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1. Is Gal Assault actually getting a bonus to shotgun hipfire? - in General Discussions [original thread]
Reps ferros with a creodron shotgun Door camping
- by 1e 3peat - at 2016.03.06 19:37:00
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2. Strange Things Happen #2 (+8'000meters From Alpha in Red Line) - in General Discussions [original thread]
Lack of memory 514
- by 1e 3peat - at 2016.03.06 19:30:00
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3. In an intense gunfight - in General Discussions [original thread]
I know no one will mention him here but Hell jumper in the corp doomheim I can't access it now so will someone please post it what was his leaderboard again. He played like no one I've ever seen.
- by 1e 3peat - at 2016.02.29 04:37:00
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4. PC gaming build help thread - in The Locker Room [original thread]
Reserved
- by 1e 3peat - at 2016.02.04 22:59:00
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5. PC gaming build help thread - in The Locker Room [original thread]
Seeing as some of us are only equipped with a PS3 here's a thread for help with building budget to beast PCs -> PC master race
- by 1e 3peat - at 2016.02.04 22:57:00
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6. Tanks vs AV - in General Discussions [original thread]
Tebu Gan wrote: While I won't say that tanks aren't difficult to take down solo or there are some issues with hardener timers, often times destroying one isn't exactly needed. While I haven't played much since the latest patch, just a few game...
- by 1e 3peat - at 2015.11.03 18:45:00
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7. Tanks vs AV - in General Discussions [original thread]
duster 35000 wrote: Tanks are supposedly impossible to kill because they have 2 hardeners active now until it is viable to have just a single hardener active that's how it's going to be. we also have horid blaster accuracy And anyone who want...
- by 1e 3peat - at 2015.11.03 18:40:00
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8. Tanks vs AV - in General Discussions [original thread]
bane sieg wrote: I solo tanks all the time with a Kubos plc and packed lai dais on my gal scout. What's the problem? Confirmed best AV fit. Remember to jump on top of the tank first. Unload kubos, follow with Packed A/V nades. Jump really hi...
- by 1e 3peat - at 2015.11.03 18:26:00
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9. AV Ranges Illustrated - in General Discussions [original thread]
Tesfa Alem wrote: i'll take the constructive criticism with both hands, because all I could do was give a good relative range with the limited tools I had. They were certainly not going to be spot on each. that said when it comes to area deni...
- by 1e 3peat - at 2015.11.03 18:05:00
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10. Swarm Range - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Your reasoning is incredibly flimsy and anecdotal. Swarms are still useful as additional AV and can solo careless vehicles. The range buff isn't needed. Typical troll logic, say something inane "muh 100m" and then decl...
- by 1e 3peat - at 2015.11.03 17:45:00
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11. Tanks vs Swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: Text Grant wrote: Breakin stuff, the only two buffs that I proposed did not increase the DPS of swarms at all. I'm starting to think that you are biased, and enjoy tanks being OP. Thanks for not reading. =ƒÿü I read t...
- by 1e 3peat - at 2015.11.02 19:29:00
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12. Swarm Range - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: 1e 3peat wrote: I do not have the capture card to prove it but I do have lots of in game experience on both sides of the AV/pilot equation, I am telling you they kill you just fine all the way out to about where the fo...
- by 1e 3peat - at 2015.11.02 19:18:00
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13. AV Ranges Illustrated - in General Discussions [original thread]
You forgot one of the dimensions, z plane. And I'm fairly certain the measurements are off.
- by 1e 3peat - at 2015.11.02 18:12:00
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14. Swarm Range - in Feedback/Requests [original thread]
Megaman Trigger wrote: 1e 3peat wrote: Derpty Derp wrote: Draconic Presence wrote: To wreck all the fleeing vehicle users that currently have the ability to harass us at a greater range and run away when we fight back. There's no veh...
- by 1e 3peat - at 2015.11.02 16:50:00
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15. Swarm Range - in Feedback/Requests [original thread]
Derpty Derp wrote: Draconic Presence wrote: To wreck all the fleeing vehicle users that currently have the ability to harass us at a greater range and run away when we fight back. There's no vehicle that can harass at greater range than th...
- by 1e 3peat - at 2015.11.01 20:16:00
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16. PS4 - in General Discussions [original thread]
Regardless, I have a ps4 already and fallout (probably my favorite series) is looking too tempting. You may be loosing me for a couple months, I just hope there is a dust to come back to.
- by 1e 3peat - at 2015.10.31 21:42:00
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17. Swarm Range - in Feedback/Requests [original thread]
Forge is the only viable option now. And it's really good.
- by 1e 3peat - at 2015.10.31 21:37:00
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18. Swarm Range - in Feedback/Requests [original thread]
Needs to be increased.
- by 1e 3peat - at 2015.10.31 12:03:00
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19. First spawn on base at 0 sec - in Feedback/Requests [original thread]
Spawns in general need to be looked at. I have a feeling it's half the problem pubs are all out stomps.
- by 1e 3peat - at 2015.10.31 12:02:00
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20. PC fits - in The War Room [original thread]
I have about 18m sp that I am sitting on after my respec, I have all the relevant light weapons, hmg, and sidearms. Drop suit upgrades are at max and I just skilled out of vehicles and don't want them anymore. What protosuits should I get? ITT ge...
- by 1e 3peat - at 2015.10.27 19:10:00
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