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Thread Statistics | Show CCP posts - 2 post(s) |
PLAYSTTION
Corrosive Synergy Rise Of Legion.
1197
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Posted - 2015.04.16 00:03:00 -
[121] - Quote
Good, BUT i need my isk from skirmish. I like it the best right now and need isk from it.
Gassault Galogi Galsent
Open Beta Vet - 41 mil sp
Director of Corrosive Synergy
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shaman oga
Dead Man's Game
4403
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Posted - 2015.04.16 08:23:00 -
[122] - Quote
Thinking at it, idk if i'm 100% with you on it. From one side it will add people to FW, from the other side it would kill any chance to use FW in a roleplay manner, experiments like: only min suit in min FW, negative standings with a faction, high ranked player can decide to kick griefers. Cool stuff not possible if FW become the only source of skirmish out of PC.
Shifted in time, your tomorrow, my today.
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PXRXO SWISS BANK
SHAKING BABIES FACTION WARFARE ALLIANCE
21
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Posted - 2015.04.16 08:36:00 -
[123] - Quote
I for one am incredibly excited we are even having this conversation. One thing I must say before contributing to this think tank, is that 95% of the stuff expressed by everyone is intelligent, with 50+% in my opinion incredibly insightful. While I support CCP in bringing this to the table, I can say that we do need to be careful, as many of you have pointed out, not to upset too many of the people who rely on Skirmish as their primary game mode. That said, his initial consideration and outline does indicate that its not a removal of Skirmish from the game, rather taking skirmish which currently is exactly FW maps, and making a hybrid mode. One thing that many of you may overlook is the connection to EVE online. FW is quite literally the only mode which opens up that connection. Imagine that YOU decide which faction you want to contract yourself out to for a week. You can choose to lock into a faction and receive an LP bonus % for that week, but you can ONLY fight for it during that time..... and next imagine this.... Once your locked into a faction you gain access by default to a new channel that is like LOCAL channel. Many of you might not be aware of this but in EVE side FW there is a channel called MILITIA where ALL pilots of that militia hang out and coordinate. If we gained access to that channel it would IMMEDIATELY connect us with pilots and link the games in ways one cannot dream of currently. It solves many problems of EVE/DUST logistical coordination, but adds exactly what we need, that link between games. That said, and remember this: There was once a game on the PS3 that had a community very much like this one. It like all games had diminishing player base throughout time. The developer thought it was a wise move to create more modes for the game, and drastically increased the time it would take for games to deploy. Some modes were no longer viable at all, and in the end, it was too many modes that drove the player base down even further. Lets not go down the road to Interdiction/Escalation again EVER! Consolidate, if we are MAYBE getting another game mode, we need to address the reasoning behind having PC / FW / Skirmish all being the same maps. I love SKIRMISH, but if I want to play it, I play factional or PC. There is no entrance requirements for FW and ISK being added solves pretty much any complaint anyone would have.
Hoping for the best Cheers! |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3095
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Posted - 2015.04.16 17:58:00 -
[124] - Quote
Fox Gaden wrote:After sleeping on this idea I think I support it.
- It will dramatically increase the amount of people playing FW, which will make FW a lot more viable.
- Since FW actually has an effect on EVE, having more FW matches will strengthen the EVE/DUST link. With more FW battles, it will be easier for EVE pilots to get involved in OB (Although having a way of predicting where DUST FW battles will happen would also help.)
- Having to think about what faction they are fighting for will get more players interested in New Eden lore and help immersion.
- We will soon have a new game mode that can be added to the Pub rotation, so there will still be variety in Pubs.
- FW has a progression system so players have a way of progressing besides just accumulating skill points.
- With more people doing FW we will start to see Faction specific Corps, which will make the meta game interesting.
This assumes that ISK payouts are added.
I am also still looking for Team Deploy, which will encourage Corps and Alliances to grow.
The thing is, even with this cahnge, there's still several problems in FW that won't be solved b this change.
click me
Blup Blub Bloop. Translation: Die -_-
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IAmDuncanIdaho II
Nos Nothi
2137
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Posted - 2015.04.16 18:43:00 -
[125] - Quote
Sorry I've not really read many replies here, but late to the party I would state my view on this idea, and apologies if it's already been said.
I love Skirmish, I am an average player at best, and I did not enjoy my FW experience last weekend. If you took Skirmish away from pubs, then, and please don't take this as a threat because it is not intended to be, but I worry that I would stop playing altogether.
I would desperately try to git gudder and be useful in FW, but I fear it would be too frustrating and I would ditch the game altogether.
My Minja is perfectly suited to Skirmish against non-awesome players. Going 18-9, for example, is a decent game for me. My Minja will be eaten alive in FW Skirmish unless FW became less hardcore as a result of more players. |
xXCleopatra FlippantXx
Lunas Gonna Lune
81
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Posted - 2015.04.17 12:39:00 -
[126] - Quote
-I quite like it! If you made Skirm to be in FW could you maybe expand on the DUST Integration on the Eve side of FW aswell, making districts matter more in eve. IF you made team deplay available, i think you would be looking at more Eve Orbital participation all over the board.. Mercs would care more about each fight you know. You could potentially be looking at a double whammy here, something that is good for the lore(the games being integrated), and something that makes Skirm cooler. Allso If you brought a new game mode in as a replacement in Pub, My god that would be a sexy move! Please do all this.
-I think you should be able to choose a faction to fight for as is the case in Eve and if you want to change faction, it takes 24 hours. Allso you get negative standings from an oposing faction when you fight them. I think it would be cool to base this on enemy kills, so that there is some work involved, and allso a thematic hook up that you can get emotionally involved in. Threshold being, you could get a negative standings notification when you killed 100 enemys, Next one at 200 etc |
Drogan Reeth
Free Trade Corp
128
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Posted - 2015.04.17 19:21:00 -
[127] - Quote
Fleet War sucks!
Moving skirmish over to FW won't make FW played more it will just mean public now has 1 less mode to play.
Analyze the reasons FW sucks and try to fix those things rather then trying to artificially force ppl to play it, which will not work. Things like:
The sides are imbalanced: Min has better rewards then Amarr so better players will play for Min. All of the scrubs will notice and migrate to Min. The ques will always suck if 90% of the ppl are queing for Min and 10% for Amarr. Same goes for Gal vs Cal. Giving the losing sides a bunch of new OP weapons won't fix this it will just shift it in the other direction completely and the same problem will happen in reverse. The only way to fix this is to always dynamically give the losing side better rewards, like 50% more lp for example. That way players will migrate back and forth. But the current system encourages ppl to stay to one side with loyalty this is the exact opposite of what we need.
FW is more of a proto stomp then public: Some ppl, especially new players like to play in standard gear and like to have a chance in it. You would need to incorporate the new match maker system into fw so that people are facing other ppl with the same gear levels as them.
Friendly fire is ****: You know how frustrating it is to start hacking an objective at the start of the match only to be shot in the back by your own team mate because he want's the 100 wp instead. And he isn't even punished for this because at the start of the match he's already at 0. Or planting an explosive and having a friendly walk over top of it and shoot it and blow himself up causing you to lose 62 points for nothing. |
Killface Hunt
TO THE DEATH
70
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Posted - 2015.04.17 19:29:00 -
[128] - Quote
No. No. No.
Please no.
Bad idea is bad.
Please read the mail I sent you in Dust Rattati. |
Scheneighnay McBob
And the ButtPirates
6071
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Posted - 2015.04.17 21:55:00 -
[129] - Quote
shaman oga wrote:Thinking at it, idk if i'm 100% with you on it. From one side it will add people to FW, from the other side it would kill any chance to use FW in a roleplay manner, experiments like: only min suit in min FW, negative standings with a faction, high ranked player can decide to kick griefers. Cool stuff not possible if FW become the only source of skirmish out of PC. Using only min gear in min FW?
Actually very viable. So viable in fact, I do it all the time, even outside FW. With the exception of equipment, of course. After my last respec a few months back, I only put SP into minmatar dropsuits/weapons.
Some details can be ignored
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3107
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Posted - 2015.04.17 22:28:00 -
[130] - Quote
Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing?
Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid?
click me
Blup Blub Bloop. Translation: Die -_-
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3016
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Posted - 2015.04.17 22:30:00 -
[131] - Quote
I'm with Godin. q-syncing FW is one of the only links between Eve and Dust, and matchmaking there will make the results of a FW less about coordination and more about which side scotty decided to give the good players to.
Whirly gun make much thunder! - Victor
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3112
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Posted - 2015.04.19 05:17:00 -
[132] - Quote
Alena Ventrallis wrote:I'm with Godin. q-syncing FW is one of the only links between Eve and Dust, and matchmaking there will make the results of a FW less about coordination and more about which side scotty decided to give the good players to.
They need to make more freedoms on where you want to fight specifically for EVE coordination....
click me
Blup Blub Bloop. Translation: Die -_-
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Adipem Nothi
Nos Nothi
8941
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Posted - 2015.04.19 05:29:00 -
[133] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing? Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid?
If the urge to stomp with impunity becomes unbearable, you can always fire up a single-player game. Or call in an HAV.
Shoot scout with yes.
- Ripley Riley
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3113
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Posted - 2015.04.19 06:13:00 -
[134] - Quote
Adipem Nothi wrote:Godin Thekiller wrote:Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing? Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid? If the urge to stomp with impunity becomes unbearable, you can always fire up a single-player game. Or call in an HAV.
So I assume you want MM for PC too scrub?
click me
Blup Blub Bloop. Translation: Die -_-
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Adipem Nothi
Nos Nothi
8950
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Posted - 2015.04.19 11:40:00 -
[135] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:Godin Thekiller wrote:Adipem Nothi wrote:LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game.
What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided matches make for either a bad or a boring experience. Not trying to be combative here; please help me understand ... what am I missing? Because forcing specifically fair fights in a arenas designed not to be fair, but based on more of a war situation is ******* stupid? If the urge to stomp with impunity becomes unbearable, you can always fire up a single-player game. Or call in an HAV. So I assume you want MM for PC too scrub? Nah. If we took the game's most popular playmode and locked it away in PC, then districts would need to be tiered with SP caps. That'd make more sense than MM.
Shoot scout with yes.
- Ripley Riley
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RedPencil
Random Gunz Rise Of Legion.
181
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Posted - 2015.04.20 08:02:00 -
[136] - Quote
No
Beware Paper cut M[;..;]M
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1460
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Posted - 2015.04.20 16:46:00 -
[137] - Quote
I don't support this. Domination is ruined with the current match maker and skirmish seems to be the only okay game mode currently.
I do support adding ISK payouts to FW.
I do support merging two sides of FW together for the queue so there's only 2 queues with each fighting each other as has been mentioned.
Overlord of Broman
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S-PANZA
Expert Intervention Caldari State
120
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Posted - 2015.04.20 21:00:00 -
[138] - Quote
Bad Idea.
Not every player wants to play FW or PC.
When player base should be a concern its not a good idea to restrict a game mode from pubs. Skirmish a is pretty popular game mode in pubs. To remove it and restrict it to FW and PC will certainly alienate players not interested in FW and PC. Game mode choices are fine as they are...the more choices available the better. Restricting or reducing choices will reduce the player base,
As a side note ....there arent that many AFKers and they dont impact the state of the game as much as they are given attention. Increasing player base and aurum sales should be more the focus than AFKers. |
Yonkou Ifrit
0uter.Heaven Back and Forth
520
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Posted - 2015.04.21 02:13:00 -
[139] - Quote
BAD idea Rattati very very bad idea i mean terrible idea.
Don't do it
PUBCHAT: Organizacion Letal
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Fox Gaden
Immortal Guides Learning Alliance
6341
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Posted - 2015.04.21 19:20:00 -
[140] - Quote
How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3028
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Posted - 2015.04.22 06:57:00 -
[141] - Quote
Fox Gaden wrote:How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up.
Whirly gun make much thunder! - Victor
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Adipem Nothi
Nos Nothi
9060
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Posted - 2015.04.22 12:32:00 -
[142] - Quote
Alena Ventrallis wrote:Fox Gaden wrote:How about we try introducing Team Deploy in FW first and see if that increases FW popularity?
It would also be less painful to fight for Caldari if you can build a decent team before you que up. Agreed.
Also, I retract my negative comments about q-syncs in FW being a bad thing. I was under the impression that they only led to stomps, and I was wrong. 8-man squads for FW would be fantastic. Team Deploy would be even better.
Shoot scout with yes.
- Ripley Riley
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3121
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Posted - 2015.04.22 20:55:00 -
[143] - Quote
I will still say that FW needs to become its own unique gamemode, more similar to that of EVE's FW, and we need to be able to pick where we fight.
click me
Blup Blub Bloop. Translation: Die -_-
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Luther Mandrix
WASTELAND JUNK REMOVAL
514
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Posted - 2015.04.23 22:30:00 -
[144] - Quote
Maybe the UI how it is now with Skirmish,Dom,Ambush (Pubs) And FW Skirmish both deploy into FW with the Pup Skirmish deployed into non Friendly fire zones How about a Deploy where needed at increased Rewards that fill games where needed at no loyalty penalty. Any Mode pubs and FW and PC |
KalOfTheRathi
Nec Tributis
1470
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Posted - 2015.04.25 01:46:00 -
[145] - Quote
Scheneighnay McBob wrote:Using only min gear in min FW?
Actually very viable. So viable in fact, I do it all the time, even outside FW. With the exception of equipment, of course. After my last respec a few months back, I only put SP into minmatar dropsuits/weapons. Only Minmatar gear in Minmatar FW? Actually not viable at all unless it is done exactly as you did it. The player makes that decision, yet even you don't stick to Minmatar for equipment. So, no Minmatar FW for you.
If the game allowed such limitations we could have solved proto stomping a year or more ago. I made more than one suggestion on this very topic. I originally joined Dust because of the FPS/RPG/MMO sales pitch. Reality was much different after I was actually playing. Disappointingly so. Eventually they even ruined my Minmatar Logi.
My favorite tank is a Lightning. Just sayin.
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IAmDuncanIdaho II
Nos Nothi
2264
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Posted - 2015.04.25 07:43:00 -
[146] - Quote
KalOfTheRathi wrote:Scheneighnay McBob wrote:Using only min gear in min FW?
Actually very viable. So viable in fact, I do it all the time, even outside FW. With the exception of equipment, of course. After my last respec a few months back, I only put SP into minmatar dropsuits/weapons. Only Minmatar gear in Minmatar FW? Actually not viable at all unless it is done exactly as you did it. The player makes that decision, yet even you don't stick to Minmatar for equipment. So, no Minmatar FW for you. If the game allowed such limitations we could have solved proto stomping a year or more ago. I made more than one suggestion on this very topic. I originally joined Dust because of the FPS/RPG/MMO sales pitch. Reality was much different after I was actually playing. Disappointingly so. Eventually they even ruined my Minmatar Logi.
This sort of thing might be a really good change to the mode, really add an extra dimension to it. It would also highlight any glaring balance differences between factions. GalLogi scans for example - you're fighting Gal? Better get those dampened suits out. Etc.
[edit] So actually it might mean every battle for a specific faction is always played the same way tactically. Not sure if that would be a problem....seems like it might.
Still think it should be tried though. |
Lenz Hong
Resheph Interstellar Strategy Gallente Federation
18
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Posted - 2015.04.25 19:32:00 -
[147] - Quote
Why not have a Skirmish/Domination with 2 points?
So, the Pubs can be with Ambush/Ambush OMS + Domination/Acquisition (?) + Skirmish with 2 or 3 points and the FW can be with Skirmish with 4 or 5 (as being said..)..
Also, if this happen the "Quick Search" can be traded so search both Pubs and FW? or even with some kind of selector with the will to play a given mode? |
Oswald Rehnquist
1507
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Posted - 2015.04.27 03:07:00 -
[148] - Quote
Definitely an interesting proposal, if it can handle a very specific FW problem then it can work, if it doesn't you might run into trouble.
Its been a bit since I've played consistently, so take my thoughts/experience with a grain of salt. But let me give you the non Gal/Min experience of FW.
For the longest time, from pre FW (faction joke thread) towards with the end of 1.8, I was the one of the few peeps working with organizing Caldari efforts (Others have taken over now), but as it was then and as its sounds like now, one of the main problems with Fw was due to the massively uneven distribution of players.
Finding games while playing as caldari was easy, not only was it just easy, the only time when FW saw action was when we (the caldari) decided to play in our organized groups, in fact anytime of day we wanted a match we could get it but we decided to play late nights, which forced gallente players to play during the same time frame if they wanted consistent action.
At a bare minimum we fielded 3 full squads if not around 8 squads (obviously different matches) of talented individuals which we needed to beat out the corp / heavy hitters on the other side, which is how all of us got to rank 7-10 in such a short time frame. The effort on our part was intense for every match, the whole motto was win by any means necessary. We dedicated resources, we networked hard, we had in match spies giving us live movement intel, eve pilots, the whole shebang. It required us to field seriously motivated and talented individuals. It actually gave us pleasure when we saw entire corps abandon the gallente match once they saw our names since we didn't share a corp tag.
Needless to say the effort was huge, but every night, we start from 0% control, win consistently to get 15-30%, wake up the next day and see it back at 0%.
This happens because the Gal/Min side is stacked with so many players from corps who possess enough organization to topple lone wolves (as it should). The problem then arises that due to the massive overload of Gal/Min, any lone wolf automatically gets thrown into Cal/Ama FW should they not have anything checked, which usually is from people who are not motivated, who are not talented.
So this phenomena would increase the likelihood of our qsyncing being broken up, to an ever increase in parasitic non participatory behavior, and guarantees negative gains for the whole group despite a squads efforts.
And with the current suggestion to open the floodgates of players to FW, who may not be motivated, loyal, or talented, I must say I am slightly skeptical. While the Gal/Min might like getting more matches, the other side of the coin is that the Cal/Ama severely get penalized with the influx of lone wolves who lack motivation will automatically get thrown into Cal/Ama matches to keep the matches flowing.
Since the goal of this is to "keep the matches flowing", I would be comforted if I knew what the plan would be to circumvent this very foreseeable issue. Match quality would severely decrease assuming you haven't come up with something clever already to circumvent this.
I'm sure you are probably already aware of this, but the whole purpose of qsyncing is done purposefully to ditch lone wolves, who can never win against any organized opposition. And again due to the massive population balance, will thrust lone wolves onto the less populated factions.
The answer to this is extremely hard, I surely don't have one that fixes both sides. We can make team syncing a thing, but that won't really help the lone wolves who will surely burn out with continual defeats than from their usual safety net / balanced pub matches.
Anyways, if anyone can figure something out it is you guys, and if there isn't a solution that fixes both sides I am sure you will choose the lesser of two evils.
Best wishes.
Below 28 dB
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Lenz Hong
Resheph Interstellar Strategy Gallente Federation
18
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Posted - 2015.04.27 03:46:00 -
[149] - Quote
Oswald Rehnquist wrote:Needless to say the effort was huge, but every night, we start from 0% control, win consistently to get 15-30%, wake up the next day and see it back at 0%.
This happens because the Gal/Min side is stacked with so many players from corps who possess enough organization to topple lone wolves (as it should). The problem then arises that due to the massive overload of Gal/Min, any lone wolf automatically gets thrown into Cal/Ama FW should they not have anything checked, which usually is from people who are not motivated, who are not talented.
So this phenomena would increase the likelihood of our qsyncing being broken up, to an ever increase in parasitic non participatory behavior, and guarantees negative gains for the whole group despite a squads efforts.
And with the current suggestion to open the floodgates of players to FW, who may not be motivated, loyal, or talented, I must say I am slightly skeptical. While the Gal/Min might like getting more matches, the other side of the coin is that the Cal/Ama severely get penalized with the influx of lone wolves who lack motivation will automatically get thrown into Cal/Ama matches to keep the matches flowing.
Maybe this can be fixed with the proposal to have matches corp vs corp, organized teams x organized teams (there's something in the plans like this, right? ...)
If a lot of players from a corp want to go to one side (cal/amarr for example) scotty could be sure that they stick together, so if another corps have players that want to fight for the other side (gal/min) check that they stick together too, trying to rank the corps per w/l ratio (like seems to be in the next MM update) and keep them, the best against the best and the worst against the worst, fighting. Considering that a high organized corp have more chances to win, put corps to fight against each other, or 1 corp against another or 1 against 2 or 3 corps, all of them well organized corps, maybe this can help in the development of the corps and with the high control of some factions.
For lone wolfs, use the pub matchmaker, improving the odds to have better fights and trying to make squads (temporary squads is something possible?) for the battles, considering most used loadouts and battle style from each player in battle, trying to keep or 'logical role" squads (scouts to hack n' slash sticking together) and "complementary role" squads (minlogi + heavy to defend a point, gallogi + assault/scout to, having a intel, point out how should be the attack..) |
Protected Void
Nos Nothi
412
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Posted - 2015.04.28 13:51:00 -
[150] - Quote
I'm in a bit of a hurry, so please excuse me if this is a double post. However:
Please consider either of these options instead of removing Skirmish from pub queues:
- Join Domination and Acquisition into one queue
- Just drop Domination altogether and replace it with Acquisition
These two game modes are similar enough that they should appeal to the same type of player. Also, A. seems like D. the way it should've been implemented in the first place.
If bullet 2 is implemented, I'll be queuing for Skirmish+Acquisition, instead of the pure Skirmish-queueing I'm doing now. |
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