![Stefan Stahl Stefan Stahl](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Stefan Stahl
Seituoda Taskforce Command
1106
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.04.14 19:39:00 -
[1] - Quote
Some random thoughts: - Would this mean that most Dust games won't have a matchmaker? Or would it mean that matchmaking is enabled in FW? - Does this stop new players from queuing for FW matches (the description is still cooler than for pubs) and then getting confused? - If skirmishes - the main gamemode in Dust - are confusing to new players, is gating it from new players the best way of improving Dust? - If the main gamemode of Dust is in FW, does this mean Dust is now thematically focused on FW, instead of the mercenary topic? (The new catch being "You're a loyal supersoldier in a Scifi universe that fights for his faction" instead of the current "You're a mercenary supersoldier in a Scifi universe that fights for himself") - FW matches are - as far as I know - not affected by region settings. Does this mean we'll all play cross-region in the future? (I don't play FW because I live in europe. The latency is terrible.) - If we get to play FW to earn ISK, wouldn't they be identical to the current public skirmishes, except being found in a different tab in the battlefinder? If the only difference between future FW and contemporary pub skirmishes is eve online sovereignty (more specifically nothing within Dust) we don't need the distinction anymore.
Overall I don't think we can improve anything by making FW more like current day pub skirmishes.
More constructively: Maybe the progression from public matches to FW and PC should be centered around risk and reward. Pub matches always give a sufficient payout, regardless of performance. FW rewards good performance much better, but there will be a noticeable loss incurred by bad performance. PC already appears to do this very well.
By the way, I don't think LP is well implemented in Dust right now. If people are supposed to move freely between pubs, FW and PC then these gamemodes need to share a common currency. Otherwise people are locked into these modes. Long story short this train of thought leads either to a removal of LP - which I wouldn't mind - or a model where FW pays its rewards in 90% ISK and only 10% LP. Loyalty store items then have their normal ISK price and a very minor additional LP cost that compensates for the reduced skill requirement/other bonuses/fancy skins. |