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LAVALLOIS Nash
Federal Transfers and Trades
495
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Posted - 2015.02.24 01:37:00 -
[61] - Quote
Without reading through the whole thread, i will give you my perspective.
As far as rooftop uplinks go, im public enemy #1. I can have the rooftops seeded with links withing the opening 2 minutes of the game. The moment my clone touches the ground under the MCC, the militia dropship is already on its way. I have no choice. Bandwidth means there are fewer uplink carriers and my suit has to be more expensive to be able to field the right amount of links.
I can either lose 3 of my 15k ADV logi suit for links having to go replace them at the ground level every 5 minutes, or I can not even lose one at all and get the spawn points deployed. Not to mention it gives a relatively safe and predictable place to spawn. You can actually spawn and look around for a second without 2 squads camping the link/cru hoping to farm.
Now, when a match is going well, I will have less spawns coming from the roofs, as there will be fewer players doing the rooftop thing. If a match is going so-so or badly, the number of spawns on my rooflinks will increase, but very often, this is because there are no longer any ground level spawns that are feasible/available.
When people stay up there, its because they have no chance of making any ingame progress, so everyone switches to "exact a pound of flesh" mode. The objective no longer becomes win/lose, but harass and cause the enemy losses through attrition.
Think about it for a minute. You have 2 choices; Get a few assists, maybe a kill with a cheap sniper fit on a roof, or jump down and face the squad of 6 vets with 700HP proto suits and guns that deal that much damage in its opening burst. 1vs1 would be a serious underdog fight. 6vs1? Forget it!
So I mean, as far as "its boring that people wont play the game", it kind of turns around on you though. I run militia/std/adv most of the time. Solo. Im playing. You, stack a squad with high SP, deploy in proto....youve already went ahead and won the match beforehand by stacking as much advantage as you can. When you see that its a unorganized team of people in STD, you stomp anyway. Why am I going to waste time and treasure in a fit of futility? You dont want to play, you just want to see numbers on your profile grow.
Winning was more important that having fun, so there, you won. Im going to spend the match letting you enjoy your victory, and hope that next match will be a balanced fun one. I play Public Contracts for fun, and i play FW to be serious. Being serious in Public Contracts? Lol ill pass on that. |
jane stalin
Ametat Security Amarr Empire
187
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Posted - 2015.02.24 02:15:00 -
[62] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
.
It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits?
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Proto Annihilator
16 Vandals
327
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Posted - 2015.02.24 02:20:00 -
[63] - Quote
How many times does babar need to be told the same thing in his own thread. Someone who is not as lazy as me should count.
If you want a fun game grab some cheap gear and fight it out. My guess is that a not what you really want. |
KingBabar
Negative-Feedback.
2777
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Posted - 2015.02.24 08:35:00 -
[64] - Quote
jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits?
Well, normally yes.
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
And again, I think the general mentality of this community is really bad, just look at all the replies in this thread:
"Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play."
So blame the guys playing the game as intended? Not the guys who more or less refuse to play?
So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be:
"When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"?
Its sad, it really is.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Pagl1u M
Dead Man's Game RUST415
1639
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Posted - 2015.02.24 08:41:00 -
[65] - Quote
jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits? Mfw the other team is never much better... Unless I m playing alone.
Tell your friends to gid gud, folks!
One of the few assaults you'll find in a PC match!
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jane stalin
Ametat Security Amarr Empire
187
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Posted - 2015.02.24 11:11:00 -
[66] - Quote
KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
You seem genuinely competitive which is a surprise, most protostompers are trolls that taunt you, I am not going to give a typical bunch of protostomping a-holes satisfaction by losing lots of ISK. |
jade gamester
Dead Man's Game RUST415
128
|
Posted - 2015.02.24 11:56:00 -
[67] - Quote
Heimdallr69 wrote:Cyzad4 wrote:I'm going to go out on a limb and guess it has something to do with large portions of the player base getting stomped continuously, not making enough ISK and finally smartening up. I'd say no. We played against a squad of third rock the other night and their only objective was the high ground they might have pushed 1 time.. It's because no one cares about winning anymore there is no cost to losing and no benefit to winning so why try when you can pad your stats? It's the lack of incentive, if you win you win if you lose you lose what kind of incentive is that? Not if you win your payout will be x5 or better loot. That'd be a decent incentive but still not great. it's all about KDR no one cares about wins it's pathetic
Swaglord of dust
Role model - valwhore
CEO thedick "oh no he took my lucky charms"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
954
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Posted - 2015.02.24 12:05:00 -
[68] - Quote
DUST Fiend wrote:You're upset that your 500 million SP proto squad is scaring new players into safe tactics?
That's a shocker.
This. |
jordy mack
WarRavens
288
|
Posted - 2015.02.24 12:13:00 -
[69] - Quote
its called blueball-ing, if im not feeling like like spending lotsa isk u better believe im gunna limit my losses and deny u kills.
massdriver suicide ftw! no kill for u
Less QQ more PewPew
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Billi Gene
528
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Posted - 2015.02.24 12:21:00 -
[70] - Quote
basically this
Takahiro Kashuken wrote:
You reap what you sow
here's a little test for you proto stompers:
make a new character. do not tell your corp or any chat channels about it, do not identify yourself to someone you might know ie: telling them your main. blaze your way thru academy, no cheating like quitting matches to prolong newberry agony. join up with the main community and roll into some pubs solo or with a random group from the squad finder.
Now you might think that given what you know about the mechanics, that you will do well regardless.
but inevitably you will run into bad matchmaking and get proto stomped. Your new character can run militia gear of almost all kinds, but ultimately SP will go into places to either specialise or increase QoL or survival. You'll find kills harder to get and living temporary. Specialisation will net better results but only in situations that favor your chosen specialisation, without a large lifetime SP total your newberry merc will lack the ability to respond to 90% of what is thrown at them, and will continue to live that way until around 27+ million, and even then will have holes in their SP build.
If you try to run anything over 15k you'll start running losses, unless you play it safe of course, perhaps its time to start redline sniping to slowly crawl out of that hole so kindly provided to you via the Pub Stomping Proto's of the community?
I reserve the right to my opinion that Pub Stomping is a large factor in the lack of new player retention, leading to skewed matchmaking further exasperating the situation for newberries. but hey, you should get on the forums call em out for not living up to your bitter vet standards!
PS: I play with random newberries at least once a week, people with less than 15m SP, what you are griping about is the only way they can cope with the game, and even for them it isnt much fun when it happens. I see "I remember..." threads on the forums, yet no one ever remembers that once upon a time most of the corps didnt advocate redlining (because its boring), and alot of players would hack a CPU or shoot an Uplink rather than watch blueberries spawn camp.
I remember those days :P.... or maybe that was just Oceanic server :P
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Nothing Certain
Bioshock Rejects
1538
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Posted - 2015.02.24 13:52:00 -
[71] - Quote
jane stalin wrote:KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
You seem genuinely competitive which is a surprise, most protostompers are trolls that taunt you, I am not going to give a typical bunch of protostomping a-holes satisfaction by losing lots of ISK.
Bullshit, if he was competitive he would look for a challenge and provide that challenge to himself. He wants to run the best gear with the best squads in random matches. That isn't being "competitive", it is being a ****.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1538
|
Posted - 2015.02.24 14:04:00 -
[72] - Quote
KingBabar wrote:jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits? Well, normally yes. Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk. And again, I think the general mentality of this community is really bad, just look at all the replies in this thread: "Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play." So blame the guys playing the game as intended? Not the guys who more or less refuse to play? So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be: "When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"? Its sad, it really is.
Wow, I'm not sure if you are trolling, a sociopath or both.
Because, that's why.
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Spaceman-Rob
T.H.I.R.D R.O.C.K RISE of LEGION
743
|
Posted - 2015.02.24 14:19:00 -
[73] - Quote
I personally would love to see an incentive to win like more isk or loot, can definitely see people trying harder to win resulting in epic battles. |
Flyingconejo
Onikanabo Brigade Caldari State
1151
|
Posted - 2015.02.24 14:48:00 -
[74] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
...........
Can anyone make sence of it? I really try to inderstand but I fail misserably...
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in the next match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected? |
xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2933
|
Posted - 2015.02.24 16:07:00 -
[75] - Quote
Flyingconejo wrote:
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in the next match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected?
Oh, good to see you flyingconejo!! I don't really think it's working as intended, my friend :) People would get bored sooner or later, would reduce their playtime and would eventually quit.
I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team... That's why in my first online shooter, there was a very important statistic: it was the % of matches left.
Guinea Dust Bunnies are watching you, CCP Rouge.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3142
|
Posted - 2015.02.24 16:47:00 -
[76] - Quote
Its kind of obvious isn't it? In this game people have to consider going positive or negative in terms of wealth / equipment acquisition.
So if team A beats back team B`s initial push, what is the incentive for team B to go for a second assault? It's not like winning the match will likely cover the assets they will inevitably lose.
Now I'm not saying I have any particular opinion on this, I just want to point out that we have basically taken a system from EVE but we have none of the supporting wealth generation (I.E PvE, Incursions, Ratting, Market trading etc etc...)
Additional things to consider:
-Not everyone, is an FPS god. -Not everyone, has a squad of FPS gods to roll with. -Not everyone, are DUST rich and as such they have to really consider profit/loss in a match. -Not everyone, gets stable framerates. -Not everyone, has the same latency to their regional server. -Not everyone, has unlimited time to play this game and as such have a much more casual attitude. -Not everyone, is a casual player and as such the top % rise while the bottom % fall.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Mary Sedillo
Molon Labe. General Tso's Alliance
398
|
Posted - 2015.02.24 18:24:00 -
[77] - Quote
Sometimes people don't want to feed the egos of the people proto-stomping the point? I don't know. |
7th Son 7
BLITZKRIEG7
539
|
Posted - 2015.02.24 18:31:00 -
[78] - Quote
Because not everybody's got what I got in my pants, that's why.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
50
|
Posted - 2015.02.24 19:22:00 -
[79] - Quote
xxwhitedevilxx M wrote:Flyingconejo wrote:
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in thtryext match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected?
Oh, good to see you flyingconejo!! I don't really think it's working as intended, my friend :) People would get bored sooner or later, would reduce their playtime and would eventually quit. I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team... That's why in my first online shooter, there was a very important statistic: it was the % of matches left. Want to know how to really motivate people to try? Have insane isk and sp pay outs, but if you lose, you get nothing. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6111
|
Posted - 2015.02.24 19:30:00 -
[80] - Quote
Nothing Certain wrote:KingBabar wrote:jane stalin wrote:KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
. It is very simple, People do not find playing domination properly fun if the other team is much better, What do you when then other team is much better? Play hard and loose lots of expensive suits? Well, normally yes. Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk. And again, I think the general mentality of this community is really bad, just look at all the replies in this thread: "Its your fault that people don't organize themselves, play as a team and try to fight back, you should put in less effort so that its fun for the rest of us to play." So blame the guys playing the game as intended? Not the guys who more or less refuse to play? So the holy mantra off "Adapt or die" are just some silly words? It should perhaps be: "When the game gets though, don't even try to win, stay static out of harms reach for the rest of the game"? Its sad, it really is. Wow, I'm not sure if you are trolling, a sociopath or both.
Just curious, were you given a trophy despite hardly playing on the last place team in youth sports?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Tesfa Alem
Death by Disassociation
863
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Posted - 2015.02.24 19:31:00 -
[81] - Quote
Not placing any specific blame on you Baber, but you should know as well as anyone.
- When one team initially pushes the other off of the point
- No matter who is playing, the first push tends to go to the side who brings the most proto
- Winning team always go on to push the other team back into the redline.
- With the small size of most dom maps (i wish they really hadn't done that) the only way through is going through a barrage of proto suits and vehicles.
the "good fights" tend to happen when both teams are more or less equal. Whether it be two pubstompers on each side, orthe overwhelming majority is in ADV gear. Niether sucessful pushes are very dominant.
I agree with most of your sentiment, that dust have a bad core of players. The kind that only play with a team full of Ak.0s, Ck.0s, Gk.0s, and Mk.0s. regardless of the match, or who they play against. Emphassis on only, because theres a difference in bringin it when you have too, rather than it being the go to move.
I'm talking the players who swear by KD, they tend to be the first to cower in the red with a particle cannon rail or a thales.
Blueberries just suck, and I don't blame them for having a rough time against say, rainbow effect or sver true blood. Blueberries are all idiots. But they don't ruin matches the way vets will.
Redline for Thee, but no Redline for Me.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6113
|
Posted - 2015.02.24 19:50:00 -
[82] - Quote
Tesfa Alem wrote:Not placing any specific blame on you Baber, but you should know as well as anyone.
- When one team initially pushes the other off of the point
- No matter who is playing, the first push tends to go to the side who brings the most proto
- Winning team always go on to push the other team back into the redline.
- With the small size of most dom maps (i wish they really hadn't done that) the only way through is going through a barrage of proto suits and vehicles.
the "good fights" tend to happen when both teams are more or less equal. Whether it be two pubstompers on each side, orthe overwhelming majority is in ADV gear. Niether sucessful pushes are very dominant.
I agree with most of your sentiment, that dust have a bad core of players. The kind that only play with a team full of Ak.0s, Ck.0s, Gk.0s, and Mk.0s. regardless of the match, or who they play against. Emphassis on only, because theres a difference in bringin it when you have too, rather than it being the go to move.
I'm talking the players who swear by KD, they tend to be the first to cower in the red with a particle cannon rail or a thales.
Blueberries just suck, and I don't blame them for having a rough time against say, rainbow effect or sver true blood. Blueberries are all idiots. But they don't ruin matches the way vets will.
When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4702
|
Posted - 2015.02.24 19:58:00 -
[83] - Quote
Thor Odinson42 wrote:Tesfa Alem wrote:Not placing any specific blame on you Baber, but you should know as well as anyone.
- When one team initially pushes the other off of the point
- No matter who is playing, the first push tends to go to the side who brings the most proto
- Winning team always go on to push the other team back into the redline.
- With the small size of most dom maps (i wish they really hadn't done that) the only way through is going through a barrage of proto suits and vehicles.
the "good fights" tend to happen when both teams are more or less equal. Whether it be two pubstompers on each side, orthe overwhelming majority is in ADV gear. Niether sucessful pushes are very dominant.
I agree with most of your sentiment, that dust have a bad core of players. The kind that only play with a team full of Ak.0s, Ck.0s, Gk.0s, and Mk.0s. regardless of the match, or who they play against. Emphassis on only, because theres a difference in bringin it when you have too, rather than it being the go to move.
I'm talking the players who swear by KD, they tend to be the first to cower in the red with a particle cannon rail or a thales.
Blueberries just suck, and I don't blame them for having a rough time against say, rainbow effect or sver true blood. Blueberries are all idiots. But they don't ruin matches the way vets will. When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win. People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else. This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins. Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.
Removed inappropriate content - CCP Logibro
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Lavallois Nash
Federal Transfers and Trades
499
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Posted - 2015.02.24 20:27:00 -
[84] - Quote
KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
Its like youre willfully ignorant. You think everybody has that kind of funding? I average 200K a match in Public. If I were to spend 1.7mil in one match, it would take me 8.5 games just to pay it off. I only have about 65 mil, so thats what....35 games i can afford to go all out in before I bottom out?
You are like a gambler playing at a table with 20 times more money than everyone else. And you just win every hand by raising the pot to the point everyone else has to fold because they dont have enough money to match the bet. Then you complain that people fold instead of trying.
I run a ADV logi doing my best to get my team to the frontlines and support them. I got a suit that can moves slow, has paper thin damage soaking properties and can only do some nice damage if I catch the target completely offguard away from any cover or backup. How do you want me to successfully challenge someone with a proto assault suit that has like 700HP and a Six Kin rifle that kills me before my health bar has even reacted? How do you want me to challenge 6 of them at once?
Like I said, you put people in a impossible situation where the SP, ISK and experience balance is overly stacked.
Thor Odinson42 wrote: When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Yeah yeah, blah blah blah. Effort and squads. You know what happens when you lose in Faction Warfare? You get virtually nothing. When i play FW, i set myself up with cost efficient fits and Apex BPOs, and i dont stop pushing till an MCC explodes. Why? Because its a serious mode.
Public Contracts is the ENTRY LEVEL gamemode. Its supposed to be a place where new players and casual players can work to build their experience, optimize fittings, learn maps, techniques, ect.
So you complaining about people "not trying hard enough" in a entry level game mode is rather comical. Do you walk into McDonalds and complain that they dont try hard enough to serve 5 star platters of food?
Heimdallr69 wrote:
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.[/quote]
Its all business. If this game had a wildly successful population and was generating money hand over fist, porting it to PS4 would be a no brainer. They arent going to commit themselves to a lifespanned console platform when they cant even get 10,000 Dust players online during a weekend.
Dust has a unique chance, in that with all kinds of used PS3 hitting the secondary market...each one with a internet connection, you could say it technically comes with Dust. This game should be that successful, as its guaranteed any PS3 can play it for free. Yet its not.
How does such a good idea fail in such a favorable circumstance? Simple. In a game like this, we players, are the content. Take us away, there is nothing. And so far, that player generated content has been awful. Even people with no other games to play stay away from this community.
If that doesnt change, well, Legion on PC maybe one day, and Dust goes out when PS3 goes out. This summer coming up is make or break. |
Tesfa Alem
Death by Disassociation
864
|
Posted - 2015.02.24 20:55:00 -
[85] - Quote
@ Thor
Not about a pity party, i have far less of a reaction to proto these days, because its pretty easy to run. Anbody can run Faction proto in a month. You also have to recgonize that as time got on, dust has only been far more ruthless than when the Uprising first came out, or before then. Perma bad Matchmaking and broken PC payouts only compounded the issue of vets vs the world. Since Kingbaber asked why do blues give up in a specific situation, I broke it down. I'm not going to be "holier than thou" and say i never crushed some poor sniper frontline fit, i do understand why people run proto on occasion. That being said, what reward for winning is worth going 1-15 for? Destiny has much much worse PvP matches than Dust, loads of cheap deaths, no penalties for losing, and marginal rewards for winning, yet you feel as if you have a chance no matter the rank. Dust, takes away that chance, and fewer and fewer people are willing to put themselves through it.
@ Hiemdall
I know about low SP PC, i was in PCs for TUL way back, and Vala Prime always kept an eye out for me to get involved with Dust Core, Acme Special Forces, or ringing a couple times. Yet, running PC with 15 other guys (proto or not) on coms in a skirmish is alot different from encouraging 15 other demoralised blues to do something usefull in a domination or ambush. Not everyone has the heart or the SP to make the enemy team pay dearly for thier win. Players like you are the exception rather than the rule.
TLDR, what i said before was just a breakdown on how a demoralised/ onsided match goes. Only if there is tons of proto on BOTH sides, or almost no proto on either side do i find a really enjoyable match. Otherwise its just a stomp one way or the other.
Redline for Thee, but no Redline for Me.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6113
|
Posted - 2015.02.24 20:56:00 -
[86] - Quote
Lavallois Nash wrote:KingBabar wrote:
Of course I am not gonna waste 20 clones running in like a headles chicken. Yesterday I had a battle where our team lost, I ended 17-10, thats a loss off about 1.7 M isk. Off course, I could always run cheaper stuff if I wasn't loaded with isk.
Its like youre willfully ignorant. You think everybody has that kind of funding? I average 200K a match in Public. If I were to spend 1.7mil in one match, it would take me 8.5 games just to pay it off. I only have about 65 mil, so thats what....35 games i can afford to go all out in before I bottom out? You are like a gambler playing at a table with 20 times more money than everyone else. And you just win every hand by raising the pot to the point everyone else has to fold because they dont have enough money to match the bet. Then you complain that people fold instead of trying. I run a ADV logi doing my best to get my team to the frontlines and support them. I got a suit that can moves slow, has paper thin damage soaking properties and can only do some nice damage if I catch the target completely offguard away from any cover or backup. How do you want me to successfully challenge someone with a proto assault suit that has like 700HP and a Six Kin rifle that kills me before my health bar has even reacted? How do you want me to challenge 6 of them at once? Like I said, you put people in a impossible situation where the SP, ISK and experience balance is overly stacked. Thor Odinson42 wrote: When someone pushes the other team to the redline it's an invitation for the opposing team to go take the point. Problem is, that takes coordination. It just doesn't work when it's 1 and 2 players running for it at a time.
The sooner people get past the whiny stuff and the pity party perhaps we can expect more from players who can now get the same lifetime SP in two months that took nearly a year before. These aren't new players as much as it's just players who don't feel like the potential ISK is worth the work necessary to earn the win.
People need to stop whining, stop supporting all these excuses that it's okay for so many people to just give up so often in the FPS game we play. If potential rewards to stop being lazy, squading up and trying to actually play the game the way it was intended isn't enough then those players should probably find something else.
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Yeah yeah, blah blah blah. Effort and squads. You know what happens when you lose in Faction Warfare? You get virtually nothing. When i play FW, i set myself up with cost efficient fits and Apex BPOs, and i dont stop pushing till an MCC explodes. Why? Because its a serious mode. Public Contracts is the ENTRY LEVEL gamemode. Its supposed to be a place where new players and casual players can work to build their experience, optimize fittings, learn maps, techniques, ect. So you complaining about people "not trying hard enough" in a entry level game mode is rather comical. Do you walk into McDonalds and complain that they dont try hard enough to serve 5 star platters of food? Heimdallr69 wrote:
This is a first person shooter. The number one goal of the developer should be to have a fun, action packed game. People aren't thinking about all the times that those squads that are so often complained about earn you wins. With more ISK you'd just need to manufacturer some WP to earn a lot more than you used to in wins.
Started pc with TP when I only had 5m sp that's a lot tougher than going against 6 proto stompers.. I didn't whine nor did I make excuses but now that top tier corps are gone all the new players feel like they should have it easy and not work for anything.. Matchmaking needs fixed but they need to prioritize bringing dust to next gen whether ps4 or Xbox one idc but it would make a huge difference considering neither system has any decent fps out.
Its all business. If this game had a wildly successful population and was generating money hand over fist, porting it to PS4 would be a no brainer. They arent going to commit themselves to a lifespanned console platform when they cant even get 10,000 Dust players online during a weekend.
Dust has a unique chance, in that with all kinds of used PS3 hitting the secondary market...each one with a internet connection, you could say it technically comes with Dust. This game should be that successful, as its guaranteed any PS3 can play it for free. Yet its not.
How does such a good idea fail in such a favorable circumstance? Simple. In a game like this, we players, are the content. Take us away, there is nothing. And so far, that player generated content has been awful. Even people with no other games to play stay away from this community.
If that doesnt change, well, Legion on PC maybe one day, and Dust goes out when PS3 goes out. This summer coming up is make or break. [/quote]
Unfortunately CCP hasn't done anything to make FW appealing enough to pull the good players from public matches. They aren't going to be doing that for some time. PC is not persistent enough to fill one's schedule as the PC prime times are pretty fixed. Where are the good players supposed to go?
I bet it sounds good discounting public matches as entry level because you want it to be true, but it's what we've got to play. Most of the FW matches are even more boring than public matches.
People get beat down in PFS games when they are new. ISK payouts being so low is just another kick in the nuts.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
|
Stryker Syx Vector
D3ATH CARD RUST415
111
|
Posted - 2015.02.24 21:02:00 -
[87] - Quote
Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6114
|
Posted - 2015.02.24 21:05:00 -
[88] - Quote
Tesfa Alem wrote:@ Thor
Not about a pity party, i have far less of a reaction to proto these days, because its pretty easy to run. Anbody can run Faction proto in a month. You also have to recgonize that as time got on, dust has only been far more ruthless than when the Uprising first came out, or before then. Perma bad Matchmaking and broken PC payouts only compounded the issue of vets vs the world. Since Kingbaber asked why do blues give up in a specific situation, I broke it down. I'm not going to be "holier than thou" and say i never crushed some poor sniper frontline fit, i do understand why people run proto on occasion. That being said, what reward for winning is worth going 1-15 for? Destiny has much much worse PvP matches than Dust, loads of cheap deaths, no penalties for losing, and marginal rewards for winning, yet you feel as if you have a chance no matter the rank. Dust, takes away that chance, and fewer and fewer people are willing to put themselves through it.
@ Hiemdall
I know about low SP PC, i was in PCs for TUL way back, and Vala Prime always kept an eye out for me to get involved with Dust Core, Acme Special Forces, or ringing a couple times. Yet, running PC with 15 other guys (proto or not) on coms in a skirmish is alot different from encouraging 15 other demoralised blues to do something usefull in a domination or ambush. Not everyone has the heart or the SP to make the enemy team pay dearly for thier win. Players like you are the exception rather than the rule.
TLDR, what i said before was just a breakdown on how a demoralised/ onsided match goes. Only if there is tons of proto on BOTH sides, or almost no proto on either side do i find a really enjoyable match. Otherwise its just a stomp one way or the other.
If that is true then what do they need to do?
It's going to take about an hour of playing to come to the realization that it wasn't gear that led to the vicious stompings when the tiered matches come out. Then what will the excuse be?
My point is that players need to stop blaming the players that actually play the game with the tools at their disposal instead of wanting to coddle the ones who refuse to use all of them. If people are having bad experiences solo and refuse to squad up, then that's a look in the mirror problem.
I used to tell newer players that we Murder Taxi Drivers and people of the like that they are only lengthening the amount of "scrub" time in their career. They aren't getting better, not learning the nuances of the game, not learning how to work with others the eliminate enemy players, etc. The sooner we stop getting the violin out for people having a bad experience running alone toward 16 enemy players, the sooner we can try to come up with solutions for actual problems.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
|
Operative 1174 Uuali
Y.A.M.A.H
462
|
Posted - 2015.02.24 21:11:00 -
[89] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
This is a game mode with 1 , let me repeat: 1 objective. And you can't even be bothered to try, not even a little.
If desperately trying to survive on some rooftop is your goal for this game, please do so in Ambush. Then atleast we can kill you all off, end the game and hope we face someone better the next game.
The same scenario in Skirmish is not quite so bad, at least the game will end fairly quick.
After playing Warhawk for some years, followed by MAG, Dust clearly has the worst playerbase of the 3 games. What is your reasoning for this behavior? Is it really any fun for you? Do you really think you will improve your gungame or indeed your tactical play by virtually doing nothing?
Can anyone make sence of it? I really try to inderstand but I fail misserably...
It's called not giving that much of sh*t about a video game as you so. You sound like you need to train for something important. Mismatched matchmaking leads to instant stomp and no reason to play beyond that. Afk, grab a beer and on to the next. This game is dead, CCP isn't going to make it THAT much better.
Death is a serious business. So is running a shoddy, half-baked game company.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4703
|
Posted - 2015.02.24 21:12:00 -
[90] - Quote
Stryker Syx Vector wrote:Why would I keep pushing when I only have 10 mil idk so running in a dying to a proto squad (like yours) that would love to have more targets to shoot at to pad their kdr. I'm not wasting 1mil just to die constantly. The amount of isk I get for trying and losing will not cover the amount of isk I lose. ****** you for even thinking you have the right to try and punish players that don't want to waste all they have, get frustrated, and quit. You're the problem not us. You don't want a fight, you want to have a constant supply of kills. You're definition "pushing" might as well be get in a single file line so we can kill you over and over again. Increasing this isk payout would benefit you more than me... I'm sitting on 200m and I've spent over 2B on corps. I won't run out of isk but new players will so I don't see why you guys are against a ISK payout increase.. I even posted a thread for it in the features area..Dom and skirms need a x2 of its curent payout, you get just as much in a bush and you can do 2-3 bush's before one Dom/skirm is over.. The winning side should get a x4-5 isk payout and increase salvage. Right now that's the best fix for lack of incentive to win but hey if you got ideas go post them in my thread so CCP can have your feedback too..
Removed inappropriate content - CCP Logibro
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