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Thread Statistics | Show CCP posts - 11 post(s) |
ADAM-OF-EVE
Dead Man's Game RUST415
1909
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Posted - 2015.04.05 14:59:00 -
[451] - Quote
a lot of fluff and not enough substance
all i see is plasters and bandages trying to keep pc alive. you are taking all this in the wrong direction. districts should be won and lost over multiple battles over weeks or even months if the war rages on. not this instant random battle system you have in place where a district is won or lost in a single fight.
first pc was owning made you rich and nothing else. the next iteration meant owning pc made you poor and open to attack by everyone. this new pc is not going to be more of the same. a big imbalance most players will want to avoid.
you need to completely revamp the system. the attacker always sets the time frame and those timers are always set so their "A" team can consistently do all their battles meaning almost always winning over a corp with multiple teams fighting on multiple fronts. not saying the "A" team shouldn't be able to do that. they shouldn't be able to rely on that to almost guaranty a win.
if pc was say 4 small and 1 large battle (4 small facilities and 1 large command center) requiring simultaneous attacks of the 4 small before the main complex could be attacked to take control then pc for control would be a much better place. this allows for shifting boundaries adding to complexity and increasing time. imagine a war raging on for months going backwards and forwards between the same 2 corps over a single district. that would be awesome. what is not awesome is the current commitment to a district fight which is a few hours of pub matches worth of isk and time meaning there is no real loss or effort and i don't see anything in the OP suggestions which addresses this.
for the raiding you suggest this would allow players to attack any small facility allowing the defender team to react or not without the loss of the district while allowing nobs to break into pc.
if you are invested in pc it should take time and effort not a fleeting interest or a random fight.
pc is my current wall in dust. i cant come back till its interesting, time consuming and rewarding. at the moment i could delete millions of isk and be in the same point i would be if i did a few pc matches and won. there is no reason for pc. effort and time is not rewarded. its too simple. simple would have benefitted a contract system with eve online but we will never see that so we need that eve complexity down on the ground instead. simple short battle systems should be left to pub matches. pc needs multi stage complexity allowing players and corps to apply themselfs and invest as much for as far as they want to get into it.
All Hail Legion
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6395
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Posted - 2015.04.05 18:39:00 -
[452] - Quote
1) UI needs to be reworked and made user friendly. No one outside of forum goers will understand that from Star Map as CEO or Director you can play a weak version of Facebook that actually leads to something fun.
2) More explanation in game about Star Map, Cooperation, and Planetary Conquest in general. It needs to be clearly said that mercenaries who band together can fight for land and what the benefits are and how it can effect there experience here.
3) Channels listed in log in that people can join to meet other like-minded mercenaries. This would go a long way in even FW to bringing people together who've gained an interest in doing more in this game. But there definitely also needs to be a place where people who want to find a route to PC but don't know how can find an easier method of finding what they need/want.
4) Costs of clone pack should be scaled. 50 clones = 10 mil. 100 clones - 25mil. 150 clones - 40 mil, 200 clones - 65mil. This will make the 'buy in' into PC affordable for corps who can break deals/contracts with PC corps. But they also have the available option of fighting there way in still, and the corps with the extra ISK can assure a good fight with an even greater clone pack.
5) Geography and borders need to matter in PC. Where you are right now isn't as important as how many you have, that needs to change. If I hold a district in Sakulda and want to hit Hrober and have to pass through several enemy spaces to do so there should be more consequence.
Like-wise, negating these consequences through the infrastructure known as Science Lab is a sound concept - but the map itself needs to be removed. Nobody is willing to reach a little further if it means they may have to fight on that map. Get rid of it.
6) we really do need more land... Fights don't occur often as it is because of the time needed to set one up is draining, so increasing the actual amount of gameplay instead of finding a way to make it more enjoyable after nearly 4 years of the same thing might be more important. So instead of increasing fights volume - spice it up with 8v8 and make Raids special, not just another match on a smaller scale.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Operative 1174 Uuali
Y.A.M.A.H
582
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Posted - 2015.04.05 20:12:00 -
[453] - Quote
Only one thing matters to meGǪ disconnect kdr to PC involvment. Kdr is a horrible epeen mechanic that has nothing to do with one's overall capability to assist in winning a game. It boils the game down to nothing but simple run and gun behavior. PC could represent so much more and players would be able to contribute more than just proto assault roles.
I can understand players being trained up to proto suits and mods as minimum qualifications, but kdr doesn't reflect things such as sacrificing one's self to push or hold an objective, crashing dropships et al and logi support.
Recruitment for PC is just about recruiting the best of the best shooters, nothing more. It's just a leet member's club. PC should be for everybody who wants to help with actually conquering planets and doing it with the full spectrum of roles and equipment available. Tactics would be more than just brute force attrition warfare.
Some other rating should clarify what a player is actually contributing in ways other than just shooty shooty.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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IgniteableAura
Pro Hic Immortalis
2166
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Posted - 2015.04.06 16:10:00 -
[454] - Quote
New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points If I read this correctly that means AUR = Command Points. Which means as many as you want through donation. That's bad.
Overall thoughts
So far this system is too complex for people to get involved. Some convoluted process will not get new players into PC games. More resources to manage complicates and confuses new players. Especially if a dedicated UI is not made that is easy to manage. If a corp has to come to the forums and read an FAQ to understand PC mechanics, its too complicated.
Having to manage yet another resource is going to be confusing for anyone except those willing to dive into the specifics of how to Min/Max their CPs. Casual players that only do public matches won't give a damn about the spreadsheets required to participate at that level.
This current iteration likely will only bring back PC vets, not introduce new PC players to the game.
Sadly in order to get more involvement you need more planets and districts that allow 4v4, 6v6, 12v12, 16v16, and 32v32. With smaller player counts (12v12) and limited districts you have a current "cap" on how many people will ever play. EX: only 100 districts and each battle can have 24 players....likely means 100 x 24 = ~2,400 players that will ever participate in PC. Even during what I would call the "highest active PC diversity", there was less than 500 unique players.
By increasing the player count and total number of districts (4v4, 32v32) you end up increasing the diversity of the player base. Corps with only 32 highly competitive players won't ever hold a 32v32 district. A corp of 1000 members won't have a 4v4 district because it won't provide the benefits a large corp needs.
My Youtube
Biomassed Podcast
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Kain Spero
Negative-Feedback.
4958
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Posted - 2015.04.06 21:33:00 -
[455] - Quote
Components being donated to generate command points was actually taken off the table as far as I know because of the ability to buy components with AUR.
If it hasn't been then it should be.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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tritan abbattere
DBAG CORE
60
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Posted - 2015.04.11 22:55:00 -
[456] - Quote
In there was a thing called Orbital construction for MCC. Would be cool if eve players could attack this so eve can help out the ground troops. IDK if this could be a cool way to make eve - dust coop thing going again.
I am the all mighty Tritan. Fear me for I am a MassHole
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Kain Spero
Negative-Feedback.
4989
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Posted - 2015.04.12 02:37:00 -
[457] - Quote
tritan abbattere wrote:In there was a thing called Orbital construction for MCC. Would be cool if eve players could attack this so eve can help out the ground troops. IDK if this could be a cool way to make eve - dust coop thing going again.
At this time I don't think we are going to be able to get any kind of Eve dev support. In order to make planetary conquest meaningful it seems we are going to have to do it ourselves on the Dust side.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
20619
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Posted - 2015.04.14 02:53:00 -
[458] - Quote
We are now in discussions with 99% of District holders in PC. Will lock this and store until we have more news.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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