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Baal Omniscient
Qualified Scrub
2185
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Posted - 2015.02.23 23:09:00 -
[1] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... At least they are still playing, which is more than what I'm doing. I can't even be bothered to load Dust anymore. When you can see that the latency is clearly on the other team's side, when everyone in your squad is lagging so badly that they don't even feel they have a chance of winning against a full team of speed tanked scouts and shotty assaults, what are they supposed to do? Tough it out and lose tons of ISK so the other team has the pleasure of having someone to shoot at? Try in vain against jumpy framerates to track a target (in a tracking shooter) with <10 FPS?
This has been my general experience with it anyway. When my squad has ok framerate and low latency issues, my team generally does better and does less stupid ****. When I see a Minmatar scout at 20m, then it's suddenly behind me knifing my squadmate and I'm falling to the ground from the same, it's hard to keep morale up for more than a couple of pushes, especially when scouts still make up almost (if not more than) half of most teams I see (and to be honest, having 4 decent scouts on a team is more of a force multiplier for a team than having 4 tanks from an infantry standpoint on most maps).
In short, the game is often unplayable for those who run into latency issues a lot (like me), and for teams whose matchmaking is completely lopsided there's not a lot of incentive to keep trying once it's apparent your team is useless. W/L means nothing to anyone in this game, nor does any of the other stats we track honestly. Occasionally corps have a K/D, SP and/or WP requirement to get in, but it has no effect whatsoever on your next match, nor any future matches as far as gameplay goes.
TL;DR: With all due respect (and I mean that sincerely, I've always respected you as a player here on Dust), be glad there are still enough people playing this PoS game to actually HAVE another team to fight.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Baal Omniscient
Qualified Scrub
2185
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Posted - 2015.02.24 00:38:00 -
[2] - Quote
xxwhitedevilxx M wrote:People should get 1/4 of their payout both in isk and SP if the match is lost. Now, It's very simple to understand why people camp as soon as the match doesn't go well:
If I die, I lose isk. If I lose isk, I may not buy things I need. But if I camp back there, I may save my clone, hence, save money. Moreover, even if I lose, I still get my reward, and is the same reward given to the winning team. So, who cares?
The losing team already gets a reduced pay cut, can't remember if they always have but they have at least for long enough that I can't remember when they changed it IF it was ever different. ISK payouts that is, can't remember if the WP>SP transfer rate is different.
That said, the reduction is nowhere near 1/4 and reducing payouts further for the losing team is a bad idea.
'Hey, come play our game where you will get stomped in at least 80% of the matches you play for a really long time until you accumulate enough SP to fight back, and if you REALLY give it you all in every match, when you lose... you'll not even get enough ISK to replace the useless MLT gear you've been using!' is not a good selling point.
However, I will agree that incentives or possibly even 'panic buffs' to give the side losing by a certain amount a chance for a comeback. Comeback WP's for hacking a letter or CRU when your team's MCC is behind by a certain amount, increased payouts for actions taken near the enemy team's letters, be allowed to spend the WP's (once per match) that you've accumulated with your squad towards an OB to instead have full map scans for your squad for a limited time based on the # of WP's you have. It's not that hard to think of incentive ideas, these may suck but they are just off the top of my head. If you incentivise the losing team's squads to keep trying when their MCC drops to a certain % below the other team's MCC, you will see a lot more action even when the losing team sees it's an inevitable loss. That said, this will just force more noobs out of hiding to get slaughtered and feed more ISK to vets who don't need it, so I don't know how I even feel about adding these...
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Baal Omniscient
Qualified Scrub
2185
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Posted - 2015.02.24 00:54:00 -
[3] - Quote
Lastly, before I leave this thread I'll say this:
Until there is proper matchmaking, next to no server issues and real game balance, it's laughable to consider creating a large disparity in payouts between the winners and losers. Quite often one team is borderline laging out, quite often one team has at least one squad of 40+ mil SP vets who run the newest FotM gear, and quite often the other side does not. As long as this persists you are punishing people due to no fault of their own by creating a vast disparity in payouts.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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