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LAVALLOIS Nash
Federal Transfers and Trades
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Posted - 2015.02.24 01:37:00 -
[1] - Quote
Without reading through the whole thread, i will give you my perspective.
As far as rooftop uplinks go, im public enemy #1. I can have the rooftops seeded with links withing the opening 2 minutes of the game. The moment my clone touches the ground under the MCC, the militia dropship is already on its way. I have no choice. Bandwidth means there are fewer uplink carriers and my suit has to be more expensive to be able to field the right amount of links.
I can either lose 3 of my 15k ADV logi suit for links having to go replace them at the ground level every 5 minutes, or I can not even lose one at all and get the spawn points deployed. Not to mention it gives a relatively safe and predictable place to spawn. You can actually spawn and look around for a second without 2 squads camping the link/cru hoping to farm.
Now, when a match is going well, I will have less spawns coming from the roofs, as there will be fewer players doing the rooftop thing. If a match is going so-so or badly, the number of spawns on my rooflinks will increase, but very often, this is because there are no longer any ground level spawns that are feasible/available.
When people stay up there, its because they have no chance of making any ingame progress, so everyone switches to "exact a pound of flesh" mode. The objective no longer becomes win/lose, but harass and cause the enemy losses through attrition.
Think about it for a minute. You have 2 choices; Get a few assists, maybe a kill with a cheap sniper fit on a roof, or jump down and face the squad of 6 vets with 700HP proto suits and guns that deal that much damage in its opening burst. 1vs1 would be a serious underdog fight. 6vs1? Forget it!
So I mean, as far as "its boring that people wont play the game", it kind of turns around on you though. I run militia/std/adv most of the time. Solo. Im playing. You, stack a squad with high SP, deploy in proto....youve already went ahead and won the match beforehand by stacking as much advantage as you can. When you see that its a unorganized team of people in STD, you stomp anyway. Why am I going to waste time and treasure in a fit of futility? You dont want to play, you just want to see numbers on your profile grow.
Winning was more important that having fun, so there, you won. Im going to spend the match letting you enjoy your victory, and hope that next match will be a balanced fun one. I play Public Contracts for fun, and i play FW to be serious. Being serious in Public Contracts? Lol ill pass on that. |
Lavallois Nash
Federal Transfers and Trades
499
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Posted - 2015.02.24 20:27:00 -
[2] - Quote
KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
Its like youre willfully ignorant. You think everybody has that kind of funding? I average 200K a match in Public. If I were to spend 1.7mil in one match, it would take me 8.5 games just to pay it off. I only have about 65 mil, so thats what....35 games i can afford to go all out in before I bottom out?
You are like a gambler playing at a table with 20 times more money than everyone else. And you just win every hand by raising the pot to the point everyone else has to fold because they dont have enough money to match the bet. Then you complain that people fold instead of trying.
I run a ADV logi doing my best to get my team to the frontlines and support them. I got a suit that can moves slow, has paper thin damage soaking properties and can only do some nice damage if I catch the target completely offguard away from any cover or backup. How do you want me to successfully challenge someone with a proto assault suit that has like 700HP and a Six Kin rifle that kills me before my health bar has even reacted? How do you want me to challenge 6 of them at once?
Like I said, you put people in a impossible situation where the SP, ISK and experience balance is overly stacked.
Thor Odinson42 wrote: When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Yeah yeah, blah blah blah. Effort and squads. You know what happens when you lose in Faction Warfare? You get virtually nothing. When i play FW, i set myself up with cost efficient fits and Apex BPOs, and i dont stop pushing till an MCC explodes. Why? Because its a serious mode.
Public Contracts is the ENTRY LEVEL gamemode. Its supposed to be a place where new players and casual players can work to build their experience, optimize fittings, learn maps, techniques, ect.
So you complaining about people "not trying hard enough" in a entry level game mode is rather comical. Do you walk into McDonalds and complain that they dont try hard enough to serve 5 star platters of food?
Heimdallr69 wrote:
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.[/quote]
Its all business. If this game had a wildly successful population and was generating money hand over fist, porting it to PS4 would be a no brainer. They arent going to commit themselves to a lifespanned console platform when they cant even get 10,000 Dust players online during a weekend.
Dust has a unique chance, in that with all kinds of used PS3 hitting the secondary market...each one with a internet connection, you could say it technically comes with Dust. This game should be that successful, as its guaranteed any PS3 can play it for free. Yet its not.
How does such a good idea fail in such a favorable circumstance? Simple. In a game like this, we players, are the content. Take us away, there is nothing. And so far, that player generated content has been awful. Even people with no other games to play stay away from this community.
If that doesnt change, well, Legion on PC maybe one day, and Dust goes out when PS3 goes out. This summer coming up is make or break. |
Lavallois Nash
Federal Transfers and Trades
499
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Posted - 2015.02.24 21:31:00 -
[3] - Quote
Thor Odinson42
[b wrote:Unfortunately CCP hasn't done anything to make FW appealing enough to pull the good players from public matches. They aren't going to be doing that for some time. PC is not persistent enough to fill one's schedule as the PC prime times are pretty fixed. Where are the good players supposed to go?
I bet it sounds good discounting public matches as entry level because you want it to be true, but it's what we've got to play. Most of the FW matches are even more boring than public matches
Biggest complaint about FW is queue times. If people were able to queue and get placed in a match in 1 min, there would be far less complaints.
Again, thats a symptom of a playerbase thats too small.
Thor Odinson42 wrote: My point is that players need to stop blaming the players that actually play the game with the tools at their disposal instead of wanting to coddle the ones who refuse to use all of them. If people are having bad experiences solo and refuse to squad up, then that's a look in the mirror problem. .
So what, youre going to flip this all around on everyone else? King Barbar made the thread to complain about people playing too defensively. No one made this thread to say "OMG playing solo is too hard". I was just explaining why is more profitable in some circumstances to do the bare minimum instead of going in the red just to appease a person like who who feels like they are owed a good time on their terms.
The day I want to wear a scout and hide behind the best player in the squad, ill squad up.
Thor Odinson42 wrote: What about when you've made that sacrifice and some jack wagon has put uplinks on every tower and roof on the map? All this so this jack wagon can get WP when the guys who are trying are jumping down to their quick slaughter. The high uplink guys are the most despicable players in Dust in my opinion.
You can use whatever petty insults youd like. At the end of the day, id rather have you hate and despise me than spend 5 minutes walking in from the redline after every death. You complain about combat avoidance, yet you wet yourself at the idea of a team losing all its uplinks and having to spend all game walking to the fight instead of participating in it.
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