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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Rattati
C C P C C P Alliance
15519
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Posted - 2015.01.23 06:59:00 -
[1] - Quote
Dear players,
after a lot of feedback, and a combination of ideas from veterans, plus all the known issues we wanted to fix, we have a proposal.
I will try to explain as simply as I can, without going too much into details. I will followup and update the OP with Q&A collected from the thread. I am not going to explain the back story or why we are doing things, that has been covered already in multiple threads.
Here goes:
New Concept: Command Points Command Points will be earned by players in Corporations doing Corporate Missions. This is akin to "fuel" proposed by the community.
New Concept: Corporate Missions Players will gain access to Corporate Missions by unlocking the Stratagem: Mission Network in their Corporate Command structure
New Concept: Corporate Command Corporate Command is the metaphysical superstructure of Corporations, AKA Corporate Warbarge AKA Warbarge Fleet/Flotilla. This is the "Pentagon", and it issues Stratagems.
The Corporate Command will auto upgrade if it has available components, and does not require the CEO or Directors to do so.
New Concept: Stratagem Stratagems are to Corporate Command as Modules are to Dropsuits, and Subsystems are to Warbarges. They can be levelled/improved using Warbarge Components donated or earned by Members.
New Concept: Earning and Donating Components and Command Points. Each successful Corporate Mission will earn Warbarge Componants, that are auto-donated to the Corporate Command. Every such auto-donation will be mirrored (duplicated) as Command Points into the Command Point pool of the Corporation.
New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
New Concept: Corporate Actions All PC Actions will cost Command Points, that includes Attacking, Defending and changing Timers. Also, claiming Clones, Rarity, changing SI's
Proposed Stratagems: Mission Network - grants Corporate Missions, upgrading adds more missions Planet Trading - Claim Resources (TBD) from Districts Clone Directive(clone pack)/Orbital Construction(mcc) - generates clonepacks/mcc, upgrading creates and holds more War Council - Reduces CP cost of Actions
Updated Concept: District Income As Command Points need to be earned, Clones will be allowed to be sold once more to generate income and provide a reason. Clones will however need to be sold using Command Points, so it is not "passive" in nature anymore.
Rarity will be generated on Districts, but has no further design at this moment.
New Concept: Default Timers All districts will be given Default Timers, based on PCU coverage and distance from TQ DT.
If Timers have been changed and the District is lost, the Timer will reset to Default.
Updated Concept: Changing Timers All timers can be changed as is possibly currently, in the 1st hour of being conquered. District Timer changes will cost Command Points, few for short changes, massive for massive changes. This should make rapid, huge leaps in timers very difficult to maintain and make it more desirable to hold land in your "own" timezone.
New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get away with. You should put up a fight to defend your district against Raids, but it will not buckle you to let one Raid slide. Perfect to train New Players, both on Attacking and Defending. These might be in 8v8, 12v12 or 16v16 varieties.
Updated Concept: Rewards Team A earns what Team B lost, Team B earns what Team A lost, is the fundamental principle. BPO's are calculated as BPC's into the formula so there is no particular gain in using them except limiting own losses. This will be balanced so that PC fighting remains lucrative.
Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero.
I think that is all, remember, read, digest and reply, thoughtfully. This thread will be rigorously and mercilessly kept "tidy". All non-constructive comments will be deleted, without hesitation.
And here is a diagram for you chart lovers.
All numbers, subject to thorough feedback and scenarios from current top District holders on what are feasible and non-burdensome Command Point earnings and costs.
Look forward to seeing your feedback!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15528
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Posted - 2015.01.23 08:43:00 -
[2] - Quote
Kain Spero wrote:Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points? not autosell, they will be need to be managed manually, and districts cleared out so as to not lose due to over capacity production
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15531
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Posted - 2015.01.23 09:11:00 -
[3] - Quote
Arkena Wyrnspire wrote:Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, still individual missions
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15531
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Posted - 2015.01.23 09:12:00 -
[4] - Quote
Breakin Stuff wrote:Is there a way to add a corp armory to the flotilla?
Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
Especially if resource collection is intended to be a corp level asset gathering thing. I would love to have aR1/R2 option in the deploy screen, one coming from your hangar, and the other from corporate saved fittings and inventory
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15531
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Posted - 2015.01.23 09:14:00 -
[5] - Quote
Arkena Wyrnspire wrote:Will corp missions provide rewards other than CP?
They are shown in the overview to have "++" ISK and SP rewards, so providing tax income to the corp as well as being useful for the player.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15678
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Posted - 2015.01.25 03:03:00 -
[6] - Quote
CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15815
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Posted - 2015.01.27 00:19:00 -
[7] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on. How is this corp loyalty calculated exactly? Is it cumulative, or only current? What dictates how long you have been in a corp? Does it add up all the total time you have been a member over several years, or is it only taken from your most recent stint? Say Merc 'A' has been in and out of Corp 'A' a couple times, but the total time spent in the Corp according to Dust Boards is 1 year and 8 months. Merc 'A' has just joined back with Corp 'A' as most of its players are starting to come back. However, according to the current stint on Dust Boards, they have only been a member for 2 weeks.
The exploit prevention can only work if its "current term with corporation", ie time since you last joined it.
It would not be a long time, let's say 3 weeks, just enough for someone to not bother corp hopping, not talking eternity to build loyalty.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16993
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Posted - 2015.02.10 03:56:00 -
[8] - Quote
Vitantur Nothus wrote:JIAF-PR wrote:Vitantur Nothus wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
:: snip :: All this argument come down with Aurum. No aspect of the argument involves Aurum. * Components are generated by corp-owned, district-based factories. * Components are stored within corp-owned, district-based facilities. * Components are used as payment to personnel for services rendered. * Components can be raided from district-based facilities and factories. When Raiders succeed in looting your Corp's factories or facilities, your paycheck will show it. You'll be as motivated to show up and defend as the Raider will be to Raid. Isk is old news. What we all want is components. What we'll all get is increased PC activity. Or so I hope :-)
We have been mulling this, the component idea seemed smart at the time, but alt-farming ruined it. We also foresaw the p2w so were thinking of a cap of donations anyway.
The updated idea is that CP is only earned, basically by doing daily missions. Components can be earned and donated, maybe at a cap but components would only upgrade the Corporation/Fleet Command Center (versus MCC). We haven't completed figured out altfarming in that context. Vitantur's idea of Districts creating components is a sound one as well.
Please take the tinfoil hats off, this is getting quite exhausting. Constructive feedback in dev feedback threads is a requirement.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16993
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Posted - 2015.02.10 03:59:00 -
[9] - Quote
Breakin Stuff wrote:Rather than donating, why not just have every complete mission a player finishes generate a set amount of CP? This would reward highly active corps and prevent donating several thousand components generated With AUR in order to CP spam raids, PC attacks, MCC builds and clone generation.
That way you have a reason to want a high number of players generating CP as much as possible.
Large, more importantly, ACTIVE, corps should natively generate a lot of CP.
Small or inactive corps should bemore natively llimited in their CP capacity and with the raiding planned you will need to involve more players in PC than a tiny, 25 man group to take and hold wide swathes of land. exactly
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16993
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Posted - 2015.02.10 03:59:00 -
[10] - Quote
Vitantur Nothus wrote:JIAF-PR wrote:Vitantur Nothus wrote:CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points.
:: snip :: All this argument come down with Aurum. No aspect of the argument involves Aurum. * Components are generated by corp-owned, district-based factories. * Components are stored within corp-owned, district-based facilities. * Components are used as payment to personnel for services rendered. * Components can be raided from district-based facilities and factories. When Raiders succeed in looting your Corp's factories or facilities, your paycheck will show it. You'll be as motivated to show up and defend as the Raider will be to Raid. Isk is old news. What we all want is components. What we'll all get is increased PC activity. Or so I hope :-) exactly
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20619
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Posted - 2015.04.14 02:53:00 -
[11] - Quote
We are now in discussions with 99% of District holders in PC. Will lock this and store until we have more news.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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