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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Rattati
C C P C C P Alliance
20618
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Posted - 2015.04.14 02:36:00 -
[1] - Quote
Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Banjo Robertson
Random Gunz Rise Of Legion.
525
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Posted - 2015.04.14 02:40:00 -
[2] - Quote
Skirmish is my favorite game mode. Although when I hop on in the morning to play, I only seem to be able to get into domination, naturally of course I'm also unable to get into a gallente fac war.
I would support the idea of skirmish only being in FW and PC, but I woudl like to see a player vs drone FW mode as well, of course with less LP rewards than the PVP skirmish FW.
To me the main problem with FW is that you're not able to play it whenever you want, or rather, there usually aren't enough people on both sides of the coin to start a FW at many points in the day. |
killian178
Random Gunz Rise Of Legion.
136
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Posted - 2015.04.14 02:54:00 -
[3] - Quote
Skirmish accounts for probably 90% of my battles, the other 10 is dom, I HATE ambush over with way to quickly. Though no lot opposed to this idea, I'm leary to say the least. Because if it takes as long as it does at times to get into a skirmish as it it does a fw (sometimes 5-10 min) playing my favorite game would begin to feel like a choir, and a waste of my exceedingly valuable free time. But information to make a good decision is what we need. Do you have any rough ideas on.....
Relative ISK payouts ~50% pub payouts? Increase in LP payout? salvage rates? keep what you kill mentality? Any idea on what times could look like? a way to "force" ppl to play for whoever just to start a match?
Oh and what about your LP stocking tease...........
come on man........
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Archduke Ferd1nand
Nos Nothi
345
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Posted - 2015.04.14 03:06:00 -
[4] - Quote
Bad call IMO.
No feasible way to do it without screwing over some people.
If it ain't broken, don't fix it.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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Nocturnal Soul
Primordial Threat
6159
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Posted - 2015.04.14 03:20:00 -
[5] - Quote
Wp threshold is futile in Fw when you get the same lp as everyone else. Just add a wp to lp conversion rate.
Edit: Wouldn't bother me since I rarely play pubs but other people may dislike this due to the current situation of not knowing how many people are queueing for Fw. Plus there's that whole other list of problems with Fw buuuut hey at least everyone can do PC right....
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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The dark cloud
Negative-Feedback.
4378
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Posted - 2015.04.14 03:42:00 -
[6] - Quote
Gimme team deploy with this and i will be the happiest guy on Dust. And yes team deploy should be there for FW. Its annoying as hell if a Q-sync doesnt work out cause a dude forgot to deploy his squad or one squad doesnt get in just to see it got replaced by 6 people that are not in a squad.
I make the scrubs scream and the vets cry.
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Pseudogenesis
Nos Nothi
2558
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Posted - 2015.04.14 03:46:00 -
[7] - Quote
Nopenopenopenope, I don't like this idea at all. To restrict skirmish players to FW for what really amount to just arbitrary reasons doesn't seem like a good idea. Adding a little ISK to FW would be nice though.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18218
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Posted - 2015.04.14 03:55:00 -
[8] - Quote
Hmmmm...... I don't really like the idea of taking a game mode out of Public Match Rotation. It is a good game mode for all intents and purposes so restricting it just feels kind of wrong.
Rather than that I liked Kirk's FW suggestions about varying sizes of matches that represent the EVE side complexes. Sort of a king of the hill game mode that features varying sizes of teams based upon the size of complex you are fighting over.
E.g- Small Complexes feature 4 player teams who want to hold the zone for 3 Minutes benefits soloists and small groups Large Complexes feature 16 man teams who want to hold the zones for upwards of 6 minutes and benefits larger groups who want to fight more often in competitive large scale matches.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Foundation Seldon
Demonite's Legion
952
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Posted - 2015.04.14 04:04:00 -
[9] - Quote
"To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW."
This addresses my primary concern. At the moment I think I speak for most vehicle focused dudes in saying that Skirmish is pretty much the most friendly environment for vehicle play. Dom is often restricted by the specific map and Ambush is out on the vehicle front so that's out of the question as well, Skirm is almost always open enough to allow something to be done with any vehicle. As long as I can recoop some of my vehicle costs in FW with ISK rewards, I'm happy. And ISK rewards will further encourage people to bring out their proto suits to play (for better or worse).
My secondary concern would be with respect to the overall matchmaking experience in FW. If you're fighting with the Caldari or Amarr then 9 times out of 10 you'll be on a weaker team from the outset. If you haven't synched up with a major corp during that process then soloing can be a pretty brutal experience for you. I speak from experience after having solo queued up for Amarr during the event, it hurts. Skirmish in its current state allows a more even experience, you'll still get protostomped from time to time but it never feels like an uphill battle from the moment you're sorted into Caldari or Amarr in the way that FW is. Will that be helped with this change? Not sure, just something to think about.
Overall though I approve of the idea, synch times in FW are an absolute pain during non-event times and this would do a lot to mitigate that. The main highlight for me though is that FW will become an inherently unique experience, it won't just be "Skirmish with Friendly Fire" it'll be the definitive mode for that style of multi-point play. Faction Warfare desperately needed something to set itself apart and this will do quite nicely on top of being able to support an environment where more people are able to train for real Planetary Conquest conditions.
Any word on adding team deploy to go along with this change?
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CeeJ Mantis
Mantodea MC
164
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Posted - 2015.04.14 04:23:00 -
[10] - Quote
Please dont make this a thing. Skirmish is my favorite game mode because of its need for both strategic and tactical gameplay, and with recent matchmaking changes, it has become more enjoyable than ever. The last thing I want is to be stuck playing queue-sync or loose fac war. It becomes a who can stack the deck harder competition, and that often means that it is unfun for both sides. Not to mention that I don't want to sllit my friend pool since my PCLAS friends cant fight for min/gal, and others are cal/amarr, or any combination of the factions. And none of my fits benefit from fw exclusive items. Pub skirmish is my go-to game mode for dust, and I'd hate to see it switch to FW only.
Longest plasma cannon kill: 236.45m
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18220
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Posted - 2015.04.14 04:29:00 -
[11] - Quote
CeeJ Mantis wrote:Please dont make this a thing. Skirmish is my favorite game mode because of its need for both strategic and tactical gameplay, and with recent matchmaking changes, it has become more enjoyable than ever. The last thing I want is to be stuck playing queue-sync or loose fac war. It becomes a who can stack the deck harder competition, and that often means that it is unfun for both sides. Not to mention that I don't want to sllit my friend pool since my PCLAS friends cant fight for min/gal, and others are cal/amarr, or any combination of the factions. And none of my fits benefit from fw exclusive items. Pub skirmish is my go-to game mode for dust, and I'd hate to see it switch to FW only.
As is it mine. The above is true.... also I genuinely don't think this would be in the best interests of either Public or FW game modes. All I see it doing to Skirmish is either making it less popular since LP gains are low and unsustainable sources of income or inundating the mode with players who don't care about the factions or their purposes.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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JIMvc2
Consolidated Dust
886
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Posted - 2015.04.14 04:41:00 -
[12] - Quote
Instead of calling it Team deploy why not call it Corporation Deploy. Why not have another section in where only Corp squads are allowed to compete each other aka Corp battles. Both corps make a bet of oh lets say 10 million ISK. If Corp A wins then they get the loot, Isk and the isk from Corp B that lost. The greater the bet, the greater the risk of winning but also of losing.
If you think about it, its time travel. :)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18222
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Posted - 2015.04.14 04:58:00 -
[13] - Quote
JIMvc2 wrote:Instead of calling it Team deploy why not call it Corporation Deploy. Why not have another section in where only Corp squads are allowed to compete each other aka Corp battles. Both corps make a bet of oh lets say 10 million ISK. If Corp A wins then they get the loot, Isk and the isk from Corp B that lost. The greater the bet, the greater the risk of winning but also of losing.
If you think about it, its time travel. :)
That is not how I would like to see FW develop as essentially that is its own game mode wholly separate from anything to do with the Faction's themselves. We already have Corp Battles in PC that distinguish themselves in this manner.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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JIMvc2
Consolidated Dust
886
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Posted - 2015.04.14 05:04:00 -
[14] - Quote
True Adamance wrote:JIMvc2 wrote:Instead of calling it Team deploy why not call it Corporation Deploy. Why not have another section in where only Corp squads are allowed to compete each other aka Corp battles. Both corps make a bet of oh lets say 10 million ISK. If Corp A wins then they get the loot, Isk and the isk from Corp B that lost. The greater the bet, the greater the risk of winning but also of losing.
If you think about it, its time travel. :) That is not how I would like to see FW develop as essentially that is its own game mode wholly separate from anything to do with the Faction's themselves. We already have Corp Battles in PC that distinguish themselves in this manner.
Well with players getting pissed with the Lag in PC = How is that possible. I mean Pubs and FW I don't LAG but why does PC have to take it all the way down like ????
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9649
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Posted - 2015.04.14 05:24:00 -
[15] - Quote
I like the general idea, but no. I understand Dust has a small player base so reducing the amount of queue options helps create matches which is a good thing, just like bundling Ambush and Ambush OMS into one queue was indeed a good thing. However, my main concern with this is you'd end up messing with the dynamics of FW and potentially make matches even more lopsided. Rather than making FW more interesting you make it the only option for a specific mode. It's basically the argument that because FW has no matchmaking and players are queuing up for all four factions, the players who queue up for all four factions (who more likely than not are new players who don't understand everything yet) get placed on whatever team doesn't have queue syncs going at the moment.
Throwing more players to the mix would sure create some balanced matches between random not synced teams, but also make it less common for synced teams to face each other. Perhaps if there was a way to update the UI so players are making conscious decisions who they play for.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2125
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Posted - 2015.04.14 05:25:00 -
[16] - Quote
I realize the appeal of condensing the field for our limited player base, but I like having freedom of choice even more.
I would much rather have the option to play with a single squad in pub skirmish, or a que synch into factional skirmish, rather than be forced to play factionals when I choose to run skirmish.
As you say, skirmish is the most tactical of the game modes. Why then, do we want to hide that from new players? If our goal is to train them up to eventually participate in veteran events like PC and Raiding, shouldn't they be able to play skirmish at a relatively low competitive level?
Faction warfare is already a different beast, with proto squads working together to achieve victory. However, it is also severely flawed, with one side (Gall/Min) winning the majority of the time.
Keeping this in mind, we would be forcing skirmish players into Facwar, regardless of skill level. And then on top of that, we would punish those players for choosing the wrong side.
Don't take away our freedom of choice, but rather refine the choices we have.
Make my Scrambler Pink!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9649
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Posted - 2015.04.14 05:46:00 -
[17] - Quote
Not exactly Darth. If there is a large influx to FW then there'd probably be a bit more parity with all the blueberries diluting the queue synchers. But at the same time that means the queue synchers will be even less likely to bump into each other, creating a less competitive environment. Basically morphing FW into pubs. It wouldn't be bad for the blueberry even if they chose the wrong side, it'd just be bad for the FW squads looking for more competitive action.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Iron Wolf Saber
Den of Swords
19273
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Posted - 2015.04.14 05:52:00 -
[18] - Quote
Would like an Urgent Queue where you get thrown into matches that need numbers for balance. :D
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Kain Spero
Negative-Feedback.
4991
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Posted - 2015.04.14 06:24:00 -
[19] - Quote
As long as ISK is added to FW I see no issue going this route.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2659
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Posted - 2015.04.14 06:55:00 -
[20] - Quote
Not a good idea, imo.
Different players have different tastes and to put a battle mode behind a non-matchmaker game mode is forcing peeps to do something they may not enjoy in order to access something they do - not a good player experience.
PSN: RationalSpark
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
67
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Posted - 2015.04.14 07:12:00 -
[21] - Quote
Rather than changing game modes, is it possible to change the queue? I'd happily queue for both FW & Pub at the same time and take whatever comes, with FW getting preference in the MM with which match I get put into. But if I want to shoot stuff and die horribly I tend to just go for Pubs. |
WeapondigitX V7
The Exemplars
336
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Posted - 2015.04.14 07:24:00 -
[22] - Quote
I would prefer you change public contract skirmish to use 3 points map designs and FW uses 4-5 point map designs.
Additionally allow players and squads to search for FW and public contract battles at the same time, (but prioritize FW matches for a faction of the players choice, where the battle search time is increased slightly).
If you give isk rewards for FW, please do not make them exceed 100 000 ISK. I would prefer a small isk reward and a much larger LP reward. (please make losing team LP rewards high, roughly 500, and increase winning team LP rewards by 110% to 120%). However if larger LP rewards are not on the table for discussion, I would gladly accept much larger FW isk rewards in addition to current LP rewards.
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Snail Super
Wraith Shadow Guards
56
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Posted - 2015.04.14 07:41:00 -
[23] - Quote
I have a concern if this is implemented:
Friendly Fire.
As of right now. You can get kicked out of Faction Warfare if you attack/kill your teammates too often. This essentially means that for those people who have been kicked, they will no longer be able to play Skirmish/Faction Warfare style maps. Those kicked will be left to play Domination and Ambush until the ban is lifted. If enough "accidents" occur, Scottie will steadily have a harder time putting people into Skirmish/Faction Warfare matches due to dwindling candidates.
Of course, if you already have a solution for this, please enlighten us with more details.
SoonGäó
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2126
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Posted - 2015.04.14 07:52:00 -
[24] - Quote
Aero Yassavi wrote:Not exactly Darth. If there is a large influx to FW then there'd probably be a bit more parity with all the blueberries diluting the queue synchers. But at the same time that means the queue synchers will be even less likely to bump into each other, creating a less competitive environment. Basically morphing FW into pubs. It wouldn't be bad for the blueberry even if they chose the wrong side, it'd just be bad for the FW squads looking for more competitive action.
It is true that the only reason one side is stronger is simply because it is stronger. A bit of a paradox, but dominance shifts with the perceptions of the people, and if there were more people in general, we may achieve balance. You are very right there.
I don't like the lack of choice though. We would have one gamemode, with the most popular type of match, rewards of both isk and LP, and the ability to synch as a team into it. This sounds amazing, why would I play anything else?
Should we do away with pubs altogether and make everything faction based? Where then would new players hide from stomps, or veterans find their challenge? I suppose you could make the case for raiding and PC to be the place for veterans, but I'm not sure what would happen to everyone else.
Don't get me wrong, having everything be factionals would be a lot of fun, (caldari might even win a match) it would simply make everything else obsolete. Perhaps that's the point though, with the way Dust is evolving. Factionals become the new pubs, and raiding becomes the new factionals.
Kinda coming around to this, Rattati, but maybe not quite how you've played it out for us. A thought provoking idea though, to be sure.
Make my Scrambler Pink!
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9504
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Posted - 2015.04.14 08:18:00 -
[25] - Quote
Lost me at "WP Threshold".
Decline until that bit is taken out.
Are you being Angry or Assertive?
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Luther Mandrix
WASTELAND JUNK REMOVAL
496
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Posted - 2015.04.14 08:28:00 -
[26] - Quote
CCP Rattati wrote:Dear players,
I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions.
What if Skirmish, as the most tactical game mode becomes FW only.
Players that want to play Skirmish will migrate over there, which in turn will make queuing shorter and more attractive.
Domination, Ambush and maybe another Game mode will be in the Public Contracts, thematically "smaller affairs" which makes sense. Skirmish to me is taking over a district, for your own in PC or for a Faction in FW.
To make the transition easier, we would add ISK rewards to FW so players can make LP and ISK at the same time. Solid ISK rewards to make it a closer match between PC and FW.
To get rid of the AFKing, as obnoxious as it is, we would add a WP threshold to FW for all rewards.
New players no longer get thrown into a 5 point skirmish, which is always a disorienting experience.
Please discuss.
Other things that are more difficult to do Team Deploy Locking to Faction I 100% agree ,Please make it so. |
Luther Mandrix
WASTELAND JUNK REMOVAL
496
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Posted - 2015.04.14 08:39:00 -
[27] - Quote
Maybe LP Reward could be a % of your end sp reward that way the side that loses can fight to the bitter end and get something for their effort. Right now at the first sign of a loss you think man i just wasted 15 minutes for nothing.Maybe you could have a automatic reward of Lifetime lp reward gets to x place win Faction BPO Module,Next Faction BPO Rifle,next Faction BPO Assault Militia dropsuit,Next faction Standard Logi BPO, These rewards would appear at the center top of the screen during the match when you earn them. This reward system would make grinding more rewarding.Which I support. |
Luther Mandrix
WASTELAND JUNK REMOVAL
496
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Posted - 2015.04.14 08:45:00 -
[28] - Quote
Remember security status in EVE limits the type of attacks in Eve.Skirmish FW in High Sec could still be No Friendly Fire Zones.Just a Notice at the Beginning of the Match on What type of force is allowed would be nice. |
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CCP Rattati
C C P C C P Alliance
20635
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Posted - 2015.04.14 08:49:00 -
[29] - Quote
Aeon Amadi wrote:Lost me at "WP Threshold".
Decline until that bit is taken out. so you like fighting 8 MCC campers with no wp, no kills, no deaths
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luther Mandrix
WASTELAND JUNK REMOVAL
496
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Posted - 2015.04.14 08:54:00 -
[30] - Quote
Luther Mandrix wrote:Maybe LP Reward could be a % of your end sp reward that way the side that loses can fight to the bitter end and get something for their effort. Right now at the first sign of a loss you think man i just wasted 15 minutes for nothing.Maybe you could have a automatic reward of Lifetime lp reward gets to x place win Faction BPO Module,Next Faction BPO Rifle,next Faction BPO Assault Militia dropsuit,Next faction Standard Logi BPO, These rewards would appear at the center top of the screen during the match when you earn them. This reward system would make grinding more rewarding.Which I support. Right now there are no Vehicle BPO Modules on the Market Place.Old Vets had access to them.What if they were part of the reward system. Vehicle Module Reward Light shield Extender Mod BPO Light shield Booster BPO Light Armor Repair BPO Light 60 mm Armor plate BPO LAV Faction BPO Heavy Shield Ext BPO Heavy Shield Booster BPO Heavy Armor Repair BPO Heavy Armor Plate 120 mm BPO Faction HULL HAV Only no turret BPO |
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