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Thor Odinson42
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Posted - 2015.02.23 22:35:00 -
[1] - Quote
Nothing Certain wrote:Leadfoot10 wrote:Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course. Dom matches aren't won and lost at the top of the leaderboard, they are determined at the bottom. You see a whole lot of 0-12 and your answer to the problem is to punish those players more.
The answer to their issue at the bottom is simple. Squad up, figure out to get to the top of the board.
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Thor Odinson42
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Posted - 2015.02.23 22:41:00 -
[2] - Quote
Nothing Certain wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... Is it really fun for you to run a PC A team in full proto gear and all go 20-0, while camping on the redline and running in and killing them so only the furthest poibts have any safety? This is THE problem, and trying to punish behavior that is a reaction to it won't improve the game experience for anyone.
Punishing people that refuse to fight in a war game seems like the more logically reaction than punishing those following doing the war type stuff.
I'd start with improving payouts to see if it changes behavior. If that doesn't work maybe they create a MD snowball launcher gamemode, they could even come up with pillow grenades. You throw them and when they explode feathers go everywhere.
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Thor Odinson42
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6104
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Posted - 2015.02.23 22:51:00 -
[3] - Quote
Reign Omega wrote:I'm always on the ground, being on a rooftop is boring, I may. MAY... spawn on a roof to drop ammo for campers, but then I'm right off to getting back in the mix. I may not rush right in to get shot up, skirting the outside of the fray to drop links or pick off strays. Camping a roof isnt viable, but burning clones like fossil fuel isn't any more so. It may make the match go faster towards that inevitable loss, but hey... maybe we can bore them to death. I also don't hack the point if there isn't organization on my team, it just prolongs the butt plugging.
I'd rather do something else than sit on a roof or the side of a mountain in a video game.
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Thor Odinson42
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Posted - 2015.02.24 19:30:00 -
[4] - Quote
Nothing Certain wrote:KingBabar wrote:jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits? Well, normally yes. Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk. And again, I think the general mentality of this community is really bad, just look at all the replies in this thread: "Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play." So blame the guys playing the game as intended? Not the guys who more or less refuse to play? So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be: "When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"? Its sad, it really is. Wow, I'm not sure if you are trolling, a sociopath or both.
Just curious, were you given a trophy despite hardly playing on the last place team in youth sports?
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Thor Odinson42
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Posted - 2015.02.24 19:50:00 -
[5] - Quote
Tesfa Alem wrote:Not placing any specific blame on you Baber, but you should know as well as anyone.
- When one team initially pushes the other off of the point
- No matter who is playing, the first push tends to go to the side who brings the most proto
- Winning team always go on to push the other team back into the redline.
- With the small size of most dom maps (i wish they really hadn't done that) the only way through is going through a barrage of proto suits and vehicles.
the "good fights" tend to happen when both teams are more or less equal. Whether it be two pubstompers on each side, orthe overwhelming majority is in ADV gear. Niether sucessful pushes are very dominant.
I agree with most of your sentiment, that dust have a bad core of players. The kind that only play with a team full of Ak.0s, Ck.0s, Gk.0s, and Mk.0s. regardless of the match, or who they play against. Emphassis on only, because theres a difference in bringin it when you have too, rather than it being the go to move.
I'm talking the players who swear by KD, they tend to be the first to cower in the red with a particle cannon rail or a thales.
Blueberries just suck, and I don't blame them for having a rough time against say, rainbow effect or sver true blood. Blueberries are all idiots. But they don't ruin matches the way vets will.
When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
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Thor Odinson42
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Posted - 2015.02.24 20:56:00 -
[6] - Quote
Lavallois Nash wrote:KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
Its like youre willfully ignorant. You think everybody has that kind of funding? I average 200K a match in Public. If I were to spend 1.7mil in one match, it would take me 8.5 games just to pay it off. I only have about 65 mil, so thats what....35 games i can afford to go all out in before I bottom out? You are like a gambler playing at a table with 20 times more money than everyone else. And you just win every hand by raising the pot to the point everyone else has to fold because they dont have enough money to match the bet. Then you complain that people fold instead of trying. I run a ADV logi doing my best to get my team to the frontlines and support them. I got a suit that can moves slow, has paper thin damage soaking properties and can only do some nice damage if I catch the target completely offguard away from any cover or backup. How do you want me to successfully challenge someone with a proto assault suit that has like 700HP and a Six Kin rifle that kills me before my health bar has even reacted? How do you want me to challenge 6 of them at once? Like I said, you put people in a impossible situation where the SP, ISK and experience balance is overly stacked. Thor Odinson42 wrote: When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Yeah yeah, blah blah blah. Effort and squads. You know what happens when you lose in Faction Warfare? You get virtually nothing. When i play FW, i set myself up with cost efficient fits and Apex BPOs, and i dont stop pushing till an MCC explodes. Why? Because its a serious mode. Public Contracts is the ENTRY LEVEL gamemode. Its supposed to be a place where new players and casual players can work to build their experience, optimize fittings, learn maps, techniques, ect. So you complaining about people "not trying hard enough" in a entry level game mode is rather comical. Do you walk into McDonalds and complain that they dont try hard enough to serve 5 star platters of food? Heimdallr69 wrote:
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.
Its all business. If this game had a wildly successful population and was generating money hand over fist, porting it to PS4 would be a no brainer. They arent going to commit themselves to a lifespanned console platform when they cant even get 10,000 Dust players online during a weekend.
Dust has a unique chance, in that with all kinds of used PS3 hitting the secondary market...each one with a internet connection, you could say it technically comes with Dust. This game should be that successful, as its guaranteed any PS3 can play it for free. Yet its not.
How does such a good idea fail in such a favorable circumstance? Simple. In a game like this, we players, are the content. Take us away, there is nothing. And so far, that player generated content has been awful. Even people with no other games to play stay away from this community.
If that doesnt change, well, Legion on PC maybe one day, and Dust goes out when PS3 goes out. This summer coming up is make or break. [/quote]
Unfortunately CCP hasn't done anything to make FW appealing enough to pull the good players from public matches. They aren't going to be doing that for some time. PC is not persistent enough to fill one's schedule as the PC prime times are pretty fixed. Where are the good players supposed to go?
I bet it sounds good discounting public matches as entry level because you want it to be true, but it's what we've got to play. Most of the FW matches are even more boring than public matches.
People get beat down in PFS games when they are new. ISK payouts being so low is just another kick in the nuts.
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Thor Odinson42
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6114
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Posted - 2015.02.24 21:05:00 -
[7] - Quote
Tesfa Alem wrote:@ Thor
Not about a pity party, i have far less of a reaction to proto these days, because its pretty easy to run. Anbody can run Faction proto in a month. You also have to recgonize that as time got on, dust has only been far more ruthless than when the Uprising first came out, or before then. Perma bad Matchmaking and broken PC payouts only compounded the issue of vets vs the world. Since Kingbaber asked why do blues give up in a specific situation, I broke it down. I'm not going to be "holier than thou" and say i never crushed some poor sniper frontline fit, i do understand why people run proto on occasion. That being said, what reward for winning is worth going 1-15 for? Destiny has much much worse PvP matches than Dust, loads of cheap deaths, no penalties for losing, and marginal rewards for winning, yet you feel as if you have a chance no matter the rank. Dust, takes away that chance, and fewer and fewer people are willing to put themselves through it.
@ Hiemdall
I know about low SP PC, i was in PCs for TUL way back, and Vala Prime always kept an eye out for me to get involved with Dust Core, Acme Special Forces, or ringing a couple times. Yet, running PC with 15 other guys (proto or not) on coms in a skirmish is alot different from encouraging 15 other demoralised blues to do something usefull in a domination or ambush. Not everyone has the heart or the SP to make the enemy team pay dearly for thier win. Players like you are the exception rather than the rule.
TLDR, what i said before was just a breakdown on how a demoralised/ onsided match goes. Only if there is tons of proto on BOTH sides, or almost no proto on either side do i find a really enjoyable match. Otherwise its just a stomp one way or the other.
If that is true then what do they need to do?
It's going to take about an hour of playing to come to the realization that it wasn't gear that led to the vicious stompings when the tiered matches come out. Then what will the excuse be?
My point is that players need to stop blaming the players that actually play the game with the tools at their disposal instead of wanting to coddle the ones who refuse to use all of them. If people are having bad experiences solo and refuse to squad up, then that's a look in the mirror problem.
I used to tell newer players that we Murder Taxi Drivers and people of the like that they are only lengthening the amount of "scrub" time in their career. They aren't getting better, not learning the nuances of the game, not learning how to work with others the eliminate enemy players, etc. The sooner we stop getting the violin out for people having a bad experience running alone toward 16 enemy players, the sooner we can try to come up with solutions for actual problems.
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Thor Odinson42
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6115
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Posted - 2015.02.24 21:16:00 -
[8] - Quote
Stryker Syx Vector wrote:Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again.
Sometimes that is the way it seems.
Winning the uplink battle. Pushing up and getting links closer. It takes waves sometimes. When you do it, it's a lot of fun.
People should get paid better for making that happen.
If you are in a squad that isn't getting much help, sometimes that takes proto suits as 6 vs 16 is hard. Nobody comes to the forums to complain when some proto squad took an object for their team while they pouted in the corner about how hard everything is.
What about when you've made that sacrifice and some jack wagon has put uplinks on every tower and roof on the map? All this so this jack wagon can get WP when the guys who are trying are jumping down to their quick slaughter. The high uplink guys are the most despicable players in Dust in my opinion.
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Thor Odinson42
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Posted - 2015.02.24 21:17:00 -
[9] - Quote
Heimdallr69 wrote:Stryker Syx Vector wrote:Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again. Increasing this isk payout would benefit you more than me... I'm sitting on 200m and I've spent over 2B on corps. I won't run out of isk but new players will so I don't see why you guys are against a ISK payout increase.. I even posted a thread for it in the features area..Dom and skirms need a x2 of its curent payout, you get just as much in a bush and you can do 2-3 bush's before one Dom/skirm is over.. The winning side should get a x4-5 isk payout and increase salvage. Right now that's the best fix for lack of incentive to win but hey if you got ideas go post them in my thread so CCP can have your feedback too..
It's beyond confusing to see the people getting stomped stomping their feet at an idea that would help them immensely.
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Thor Odinson42
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Posted - 2015.02.24 21:19:00 -
[10] - Quote
Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better.
If that's true then wouldn't you throw yourself in there more?
"I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head.
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Thor Odinson42
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Posted - 2015.02.25 16:24:00 -
[11] - Quote
Operative 1174 Uuali wrote:Thor Odinson42 wrote:Operative 1174 Uuali wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better. If that's true then wouldn't you throw yourself in there more? "I don't care, so I'm going to spend a bunch of time half a$$ playing." That doesn't register as something sane in my head. At forty three years old, two kids, a job and only having bought a console for Skylanders you will understand child.
36, married for 12 years, 2 kids Small Business Owner
But before that I was an infantryman for 7 years, two tours in Iraq. Before that I was a bartender that had one mission, to smash all the boxes on earth. Before that I had the same mission while in college. Before that I had the same mission in HS, mixed in with a couple District Defensive POY honors as a MLB.
Being married with kids doesn't make you a *****.
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Thor Odinson42
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Posted - 2015.02.25 16:47:00 -
[12] - Quote
@YAMAH dude
My question was directed at the dude who says he no longer cares. Wouldn't YOLO lead to blowing all your proto and officer stuff and going out in a blaze of glory?
What kind of vag1na decides he's going to Jerry McGuire by sitting in the redline in cheap suits?
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Thor Odinson42
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Posted - 2015.02.25 16:49:00 -
[13] - Quote
emm kay wrote:i'm one of the snipers. it's cheap, easy, and i get ISK either way.
I'd be okay with snipers if you had to determine you were sniping before the match. Then all those dudes didn't count against the number of players in match. Almost like spectator mode.
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