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Thread Statistics | Show CCP posts - 11 post(s) |
Terry Webber
Molon Labe. General Tso's Alliance
564
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Posted - 2015.02.01 07:20:00 -
[331] - Quote
That was not my intention. |
el OPERATOR
Capital Acquisitions LLC Bad Intention
784
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Posted - 2015.02.01 07:33:00 -
[332] - Quote
Well, at least admit you see that it was funny. C'mon, it's funny!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Terry Webber
Molon Labe. General Tso's Alliance
565
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Posted - 2015.02.01 07:39:00 -
[333] - Quote
Whatever, let's just get back on topic before we derail this thread any further. |
Radar R4D-47
0uter.Heaven
912
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Posted - 2015.02.01 08:06:00 -
[334] - Quote
el OPERATOR wrote: You're idea limits hits per district, my idea limits hits based on indvidual daily success. To-mae-to,To-mah-toe
Why are you trying to limit a gamemode? This reduces activity server wide. Since Warlords Endgame will revolve around CP why would CCP limit the amount of times someone can raid when we have a limited amount of a resource we have to produce? If 0.H has 2000CP and to raid it cost 200 CP we better be able to use all of our CP to raid if that's what we feel like doing that day.
You all keep forgetting CP is going to be the driving factor of everything. I posted this back on page 5. No one should be limited by mechanics only by a resource. Currently we can PC as much as we want but it costs time and isk. So why should we limit raiding? As long as raiding has a cost to limit its infinite potential then a corp can only raid till that cost can no longer be met.
That being said CCP will make or break the game based off this currency the community knows nothing about. So I hope it is implemented with extreme caution. |
Kain Spero
Negative-Feedback
4471
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Posted - 2015.02.01 13:16:00 -
[335] - Quote
Radar R4D-47 wrote:el OPERATOR wrote: You're idea limits hits per district, my idea limits hits based on indvidual daily success. To-mae-to,To-mah-toe
Why are you trying to limit a gamemode? This reduces activity server wide. Since Warlords Endgame will revolve around CP why would CCP limit the amount of times someone can raid when we have a limited amount of a resource we have to produce? If 0.H has 2000CP and to raid it cost 200 CP we better be able to use all of our CP to raid if that's what we feel like doing that day. You all keep forgetting CP is going to be the driving factor of everything. I posted this back on page 5. No one should be limited by mechanics only by a resource. Currently we can PC as much as we want but it costs time and isk. So why should we limit raiding? As long as raiding has a cost to limit its infinite potential then a corp can only raid till that cost can no longer be met. That being said CCP will make or break the game based off this currency the community knows nothing about. So I hope it is implemented with extreme caution.
I agree that raids would need to be limited by resources. At the same time owning districts and engaging in direct territorial warfare needs to be hands down better than raiding in terms of wealth generation/ rewards. If holding land doesn't provide better rewards than raiding does then everyone will just attempt to be raiders.
Raiding should be more expensive in terms of unit of wealth generated per CP and it should cost similar resources in terms of clones/MCC as a district attack. In the end corporate command needs to have a more limited storage capacity of clones/MCC as well, which makes sense with corporate command acting as a single permanent district. Requiring the expenditure of an MCC/clones in order to raid will ensure that the decision to raid is made carefully by landowners as it would weaken their ownership position on a district.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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danthrax martin
Immortal Guides Learning Alliance
285
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Posted - 2015.02.01 18:24:00 -
[336] - Quote
Landowners are who you want to initiate raids? BS. All I need is some guys and a clone pack to initiate PC.
I'm fine with cp+isk+(clones?)(warbarge?)
But the idea to require land makes me very confrontational and want remind people that a majority of the playerbase does not hold land.
Kitten off
Pro Gal 'mando, Assault, Scout, Pro Sentinel ak.0
Suicidal A/V Moron
General pain in the @ss
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Kain Spero
Negative-Feedback
4472
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Posted - 2015.02.01 22:13:00 -
[337] - Quote
danthrax martin wrote:Landowners are who you want to initiate raids? BS. All I need is some guys and a clone pack to initiate PC.
I'm fine with cp+isk+(clones?)(warbarge?)
But the idea to require land makes me very confrontational and want remind people that a majority of the playerbase does not hold land.
Kitten off
Requiring land to initiate a raid would defeat the whole point of a raiding system.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Imp Smash
Molon Labe. General Tso's Alliance
616
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Posted - 2015.02.04 07:03:00 -
[338] - Quote
Kain Spero wrote:danthrax martin wrote:Landowners are who you want to initiate raids? BS. All I need is some guys and a clone pack to initiate PC.
I'm fine with cp+isk+(clones?)(warbarge?)
But the idea to require land makes me very confrontational and want remind people that a majority of the playerbase does not hold land.
Kitten off Requiring land to initiate a raid would defeat the whole point of a raiding system.
This. times 10. Of course anyone should be able to raid. Did y'all forget? Sandbox!
That being said -- not being able to hit non land holding corps back for a raid does seem a bit carebear and allow for some abusive risk free trolling.
(I say the above despite having said, earlier in this thread, that smashing non land holding corps and keeping them out of PC preemptively would be crap)
So I think I see where the people who think land should be required come from. Risk free attacks is a ludicrous concept.
There has to be some middleground where non land holding corps can raid, and can be attacked in return in some way that does not cripple them and remove them from PC.
I have ideas on that -- but poorly formed and not well thought out. So I'd leave it to y'all to start that process if y'all agreed with the above statements. |
Kain Spero
Negative-Feedback
4480
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Posted - 2015.02.04 09:03:00 -
[339] - Quote
I think probably the easiest way to address the issue is to ensure that the raiders have to bring something to the table that they can lose. This would mean requiring a MCC or Clone Pack in addition to the CP cost to initiate the fight.
Ideally though I think after being raided you should be able to make a revenge attack against the corp that raided you. I don't think a system where you attack someone's corporate command would work. I imagine a revenge attack being something like an Ambush and it would only cost CP to participate (no MCC or clone pack required).
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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steadyhand amarr
shadows of 514
3546
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Posted - 2015.02.04 15:19:00 -
[340] - Quote
Tbh raiding and being pirate in EvE involve the same amount of risk. If you ambushed you risk what ever your carrying and all the pirates risk is their ships. But if pirates want to settle down and get somewhere you need to build a station and you bet your ass the people who they used to raid will comma knocking.
So frankly nope we did need a counter attack system. You can cost s raiding corp millions in lost equipment and even if they win your still getting the land output.
And if that corp that's been raiding everyone tyrs to get their own land well there's going to be a lot of people looking for payback.
And again raid limited by CP spamming won't be an issue
You can never have to many chaples
-Templar True adamance
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el OPERATOR
Capital Acquisitions LLC Bad Intention
785
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Posted - 2015.02.04 19:53:00 -
[341] - Quote
Radar R4D-47 wrote:el OPERATOR wrote: You're idea limits hits per district, my idea limits hits based on indvidual daily success. To-mae-to,To-mah-toe
Why are you trying to limit a gamemode? This reduces activity server wide. Since Warlords Endgame will revolve around CP why would CCP limit the amount of times someone can raid when we have a limited amount of a resource we have to produce? If 0.H has 2000CP and to raid it cost 200 CP we better be able to use all of our CP to raid if that's what we feel like doing that day. You all keep forgetting CP is going to be the driving factor of everything. I posted this back on page 5. No one should be limited by mechanics only by a resource. Currently we can PC as much as we want but it costs time and isk. So why should we limit raiding? As long as raiding has a cost to limit its infinite potential then a corp can only raid till that cost can no longer be met. That being said CCP will make or break the game based off this currency the community knows nothing about. So I hope it is implemented with extreme caution.
A "resource limit" is a "mechanical limit", you have to have the resource to engage in the activity. If CP is going to be the be-all and end-all of Raiding I'm A-OK with that provided a successful raid defense saps some of that sweet sweet Raider CP. Or something like that.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
785
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Posted - 2015.02.04 19:56:00 -
[342] - Quote
Kain Spero wrote:I think probably the easiest way to address the issue is to ensure that the raiders have to bring something to the table that they can lose.
Exactly what I'm saying and proposed various ideas to address.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
785
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Posted - 2015.02.04 20:51:00 -
[343] - Quote
Imp Smash wrote:Kain Spero wrote:danthrax martin wrote:Landowners are who you want to initiate raids? BS. All I need is some guys and a clone pack to initiate PC.
I'm fine with cp+isk+(clones?)(warbarge?)
But the idea to require land makes me very confrontational and want remind people that a majority of the playerbase does not hold land.
Kitten off Requiring land to initiate a raid would defeat the whole point of a raiding system. This. times 10. Of course anyone should be able to raid. Did y'all forget? Sandbox! That being said -- not being able to hit non land holding corps back for a raid does seem a bit carebear and allow for some abusive risk free trolling. (I say the above despite having said, earlier in this thread, that smashing non land holding corps and keeping them out of PC preemptively would be crap) So I think I see where the people who think land should be required come from. Risk free attacks is a ludicrous concept. There has to be some middleground where non land holding corps can raid, and can be attacked in return in some way that does not cripple them and remove them from PC. I have ideas on that -- but poorly formed and not well thought out. So I'd leave it to y'all to start that process if y'all agreed with the above statements.
We got to "land required" after other ideas were presented.
Imp Smash wrote: Risk free attacks is a ludicrous concept. There has to be some middleground where non land holding corps can raid, and can be attacked in return in some way that does not cripple them and remove them from PC.
This^ is all I'm getting at.
AND that since we're creating a "new" gamemode (Raiding) we could have an opportunity to actually create a new gamemode (like a traditional FPS BOMB or VIP mission) that would do waaaay more to provide new content and gameplay then having yet another way (it'd be the 4th way iirc) to queue up an Ambush match.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
6382
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Posted - 2015.02.05 00:57:00 -
[344] - Quote
"Raid Reprisal"
A CP-free counter-attack option offered to Landholder within 15 minutes following a failed Raid defense.
Playmode: 50 clone Ambush
On landholder victory, reclaim 50% of whatever the raiders stole (clones, components, etc). On landholder defeat, reclaim 0%. Standard Salvage rules apply.
^ A derpaderp-free response option for Landholders.
Shoot scout with yes.
- Ripley Riley
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TheD1CK
Dead Man's Game RUST415
1750
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Posted - 2015.02.05 14:51:00 -
[345] - Quote
So we are eagerly awaiting PC changes, hopefully it opens up gameplay a bit more And the possibility of a new game-mode, is epic so I'm looking forward to see how this works We are all aware, CCP, the PC players and the non-PC players have different views to the extent this may have caused releases to be pushed back until March (fingers crossed)
If possible I'd like to see an update from CCP Rattati, on how or when changes will be deployed
On another note, I recently began sourcing support from PC corps, to open up Districts for new PC corps In my opinion there is a range of talent active, so now is the best time to get involved and get practicing. Districts should not be taken lightly, they are costly to fight over and require dedicated teams to defend them
If possible I'd like to see an update on land-holdings, will this be wiped when changes deploy??
If not then I would encourage corps with stable activity of about 15 mercs for their PC timer to get in touch The majority of corps in PC are welcoming to new corps getting active and respect that you need time to practice.
The initial intention was to open up Districts and let new blood come in and take them, But given the uncertainty with PC changes, and to avoid poachers I would like to see feedback from any interested corps, and let them know there is support if they look for it
- This is taken from a thread I posted in the Ideas section, posting here for visibility |
el OPERATOR
Capital Acquisitions LLC Bad Intention
787
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Posted - 2015.02.05 20:12:00 -
[346] - Quote
Adipem Nothi wrote:"Raid Reprisal"
A CP-free counter-strike option offered to Landholder within 15 minutes following a failed Raid defense.
Playmode: 50 clone Ambush
On landholder victory, reclaim 50% of whatever the raiders stole (clones, components, etc). On landholder defeat, reclaim 0%. Standard Salvage rules apply.
^ A response with boundaries. An opportunity to teach those pirates a lesson. Could even call it "risk free" if you'd like.
I'd prefer less of the "risk-free" Ambush aspect (we have those, they're under 'Ambush' in Public Contracts) tho I do like the 15 minute Reprisal Attack idea. A Get 'em Before They Get Away kind of thing. What if it cost CP, say half of what it costs to raid, but it a win returned 80% of assets stolen with the remaining 20% NOT going to the raiders but instead being "lost" (damaged, destroyed, hidden, w/e).
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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501st Headstrong
0uter.Heaven
836
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Posted - 2015.02.05 20:39:00 -
[347] - Quote
el OPERATOR wrote:Adipem Nothi wrote:"Raid Reprisal"
A CP-free counter-strike option offered to Landholder within 15 minutes following a failed Raid defense.
Playmode: 50 clone Ambush
On landholder victory, reclaim 50% of whatever the raiders stole (clones, components, etc). On landholder defeat, reclaim 0%. Standard Salvage rules apply.
^ A response with boundaries. An opportunity to teach those pirates a lesson. Could even call it "risk free" if you'd like. I'd prefer less of the "risk-free" Ambush aspect (we have those, they're under 'Ambush' in Public Contracts) tho I do like the 15 minute Reprisal Attack idea. A Get 'em Before They Get Away kind of thing. What if it cost CP, say half of what it costs to raid, but it a win returned 80% of assets stolen with the remaining 20% NOT going to the raiders but instead being "lost" (damaged, destroyed, hidden, w/e).
I really wouldn't like that, because then teams could fight the raid battle, lose, but know they stalled enough to gather the ringers to stop the Raid. Retaliation Raid concept was my idea, but you damage the other corp's CP production
"There are no rights. The world owes no one a living."-Sumner
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Moody come back
SWBF3!!
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el OPERATOR
Capital Acquisitions LLC Bad Intention
790
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Posted - 2015.02.05 20:48:00 -
[348] - Quote
501st Headstrong wrote:el OPERATOR wrote:Adipem Nothi wrote:"Raid Reprisal"
A CP-free counter-strike option offered to Landholder within 15 minutes following a failed Raid defense.
Playmode: 50 clone Ambush
On landholder victory, reclaim 50% of whatever the raiders stole (clones, components, etc). On landholder defeat, reclaim 0%. Standard Salvage rules apply.
^ A response with boundaries. An opportunity to teach those pirates a lesson. Could even call it "risk free" if you'd like. I'd prefer less of the "risk-free" Ambush aspect (we have those, they're under 'Ambush' in Public Contracts) tho I do like the 15 minute Reprisal Attack idea. A Get 'em Before They Get Away kind of thing. What if it cost CP, say half of what it costs to raid, but it a win returned 80% of assets stolen with the remaining 20% NOT going to the raiders but instead being "lost" (damaged, destroyed, hidden, w/e). I really wouldn't like that, because then teams could fight the raid battle, lose, but know they stalled enough to gather the ringers to stop the Raid. Retaliation Raid concept was my idea, but you damage the other corp's CP production
Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recovery district still loses 20% of what was taken, is "unrecoverable".
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
790
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Posted - 2015.02.05 20:53:00 -
[349] - Quote
Its a cool idea, 501, the RaidReprisal, I like that it creates an opportunity for there to be an equitable risk to raids considering the rewards. Also it helps to make effective raiding be a product of effective planning and target selection. Just like PC. Since, you know, its supposed to be a PC "variant". XD
I'm excited to see how it turns out and go raiding, youguys too?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6960
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Posted - 2015.02.05 20:57:00 -
[350] - Quote
el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recovery district still loses 20% of what was taken, is "unrecoverable".
No. They win the raid match?
They keep something.
Reprisal raids cannot reduce potential profit to zero. THAT should require winning the raid in the first place.
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
791
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Posted - 2015.02.05 21:18:00 -
[351] - Quote
Breakin Stuff wrote:el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recovery district still loses 20% of what was taken, is "unrecoverable".
No. They win the raid match? They keep something. Reprisal raids cannot reduce potential profit to zero. THAT should require winning the raid in the first place.
Completely valid point. A 50-50 split doesn't seem right tho, you pickpocket me and run and I chase you, catch you and take my wallet back I don't split half the contents with you.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6961
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Posted - 2015.02.05 21:32:00 -
[352] - Quote
el OPERATOR wrote:Breakin Stuff wrote:el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recovery district still loses 20% of what was taken, is "unrecoverable".
No. They win the raid match? They keep something. Reprisal raids cannot reduce potential profit to zero. THAT should require winning the raid in the first place. Completely valid point. A 50-50 split doesn't seem right tho, you pickpocket me and run and I chase you, catch you and take my wallet back I don't split half the contents with you.
I'm gonna say at most you get back 40%.
Enough to be worth reprisal, not enough that you get to feel like you can casually blow off the raid while you muster the ringers.
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
795
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Posted - 2015.02.05 23:18:00 -
[353] - Quote
Breakin Stuff wrote:el OPERATOR wrote:Breakin Stuff wrote:el OPERATOR wrote: Which would still happen, raiders win the reprisal they keep what they took-district loses it, raiders lose the reprisal they don't keep what they took BUT even after the recovery district still loses 20% of what was taken, is "unrecoverable".
No. They win the raid match? They keep something. Reprisal raids cannot reduce potential profit to zero. THAT should require winning the raid in the first place. Completely valid point. A 50-50 split doesn't seem right tho, you pickpocket me and run and I chase you, catch you and take my wallet back I don't split half the contents with you. I'm gonna say at most you get back 40%. Enough to be worth reprisal, not enough that you get to feel like you can casually blow off the raid while you muster the ringers.
Funny, I was thinking the most raiders who lose a reprisal would be entitled to was along the lines of 30-40%. Again, you rob me and I catch you, you are not keeping 50+% of what you took. If raiders can pick when/where/who to target essentially instant battles there's a huuuge advantage in their risk mitigation, which really would only be balanced by some other equally mitigating " thing". A chance at recovering 40% isn't equally mitigating. It's mitigating, but not equally.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6966
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Posted - 2015.02.06 06:32:00 -
[354] - Quote
There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with.
Not after most of the loot is transferred off planet.
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
801
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Posted - 2015.02.06 15:48:00 -
[355] - Quote
Breakin Stuff wrote:There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with.
Not after most of the loot is transferred off planet.
Risk, not loss. Raiding risk should be equally mitigated somewhere with Defenders' risk somehow.
If Raiders want to mitigate their losses, as your logic goes, then they need to not just raid but get away with it too. Win both the Raid and the Reprisal. Which works very well, IMO, very true-to-life. Not only must the "crime" be performed but also the getaway . How many episodes of COPS show a guy successful at robbing the liquor store but failing hard at the getaway?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6978
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Posted - 2015.02.06 17:26:00 -
[356] - Quote
el OPERATOR wrote:Breakin Stuff wrote:There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with.
Not after most of the loot is transferred off planet. Risk, not loss. Raiding risk should be equally mitigated somewhere with Defenders' risk somehow. If Raiders want to mitigate their losses, as your logic goes, then they need to not just raid but get away with it too. Win both the Raid and the Reprisal. Which works very well, IMO, very true-to-life. Not only must the "crime" be performed but also the getaway . How many episodes of COPS show a guy successful at robbing the liquor store but failing hard at the getaway?
they win the raid they get the lion's share of the loot.
The reprisal is a halfass recovery effort by someone trying to save face after getting their asses kicked. They should not be able to recover a majority of the loot. Only part of it.
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
801
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Posted - 2015.02.06 17:43:00 -
[357] - Quote
Breakin Stuff wrote:el OPERATOR wrote:Breakin Stuff wrote:There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with.
Not after most of the loot is transferred off planet. Risk, not loss. Raiding risk should be equally mitigated somewhere with Defenders' risk somehow. If Raiders want to mitigate their losses, as your logic goes, then they need to not just raid but get away with it too. Win both the Raid and the Reprisal. Which works very well, IMO, very true-to-life. Not only must the "crime" be performed but also the getaway . How many episodes of COPS show a guy successful at robbing the liquor store but failing hard at the getaway? they win the raid they get the lion's share of the loot. The reprisal is a halfass recovery effort by someone trying to save face after getting their asses kicked. They should not be able to recover a majority of the loot. Only part of it.
They win they raid they get what they earn only so long as they can escape with it.
The Reprisal is a asset recovery collection by someone who had a thief break in while they were otherwise occupied. They should be able to recover the vast majority, if not absolutely all, of anything removed from the district. It's balance.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Travis Stanush
Y.A.M.A.H
366
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Posted - 2015.02.06 17:52:00 -
[358] - Quote
el OPERATOR wrote:Breakin Stuff wrote:el OPERATOR wrote:Breakin Stuff wrote:There is no equal mitigation. You want to mitigate your loss? Win the initial raid battle to begin with.
Not after most of the loot is transferred off planet. Risk, not loss. Raiding risk should be equally mitigated somewhere with Defenders' risk somehow. If Raiders want to mitigate their losses, as your logic goes, then they need to not just raid but get away with it too. Win both the Raid and the Reprisal. Which works very well, IMO, very true-to-life. Not only must the "crime" be performed but also the getaway . How many episodes of COPS show a guy successful at robbing the liquor store but failing hard at the getaway? they win the raid they get the lion's share of the loot. The reprisal is a halfass recovery effort by someone trying to save face after getting their asses kicked. They should not be able to recover a majority of the loot. Only part of it. They win they raid they get what they earn only so long as they can escape with it. The Reprisal is a asset recovery collection by someone who had a thief break in while they were otherwise occupied. They should be able to recover the vast majority, if not absolutely all, of anything removed from the district. It's balance. you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
No I will not show you where they touched me!!!
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el OPERATOR
Capital Acquisitions LLC Bad Intention
801
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Posted - 2015.02.06 18:56:00 -
[359] - Quote
Travis Stanush wrote:
you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
Don't let my downplaying of what "Raiding" is insofar as its place in the wider spectrum of crime as some misunderstanding on my part on the concept.
Every historical raiding group you named and every contemporary raiding group (Somali pirates, for ex.) comes from somewhere, and goes back to somewhere. Thats part of whats missing in this "raiding" equation, as proposed. ALSO, when caught NONE of those groups is just re-released to continue raiding wihout penalty. This is another part of what's missing from this OP.
I'm all for suprise raiding. I (and many others) feel that RAIDING is a great idea BUT under no circumstances should it be, by its srructural mechanics, an essentially risk-free auto-queue Ambush match paid out of district assets.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6981
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Posted - 2015.02.06 19:14:00 -
[360] - Quote
el OPERATOR wrote:Travis Stanush wrote:
you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
Don't let my downplaying of what "Raiding" is insofar as its place in the wider spectrum of crime as some misunderstanding on my part on the concept. Every historical raiding group you named and every contemporary raiding group (Somali pirates, for ex.) comes from somewhere, and goes back to somewhere. Thats part of whats missing in this "raiding" equation, as proposed. ALSO, when caught NONE of those groups is just re-released to continue raiding wihout penalty. This is another part of what's missing from this OP. I'm all for suprise raiding. I (and many others) feel that RAIDING is a great idea BUT under no circumstances should it be, by its srructural mechanics, an essentially risk-free auto-queue Ambush match paid out of district assets.
You seem hellbent on making it unprofitable entirely
AV
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