Flyingconejo
Onikanabo Brigade Caldari State
1151
|
Posted - 2015.02.24 14:48:00 -
[1] - Quote
KingBabar wrote:I see it in way too many battles, a team loses the intial push for the objective and 20 minutes of utter boredom follows.
"Lets place our links on this tall building close to our redline and try to snipe and FG for the rest of the game, that'll show them who can play!"
...........
Can anyone make sence of it? I really try to inderstand but I fail misserably...
Dust punishes trying to win and failing.
Pushing hard and dying a lot, translates into losing isk and suits. Loses that will affect your ability to field good gear in incoming matches. So trying hard in this match that you are probably going to lose, means that you will be handicapped for the next games.
This translates into people playing Dust with a very risk averse and conservative attitude, even more than in other games. If people think they are not going to win, they will cut loses and completely cease trying. Yes, some players won't be like that and push for the win no matter what, but most players are not like that.
If you could see people giving up and camping from the redline in MAG, for example, where the only thing at risk was KDR, but every match had not consequence in the next one; how can you not expect to see the same attitude exacerbated in a game where a bad result in a match will not only affect your KDR, but your ability to compete in the next match?
The problem is the game. Dust promotes a very risk averse mentality in a playerbase (fps players) that was really adverse to take risks in the first place. But Dust is like that by design, so I guess, it's working as expected? |
Flyingconejo
Onikanabo Brigade Caldari State
1153
|
Posted - 2015.02.25 11:40:00 -
[2] - Quote
KingBabar wrote: getting swarmed on EU servers by hordes of super laggy 3rd worlders...
KingBabar wrote:Show some respect.
Lets keep the facts straight please, its enough that the petty insults are personal and biased...
xxwhitedevilxx M wrote: Oh, good to see you flyingconejo!! I don't really think it's working as intended, my friend :) People would get bored sooner or later, would reduce their playtime and would eventually quit.
I'd rather see much lower prizes for losing and much higher prizes for winning. This way people would be "forced" to play to win. Unfortunately, I already see a problem here: people leaving matches based on the enemy team....
Hi white! Stopped playing half a year ago, still lurk the forums now and then. Forums never change, nerf this, op that, complain, complain, complain,....
I don't think that reducing the rewards for the losing team would be a good idea, at least in regards to the OP. I mean, if people stop pushing and play conservatively when they see that they are not going to win, they would play even more conservatively, and even sooner, if they knew that they were not going to get anything after a match, right?
I agree that in this kind of game, you should play to win and ptfo. But I learned a long time ago that the fps community in general does not agree with me, and I have reconciled myself with that fact. If people have fun sniping from the redline, or forge gunning from a rooftop, more power to them.
As long as they don't cheat, who am I to tell them how they should play to have fun? Let them camp from a rooftop to get their fun, I will try to sneak and hack an objective in the back to get my own. Or would, if I still played.
The only way I think you could change the attitude of those players, would be making a game in which you could still have fun even when losing. You could have great, very fun games in MAG even when losing, but in Dust, losing is almost never fun.
But since making a game in which you could have fun when losing would go against this "EVE is a hard and unforgiving place where only the strongest" yadda, yadda bullshit that CCP loves, I don't think this will ever happen.
TL;DR
#lolpubs |