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Leadfoot10
Molon Labe. General Tso's Alliance
3286
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Posted - 2015.02.23 20:11:00 -
[31] - Quote
Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
421
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Posted - 2015.02.23 20:13:00 -
[32] - Quote
WowGǪ this is a sticky thread. But there IS a little truth in some of the posts here.
I agree with the author that, if you lose incentive to play a match "to win it", it seems odd for players to hang around and start doing goofy activities during the match--instead of just LEAVING the match (and leaving the game, if you've lost incentive to play Dust in any focused way. After all, LOL, it is just a game, and if you're bored with, it makes sense to stop playing it).
LOOT (the new cool thing), Hacked-Keys (still arguably could be rewarded in a better way), and a host of new "Loadout" suits (passed out to advanced players as easily as to Newberry players), can all be argued as things that will make us LESS motivated to get a win at a time when CCP wants us "going for the victory-screen" in every match. It will take some time, but I'm sure the devs are working on curing the disease you are describing, KingBabar. It's not a disease that is infecting ALL of us----I too have had some Dom matches where my team clearly had no interest in anything but farming or going on hikes behind the MCC,GǪ but also had Dom's where we were all hungry to WIN at whatever cast (ROCK ON).
But that first question is still valid. IF you are bored, or not interested in WINNING Domination Matches, why enter one? Why not stay in Skirmish Public Contract?
Public Contract matches are, and I guess should always stay, the arena for folks who aren't necessarily dedicated to "serious" Dust play, are just visiting to have some casual game fun, and don't want any real part of the grinding part. But within Pub matches, I wish we had a way of getting players to understand:
"AMBUSH" is a match about constantly pressing at the enemy team,GǪ reducing clone count is the ONLY valid reason to enter that kind of match (not to experiment with new vehicle fittings or trying to farm hacking).
"DOMINATION" is about claiming ONE item on the whole map, and defending that item with ALL members involved (there no reason to try out your new vehicle/equipment for the first time or protect your home MCC with a sniper rifle in DOM matches).
SKIRMISH is the only appropriate (and least discourteous to your fellow players) place to test your new gear/fittings/vehicles, practice something you haven't gotten good at yet, or just have trolling silly fun without feeling obligated to your team. Any time you get bored with what the objective is or what you'r "supposed to be" doing in the battle, just leave the game,GǪ or hang around in Pub Skirmish and be as OddBall as you want. Oddball isn't a crime, and sometimes it's a lot of hilarious fun, and if you do it in Pub Skirmish matches ONLY, you're not interfering as much in the way the majority of other players seem to want to play their game.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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One Eyed King
Nos Nothi
7994
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Posted - 2015.02.23 21:02:00 -
[33] - Quote
Leadfoot10 wrote:Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course. What about in combination with Matchmaking?
I don't mind rewarding winning, but if you are on the losing end of an obvious stomp, what is the point of trying to be one of the two or three people who actually try?
In one particular stomp, I lost 300k trying to even make it interesting, and I only run standard suits, MAYBE adv, never proto.
I think it is a combination of rewarding winning and people who try. Unfortunately with team balancing/matchmaking what it is (or isn't), unless there are also incentives for trying despite what seems to be an impending loss, then what you will have are people who have done an admirable risk/benefit analysis and realize there is no benefit in trying after a certain point.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Big miku
Nation of Miku
421
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Posted - 2015.02.23 21:06:00 -
[34] - Quote
Low Risk, High Reward.
That being said. I will continue to snipe from the redline while I cook. You're just going to have to deal with it.
I used to just AFK on the dead servers while I cooked, but that was ruined. |
One Eyed King
Nos Nothi
7994
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Posted - 2015.02.23 21:09:00 -
[35] - Quote
Big miku wrote:Low Risk, High Reward.
That being said. I will continue to snipe from the redline while I cook. You're just going to have to deal with it.
I used to just AFK on the dead servers while I cooked, but that was ruined. You do realize that you are the one who ruined it right?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Twelve Guage
Death Firm.
516
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Posted - 2015.02.23 21:11:00 -
[36] - Quote
I blame it on the awful build of the domination maps and-no really just look at them.
Bolder Rim: the objective is covered so if you get in there and get a good hold match over.
Fracture road The objective is open but has high ground that everyone basically use to dominate that map. There are counters to this but when it comes down to it the map is still *****. Also there are no strategicly placed CRU's on this map (CRU's are really far way from the objective) . It pretty much who ever gets the high ground first wins unless there are vehicles involved. (And please don't try and feed me the crap about C.C.P. putting ladders on both sides to help with that argument. This map is just plain and simple the worst dominate map we have.) It plain just needs to be redone.
Border Gulch This one is probably the best domination map we have. Thing like the CRU's being in strategic places that allow (if gained by other team) people to push in. The only real problem I have with this map is sniper getting on their MCC and takeing people out with no real risk to themselves.
Ashland This one is second best domination map we have. However it has some of the same problems as Fracture Roads which mainly has to do with the high ground being right over the objective. Again there are counters to this but they suck.
Skim Junction This map could of been great but again with the high ground thing and it's nothing like the last three maps you can literally lock people out of this objective if you get the right team together. Anyone who been in pc knows how to rocklock this map so hard you'll have the other to think alpha a figment of their imagination. Also there is only one CRU and while it is in a strategic place most of the time people are just camping it for easy kills.
Manus Peak Another great map this time there is high ground on both sides the objective and almost equal ground for teams to push from. This one just need more strategically placed CRU's.
Impact Ridge Needs strategically placed CRU's for teams to push from.
Spine Crescent Good map but they really need to put some CRU's in it. If your teams has up links your pretty much the winner here.
Line Harvest Only thing I dislike about this map is that the installations are not there at the beginning of the game.
Iron Delta Is pretty much Skim Junction and has all of the same problems.
Research (Gallente Research Facility) or The meat grinder. This map just needs to be redone it's pretty much hold alpha and let people run in to my bullet/grenade swarm.
I'm pretty sure I missed some maps but I can't think of their names right now. The high ground above the objective is a thing C.C.P. needs to stop putting in their maps. They also so need to start putting in more strategically placed CRU's so people have a something to fall back to when all the up links run out or get destroyed. Hell I like to go so far and say maybe C.C.P. should just let CRU's flip based on how many of one team is within so many meters of it. It would still be able to be hacked but this might at a nice element to the game.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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Green Living
Gallente Gay Swag Club
1363
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Posted - 2015.02.23 21:12:00 -
[37] - Quote
What others have said. If its a stomp I'm not worried about winning or losing. I only care about my profit, I'm a mercenary after all. |
Kierkegaard Soren
Corrosive Synergy RISE of LEGION
722
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Posted - 2015.02.23 21:25:00 -
[38] - Quote
Poor map design is a factor too. Once a proto squad gets to the objective first they'll hunker down and that's it, game over. Might as well hold back and save your suits. If there was a better incentive for pushing and winning you'd see the player base change its attitude somewhat.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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DeadlyAztec11
Ostrakon Agency
7616
|
Posted - 2015.02.23 21:38:00 -
[39] - Quote
Domination is a trash game mode.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Nothing Certain
Bioshock Rejects
1534
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Posted - 2015.02.23 22:10:00 -
[40] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably...
Is it really fun for you to run a PC A team in full proto gear and all go 20-0, while camping on the redline and running in and killing them so only the furthest poibts have any safety?
This is THE problem, and trying to punish behavior that is a reaction to it won't improve the game experience for anyone.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1534
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Posted - 2015.02.23 22:14:00 -
[41] - Quote
Leadfoot10 wrote:Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course.
Dom matches aren't won and lost at the top of the leaderboard, they are determined at the bottom. You see a whole lot of 0-12 and your answer to the problem is to punish those players more.
Because, that's why.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6100
|
Posted - 2015.02.23 22:35:00 -
[42] - Quote
Nothing Certain wrote:Leadfoot10 wrote:Winning doesn't matter as much as it should in Dust, and therefore you have a large segment of the population that would rather profit than win....which leads to precisely what the OP and many of the respondents have observed.
Winning should matter more to the ISK generated in a battle, and people near the top of the leaderboard should get more of it compared to those farther down.
If these are implemented, I'd hope to see more people trying to actually win rather than giving up so quickly.
IMO, of course. Dom matches aren't won and lost at the top of the leaderboard, they are determined at the bottom. You see a whole lot of 0-12 and your answer to the problem is to punish those players more.
The answer to their issue at the bottom is simple. Squad up, figure out to get to the top of the board.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
179
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Posted - 2015.02.23 22:37:00 -
[43] - Quote
I guess it's because of bad matchmaking, with my new character i always join matches full of Proto users & here i am with my Militia or Basics trying to survive. After 5 - 10 games i'm like "I give up, it's pointless to even try to play when the matchmaking isn't equaled out" and to be honest it's really annoying. How is any new DUST player suppose to enjoy the game when they're gonna get Mass Drivered to death or mowed down by Proto Heavies with HMGs? Simple answer, they can't. They probably won't ever touch the game again, 1st impressions is important if you want to keep newcomers to your game... |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6102
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Posted - 2015.02.23 22:41:00 -
[44] - Quote
Nothing Certain wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... Is it really fun for you to run a PC A team in full proto gear and all go 20-0, while camping on the redline and running in and killing them so only the furthest poibts have any safety? This is THE problem, and trying to punish behavior that is a reaction to it won't improve the game experience for anyone.
Punishing people that refuse to fight in a war game seems like the more logically reaction than punishing those following doing the war type stuff.
I'd start with improving payouts to see if it changes behavior. If that doesn't work maybe they create a MD snowball launcher gamemode, they could even come up with pillow grenades. You throw them and when they explode feathers go everywhere.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1267
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Posted - 2015.02.23 22:49:00 -
[45] - Quote
I'm always on the ground, being on a rooftop is boring, I may. MAY... spawn on a roof to drop ammo for campers, but then I'm right off to getting back in the mix. I may not rush right in to get shot up, skirting the outside of the fray to drop links or pick off strays. Camping a roof isnt viable, but burning clones like fossil fuel isn't any more so. It may make the match go faster towards that inevitable loss, but hey... maybe we can bore them to death. I also don't hack the point if there isn't organization on my team, it just prolongs the butt plugging.
Mark a$$ tricks, and bags of dicks....
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6104
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Posted - 2015.02.23 22:51:00 -
[46] - Quote
Reign Omega wrote:I'm always on the ground, being on a rooftop is boring, I may. MAY... spawn on a roof to drop ammo for campers, but then I'm right off to getting back in the mix. I may not rush right in to get shot up, skirting the outside of the fray to drop links or pick off strays. Camping a roof isnt viable, but burning clones like fossil fuel isn't any more so. It may make the match go faster towards that inevitable loss, but hey... maybe we can bore them to death. I also don't hack the point if there isn't organization on my team, it just prolongs the butt plugging.
I'd rather do something else than sit on a roof or the side of a mountain in a video game.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1268
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Posted - 2015.02.23 22:52:00 -
[47] - Quote
ThePlayerkyle13 wrote:I guess it's because of bad matchmaking, with my new character i always join matches full of Proto users & here i am with my Militia or Basics trying to survive. After 5 - 10 games i'm like "I give up, it's pointless to even try to play when the matchmaking isn't equaled out" and to be honest it's really annoying. How is any new DUST player suppose to enjoy the game when they're gonna get Mass Drivered to death or mowed down by Proto Heavies with HMGs? Simple answer, they can't. They probably won't ever touch the game again, 1st impressions is important if you want to keep newcomers to your game...
Introducing the Sec pvp. High sec academy. Low sec training grounds and null sec free for all. Meta level caps on the first 2. Queue up for null sec pubs, and fw for full out war. Vets would still stomp in the other two, but then it couldn't be blamed on proto.
Mark a$$ tricks, and bags of dicks....
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1268
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Posted - 2015.02.23 22:53:00 -
[48] - Quote
Thor Odinson42 wrote:Reign Omega wrote:I'm always on the ground, being on a rooftop is boring, I may. MAY... spawn on a roof to drop ammo for campers, but then I'm right off to getting back in the mix. I may not rush right in to get shot up, skirting the outside of the fray to drop links or pick off strays. Camping a roof isnt viable, but burning clones like fossil fuel isn't any more so. It may make the match go faster towards that inevitable loss, but hey... maybe we can bore them to death. I also don't hack the point if there isn't organization on my team, it just prolongs the butt plugging. I'd rather do something else than sit on a roof or the side of a mountain in a video game.
I have a hard time camping anything in a game. I'm not a damned cub scout. I have to stay moving, even to my own detriment.
Mark a$$ tricks, and bags of dicks....
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Xocoyol Zaraoul
Superior Genetics
3339
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Posted - 2015.02.23 22:54:00 -
[49] - Quote
Only PC and FW have wins/losses actually count for anything.
The rest of Pubs (I do consider FW to still be pubby) need some kind of incentive.
Personally, I'd like all Salvage to be doubled but only the winning team receives salvage, as well as a 1K SP bonus.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Baal Omniscient
Qualified Scrub
2185
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Posted - 2015.02.23 23:09:00 -
[50] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... At least they are still playing, which is more than what I'm doing. I can't even be bothered to load Dust anymore. When you can see that the latency is clearly on the other team's side, when everyone in your squad is lagging so badly that they don't even feel they have a chance of winning against a full team of speed tanked scouts and shotty assaults, what are they supposed to do? Tough it out and lose tons of ISK so the other team has the pleasure of having someone to shoot at? Try in vain against jumpy framerates to track a target (in a tracking shooter) with <10 FPS?
This has been my general experience with it anyway. When my squad has ok framerate and low latency issues, my team generally does better and does less stupid ****. When I see a Minmatar scout at 20m, then it's suddenly behind me knifing my squadmate and I'm falling to the ground from the same, it's hard to keep morale up for more than a couple of pushes, especially when scouts still make up almost (if not more than) half of most teams I see (and to be honest, having 4 decent scouts on a team is more of a force multiplier for a team than having 4 tanks from an infantry standpoint on most maps).
In short, the game is often unplayable for those who run into latency issues a lot (like me), and for teams whose matchmaking is completely lopsided there's not a lot of incentive to keep trying once it's apparent your team is useless. W/L means nothing to anyone in this game, nor does any of the other stats we track honestly. Occasionally corps have a K/D, SP and/or WP requirement to get in, but it has no effect whatsoever on your next match, nor any future matches as far as gameplay goes.
TL;DR: With all due respect (and I mean that sincerely, I've always respected you as a player here on Dust), be glad there are still enough people playing this PoS game to actually HAVE another team to fight.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Nothing Certain
Bioshock Rejects
1534
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Posted - 2015.02.23 23:20:00 -
[51] - Quote
KingBabar wrote:So according to many of you;
People like me, doing all they can (besides d1ck tactics) to win a competitive game is the problem? Really?
Its pathetic, it really is.
And you all sounds like its just straight out of the academy people doing the camping, no it isn't at all, I see full squads off well established corps doing it all the time....
An NFL team going all out against another NFL team...admirable. An NFL team going all out in a pick up game at the park...not. The NFL players then blaming the 12 year old kids for not making it fun for them...disgusting.
However, I agree with you that often "NFL players" and teams often do hide rather than fight, or they stomp on the sidelines looking for easy kills and ignoring the objective. I understand getting stomped and not trying but I sometimes see games where 1 side is winning big on clones but they never even push for the objective.
Because, that's why.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2931
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Posted - 2015.02.23 23:39:00 -
[52] - Quote
People should get 1/4 of their payout both in isk and SP if the match is lost. Now, It's very simple to understand why people camp as soon as the match doesn't go well:
If I die, I lose isk. If I lose isk, I may not buy things I need. But if I camp back there, I may save my clone, hence, save money. Moreover, even if I lose, I still get my reward, and is the same reward given to the winning team. So, who cares?
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2932
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Posted - 2015.02.23 23:51:00 -
[53] - Quote
shaman oga wrote: Pingu qua +¿ il bue che dice cornuto all'asino, il kebabbaro predica bene e razzola male. Se lui +¿ tanto figo perch+¿ non crea un nuovo pg senza isk e gioca in solitaria? Sarei curioso di vedere cosa combina.
Pingu +¿ il massimo
Alla fine, per+¦, se ti trovi da solo laggi+¦ per terra dovresti essere davvero scemo a tentare di fare il Chuck Norris della situazione...
A quel punto o lasci la battaglia, che ha davvero poco di onorevole, oppure ti camper i anche tu.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Proto Annihilator
16 Vandals
325
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Posted - 2015.02.23 23:54:00 -
[54] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably... They are punishing you for using proto. I support it. Dom isn't a real game mode anymore. It's for killwhores and railtanks. It should be called big ambush.
It's pretty smart of them to OHK you. Increases payout. You made this bed now lie in it. Or go play the competitive modes that guys always brag about. |
Baal Omniscient
Qualified Scrub
2185
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Posted - 2015.02.24 00:38:00 -
[55] - Quote
xxwhitedevilxx M wrote:People should get 1/4 of their payout both in isk and SP if the match is lost. Now, It's very simple to understand why people camp as soon as the match doesn't go well:
If I die, I lose isk. If I lose isk, I may not buy things I need. But if I camp back there, I may save my clone, hence, save money. Moreover, even if I lose, I still get my reward, and is the same reward given to the winning team. So, who cares?
The losing team already gets a reduced pay cut, can't remember if they always have but they have at least for long enough that I can't remember when they changed it IF it was ever different. ISK payouts that is, can't remember if the WP>SP transfer rate is different.
That said, the reduction is nowhere near 1/4 and reducing payouts further for the losing team is a bad idea.
'Hey, come play our game where you will get stomped in at least 80% of the matches you play for a really long time until you accumulate enough SP to fight back, and if you REALLY give it you all in every match, when you lose... you'll not even get enough ISK to replace the useless MLT gear you've been using!' is not a good selling point.
However, I will agree that incentives or possibly even 'panic buffs' to give the side losing by a certain amount a chance for a comeback. Comeback WP's for hacking a letter or CRU when your team's MCC is behind by a certain amount, increased payouts for actions taken near the enemy team's letters, be allowed to spend the WP's (once per match) that you've accumulated with your squad towards an OB to instead have full map scans for your squad for a limited time based on the # of WP's you have. It's not that hard to think of incentive ideas, these may suck but they are just off the top of my head. If you incentivise the losing team's squads to keep trying when their MCC drops to a certain % below the other team's MCC, you will see a lot more action even when the losing team sees it's an inevitable loss. That said, this will just force more noobs out of hiding to get slaughtered and feed more ISK to vets who don't need it, so I don't know how I even feel about adding these...
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Baal Omniscient
Qualified Scrub
2185
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Posted - 2015.02.24 00:54:00 -
[56] - Quote
Lastly, before I leave this thread I'll say this:
Until there is proper matchmaking, next to no server issues and real game balance, it's laughable to consider creating a large disparity in payouts between the winners and losers. Quite often one team is borderline laging out, quite often one team has at least one squad of 40+ mil SP vets who run the newest FotM gear, and quite often the other side does not. As long as this persists you are punishing people due to no fault of their own by creating a vast disparity in payouts.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Onesimus Tarsus
is-a-Corporation
3060
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Posted - 2015.02.24 00:56:00 -
[57] - Quote
Baal Omniscient wrote:Lastly, before I leave this thread I'll say this:
Until there is proper matchmaking, next to no server issues and real game balance, it's laughable to consider creating a large disparity in payouts between the winners and losers. Quite often one team is borderline laging out, quite often one team has at least one squad of 40+ mil SP vets who run the newest FotM gear, and quite often the other side does not. As long as this persists you are punishing people due to no fault of their own by creating a vast disparity in payouts.
Wunnitbegrate
If the deadlier you were, for whatever reason, the more competition you faced?
KDR matchmaking would patch all the patches into pure patchitudity.
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PLAYSTTION
Corrosive Synergy RISE of LEGION
520
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Posted - 2015.02.24 01:06:00 -
[58] - Quote
I usually pull out a forge and stick to the redline like this when squads of (I'm assuming you) protostompers and tank spammers. Ill get one or two kills and still die more then that. In my redline. And, pushing the point won't help because you are there to. We have to fight through you to secure the objective. I try to attack your tanks with my forge and proto AV hades but there are three surrounding our uplink. And when/if you get past the road killing LAVs or scouts get you. My squad of CORSY and ROFL had this happen today when fighting against a squad of FA, Grupo...Chacals, and 3rd rock. I could have pulled proto against them but then I would have lost millions of isk.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 36.5 mil sp -
- Director of Corrosive Synergy -
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Proto Annihilator
16 Vandals
326
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Posted - 2015.02.24 01:12:00 -
[59] - Quote
I played with a guy who ordered his squad to pull forges and target prototype suits. They had the best time. I wish I had a forge gun. It sounded so fun. I started sniping but could only get assists.
After about 4 or 5 minutes I was looking at alot of advanced and basic gear on the enemy team and no vehicles. I felt like crying. It was magical. |
Sequal's Back
Dead Man's Game RUST415
302
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Posted - 2015.02.24 01:26:00 -
[60] - Quote
I agree with you Babar that most players on this game are coward. They can't help from using d1ck tactics, spams and rooftop camping.
But some -and SOME only- does it because of proto stomping squads like yours. I've never seen you without your friends stomping..
What you say isn't wrong/false, but you shouldn't be the one to say it.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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