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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
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Posted - 2014.11.23 00:30:00 -
[301] - Quote
One Eyed King wrote:Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless?
The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting lower HP than Plates, obviously we would be talking about way lower penalties. Dual brick tanking should, however, be extremely slowing.
Someone said, just make them all strafe slower, but that "is" punishing everyone for the sins of the few. Heres the idea Rattati, its really simple. Make Kincats and Myofibs give movement speed bonuses, so that we can negate this ridiculousness if we sacrifice our off tank, so that there won't be dual tanking. Easy, peezy, lemon squeezey. MY thoughts (for numbers) would be something like this: Penalties(%): Shields: STD: 0 ADV: 1 PRO: 2 Armor(NV, Ferro, React): STD: 2/0/1 ADV: 3/1/1 PRO: 4/2/2 Bonuses(%): Myofibs: STD: 0% ADV: 1% PRO: 2% (Remember, Myofibs have a 50% skill multiplier) Kincats: STD: 2% ADV: 3% PRO: 4% He already suggested Myofibrils might be used to increase strafe and/or jump.
lol so yea a melee mod to increase strafing??? WHAT THE FREAK?! how does that work? LOL I could understand if it was kin cats but a melee mods.... ROTFLMAO! I get understand myofibiril increasing jumping due to melee mods means more power so more leg strength. but more power don't equal increased speed in strafing. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
46
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Posted - 2014.11.23 02:05:00 -
[302] - Quote
I don't see how this fixes scouts which can strafe through bullets (& laser streams) currently. Hit detection is a real issue vs scouts currently and giving them the ability to INCREASE strafe speed will lead to a new kind of tanking based on the fact the game can't keep up with hit detection. |
Jotun Izalaru
Goonfeet
226
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Posted - 2014.11.23 02:59:00 -
[303] - Quote
No module needs to increase strafing. Every single suit strafes and backpedals too quickly. Reduce the strafe and backpedal speed, Dust is saved. |
KA24DERT
TeamPlayers Negative-Feedback
821
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Posted - 2014.11.23 09:07:00 -
[304] - Quote
Let's just nail everyone's feet to the ground and get this over with. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2341
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Posted - 2014.11.23 16:33:00 -
[305] - Quote
KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has.
PSN: RationalSpark
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Jebus McKing
Jebus Hates Scans
1062
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Posted - 2014.11.23 17:16:00 -
[306] - Quote
Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Make it so that all weapons work like rep-tools. You lock on to an enemy and then the weapon automatically deals damage!
That would be perfect! It would fix hitdetection, and strafe issues, and matchmaking at the same time, and it would be as close to EVE as a FPS can get!
Assault / Logi / Scout / Sentinel // @JebusMcKing G£î
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
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Posted - 2014.11.23 17:50:00 -
[307] - Quote
Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Who said anyone was anti-fps?
Anti-strafing =/= anti-fps
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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manboar thunder fist
Dead Man's Game RUST415
266
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Posted - 2014.11.23 18:03:00 -
[308] - Quote
Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
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Posted - 2014.11.23 18:20:00 -
[309] - Quote
manboar thunder fist wrote:Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill. Ok, so now where do you get that anyone here is anti-FPS?
Seriously, this game is an FPS, if we were anti-FPS what makes you think that we wouldn't just move on to another game that legitimately wasn't an FPS?
You simply want to witch hunt everyone who doesn't agree with you that strafing is necessary for an FPS.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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hfderrtgvcd
1236
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Posted - 2014.11.23 18:23:00 -
[310] - Quote
Alaika Arbosa wrote:manboar thunder fist wrote:Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill. Ok, so now where do you get that anyone here is anti-FPS? Seriously, this game is an FPS, if we were anti-FPS what makes you think that we wouldn't just move on to another game that legitimately wasn't an FPS? You simply want to witch hunt everyone who doesn't agree with you that strafing is necessary for an FPS. strafing is a part of all tracking shooters.
You can't fight in here! This is the war room.
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Vitantur Nothus
Nos Nothi
609
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Posted - 2014.11.23 18:30:00 -
[311] - Quote
wiggles =/= strafe
anti-wiggles =/= anti-strafe |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
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Posted - 2014.11.23 18:39:00 -
[312] - Quote
hfderrtgvcd wrote:Alaika Arbosa wrote:manboar thunder fist wrote:Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill. Ok, so now where do you get that anyone here is anti-FPS? Seriously, this game is an FPS, if we were anti-FPS what makes you think that we wouldn't just move on to another game that legitimately wasn't an FPS? You simply want to witch hunt everyone who doesn't agree with you that strafing is necessary for an FPS. strafing is a part of all tracking shooters. Please define "tracking shooter" and how it differs from other types of shooters (which are defined as what if not "tracking shooters")
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2342
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Posted - 2014.11.23 18:47:00 -
[313] - Quote
Alaika Arbosa wrote:Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Who said anyone was anti-fps? Anti-strafing =/= anti-fps 'For Beginners Only' but still a good introduction.
PSN: RationalSpark
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Killer's Coys
Prima Gallicus
171
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Posted - 2014.11.23 20:14:00 -
[314] - Quote
I've thought about this.
My idea : https://docs.google.com/spreadsheets/d/1ZwFLbTInQat2sN2RsaMUudAPeLmfNuutgIUkBC800xc/edit#gid=0
Please read it before looking at the sheet
1) I don't speak English very well 2) The numbers are just an idea 3) That's my first google sheet 4) I take the Caldari example because that's the only one I can use haha 5) Tell me what's wrong
Thoughts ? :)
CCP logical is very strange...
Wait & see.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
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Posted - 2014.11.23 20:18:00 -
[315] - Quote
Vrain Matari wrote:Alaika Arbosa wrote:Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Who said anyone was anti-fps? Anti-strafing =/= anti-fps ' For Beginners Only' but still a good introduction. This still doesn't say how anti-strafing == anti-FPS.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2342
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Posted - 2014.11.23 21:16:00 -
[316] - Quote
Alaika Arbosa wrote:Vrain Matari wrote:Alaika Arbosa wrote:Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Who said anyone was anti-fps? Anti-strafing =/= anti-fps ' For Beginners Only' but still a good introduction. This still doesn't say how anti-strafing == anti-FPS. You can find a guide like that for ever single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing?
PSN: RationalSpark
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Meee One
Amakakeru-Ryu-no-Hirameki
1326
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Posted - 2014.11.23 21:38:00 -
[317] - Quote
Just a thought. Increase assault strafe speed equally with their vertical speed decrease.
Logis would favor back and forth (running away),while assaults would favor side-to-side(strafe duels). Or whatever.
But IMHO a logistics speed buff has been a long time coming. Even if it is a small one.
As for penalties,why not reduce them on suits meant for active fighting? Sents and assaults get much lower penalties as opposed to logistics and scouts. Sents and assault =.5 Logis and scouts = 1-2x
If the logistics speed buff is sufficient,more logistics will try different options. But on the other hand...low base eHP and being OHK isn't exactly attractive either. This could potentially badly hurt the already gimped logistics.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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manboar thunder fist
Dead Man's Game RUST415
268
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Posted - 2014.11.23 22:52:00 -
[318] - Quote
Who would stand still while being shot? Ccp only listens to bad players moaning.... Moan moan groan grumble nerf. This is the forum life.
Hit detection is a problem with certain weapons... Like auto shotgun and splash Strafing is not a problem, it is a player skill based way to increase the survivability of suits through speed at the cost of reduced armour tank. The cal scout already has Lower speed than the minmatar scout, yet no one complains it is OP, because it is not used the good players as much.
Strafe nerf is just an excuse for poor aim, when there are people who can kill you no matter how you strafe, there isn't an issue. Without strafe TTK would be too little, weapons would need a nerf across the board, people don't realise how much they miss
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Jebus McKing
Jebus Hates Scans
1064
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Posted - 2014.11.23 23:11:00 -
[319] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. You know what, I changed my mind. Make it happen. After reading all 16 pages again, I've come to the conclusion that this proposal doesn't sound so bad compared to some other proposals in here. I'll get used to the new strafing speed. Especially since medium suits won't be hit by it as hard as other suits.
Now please also make the assault profile buff happen, please.
Assault / Logi / Scout / Sentinel // @JebusMcKing G£î
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KA24DERT
TeamPlayers Negative-Feedback
825
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Posted - 2014.11.23 23:31:00 -
[320] - Quote
Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing?
I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game.
Shooters have gotten slower and slower to appeal to the casual and casualer.
If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future.
Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. |
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JIAF-PR
122
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Posted - 2014.11.23 23:49:00 -
[321] - Quote
KA24DERT wrote:Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing?
I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower to appeal to the casual and casualer. If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future. Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. Excellent trailer
Made me want to play Eve and I don't like it.
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
54
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Posted - 2014.11.24 01:34:00 -
[322] - Quote
KA24DERT wrote:I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower to appeal to the casual and casualer. If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future. Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. Doom does not allow you to strafe straight through machine gun fire and laser beams and take no damage. Nor does nearly every single other FPS out there on the market. There is dodging sideways, or tracking with sideways motion to stay on your target, then there is hit detection glitching through rapid left right strafing. Currently Dust is the later, not the former.
It's not skill when you make the system simply unable to register a hit on you, and when you are dodging straight through a laser beam repeatedly and taking no damage, that is what is happening. Faster strafe speeds would simply make this even more likely to occur. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
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Posted - 2014.11.24 01:36:00 -
[323] - Quote
JIAF-PR wrote:KA24DERT wrote:Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing?
I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower to appeal to the casual and casualer. If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future. Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. Excellent trailer Made me want to play Eve and I don't like it.
if you dont like eve why are you playing dust? this is just eve on the planet surfaces.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Jotun Izalaru
Goonfeet
231
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Posted - 2014.11.24 01:43:00 -
[324] - Quote
FPS spergs crack me up
Dust isn't every other FPS, i'm sorry you're used to weaksauce arena shooters where you can jiggle a stick back and forth and be called 'skilled'
there's no 'skill' in strafing. moving a stick in a figure 8 pattern isn't some amazing feat only you can do, and it makes perfect sense that somebody who is moving forward moves faster than somebody grapevining or running backwards
i promise that if strafe speeds are reduced you will find you still need skill to succeed, only the skill involved won't be as brainless as 'jiggle a stick'
stop trying to make all FPS games the same. most FPS games are pretty bad and entirely too easy, different is almost an improvement by default |
JIAF-PR
122
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Posted - 2014.11.24 01:48:00 -
[325] - Quote
Auris Lionesse wrote:JIAF-PR wrote:KA24DERT wrote:Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing?
I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower to appeal to the casual and casualer. If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future. Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. Excellent trailer Made me want to play Eve and I don't like it. if you dont like eve why are you playing dust? this is just eve on the planet surfaces. Dust is a FPS, I never like the spaceships games; is the tipe of game not the story of the game.
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
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Posted - 2014.11.24 02:00:00 -
[326] - Quote
JIAF-PR wrote:Auris Lionesse wrote:JIAF-PR wrote:KA24DERT wrote:Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing?
I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower to appeal to the casual and casualer. If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future. Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. Excellent trailer Made me want to play Eve and I don't like it. if you dont like eve why are you playing dust? this is just eve on the planet surfaces. Dust is a FPS, I never like the spaceships games; is the tipe of game not the story of the game.
dust is only the fps version of eve online. you are playing eve right now. read the title of the game
EVE dust 514.
not dust 514 standalone fps. this is new eden. above your head is eve online. same universe. there are spaceships in dust.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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KA24DERT
TeamPlayers Negative-Feedback
827
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Posted - 2014.11.24 02:02:00 -
[327] - Quote
Nevyn Tazinas wrote:KA24DERT wrote:I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower to appeal to the casual and casualer. If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future. Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. Doom does not allow you to strafe straight through machine gun fire and laser beams and take no damage. Nor does nearly every single other FPS out there on the market. There is dodging sideways, or tracking with sideways motion to stay on your target, then there is hit detection glitching through rapid left right strafing. Currently Dust is the later, not the former. It's not skill when you make the system simply unable to register a hit on you, and when you are dodging straight through a laser beam repeatedly and taking no damage, that is what is happening. Faster strafe speeds would simply make this even more likely to occur. So now we're at the core of the issue.
Strafe reduction is bandaid over bad network prediction and hit detection code.
The problem with gimping strafe speed is that TTK will go even lower, and make this game even more of a "first shot wins" situation.
Screw this ridiculous bandaid. |
JIAF-PR
122
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Posted - 2014.11.24 02:16:00 -
[328] - Quote
Auris Lionesse wrote:JIAF-PR wrote: Dust is a FPS, I never like the spaceships games; is the tipe of game not the story of the game.
dust is only the fps version of eve online. you are playing eve right now. read the title of the game EVE dust 514. not dust 514 standalone fps. this is new eden. above your head is eve online. same universe. there are spaceships in dust. Ok, this is stupid -_- you're a troll or you don't understand my point -_- what ever
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Kensai Dragon
DUST University Ivy League
120
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Posted - 2014.11.24 04:11:00 -
[329] - Quote
KA24DERT wrote:Nevyn Tazinas wrote:KA24DERT wrote:I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower to appeal to the casual and casualer. If CCP *EVER* wants to make a trailer LIKE THIS for Dust/Legion, they need to start making some hard choices about who this game is going to revolve around in the future. Balance the PvP portion of the game around fun, sound, and proven notions of competitive FPS games, improve PvP support roles for those who can't slay, and introduce PvE activities for everyone else who can't/won't cut it. Doom does not allow you to strafe straight through machine gun fire and laser beams and take no damage. Nor does nearly every single other FPS out there on the market. There is dodging sideways, or tracking with sideways motion to stay on your target, then there is hit detection glitching through rapid left right strafing. Currently Dust is the later, not the former. It's not skill when you make the system simply unable to register a hit on you, and when you are dodging straight through a laser beam repeatedly and taking no damage, that is what is happening. Faster strafe speeds would simply make this even more likely to occur. So now we're at the core of the issue. Strafe reduction is bandaid over bad network prediction and hit detection code. The problem with gimping strafe speed is that TTK will go even lower, and make this game even more of a "first shot wins" situation. Screw this ridiculous bandaid.
Or more of a teamwork oriented game. Lowering strafe speed by, say, 10% would probably not even be noticed by most players other than hit detection being improved. Increasing the frame rate improved hit detection a bit. Lowering strafe speed should do something similar. Personally, back pedaling should be at MOST 70% of forward speed ,probably closer to 50%.
KDR - Kill Die Repeat
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Greiv Rabbah
KiLo.
16
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Posted - 2014.11.24 18:36:00 -
[330] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small.
I like this. More and more as I think about it. This encourages bricktanking scouts to shed their armor and assists quickfast scouts in successfully stealth killing the enemy they successfully snuck up on. Nothing is more unrewarding than sneaking up on the enemy from behind only to find that you cant put out enough dps to keep from being the one getting killed. One quick suggestion: can this affect turn speed too? Only makes sense bc of inertia |
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