Lenz Hong
Resheph Interstellar Strategy Gallente Federation
18
|
Posted - 2015.04.27 03:46:00 -
[2] - Quote
Oswald Rehnquist wrote:Needless to say the effort was huge, but every night, we start from 0% control, win consistently to get 15-30%, wake up the next day and see it back at 0%.
This happens because the Gal/Min side is stacked with so many players from corps who possess enough organization to topple lone wolves (as it should). The problem then arises that due to the massive overload of Gal/Min, any lone wolf automatically gets thrown into Cal/Ama FW should they not have anything checked, which usually is from people who are not motivated, who are not talented.
So this phenomena would increase the likelihood of our qsyncing being broken up, to an ever increase in parasitic non participatory behavior, and guarantees negative gains for the whole group despite a squads efforts.
And with the current suggestion to open the floodgates of players to FW, who may not be motivated, loyal, or talented, I must say I am slightly skeptical. While the Gal/Min might like getting more matches, the other side of the coin is that the Cal/Ama severely get penalized with the influx of lone wolves who lack motivation will automatically get thrown into Cal/Ama matches to keep the matches flowing.
Maybe this can be fixed with the proposal to have matches corp vs corp, organized teams x organized teams (there's something in the plans like this, right? ...)
If a lot of players from a corp want to go to one side (cal/amarr for example) scotty could be sure that they stick together, so if another corps have players that want to fight for the other side (gal/min) check that they stick together too, trying to rank the corps per w/l ratio (like seems to be in the next MM update) and keep them, the best against the best and the worst against the worst, fighting. Considering that a high organized corp have more chances to win, put corps to fight against each other, or 1 corp against another or 1 against 2 or 3 corps, all of them well organized corps, maybe this can help in the development of the corps and with the high control of some factions.
For lone wolfs, use the pub matchmaker, improving the odds to have better fights and trying to make squads (temporary squads is something possible?) for the battles, considering most used loadouts and battle style from each player in battle, trying to keep or 'logical role" squads (scouts to hack n' slash sticking together) and "complementary role" squads (minlogi + heavy to defend a point, gallogi + assault/scout to, having a intel, point out how should be the attack..) |
Lenz Hong
Resheph Interstellar Strategy Gallente Federation
21
|
Posted - 2015.05.06 02:22:00 -
[3] - Quote
bogeyman m wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction No. Leave Skirmish in Pubs. Suggested alternative fixes... Pubs: - change squad size to 4 (makes matchmaking easier, less imbalance if a squad quits) - allow single players - cap loadout metas (proto suit w standard fittings or std/adv suits with proto fittings - use new Apex suits as upper limit) FW: - change squad size to 4 (as noted above) - do NOT allow single players (must be in a squad) - no limits on loadout metas - restrict suits, not gear, to faction - add a modest ISK payout to LP rewards - add minimum WP threshold for rewards
I would say that prohibit Single Players in FW would be a problem (I like to play FW, and play most of them as solo..).
Although I know that this would be a problem as it is now in some battles (maybe is a bigger problem on Caldari and Amarr sides..) I would suggest (as I already did) that CCP implement a Smart Squad (or just a Auto Squad) when playing FW. This could help, maybe just a little, in the way we play FW now.. |