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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2931
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Posted - 2015.02.23 23:39:00 -
[1] - Quote
People should get 1/4 of their payout both in isk and SP if the match is lost. Now, It's very simple to understand why people camp as soon as the match doesn't go well:
If I die, I lose isk. If I lose isk, I may not buy things I need. But if I camp back there, I may save my clone, hence, save money. Moreover, even if I lose, I still get my reward, and is the same reward given to the winning team. So, who cares?
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2932
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Posted - 2015.02.23 23:51:00 -
[2] - Quote
shaman oga wrote: Pingu qua +¿ il bue che dice cornuto all'asino, il kebabbaro predica bene e razzola male. Se lui +¿ tanto figo perch+¿ non crea un nuovo pg senza isk e gioca in solitaria? Sarei curioso di vedere cosa combina.
Pingu +¿ il massimo
Alla fine, per+¦, se ti trovi da solo laggi+¦ per terra dovresti essere davvero scemo a tentare di fare il Chuck Norris della situazione...
A quel punto o lasci la battaglia, che ha davvero poco di onorevole, oppure ti camper i anche tu.
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2933
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Posted - 2015.02.24 16:07:00 -
[3] - Quote
Flyingconejo wrote:
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in the next match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected?
Oh, good to see you flyingconejo!! I don't really think it's working as intended, my friend :) People would get bored sooner or later, would reduce their playtime and would eventually quit.
I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team... That's why in my first online shooter, there was a very important statistic: it was the % of matches left.
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2934
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Posted - 2015.02.25 13:11:00 -
[4] - Quote
KingBabar wrote: - WL/R > KDR. Stopp being so damned obsessed with your KDRs please, its not that important. Is it really that much fun trying to pad your KDR compared to the rush of attacking an objective? Really?
This 1000 times
KingBabar wrote: - As a MAG Raven vet I came up against stronger teams all the time, especially in the first year of the game, it never stopped me/us from pushing or trying to win. Oh yes, I can remember being stomped badly many times, at least my skills developed and I gradually became a much better player, together with my friends and eventually we could compete against most teams and still keep our heads high, win or lose. (MAG vets will hopefully remember DBD as a mediocre but hard fighting clan.)
Being in Raven was such a punishment for anyone but there was good thing about it: the ATAC.
Guinea Dust Bunnies are watching you, CCP Rouge.
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