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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Talos Vagheitan
Ancient Exiles.
1145
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Posted - 2015.04.28 18:17:00 -
[151] - Quote
I like the idea.
Furthermore, I'd like Ambush to have a squad cap of 4, and no orbitals. Ambush should be for the very new players.
This would consolidate the player base, and provide a much shallower learning curve for noobies to work their way up to FW.
+1
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2017
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Posted - 2015.04.30 08:56:00 -
[152] - Quote
I just seen this and I'm glad I did , I'm late to the party as usual but this is a horrible idea , I hate FW with a passion ... people call themselves sabotaging factions by killing teammates and destroying vehicles as well instead of just playing for the faction that they like , skirmish is by far my favorite game mode and I love it when we had 5 point maps because it left something for everyone involved , the tempo and the game changed constantly and at a moments notice ... which caused resources to be fractured and it favors the strategic and not just those with the best squads or corps on their team because lets face it , people that play this game are lazy and loved to have things catered to them hence a large population which wears BPO's while in battle ... no risk and high reward ( which I hate and I have a BPO ) .
The more changes that are implemented the more I'm driven away from this game because there are issues like hit detection , I was in a dom and this player took multiple shots from my weapons and just did not die for some reason while I shot them for a total of a min and a half ... needless to say help arrived and I died but that happens far too often and matters like such seem to get zero attention but we can sure get new material in-game while we have issues that have existed since the beginning of this games inception .
Someone in a previous thread mentioned about how the new game mode should have been a mode where the players could only use BPO's and militia fits , which seemed like a brilliant idea and also NPE friendly . You have a problem with stacked squads but no mode where these types of players can go and face similar competition , that is needed as well .
This just seems like another lazy remedy to current issues .
I don't want to get killed by my " teammates " neither would I want to spend ISK to replenish my vehicles because one of the same felt the need to kill me because I was a threat to the enemy . I have to spend ISK , I don't have multiple BPO's ... I spend my money on boosters , keys and respec's to learn about the game and it's mechanics . I think BPO's are one of the issues that is killing this game and everyone doesn't have RW funds to spend and it seems that the powers that be forgets that so your already segregating a large portion of your gaming community . Again , that get's zero thought or consideration .
I was just going to spend some money but seeing this is making me haughty , I'd rather wait and see and if this is the case then I just have to find some other game to play because a large portion of my gaming experience would be gone because I play mostly skirmish because I just can't deal with the foolishness of FW , I just started playing dom and I just don't like ambush at all .
Your going to do what you want to anyway so I wouldn't be surprised if even though players disprove that this still will become etched in stone , it wouldn't surprise me one bit .
I see I need to get ready for that moment . Thanks for the heads up and saving me money . Shame after a year and a half .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2017
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Posted - 2015.04.30 09:08:00 -
[153] - Quote
Lenz Hong wrote:Maybe this can be fixed with the proposal to have matches corp vs corp, organized teams x organized teams (there's something in the plans like this, right? ...) This should have already been a factor and in play instead of these same players having to que a skirmish to stomp but it seems like some are afraid of this becoming a thing , even the DEV's but they claim they want better competitive modes or games .
Something like this could have been the practice that they are claiming there doing while stomping random players and CCP could have had skirmish for random and new players which would have probably grew the numbers of this community ( how many random players find it fun to have coordinated squads redlining them ? ) but it just seems again , some are just afraid of success or failure for that matter ... like they would fall far , this game is how many years old .?. and still has some of the same problems that have plagued it since the beginning .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2719
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Posted - 2015.05.01 22:07:00 -
[154] - Quote
Fox Gaden wrote:How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up. Small, logical non-catastrophic steps with controlled variables mostly contained to one game mode.....u see how that works, CCP?
PSN: RationalSpark
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bogeyman m
Minmatar Republic
453
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Posted - 2015.05.04 15:30:00 -
[155] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction No. Leave Skirmish in Pubs.
Suggested alternative fixes...
Pubs: - change squad size to 4 (makes matchmaking easier, less imbalance if a squad quits) - allow single players - cap loadout metas (proto suit w standard fittings or std/adv suits with proto fittings - use new Apex suits as upper limit)
FW: - change squad size to 4 (as noted above) - do NOT allow single players (must be in a squad) - no limits on loadout metas - restrict suits, not gear, to faction - add a modest ISK payout to LP rewards - add minimum WP threshold for rewards
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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Lenz Hong
Resheph Interstellar Strategy Gallente Federation
21
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Posted - 2015.05.06 02:22:00 -
[156] - Quote
bogeyman m wrote:CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction No. Leave Skirmish in Pubs. Suggested alternative fixes... Pubs: - change squad size to 4 (makes matchmaking easier, less imbalance if a squad quits) - allow single players - cap loadout metas (proto suit w standard fittings or std/adv suits with proto fittings - use new Apex suits as upper limit) FW: - change squad size to 4 (as noted above) - do NOT allow single players (must be in a squad) - no limits on loadout metas - restrict suits, not gear, to faction - add a modest ISK payout to LP rewards - add minimum WP threshold for rewards
I would say that prohibit Single Players in FW would be a problem (I like to play FW, and play most of them as solo..).
Although I know that this would be a problem as it is now in some battles (maybe is a bigger problem on Caldari and Amarr sides..) I would suggest (as I already did) that CCP implement a Smart Squad (or just a Auto Squad) when playing FW. This could help, maybe just a little, in the way we play FW now.. |
MINA Longstrike
Kirjuun Heiian
2963
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Posted - 2015.05.06 11:49:00 -
[157] - Quote
Wanted to drop in and add a request for acquisition matches being available in fw - tossed out at random, but with smaller total sizes (6v6, 8v8, 10v10 or something like that) because currently faction warfare only really happens if you can get a critical mass of players on either side. Small acquisition matches would allow for FW to occur at non us-peak hours.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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