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KingBabar
Negative-Feedback.
2767
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Posted - 2015.02.23 18:20:00 -
[1] - Quote
I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably...
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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shaman oga
Dead Man's Game
4054
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Posted - 2015.02.23 18:24:00 -
[2] - Quote
The pot calling the kettle black.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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KingBabar
Negative-Feedback.
2767
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Posted - 2015.02.23 18:26:00 -
[3] - Quote
shaman oga wrote:The pot calling the kettle black.
Can you elaborate mr smarty pants?
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Cyzad4
Blackfish Corp.
653
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Posted - 2015.02.23 18:28:00 -
[4] - Quote
I'm going to go out on a limb and guess it has something to do with large portions of the player base getting stomped continuously, not making enough ISK and finally smartening up.
Look on my works, ye mighty, and despair.
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Texas Killionaire
Capital Acquisitions LLC Bad Intention
570
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Posted - 2015.02.23 18:29:00 -
[5] - Quote
KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants?
i'll elaborate my pants...
707
"The Mister Rogers of Dust" - nickmunson
FOR THE STATE
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Mexxx Dust-Slayer
Negative-Feedback
342
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Posted - 2015.02.23 18:30:00 -
[6] - Quote
shaman oga wrote:The pot calling the kettle black. 0/10 analogy. |
Heimdallr69
Negative-Feedback. Negative-Feedback
4692
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Posted - 2015.02.23 18:34:00 -
[7] - Quote
Cyzad4 wrote:I'm going to go out on a limb and guess it has something to do with large portions of the player base getting stomped continuously, not making enough ISK and finally smartening up. I'd say no. We played against a squad of third rock the other night and their only objective was the high ground they might have pushed 1 time.. It's because no one cares about winning anymore there is no cost to losing and no benefit to winning so why try when you can pad your stats? It's the lack of incentive, if you win you win if you lose you lose what kind of incentive is that? Not if you win your payout will be x5 or better loot. That'd be a decent incentive but still not great.
Removed inappropriate content - CCP Logibro
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Pagl1u M
Dead Man's Game RUST415
1629
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Posted - 2015.02.23 18:35:00 -
[8] - Quote
Why is there so much bad player behavior in Domination?
Average players:"why should I try to win? The reward for winning or losing is almost the same, I don't give a **** about win/lose rateo...Give me a way better reward if I win a match (2x isk and SP or warbarge components or something like that) and you'll see me trying hard to win every match, so far I just want to limit losses."
One of the few assaults you'll find in a PC match!
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Joel II X
Bacon with a bottle of Quafe
6330
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Posted - 2015.02.23 18:37:00 -
[9] - Quote
KingBabar wrote:Can anyone make sence of it? I really try to inderstand but I fail misserably... I was going to reply seriously, but then I read this. |
DUST Fiend
15820
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Posted - 2015.02.23 18:37:00 -
[10] - Quote
You're upset that your 500 million SP proto squad is scaring new players into safe tactics?
That's a shocker.
My YouTube
Templar BPO Set 190M ISK
ADS Enthusiast
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shaman oga
Dead Man's Game
4054
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Posted - 2015.02.23 18:40:00 -
[11] - Quote
KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk?
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Takahiro Kashuken
Red Star.
3953
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Posted - 2015.02.23 18:50:00 -
[12] - Quote
What do you expect?
Bandwidth killed the game in pubs, if you want links run logi but that is all you are going to run and alot of games barely have any links down because you are restricted due to bandwidth, get any links down and they are quickly scanned and removed.
Add in the proto stomping squads ie OP and basically what happens is that the squad stomps as hard as possible from the off, kill any uplinks they find, push them back all the way to the redline and the players just give up.
If any remaining players camp a roof and put links down proto stomping squads complain that they are noob and that they will not jump down to get squished, some will just get a DS and eliminate them or just grind out for a warbarge strike and waste them.
Either way a combination of proto stomping squads like OP and bandwidth restrictions which means less links means more boring games for you but since you proto stomp i don't really care and frankly you are also the cause of the problem which you are crying about.
You reap what you sow |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22267
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Posted - 2015.02.23 18:51:00 -
[13] - Quote
DUST Fiend wrote:You're upset that your 500 million SP proto squad is scaring new players into safe tactics?
That's a shocker.
Personal attacks aside this is something that very frequently happens on Domination. No, it is not just 'new players going into safe tactics' when faced with a proto squad. I see this behaviour happening all the time, regardless of whether I'm soloing, playing with/against NPC corps, or in a full proto match, or whatever.
Hell, it's the go-to method for some of the squads I've been in. It's depressingly easy to camp Domination with scrub tactics.
A comprehensive Gallente guide
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Spkr4theDead
Red Star.
2983
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Posted - 2015.02.23 19:01:00 -
[14] - Quote
shaman oga wrote:KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk? He made a thread a while ago saying he was going to biomass because they were nerf-hammering the fused locus grenade. Took away its homing capability, reduced the damage and the amount carried from 3 to 1. Then I killed him in a PC match with a blaster, and knew he had lied.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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KingBabar
Negative-Feedback.
2770
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Posted - 2015.02.23 19:02:00 -
[15] - Quote
shaman oga wrote:KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk?
That number will be very large indeed.
A more interresting question though;
How many times have I kept pushing alone losing millions of ISK while the rest of my team camps? The answer is, a lot!
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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KingBabar
Negative-Feedback.
2770
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Posted - 2015.02.23 19:03:00 -
[16] - Quote
Joel II X wrote:KingBabar wrote:Can anyone make sence of it? I really try to inderstand but I fail misserably... I was going to reply seriously, but then I read this.
Sod off, not the entire planet is English speaking or indeed good at it. Get a life.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Pagl1u M
Dead Man's Game RUST415
1629
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Posted - 2015.02.23 19:06:00 -
[17] - Quote
Spkr4theDead wrote:shaman oga wrote:KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk? He made a thread a while ago saying he was going to biomass because they were nerf-hammering the fused locus grenade. Took away its homing capability, reduced the damage and the amount carried from 3 to 1. Then I killed him in a PC match with a blaster, and knew he had lied. I love those players that jump in a thread just to troll the OP without even taking into account what he wrote.
Who gives a duck about who is writing what when he is talking about a real problem that everyone can see and that is ruining the game for everyone? Stop shitposting and start being constructive.
One of the few assaults you'll find in a PC match!
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KingBabar
Negative-Feedback.
2770
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Posted - 2015.02.23 19:07:00 -
[18] - Quote
Spkr4theDead wrote:shaman oga wrote:KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk? He made a thread a while ago saying he was going to biomass because they were nerf-hammering the fused locus grenade. Took away its homing capability, reduced the damage and the amount carried from 3 to 1. Then I killed him in a PC match with a blaster, and knew he had lied.
You go and find me that post man, its utter BS, I have never said any of the sort.
And besides, I have seen you in a full squad multiple times camping in or on the redline with multiple tanks, so yeah, no respect mate, ypu are a part of the problem.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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KingBabar
Negative-Feedback.
2770
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Posted - 2015.02.23 19:11:00 -
[19] - Quote
So according to many of you;
People like me, doing all they can (besides d1ck tactics) to win a competitive game is the problem? Really?
Its pathetic, it really is.
And you all sounds like its just straight out of the academy people doing the camping, no it isn't at all, I see full squads off well established corps doing it all the time....
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22267
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Posted - 2015.02.23 19:16:00 -
[20] - Quote
Babar, don't let Spkr rile you up. Nobody listens to him anyway.
A comprehensive Gallente guide
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danthrax martin
Bad Blueberries
305
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Posted - 2015.02.23 19:24:00 -
[21] - Quote
This thread should have never happened, trolls everywhere....
Suicidal A/V Moron
I Support Raiding from Landless Corps
75m+ SP
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shaman oga
Dead Man's Game
4055
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Posted - 2015.02.23 19:26:00 -
[22] - Quote
Pagl1u M wrote:Spkr4theDead wrote:shaman oga wrote:KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk? He made a thread a while ago saying he was going to biomass because they were nerf-hammering the fused locus grenade. Took away its homing capability, reduced the damage and the amount carried from 3 to 1. Then I killed him in a PC match with a blaster, and knew he had lied. I love those players that jump in a thread just to troll the OP without even taking into account what he wrote. Who gives a duck about who is writing what when he is talking about a real problem that everyone can see and that is ruining the game for everyone? Stop shitposting and start being constructive. Pingu qua +¿ il bue che dice cornuto all'asino, il kebabbaro predica bene e razzola male. Se lui +¿ tanto figo perch+¿ non crea un nuovo pg senza isk e gioca in solitaria? Sarei curioso di vedere cosa combina.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Sgt Kirk
Fatal Absolution Negative-Feedback
9664
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Posted - 2015.02.23 19:33:00 -
[23] - Quote
I was going to comment but this thread is not even about the topic any more.
Regardless of that I will still try.
There's not one simple solution to fixing bad player behavior because in the end, most DUST players are incredibly stupid and you can't fix stupid.
Secondly, the Risk Vs. Reward is completely off in this game and the previous commented was right. You receive the same amount of ISK whether you win or lose. It should seem like there should be a based pay (for winning) on top of what you make by WP.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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castba
Rogue Instincts
775
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Posted - 2015.02.23 19:55:00 -
[24] - Quote
Heimdallr69 wrote:Cyzad4 wrote:I'm going to go out on a limb and guess it has something to do with large portions of the player base getting stomped continuously, not making enough ISK and finally smartening up. I'd say no. We played against a squad of third rock the other night and their only objective was the high ground they might have pushed 1 time.. It's because no one cares about winning anymore there is no cost to losing and no benefit to winning so why try when you can pad your stats? It's the lack of incentive, if you win you win if you lose you lose what kind of incentive is that? Not if you win your payout will be x5 or better loot. That'd be a decent incentive but still not great. This.
1. Greater incentive for winning is needed as most in this thread have already stated. 2. Remove the k/d ratio stat and replace it with more detailed "per battle" stat (kills, primary & secondary hacks, Hp healed, etc).
"When everything is OP, nothing is" - CCP Ratatti
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Spkr4theDead
Red Star.
2984
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Posted - 2015.02.23 19:58:00 -
[25] - Quote
Pagl1u M wrote:Spkr4theDead wrote:shaman oga wrote:KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk? He made a thread a while ago saying he was going to biomass because they were nerf-hammering the fused locus grenade. Took away its homing capability, reduced the damage and the amount carried from 3 to 1. Then I killed him in a PC match with a blaster, and knew he had lied. I love those players that jump in a thread just to troll the OP without even taking into account what he wrote. Who gives a duck about who is writing what when he is talking about a real problem that everyone can see and that is ruining the game for everyone? Stop shitposting and start being constructive. I use basic gear and don't care about going hard every match. There's one domination map where I always try hard, and that's it. Other than that, I could use BPO gear and not care.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2984
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Posted - 2015.02.23 20:00:00 -
[26] - Quote
KingBabar wrote:Spkr4theDead wrote:shaman oga wrote:KingBabar wrote:shaman oga wrote:The pot calling the kettle black. Can you elaborate mr smarty pants? How many times have you hacked the main objective personally? Without any cover at your own risk? He made a thread a while ago saying he was going to biomass because they were nerf-hammering the fused locus grenade. Took away its homing capability, reduced the damage and the amount carried from 3 to 1. Then I killed him in a PC match with a blaster, and knew he had lied. You go and find me that post man, its utter BS, I have never said any of the sort. And besides, I have seen you in a full squad multiple times camping in or on the redline with multiple tanks, so yeah, no respect mate, ypu are a part of the problem. Nice selective memory. That you're saying that proves what I said to be true.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Stefan Stahl
Seituoda Taskforce Command
998
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Posted - 2015.02.23 20:02:00 -
[27] - Quote
It's simple: Dust rewards winning, not trying. |
Spkr4theDead
Red Star.
2984
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Posted - 2015.02.23 20:04:00 -
[28] - Quote
Stefan Stahl wrote:It's simple: Dust rewards winning, not trying. Trying to win.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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echo47
Sacrilege of Fatal Arms
277
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Posted - 2015.02.23 20:05:00 -
[29] - Quote
The answer is simple games end up like that in dom because uplinks can't damp. You get within 100 meters of the point the entire red team knows your position. Drop an uplink everyone on the other team sees its position with a quick scan, before a squad can even spawn.
The game turns into managing KDR and isk loss for the loosing side, and padding KDR for the winning team.
I would rather look bad and win, than look good and lose.
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DUST Fiend
15822
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Posted - 2015.02.23 20:09:00 -
[30] - Quote
Arkena Wyrnspire wrote:DUST Fiend wrote:You're upset that your 500 million SP proto squad is scaring new players into safe tactics?
That's a shocker. Personal attacks aside this is something that very frequently happens on Domination. No, it is not just 'new players going into safe tactics' when faced with a proto squad. I see this behaviour happening all the time, regardless of whether I'm soloing, playing with/against NPC corps, or in a full proto match, or whatever. Hell, it's the go-to method for some of the squads I've been in. It's depressingly easy to camp Domination with scrub tactics. How exactly does one NOT camp in a single point map?
My YouTube
Templar BPO Set 190M ISK
ADS Enthusiast
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Leadfoot10
Molon Labe. General Tso's Alliance
3286
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Posted - 2015.02.23 20:11:00 -
[31] - Quote
Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
421
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Posted - 2015.02.23 20:13:00 -
[32] - Quote
WowGǪ this is a sticky thread. But there IS a little truth in some of the posts here.
I agree with the author that, if you lose incentive to play a match "to win it", it seems odd for players to hang around and start doing goofy activities during the match--instead of just LEAVING the match (and leaving the game, if you've lost incentive to play Dust in any focused way. After all, LOL, it is just a game, and if you're bored with, it makes sense to stop playing it).
LOOT (the new cool thing), Hacked-Keys (still arguably could be rewarded in a better way), and a host of new "Loadout" suits (passed out to advanced players as easily as to Newberry players), can all be argued as things that will make us LESS motivated to get a win at a time when CCP wants us "going for the victory-screen" in every match. It will take some time, but I'm sure the devs are working on curing the disease you are describing, KingBabar. It's not a disease that is infecting ALL of us----I too have had some Dom matches where my team clearly had no interest in anything but farming or going on hikes behind the MCC,GǪ but also had Dom's where we were all hungry to WIN at whatever cast (ROCK ON).
But that first question is still valid. IF you are bored, or not interested in WINNING Domination Matches, why enter one? Why not stay in Skirmish Public Contract?
Public Contract matches are, and I guess should always stay, the arena for folks who aren't necessarily dedicated to "serious" Dust play, are just visiting to have some casual game fun, and don't want any real part of the grinding part. But within Pub matches, I wish we had a way of getting players to understand:
"AMBUSH" is a match about constantly pressing at the enemy team,GǪ reducing clone count is the ONLY valid reason to enter that kind of match (not to experiment with new vehicle fittings or trying to farm hacking).
"DOMINATION" is about claiming ONE item on the whole map, and defending that item with ALL members involved (there no reason to try out your new vehicle/equipment for the first time or protect your home MCC with a sniper rifle in DOM matches).
SKIRMISH is the only appropriate (and least discourteous to your fellow players) place to test your new gear/fittings/vehicles, practice something you haven't gotten good at yet, or just have trolling silly fun without feeling obligated to your team. Any time you get bored with what the objective is or what you'r "supposed to be" doing in the battle, just leave the game,GǪ or hang around in Pub Skirmish and be as OddBall as you want. Oddball isn't a crime, and sometimes it's a lot of hilarious fun, and if you do it in Pub Skirmish matches ONLY, you're not interfering as much in the way the majority of other players seem to want to play their game.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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One Eyed King
Nos Nothi
7994
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Posted - 2015.02.23 21:02:00 -
[33] - Quote
Leadfoot10 wrote:Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course. What about in combination with Matchmaking?
I don't mind rewarding winning, but if you are on the losing end of an obvious stomp, what is the point of trying to be one of the two or three people who actually try?
In one particular stomp, I lost 300k trying to even make it interesting, and I only run standard suits, MAYBE adv, never proto.
I think it is a combination of rewarding winning and people who try. Unfortunately with team balancing/matchmaking what it is (or isn't), unless there are also incentives for trying despite what seems to be an impending loss, then what you will have are people who have done an admirable risk/benefit analysis and realize there is no benefit in trying after a certain point.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Big miku
Nation of Miku
421
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Posted - 2015.02.23 21:06:00 -
[34] - Quote
Low Risk, High Reward.
That being said. I will continue to snipe from the redline while I cook. You're just going to have to deal with it.
I used to just AFK on the dead servers while I cooked, but that was ruined. |
One Eyed King
Nos Nothi
7994
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Posted - 2015.02.23 21:09:00 -
[35] - Quote
Big miku wrote:Low Risk, High Reward.
That being said. I will continue to snipe from the redline while I cook. You're just going to have to deal with it.
I used to just AFK on the dead servers while I cooked, but that was ruined. You do realize that you are the one who ruined it right?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Twelve Guage
Death Firm.
516
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Posted - 2015.02.23 21:11:00 -
[36] - Quote
I blame it on the awful build of the domination maps and-no really just look at them.
Bolder Rim: the objective is covered so if you get in there and get a good hold match over.
Fracture road The objective is open but has high ground that everyone basically use to dominate that map. There are counters to this but when it comes down to it the map is still *****. Also there are no strategicly placed CRU's on this map (CRU's are really far way from the objective) . It pretty much who ever gets the high ground first wins unless there are vehicles involved. (And please don't try and feed me the crap about C.C.P. putting ladders on both sides to help with that argument. This map is just plain and simple the worst dominate map we have.) It plain just needs to be redone.
Border Gulch This one is probably the best domination map we have. Thing like the CRU's being in strategic places that allow (if gained by other team) people to push in. The only real problem I have with this map is sniper getting on their MCC and takeing people out with no real risk to themselves.
Ashland This one is second best domination map we have. However it has some of the same problems as Fracture Roads which mainly has to do with the high ground being right over the objective. Again there are counters to this but they suck.
Skim Junction This map could of been great but again with the high ground thing and it's nothing like the last three maps you can literally lock people out of this objective if you get the right team together. Anyone who been in pc knows how to rocklock this map so hard you'll have the other to think alpha a figment of their imagination. Also there is only one CRU and while it is in a strategic place most of the time people are just camping it for easy kills.
Manus Peak Another great map this time there is high ground on both sides the objective and almost equal ground for teams to push from. This one just need more strategically placed CRU's.
Impact Ridge Needs strategically placed CRU's for teams to push from.
Spine Crescent Good map but they really need to put some CRU's in it. If your teams has up links your pretty much the winner here.
Line Harvest Only thing I dislike about this map is that the installations are not there at the beginning of the game.
Iron Delta Is pretty much Skim Junction and has all of the same problems.
Research (Gallente Research Facility) or The meat grinder. This map just needs to be redone it's pretty much hold alpha and let people run in to my bullet/grenade swarm.
I'm pretty sure I missed some maps but I can't think of their names right now. The high ground above the objective is a thing C.C.P. needs to stop putting in their maps. They also so need to start putting in more strategically placed CRU's so people have a something to fall back to when all the up links run out or get destroyed. Hell I like to go so far and say maybe C.C.P. should just let CRU's flip based on how many of one team is within so many meters of it. It would still be able to be hacked but this might at a nice element to the game.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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Green Living
Gallente Gay Swag Club
1363
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Posted - 2015.02.23 21:12:00 -
[37] - Quote
What others have said. If its a stomp I'm not worried about winning or losing. I only care about my profit, I'm a mercenary after all. |
Kierkegaard Soren
Corrosive Synergy RISE of LEGION
722
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Posted - 2015.02.23 21:25:00 -
[38] - Quote
Poor map design is a factor too. Once a proto squad gets to the objective first they'll hunker down and that's it, game over. Might as well hold back and save your suits. If there was a better incentive for pushing and winning you'd see the player base change its attitude somewhat.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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DeadlyAztec11
Ostrakon Agency
7616
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Posted - 2015.02.23 21:38:00 -
[39] - Quote
Domination is a trash game mode.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Nothing Certain
Bioshock Rejects
1534
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Posted - 2015.02.23 22:10:00 -
[40] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably...
Is it really fun for you to run a PC A team in full proto gear and all go 20-0, while camping on the redline and running in and killing them so only the furthest poibts have any safety?
This is THE problem, and trying to punish behavior that is a reaction to it won't improve the game experience for anyone.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1534
|
Posted - 2015.02.23 22:14:00 -
[41] - Quote
Leadfoot10 wrote:Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course.
Dom matches aren't won and lost at the top of the leaderboard, they are determined at the bottom. You see a whole lot of 0-12 and your answer to the problem is to punish those players more.
Because, that's why.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6100
|
Posted - 2015.02.23 22:35:00 -
[42] - Quote
Nothing Certain wrote:Leadfoot10 wrote:Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course. Dom matches aren't won and lost at the top of the leaderboard, they are determined at the bottom. You see a whole lot of 0-12 and your answer to the problem is to punish those players more.
The answer to their issue at the bottom is simple. Squad up, figure out to get to the top of the board.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
179
|
Posted - 2015.02.23 22:37:00 -
[43] - Quote
I guess it's because of bad matchmaking, with my new character i always join matches full of Proto users & here i am with my Militia or Basics trying to survive. After 5 - 10 games i'm like "I give up, it's pointless to even try to play when the matchmaking isn't equaled out" and to be honest it's really annoying. How is any new DUST player suppose to enjoy the game when they're gonna get Mass Drivered to death or mowed down by Proto Heavies with HMGs? Simple answer, they can't. They probably won't ever touch the game again, 1st impressions is important if you want to keep newcomers to your game... |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6102
|
Posted - 2015.02.23 22:41:00 -
[44] - Quote
Nothing Certain wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... Is it really fun for you to run a PC A team in full proto gear and all go 20-0, while camping on the redline and running in and killing them so only the furthest poibts have any safety? This is THE problem, and trying to punish behavior that is a reaction to it won't improve the game experience for anyone.
Punishing people that refuse to fight in a war game seems like the more logically reaction than punishing those following doing the war type stuff.
I'd start with improving payouts to see if it changes behavior. If that doesn't work maybe they create a MD snowball launcher gamemode, they could even come up with pillow grenades. You throw them and when they explode feathers go everywhere.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1267
|
Posted - 2015.02.23 22:49:00 -
[45] - Quote
I'm always on the ground, being on a rooftop is boring, I may. MAY... spawn on a roof to drop ammo for campers, but then I'm right off to getting back in the mix. I may not rush right in to get shot up, skirting the outside of the fray to drop links or pick off strays. Camping a roof isnt viable, but burning clones like fossil fuel isn't any more so. It may make the match go faster towards that inevitable loss, but hey... maybe we can bore them to death. I also don't hack the point if there isn't organization on my team, it just prolongs the butt plugging.
Mark a$$ tricks, and bags of dicks....
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6104
|
Posted - 2015.02.23 22:51:00 -
[46] - Quote
Reign Omega wrote:I'm always on the ground, being on a rooftop is boring, I may. MAY... spawn on a roof to drop ammo for campers, but then I'm right off to getting back in the mix. I may not rush right in to get shot up, skirting the outside of the fray to drop links or pick off strays. Camping a roof isnt viable, but burning clones like fossil fuel isn't any more so. It may make the match go faster towards that inevitable loss, but hey... maybe we can bore them to death. I also don't hack the point if there isn't organization on my team, it just prolongs the butt plugging.
I'd rather do something else than sit on a roof or the side of a mountain in a video game.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1268
|
Posted - 2015.02.23 22:52:00 -
[47] - Quote
ThePlayerkyle13 wrote:I guess it's because of bad matchmaking, with my new character i always join matches full of Proto users & here i am with my Militia or Basics trying to survive. After 5 - 10 games i'm like "I give up, it's pointless to even try to play when the matchmaking isn't equaled out" and to be honest it's really annoying. How is any new DUST player suppose to enjoy the game when they're gonna get Mass Drivered to death or mowed down by Proto Heavies with HMGs? Simple answer, they can't. They probably won't ever touch the game again, 1st impressions is important if you want to keep newcomers to your game...
Introducing the Sec pvp. High sec academy. Low sec training grounds and null sec free for all. Meta level caps on the first 2. Queue up for null sec pubs, and fw for full out war. Vets would still stomp in the other two, but then it couldn't be blamed on proto.
Mark a$$ tricks, and bags of dicks....
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1268
|
Posted - 2015.02.23 22:53:00 -
[48] - Quote
Thor Odinson42 wrote:Reign Omega wrote:I'm always on the ground, being on a rooftop is boring, I may. MAY... spawn on a roof to drop ammo for campers, but then I'm right off to getting back in the mix. I may not rush right in to get shot up, skirting the outside of the fray to drop links or pick off strays. Camping a roof isnt viable, but burning clones like fossil fuel isn't any more so. It may make the match go faster towards that inevitable loss, but hey... maybe we can bore them to death. I also don't hack the point if there isn't organization on my team, it just prolongs the butt plugging. I'd rather do something else than sit on a roof or the side of a mountain in a video game.
I have a hard time camping anything in a game. I'm not a damned cub scout. I have to stay moving, even to my own detriment.
Mark a$$ tricks, and bags of dicks....
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Xocoyol Zaraoul
Superior Genetics
3339
|
Posted - 2015.02.23 22:54:00 -
[49] - Quote
Only PC and FW have wins/losses actually count for anything.
The rest of Pubs (I do consider FW to still be pubby) need some kind of incentive.
Personally, I'd like all Salvage to be doubled but only the winning team receives salvage, as well as a 1K SP bonus.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Baal Omniscient
Qualified Scrub
2185
|
Posted - 2015.02.23 23:09:00 -
[50] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... At least they are still playing, which is more than what I'm doing. I can't even be bothered to load Dust anymore. When you can see that the latency is clearly on the other team's side, when everyone in your squad is lagging so badly that they don't even feel they have a chance of winning against a full team of speed tanked scouts and shotty assaults, what are they supposed to do? Tough it out and lose tons of ISK so the other team has the pleasure of having someone to shoot at? Try in vain against jumpy framerates to track a target (in a tracking shooter) with <10 FPS?
This has been my general experience with it anyway. When my squad has ok framerate and low latency issues, my team generally does better and does less stupid ****. When I see a Minmatar scout at 20m, then it's suddenly behind me knifing my squadmate and I'm falling to the ground from the same, it's hard to keep morale up for more than a couple of pushes, especially when scouts still make up almost (if not more than) half of most teams I see (and to be honest, having 4 decent scouts on a team is more of a force multiplier for a team than having 4 tanks from an infantry standpoint on most maps).
In short, the game is often unplayable for those who run into latency issues a lot (like me), and for teams whose matchmaking is completely lopsided there's not a lot of incentive to keep trying once it's apparent your team is useless. W/L means nothing to anyone in this game, nor does any of the other stats we track honestly. Occasionally corps have a K/D, SP and/or WP requirement to get in, but it has no effect whatsoever on your next match, nor any future matches as far as gameplay goes.
TL;DR: With all due respect (and I mean that sincerely, I've always respected you as a player here on Dust), be glad there are still enough people playing this PoS game to actually HAVE another team to fight.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Nothing Certain
Bioshock Rejects
1534
|
Posted - 2015.02.23 23:20:00 -
[51] - Quote
KingBabar wrote:So according to many of you;
People like me, doing all they can (besides d1ck tactics) to win a competitive game is the problem? Really?
Its pathetic, it really is.
And you all sounds like its just straight out of the academy people doing the camping, no it isn't at all, I see full squads off well established corps doing it all the time....
An NFL team going all out against another NFL team...admirable. An NFL team going all out in a pick up game at the park...not. The NFL players then blaming the 12 year old kids for not making it fun for them...disgusting.
However, I agree with you that often "NFL players" and teams often do hide rather than fight, or they stomp on the sidelines looking for easy kills and ignoring the objective. I understand getting stomped and not trying but I sometimes see games where 1 side is winning big on clones but they never even push for the objective.
Because, that's why.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2931
|
Posted - 2015.02.23 23:39:00 -
[52] - Quote
People should get 1/4 of their payout both in isk and SP if the match is lost. Now, It's very simple to understand why people camp as soon as the match doesn't go well:
If I die, I lose isk. If I lose isk, I may not buy things I need. But if I camp back there, I may save my clone, hence, save money. Moreover, even if I lose, I still get my reward, and is the same reward given to the winning team. So, who cares?
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2932
|
Posted - 2015.02.23 23:51:00 -
[53] - Quote
shaman oga wrote: Pingu qua +¿ il bue che dice cornuto all'asino, il kebabbaro predica bene e razzola male. Se lui +¿ tanto figo perch+¿ non crea un nuovo pg senza isk e gioca in solitaria? Sarei curioso di vedere cosa combina.
Pingu +¿ il massimo
Alla fine, per+¦, se ti trovi da solo laggi+¦ per terra dovresti essere davvero scemo a tentare di fare il Chuck Norris della situazione...
A quel punto o lasci la battaglia, che ha davvero poco di onorevole, oppure ti camper i anche tu.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Proto Annihilator
16 Vandals
325
|
Posted - 2015.02.23 23:54:00 -
[54] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... They are punishing you for using proto. I support it. Dom isn't a real game mode anymore. It's for killwhores and railtanks. It should be called big ambush.
It's pretty smart of them to OHK you. Increases payout. You made this bed now lie in it. Or go play the competitive modes that guys always brag about. |
Baal Omniscient
Qualified Scrub
2185
|
Posted - 2015.02.24 00:38:00 -
[55] - Quote
xxwhitedevilxx M wrote:People should get 1/4 of their payout both in isk and SP if the match is lost. Now, It's very simple to understand why people camp as soon as the match doesn't go well:
If I die, I lose isk. If I lose isk, I may not buy things I need. But if I camp back there, I may save my clone, hence, save money. Moreover, even if I lose, I still get my reward, and is the same reward given to the winning team. So, who cares?
The losing team already gets a reduced pay cut, can't remember if they always have but they have at least for long enough that I can't remember when they changed it IF it was ever different. ISK payouts that is, can't remember if the WP>SP transfer rate is different.
That said, the reduction is nowhere near 1/4 and reducing payouts further for the losing team is a bad idea.
'Hey, come play our game where you will get stomped in at least 80% of the matches you play for a really long time until you accumulate enough SP to fight back, and if you REALLY give it you all in every match, when you lose... you'll not even get enough ISK to replace the useless MLT gear you've been using!' is not a good selling point.
However, I will agree that incentives or possibly even 'panic buffs' to give the side losing by a certain amount a chance for a comeback. Comeback WP's for hacking a letter or CRU when your team's MCC is behind by a certain amount, increased payouts for actions taken near the enemy team's letters, be allowed to spend the WP's (once per match) that you've accumulated with your squad towards an OB to instead have full map scans for your squad for a limited time based on the # of WP's you have. It's not that hard to think of incentive ideas, these may suck but they are just off the top of my head. If you incentivise the losing team's squads to keep trying when their MCC drops to a certain % below the other team's MCC, you will see a lot more action even when the losing team sees it's an inevitable loss. That said, this will just force more noobs out of hiding to get slaughtered and feed more ISK to vets who don't need it, so I don't know how I even feel about adding these...
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Baal Omniscient
Qualified Scrub
2185
|
Posted - 2015.02.24 00:54:00 -
[56] - Quote
Lastly, before I leave this thread I'll say this:
Until there is proper matchmaking, next to no server issues and real game balance, it's laughable to consider creating a large disparity in payouts between the winners and losers. Quite often one team is borderline laging out, quite often one team has at least one squad of 40+ mil SP vets who run the newest FotM gear, and quite often the other side does not. As long as this persists you are punishing people due to no fault of their own by creating a vast disparity in payouts.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Onesimus Tarsus
is-a-Corporation
3060
|
Posted - 2015.02.24 00:56:00 -
[57] - Quote
Baal Omniscient wrote:Lastly, before I leave this thread I'll say this:
Until there is proper matchmaking, next to no server issues and real game balance, it's laughable to consider creating a large disparity in payouts between the winners and losers. Quite often one team is borderline laging out, quite often one team has at least one squad of 40+ mil SP vets who run the newest FotM gear, and quite often the other side does not. As long as this persists you are punishing people due to no fault of their own by creating a vast disparity in payouts.
Wunnitbegrate
If the deadlier you were, for whatever reason, the more competition you faced?
KDR matchmaking would patch all the patches into pure patchitudity.
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PLAYSTTION
Corrosive Synergy RISE of LEGION
520
|
Posted - 2015.02.24 01:06:00 -
[58] - Quote
I usually pull out a forge and stick to the redline like this when squads of (I'm assuming you) protostompers and tank spammers. Ill get one or two kills and still die more then that. In my redline. And, pushing the point won't help because you are there to. We have to fight through you to secure the objective. I try to attack your tanks with my forge and proto AV hades but there are three surrounding our uplink. And when/if you get past the road killing LAVs or scouts get you. My squad of CORSY and ROFL had this happen today when fighting against a squad of FA, Grupo...Chacals, and 3rd rock. I could have pulled proto against them but then I would have lost millions of isk.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 36.5 mil sp -
- Director of Corrosive Synergy -
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Proto Annihilator
16 Vandals
326
|
Posted - 2015.02.24 01:12:00 -
[59] - Quote
I played with a guy who ordered his squad to pull forges and target prototype suits. They had the best time. I wish I had a forge gun. It sounded so fun. I started sniping but could only get assists.
After about 4 or 5 minutes I was looking at alot of advanced and basic gear on the enemy team and no vehicles. I felt like crying. It was magical. |
Sequal's Back
Dead Man's Game RUST415
302
|
Posted - 2015.02.24 01:26:00 -
[60] - Quote
I agree with you Babar that most players on this game are coward. They can't help from using d1ck tactics, spams and rooftop camping.
But some -and SOME only- does it because of proto stomping squads like yours. I've never seen you without your friends stomping..
What you say isn't wrong/false, but you shouldn't be the one to say it.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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LAVALLOIS Nash
Federal Transfers and Trades
495
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Posted - 2015.02.24 01:37:00 -
[61] - Quote
Without reading through the whole thread, i will give you my perspective.
As far as rooftop uplinks go, im public enemy #1. I can have the rooftops seeded with links withing the opening 2 minutes of the game. The moment my clone touches the ground under the MCC, the militia dropship is already on its way. I have no choice. Bandwidth means there are fewer uplink carriers and my suit has to be more expensive to be able to field the right amount of links.
I can either lose 3 of my 15k ADV logi suit for links having to go replace them at the ground level every 5 minutes, or I can not even lose one at all and get the spawn points deployed. Not to mention it gives a relatively safe and predictable place to spawn. You can actually spawn and look around for a second without 2 squads camping the link/cru hoping to farm.
Now, when a match is going well, I will have less spawns coming from the roofs, as there will be fewer players doing the rooftop thing. If a match is going so-so or badly, the number of spawns on my rooflinks will increase, but very often, this is because there are no longer any ground level spawns that are feasible/available.
When people stay up there, its because they have no chance of making any ingame progress, so everyone switches to "exact a pound of flesh" mode. The objective no longer becomes win/lose, but harass and cause the enemy losses through attrition.
Think about it for a minute. You have 2 choices; Get a few assists, maybe a kill with a cheap sniper fit on a roof, or jump down and face the squad of 6 vets with 700HP proto suits and guns that deal that much damage in its opening burst. 1vs1 would be a serious underdog fight. 6vs1? Forget it!
So I mean, as far as "its boring that people wont play the game", it kind of turns around on you though. I run militia/std/adv most of the time. Solo. Im playing. You, stack a squad with high SP, deploy in proto....youve already went ahead and won the match beforehand by stacking as much advantage as you can. When you see that its a unorganized team of people in STD, you stomp anyway. Why am I going to waste time and treasure in a fit of futility? You dont want to play, you just want to see numbers on your profile grow.
Winning was more important that having fun, so there, you won. Im going to spend the match letting you enjoy your victory, and hope that next match will be a balanced fun one. I play Public Contracts for fun, and i play FW to be serious. Being serious in Public Contracts? Lol ill pass on that. |
jane stalin
Ametat Security Amarr Empire
187
|
Posted - 2015.02.24 02:15:00 -
[62] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
.
It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits?
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Proto Annihilator
16 Vandals
327
|
Posted - 2015.02.24 02:20:00 -
[63] - Quote
How many times does babar need to be told the same thing in his own thread. Someone who is not as lazy as me should count.
If you want a fun game grab some cheap gear and fight it out. My guess is that a not what you really want. |
KingBabar
Negative-Feedback.
2777
|
Posted - 2015.02.24 08:35:00 -
[64] - Quote
jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits?
Well, normally yes.
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
And again, I think the general mentality of this community is really bad, just look at all the replies in this thread:
"Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play."
So blame the guys playing the game as intended? Not the guys who more or less refuse to play?
So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be:
"When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"?
Its sad, it really is.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Pagl1u M
Dead Man's Game RUST415
1639
|
Posted - 2015.02.24 08:41:00 -
[65] - Quote
jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits? Mfw the other team is never much better... Unless I m playing alone.
Tell your friends to gid gud, folks!
One of the few assaults you'll find in a PC match!
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jane stalin
Ametat Security Amarr Empire
187
|
Posted - 2015.02.24 11:11:00 -
[66] - Quote
KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
You seem genuinely competitive which is a surprise, most protostompers are trolls that taunt you, I am not going to give a typical bunch of protostomping a-holes satisfaction by losing lots of ISK. |
jade gamester
Dead Man's Game RUST415
128
|
Posted - 2015.02.24 11:56:00 -
[67] - Quote
Heimdallr69 wrote:Cyzad4 wrote:I'm going to go out on a limb and guess it has something to do with large portions of the player base getting stomped continuously, not making enough ISK and finally smartening up. I'd say no. We played against a squad of third rock the other night and their only objective was the high ground they might have pushed 1 time.. It's because no one cares about winning anymore there is no cost to losing and no benefit to winning so why try when you can pad your stats? It's the lack of incentive, if you win you win if you lose you lose what kind of incentive is that? Not if you win your payout will be x5 or better loot. That'd be a decent incentive but still not great. it's all about KDR no one cares about wins it's pathetic
Swaglord of dust
Role model - valwhore
CEO thedick "oh no he took my lucky charms"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
954
|
Posted - 2015.02.24 12:05:00 -
[68] - Quote
DUST Fiend wrote:You're upset that your 500 million SP proto squad is scaring new players into safe tactics?
That's a shocker.
This. |
jordy mack
WarRavens
288
|
Posted - 2015.02.24 12:13:00 -
[69] - Quote
its called blueball-ing, if im not feeling like like spending lotsa isk u better believe im gunna limit my losses and deny u kills.
massdriver suicide ftw! no kill for u
Less QQ more PewPew
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Billi Gene
528
|
Posted - 2015.02.24 12:21:00 -
[70] - Quote
basically this
Takahiro Kashuken wrote:
You reap what you sow
here's a little test for you proto stompers:
make a new character. do not tell your corp or any chat channels about it, do not identify yourself to someone you might know ie: telling them your main. blaze your way thru academy, no cheating like quitting matches to prolong newberry agony. join up with the main community and roll into some pubs solo or with a random group from the squad finder.
Now you might think that given what you know about the mechanics, that you will do well regardless.
but inevitably you will run into bad matchmaking and get proto stomped. Your new character can run militia gear of almost all kinds, but ultimately SP will go into places to either specialise or increase QoL or survival. You'll find kills harder to get and living temporary. Specialisation will net better results but only in situations that favor your chosen specialisation, without a large lifetime SP total your newberry merc will lack the ability to respond to 90% of what is thrown at them, and will continue to live that way until around 27+ million, and even then will have holes in their SP build.
If you try to run anything over 15k you'll start running losses, unless you play it safe of course, perhaps its time to start redline sniping to slowly crawl out of that hole so kindly provided to you via the Pub Stomping Proto's of the community?
I reserve the right to my opinion that Pub Stomping is a large factor in the lack of new player retention, leading to skewed matchmaking further exasperating the situation for newberries. but hey, you should get on the forums call em out for not living up to your bitter vet standards!
PS: I play with random newberries at least once a week, people with less than 15m SP, what you are griping about is the only way they can cope with the game, and even for them it isnt much fun when it happens. I see "I remember..." threads on the forums, yet no one ever remembers that once upon a time most of the corps didnt advocate redlining (because its boring), and alot of players would hack a CPU or shoot an Uplink rather than watch blueberries spawn camp.
I remember those days :P.... or maybe that was just Oceanic server :P
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Nothing Certain
Bioshock Rejects
1538
|
Posted - 2015.02.24 13:52:00 -
[71] - Quote
jane stalin wrote:KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
You seem genuinely competitive which is a surprise, most protostompers are trolls that taunt you, I am not going to give a typical bunch of protostomping a-holes satisfaction by losing lots of ISK.
Bullshit, if he was competitive he would look for a challenge and provide that challenge to himself. He wants to run the best gear with the best squads in random matches. That isn't being "competitive", it is being a ****.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1538
|
Posted - 2015.02.24 14:04:00 -
[72] - Quote
KingBabar wrote:jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits? Well, normally yes. Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk. And again, I think the general mentality of this community is really bad, just look at all the replies in this thread: "Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play." So blame the guys playing the game as intended? Not the guys who more or less refuse to play? So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be: "When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"? Its sad, it really is.
Wow, I'm not sure if you are trolling, a sociopath or both.
Because, that's why.
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Spaceman-Rob
T.H.I.R.D R.O.C.K RISE of LEGION
743
|
Posted - 2015.02.24 14:19:00 -
[73] - Quote
I personally would love to see an incentive to win like more isk or loot, can definitely see people trying harder to win resulting in epic battles. |
Flyingconejo
Onikanabo Brigade Caldari State
1151
|
Posted - 2015.02.24 14:48:00 -
[74] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
...........
Can anyone make sence of it? I really try to inderstand but I fail misserably...
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in the next match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected? |
xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2933
|
Posted - 2015.02.24 16:07:00 -
[75] - Quote
Flyingconejo wrote:
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in the next match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected?
Oh, good to see you flyingconejo!! I don't really think it's working as intended, my friend :) People would get bored sooner or later, would reduce their playtime and would eventually quit.
I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team... That's why in my first online shooter, there was a very important statistic: it was the % of matches left.
Guinea Dust Bunnies are watching you, CCP Rouge.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3142
|
Posted - 2015.02.24 16:47:00 -
[76] - Quote
Its kind of obvious isn't it? In this game people have to consider going positive or negative in terms of wealth / equipment acquisition.
So if team A beats back team B`s initial push, what is the incentive for team B to go for a second assault? It's not like winning the match will likely cover the assets they will inevitably lose.
Now I'm not saying I have any particular opinion on this, I just want to point out that we have basically taken a system from EVE but we have none of the supporting wealth generation (I.E PvE, Incursions, Ratting, Market trading etc etc...)
Additional things to consider:
-Not everyone, is an FPS god. -Not everyone, has a squad of FPS gods to roll with. -Not everyone, are DUST rich and as such they have to really consider profit/loss in a match. -Not everyone, gets stable framerates. -Not everyone, has the same latency to their regional server. -Not everyone, has unlimited time to play this game and as such have a much more casual attitude. -Not everyone, is a casual player and as such the top % rise while the bottom % fall.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Mary Sedillo
Molon Labe. General Tso's Alliance
398
|
Posted - 2015.02.24 18:24:00 -
[77] - Quote
Sometimes people don't want to feed the egos of the people proto-stomping the point? I don't know. |
7th Son 7
BLITZKRIEG7
539
|
Posted - 2015.02.24 18:31:00 -
[78] - Quote
Because not everybody's got what I got in my pants, that's why.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
|
Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
50
|
Posted - 2015.02.24 19:22:00 -
[79] - Quote
xxwhitedevilxx M wrote:Flyingconejo wrote:
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in thtryext match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected?
Oh, good to see you flyingconejo!! I don't really think it's working as intended, my friend :) People would get bored sooner or later, would reduce their playtime and would eventually quit. I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team... That's why in my first online shooter, there was a very important statistic: it was the % of matches left. Want to know how to really motivate people to try? Have insane isk and sp pay outs, but if you lose, you get nothing. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6111
|
Posted - 2015.02.24 19:30:00 -
[80] - Quote
Nothing Certain wrote:KingBabar wrote:jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits? Well, normally yes. Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk. And again, I think the general mentality of this community is really bad, just look at all the replies in this thread: "Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play." So blame the guys playing the game as intended? Not the guys who more or less refuse to play? So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be: "When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"? Its sad, it really is. Wow, I'm not sure if you are trolling, a sociopath or both.
Just curious, were you given a trophy despite hardly playing on the last place team in youth sports?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Tesfa Alem
Death by Disassociation
863
|
Posted - 2015.02.24 19:31:00 -
[81] - Quote
Not placing any specific blame on you Baber, but you should know as well as anyone.
- When one team initially pushes the other off of the point
- No matter who is playing, the first push tends to go to the side who brings the most proto
- Winning team always go on to push the other team back into the redline.
- With the small size of most dom maps (i wish they really hadn't done that) the only way through is going through a barrage of proto suits and vehicles.
the "good fights" tend to happen when both teams are more or less equal. Whether it be two pubstompers on each side, orthe overwhelming majority is in ADV gear. Niether sucessful pushes are very dominant.
I agree with most of your sentiment, that dust have a bad core of players. The kind that only play with a team full of Ak.0s, Ck.0s, Gk.0s, and Mk.0s. regardless of the match, or who they play against. Emphassis on only, because theres a difference in bringin it when you have too, rather than it being the go to move.
I'm talking the players who swear by KD, they tend to be the first to cower in the red with a particle cannon rail or a thales.
Blueberries just suck, and I don't blame them for having a rough time against say, rainbow effect or sver true blood. Blueberries are all idiots. But they don't ruin matches the way vets will.
Redline for Thee, but no Redline for Me.
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6113
|
Posted - 2015.02.24 19:50:00 -
[82] - Quote
Tesfa Alem wrote:Not placing any specific blame on you Baber, but you should know as well as anyone.
- When one team initially pushes the other off of the point
- No matter who is playing, the first push tends to go to the side who brings the most proto
- Winning team always go on to push the other team back into the redline.
- With the small size of most dom maps (i wish they really hadn't done that) the only way through is going through a barrage of proto suits and vehicles.
the "good fights" tend to happen when both teams are more or less equal. Whether it be two pubstompers on each side, orthe overwhelming majority is in ADV gear. Niether sucessful pushes are very dominant.
I agree with most of your sentiment, that dust have a bad core of players. The kind that only play with a team full of Ak.0s, Ck.0s, Gk.0s, and Mk.0s. regardless of the match, or who they play against. Emphassis on only, because theres a difference in bringin it when you have too, rather than it being the go to move.
I'm talking the players who swear by KD, they tend to be the first to cower in the red with a particle cannon rail or a thales.
Blueberries just suck, and I don't blame them for having a rough time against say, rainbow effect or sver true blood. Blueberries are all idiots. But they don't ruin matches the way vets will.
When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4702
|
Posted - 2015.02.24 19:58:00 -
[83] - Quote
Thor Odinson42 wrote:Tesfa Alem wrote:Not placing any specific blame on you Baber, but you should know as well as anyone.
- When one team initially pushes the other off of the point
- No matter who is playing, the first push tends to go to the side who brings the most proto
- Winning team always go on to push the other team back into the redline.
- With the small size of most dom maps (i wish they really hadn't done that) the only way through is going through a barrage of proto suits and vehicles.
the "good fights" tend to happen when both teams are more or less equal. Whether it be two pubstompers on each side, orthe overwhelming majority is in ADV gear. Niether sucessful pushes are very dominant.
I agree with most of your sentiment, that dust have a bad core of players. The kind that only play with a team full of Ak.0s, Ck.0s, Gk.0s, and Mk.0s. regardless of the match, or who they play against. Emphassis on only, because theres a difference in bringin it when you have too, rather than it being the go to move.
I'm talking the players who swear by KD, they tend to be the first to cower in the red with a particle cannon rail or a thales.
Blueberries just suck, and I don't blame them for having a rough time against say, rainbow effect or sver true blood. Blueberries are all idiots. But they don't ruin matches the way vets will. When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win. People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else. This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins. Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.
Removed inappropriate content - CCP Logibro
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Lavallois Nash
Federal Transfers and Trades
499
|
Posted - 2015.02.24 20:27:00 -
[84] - Quote
KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
Its like youre willfully ignorant. You think everybody has that kind of funding? I average 200K a match in Public. If I were to spend 1.7mil in one match, it would take me 8.5 games just to pay it off. I only have about 65 mil, so thats what....35 games i can afford to go all out in before I bottom out?
You are like a gambler playing at a table with 20 times more money than everyone else. And you just win every hand by raising the pot to the point everyone else has to fold because they dont have enough money to match the bet. Then you complain that people fold instead of trying.
I run a ADV logi doing my best to get my team to the frontlines and support them. I got a suit that can moves slow, has paper thin damage soaking properties and can only do some nice damage if I catch the target completely offguard away from any cover or backup. How do you want me to successfully challenge someone with a proto assault suit that has like 700HP and a Six Kin rifle that kills me before my health bar has even reacted? How do you want me to challenge 6 of them at once?
Like I said, you put people in a impossible situation where the SP, ISK and experience balance is overly stacked.
Thor Odinson42 wrote: When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Yeah yeah, blah blah blah. Effort and squads. You know what happens when you lose in Faction Warfare? You get virtually nothing. When i play FW, i set myself up with cost efficient fits and Apex BPOs, and i dont stop pushing till an MCC explodes. Why? Because its a serious mode.
Public Contracts is the ENTRY LEVEL gamemode. Its supposed to be a place where new players and casual players can work to build their experience, optimize fittings, learn maps, techniques, ect.
So you complaining about people "not trying hard enough" in a entry level game mode is rather comical. Do you walk into McDonalds and complain that they dont try hard enough to serve 5 star platters of food?
Heimdallr69 wrote:
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.[/quote]
Its all business. If this game had a wildly successful population and was generating money hand over fist, porting it to PS4 would be a no brainer. They arent going to commit themselves to a lifespanned console platform when they cant even get 10,000 Dust players online during a weekend.
Dust has a unique chance, in that with all kinds of used PS3 hitting the secondary market...each one with a internet connection, you could say it technically comes with Dust. This game should be that successful, as its guaranteed any PS3 can play it for free. Yet its not.
How does such a good idea fail in such a favorable circumstance? Simple. In a game like this, we players, are the content. Take us away, there is nothing. And so far, that player generated content has been awful. Even people with no other games to play stay away from this community.
If that doesnt change, well, Legion on PC maybe one day, and Dust goes out when PS3 goes out. This summer coming up is make or break. |
Tesfa Alem
Death by Disassociation
864
|
Posted - 2015.02.24 20:55:00 -
[85] - Quote
@ Thor
Not about a pity party, i have far less of a reaction to proto these days, because its pretty easy to run. Anbody can run Faction proto in a month. You also have to recgonize that as time got on, dust has only been far more ruthless than when the Uprising first came out, or before then. Perma bad Matchmaking and broken PC payouts only compounded the issue of vets vs the world. Since Kingbaber asked why do blues give up in a specific situation, I broke it down. I'm not going to be "holier than thou" and say i never crushed some poor sniper frontline fit, i do understand why people run proto on occasion. That being said, what reward for winning is worth going 1-15 for? Destiny has much much worse PvP matches than Dust, loads of cheap deaths, no penalties for losing, and marginal rewards for winning, yet you feel as if you have a chance no matter the rank. Dust, takes away that chance, and fewer and fewer people are willing to put themselves through it.
@ Hiemdall
I know about low SP PC, i was in PCs for TUL way back, and Vala Prime always kept an eye out for me to get involved with Dust Core, Acme Special Forces, or ringing a couple times. Yet, running PC with 15 other guys (proto or not) on coms in a skirmish is alot different from encouraging 15 other demoralised blues to do something usefull in a domination or ambush. Not everyone has the heart or the SP to make the enemy team pay dearly for thier win. Players like you are the exception rather than the rule.
TLDR, what i said before was just a breakdown on how a demoralised/ onsided match goes. Only if there is tons of proto on BOTH sides, or almost no proto on either side do i find a really enjoyable match. Otherwise its just a stomp one way or the other.
Redline for Thee, but no Redline for Me.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6113
|
Posted - 2015.02.24 20:56:00 -
[86] - Quote
Lavallois Nash wrote:KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
Its like youre willfully ignorant. You think everybody has that kind of funding? I average 200K a match in Public. If I were to spend 1.7mil in one match, it would take me 8.5 games just to pay it off. I only have about 65 mil, so thats what....35 games i can afford to go all out in before I bottom out? You are like a gambler playing at a table with 20 times more money than everyone else. And you just win every hand by raising the pot to the point everyone else has to fold because they dont have enough money to match the bet. Then you complain that people fold instead of trying. I run a ADV logi doing my best to get my team to the frontlines and support them. I got a suit that can moves slow, has paper thin damage soaking properties and can only do some nice damage if I catch the target completely offguard away from any cover or backup. How do you want me to successfully challenge someone with a proto assault suit that has like 700HP and a Six Kin rifle that kills me before my health bar has even reacted? How do you want me to challenge 6 of them at once? Like I said, you put people in a impossible situation where the SP, ISK and experience balance is overly stacked. Thor Odinson42 wrote: When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Yeah yeah, blah blah blah. Effort and squads. You know what happens when you lose in Faction Warfare? You get virtually nothing. When i play FW, i set myself up with cost efficient fits and Apex BPOs, and i dont stop pushing till an MCC explodes. Why? Because its a serious mode. Public Contracts is the ENTRY LEVEL gamemode. Its supposed to be a place where new players and casual players can work to build their experience, optimize fittings, learn maps, techniques, ect. So you complaining about people "not trying hard enough" in a entry level game mode is rather comical. Do you walk into McDonalds and complain that they dont try hard enough to serve 5 star platters of food? Heimdallr69 wrote:
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.
Its all business. If this game had a wildly successful population and was generating money hand over fist, porting it to PS4 would be a no brainer. They arent going to commit themselves to a lifespanned console platform when they cant even get 10,000 Dust players online during a weekend.
Dust has a unique chance, in that with all kinds of used PS3 hitting the secondary market...each one with a internet connection, you could say it technically comes with Dust. This game should be that successful, as its guaranteed any PS3 can play it for free. Yet its not.
How does such a good idea fail in such a favorable circumstance? Simple. In a game like this, we players, are the content. Take us away, there is nothing. And so far, that player generated content has been awful. Even people with no other games to play stay away from this community.
If that doesnt change, well, Legion on PC maybe one day, and Dust goes out when PS3 goes out. This summer coming up is make or break. [/quote]
Unfortunately CCP hasn't done anything to make FW appealing enough to pull the good players from public matches. They aren't going to be doing that for some time. PC is not persistent enough to fill one's schedule as the PC prime times are pretty fixed. Where are the good players supposed to go?
I bet it sounds good discounting public matches as entry level because you want it to be true, but it's what we've got to play. Most of the FW matches are even more boring than public matches.
People get beat down in PFS games when they are new. ISK payouts being so low is just another kick in the nuts.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Stryker Syx Vector
D3ATH CARD RUST415
111
|
Posted - 2015.02.24 21:02:00 -
[87] - Quote
Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6114
|
Posted - 2015.02.24 21:05:00 -
[88] - Quote
Tesfa Alem wrote:@ Thor
Not about a pity party, i have far less of a reaction to proto these days, because its pretty easy to run. Anbody can run Faction proto in a month. You also have to recgonize that as time got on, dust has only been far more ruthless than when the Uprising first came out, or before then. Perma bad Matchmaking and broken PC payouts only compounded the issue of vets vs the world. Since Kingbaber asked why do blues give up in a specific situation, I broke it down. I'm not going to be "holier than thou" and say i never crushed some poor sniper frontline fit, i do understand why people run proto on occasion. That being said, what reward for winning is worth going 1-15 for? Destiny has much much worse PvP matches than Dust, loads of cheap deaths, no penalties for losing, and marginal rewards for winning, yet you feel as if you have a chance no matter the rank. Dust, takes away that chance, and fewer and fewer people are willing to put themselves through it.
@ Hiemdall
I know about low SP PC, i was in PCs for TUL way back, and Vala Prime always kept an eye out for me to get involved with Dust Core, Acme Special Forces, or ringing a couple times. Yet, running PC with 15 other guys (proto or not) on coms in a skirmish is alot different from encouraging 15 other demoralised blues to do something usefull in a domination or ambush. Not everyone has the heart or the SP to make the enemy team pay dearly for thier win. Players like you are the exception rather than the rule.
TLDR, what i said before was just a breakdown on how a demoralised/ onsided match goes. Only if there is tons of proto on BOTH sides, or almost no proto on either side do i find a really enjoyable match. Otherwise its just a stomp one way or the other.
If that is true then what do they need to do?
It's going to take about an hour of playing to come to the realization that it wasn't gear that led to the vicious stompings when the tiered matches come out. Then what will the excuse be?
My point is that players need to stop blaming the players that actually play the game with the tools at their disposal instead of wanting to coddle the ones who refuse to use all of them. If people are having bad experiences solo and refuse to squad up, then that's a look in the mirror problem.
I used to tell newer players that we Murder Taxi Drivers and people of the like that they are only lengthening the amount of "scrub" time in their career. They aren't getting better, not learning the nuances of the game, not learning how to work with others the eliminate enemy players, etc. The sooner we stop getting the violin out for people having a bad experience running alone toward 16 enemy players, the sooner we can try to come up with solutions for actual problems.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Operative 1174 Uuali
Y.A.M.A.H
462
|
Posted - 2015.02.24 21:11:00 -
[89] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably...
It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better.
Death is a serious business. So is running a shoddy, half-baked game company.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4703
|
Posted - 2015.02.24 21:12:00 -
[90] - Quote
Stryker Syx Vector wrote:Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again. Increasing this isk payout would benefit you more than me... I'm sitting on 200m and I've spent over 2B on corps. I won't run out of isk but new players will so I don't see why you guys are against a ISK payout increase.. I even posted a thread for it in the features area..Dom and skirms need a x2 of its curent payout, you get just as much in a bush and you can do 2-3 bush's before one Dom/skirm is over.. The winning side should get a x4-5 isk payout and increase salvage. Right now that's the best fix for lack of incentive to win but hey if you got ideas go post them in my thread so CCP can have your feedback too..
Removed inappropriate content - CCP Logibro
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6115
|
Posted - 2015.02.24 21:16:00 -
[91] - Quote
Stryker Syx Vector wrote:Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again.
Sometimes that is the way it seems.
Winning the uplink battle. Pushing up and getting links closer. It takes waves sometimes. When you do it, it's a lot of fun.
People should get paid better for making that happen.
If you are in a squad that isn't getting much help, sometimes that takes proto suits as 6 vs 16 is hard. Nobody comes to the forums to complain when some proto squad took an object for their team while they pouted in the corner about how hard everything is.
What about when you've made that sacrifice and some jack wagon has put uplinks on every tower and roof on the map? All this so this jack wagon can get WP when the guys who are trying are jumping down to their quick slaughter. The high uplink guys are the most despicable players in Dust in my opinion.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6115
|
Posted - 2015.02.24 21:17:00 -
[92] - Quote
Heimdallr69 wrote:Stryker Syx Vector wrote:Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again. Increasing this isk payout would benefit you more than me... I'm sitting on 200m and I've spent over 2B on corps. I won't run out of isk but new players will so I don't see why you guys are against a ISK payout increase.. I even posted a thread for it in the features area..Dom and skirms need a x2 of its curent payout, you get just as much in a bush and you can do 2-3 bush's before one Dom/skirm is over.. The winning side should get a x4-5 isk payout and increase salvage. Right now that's the best fix for lack of incentive to win but hey if you got ideas go post them in my thread so CCP can have your feedback too..
It's beyond confusing to see the people getting stomped stomping their feet at an idea that would help them immensely.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6115
|
Posted - 2015.02.24 21:19:00 -
[93] - Quote
Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better.
If that's true then wouldn't you throw yourself in there more?
"I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Tesfa Alem
Death by Disassociation
864
|
Posted - 2015.02.24 21:26:00 -
[94] - Quote
Thor Odinson42 wrote:Tesfa Alem wrote:@ Thor
Not about a pity party, i have far less of a reaction to proto these days, because its pretty easy to run. Anbody can run Faction proto in a month. You also have to recgonize that as time got on, dust has only been far more ruthless than when the Uprising first came out, or before then. Perma bad Matchmaking and broken PC payouts only compounded the issue of vets vs the world. Since Kingbaber asked why do blues give up in a specific situation, I broke it down. I'm not going to be "holier than thou" and say i never crushed some poor sniper frontline fit, i do understand why people run proto on occasion. That being said, what reward for winning is worth going 1-15 for? Destiny has much much worse PvP matches than Dust, loads of cheap deaths, no penalties for losing, and marginal rewards for winning, yet you feel as if you have a chance no matter the rank. Dust, takes away that chance, and fewer and fewer people are willing to put themselves through it.
@ Hiemdall
I know about low SP PC, i was in PCs for TUL way back, and Vala Prime always kept an eye out for me to get involved with Dust Core, Acme Special Forces, or ringing a couple times. Yet, running PC with 15 other guys (proto or not) on coms in a skirmish is alot different from encouraging 15 other demoralised blues to do something usefull in a domination or ambush. Not everyone has the heart or the SP to make the enemy team pay dearly for thier win. Players like you are the exception rather than the rule.
TLDR, what i said before was just a breakdown on how a demoralised/ onsided match goes. Only if there is tons of proto on BOTH sides, or almost no proto on either side do i find a really enjoyable match. Otherwise its just a stomp one way or the other. If that is true then what do they need to do? It's going to take about an hour of playing to come to the realization that it wasn't gear that led to the vicious stompings when the tiered matches come out. Then what will the excuse be? My point is that players need to stop blaming the players that actually play the game with the tools at their disposal instead of wanting to coddle the ones who refuse to use all of them. If people are having bad experiences solo and refuse to squad up, then that's a look in the mirror problem. I used to tell newer players that we Murder Taxi Drivers and people of the like that they are only lengthening the amount of "scrub" time in their career. They aren't getting better, not learning the nuances of the game, not learning how to work with others the eliminate enemy players, etc. The sooner we stop getting the violin out for people having a bad experience running alone toward 16 enemy players, the sooner we can try to come up with solutions for actual problems.
If tiered matches come out alot of players are also going to find out they're not as good as they think they are.
For me, the main issue is matchmaking. Would rather not have to break a violin out, but we've all seen the NPC corp guy go amazingly bad. Theres only two instances where two teams may meet on an even level, PC and the Academy. PC players think those are the best matches, and acedemy noobs think the Academy is great, wtf is happining in pubs?
Dust doesn't need that sort of handholding in the academy, where everybody is pretty much on an even level. Very few newberries leave teh academy with a negative experience. But its as soon as people leave the academy and get thrown to the wolves, thats when the violins have to come out. Purely bad tactics can be weeded out or ignored. Most of those rambo eque players have a bad time no matter the SP level they are at. But tactically sound players are still going to have a bad time.
Thats where the heart of the discreptancy in Dust 514 lies. Haphazard matchmaking leads to stacked teams. Stacked teams lead to one sided matches. Theres no getting around perma running proto is a major contributor to one sided matches. Yet i would rather have proto being a option to all the players on both teams in the same SP bracket, than an option to a random number on both sides in brakets.
Redline for Thee, but no Redline for Me.
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Lavallois Nash
Federal Transfers and Trades
499
|
Posted - 2015.02.24 21:31:00 -
[95] - Quote
Thor Odinson42
[b wrote:Unfortunately CCP hasn't done anything to make FW appealing enough to pull the good players from public matches. They aren't going to be doing that for some time. PC is not persistent enough to fill one's schedule as the PC prime times are pretty fixed. Where are the good players supposed to go?
I bet it sounds good discounting public matches as entry level because you want it to be true, but it's what we've got to play. Most of the FW matches are even more boring than public matches
Biggest complaint about FW is queue times. If people were able to queue and get placed in a match in 1 min, there would be far less complaints.
Again, thats a symptom of a playerbase thats too small.
Thor Odinson42 wrote: My point is that players need to stop blaming the players that actually play the game with the tools at their disposal instead of wanting to coddle the ones who refuse to use all of them. If people are having bad experiences solo and refuse to squad up, then that's a look in the mirror problem. .
So what, youre going to flip this all around on everyone else? King Barbar made the thread to complain about people playing too defensively. No one made this thread to say "OMG playing solo is too hard". I was just explaining why is more profitable in some circumstances to do the bare minimum instead of going in the red just to appease a person like who who feels like they are owed a good time on their terms.
The day I want to wear a scout and hide behind the best player in the squad, ill squad up.
Thor Odinson42 wrote: What about when you've made that sacrifice and some jack wagon has put uplinks on every tower and roof on the map? All this so this jack wagon can get WP when the guys who are trying are jumping down to their quick slaughter. The high uplink guys are the most despicable players in Dust in my opinion.
You can use whatever petty insults youd like. At the end of the day, id rather have you hate and despise me than spend 5 minutes walking in from the redline after every death. You complain about combat avoidance, yet you wet yourself at the idea of a team losing all its uplinks and having to spend all game walking to the fight instead of participating in it.
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1e 3peat
Corrosive Synergy RISE of LEGION
23
|
Posted - 2015.02.24 21:45:00 -
[96] - Quote
Thor Odinson42 wrote:Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better. If that's true then wouldn't you throw yourself in there more? "I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head.
It's not a cerebral response it's an emotional and (rarely) an economic response. I have found most players in this game to be cowards. It's true. Ccp designed the game with loss involved, to a lot of people that creates cowardice in them because the lack the mental fortitude to play with intent. In short the game plays them.
I have found a few who truly listen to their teammates to help them and who have a disposition suitable to the sadist reward of slaughter and the masochistic f*** fest that is this game under lag conditions.
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1e 3peat
Corrosive Synergy RISE of LEGION
23
|
Posted - 2015.02.24 21:50:00 -
[97] - Quote
Double post |
Sinboto Simmons
Dead Man's Game RUST415
7732
|
Posted - 2015.02.24 21:58:00 -
[98] - Quote
Because everyone who regularly plays Dom is either a booster or a coward?
I've always hated it, enforced by the fact that whoever gets high first can camp the objectiv.
Hell Ccp could remove the bloody objective and call it 'big ambush', it's a lazy man's gamemode for kdr whores that want a longer match.
That's my opinion.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Stryker Syx Vector
D3ATH CARD RUST415
112
|
Posted - 2015.02.24 22:16:00 -
[99] - Quote
1e 3peat wrote:Thor Odinson42 wrote:Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better. If that's true then wouldn't you throw yourself in there more? "I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head. It's not a cerebral response it's an emotional and (rarely) an economic response. I have found most players in this game to be cowards. It's true. Ccp designed the game with loss involved, to a lot of people that creates cowardice in them because they lack the mental fortitude to play with intent. In short the game plays them. I have found a few who truly listen to their teammates to help them and who have a disposition suitable to the sadist reward of slaughter and the masochistic f*** fest that is this game under lag conditions.
Once again. It's not cowardly to not constantly throw yourself into an endless slaughter. That's not fun and never will be. If I don't have the isk I'm not going to pad the other teams ego by giving them free kills, which equals warpoints, which equals isk for them. |
Balistyc Farshot
The Exemplars RISE of LEGION
63
|
Posted - 2015.02.24 22:22:00 -
[100] - Quote
Domination is a pubstomping festival. If you don't realize this then you haven't been watching the trends. I can run full proto in three different roles (Scout, Heavy, Logi). I don't because I remember being a pub stomped noob. I also don't think it improves my skill. I am used to going against proto with my basic or advanced at most fittings. Pubs are practice for PCs for me.
They can't punish players for abusing the system unless they lay down the rules. CCP needs to make other game types and allow us to field PCs against each other without putting a district or clone pack on the table. Then you should see the pub stompers move to that game mode with their corp mates. The stompers will still need to farm isk from some pubs until they balance out costs a bit but CCP has other problems to worry about right now.
What I would love is to be able to target another team of stompers and force myself (I would pay isk) to get me and some corp mates into their next match. Then we can punish bad behavior as we see fit. Currently there is not repercussions for even things like isk begging or exploits.
Heavy with a massive bullet hose called Lola (Burst HMG).
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KingBabar
Negative-Feedback.
2783
|
Posted - 2015.02.24 23:22:00 -
[101] - Quote
I can't be bothered to ansver people individually, so here goes:
- Stop the pretence of it always being a proto squad vs just out of the academy nubs, I see this behavior a lot from experienced squadded players that should know better.
- To whoever said I wasn't competitive: Yes my skills are not fantastic but I field the best stuff I have and are far more concerned with my WL/R than my KDR. I have also been in 500+ PCs, so, perhaps not truly elite but definately competitive...
- WL/R > KDR. Stopp being so damned obsessed with your KDRs please, its not that important. Is it really that much fun trying to pad your KDR compared to the rush of attacking an objective? Really?
- Teamwork and co-ordination > price tag of your gear. Its truly pathetic to hear the guys saying; "Its pointless to go alone vs 6 protostompers". You're not supposed to go alone, where is your squad at?
- And again, the "this is your fault cause you try to win too hard" argument is pathetic on all kinds of levels. Its a competitive game people, the only objective there is, is to win the game, there is absolutely nothing else.
- If you want to chill with a beer in hand, by all means do that, some of us can do that without running away as soon as the game gets though.
- As a MAG Raven vet I came up against stronger teams all the time, especially in the first year of the game, it never stopped me/us from pushing or trying to win. Oh yes, I can remember being stomped badly many times, at least my skills developed and I gradually became a much better player, together with my friends and eventually we could compete against most teams and still keep our heads high, win or lose. (MAG vets will hopefully remember DBD as a mediocre but hard fighting clan.)
- And lastly, a question: If winning doesn't concern you at all, why even play the game? Why not find a more friendly and cozy game? I dunno the name but I've seen my mom play some games on Facebook, they look really friendly....
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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jane stalin
Ametat Security Amarr Empire
187
|
Posted - 2015.02.24 23:44:00 -
[102] - Quote
KingBabar wrote: - And lastly, a question: If winning doesn't concern you at all, why even play the game? Why not find a more friendly and cozy game? I dunno the name but I've seen my mom play some games on Facebook, they look really friendly....
You don't seem to get it
Most pubstompers are only playing the game to be annoying and are ruining the game, If you play the properly that might encourage their behaviour so it is wrong to play them properly. |
Makuta Miserix
Nos Nothi
409
|
Posted - 2015.02.24 23:52:00 -
[103] - Quote
KingBabar wrote: the only objective there is, is to win the game, there is absolutely nothing else.
I thought the point of video games was fun... Have I been playing games wrong my whole life?!
PS. Winning can be fun, but it isn't why I play games.
Remove Proto? Sounds great!
M.I does the dying. Fleet does the flying.
Private Beta Veteran
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KingBabar
Negative-Feedback.
2784
|
Posted - 2015.02.25 00:07:00 -
[104] - Quote
Makuta Miserix wrote:KingBabar wrote: the only objective there is, is to win the game, there is absolutely nothing else.
I thought the point of video games was fun... Have I been playing games wrong my whole life?! PS. Winning can be fun, but it isn't why I play games.
Well, sort of agreed.
The objective of playing any game is off course is to have fun, destress etc.
The objective in Dust is to win the game, thats what I meant.
I hope that made any sense.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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TerranKnight87
Seituoda Taskforce Command Caldari State
199
|
Posted - 2015.02.25 00:26:00 -
[105] - Quote
Mexxx Dust-Slayer wrote:shaman oga wrote:The pot calling the kettle black. 0/10 analogy.
The flaccid pnis calling the boner d!ck.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Proto Annihilator
16 Vandals
353
|
Posted - 2015.02.25 00:51:00 -
[106] - Quote
TerranKnight87 wrote:Mexxx Dust-Slayer wrote:shaman oga wrote:The pot calling the kettle black. 0/10 analogy. The flaccid pnis calling the boner d!ck. You kiss your mother with that mouth? |
TerranKnight87
Seituoda Taskforce Command Caldari State
199
|
Posted - 2015.02.25 03:17:00 -
[107] - Quote
Proto Annihilator wrote:TerranKnight87 wrote:Mexxx Dust-Slayer wrote:shaman oga wrote:The pot calling the kettle black. 0/10 analogy. The flaccid pnis calling the boner d!ck. You kiss your mother with that mouth?
Yes.
You get butthurt over toilet humour with that face?.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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Mary Sedillo
Molon Labe. General Tso's Alliance
400
|
Posted - 2015.02.25 03:19:00 -
[108] - Quote
The loose 'goal' of the game is to win the over-arching match, but there are personal motivations behind each person. Some play to win at all costs, some are more reserved. Some are loyal only to their corporations, alliance, or friends.
p.s. I won't sacrifice my tank for a blueberry |
Billi Gene
541
|
Posted - 2015.02.25 08:12:00 -
[109] - Quote
xxwhitedevilxx M wrote: I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team... That's why in my first online shooter, there was a very important statistic: it was the % of matches left.
CCP tried this... and it resulted in new players having no isk to buy skill books...
GG :P
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
955
|
Posted - 2015.02.25 08:13:00 -
[110] - Quote
Mary Sedillo wrote:The loose 'goal' of the game is to win the over-arching match, but there are personal motivations behind each person. Some play to win at all costs, some are more reserved. Some are loyal only to their corporations, alliance, or friends.
p.s. I won't sacrifice my tank for a blueberry
Exactly. Some could argue that as mercenaries our goal is to make money and gain power, and those people you describe not willing to throw their hard earned cash into a black hole are actually playing the game correctly by making a profit. :) |
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Billi Gene
541
|
Posted - 2015.02.25 08:23:00 -
[111] - Quote
KingBabar wrote: Well, normally yes.
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
And again, I think the general mentality of this community is really bad, just look at all the replies in this thread:
"Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play."
So blame the guys playing the game as intended? Not the guys who more or less refuse to play?
So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be:
"When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"?
Its sad, it really is.
its a matter of scale, calculate 1% of your total wealth, then imagine losing that each death and you might have a closer notion of how it is for the newberries.
the guys refusing to play are called afkers......
"adapt or die" doesnt refer to redline sniping when the other team is you?
as for your last statement, only a masochist would enjoy flashfire TTK spawn camps or trying to win the game solo when around every corner is a group of hand holders in proto, spanking to the glow of their own self approval.
it isnt hard to look at a situation from the Other Guys PoV, but it does require you to drop your agendas manage your ego.
/just_saying :P
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Proto Annihilator
16 Vandals
370
|
Posted - 2015.02.25 09:07:00 -
[112] - Quote
TerranKnight87 wrote:Proto Annihilator wrote:TerranKnight87 wrote:Mexxx Dust-Slayer wrote:shaman oga wrote:The pot calling the kettle black. 0/10 analogy. The flaccid pnis calling the boner d!ck. You kiss your mother with that mouth? Yes. You get butthurt over toilet humour with that face?.
You deliver newspapers with that goat? Wtf? |
Vicious Minotaur
2027
|
Posted - 2015.02.25 09:15:00 -
[113] - Quote
Bad player behavior done by bad players playing a bad game made by bad developers on a bad planet in a bad solar system that still isn't as big as yo mama.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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jade gamester
Dead Man's Game RUST415
129
|
Posted - 2015.02.25 09:49:00 -
[114] - Quote
Billi Gene wrote:basically this Takahiro Kashuken wrote:
You reap what you sow
here's a little test for you proto stompers: make a new character. do not tell your corp or any chat channels about it, do not identify yourself to someone you might know ie: telling them your main. blaze your way thru academy, no cheating like quitting matches to prolong newberry agony. join up with the main community and roll into some pubs solo or with a random group from the squad finder. Now you might think that given what you know about the mechanics, that you will do well regardless. but inevitably you will run into bad matchmaking and get proto stomped. Your new character can run militia gear of almost all kinds, but ultimately SP will go into places to either specialise or increase QoL or survival. You'll find kills harder to get and living temporary. Specialisation will net better results but only in situations that favor your chosen specialisation, without a large lifetime SP total your newberry merc will lack the ability to respond to 90% of what is thrown at them, and will continue to live that way until around 27+ million, and even then will have holes in their SP build. If you try to run anything over 15k you'll start running losses, unless you play it safe of course, perhaps its time to start redline sniping to slowly crawl out of that hole so kindly provided to you via the Pub Stomping Proto's of the community? I reserve the right to my opinion that Pub Stomping is a large factor in the lack of new player retention, leading to skewed matchmaking further exasperating the situation for newberries. but hey, you should get on the forums call em out for not living up to your bitter vet standards! PS: I play with random newberries at least once a week, people with less than 15m SP, what you are griping about is the only way they can cope with the game, and even for them it isnt much fun when it happens. I see "I remember..." threads on the forums, yet no one ever remembers that once upon a time most of the corps didnt advocate redlining (because its boring), and alot of players would hack a CPU or shoot an Uplink rather than watch blueberries spawn camp. I remember those days :P.... or maybe that was just Oceanic server :P I couldn't agree more, most the vets as in nyain carne con papas and all those have unlimited ISK, will never have to worry what basic is however I'm the same, I'll never need ISK again, but I still use bpo and adv 80% of time, infact nearly all yesterday I ran a bpo with plasma cannons. I feel my issue is, is that we all blame the blueberries when we forget there situation in this game. We all go negative at times even in proto so think how the blueberries do.
Veteran have started doing what kasuki sniper started getting a squad of the best KDR guys proto and cores and stomp constantly, many others have started this. Yeah it's fun winning but then they moan because there is no competition.
Blueberries need to be separated from the veterans so that the community can grow! And improve, then when they have the sp and some more knowledge of dust start hitting some games.
All the new players end up getting stuck in farming corps to veterans on 100% tax not knowing what ISK is, I feel sorry for the new players.
However, when I see veteran players sitting in high points with proto just hiding from fights? Just KDR padding it drives me insane, I won a dom last night where we held the objective all game and they massacred my blueberries clones.
If you play dom or skirm play the objective, or make the the teams squad based so we know we'll play the objective.
We need a bonus for winning games, whether it's more ISK or sp or whatever but objective gamemodes needs to change
Swaglord of dust
Role model - valwhore
CEO thedick "oh no he took my lucky charms"
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H0riz0n Unlimit
Dead Man's Game
474
|
Posted - 2015.02.25 10:19:00 -
[115] - Quote
GÇóking babar has left the battleGÇó oh sorry wrong thread. Start play with a squad in which you are the one with the high amount of Sp and there are guys that have 20 milion Sp, try to not pubstomp and rage quit PC maybe after that i will consider what you say as you are killing the game playng proto every match and then you complain about noobs that stay in the redline, GIT GUD
"Doc DDD is better than you" cit. Extacy cravings; "You are only lucky" cit. Takashiro kashuken. Tanker since chromosome
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KingBabar
Negative-Feedback.
2784
|
Posted - 2015.02.25 11:10:00 -
[116] - Quote
H0riz0n Unlimit wrote:GÇóking babar has left the battleGÇó oh sorry wrong thread. Start play with a squad in which you are the one with the high amount of Sp and there are guys that have 20 milion Sp, try to not pubstomp and rage quit PC maybe after that i will consider what you say as you are killing the game playng proto every match and then you complain about noobs that stay in the redline, GIT GUD
Ragequit? Me? Sod off! Almost never happens, if it does, its for a very good reason. Like getting swarmed on EU servers by hordes of super laggy 3rd worlders... When the game becomes a slide show I sometimes leave, that much is true.
Last PC we played the electricity for my entire house short circuited. The neighbours are renovating their kitchen.
Don't immidiately jump to the conclusion that peope rage quit, especially from PC, especially seing how volatile the game's connection can be. I have hard froze and gotten "kicked due to internal error" in many PCs, never have I ragequitted. Show some respect.
Lets keep the facts straight please, its enough that the petty insults are personal and biased...
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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H0riz0n Unlimit
Dead Man's Game
475
|
Posted - 2015.02.25 11:16:00 -
[117] - Quote
I respect who respects me, anyway just a pity it happened at the end, you missed all the salvage
"Doc DDD is better than you" cit. Extacy cravings; "You are only lucky" cit. Takashiro kashuken. Tanker since chromosome
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jane stalin
Ametat Security Amarr Empire
192
|
Posted - 2015.02.25 11:20:00 -
[118] - Quote
KingBabar wrote:
Lets keep the facts straight please, its enough that the petty insults are personal and biased...
They do not understand your unusual perspective, Normal people do not get the "rush" competition brings when they have better gear, whereas you see bringing the best gear as part of the competition.
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Obodiah Garro
Tech Guard RISE of LEGION
1178
|
Posted - 2015.02.25 11:24:00 -
[119] - Quote
They need to either remove sniper rifles completely or just allow them to be used in PC, if they are used in pubs or FW it basically means they are doing jack shiat.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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Takahiro Kashuken
Red Star.
3964
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Posted - 2015.02.25 11:32:00 -
[120] - Quote
jane stalin wrote:KingBabar wrote:
Lets keep the facts straight please, its enough that the petty insults are personal and biased...
They do not understand your unusual perspective, Normal people do not get the "rush" competition brings when they have better gear, whereas you see bringing the best gear as part of the competition.
PC is competitve pubs is not.
Stomping on players with proto against basic gear is not competitve no matter which way you look at it.
It is stat padding at its finest and frankly is killing pubs and the game but they have a KDR to protect. |
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Flyingconejo
Onikanabo Brigade Caldari State
1153
|
Posted - 2015.02.25 11:40:00 -
[121] - Quote
KingBabar wrote: getting swarmed on EU servers by hordes of super laggy 3rd worlders...
KingBabar wrote:Show some respect.
Lets keep the facts straight please, its enough that the petty insults are personal and biased...
xxwhitedevilxx M wrote: Oh, good to see you flyingconejo!! I don't really think it's working as intended, my friend :) People would get bored sooner or later, would reduce their playtime and would eventually quit.
I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team....
Hi white! Stopped playing half a year ago, still lurk the forums now and then. Forums never change, nerf this, op that, complain, complain, complain,....
I don't think that reducing the rewards for the losing team would be a good idea, at least in regards to the OP. I mean, if people stop pushing and play conservatively when they see that they are not going to win, they would play even more conservatively, and even sooner, if they knew that they were not going to get anything after a match, right?
I agree that in this kind of game, you should play to win and ptfo. But I learned a long time ago that the fps community in general does not agree with me, and I have reconciled myself with that fact. If people have fun sniping from the redline, or forge gunning from a rooftop, more power to them.
As long as they don't cheat, who am I to tell them how they should play to have fun? Let them camp from a rooftop to get their fun, I will try to sneak and hack an objective in the back to get my own. Or would, if I still played.
The only way I think you could change the attitude of those players, would be making a game in which you could still have fun even when losing. You could have great, very fun games in MAG even when losing, but in Dust, losing is almost never fun.
But since making a game in which you could have fun when losing would go against this "EVE is a hard and unforgiving place where only the strongest" yadda, yadda bullshit that CCP loves, I don't think this will ever happen.
TL;DR
#lolpubs |
Luciene Danko
Mithril Forge E-R-A
0
|
Posted - 2015.02.25 11:47:00 -
[122] - Quote
whay CCP should do is just to increase isk rewards on wining matches and let the reward for loss the way it is now...that means if i win i'll get 1 million isk if i lose i gey 200k...that will be a good motivation to try and win...but also if the matchmaking is bad as always because scotty is latenight drunk fellow it will always result in a win for guys with billions of isk...none of this will help no one..so just need to make pub matches between corps and see if this change not a big deal its just means that instead of 6 members in squad let 10 or 15 members to join or all 16 in a corp...seems simple to me...anyway its just a game...i have a girlfriend so hoo cares |
Billi Gene
545
|
Posted - 2015.02.25 12:04:00 -
[123] - Quote
1. CCP reduced the payout disparity for win/loss for a reason.... 2. usually i play to win, but then i remind myself that DUST was Supposed to be a sandbox (yeah...lol) so i change the rules. I'll spend entire matches trying to kill the same redberry over and over, or only hack stuff from under their noses without killing anyone, some games i'll spend the entire time just wandering around looking for sniping positions or just clearing out uplinks and nano hives.
You can say what you want about it, but at the end of the day, it's me refusing to play by Your rules that gives me the edge-so all your talk about teams not fighting out of a redlined position means naught, when the match starts and i see the map and which side I am spawning from- I have already decided what kind of game i want to play.
Lifetime SP gives me these options, and I am cogent enough to understand that they are indeed choices. hopefully you'll see your way to recognising your own...
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Proto Annihilator
16 Vandals
373
|
Posted - 2015.02.25 12:25:00 -
[124] - Quote
It's been two years of protostomping in the making. Now a few comments about how it's unsportsmanlike to kill a few photos, however you can, are supposed to lure you into fighting spawn campers. For a worthless objective that they hack before most of us spawn in. It's hilarious and pathetic at the same time. New Eden never fails to dissapoint. |
Mad Syringe
ReDust Inc.
460
|
Posted - 2015.02.25 12:25:00 -
[125] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably...
You Sir are a SCRUB!
Let me elaborate... This game is about three things, KDR, ISK and SP. Most of your newfound corpmates are KDR whores. You yourself are a Protostomper par excellence! All you guys drown in ISK and can run Proto with no real impact on your wallet. You camp uplinks and hunt down militia suits as if it would show that you are a good player... LOL
You have the impertinence of complaining that the average Dust player can't run at you in proto, and doesn't want to run at you in militia 24/7? You are just a pathetic tryhard and will always be one. You don't get that it's no fun whatsoever to play against q-synced proto squads in pub games. As long as you don't constantly stomp pub games in Militia/BPO suits, you will have no respect from me, since only then you would show your skill!
You have never been playing against players with waaaayy more SP than you have, since you are one of the original lolvets in this game. You had the chance to grow into this game with nobody way above your SP level. That is a big difference to the average low SP (sub 20 mil SP) guy in this game.
The game doesn't reward pushing for objectives, so why bother, especcially since a lot of top corps value kdr very high instead of W/L ratio. So spoiling your KDR while being a low level player, won't help you being accepted into the lolvet corps you guys are running.
The only thing that will solve your problem, is either you stop being a tryhard, and run low level suits with your q-syncing buddies, or CCP banns high meta gear from pub games. I would prefer the second option, since I know that you lolscrubs will never run anything less than proto in pub games.
Just like in EVE, where you can't run Titans in high sec, it shouldn't be allowed to run proto gear in high sec pub games.
You might say that you guys would still stomp the **** out of everybody, well, that might be the case, but it would be less of a having no chance to even try situation.
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Operative 1174 Uuali
Y.A.M.A.H
465
|
Posted - 2015.02.25 12:28:00 -
[126] - Quote
Thor Odinson42 wrote:Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better. If that's true then wouldn't you throw yourself in there more? "I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head.
At forty three years old, two kids, a job and only having bought a console for Skylanders you will understand child.
Death is a serious business. So is running a shoddy, half-baked game company.
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KingBabar
Negative-Feedback.
2785
|
Posted - 2015.02.25 12:57:00 -
[127] - Quote
@ MAD S
- Again, stop being childish and post your personal missconceptions as thruth. I have never Q-synced in Pub games, well, except for FW, (which I hardly ever play) does that even count?
- And I do "play as I preach", its not always fun being a 3 man group going up against for example a very good Prima Gallicus squad in skirmish, we normally get utterly stomped. Though many of them really hates me, I doubt they'll claim I'm a player that don't give it all I have. Many of those games I barely go positive, its hard and frurstrating mostly fighting 2-3 highly skilled betavets in full proto vs 1, but very much fun!
- And again, I am so very tired of repeating this point but you guys just can't seem to let it go. Stop pretending that I am always in a very strong 6 man squad up against a bunch of random noobs. Sometimes we are the ones with half a squad or indeed with a relatively weak squad being put up against 2 protosquads and our team is the one getting utterly stomped. Stop pretending that its all so one sided. Being on the receiving end however, don't make me or indeed most of my friends camp on a rooftop taking the occational potshot for 20 minutes, at least we try.
- For me, this game is indeed not for KDR, ISK and SP. Its about WL/R, friendship and achieveing something as a group that we can't do as individuals. As I said earlier, if people cared more about their WL/R and less about their KDRs, more action and less stat-padding, I think Dust would be a much more fun game to play for all.
- Thank you for calling me a scrub. Its the nicest insult I've gotten so far in this thread.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2934
|
Posted - 2015.02.25 13:11:00 -
[128] - Quote
KingBabar wrote: - WL/R > KDR. Stopp being so damned obsessed with your KDRs please, its not that important. Is it really that much fun trying to pad your KDR compared to the rush of attacking an objective? Really?
This 1000 times
KingBabar wrote: - As a MAG Raven vet I came up against stronger teams all the time, especially in the first year of the game, it never stopped me/us from pushing or trying to win. Oh yes, I can remember being stomped badly many times, at least my skills developed and I gradually became a much better player, together with my friends and eventually we could compete against most teams and still keep our heads high, win or lose. (MAG vets will hopefully remember DBD as a mediocre but hard fighting clan.)
Being in Raven was such a punishment for anyone but there was good thing about it: the ATAC.
Guinea Dust Bunnies are watching you, CCP Rouge.
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H0riz0n Unlimit
Dead Man's Game
476
|
Posted - 2015.02.25 13:12:00 -
[129] - Quote
KingBabar wrote:@ MAD S
- Again, stop being childish and post your personal missconceptions as thruth. I have never Q-synced in Pub games, well, except for FW, (which I hardly ever play) does that even count?
- And I do "play as I preach", its not always fun being a 3 man group going up against for example a very good Prima Gallicus squad in skirmish, we normally get utterly stomped. Though many of them really hates me, I doubt they'll claim I'm a player that don't give it all I have. Many of those games I barely go positive, its hard and frurstrating mostly fighting 2-3 highly skilled betavets in full proto vs 1, but very much fun!
- And again, I am so very tired of repeating this point but you guys just can't seem to let it go. Stop pretending that I am always in a very strong 6 man squad up against a bunch of random noobs. Sometimes we are the ones with half a squad or indeed with a relatively weak squad being put up against 2 protosquads and our team is the one getting utterly stomped. Stop pretending that its all so one sided. Being on the receiving end however, don't make me or indeed most of my friends camp on a rooftop taking the occational potshot for 20 minutes, at least we try.
- For me, this game is indeed not for KDR, ISK and SP. Its about WL/R, friendship and achieveing something as a group that we can't do as individuals. As I said earlier, if people cared more about their WL/R and less about their KDRs, more action and less stat-padding, I think Dust would be a much more fun game to play for all.
- Thank you for calling me a scrub. Its the nicest insult I've gotten so far in this thread.
Yeah and rainbow effect wasnt based on a 3+ kdr
"Doc DDD is better than you" cit. Extacy cravings; "You are only lucky" cit. Takashiro kashuken. Tanker since chromosome
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Mad Syringe
ReDust Inc.
463
|
Posted - 2015.02.25 13:20:00 -
[130] - Quote
KingBabar wrote:@ MAD S
- Again, stop being childish and post your personal missconceptions as thruth. I have never Q-synced in Pub games, well, except for FW, (which I hardly ever play) does that even count?
- And I do "play as I preach", its not always fun being a 3 man group going up against for example a very good Prima Gallicus squad in skirmish, we normally get utterly stomped. Though many of them really hates me, I doubt they'll claim I'm a player that don't give it all I have. Many of those games I barely go positive, its hard and frurstrating mostly fighting 2-3 highly skilled betavets in full proto vs 1, but very much fun!
- And again, I am so very tired of repeating this point but you guys just can't seem to let it go. Stop pretending that I am always in a very strong 6 man squad up against a bunch of random noobs. Sometimes we are the ones with half a squad or indeed with a relatively weak squad being put up against 2 protosquads and our team is the one getting utterly stomped. Stop pretending that its all so one sided. Being on the receiving end however, don't make me or indeed most of my friends camp on a rooftop taking the occational potshot for 20 minutes, at least we try.
- For me, this game is indeed not for KDR, ISK and SP. Its about WL/R, friendship and achieveing something as a group that we can't do as individuals. As I said earlier, if people cared more about their WL/R and less about their KDRs, more action and less stat-padding, I think Dust would be a much more fun game to play for all.
- Thank you for calling me a scrub. Its the nicest insult I've gotten so far in this thread.
You are welcome... lol
My gripe is not purely against you Babar, but against the group of high SP/loads of ISK Players in this game who can afford to run Proto 24/7 without breaking a sweat.
I myself have been an all in player for the longest time in this game (though I don't run proto in pubs usually). I have reduced that in the last 4-7 month because it's not that much fun if you are one of the few who push at all. I still do it when I run in a squad, but if I run solo, I usually spread uplinks in medium to high positions (but only if it's possible to push from said high positions) and often end up protecting said links in a minmando with swarms. I love to run into objectives in a 'Renegade' Minmando just to cause mayhem and take out as much links and damage as much reds to give the blues an incentive to rush an objective.
But I still don't like unbalanced games and Pubs with loads of proto on one side and way less on the ohter or with squads on one side and single players on the other. These are just no fun and there is not much of an incentive to push objectives in those situations.
I think I know where you come from, but I also think you underestimate the wallet that allows you to waste 1-2 mil in a game just to keep the pressure up. The average non PC playing Duster can't do that. I know because I tried, and running proto is no option for me. I only have a steady income since I got my APEX suits, which allow me to stay in a lost game without too much ISK loss. I will however leave a Factional where I see two Q-synced Negative Feedback squads on the other side with no squad on my side. It's just a waste of time in factional, since you don't get the payout if you loose. So as long as there is no punishment for leaving those games early, I'll just do the logical thing and leave you guys to your thing.
I would prefer if the guys who can run Proto all day would be pushed into their own little corner where they could duke it out against each other... Oh wait that corner is called PC, and that's where you guys should go with your shiny suits, so that the average player can have fun in pubs.
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Billi Gene
545
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Posted - 2015.02.25 13:53:00 -
[131] - Quote
Mad Syringe wrote:
I would prefer if the guys who can run Proto all day would be pushed into their own little corner where they could duke it out against each other... Oh wait that corner is called PC, and that's where you guys should go with your shiny suits, so that the average player can have fun in pubs.
PC in its current state is not optimal for people who want to play with proto 24/7. It is too intermittent and piecemeal, and you cannot spam it randomly.
Ideally there should be enough population to feed scotty, but really there isn't (or scotty is indeed broken). Like i said earlier, try rolling an alt, it doesnt take long to find that every match has [sargent], [Lieutenant] and [General] in them. Some of these are from large Aur purchases, but many are names i've seen around for a long time. Characters with 100,000>WP or 10m>SP* should not be playing against those characters unless they are squadded with vets themselves.
just my opinions i guess, as much as i might want other players to embrace some sort of honorable fair play attitude, I know that I also don't want to limit freedom of choice to play how you want to. If DUST is to grow, however, then something needs to be done to allow new players Time to Grow, and more importantly, Grow at a rate that is encouraging and fun.
*numbers are arbitrary
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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KingBabar
Negative-Feedback.
2790
|
Posted - 2015.02.25 15:07:00 -
[132] - Quote
@ Horizon:
Thats different, and it used to be 3.5, eventually lowered to 3 and then 2.5.
We were (as far as I know) the only true merc-only corp in Dust. Holding districts or being a part of an alliance was never important for us at all, the highest bidder got our help. We made our isk exclusively ringing for others in PC, When I offer the usual 5 man ringer squad for 15 M isk the customer should expect a certain standard. We did have several players that had a lower KDR, but they were talented and proven mercs.
The amount of forum QQ we got for our pubstomping was nothing but great free advertising for us, it gave us a lot of work. Our biggest contract was for 1.4 B isk....
So not all of us have tons of isk because we have farmed passive isk gain from PC, some of us worked hard for it.
In TRE's case it was always meant to be a small exclusive club, if we were to make a "proper corp" our attitudes and strandards would have been very different.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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ANGEL06 legion
Dead Man's Game RUST415
3
|
Posted - 2015.02.25 15:27:00 -
[133] - Quote
http://psnboss.com/?ref=c3IlkLrne free |
Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
50
|
Posted - 2015.02.25 15:34:00 -
[134] - Quote
Arkena Wyrnspire wrote:Babar, don't let Spkr rile you up. Nobody listens to him anyway. This is only malicious malware...
You have been warned. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6119
|
Posted - 2015.02.25 16:24:00 -
[135] - Quote
Operative 1174 Uuali wrote:Thor Odinson42 wrote:Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better. If that's true then wouldn't you throw yourself in there more? "I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head. At forty three years old, two kids, a job and only having bought a console for Skylanders you will understand child.
36, married for 12 years, 2 kids Small Business Owner
But before that I was an infantryman for 7 years, two tours in Iraq. Before that I was a bartender that had one mission, to smash all the boxes on earth. Before that I had the same mission while in college. Before that I had the same mission in HS, mixed in with a couple District Defensive POY honors as a MLB.
Being married with kids doesn't make you a *****.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Operative 1174 Uuali
Y.A.M.A.H
466
|
Posted - 2015.02.25 16:28:00 -
[136] - Quote
Thor Odinson42 wrote:Operative 1174 Uuali wrote:Thor Odinson42 wrote:Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better. If that's true then wouldn't you throw yourself in there more? "I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head. At forty three years old, two kids, a job and only having bought a console for Skylanders you will understand child. 36, married for 12 years, 2 kids Small Business Owner But before that I was an infantryman for 7 years, two tours in Iraq. Before that I was a bartender that had one mission, to smash all the boxes on earth. Before that I had the same mission while in college. Before that I had the same mission in HS, mixed in with a couple District Defensive POY honors as a MLB. Being married with kids doesn't make you a *****.
Then why ask that question? I play for fun. When the fun stops, I go do something else.
Death is a serious business. So is running a shoddy, half-baked game company.
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emm kay
Direct Action Resources
267
|
Posted - 2015.02.25 16:38:00 -
[137] - Quote
i'm one of the snipers. it's cheap, easy, and i get ISK either way.
There is a reason you never see me in battle.
it's because I see you first.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6119
|
Posted - 2015.02.25 16:47:00 -
[138] - Quote
@YAMAH dude
My question was directed at the dude who says he no longer cares. Wouldn't YOLO lead to blowing all your proto and officer stuff and going out in a blaze of glory?
What kind of vag1na decides he's going to Jerry McGuire by sitting in the redline in cheap suits?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6119
|
Posted - 2015.02.25 16:49:00 -
[139] - Quote
emm kay wrote:i'm one of the snipers. it's cheap, easy, and i get ISK either way.
I'd be okay with snipers if you had to determine you were sniping before the match. Then all those dudes didn't count against the number of players in match. Almost like spectator mode.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4711
|
Posted - 2015.02.25 17:25:00 -
[140] - Quote
Mad Syringe wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... You Sir are a SCRUB! Let me elaborate... This game is about three things, KDR, ISK and SP. Most of your newfound corpmates are KDR whores. You yourself are a Protostomper par excellence! All you guys drown in ISK and can run Proto with no real impact on your wallet. You camp uplinks and hunt down militia suits as if it would show that you are a good player... LOL You have the impertinence of complaining that the average Dust player can't run at you in proto, and doesn't want to run at you in militia 24/7? You are just a pathetic tryhard and will always be one. You don't get that it's no fun whatsoever to play against q-synced proto squads in pub games. As long as you don't constantly stomp pub games in Militia/BPO suits, you will have no respect from me, since only then you would show your "skill"! You have never been playing against players with waaaayy more SP than you have, since you are one of the original lolvets in this game. You had the chance to grow into this game with nobody way above your SP level. That is a big difference to the average low SP (sub 20 mil SP) guy in this game. The game doesn't reward pushing for objectives, so why bother, especcially since a lot of top corps value kdr very high instead of W/L ratio. So spoiling your KDR while being a low level player, won't help you being accepted into the lolvet corps you guys are running. The only thing that will solve your problem, is either you stop being a tryhard, and run low level suits with your q-syncing buddies, or CCP banns high meta gear from pub games. I would prefer the second option, since I know that you lolscrubs will never run anything less than proto in pub games. Just like in EVE, where you can't run Titans in high sec, it shouldn't be allowed to run proto gear in high sec pub games. You might say that you guys would still stomp the **** out of everybody, well, that might be the case, but it would be less of a having no chance to even try situation. Edit: And by the way, since we have those ******** mission objectives, like hack or destroy X installations, I've been running in dom and skirm games just doing that, if the reward was worth it (like keys, bigger batches of components or boosters). Can't be bothered to play the objective if the mission rewards are worth more than the payout of the game... Just because we're better than you doesn't make us KDR whores.. I use std gear until I see enemy proto or if I know there's proto on the other side. My KDR is based of my Quafe assaults.
Removed inappropriate content - CCP Logibro
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Heimdallr69
Negative-Feedback. Negative-Feedback
4711
|
Posted - 2015.02.25 17:32:00 -
[141] - Quote
Mad Syringe wrote:KingBabar wrote:@ MAD S
- Again, stop being childish and post your personal missconceptions as thruth. I have never Q-synced in Pub games, well, except for FW, (which I hardly ever play) does that even count?
- And I do "play as I preach", its not always fun being a 3 man group going up against for example a very good Prima Gallicus squad in skirmish, we normally get utterly stomped. Though many of them really hates me, I doubt they'll claim I'm a player that don't give it all I have. Many of those games I barely go positive, its hard and frurstrating mostly fighting 2-3 highly skilled betavets in full proto vs 1, but very much fun!
- And again, I am so very tired of repeating this point but you guys just can't seem to let it go. Stop pretending that I am always in a very strong 6 man squad up against a bunch of random noobs. Sometimes we are the ones with half a squad or indeed with a relatively weak squad being put up against 2 protosquads and our team is the one getting utterly stomped. Stop pretending that its all so one sided. Being on the receiving end however, don't make me or indeed most of my friends camp on a rooftop taking the occational potshot for 20 minutes, at least we try.
- For me, this game is indeed not for KDR, ISK and SP. Its about WL/R, friendship and achieveing something as a group that we can't do as individuals. As I said earlier, if people cared more about their WL/R and less about their KDRs, more action and less stat-padding, I think Dust would be a much more fun game to play for all.
- Thank you for calling me a scrub. Its the nicest insult I've gotten so far in this thread.
You are welcome... lol My gripe is not purely against you Babar, but against the group of high SP/loads of ISK Players in this game who can afford to run Proto 24/7 without breaking a sweat. I myself have been an all in player for the longest time in this game (though I don't run proto in pubs usually). I have reduced that in the last 4-7 month because it's not that much fun if you are one of the few who push at all. I still do it when I run in a squad, but if I run solo, I usually spread uplinks in medium to high positions (but only if it's possible to push from said high positions) and often end up protecting said links in a minmando with swarms. I love to run into objectives in a 'Renegade' Minmando just to cause mayhem and take out as much links and damage as much reds to give the blues an incentive to rush an objective. But I still don't like unbalanced games and Pubs with loads of proto on one side and way less on the ohter or with squads on one side and single players on the other. These are just no fun and there is not much of an incentive to push objectives in those situations. I think I know where you come from, but I also think you underestimate the wallet that allows you to waste 1-2 mil in a game just to keep the pressure up. The average non PC playing Duster can't do that. I know because I tried, and running proto is no option for me. I only have a steady income since I got my APEX suits, which allow me to stay in a lost game without too much ISK loss. I will however leave a Factional where I see two Q-synced Negative Feedback squads on the other side with no squad on my side. It's just a waste of time in factional, since you don't get the payout if you loose. So as long as there is no punishment for leaving those games early, I'll just do the logical thing and leave you guys to your thing. I would prefer if the guys who can run Proto all day would be pushed into their own little corner where they could duke it out against each other... Oh wait that corner is called PC, and that's where you guys should go with your shiny suits, so that the average player can have fun in pubs. We do not run proto in factions I don't allow it. I'm sure 1-3 guys do but when we Qsync there should be no proto..
Removed inappropriate content - CCP Logibro
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Mad Syringe
ReDust Inc.
468
|
Posted - 2015.02.25 17:42:00 -
[142] - Quote
Heimdallr69 wrote: We do not run proto in factions I don't allow it. I'm sure 1-3 guys do but when we Qsync there should be no proto..
That's actually something I appreciate... I also appreciate that you guys kick of factional games by deploying two squads for Amarr recently.
I still don't see the point trying to win against two q-synced squads of one of the highest ranking (lifetime sp + PC experience corps in the game). It's just a waste of time... And I doubt it's a lot of fun for you guys, even if most of you run basic gear.
It would be cool if scotty could put you into a game of at least two squads of the same caliber to make it an even fight.
But to get to that point we need more players to stick to the game, and to get there, they need to have fun in the basic game modes, also knnown as pub games. |
Heimdallr69
Negative-Feedback. Negative-Feedback
4712
|
Posted - 2015.02.25 18:23:00 -
[143] - Quote
Mad Syringe wrote:Heimdallr69 wrote: We do not run proto in factions I don't allow it. I'm sure 1-3 guys do but when we Qsync there should be no proto..
That's actually something I appreciate... I also appreciate that you guys kick of factional games by deploying two squads for Amarr recently. I still don't see the point trying to win against two q-synced squads of one of the highest ranking (lifetime sp + PC experience corps in the game). It's just a waste of time... And I doubt it's a lot of fun for you guys, even if most of you run basic gear. It would be cool if scotty could put you into a game of at least two squads of the same caliber to make it an even fight. But to get to that point we need more players to stick to the game, and to get there, they need to have fun in the basic game modes, also knnown as pub games. I understand I just wanted to point out we don't proto qsync.. We usually do caldari/amarr. And supposedly a new game mode is coming out so maybe that'll spice things up.
Most groups qsync min/gal so we try to fight them but sometimes it doesn't work that way.
Removed inappropriate content - CCP Logibro
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Mad Syringe
ReDust Inc.
470
|
Posted - 2015.02.25 18:32:00 -
[144] - Quote
Heimdallr69 wrote:Mad Syringe wrote:Heimdallr69 wrote: We do not run proto in factions I don't allow it. I'm sure 1-3 guys do but when we Qsync there should be no proto..
That's actually something I appreciate... I also appreciate that you guys kick of factional games by deploying two squads for Amarr recently. I still don't see the point trying to win against two q-synced squads of one of the highest ranking (lifetime sp + PC experience corps in the game). It's just a waste of time... And I doubt it's a lot of fun for you guys, even if most of you run basic gear. It would be cool if scotty could put you into a game of at least two squads of the same caliber to make it an even fight. But to get to that point we need more players to stick to the game, and to get there, they need to have fun in the basic game modes, also knnown as pub games. I understand I just wanted to point out we don't proto qsync.. We usually do caldari/amarr. And supposedly a new game mode is coming out so maybe that'll spice things up. Most groups qsync min/gal so we try to fight them but sometimes it doesn't work that way.
That's cool anyway, since FW is supposed to be a all in gamemode where you bring your best and give it all for your faction.
I hope we will get something like a corp battle mode, where the big corps can duke it out against each other without spoiling the fun for the less organized players.
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Pseudogenesis
Nos Nothi
1861
|
Posted - 2015.02.25 19:07:00 -
[145] - Quote
This is like a fat crocodile complaining about all the little critters and how they don't just run into his jaws. Here I was opening this thread thinking it would be about the ridiculous protostomping, and instead it's a thread complaining about the people getting protostomped. Never change, forums.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Nothing Certain
Bioshock Rejects
1545
|
Posted - 2015.02.25 20:44:00 -
[146] - Quote
Heimdallr69 wrote:Mad Syringe wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... You Sir are a SCRUB! Let me elaborate... This game is about three things, KDR, ISK and SP. Most of your newfound corpmates are KDR whores. You yourself are a Protostomper par excellence! All you guys drown in ISK and can run Proto with no real impact on your wallet. You camp uplinks and hunt down militia suits as if it would show that you are a good player... LOL You have the impertinence of complaining that the average Dust player can't run at you in proto, and doesn't want to run at you in militia 24/7? You are just a pathetic tryhard and will always be one. You don't get that it's no fun whatsoever to play against q-synced proto squads in pub games. As long as you don't constantly stomp pub games in Militia/BPO suits, you will have no respect from me, since only then you would show your "skill"! You have never been playing against players with waaaayy more SP than you have, since you are one of the original lolvets in this game. You had the chance to grow into this game with nobody way above your SP level. That is a big difference to the average low SP (sub 20 mil SP) guy in this game. The game doesn't reward pushing for objectives, so why bother, especcially since a lot of top corps value kdr very high instead of W/L ratio. So spoiling your KDR while being a low level player, won't help you being accepted into the lolvet corps you guys are running. The only thing that will solve your problem, is either you stop being a tryhard, and run low level suits with your q-syncing buddies, or CCP banns high meta gear from pub games. I would prefer the second option, since I know that you lolscrubs will never run anything less than proto in pub games. Just like in EVE, where you can't run Titans in high sec, it shouldn't be allowed to run proto gear in high sec pub games. You might say that you guys would still stomp the **** out of everybody, well, that might be the case, but it would be less of a having no chance to even try situation. Edit: And by the way, since we have those ******** mission objectives, like hack or destroy X installations, I've been running in dom and skirm games just doing that, if the reward was worth it (like keys, bigger batches of components or boosters). Can't be bothered to play the objective if the mission rewards are worth more than the payout of the game... Just because we're better than you doesn't make us KDR whores.. I use std gear until I see enemy proto or if I know there's proto on the other side. My KDR is based of my Quafe assaults.
Well, that is bullshit. I've seen you running proto against randoms running free suits, you weren't killed so you didn't switch suits. It isn't about the suit though, it is about the mismatch and whether you exacerbate the mismatch or actually try to challenge yourself and make the game playable for others.
Because, that's why.
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