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Travis Stanush
Y.A.M.A.H
366
|
Posted - 2015.02.06 19:26:00 -
[361] - Quote
el OPERATOR wrote:Travis Stanush wrote:
you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
Don't let my downplaying of what "Raiding" is insofar as its place in the wider spectrum of crime as some misunderstanding on my part on the concept. Every historical raiding group you named and every contemporary raiding group (Somali pirates, for ex.) comes from somewhere, and goes back to somewhere. Thats part of whats missing in this "raiding" equation, as proposed. ALSO, when caught NONE of those groups is just re-released to continue raiding wihout penalty. This is another part of what's missing from this OP. I'm all for suprise raiding. I (and many others) feel that RAIDING is a great idea BUT under no circumstances should it be, by its srructural mechanics, an essentially risk-free auto-queue Ambush match paid out of district assets. Its NOT risk free when you actually ass yourself to defend your district is it? That's your "risk- mitigation" right there.
Also when these groups didn't just steal from you they killed and burned everything they could find too. So no matter what you did you lost something right? I think its fair for you to have to lose something when you either don't or can't defend your district.
If you get everything you lost back then where is your risk? if you really want to push down that road then I have no problem pushing for you to pay isk to repair your burnt ass house.
No I will not show you where they touched me!!!
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el OPERATOR
Capital Acquisitions LLC Bad Intention
801
|
Posted - 2015.02.06 19:35:00 -
[362] - Quote
Breakin Stuff wrote:el OPERATOR wrote:Travis Stanush wrote:
you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
Don't let my downplaying of what "Raiding" is insofar as its place in the wider spectrum of crime as some misunderstanding on my part on the concept. Every historical raiding group you named and every contemporary raiding group (Somali pirates, for ex.) comes from somewhere, and goes back to somewhere. Thats part of whats missing in this "raiding" equation, as proposed. ALSO, when caught NONE of those groups is just re-released to continue raiding wihout penalty. This is another part of what's missing from this OP. I'm all for suprise raiding. I (and many others) feel that RAIDING is a great idea BUT under no circumstances should it be, by its srructural mechanics, an essentially risk-free auto-queue Ambush match paid out of district assets. You seem hellbent on making it unprofitable entirely
No, I'm focused on it not being a risk-free auto-pub paid from my high-risk efforts.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6983
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Posted - 2015.02.06 19:49:00 -
[363] - Quote
el OPERATOR wrote:Breakin Stuff wrote:el OPERATOR wrote:Travis Stanush wrote:
you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
Don't let my downplaying of what "Raiding" is insofar as its place in the wider spectrum of crime as some misunderstanding on my part on the concept. Every historical raiding group you named and every contemporary raiding group (Somali pirates, for ex.) comes from somewhere, and goes back to somewhere. Thats part of whats missing in this "raiding" equation, as proposed. ALSO, when caught NONE of those groups is just re-released to continue raiding wihout penalty. This is another part of what's missing from this OP. I'm all for suprise raiding. I (and many others) feel that RAIDING is a great idea BUT under no circumstances should it be, by its srructural mechanics, an essentially risk-free auto-queue Ambush match paid out of district assets. You seem hellbent on making it unprofitable entirely No, I'm focused on it not being a risk-free auto-pub paid from my high-risk efforts. Nothing described is risk free
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
801
|
Posted - 2015.02.06 19:52:00 -
[364] - Quote
Travis Stanush wrote:el OPERATOR wrote:Travis Stanush wrote:
you seem to confuse petty crime with raiding
one is preformed by guys in ski masks the other is by Vikings, Huns, Vandals, and Goths.
Edit: Not trying to be a **** but you seem to think this is one or two dudes sneaking into your house at night, I am thinking small army.
Don't let my downplaying of what "Raiding" is insofar as its place in the wider spectrum of crime as some misunderstanding on my part on the concept. Every historical raiding group you named and every contemporary raiding group (Somali pirates, for ex.) comes from somewhere, and goes back to somewhere. Thats part of whats missing in this "raiding" equation, as proposed. ALSO, when caught NONE of those groups is just re-released to continue raiding wihout penalty. This is another part of what's missing from this OP. I'm all for suprise raiding. I (and many others) feel that RAIDING is a great idea BUT under no circumstances should it be, by its srructural mechanics, an essentially risk-free auto-queue Ambush match paid out of district assets. Its NOT risk free when you actually ass yourself to defend your district is it? That's your "risk- mitigation" right there. Also when these groups didn't just steal from you they killed and burned everything they could find too. So no matter what you did you lost something right? I think its fair for you to have to lose something when you either don't or can't defend your district. If you get everything you lost back then where is your risk? if you really want to push down that road then I have no problem pushing for you to pay isk to repair your burnt ass house.
That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anything, thats an autoloaded ezmode.
BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
And I'll repeat again, if raiding is a low to risk free activity with almost guaranteed profits for the raiders direct drom the disrricts assets NO ONE will hold districts, they will accumulate no assets and then become useless for raiding. And PC will be what so many lament it is, a playground for super-vet pro-teams to stage epeenstroker contests while "the community" QQs.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Travis Stanush
Y.A.M.A.H
366
|
Posted - 2015.02.06 20:10:00 -
[365] - Quote
el OPERATOR wrote:
That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anything, thats an autoloaded ezmode.
You do that now only with a 24hr warning. I personally have suggested that there be a window of opportunity around a districts attack timer. If you cant get enough people online around your primetime then YOU should not own land.
BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Its great being immortal isn't it? I have also suggested that a corp cannot raid a single district more than once per 24hrs does this not sound fair to you? You kill them enough times they will learn that you are not an easy "target"
And I'll repeat again, if raiding is a low to risk free activity with almost guaranteed profits for the raiders direct drom the disrricts assets NO ONE will hold districts, they will accumulate no assets and then become useless for raiding. And PC will be what so many lament it is, a playground for super-vet pro-teams to stage epeenstroker contests while "the community" QQs.
No kidding right? Conversely raiding has to be viable enough to convince "the community" to participate.
No I will not show you where they touched me!!!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6988
|
Posted - 2015.02.06 20:19:00 -
[366] - Quote
raiders risk clones, wasted CP and possibly an MCC build. Landowners realistically risk losing a few bucks. and clones.
Suck it up, cupcake.
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
802
|
Posted - 2015.02.06 20:58:00 -
[367] - Quote
Travis Stanush wrote:el OPERATOR wrote:
That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anything, thats an autoloaded ezmode.
You do that now only with a 24hr warning. I personally have suggested that there be a window of opportunity around a districts attack timer. If you cant get enough people online around your primetime then YOU should not own land. True." With a 24 hour warning". As currently proposed, raiding will be near-instant queued. Making it within a window based on the regular attack window? I'd probably be okay with that depending on how wide that window is from the regular
BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Its great being immortal isn't it? I have also suggested that a corp cannot raid a single district more than once per 24hrs does this not sound fair to you? You kill them enough times they will learn that you are not an easy "target" Another proposal I don't disagree with as possibly being a good balance element.
And I'll repeat again, if raiding is a low to risk free activity with almost guaranteed profits for the raiders direct drom the disrricts assets NO ONE will hold districts, they will accumulate no assets and then become useless for raiding. And PC will be what so many lament it is, a playground for super-vet pro-teams to stage epeenstroker contests while "the community" QQs.
No kidding right? Conversely raiding has to be viable enough to convince "the community" to participate.
Indeed, it does. What the expectation of "viability" is complete player-base community-wise however, I think we can see in just our tiny discussion, has wide variation.
Seems to me we're in agreement on the fundamental ideas if not the specifics of the details. Details very few in here outside of the Devs will dictate.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Travis Stanush
Y.A.M.A.H
366
|
Posted - 2015.02.06 21:05:00 -
[368] - Quote
el OPERATOR wrote:Travis Stanush wrote:el OPERATOR wrote:
That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anything, thats an autoloaded ezmode.
You do that now only with a 24hr warning. I personally have suggested that there be a window of opportunity around a districts attack timer. If you cant get enough people online around your primetime then YOU should not own land. True." With a 24 hour warning". As currently proposed, raiding will be near-instant queued. Making it within a window based on the regular attack window? I'd probably be okay with that depending on how wide that window is from the regular
BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Its great being immortal isn't it? I have also suggested that a corp cannot raid a single district more than once per 24hrs does this not sound fair to you? You kill them enough times they will learn that you are not an easy "target" Another proposal I don't disagree with as possibly being a good balance element.
And I'll repeat again, if raiding is a low to risk free activity with almost guaranteed profits for the raiders direct drom the disrricts assets NO ONE will hold districts, they will accumulate no assets and then become useless for raiding. And PC will be what so many lament it is, a playground for super-vet pro-teams to stage epeenstroker contests while "the community" QQs.
No kidding right? Conversely raiding has to be viable enough to convince "the community" to participate.
Indeed, it does. What the expectation of "viability" is complete player-base community-wise however, I think we can see in just our tiny discussion, has wide variation. Seems to me we're in agreement on the fundamental ideas if not the specifics of the details. Details very few in here outside of the Devs will dictate. Try this this thread has most of the basic ideas lined out within.
No I will not show you where they touched me!!!
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
802
|
Posted - 2015.02.06 21:05:00 -
[369] - Quote
Breakin Stuff wrote:raiders risk a pittance and possibly an MCC build. Landowners realistically risk losing a significantly amount of accumulated assets after cumulative effects of constant raids over time.
Suck it up, cupcake.
Oh Snap, I'm bad! I didn't read the part of the Raids proposal that included the loss of an MCC build for defeated raiders. Copylink it from the OP for my ignorance please.
CAKE! For EVERYONE!!!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Radar R4D-47
0uter.Heaven
931
|
Posted - 2015.02.06 22:40:00 -
[370] - Quote
el OPERATOR wrote: BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Right there is why there shouldn't be a way to counter raid. You said it perfectly Every single famous raiding group was very successful until they were famously opposed and destroyed. They got away with so much because no one could/would oppose them. Show up and beat your raiders and they don't raid you again simple as that. |
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el OPERATOR
Capital Acquisitions LLC Bad Intention
803
|
Posted - 2015.02.06 22:44:00 -
[371] - Quote
Travis Stanush wrote:el OPERATOR wrote:Travis Stanush wrote:el OPERATOR wrote:
That isn't balanced, that a group can pick who to take and when and then attack and whoever happens to be there (unless its EVERYBODY who happens to be there ) defends. Thats not mitigating anything, thats an autoloaded ezmode.
You do that now only with a 24hr warning. I personally have suggested that there be a window of opportunity around a districts attack timer. If you cant get enough people online around your primetime then YOU should not own land. True." With a 24 hour warning". As currently proposed, raiding will be near-instant queued. Making it within a window based on the regular attack window? I'd probably be okay with that depending on how wide that window is from the regular
BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Its great being immortal isn't it? I have also suggested that a corp cannot raid a single district more than once per 24hrs does this not sound fair to you? You kill them enough times they will learn that you are not an easy "target" Another proposal I don't disagree with as possibly being a good balance element.
And I'll repeat again, if raiding is a low to risk free activity with almost guaranteed profits for the raiders direct drom the disrricts assets NO ONE will hold districts, they will accumulate no assets and then become useless for raiding. And PC will be what so many lament it is, a playground for super-vet pro-teams to stage epeenstroker contests while "the community" QQs.
No kidding right? Conversely raiding has to be viable enough to convince "the community" to participate.
Indeed, it does. What the expectation of "viability" is complete player-base community-wise however, I think we can see in just our tiny discussion, has wide variation. Seems to me we're in agreement on the fundamental ideas if not the specifics of the details. Details very few in here outside of the Devs will dictate. Try thisthis thread has most of the basic ideas lined out within.
I'm going to have to read through that thread in its entirety at another time, I'm at work tbh so theres only so much forum I can do right now. I'd strongly suggest any ideas you have be placed into this thread so that Rattati may see the feedback directly versus having to sift for it.
I will be reading through that puppy though...
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
803
|
Posted - 2015.02.06 22:47:00 -
[372] - Quote
Radar R4D-47 wrote:el OPERATOR wrote: BTW- Every single one of those pillaging groups you describe was killed, dead never to to rob/****/pillage ever again ever, when caught or successfully opposed. Which I also proposed as a possible risk mitigatory element, that losing a raid would disable those raiders' raiding ability for a period.
Right there is why there shouldn't be a way to counter raid. You said it perfectly Every single famous raiding group was very successful until they were famously opposed and destroyed. They got away with so much because no one could/would oppose them. Show up and beat your raiders and they don't raid you again simple as that.
Well, then Awesome! Show me please where in the OP it states that once a defender has defeated a raiding group they'll no longer be able to raid that corp again. A link is fine, if a direct quote is too much trouble.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Radar R4D-47
0uter.Heaven
931
|
Posted - 2015.02.06 22:52:00 -
[373] - Quote
not what I meant. If you crush a team of raiders you really think they will waste their resources on another loss against your corp? |
el OPERATOR
Capital Acquisitions LLC Bad Intention
803
|
Posted - 2015.02.06 23:18:00 -
[374] - Quote
Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Travis Stanush
Y.A.M.A.H
368
|
Posted - 2015.02.07 14:57:00 -
[375] - Quote
el OPERATOR wrote:Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts. You are right at first.
As you keep defending you district against their raids they will learn that you WILL be there and WILL defeat them and pick someone else to attack.
No I will not show you where they touched me!!!
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
808
|
Posted - 2015.02.07 17:58:00 -
[376] - Quote
Travis Stanush wrote:el OPERATOR wrote:Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts. You are right at first. As you keep defending you district against their raids they will learn that you WILL be there and WILL defeat them and pick someone else to attack.
You hope, I'll believe it when I see it. What will also happen and then happen more often if what you describe becomes true is raiders will look to "softer" targets or districts that aren't defended (yes, like we should) and raid those, knowingly unchallenged. Which then affirms even more my assertion of raiding just becoming a 0-risk autopub, unless some other balancing element is put into place to shape it into something more meaningful as a game element.
tl;dr : Since raiders will have the enormous advantage of hand-picking the lowest possible risk matches for themselves there should be something to balance that risk/reward-wise for defenders. Whether it's defeated raider cooldowns (destroyed strategms/MCC etc) or retribution attacks or the potential of defended districts being able to field lopsided matches in favor of defenders or any of a bunch of other ideas. Something needs to be instituted as a balancer.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Travis Stanush
Y.A.M.A.H
368
|
Posted - 2015.02.07 20:59:00 -
[377] - Quote
el OPERATOR wrote:Travis Stanush wrote:el OPERATOR wrote:Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts. You are right at first. As you keep defending you district against their raids they will learn that you WILL be there and WILL defeat them and pick someone else to attack. You hope, I'll believe it when I see it. What will also happen and then happen more often if what you describe becomes true is raiders will look to "softer" targets or districts that aren't defended (yes, like we should) and raid those, knowingly unchallenged. Which then affirms even more my assertion of raiding just becoming a 0-risk autopub, unless some other balancing element is put into place to shape it into something more meaningful as a game element. tl;dr : Since raiders will have the enormous advantage of hand-picking the lowest possible risk matches for themselves there should be something to balance that risk/reward-wise for defenders. Whether it's defeated raider cooldowns (destroyed strategms/MCC etc) or retribution attacks or the potential of defended districts being able to field lopsided matches in favor of defenders or any of a bunch of other ideas. Something needs to be instituted as a balancer.
Raiding should not be an all or nothing game mode the point is to get new-berry corps feet wet in competitive gaming.
We all know that there is a significant paywall when it comes to even playing in PC in the form of battle losses (proto losse / no EOM payout).
Allowing corps to pick and choose their targets is hardly any different than what we have now. You can easily choose the weakest looking corp / district from the starmap the only thing preventing this now is player agreements amongst the biggest name corp. If CCP goes with the window approach. It will require large and active corps just to hold land with small corps being the pirate groups.The larger the corp and the more players during the raid window the less likely the attack succeeds. This is the balancing factor. The reign of small elite corps owning land is over with these changes they will have to recruit large pools of players to maintain and "garrison" their interstellar empire and that is not a bad thing.
The payouts from raiding will be much less than being a land owning corp anyways, it will not cause any real strategic loss other than the diversion of troops to these areas, and raids will cost CP, isk, and possibly a MCC. This will ensure that there is a large and active PC playerbase which will pull most of the high SP players from pubs.
From what i have understood you will lose clones from moving your MCC. This means to me that raiding will be limited to within a certain radius anyways which will limit the impact of a single group of raiders.
We both want the same thing and that is a large and active PC community.
No I will not show you where they touched me!!!
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
808
|
Posted - 2015.02.08 01:26:00 -
[378] - Quote
Travis Stanush wrote:el OPERATOR wrote:Travis Stanush wrote:el OPERATOR wrote:Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts. You are right at first. As you keep defending you district against their raids they will learn that you WILL be there and WILL defeat them and pick someone else to attack. You hope, I'll believe it when I see it. What will also happen and then happen more often if what you describe becomes true is raiders will look to "softer" targets or districts that aren't defended (yes, like we should) and raid those, knowingly unchallenged. Which then affirms even more my assertion of raiding just becoming a 0-risk autopub, unless some other balancing element is put into place to shape it into something more meaningful as a game element. tl;dr : Since raiders will have the enormous advantage of hand-picking the lowest possible risk matches for themselves there should be something to balance that risk/reward-wise for defenders. Whether it's defeated raider cooldowns (destroyed strategms/MCC etc) or retribution attacks or the potential of defended districts being able to field lopsided matches in favor of defenders or any of a bunch of other ideas. Something needs to be instituted as a balancer. Raiding should not be an all or nothing game mode the point is to get new-berry corps feet wet in competitive gaming. We all know that there is a significant paywall when it comes to even playing in PC in the form of battle losses (proto losse / no EOM payout). Allowing corps to pick and choose their targets is hardly any different than what we have now. You can easily choose the weakest looking corp / district from the starmap the only thing preventing this now is player agreements amongst the biggest name corp. If CCP goes with the window approach. It will require large and active corps just to hold land with small corps being the pirate groups.The larger the corp and the more players during the raid window the less likely the attack succeeds. This is the balancing factor. The reign of small elite corps owning land is over with these changes they will have to recruit large pools of players to maintain and "garrison" their interstellar empire and that is not a bad thing. The payouts from raiding will be much less than being a land owning corp anyways, it will not cause any real strategic loss other than the diversion of troops to these areas, and raids will cost CP, isk, and possibly a MCC. This will ensure that there is a large and active PC playerbase which will pull most of the high SP players from pubs. From what i have understood you will lose clones from moving your MCC. This means to me that raiding will be limited to within a certain radius anyways which will limit the impact of a single group of raiders. We both want the same thing and that is a large and active PC community.
"If CCP goes with the window approach" everything will be balanced is = to "If CCP goes with the deactivatable raiding strategem from raid loss" everything will be balanced which is = to "If CCP goes with the Raid Reprisal battle-mode" everything will be balanced etc etc etc See where we're at with this? A lot of good ideas but none of them are part of the proposal and all of them seek to address a facet of balancing this idea that also doesn't exist in the OP. On the bright-side I for one am very encouraged to see the community outpouring of intellect in recognizing this issue and proposing ideas to solve it.
btw, Theres very little indication that once raiding becomes a "thing" that it will mainly be performed by small pirate corps. As it's proposed raiding will definitely be an ez iskmaker for all the existing large corps. Hell, you needn't look any further recent Molden Heath corporate merger history to find full pro corps consolidating their ranks in anticipation of the prospects of raiding. Large corporate landholder will have the personnel (with the SP base to be effective) to spread around and repel raiders across timezones. Smaller corps? Not so much. Which will most likely lead to fewer small corps actually having districts sinxe after beinf constantly raided they'll be incredibly easy to flip by any interloper group. Not exactly a formula for robust PC growth.
I'm still optimistic about raiding though, any addition that can expand the possibilities of Mercenary Employment is worth at least trying to form and balance. Done well I think raiding will be an excellent mode. Deployed imbalanced or otherwise broken somehow*cough*just about every patch/fix/update ever*cough* and I think raiding will do far more harm than good.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
808
|
Posted - 2015.02.08 01:46:00 -
[379] - Quote
Travis Stanush wrote:el OPERATOR wrote:Travis Stanush wrote:el OPERATOR wrote:Of course they will. Especially if they risk almost nothing to do so and can do so at-will. I fully expect (based off the OP description) to spend the majority of my time fighting raiders (and raid defenders) who were just spanked off the district but since there's little to no penalty for loss after match end they just re-queued another raid attempt. As I've said a few times, Auto-queued Pub matches paid from districts. You are right at first. As you keep defending you district against their raids they will learn that you WILL be there and WILL defeat them and pick someone else to attack. You hope, I'll believe it when I see it. What will also happen and then happen more often if what you describe becomes true is raiders will look to "softer" targets or districts that aren't defended (yes, like we should) and raid those, knowingly unchallenged. Which then affirms even more my assertion of raiding just becoming a 0-risk autopub, unless some other balancing element is put into place to shape it into something more meaningful as a game element. tl;dr : Since raiders will have the enormous advantage of hand-picking the lowest possible risk matches for themselves there should be something to balance that risk/reward-wise for defenders. Whether it's defeated raider cooldowns (destroyed strategms/MCC etc) or retribution attacks or the potential of defended districts being able to field lopsided matches in favor of defenders or any of a bunch of other ideas. Something needs to be instituted as a balancer. Raiding should not be an all or nothing game mode the point is to get new-berry corps feet wet in competitive gaming. We all know that there is a significant paywall when it comes to even playing in PC in the form of battle losses (proto losse / no EOM payout). Allowing corps to pick and choose their targets is hardly any different than what we have now. You can easily choose the weakest looking corp / district from the starmap the only thing preventing this now is player agreements amongst the biggest name corp. If CCP goes with the window approach. It will require large and active corps just to hold land with small corps being the pirate groups.The larger the corp and the more players during the raid window the less likely the attack succeeds. This is the balancing factor. The reign of small elite corps owning land is over with these changes they will have to recruit large pools of players to maintain and "garrison" their interstellar empire and that is not a bad thing. The payouts from raiding will be much less than being a land owning corp anyways, it will not cause any real strategic loss other than the diversion of troops to these areas, and raids will cost CP, isk, and possibly a MCC. This will ensure that there is a large and active PC playerbase which will pull most of the high SP players from pubs. From what i have understood you will lose clones from moving your MCC. This means to me that raiding will be limited to within a certain radius anyways which will limit the impact of a single group of raiders. We both want the same thing and that is a large and active PC community.
"If CCP goes with the window approach" everything will be balanced is = to "If CCP goes with the deactivatable raiding strategem from raid loss" everything will be balanced which is = to "If CCP goes with the Raid Reprisal battle-mode" everything will be balanced etc etc etc See where we're at with this? A lot of good ideas but none of them are part of the proposal and all of them seek to address a facet of balancing this idea that also doesn't exist in the OP. On the bright-side I for one am very encouraged to see the community outpouring of intellect in recognizing this issue and proposing ideas to solve it.
btw, Theres very little indication that once raiding becomes a "thing" that it will mainly be performed by small pirate corps. As it's proposed raiding will definitely be an ez iskmaker for all the existing large corps. Hell, you needn't look any further recent Molden Heath corporate merger history to find full pro corps consolidating their ranks in anticipation of the prospects of raiding. Large corporate landholder will have the personnel (with the SP base to be effective) to spread around and repel raiders across timezones. Smaller corps? Not so much. Which will most likely lead to fewer small corps actually having districts sinxe after beinf constantly raided they'll be incredibly easy to flip by any interloper group. Not exactly a formula for robust PC growth.
I'm still optimistic about raiding though, any addition that can expand the possibilities of Mercenary Employment is worth at least trying to form and balance. Done well I think raiding will be an excellent mode. Deployed imbalanced or otherwise broken somehow*cough*just about every patch/fix/update ever*cough* and I think raiding will do far more harm than good.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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deezy dabest
2138
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Posted - 2015.02.08 12:06:00 -
[380] - Quote
CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
So now not only will players who spend hundreds of thousands of AUR on warbarges have a damage bonus giving them a significant advantage when it os pro v pro but they will also be able to lock their district at a cash price? |
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deezy dabest
2142
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Posted - 2015.02.08 13:20:00 -
[381] - Quote
What is to stop corporations from creating 100s of alts total strictly to feed components to the corporation and avoid the paywall? |
Travis Stanush
Y.A.M.A.H
368
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Posted - 2015.02.08 16:56:00 -
[382] - Quote
el OPERATOR wrote: "If CCP goes with the window approach" everything will be balanced is = to "If CCP goes with the deactivatable raiding strategem from raid loss" everything will be balanced which is = to "If CCP goes with the Raid Reprisal battle-mode" everything will be balanced etc etc etc See where we're at with this? A lot of good ideas but none of them are part of the proposal and all of them seek to address a facet of balancing this idea that also doesn't exist in the OP. On the bright-side I for one am very encouraged to see the community outpouring of intellect in recognizing this issue and proposing ideas to solve it.
btw, Theres very little indication that once raiding becomes a "thing" that it will mainly be performed by small pirate corps. As it's proposed raiding will definitely be an ez iskmaker for all the existing large corps. Hell, you needn't look any further than recent Molden Heath corporate merger history to find full pro corps consolidating their ranks in anticipation of the prospects of raiding. Large corporate landholder will have the personnel (with the SP base to be effective) to spread around and repel raiders across timezones. Smaller corps? Not so much. Which will most likely lead to fewer small corps actually having districts since after being constantly raided they'll be incredibly easy to flip by any interloper group. Not exactly a formula for robust PC growth.
I'm still optimistic about raiding though, any addition that can expand the possibilities of Mercenary Employment is worth at least trying to form and balance. Done well I think raiding will be an excellent mode. Deployed imbalanced or otherwise broken somehow*cough*just about every patch/fix/update ever*cough* and I think raiding will do far more harm than good.
Well thats the main problem even though Rattati has requested feedback we have no idea if any of the ideas we have presented can even be implemented. Although the window approach should be simple modification of existing mechanics.
I am aware of the recent merger Roman has preformed with the creation of SOP. Nothing was/ is going to stop top tier players from being key to success in MH as long as we are forced to use the 16 v 16 we can only hope that they increase the pool of active players in their corps to give a larger portion of the community a place in PC. I will say this small corps like the one I am currently in have no place in PC and should be highly discouraged for anyone to even attempt to hold land until they can comfortably have 2 16 man teams at a time.
Bugs and exploits are part and parcel with the New Eden experience and even if raiding is done poorly it will create interest in PC which we both can agree is sorely needed.
No I will not show you where they touched me!!!
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Travis Stanush
Y.A.M.A.H
368
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Posted - 2015.02.08 17:01:00 -
[383] - Quote
deezy dabest wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
So now not only will players who spend hundreds of thousands of AUR on warbarges have a damage bonus giving them a significant advantage when it os pro v pro but they will also be able to lock their district at a cash price?
Thankfully this is only a concept and not the final stage. If players only generated CP through completing daily missions then I think this will make it more "free player friendly".
No I will not show you where they touched me!!!
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deezy dabest
2142
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Posted - 2015.02.08 17:23:00 -
[384] - Quote
Travis Stanush wrote:deezy dabest wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
So now not only will players who spend hundreds of thousands of AUR on warbarges have a damage bonus giving them a significant advantage when it os pro v pro but they will also be able to lock their district at a cash price? Thankfully this is only a concept and not the final stage. If players only generated CP through completing daily missions then I think this will make it more "free player friendly".
I hardly expect CCP to scrap the money portion of PC.
Unfortunately this will just leave districts with an auctioneer standing on them to see who will pay CCP the most to have their tag on a district.
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Travis Stanush
Y.A.M.A.H
368
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Posted - 2015.02.08 17:56:00 -
[385] - Quote
deezy dabest wrote:Travis Stanush wrote:deezy dabest wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
So now not only will players who spend hundreds of thousands of AUR on warbarges have a damage bonus giving them a significant advantage when it is pro v pro but they will also be able to lock their district at a cash price? Thankfully this is only a concept and not the final stage. If players only generated CP through completing daily missions then I think this will make it more "free player friendly". unnecessary hyperbolic statements Yes the donation of warbarge components for CP is a bad idea, however the idea behind it is not.
If CP generation is made to be dependent on player activity and completely disconnected from the donation of components.
Also if Corp war barges are different as in requiring components AND CP to upgrade.
Player corps should be rewarded from having a large and active player base.
Do you think this is more balanced? I think this is a fair middle ground allowing CCP to make some cash while preventing AUR from being a factor in PC.
No I will not show you where they touched me!!!
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Vitantur Nothus
nos nothi
1928
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Posted - 2015.02.08 19:56:00 -
[386] - Quote
CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
Spitballing
We are mercenaries. We fund fight the wars of other men. We have taken to the skies, but we still fight because we are paid to fight, and good pay has never been in higher demand.
Corp as Employer, Merc as Employee. Symbiotic relationship as best relationship.
An Active Merc generates Command Points for his Corp by completing Corporate Missions. These Command Points can be used by an Active Corp to expand into new Resource Bases, harvest / fortify / modify existing Resource Bases, or attack-occupy / attack-raid the Resource Bases of other Corporations. As Active Mercs are requisite to Corp Activity, behind every Active Corp are Active Mercs. Corporate uses aside, a Merc is a Merc, and Mercs get paid. Common corporate compensation includes Isk, but the compensation a Merc really wants is Components.
Active Mercs want Components, so Active Mercs want Active Corps Active Corps want Command Points, so Active Corps want Active Mercs |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7023
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Posted - 2015.02.09 11:11:00 -
[387] - Quote
Rather than donating, why not just have every complete mission a player finishes generate a set amount of CP? This would reward highly active corps and prevent donating several thousand components generated With AUR in order to CP spam raids, PC attacks, MCC builds and clone generation.
That way you have a reason to want a high number of players generating CP as much as possible.
Large, more importantly, ACTIVE, corps should natively generate a lot of CP.
Small or inactive corps should bemore natively llimited in their CP capacity and with the raiding planned you will need to involve more players in PC than a tiny, 25 man group to take and hold wide swathes of land.
AV
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Kain Spero
Negative-Feedback
4550
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Posted - 2015.02.09 17:11:00 -
[388] - Quote
Quite simply the donation of components to get command points needs to be off the table. The completion of daily missions needs to be tracked and used to generate command points or something of that nature. Using warbarge components will just lead to some nasty P2W scenarios and potential alt farming.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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JIAF-PR
Inmortales LLC Smart Deploy
194
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Posted - 2015.02.09 23:42:00 -
[389] - Quote
Vitantur Nothus wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
Spitballing We are mercenaries. We fund fight the wars of other men. We have taken to the skies, but we still fight because we are paid to fight. And good pay has never been in higher demand.
Corp as Employer, Merc as Employee, Components as Compensation: An Active Merc generates Command Points for his Corp by completing Corporate Missions. These Command Points can be used by an Active Corp to expand into new Resource Bases, harvest / fortify / modify existing Resource Bases, or attack-occupy / attack-raid the Resource Bases of other Corps. As Active Mercs are requisite to Corp Activity, behind every Active Corp are guaranteed to be Active Mercs. Corporate uses aside, a Merc is a Merc, and Mercs get paid. Common corporate compensation is Isk, but Isk is easy to come by. The compensation a Merc really wants -- the good stuff -- is Components; have to keep the rust-bucket afloat, and whatever's extra can be readily converted to Isk. Active Corps need Command Points, so Active Corps want Active Mercs. Active Mercs need Components, so Active Mercs want Active Corps. Active Corps need Components to attract and compensate Active Mercs. Active Corps get Components faster by participating in PC and Raids.TL;DR: Symbiotic relationship best relationship. All this argument come down with Aurum.
PD: I want my custome wallet
Papá Pitufo a regresado.
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Vitantur Nothus
nos nothi
1932
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Posted - 2015.02.10 00:49:00 -
[390] - Quote
JIAF-PR wrote:Vitantur Nothus wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
:: snip :: All this argument come down with Aurum. No aspect of the argument involves Aurum.
* Components are generated by corp-owned, district-based factories. * Components are stored within corp-owned, district-based facilities. * Components are distributed as payment to personnel for services rendered.
When Raiders succeed in looting your Corp's factories or facilities, your paycheck will show it. You are as motivated to show up and defend as the Raider is to Raid. Isk is old news. What we all want is components. What we'll all get is increased activity. |
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