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Thread Statistics | Show CCP posts - 11 post(s) |
Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:21:00 -
[1] - Quote
A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of).
B
// POTENTIAL EXPLOIT: If BPO's create BPC's in the salvage, this seems like a way for particularly patient players to generate ISK using throw-away alts for the cost of a single BPO through farming.
C
// <3 times infinite for chart.
D
// I think that there should be an included corp-only leaderboard that shows which of your corp members are participating the most in activities that net you CP and what not.
CCP Rattati wrote:Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions
Would much prefer corporate mission that everyone can deal their fair share into, honestly. This puts a lot of stress on having members who are constantly doing missions, whether or not they want to, whether or not they're there. We got lives, too, yo! See above proposal (D)
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:23:00 -
[2] - Quote
Pagl1u M wrote:Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively.
If you make it so it is very hard to earn CPs then smaller Corps wouldnt be able to do almost anything.
May I suggest a limit to the number of CPs a corp can earn in a day?
Lawl. We're probably all on a watch list now.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:27:00 -
[3] - Quote
Kevall Longstride wrote:Aeon Amadi wrote: A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of). B
// POTENTIAL EXPLOIT: If BPO's create BPC's in the salvage, this seems like a way for particularly patient players to generate ISK using throw-away alts for the cost of a single BPO through farming. C
// <3 times infinite for chart. D
// I think that there should be an included corp-only leaderboard that shows which of your corp members are participating the most in activities that net you CP and what not. CCP Rattati wrote:Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions Would much prefer corporate mission that everyone can deal their fair share into, honestly. This puts a lot of stress on having members who are constantly doing missions, whether or not they want to, whether or not they're there. We got lives, too, yo! See above proposal (D) As to point D, if you look at the diagram in the lower left, there is now a trackable metric for a CEO to measure a players value to the corp (finally)
Oh, snap, didn't see that. M'bad! Thanks for pointing that out, that's awesome =3
Soooooo excited. Need to find a PC corp again
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:35:00 -
[4] - Quote
Kevall Longstride wrote:Arkena Wyrnspire wrote:Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool. Wait, CP is capped on the same level regardless of the size of corp? So large corps are encouraged to split into smaller corps that form an alliance...? There's a War Council Stratagem that will reduce CP cost. There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map.
What is the likeliness of getting more Strats (Stratagems) in the future in the form of new content? New stuff for us to use? This handful of stuff is a good starting point but I surely hope it isn't all we're getting!
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
7957
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Posted - 2015.01.23 09:50:00 -
[5] - Quote
Kevall Longstride wrote:Aeon Amadi wrote:Kevall Longstride wrote:Arkena Wyrnspire wrote:Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool. Wait, CP is capped on the same level regardless of the size of corp? So large corps are encouraged to split into smaller corps that form an alliance...? There's a War Council Stratagem that will reduce CP cost. There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map. What is the likeliness of getting more Strats (Stratagems) in the future in the form of new content? New stuff for us to use? This handful of stuff is a good starting point but I surely hope it isn't all we're getting! I'd say that more stratagems to come is a reasonable request and one likely to happen at some point. Remember, the Warbarge concept and the PC one is modular, allowing for easier iteration.
What's the UI going to be like? Are we talking programmer/engineering style UI with lists or something more akin to dis: http://vignette3.wikia.nocookie.net/deadspace/images/e/e8/HydDeck.png/revision/latest?cb=20100927022225
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
7972
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Posted - 2015.01.25 03:51:00 -
[6] - Quote
CCP Rattati wrote:CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on.
Can we call them Strategy Points from now on? Please?
Like, gawd =C
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8647
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Posted - 2015.02.11 02:18:00 -
[7] - Quote
Here's my thinking about the whole CP and daily missions thing:
Personal Missions Example: All corp members make 50 kills individually.
Corp daily missions that are completely on a character-by-character basis runs the risk of being gamed by alts. Just load up your corp full of all your alts, do the dailies on all of them, instantly more CP generated than you would expect for the amount of real-body players.
Another thing is that (and this is just a personal preference) I personally don't like having corp missions be just more daily missions like we already have. It puts a lot of weight on the player to be expected to go beyond being active and having to do the daily missions and some of the ones we currently have are just.... well they're just balls (that vehicle kill assist thing is annoying).
If I'm inactive for whatever reason, my corp suffers this way. A corporation should be able to manage their players personally, without having to consider how gameplay mechanics affect them. A corporation shouldn't have to think, "Okay, well, we have 25 guys pulling in components... but Johnny NoBody is away on maternity leave (or whatever reason) so we really only have 24 guys pulling in components."
Corporate "Event" Missions Example: All corp members make 2,500 kills corp-wide.
With this method you run less risk of it being gamed by alt-warfare, but run a higher risk of 'Alt-Corps' in which they just put all their alts into a separate corp and do pretty much the same thing. The difference here is that - assuming we're not doing donations - you can hard cap how many components a corporation can make based on their activity as a whole instead of the activity of their individual players.
This way, if I'm inactive, my corp doesn't have to suffer. They can kick me out for being inactive but they don't have to consider all the math behind it, the other members can just take up the slack. It's also more fun (at least in my opinion) because then I -FEEL- like I'm making a difference in my corporation instead of it feeling like a job and having to meet a quota.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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