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Thread Statistics | Show CCP posts - 11 post(s) |
Adipem Nothi
Nos Nothi
5953
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Posted - 2015.01.24 03:00:00 -
[1] - Quote
501st Headstrong wrote: ****Raiding*****
Corporations with no districts should be able to be raided however for substantial LP, with a No-show stealing a large amount of the corps CP (Not enough for a recoup however. Used more if you have a grudge against a corp that stays out of PC.
1. Where Rewards exist there is also exists Risk. Getting raided is a Risk of land ownership; this Risk is assumed when a corp opts to pursue the Rewards of owning land. Your model demands that a corp which has opted not to pursue Reward still assume the Risks of having done so. That's a wee 'bit silly and a way 'bit out-of-equilibrium.
2. Say all the big PC wheels decide that its more economical to farm than to fight, blue up, and agree to an armistice with whomever else might still be around. While they farm PC 2.0 for risk-free Isk (again), what types of things do you think they might find entertaining? Bullying lesser players, perhaps? Demanding lolTribute? Surely, such reputable corps as yours or Nyain San would never do such a thing.
3. A 'bit personal but pertinent nonetheless. My first corp (Pro Hic Immortalis) was removed from PC by Team Players in the months which following PC 1.0. A few of our guys apparently talked smack, so they straight up whooped us like 50 times in a row. Having had a successful run in PC up to that point, the repeated beatdowns were disheartening, but worse, we'd grown very found of playing together as a team, and the knowledge that we wouldn't be able to do it again -- at least for a very long time -- was a tough pill to swallow. If we had had at that time the ability the run raids together (or anything, for that matter) it would've made all the difference in the world for our morale. We would've come back better, no doubt, and perhaps Dust wouldn't have lost the dozens of beta veterans I once called corpmate. Let's say, on the other hand, TP had had the ability to take from us more than everything we had. I'll bet they would have, and I'll bet it wouldn't have been good for our already bad morale. I fail to see how that in any waywould've possibly been good for the game.
TL;DR: I've seen better ideas.
Shoot scout with yes.
- Ripley Riley
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5959
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Posted - 2015.01.24 05:16:00 -
[2] - Quote
No offense taken whatsoever, 501st. I've nothing but respect for you and Radar. o7
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- Ripley Riley
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5969
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Posted - 2015.01.24 16:45:00 -
[3] - Quote
Random Thoughts:
Raid Window What if all districts on a given planet had a fixed (i.e. cannot be changed) raid window of 1-2 hours per day? Raiders would have a selection of districts to choose among at any point during the day. Defenders wouldn't have to be at-the-ready around the clock, could pick districts which best fit their schedules, and would be better able to manage the risks of expansion. "Try to online between 18:00 and 20:00 to defend the home world!" seems like something a reasonable person from space might say.
Raid Types Very much like the idea of both Small Raids (8v8) and Large Raids (16v16). Mixing up maps and modes could be fun.
You have been waylaid! Love Pokey's idea of permitting land-holders to "give chase" to raiders within a short window after having been raided. What if the mode were Ambush? It would make sense mostly because "... Ambush!" but also because raiders won't necessarily have land to raid (which seems requisite to owning Null Cannons and the like).
No Vader? There needs to be a really good reason to hold land; otherwise, we'll be all Rebellion and no Empire. Would make for boring movie, yes?
Shoot scout with yes.
- Ripley Riley
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5975
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Posted - 2015.01.24 17:31:00 -
[4] - Quote
Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight.
Shoot scout with yes.
- Ripley Riley
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5975
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Posted - 2015.01.24 17:51:00 -
[5] - Quote
Roman837 wrote:Adipem Nothi wrote:Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected.
Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, then back to business-as-usual. Incentives for showing up for the fight. Farms of resource yes. Clones no And if the two are one and the same?
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- Ripley Riley
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6001
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Posted - 2015.01.25 03:55:00 -
[6] - Quote
Aeon Amad wrote: Can we call them Strategery Points from now on? Please?
FTFY
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- Ripley Riley
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6182
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Posted - 2015.01.29 19:23:00 -
[7] - Quote
Lavallois Nash wrote:Its supposed to be ragtag pirate corps trying to loot a seemingly badly defended area, or privateers making ISK by being paid to be a thorn in someone elses side.
^ This one gets it.
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- Ripley Riley
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6205
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Posted - 2015.01.30 14:52:00 -
[8] - Quote
steadyhand amarr wrote:Simply winning a defense raid should cost the other side a uncomfortable ammount of isk. That negates the need to have messy counter attack system. The raid attackers should be going by the seat of their paints losing a raid badly should = a week or two of regrinding the CP or isk needed to attack again.
Making it land only compley defeats the point of raiding been entry level PC and will have the effect of making it pointless to join new corps as they won't be able to get a look in anyway nor have the means to train up a PC team.
Hypothetical: Assume that districts at maximum clone capacity generate passive Isk.
Scenario: Farming proves to be more efficient than fighting. Between occasional bouts, the Big Boys invariably blue up, their at-rest state being at peace rather than at war. The types who fail to play nice or lick boot will be labeled warmonger and promptly removed. Those corps removed (in addition to outcasts, fledglings, casuals and upstarts) will become the Raider Corps. In Peace Time, these rebels exist to disrupt your Risk-Free Farming Operations. In War Time, their services can be purchased to detract from the revenue base and reinforcements of your enemies. Their role in PC is different from yours as a landholder, but their role in PC is nonetheless meaningful and active.
Conclusion: If this hypothetical were to become reality, it would be our responsibility to prevent the Big Boys from farming PC 2.0. If they get rich again, no one would be to blame but us.
Shoot scout with yes.
- Ripley Riley
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6278
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Posted - 2015.02.01 02:33:00 -
[9] - Quote
danthrax martin wrote:I see an uprising of stompees given the ability to exact revenge... and I love the idea. You and me both.
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- Ripley Riley
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6278
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Posted - 2015.02.01 03:00:00 -
[10] - Quote
el OPERATOR wrote: If you enter PC at any level you should be ready accept the risks of PC at any level.
Smells like troll. Reward potential of raids will be limited; risk exposure will have to follow suit.
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- Ripley Riley
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6382
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Posted - 2015.02.05 00:57:00 -
[11] - Quote
"Raid Reprisal"
A CP-free counter-attack option offered to Landholder within 15 minutes following a failed Raid defense.
Playmode: 50 clone Ambush
On landholder victory, reclaim 50% of whatever the raiders stole (clones, components, etc). On landholder defeat, reclaim 0%. Standard Salvage rules apply.
^ A derpaderp-free response option for Landholders.
Shoot scout with yes.
- Ripley Riley
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8436
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Posted - 2015.04.01 14:13:00 -
[12] - Quote
Kain Spero wrote:Also, it seems that Planet Raiding has been taken off the backlog and put on 1.2 (huray! ), so that will hopefully expose corps to fights that can happen within 24 hours. Within 24 hours? I was hoping Raids could be carried out on-the-fly. Have 16 corpmates online? Check the starmap, find an open raid window, raid.
Having to schedule Raids in advance will make them less appealing to those of us who aren't willing or able to commit to a schedule. Many of us are casuals, and giving those casuals a shot a catching the bigboy L33T corps with their pants down would be a great way to keep PC moving and interesting.
Shoot scout with yes.
- Ripley Riley
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