people in the match...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
|
Adipem Nothi
Nos Nothi
8745
|
Posted - 2015.04.15 01:05:00 -
[92] - Quote
In followup to Post 67:
Alternative Idea * Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts to FW EOM pay. * Merge Acquisition and Dom into common queue (Haerr's suggestion).
Goals * Increase pool of players available to Scotty during offpeak hours (improve pub quality; decrease wait times). * Increase FW interest; increase FW participation rates; decrease average FW wait time. * Limit component earnings by limiting match availability to peak hours.
Shoot scout with yes.
- Ripley Riley
|
MINA Longstrike
Kirjuun Heiian
2565
|
Posted - 2015.04.15 02:00:00 -
[93] - Quote
Adipem Nothi wrote:In followup to Post 67: Alternative Idea* Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts to FW EOM pay. * Merge Acquisition and Dom into common queue (Haerr's suggestion). Goals* Increase pool of players available to Scotty during offpeak hours (improve pub quality; decrease wait times). * Increase FW interest; increase FW participation rates; decrease average FW wait time. * Limit component earnings by limiting match availability to peak hours.
Dear Christ no, this is an even worse idea.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Adipem Nothi
Nos Nothi
8747
|
Posted - 2015.04.15 02:50:00 -
[94] - Quote
MINA Longstrike wrote:Adipem Nothi wrote:In followup to Post 67: Alternative Idea* Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts to FW EOM pay. * Merge Acquisition and Dom into common queue (Haerr's suggestion). Goals* Increase pool of players available to Scotty during offpeak hours (improve pub quality; decrease wait times). * Increase FW interest; increase FW participation rates; decrease average FW wait time. * Limit component earnings by limiting match availability to peak hours. Dear Christ no, this is an even worse idea.
Of the 35 minutes I played today, spent approximately 12 minutes in battle. Used to average one Ambush match every ten minutes under Scotty 1.0. In a word, Scotty 2.0 needs more players to work.
Subtracting from Scotty 2.0's available player pool extends queues, lessens battle quality and increases occurrences of partially full matches. Here are some ways to subtract from Scotty 2.0's player pool:
* Increase FW participation * Add a new playmode * Open PC 2.0 * Add Raids * Lose players
The worse Scotty performs, the higher the likelihood we'll lose players. People aren't OK with waiting 5 minutes to play a partially filled match.
Shoot scout with yes.
- Ripley Riley
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1707
|
Posted - 2015.04.15 02:59:00 -
[95] - Quote
CCP Rattati wrote: Locking to Faction
I can haz?
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
|
Vell0cet
OSG Planetary Operations Covert Intervention
2947
|
Posted - 2015.04.15 03:43:00 -
[96] - Quote
I like this plan. I'd suggest you guys eliminate domination and replace it with acquisition (when that's ready), leaving only 2 public modes. This will result in larger pools for the matchmaker to do its thing. If the improved matchmaker works out, we could see player counts begin to rise again. If this happens, we could bring back skirm to pubs assuming we have the players to support it. With the low numbers though, It's healthier for the game to consolidate the queues, having full, well-balanced matches.
The biggest downside is the 150WP threshold. There are times when this is difficult to achieve when you're running solo and get thrown into a match mid-way. Ideally CCP could figure out a better method of preventing AFKing.
CCP Rattati, it's probably too early to tell, but has the new matchmaking improved new player retention? My gut tells me it has to have helped a lot. o7
Best PvE idea ever!
|
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3012
|
Posted - 2015.04.15 04:31:00 -
[97] - Quote
It'd certainly be worth a try, but if it doesnt work out you should be ready to switch it back with a quickness.
Whirly gun make much thunder! - Victor
|
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3012
|
Posted - 2015.04.15 04:38:00 -
[98] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Lost me at "WP Threshold".
Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths It also makes new players unable to get rewards because they are being stomped. Which would you rather have; someone who AFK farms, or someone who deletes the game because they can't make any progress?
Whirly gun make much thunder! - Victor
|
Zaria Min Deir
0uter.Heaven Back and Forth
1322
|
Posted - 2015.04.15 05:00:00 -
[99] - Quote
In some ways, yes, a reasonable idea and not a bad way to potentially help with the generally atrocious FW queues.
However, and this is a big however, I personally would be incredibly saddened by Skirmish being removed from pubs, because the recent matchmaking improvements have actually improved it as a game mode tremendously. For the most part, since the updates, Skirmish teams are balanced and the actual battles are fun and challenging - and close. From my experience, the changes have had an almost opposite effect on Domination, and while admittedly my sample size for Ambush has been very small, what little I have experienced there has not been promising. But Ambush has never been my preferred game mode anyway.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3090
|
Posted - 2015.04.15 05:03:00 -
[100] - Quote
You want to know what my answer is?
Skirm 2.0 isn't really a good mode for FW in the first place. It doesn't allow it to flow right, and it never has been a constant war, like it is in EVE. It gets so bad that not being able to fully play FW because there is no matches to play is a problem.
And that's why a lot of people have made suggestions going something along the lines of this.
click me
Blup Blub Bloop. Translation: Die -_-
|
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3090
|
Posted - 2015.04.15 05:05:00 -
[101] - Quote
Adipem Nothi wrote:In followup to Post 67: Alternative Idea* Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts to FW EOM pay. * Merge Acquisition and Dom into common queue (Haerr's suggestion). Goals* Increase pool of players available to Scotty during offpeak hours (improve pub quality; decrease wait times). * Increase FW interest; increase FW participation rates; decrease average FW wait time. * Limit component earnings by limiting match availability to peak hours.
**** no.
click me
Blup Blub Bloop. Translation: Die -_-
|
WeapondigitX V7
The Exemplars
340
|
Posted - 2015.04.15 05:15:00 -
[102] - Quote
John Psi wrote:CCP Rattati wrote:
What if Skirmish, as the most tactical game mode becomes FW only.
Great idea, please do not forget: 1. Disable AIM ASSIST from hip. 2. Enable strafing penalty. 3. Fix RE's, as promised 2014.12.17 4. Tidy Scouts, light combat unit capable of rapid and covert movement, should not have the ability to carry a weapon, comparable in strength to the other units. Otherwise, you just create a branch of an existing arcade ugliness. Thank You.
I would disagree with aim assist being disabled, it would just make it harder for people to be accurate with weapons and thus reduce reliable DPS for many weapons, increasing the disparity again between militia gear and proto gear. It would make weapons harder to use in ranged fights and thus reduce the battle range of low range weapons without scopes like the AR for many players etc.
|
Starlight Burner
Crux Special Tasks Group Gallente Federation
206
|
Posted - 2015.04.15 05:40:00 -
[103] - Quote
You have my full support for this.
Go for it!
x Starlight Burner
CCP Rattati, stop buffing things based on use!
Unemployed, LFC
Thank you CCP for DUST 514!
|
Adipem Nothi
Nos Nothi
8749
|
Posted - 2015.04.15 06:25:00 -
[104] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:In followup to Post 67: Alternative Idea* Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts to FW EOM pay. * Merge Acquisition and Dom into common queue (Haerr's suggestion). Goals* Increase pool of players available to Scotty during offpeak hours (improve pub quality; decrease wait times). * Increase FW interest; increase FW participation rates; decrease average FW wait time. * Limit component earnings by limiting match availability to peak hours. **** no.
So instead, let's pull a widely utilized, quality controlled product -- something that people actually want, use and like -- off the shelves to bolster interest in an alternative product; one which has (1) no quality controls in place, (2) a proven track record of low quality and (3) a history of low utilization rates.
Seems legit.
Shoot scout with yes.
- Ripley Riley
|
Tesfa Alem
Death by Disassociation
1010
|
Posted - 2015.04.15 06:49:00 -
[105] - Quote
Depends on how pragmatic this thing is implemented.
Put isk rewards in FW first and see if players migrate there. If a large enough of the player base starts to play FW instead of skirmish go ahead. If not leave things as they are.
I have my doubts that suddenly caldari and amarr will become just as popular as the minmatar and gellente. At least in skirmish everybody can have a go without wrecking the loyalty point standing. But a long as i, or everybody for that matter have a group of friends that have different racial suit preferences, somebody will always be out of luck trying to run FW only skirmish.
Perhaps ditch or lower the loyalty standing penalty? So players an migrate freely between the races and more importantly, star fighting for the caldari and amarr to make up better fights. Winning those two modes should be reliant on que syncing.
Redline for Thee, but no Redline for Me.
|
anaboop
Ahrendee Inc. Negative-Feedback
167
|
Posted - 2015.04.15 06:49:00 -
[106] - Quote
Concerning the factional lock, what if u base it around current standings? (Which may need to be reset or introduce an option to set your faction standings . with a 24hr cooldown)
So say i set it at 75% caldari and 25% amarr, i would get 75% of the payouts from caladri and 25% from amarr. Thus locking me from gallente and min for 24 hours. Then i could change to gallente 25% amarr 25% caldari 50%. (U get the idea)
if they are 100% dedicated to one faction they are restricted to said faction
if they are 75% dedicated to one faction they can run for an extra faction at 25% dedication
If they are 50% dedicated to one faction they can run for 2 extra factions at 50% for one or 25% on both
If they are 25% dedicated to one faction they can run for all factions 75% to one 50% + 25% to two or 25% to all factions
So if u want to be an all rounder u recieve less lp , unlike running for a certain faction and recieving maximum payouts.
I think i saw something about changing payouts you could base it on those payouts.
Anywho just a thought.
Fully sick Anaboop trading card
|
KalOfTheRathi
Nec Tributis
1467
|
Posted - 2015.04.15 07:36:00 -
[107] - Quote
Hey, CCP Rattati. Interesting idea. I really don't like it.
I hate Domination. Yet wind up playing it or get no matches. Skirmish allows something other then, "Oh map A, do plan A" being the only solution that will work. Not to mention that many of your domination maps give an insurmountable barrier for the point to be hacked successfully. At least with skirmish a few blue belles that know what they are doing can outflank the reds.
Also, not a fan of FW. I really have no interested in it either, never have, doubt that is going to change. I want to get paid. Not cheesy parts from the limited selection in the loyalty store. The stores don't even have vehicle and drop suit modules separated.
Fun, left for five months, back a month and wondering what else you have planned to make me rethink my decision?
My favorite tank is a Lightning. Just sayin.
|
sabre prime
Crux Special Tasks Group Gallente Federation
998
|
Posted - 2015.04.15 11:23:00 -
[108] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
I think it is a great idea to move skirmish to FW, but as a compromise why don't we keep three-point skirmish as part of public contracts, but move four-point and definitely five-point skirmish to FW. The larger skirmish maps have always been difficult to enjoy playing, especially if you want to play solo (which players often do in public contracts).
This way newer players will first get a taste of the 'smaller' game modes in public contracts: Ambush, Domination and 3-point skirmish. And maybe that new game mode that is coming (moving objective domination). Then they can 'graduate' to the larger-scale battles of FW and PC.
Haven't read everybody else's comments so this may have already have been mentioned.
The slow blade penetrates the shield.
|
shaman oga
Dead Man's Game
4386
|
Posted - 2015.04.15 11:36:00 -
[109] - Quote
It's getting interesting, go on Rattati.
One thing would help in locking to factions, radio box to choose between conflicts. One can choose to queue Amarr OR Minmatar and Caldari OR Gallente, then it would be rather easy to count players in queue instead of ETA.
Play from Japan, rule the game!
|
Fox Gaden
Immortal Guides Learning Alliance
6240
|
Posted - 2015.04.15 12:17:00 -
[110] - Quote
After sleeping on this idea I think I support it.
- It will dramatically increase the amount of people playing FW, which will make FW a lot more viable.
- Since FW actually has an effect on EVE, having more FW matches will strengthen the EVE/DUST link. With more FW battles, it will be easier for EVE pilots to get involved in OB (Although having a way of predicting where DUST FW battles will happen would also help.)
- Having to think about what faction they are fighting for will get more players interested in New Eden lore and help immersion.
- We will soon have a new game mode that can be added to the Pub rotation, so there will still be variety in Pubs.
- FW has a progression system so players have a way of progressing besides just accumulating skill points.
- With more people doing FW we will start to see Faction specific Corps, which will make the meta game interesting.
This assumes that ISK payouts are added.
I am also still looking for Team Deploy, which will encourage Corps and Alliances to grow.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Celus Ivara
DUST University Ivy League
333
|
Posted - 2015.04.15 12:24:00 -
[111] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction Deeply disagree with this.
The elephant in the room with FW is, for good and ill, the absence of Matchmaker & Team-Balancer.
Skirmish is (as you said) the most tactical game mode; I'd like to continue to enjoy it against equal opponents.
The core idea you are getting at though, that FW could be bettered by having a unique and tactical game mode, is very valid.
My fantasy for FW has long been to introduce a new, a-symmetrical game game mode for it. (Think a classic FPS Base Capture, or maybe the reincarnation of "Skirmish 1.0" that everyone keeps QQing about.) The great thing about this is that the fundamental problem of the game-mode can be used to solve the fundamental problem of FW.
- A-symmetrical game-modes are incredibly hard to balance so that it's fair for two equally matched teams.
- FW teams are fundamentally un-equally matched.
One can be used to solve the other.
To offer an example, let's say FacWar now uses a mode where the defender starts with full control of a city socket and all of it's installations, and the attacker starts outside and is trying to take it.
So today Gallenttee are attacking Caldari, and are better staffed as usual. They win a bunch of matches and start pentrating deeper into Caldari territory. But, as they get closer to Caldari homespace, the fights become harder. Defender installations take longer to hack; defender turrets deal more damage and have more HP; perhaps even the defending mercs themselves are buffed. Eventually the randos who joined Cal-FW will find themselves in an even fight against the que-synced Gallentte. Everyone will have a compelling challenging match, and both FacWar and the game-mode will retain their unique character.
...I was going to call this "Killing two birds with one stone", but it's more "Killing one bird by hitting it with another bird". ;) |
Haerr
Negative-Feedback. Negative-Feedback
2743
|
Posted - 2015.04.15 13:25:00 -
[112] - Quote
... |
Protected Void
Nos Nothi
408
|
Posted - 2015.04.15 14:22:00 -
[113] - Quote
I'm against this. I find ambush or domination to be either boring or annoying most of the time. My low HP, sneaky scout is mostly useless compared to other playstyles in those two game modes.
If I have to go to FW to play skirmish, that means I also have to put up with teamkilling to play the one game mode I enjoy. Also, it would mean I have to do either of these two:
- Only squad up with people playing for the same factions as me
- Squad up with anyone and consequently be pulled into any faction. I'm not big on role playing, but others are and might find this annoying. Plus it would hamper my progress for all factions because of standing loss.
|
Adipem Nothi
Nos Nothi
8757
|
Posted - 2015.04.15 14:24:00 -
[114] - Quote
Not trying to be an arse here; more a devil's advocate.
Haerr, players right now on our busiest battleserver are waiting 5-10 minutes to get into a match. When they do finally get into match, those matches are often partially filled, and quite frequently against the same mercs they played in the previous match. Long waits, partially filled battles, seeing the same players over and over and over again ... these send a clear message to the playerbase:
"People aren't playing anymore. Dust is dying."
While that may not be the case, the message is nonetheless delivered. That's a dangerous message to send, and the present is a dangerous time to send it. The draw down on pub population due to the FW Event has taken a significant toll on pub quality and playability. People are annoyed and people aren't having fun. If the pattern is held, people will stop playing. I seriously doubt that pubs in today's state will be sustainable.
FW is a wonderful concept, but if Public Contracts fail, Dust will fail. As we speak, these modes are competing for the same, scarce resource and the results, in my humble opinion, are far from sustainable.
Shoot scout with yes.
- Ripley Riley
|
Haerr
Negative-Feedback. Negative-Feedback
2747
|
Posted - 2015.04.15 16:46:00 -
[115] - Quote
Adipem Nothi wrote:[...]Haerr, players right now on our busiest battleserver are waiting 5-10 minutes to get into a match.[...] ^ This is why I made that frustrated post. I'd rather have a single queue than 5 (Ambush, Domination, Skirmish, Cal/Gal, Ama/Min). Bonus points if CCP removes the ability to pick server. Let Scotty pick server instead, if wait times on a players home server grows to long Scotty could expand to the next closest server.
I prefer Skirmish Proper (5-point) over any other game mode, if it was my choice there would be only a single queue, naturally to Skirmish Proper.
Perhaps it is time to return the weighted choice for game modes... |
Adipem Nothi
Nos Nothi
8765
|
Posted - 2015.04.15 18:00:00 -
[116] - Quote
Agreed on all counts!
Public Contracts (3 queues) Ambush Domination Skirmish Lite - 3pt * Add Acquisition to either Dom or Skirm Lite queue
Fac War (2 queues) MN ---> MN/GA (Skirmish - 5pt) GA ---> MN/GA (Skirmish - 5pt) AM ---> AM/CA (Skirmish - 5pt) CA ---> AM/CA (Skirmish - 5pt)
Other Considerations * Increase / modify FW payouts * Consider adding Mu and Matchmaking to FW * Consider reducing Pub squad size to 4 * Consider increasing FW squad size to 8 * Consider removing battleserver toggle (pair players by region automatically)
Contingencies * If headcounts are insufficient to support timely matchmaking, temporarily disable FW
What do you think, Haerr?
Shoot scout with yes.
- Ripley Riley
|
The Dark Cloud
The Rainbow Effect
4430
|
Posted - 2015.04.15 18:00:00 -
[117] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction Locking to faction? So would that mean that my caldari char is forced to play caldari? So you would basically lock me out of the other 3 factions just for that. I think that would rather harm the community then do any good.
I make the scrubs scream and the vets cry.
|
Happy Violentime
OMFGZOMBIESRUN
1051
|
Posted - 2015.04.15 21:35:00 -
[118] - Quote
The Dark Cloud wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction Locking to faction? So would that mean that my caldari char is forced to play caldari? So you would basically lock me out of the other 3 factions just for that. I think that would rather harm the community then do any good.
No, locking faction means that you don't get to farm Cal for 4 hrs then change it to Gal in battle finder and farm for another 4 hrs then change it back to Cal etc. |
LOOKMOM NOHANDS
506
|
Posted - 2015.04.15 22:09:00 -
[119] - Quote
Adipem Nothi wrote:Agreed on all counts! Public Contracts (3 queues)Ambush Domination Skirmish Lite - 3pt * Add Acquisition to either Dom or Skirm Lite queue Fac War (2 queues)MN ---> MN/GA (Skirmish - 5pt) GA ---> MN/GA (Skirmish - 5pt) AM ---> AM/CA (Skirmish - 5pt) CA ---> AM/CA (Skirmish - 5pt) Other Considerations* Increase / modify FW payouts * Consider adding Mu and Matchmaking to FW * Consider reducing Pub squad size to 4 * Consider increasing FW squad size to 8 * Consider removing battleserver toggle (pair players by region automatically) Contingencies1. If the number of players online is insufficient to support timely Public Contract matchmaking at any given time, temporarily disable FW and Raids for that time; re-enable the mode(s) automatically the moment headcounts return to sufficiency and/or Public Contract queue times return to target ranges. 2. If Public Contract matchmaking consistently performs beyond target ranges, further consolidate Public Contract queues. First, merge three queues into two (perhaps Bush/OMS, Dom/Skim/Acq) and -- if efficiency and/or quality remain at issue -- then two queues into a single one.
What do you think?
First of all I play Amarr so if I was to be put into a Caldari I would immediately leave and many other people would be the same way. What we do need is a restriction that you can not search for both a team and their direct enemy. For example as soon as I select Amarr, minmatar is unchecked.
Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
Payouts are fine we just need a system added to that which rewards activity. Keep what you kill salvage would be AMAZING.
Squad size to 8 I am all for. I really do not care what they do to squads in pub contracts.
Battle server region selection already does not affect FW as far as I know.
I do like the idea of keeping skirmish "llite" in public contracts. These should be only 2 or 3 points inside of single large socket with very tight red lines. It would make it a CQC only version where all of the randoms are kind of forced to stick together. It would be really cool if these matches also had smart deploys all over the city so that redlining is impossible.
The number of players online is not the issue. The estimated time showing 0:00 until the first battle has taken place is a huge issue and the sole reason FW has trouble getting going unless a bunch of us get together and "jump start" it. This needs to be immediately replaced with a "Queue count" which shows the number of people searching for each faction. Players would stay searching if they knew they were just waiting on 2 people to start searching for example.
Battles should also become locked after a short amount of time so that people stay in the queue to start a new match to get everyone going instead of having one person thrown into a half over battle and then another battle have to wait 4 - 5 minutes for some one else to hit search and fill the contract.
The battle finder has already essentially merged the game modes by allowing a vote system on what type of match to start. I think this is working very well and should be left alone. |
Adipem Nothi
Nos Nothi
8768
|
Posted - 2015.04.15 22:35:00 -
[120] - Quote
LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's wrong with ensuring fairer fights? In my mind, fair fights make for a good gameplay experience, and lopsided matches make for either a bad or boring experience. What am I missing?
LOOKMOM NOHANDS wrote: The number of players online is not the issue.
This morning's 10 minute wait times beg to differ.
Shoot scout with yes.
- Ripley Riley
|
|
PLAYSTTION
Corrosive Synergy Rise Of Legion.
1197
|
Posted - 2015.04.16 00:03:00 -
[121] - Quote
Good, BUT i need my isk from skirmish. I like it the best right now and need isk from it.
Gassault Galogi Galsent
Open Beta Vet - 41 mil sp
Director of Corrosive Synergy
|
shaman oga
Dead Man's Game
4403
|
Posted - 2015.04.16 08:23:00 -
[122] - Quote
Thinking at it, idk if i'm 100% with you on it. From one side it will add people to FW, from the other side it would kill any chance to use FW in a roleplay manner, experiments like: only min suit in min FW, negative standings with a faction, high ranked player can decide to kick griefers. Cool stuff not possible if FW become the only source of skirmish out of PC.
Shifted in time, your tomorrow, my today.
|
PXRXO SWISS BANK
SHAKING BABIES FACTION WARFARE ALLIANCE
21
|
Posted - 2015.04.16 08:36:00 -
[123] - Quote
I for one am incredibly excited we are even having this conversation. One thing I must say before contributing to this think tank, is that 95% of the stuff expressed by everyone is intelligent, with 50+% in my opinion incredibly insightful. While I support CCP in bringing this to the table, I can say that we do need to be careful, as many of you have pointed out, not to upset too many of the people who rely on Skirmish as their primary game mode. That said, his initial consideration and outline does indicate that its not a removal of Skirmish from the game, rather taking skirmish which currently is exactly FW maps, and making a hybrid mode. One thing that many of you may overlook is the connection to EVE online. FW is quite literally the only mode which opens up that connection. Imagine that YOU decide which faction you want to contract yourself out to for a week. You can choose to lock into a faction and receive an LP bonus % for that week, but you can ONLY fight for it during that time..... and next imagine this.... Once your locked into a faction you gain access by default to a new channel that is like LOCAL channel. Many of you might not be aware of this but in EVE side FW there is a channel called MILITIA where ALL pilots of that militia hang out and coordinate. If we gained access to that channel it would IMMEDIATELY connect us with pilots and link the games in ways one cannot dream of currently. It solves many problems of EVE/DUST logistical coordination, but adds exactly what we need, that link between games. That said, and remember this: There was once a game on the PS3 that had a community very much like this one. It like all games had diminishing player base throughout time. The developer thought it was a wise move to create more modes for the game, and drastically increased the time it would take for games to deploy. Some modes were no longer viable at all, and in the end, it was too many modes that drove the player base down even further. Lets not go down the road to Interdiction/Escalation again EVER! Consolidate, if we are MAYBE getting another game mode, we need to address the reasoning behind having PC / FW / Skirmish all being the same maps. I love SKIRMISH, but if I want to play it, I play factional or PC. There is no entrance requirements for FW and ISK being added solves pretty much any complaint anyone would have.
Hoping for the best Cheers! |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3095
|
Posted - 2015.04.16 17:58:00 -
[124] - Quote
Fox Gaden wrote:After sleeping on this idea I think I support it.
- It will dramatically increase the amount of people playing FW, which will make FW a lot more viable.
- Since FW actually has an effect on EVE, having more FW matches will strengthen the EVE/DUST link. With more FW battles, it will be easier for EVE pilots to get involved in OB (Although having a way of predicting where DUST FW battles will happen would also help.)
- Having to think about what faction they are fighting for will get more players interested in New Eden lore and help immersion.
- We will soon have a new game mode that can be added to the Pub rotation, so there will still be variety in Pubs.
- FW has a progression system so players have a way of progressing besides just accumulating skill points.
- With more people doing FW we will start to see Faction specific Corps, which will make the meta game interesting.
This assumes that ISK payouts are added.
I am also still looking for Team Deploy, which will encourage Corps and Alliances to grow.
The thing is, even with this cahnge, there's still several problems in FW that won't be solved b this change.
click me
Blup Blub Bloop. Translation: Die -_-
|
IAmDuncanIdaho II
Nos Nothi
2137
|
Posted - 2015.04.16 18:43:00 -
[125] - Quote
Sorry I've not really read many replies here, but late to the party I would state my view on this idea, and apologies if it's already been said.
I love Skirmish, I am an average player at best, and I did not enjoy my FW experience last weekend. If you took Skirmish away from pubs, then, and please don't take this as a threat because it is not intended to be, but I worry that I would stop playing altogether.
I would desperately try to git gudder and be useful in FW, but I fear it would be too frustrating and I would ditch the game altogether.
My Minja is perfectly suited to Skirmish against non-awesome players. Going 18-9, for example, is a decent game for me. My Minja will be eaten alive in FW Skirmish unless FW became less hardcore as a result of more players. |
xXCleopatra FlippantXx
Lunas Gonna Lune
81
|
Posted - 2015.04.17 12:39:00 -
[126] - Quote
-I quite like it! If you made Skirm to be in FW could you maybe expand on the DUST Integration on the Eve side of FW aswell, making districts matter more in eve. IF you made team deplay available, i think you would be looking at more Eve Orbital participation all over the board.. Mercs would care more about each fight you know. You could potentially be looking at a double whammy here, something that is good for the lore(the games being integrated), and something that makes Skirm cooler. Allso If you brought a new game mode in as a replacement in Pub, My god that would be a sexy move! Please do all this.
-I think you should be able to choose a faction to fight for as is the case in Eve and if you want to change faction, it takes 24 hours. Allso you get negative standings from an oposing faction when you fight them. I think it would be cool to base this on enemy kills, so that there is some work involved, and allso a thematic hook up that you can get emotionally involved in. Threshold being, you could get a negative standings notification when you killed 100 enemys, Next one at 200 etc |
Drogan Reeth
Free Trade Corp
128
|
Posted - 2015.04.17 19:21:00 -
[127] - Quote
Fleet War sucks!
Moving skirmish over to FW won't make FW played more it will just mean public now has 1 less mode to play.
Analyze the reasons FW sucks and try to fix those things rather then trying to artificially force ppl to play it, which will not work. Things like:
The sides are imbalanced: Min has better rewards then Amarr so better players will play for Min. All of the scrubs will notice and migrate to Min. The ques will always suck if 90% of the ppl are queing for Min and 10% for Amarr. Same goes for Gal vs Cal. Giving the losing sides a bunch of new OP weapons won't fix this it will just shift it in the other direction completely and the same problem will happen in reverse. The only way to fix this is to always dynamically give the losing side better rewards, like 50% more lp for example. That way players will migrate back and forth. But the current system encourages ppl to stay to one side with loyalty this is the exact opposite of what we need.
FW is more of a proto stomp then public: Some ppl, especially new players like to play in standard gear and like to have a chance in it. You would need to incorporate the new match maker system into fw so that people are facing other ppl with the same gear levels as them.
Friendly fire is ****: You know how frustrating it is to start hacking an objective at the start of the match only to be shot in the back by your own team mate because he want's the 100 wp instead. And he isn't even punished for this because at the start of the match he's already at 0. Or planting an explosive and having a friendly walk over top of it and shoot it and blow himself up causing you to lose 62 points for nothing. |
Killface Hunt
TO THE DEATH
70
|
Posted - 2015.04.17 19:29:00 -
[128] - Quote
No. No. No.
Please no.
Bad idea is bad.
Please read the mail I sent you in Dust Rattati. |
Scheneighnay McBob
And the ButtPirates
6071
|
Posted - 2015.04.17 21:55:00 -
[129] - Quote
shaman oga wrote:Thinking at it, idk if i'm 100% with you on it. From one side it will add people to FW, from the other side it would kill any chance to use FW in a roleplay manner, experiments like: only min suit in min FW, negative standings with a faction, high ranked player can decide to kick griefers. Cool stuff not possible if FW become the only source of skirmish out of PC. Using only min gear in min FW?
Actually very viable. So viable in fact, I do it all the time, even outside FW. With the exception of equipment, of course. After my last respec a few months back, I only put SP into minmatar dropsuits/weapons.
Some details can be ignored
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3107
|
Posted - 2015.04.17 22:28:00 -
[130] - Quote
Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing?
Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid?
click me
Blup Blub Bloop. Translation: Die -_-
|
|
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3016
|
Posted - 2015.04.17 22:30:00 -
[131] - Quote
I'm with Godin. q-syncing FW is one of the only links between Eve and Dust, and matchmaking there will make the results of a FW less about coordination and more about which side scotty decided to give the good players to.
Whirly gun make much thunder! - Victor
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3112
|
Posted - 2015.04.19 05:17:00 -
[132] - Quote
Alena Ventrallis wrote:I'm with Godin. q-syncing FW is one of the only links between Eve and Dust, and matchmaking there will make the results of a FW less about coordination and more about which side scotty decided to give the good players to.
They need to make more freedoms on where you want to fight specifically for EVE coordination....
click me
Blup Blub Bloop. Translation: Die -_-
|
Adipem Nothi
Nos Nothi
8941
|
Posted - 2015.04.19 05:29:00 -
[133] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing? Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid?
If the urge to stomp with impunity becomes unbearable, you can always fire up a single-player game. Or call in an HAV.
Shoot scout with yes.
- Ripley Riley
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3113
|
Posted - 2015.04.19 06:13:00 -
[134] - Quote
Adipem Nothi wrote:Godin Thekiller wrote:Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing? Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid? If the urge to stomp with impunity becomes unbearable, you can always fire up a single-player game. Or call in an HAV.
So I assume you want MM for PC too scrub?
click me
Blup Blub Bloop. Translation: Die -_-
|
Adipem Nothi
Nos Nothi
8950
|
Posted - 2015.04.19 11:40:00 -
[135] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:Godin Thekiller wrote:Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing? Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid? If the urge to stomp with impunity becomes unbearable, you can always fire up a single-player game. Or call in an HAV. So I assume you want MM for PC too scrub? Nah. If we took the game's most popular playmode and locked it away in PC, then districts would need to be tiered with SP caps. That'd make more sense than MM.
Shoot scout with yes.
- Ripley Riley
|
RedPencil
Random Gunz Rise Of Legion.
181
|
Posted - 2015.04.20 08:02:00 -
[136] - Quote
No
Beware Paper cut M[;..;]M
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1460
|
Posted - 2015.04.20 16:46:00 -
[137] - Quote
I don't support this. Domination is ruined with the current match maker and skirmish seems to be the only okay game mode currently.
I do support adding ISK payouts to FW.
I do support merging two sides of FW together for the queue so there's only 2 queues with each fighting each other as has been mentioned.
Overlord of Broman
|
S-PANZA
Expert Intervention Caldari State
120
|
Posted - 2015.04.20 21:00:00 -
[138] - Quote
Bad Idea.
Not every player wants to play FW or PC.
When player base should be a concern its not a good idea to restrict a game mode from pubs. Skirmish a is pretty popular game mode in pubs. To remove it and restrict it to FW and PC will certainly alienate players not interested in FW and PC. Game mode choices are fine as they are...the more choices available the better. Restricting or reducing choices will reduce the player base,
As a side note ....there arent that many AFKers and they dont impact the state of the game as much as they are given attention. Increasing player base and aurum sales should be more the focus than AFKers. |
Yonkou Ifrit
0uter.Heaven Back and Forth
520
|
Posted - 2015.04.21 02:13:00 -
[139] - Quote
BAD idea Rattati very very bad idea i mean terrible idea.
Don't do it
PUBCHAT: Organizacion Letal
|
Fox Gaden
Immortal Guides Learning Alliance
6341
|
Posted - 2015.04.21 19:20:00 -
[140] - Quote
How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3028
|
Posted - 2015.04.22 06:57:00 -
[141] - Quote
Fox Gaden wrote:How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up.
Whirly gun make much thunder! - Victor
|
Adipem Nothi
Nos Nothi
9060
|
Posted - 2015.04.22 12:32:00 -
[142] - Quote
Alena Ventrallis wrote:Fox Gaden wrote:How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up. Agreed.
Also, I retract my negative comments about q-syncs in FW being a bad thing. I was under the impression that they only led to stomps, and I was wrong. 8-man squads for FW would be fantastic. Team Deploy would be even better.
Shoot scout with yes.
- Ripley Riley
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3121
|
Posted - 2015.04.22 20:55:00 -
[143] - Quote
I will still say that FW needs to become its own unique gamemode, more similar to that of EVE's FW, and we need to be able to pick where we fight.
click me
Blup Blub Bloop. Translation: Die -_-
|
Luther Mandrix
WASTELAND JUNK REMOVAL
514
|
Posted - 2015.04.23 22:30:00 -
[144] - Quote
Maybe the UI how it is now with Skirmish,Dom,Ambush (Pubs) And FW Skirmish both deploy into FW with the Pup Skirmish deployed into non Friendly fire zones How about a Deploy where needed at increased Rewards that fill games where needed at no loyalty penalty. Any Mode pubs and FW and PC |
KalOfTheRathi
Nec Tributis
1470
|
Posted - 2015.04.25 01:46:00 -
[145] - Quote
Scheneighnay McBob wrote:Using only min gear in min FW?
Actually very viable. So viable in fact, I do it all the time, even outside FW. With the exception of equipment, of course. After my last respec a few months back, I only put SP into minmatar dropsuits/weapons. Only Minmatar gear in Minmatar FW? Actually not viable at all unless it is done exactly as you did it. The player makes that decision, yet even you don't stick to Minmatar for equipment. So, no Minmatar FW for you.
If the game allowed such limitations we could have solved proto stomping a year or more ago. I made more than one suggestion on this very topic. I originally joined Dust because of the FPS/RPG/MMO sales pitch. Reality was much different after I was actually playing. Disappointingly so. Eventually they even ruined my Minmatar Logi.
My favorite tank is a Lightning. Just sayin.
|
IAmDuncanIdaho II
Nos Nothi
2264
|
Posted - 2015.04.25 07:43:00 -
[146] - Quote
KalOfTheRathi wrote:Scheneighnay McBob wrote:Using only min gear in min FW?
Actually very viable. So viable in fact, I do it all the time, even outside FW. With the exception of equipment, of course. After my last respec a few months back, I only put SP into minmatar dropsuits/weapons. Only Minmatar gear in Minmatar FW? Actually not viable at all unless it is done exactly as you did it. The player makes that decision, yet even you don't stick to Minmatar for equipment. So, no Minmatar FW for you. If the game allowed such limitations we could have solved proto stomping a year or more ago. I made more than one suggestion on this very topic. I originally joined Dust because of the FPS/RPG/MMO sales pitch. Reality was much different after I was actually playing. Disappointingly so. Eventually they even ruined my Minmatar Logi.
This sort of thing might be a really good change to the mode, really add an extra dimension to it. It would also highlight any glaring balance differences between factions. GalLogi scans for example - you're fighting Gal? Better get those dampened suits out. Etc.
[edit] So actually it might mean every battle for a specific faction is always played the same way tactically. Not sure if that would be a problem....seems like it might.
Still think it should be tried though. |
Lenz Hong
Resheph Interstellar Strategy Gallente Federation
18
|
Posted - 2015.04.25 19:32:00 -
[147] - Quote
Why not have a Skirmish/Domination with 2 points?
So, the Pubs can be with Ambush/Ambush OMS + Domination/Acquisition (?) + Skirmish with 2 or 3 points and the FW can be with Skirmish with 4 or 5 (as being said..)..
Also, if this happen the "Quick Search" can be traded so search both Pubs and FW? or even with some kind of selector with the will to play a given mode? |
Oswald Rehnquist
1507
|
Posted - 2015.04.27 03:07:00 -
[148] - Quote
Definitely an interesting proposal, if it can handle a very specific FW problem then it can work, if it doesn't you might run into trouble.
Its been a bit since I've played consistently, so take my thoughts/experience with a grain of salt. But let me give you the non Gal/Min experience of FW.
For the longest time, from pre FW (faction joke thread) towards with the end of 1.8, I was the one of the few peeps working with organizing Caldari efforts (Others have taken over now), but as it was then and as its sounds like now, one of the main problems with Fw was due to the massively uneven distribution of players.
Finding games while playing as caldari was easy, not only was it just easy, the only time when FW saw action was when we (the caldari) decided to play in our organized groups, in fact anytime of day we wanted a match we could get it but we decided to play late nights, which forced gallente players to play during the same time frame if they wanted consistent action.
At a bare minimum we fielded 3 full squads if not around 8 squads (obviously different matches) of talented individuals which we needed to beat out the corp / heavy hitters on the other side, which is how all of us got to rank 7-10 in such a short time frame. The effort on our part was intense for every match, the whole motto was win by any means necessary. We dedicated resources, we networked hard, we had in match spies giving us live movement intel, eve pilots, the whole shebang. It required us to field seriously motivated and talented individuals. It actually gave us pleasure when we saw entire corps abandon the gallente match once they saw our names since we didn't share a corp tag.
Needless to say the effort was huge, but every night, we start from 0% control, win consistently to get 15-30%, wake up the next day and see it back at 0%.
This happens because the Gal/Min side is stacked with so many players from corps who possess enough organization to topple lone wolves (as it should). The problem then arises that due to the massive overload of Gal/Min, any lone wolf automatically gets thrown into Cal/Ama FW should they not have anything checked, which usually is from people who are not motivated, who are not talented.
So this phenomena would increase the likelihood of our qsyncing being broken up, to an ever increase in parasitic non participatory behavior, and guarantees negative gains for the whole group despite a squads efforts.
And with the current suggestion to open the floodgates of players to FW, who may not be motivated, loyal, or talented, I must say I am slightly skeptical. While the Gal/Min might like getting more matches, the other side of the coin is that the Cal/Ama severely get penalized with the influx of lone wolves who lack motivation will automatically get thrown into Cal/Ama matches to keep the matches flowing.
Since the goal of this is to "keep the matches flowing", I would be comforted if I knew what the plan would be to circumvent this very foreseeable issue. Match quality would severely decrease assuming you haven't come up with something clever already to circumvent this.
I'm sure you are probably already aware of this, but the whole purpose of qsyncing is done purposefully to ditch lone wolves, who can never win against any organized opposition. And again due to the massive population balance, will thrust lone wolves onto the less populated factions.
The answer to this is extremely hard, I surely don't have one that fixes both sides. We can make team syncing a thing, but that won't really help the lone wolves who will surely burn out with continual defeats than from their usual safety net / balanced pub matches.
Anyways, if anyone can figure something out it is you guys, and if there isn't a solution that fixes both sides I am sure you will choose the lesser of two evils.
Best wishes.
Below 28 dB
|
Lenz Hong
Resheph Interstellar Strategy Gallente Federation
18
|
Posted - 2015.04.27 03:46:00 -
[149] - Quote
Oswald Rehnquist wrote:Needless to say the effort was huge, but every night, we start from 0% control, win consistently to get 15-30%, wake up the next day and see it back at 0%.
This happens because the Gal/Min side is stacked with so many players from corps who possess enough organization to topple lone wolves (as it should). The problem then arises that due to the massive overload of Gal/Min, any lone wolf automatically gets thrown into Cal/Ama FW should they not have anything checked, which usually is from people who are not motivated, who are not talented.
So this phenomena would increase the likelihood of our qsyncing being broken up, to an ever increase in parasitic non participatory behavior, and guarantees negative gains for the whole group despite a squads efforts.
And with the current suggestion to open the floodgates of players to FW, who may not be motivated, loyal, or talented, I must say I am slightly skeptical. While the Gal/Min might like getting more matches, the other side of the coin is that the Cal/Ama severely get penalized with the influx of lone wolves who lack motivation will automatically get thrown into Cal/Ama matches to keep the matches flowing.
Maybe this can be fixed with the proposal to have matches corp vs corp, organized teams x organized teams (there's something in the plans like this, right? ...)
If a lot of players from a corp want to go to one side (cal/amarr for example) scotty could be sure that they stick together, so if another corps have players that want to fight for the other side (gal/min) check that they stick together too, trying to rank the corps per w/l ratio (like seems to be in the next MM update) and keep them, the best against the best and the worst against the worst, fighting. Considering that a high organized corp have more chances to win, put corps to fight against each other, or 1 corp against another or 1 against 2 or 3 corps, all of them well organized corps, maybe this can help in the development of the corps and with the high control of some factions.
For lone wolfs, use the pub matchmaker, improving the odds to have better fights and trying to make squads (temporary squads is something possible?) for the battles, considering most used loadouts and battle style from each player in battle, trying to keep or 'logical role" squads (scouts to hack n' slash sticking together) and "complementary role" squads (minlogi + heavy to defend a point, gallogi + assault/scout to, having a intel, point out how should be the attack..) |
Protected Void
Nos Nothi
412
|
Posted - 2015.04.28 13:51:00 -
[150] - Quote
I'm in a bit of a hurry, so please excuse me if this is a double post. However:
Please consider either of these options instead of removing Skirmish from pub queues:
- Join Domination and Acquisition into one queue
- Just drop Domination altogether and replace it with Acquisition
These two game modes are similar enough that they should appeal to the same type of player. Also, A. seems like D. the way it should've been implemented in the first place.
If bullet 2 is implemented, I'll be queuing for Skirmish+Acquisition, instead of the pure Skirmish-queueing I'm doing now. |
|
Talos Vagheitan
Ancient Exiles.
1145
|
Posted - 2015.04.28 18:17:00 -
[151] - Quote
I like the idea.
Furthermore, I'd like Ambush to have a squad cap of 4, and no orbitals. Ambush should be for the very new players.
This would consolidate the player base, and provide a much shallower learning curve for noobies to work their way up to FW.
+1
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2017
|
Posted - 2015.04.30 08:56:00 -
[152] - Quote
I just seen this and I'm glad I did , I'm late to the party as usual but this is a horrible idea , I hate FW with a passion ... people call themselves sabotaging factions by killing teammates and destroying vehicles as well instead of just playing for the faction that they like , skirmish is by far my favorite game mode and I love it when we had 5 point maps because it left something for everyone involved , the tempo and the game changed constantly and at a moments notice ... which caused resources to be fractured and it favors the strategic and not just those with the best squads or corps on their team because lets face it , people that play this game are lazy and loved to have things catered to them hence a large population which wears BPO's while in battle ... no risk and high reward ( which I hate and I have a BPO ) .
The more changes that are implemented the more I'm driven away from this game because there are issues like hit detection , I was in a dom and this player took multiple shots from my weapons and just did not die for some reason while I shot them for a total of a min and a half ... needless to say help arrived and I died but that happens far too often and matters like such seem to get zero attention but we can sure get new material in-game while we have issues that have existed since the beginning of this games inception .
Someone in a previous thread mentioned about how the new game mode should have been a mode where the players could only use BPO's and militia fits , which seemed like a brilliant idea and also NPE friendly . You have a problem with stacked squads but no mode where these types of players can go and face similar competition , that is needed as well .
This just seems like another lazy remedy to current issues .
I don't want to get killed by my " teammates " neither would I want to spend ISK to replenish my vehicles because one of the same felt the need to kill me because I was a threat to the enemy . I have to spend ISK , I don't have multiple BPO's ... I spend my money on boosters , keys and respec's to learn about the game and it's mechanics . I think BPO's are one of the issues that is killing this game and everyone doesn't have RW funds to spend and it seems that the powers that be forgets that so your already segregating a large portion of your gaming community . Again , that get's zero thought or consideration .
I was just going to spend some money but seeing this is making me haughty , I'd rather wait and see and if this is the case then I just have to find some other game to play because a large portion of my gaming experience would be gone because I play mostly skirmish because I just can't deal with the foolishness of FW , I just started playing dom and I just don't like ambush at all .
Your going to do what you want to anyway so I wouldn't be surprised if even though players disprove that this still will become etched in stone , it wouldn't surprise me one bit .
I see I need to get ready for that moment . Thanks for the heads up and saving me money . Shame after a year and a half .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2017
|
Posted - 2015.04.30 09:08:00 -
[153] - Quote
Lenz Hong wrote:Maybe this can be fixed with the proposal to have matches corp vs corp, organized teams x organized teams (there's something in the plans like this, right? ...) This should have already been a factor and in play instead of these same players having to que a skirmish to stomp but it seems like some are afraid of this becoming a thing , even the DEV's but they claim they want better competitive modes or games .
Something like this could have been the practice that they are claiming there doing while stomping random players and CCP could have had skirmish for random and new players which would have probably grew the numbers of this community ( how many random players find it fun to have coordinated squads redlining them ? ) but it just seems again , some are just afraid of success or failure for that matter ... like they would fall far , this game is how many years old .?. and still has some of the same problems that have plagued it since the beginning .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2719
|
Posted - 2015.05.01 22:07:00 -
[154] - Quote
Fox Gaden wrote:How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up. Small, logical non-catastrophic steps with controlled variables mostly contained to one game mode.....u see how that works, CCP?
PSN: RationalSpark
|
bogeyman m
Minmatar Republic
453
|
Posted - 2015.05.04 15:30:00 -
[155] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction No. Leave Skirmish in Pubs.
Suggested alternative fixes...
Pubs: - change squad size to 4 (makes matchmaking easier, less imbalance if a squad quits) - allow single players - cap loadout metas (proto suit w standard fittings or std/adv suits with proto fittings - use new Apex suits as upper limit)
FW: - change squad size to 4 (as noted above) - do NOT allow single players (must be in a squad) - no limits on loadout metas - restrict suits, not gear, to faction - add a modest ISK payout to LP rewards - add minimum WP threshold for rewards
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
|
Lenz Hong
Resheph Interstellar Strategy Gallente Federation
21
|
Posted - 2015.05.06 02:22:00 -
[156] - Quote
bogeyman m wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction No. Leave Skirmish in Pubs. Suggested alternative fixes... Pubs: - change squad size to 4 (makes matchmaking easier, less imbalance if a squad quits) - allow single players - cap loadout metas (proto suit w standard fittings or std/adv suits with proto fittings - use new Apex suits as upper limit) FW: - change squad size to 4 (as noted above) - do NOT allow single players (must be in a squad) - no limits on loadout metas - restrict suits, not gear, to faction - add a modest ISK payout to LP rewards - add minimum WP threshold for rewards
I would say that prohibit Single Players in FW would be a problem (I like to play FW, and play most of them as solo..).
Although I know that this would be a problem as it is now in some battles (maybe is a bigger problem on Caldari and Amarr sides..) I would suggest (as I already did) that CCP implement a Smart Squad (or just a Auto Squad) when playing FW. This could help, maybe just a little, in the way we play FW now.. |
MINA Longstrike
Kirjuun Heiian
2963
|
Posted - 2015.05.06 11:49:00 -
[157] - Quote
Wanted to drop in and add a request for acquisition matches being available in fw - tossed out at random, but with smaller total sizes (6v6, 8v8, 10v10 or something like that) because currently faction warfare only really happens if you can get a critical mass of players on either side. Small acquisition matches would allow for FW to occur at non us-peak hours.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |