Oswald Rehnquist
1507
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Posted - 2015.04.27 03:07:00 -
[1] - Quote
Definitely an interesting proposal, if it can handle a very specific FW problem then it can work, if it doesn't you might run into trouble.
Its been a bit since I've played consistently, so take my thoughts/experience with a grain of salt. But let me give you the non Gal/Min experience of FW.
For the longest time, from pre FW (faction joke thread) towards with the end of 1.8, I was the one of the few peeps working with organizing Caldari efforts (Others have taken over now), but as it was then and as its sounds like now, one of the main problems with Fw was due to the massively uneven distribution of players.
Finding games while playing as caldari was easy, not only was it just easy, the only time when FW saw action was when we (the caldari) decided to play in our organized groups, in fact anytime of day we wanted a match we could get it but we decided to play late nights, which forced gallente players to play during the same time frame if they wanted consistent action.
At a bare minimum we fielded 3 full squads if not around 8 squads (obviously different matches) of talented individuals which we needed to beat out the corp / heavy hitters on the other side, which is how all of us got to rank 7-10 in such a short time frame. The effort on our part was intense for every match, the whole motto was win by any means necessary. We dedicated resources, we networked hard, we had in match spies giving us live movement intel, eve pilots, the whole shebang. It required us to field seriously motivated and talented individuals. It actually gave us pleasure when we saw entire corps abandon the gallente match once they saw our names since we didn't share a corp tag.
Needless to say the effort was huge, but every night, we start from 0% control, win consistently to get 15-30%, wake up the next day and see it back at 0%.
This happens because the Gal/Min side is stacked with so many players from corps who possess enough organization to topple lone wolves (as it should). The problem then arises that due to the massive overload of Gal/Min, any lone wolf automatically gets thrown into Cal/Ama FW should they not have anything checked, which usually is from people who are not motivated, who are not talented.
So this phenomena would increase the likelihood of our qsyncing being broken up, to an ever increase in parasitic non participatory behavior, and guarantees negative gains for the whole group despite a squads efforts.
And with the current suggestion to open the floodgates of players to FW, who may not be motivated, loyal, or talented, I must say I am slightly skeptical. While the Gal/Min might like getting more matches, the other side of the coin is that the Cal/Ama severely get penalized with the influx of lone wolves who lack motivation will automatically get thrown into Cal/Ama matches to keep the matches flowing.
Since the goal of this is to "keep the matches flowing", I would be comforted if I knew what the plan would be to circumvent this very foreseeable issue. Match quality would severely decrease assuming you haven't come up with something clever already to circumvent this.
I'm sure you are probably already aware of this, but the whole purpose of qsyncing is done purposefully to ditch lone wolves, who can never win against any organized opposition. And again due to the massive population balance, will thrust lone wolves onto the less populated factions.
The answer to this is extremely hard, I surely don't have one that fixes both sides. We can make team syncing a thing, but that won't really help the lone wolves who will surely burn out with continual defeats than from their usual safety net / balanced pub matches.
Anyways, if anyone can figure something out it is you guys, and if there isn't a solution that fixes both sides I am sure you will choose the lesser of two evils.
Best wishes.
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