|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Travis Stanush
Y.A.M.A.H
320
|
Posted - 2015.01.23 22:19:00 -
[1] - Quote
501st Headstrong wrote:****Raiding***** Corporations with no districts should be able to be raided however for substantial LP, with a No-show stealing a large amount of the corps CP (Not enough for a recoup however. Used more if you have a grudge against a corp that stays out of PC. Similar to going to a Pirate hangout to beat the snot out of them )
How would this work?
Where would the battle take place?(random skirmish map?)
Where to park the Warbarge?(assuming that is their base of operations)
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
320
|
Posted - 2015.01.24 07:32:00 -
[2] - Quote
Kain Spero wrote:Zaria Min Deir wrote: I disagree. If raiders can initiate a raid whenever they want, as many of them as they want, why should the defender be penalised both for showing up to defend AND not being able to be there 24/7 to defend? That's just ridiculous.
Raids need to be limited in how many can happen per day for sure. Either by a rest timer, meeting certain conditions for a raid like clone overflow X days in a row, or a combination of the two.
I believe a 24 hr rest timer would be sufficient.
IMO after a successful raid there really isn't anything worthwhile to steal right?
What if you could only raid during a 3 hr window during the day? 1 hr before and after the 1 hr window used to take districts?
That way raiding will not be risk free (no shows) because active corps will be able to have people on during that time.
Edit: Also maybe add a mechanic that allows a corp that successfully defends it land with the ability to keep it unlocked? maybe justify this by boosting productivity until it so it reaches max after the raid period instead of after the 24 hr period?
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
324
|
Posted - 2015.01.24 17:21:00 -
[3] - Quote
OK so...
say we go with the window of opportunity method for raiding. IE around primetime for the district.
Raiders move War Barge over district
raiders launch battle (8v8 or 16vv16 depending on Cp cost)
raiders win and get phat lewt
if they are dumb enough to stay parked over the planet then they should get counterattacked. If they loot and scoot they cant (they get out of solar system it not worth it to give chase). Assuming that War barges cannot teleport across the starmap and it takes a decent amount of time to move (out of solar system could be 20~30 min) an active player base could call in an attack on them. FI the attackers win they get some of the raiders loot back (and maybe a cut of any other loot they plundered).
I think this would encourage raiding to be more coordinated by adding a level of risk. This would also encourage corp to hold districts with timers closer to their actual playtime to allow easy defense.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
325
|
Posted - 2015.01.24 17:29:00 -
[4] - Quote
Roman837 wrote:Kain Spero wrote:Thor Odinson42 wrote:If you make it impossible to profit by using +50% ringers it's win/win. You don't prevent people from playing with friends (or recruiting before accepting).
It doesn't need to be impossible to make profits but if you increase the CP cost of actions then you provide a strong incentive to be in the same corp during corp actions. What I like about CP is that it opens up options like setting up a defense contract with another corp at the cost of CP. I hate no shows as well, but I think if you make a raid cost the defender CP and they keep noshowing they'll have their CP burn out anyways. Maybe if you no show a raid it actually cost you double the CP. This way you don't get directly into high stakes ownership levels, but if a corp vanishes then you eat through their CP. Maybe if you hit 0 CP your districts become unoccupied? Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected. This is not promoting good fights this is promoting noob farming.
well if say the district output was lowered after a successful raid (to simulate damage to production facilities) that was repaired after a 24 hr window.
No point in looting something that's been looted already.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
325
|
Posted - 2015.01.24 17:34:00 -
[5] - Quote
Adipem Nothi wrote:Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight.
That's what i am thinking if the raids are restricted to around your primetime then it wont really be a big deal to throw someone in there to defend.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
325
|
Posted - 2015.01.24 17:38:00 -
[6] - Quote
Raiding should really have its own thread.
If Mr Spero would be so kind as to put his best ideas forth in a separate thread then we can properly hash this out there.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
366
|
Posted - 2015.02.06 17:52:00 -
[7] - Quote
el OPERATOR wrote:Breakin Stuff wrote:el OPERATOR wrote:Breakin Stuff wrote:There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with.
Not after most of the loot is transferred off planet. Risk, not loss. Raiding risk should be equally mitigated somewhere with Defenders' risk somehow. If Raiders want to mitigate their losses, as your logic goes, then they need to not just raid but get away with it too. Win both the Raid and the Reprisal. Which works very well, IMO, very true-to-life. Not only must the "crime" be performed but also the getaway . How many episodes of COPS show a guy successful at robbing the liquor store but failing hard at the getaway? they win the raid they get the lion's share of the loot. The reprisal is a halfass recovery effort by someone trying to save face after getting their asses kicked. They should not be able to recover a majority of the loot. Only part of it. They win they raid they get what they earn only so long as they can escape with it. The Reprisal is a asset recovery collection by someone who had a thief break in while they were otherwise occupied. They should be able to recover the vast majority, if not absolutely all, of anything removed from the district. It's balance. you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
366
|
Posted - 2015.02.06 19:26:00 -
[8] - Quote
el OPERATOR wrote:Travis Stanush wrote:
you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
Don't let my downplaying of what "Raiding" is insofar as its place in the wider spectrum of crime as some misunderstanding on my part on the concept. Every historical raiding group you named and every contemporary raiding group (Somali pirates, for ex.) comes from somewhere, and goes back to somewhere. Thats part of whats missing in this "raiding" equation, as proposed. ALSO, when caught NONE of those groups is just re-released to continue raiding wihout penalty. This is another part of what's missing from this OP. I'm all for suprise raiding. I (and many others) feel that RAIDING is a great idea BUT under no circumstances should it be, by its srructural mechanics, an essentially risk-free auto-queue Ambush match paid out of district assets. Its NOT risk free when you actually ass yourself to defend your district is it? That's your "risk- mitigation" right there.
Also when these groups didn't just steal from you they killed and burned everything they could find too. So no matter what you did you lost something right? I think its fair for you to have to lose something when you either don't or can't defend your district.
If you get everything you lost back then where is your risk? if you really want to push down that road then I have no problem pushing for you to pay isk to repair your burnt ass house.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
366
|
Posted - 2015.02.06 20:10:00 -
[9] - Quote
el OPERATOR wrote:
That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anything, thats an autoloaded ezmode.
You do that now only with a 24hr warning. I personally have suggested that there be a window of opportunity around a districts attack timer. If you cant get enough people online around your primetime then YOU should not own land.
BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Its great being immortal isn't it? I have also suggested that a corp cannot raid a single district more than once per 24hrs does this not sound fair to you? You kill them enough times they will learn that you are not an easy "target"
And I'll repeat again, if raiding is a low to risk free activity with almost guaranteed profits for the raiders direct drom the disrricts assets NO ONE will hold districts, they will accumulate no assets and then become useless for raiding. And PC will be what so many lament it is, a playground for super-vet pro-teams to stage epeenstroker contests while "the community" QQs.
No kidding right? Conversely raiding has to be viable enough to convince "the community" to participate.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
366
|
Posted - 2015.02.06 21:05:00 -
[10] - Quote
el OPERATOR wrote:Travis Stanush wrote:el OPERATOR wrote:
That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anything, thats an autoloaded ezmode.
You do that now only with a 24hr warning. I personally have suggested that there be a window of opportunity around a districts attack timer. If you cant get enough people online around your primetime then YOU should not own land. True." With a 24 hour warning". As currently proposed, raiding will be near-instant queued. Making it within a window based on the regular attack window? I'd probably be okay with that depending on how wide that window is from the regular
BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Its great being immortal isn't it? I have also suggested that a corp cannot raid a single district more than once per 24hrs does this not sound fair to you? You kill them enough times they will learn that you are not an easy "target" Another proposal I don't disagree with as possibly being a good balance element.
And I'll repeat again, if raiding is a low to risk free activity with almost guaranteed profits for the raiders direct drom the disrricts assets NO ONE will hold districts, they will accumulate no assets and then become useless for raiding. And PC will be what so many lament it is, a playground for super-vet pro-teams to stage epeenstroker contests while "the community" QQs.
No kidding right? Conversely raiding has to be viable enough to convince "the community" to participate.
Indeed, it does. What the expectation of "viability" is complete player-base community-wise however, I think we can see in just our tiny discussion, has wide variation. Seems to me we're in agreement on the fundamental ideas if not the specifics of the details. Details very few in here outside of the Devs will dictate. Try this this thread has most of the basic ideas lined out within.
No I will not show you where they touched me!!!
|
|
Travis Stanush
Y.A.M.A.H
368
|
Posted - 2015.02.07 14:57:00 -
[11] - Quote
el OPERATOR wrote:Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts. You are right at first.
As you keep defending you district against their raids they will learn that you WILL be there and WILL defeat them and pick someone else to attack.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
368
|
Posted - 2015.02.07 20:59:00 -
[12] - Quote
el OPERATOR wrote:Travis Stanush wrote:el OPERATOR wrote:Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts. You are right at first. As you keep defending you district against their raids they will learn that you WILL be there and WILL defeat them and pick someone else to attack. You hope, I'll believe it when I see it. What will also happen and then happen more often if what you describe becomes true is raiders will look to "softer" targets or districts that aren't defended (yes, like we should) and raid those, knowingly unchallenged. Which then affirms even more my assertion of raiding just becoming a 0-risk autopub, unless some other balancing element is put into place to shape it into something more meaningful as a game element. tl;dr : Since raiders will have the enormous advantage of hand-picking the lowest possible risk matches for themselves there should be something to balance that risk/reward-wise for defenders. Whether it's defeated raider cooldowns (destroyed strategms/MCC etc) or retribution attacks or the potential of defended districts being able to field lopsided matches in favor of defenders or any of a bunch of other ideas. Something needs to be instituted as a balancer.
Raiding should not be an all or nothing game mode the point is to get new-berry corps feet wet in competitive gaming.
We all know that there is a significant paywall when it comes to even playing in PC in the form of battle losses (proto losse / no EOM payout).
Allowing corps to pick and choose their targets is hardly any different than what we have now. You can easily choose the weakest looking corp / district from the starmap the only thing preventing this now is player agreements amongst the biggest name corp. If CCP goes with the window approach. It will require large and active corps just to hold land with small corps being the pirate groups.The larger the corp and the more players during the raid window the less likely the attack succeeds. This is the balancing factor. The reign of small elite corps owning land is over with these changes they will have to recruit large pools of players to maintain and "garrison" their interstellar empire and that is not a bad thing.
The payouts from raiding will be much less than being a land owning corp anyways, it will not cause any real strategic loss other than the diversion of troops to these areas, and raids will cost CP, isk, and possibly a MCC. This will ensure that there is a large and active PC playerbase which will pull most of the high SP players from pubs.
From what i have understood you will lose clones from moving your MCC. This means to me that raiding will be limited to within a certain radius anyways which will limit the impact of a single group of raiders.
We both want the same thing and that is a large and active PC community.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
368
|
Posted - 2015.02.08 16:56:00 -
[13] - Quote
el OPERATOR wrote: "If CCP goes with the window approach" everything will be balanced is = to "If CCP goes with the deactivatable raiding strategem from raid loss" everything will be balanced which is = to "If CCP goes with the Raid Reprisal battle-mode" everything will be balanced etc etc etc See where we're at with this? A lot of good ideas but none of them are part of the proposal and all of them seek to address a facet of balancing this idea that also doesn't exist in the OP. On the bright-side I for one am very encouraged to see the community outpouring of intellect in recognizing this issue and proposing ideas to solve it.
btw, Theres very little indication that once raiding becomes a "thing" that it will mainly be performed by small pirate corps. As it's proposed raiding will definitely be an ez iskmaker for all the existing large corps. Hell, you needn't look any further than recent Molden Heath corporate merger history to find full pro corps consolidating their ranks in anticipation of the prospects of raiding. Large corporate landholder will have the personnel (with the SP base to be effective) to spread around and repel raiders across timezones. Smaller corps? Not so much. Which will most likely lead to fewer small corps actually having districts since after being constantly raided they'll be incredibly easy to flip by any interloper group. Not exactly a formula for robust PC growth.
I'm still optimistic about raiding though, any addition that can expand the possibilities of Mercenary Employment is worth at least trying to form and balance. Done well I think raiding will be an excellent mode. Deployed imbalanced or otherwise broken somehow*cough*just about every patch/fix/update ever*cough* and I think raiding will do far more harm than good.
Well thats the main problem even though Rattati has requested feedback we have no idea if any of the ideas we have presented can even be implemented. Although the window approach should be simple modification of existing mechanics.
I am aware of the recent merger Roman has preformed with the creation of SOP. Nothing was/ is going to stop top tier players from being key to success in MH as long as we are forced to use the 16 v 16 we can only hope that they increase the pool of active players in their corps to give a larger portion of the community a place in PC. I will say this small corps like the one I am currently in have no place in PC and should be highly discouraged for anyone to even attempt to hold land until they can comfortably have 2 16 man teams at a time.
Bugs and exploits are part and parcel with the New Eden experience and even if raiding is done poorly it will create interest in PC which we both can agree is sorely needed.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
368
|
Posted - 2015.02.08 17:01:00 -
[14] - Quote
deezy dabest wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
So now not only will players who spend hundreds of thousands of AUR on warbarges have a damage bonus giving them a significant advantage when it os pro v pro but they will also be able to lock their district at a cash price?
Thankfully this is only a concept and not the final stage. If players only generated CP through completing daily missions then I think this will make it more "free player friendly".
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
368
|
Posted - 2015.02.08 17:56:00 -
[15] - Quote
deezy dabest wrote:Travis Stanush wrote:deezy dabest wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
So now not only will players who spend hundreds of thousands of AUR on warbarges have a damage bonus giving them a significant advantage when it is pro v pro but they will also be able to lock their district at a cash price? Thankfully this is only a concept and not the final stage. If players only generated CP through completing daily missions then I think this will make it more "free player friendly". unnecessary hyperbolic statements Yes the donation of warbarge components for CP is a bad idea, however the idea behind it is not.
If CP generation is made to be dependent on player activity and completely disconnected from the donation of components.
Also if Corp war barges are different as in requiring components AND CP to upgrade.
Player corps should be rewarded from having a large and active player base.
Do you think this is more balanced? I think this is a fair middle ground allowing CCP to make some cash while preventing AUR from being a factor in PC.
No I will not show you where they touched me!!!
|
Travis Stanush
Y.A.M.A.H
380
|
Posted - 2015.02.12 03:41:00 -
[16] - Quote
The bolded area is primarily why I suggested raiding parties be limited in participant numbers with defenders having a number advantage. Small groups currently rarely stand successfully against the larger corps and while it may seem self-serving to suggest 6v12 matches, the real beneficiaries are those smaller groups.
I believe your suggestion will only place new corps at a disadvantage. I understand that you are trying to curtail the power of the mega corps however we both know that those 6 players will still win just because they have been playing together for years already (teamwork> all) It is not uncommon for a single squad of elites to win battles in pubs with little effort. Ambush is the closest thing currently and we see how many one sided stomps are there. Frankly I really think there is nothing we could possibly implement to prevent them from being the masters of raiding. We both know that there is hardly anything we can do to prevent the top slayers from annihilating new corps without also crippling said corps.
Landholding in MH is more than just "taking" a district, there are constant and continuous changes politically and territorially which can be very difficult to track let alone predict, kind of like the behaviour in PC of random players and the effect their actions have on the final outcome. This is part of our EVE heritage and is evidently working as intended.
I understand that there is a very large role for meta in PC thats why I said small corps should be discouraged from holding land because generally speaking small corps are ill equipped to defend themselves from current PC powerhouses and the long and confused history that formed them. That is something we both agree upon. Raiding MUST be profitable and accessible enough to get them in the door and start to build their own legacies.
Bugs and exploits are part and parcel for all gaming, online and otherwise (ever cheat at poker?), however if we can see obvious imbalance or poor game design on the drafting table then we can and are best served by addressing those issues immediately instead of going full production and release with an intent to "fix it" later.
If raiding is done poorly it will not inspire any more interest in PC than currently exists but will most definitely inspire more negative criticism of PC, DUST514 and CCP than currently exists. Remember, most consumers will contact a company to complain about a product that functions poorly but will almost never contact a company about a product working well.
Unfortunately CCP has left PC to suffer in limbo so long that it really is impossible to fix much of anything without creating negative feedback. Right now it is either they displease the PC crowd who has become so entrenched in PC that it is practically impossible to break them (due in part to passive ISK and the tedious speed at which ANY fixes were implemented) or well keeping the exact same crowd in PC as they have now..
We both know that CCP will have to bite A bullet but which one is up to them.
No I will not show you where they touched me!!!
|
|
|
|