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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
steadyhand amarr
shadows of 514
3498
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Posted - 2015.01.23 08:35:00 -
[1] - Quote
The option to raid with cost to moving timers looks like a nice middle ground. However I'm worried about creeping the timer instead.
Does is the cost worked out from timezone or downtime. I'm hoping down time so creeping is not an option and would in fact cost more...
Again love the raiding idea i might come back to dust for this =ƒÿè
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3498
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Posted - 2015.01.23 09:30:00 -
[2] - Quote
CCP Rattati wrote:Breakin Stuff wrote:Is there a way to add a corp armory to the flotilla?
Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
Especially if resource collection is intended to be a corp level asset gathering thing. I would love to have aR1/R2 option in the deploy screen, one coming from your hangar, and the other from corporate saved fittings and inventory
Corp fitting screen that drew from a corp hanger. Would make life so massively easer for pretty much everyone that this needs to happen.
also someone who is rubish at making good fits....would be nice to steal someone else's idea
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3498
|
Posted - 2015.01.23 09:33:00 -
[3] - Quote
Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool.
to be fair im just going to raid all those D's and farm my passive isk
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3499
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Posted - 2015.01.23 10:48:00 -
[4] - Quote
Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp to bleed them of isk while building up your own war chest?
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3501
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Posted - 2015.01.23 13:00:00 -
[5] - Quote
I think how raids should work needs it's own thread. It's clearly very popular Gÿ¦ (which makes me happy because I have shouted about this since MH was s thing =ƒÿå)
Bleeding a corp of CP and isk should be thing to ensure you can't count on a 16 man super team they should only ever be a thing when u really need a win Gÿ¦
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3501
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Posted - 2015.01.23 15:55:00 -
[6] - Quote
Edit...nvm u peeps posting to fast
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3503
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Posted - 2015.01.23 23:02:00 -
[7] - Quote
to be clear, owning land should always generate more profit than just a simple raid, raiding should only be the 1st step for smaller corps to start building an ISK and asset bank so they can eventually take on big boys. its simply a method of smaller corps to take part.
that said if you cant defend all the land from constant raid attacks you should be pulling back to hold what you can safely defend. a very simple only 1 raid per district every 24/48 hours will stop "raid spaming" but still allow to have a night of raiding...you would just have to spread it out.
also Raids should never cripple they should be annoyance that if not delt with leads to been deadly. for example to effectively "bleed" a corp it needs to be near under constant attack from an alliance sized group.
and just to be triple clear. OWNING LAND IS ALWAYS BETTER THAN A RAID! Raid is just for people like my 8 to 16 buddies or just want to **** off the bigger corps and make a bit of isk without the headacke that comes with owning a huge corp...just frankly im way to busy for that kind of thing
edit: this video is what we should be aiming for i meet friends in pub....we move to FW where we find a few other friends.... then we start doing PC raids...after while we notice we winning a lot we gather more friends...corp is 30-40 big we made a grab for land.... will ally with a few other corps and form an allinace....we ***** how some random scrubs we saw in FW are starting to raid our land....
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3504
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Posted - 2015.01.24 16:53:00 -
[8] - Quote
raiding needs to open to any corp that wants to try it because that should be the first step into getting into PC otherwise small newb corps still wont get a look in and tbh nor will they really want to try.
its very simple to just make raiding cost CP a smallish raiding corp wont be able to spam it all that much because their pool will be small and a bigger corp will be/should be more interested in taking and holding land as raiding is not most efficient way.
if we tie in raiding to land ownership no-one will even bother trying, the whole point of raiding is to make it an easer barrier of entry for new people into PC.
Frankly all you big boy corps who are worried about to getting raided a lot means the idea is working as intended. dont take more than can you defend its quite simple
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3504
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Posted - 2015.01.24 18:51:00 -
[9] - Quote
Roman to be fair, why should you not be aloud to go "noob" farming,
before everyone freaks out.
at No point should raiding ever be better than a straight up district fight. secondly as long as raiding has a CP cost, going "Farming" should not be an option, you can however have a favourt squishy target, EvE is harsh, if your 16 guys want to run around and just cause chaos, i say go freaking nuts, people should fear a well organised pirate group.
But your hits should only ever been seen as annoying. physical keeping hold of the land should still generate a profit, even if it gets frustratingly dented.
the only reason 16 man super teams are felt so strongly at the moment is beucase the general population of MH is low, if it gets bigger with lots of raids and people taking over stuff (lots of land flipping) your pirate corp effect should be just background noise to larger wars.
to be blunt MH is the end game, the training wheels are off, fights will not be fair, Corps should only be taking land when they are strong enough to hold it, if newbs get owned by raiders then its a good sign they should hit the trainning room beucase it wont be long before someone takes the land of them anyway. but been Farmed should just be annoying and only a threat if you really are getting hammered.
also noob corps could pay for ringers to see you guys off. Merc life should be well and truely kicking off with Raids.
"i will pay you guys 20 mill to keep this corp busy" etc
i totally get the logic behind owning land = yay can raid.
but i think it completely defeats the point of making getting into PC easer, people will just flock to big corps in order to take part their will be 0!!!! point trying to join a new corp trying to grow and get into PC. we must always allow Newb corps a chance to take part Raiding is a good option.
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3511
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Posted - 2015.01.26 07:49:00 -
[10] - Quote
Imp Smash wrote:I gotta agree with Zatarra here. I am all for sandbox Everyone Vs Everyone play -- at the same time, the biggest reason being that raiding non landholding corps is bad, is that you can raid any small newb corp who are trying to build up a wallet, PC team, etc.. to take a run at PC and keep them out of the game from the get go.
Not very cool.
Also, where would the fight take place? No internal ship battles yet ;P
that newb corp should be rraiding to build up its wallet and train it's PC team under the new system. Not owning land.
just like owning a station in EvE it takes time and not the first thing a newb corp trys to do
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3511
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Posted - 2015.01.26 13:54:00 -
[11] - Quote
As opposed to counter raiding you could just have losing a raid sting quite a bit say your corp losses a few mill in the process that goes to the victor as they salvage your MCC
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3513
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Posted - 2015.01.27 12:28:00 -
[12] - Quote
Man hide posts is really useful function =ƒÿå
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3529
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Posted - 2015.01.30 11:47:00 -
[13] - Quote
Simply winning a defense raid should cost the other side a uncomfortable ammount of isk. That negates the need to have messy counter attack system. The raid attackers should be going by the seat of their paints losing a raid badly should = a week or two of regrinding the CP or isk needed to attack again.
Making it land only compley defeats the point of raiding been entry level PC and will have the effect of making it pointless to join new corps as they won't be able to get a look in anyway nor have the means to train up a PC team.
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3535
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Posted - 2015.01.30 18:15:00 -
[14] - Quote
Maybe a week was harsh. My point was it can't be risk free. Then again getting spanked and losing gear is still a loss.
And if the big boys are worried about raids it means it's working as intented. Fair points tbh
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3546
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Posted - 2015.02.04 15:19:00 -
[15] - Quote
Tbh raiding and being pirate in EvE involve the same amount of risk. If you ambushed you risk what ever your carrying and all the pirates risk is their ships. But if pirates want to settle down and get somewhere you need to build a station and you bet your ass the people who they used to raid will comma knocking.
So frankly nope we did need a counter attack system. You can cost s raiding corp millions in lost equipment and even if they win your still getting the land output.
And if that corp that's been raiding everyone tyrs to get their own land well there's going to be a lot of people looking for payback.
And again raid limited by CP spamming won't be an issue
You can never have to many chaples
-Templar True adamance
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