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Thread Statistics | Show CCP posts - 5 post(s) |
IZI doro
Terminal Courtesy Proficiency V.
11
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Posted - 2014.11.21 05:14:00 -
[241] - Quote
Would it be acceptable to increase movement dispersion so as to make it garbage to "run-n-gun" with a light weapon? It would obviously force more shotgun, mass driver and sidearm play, or at least make us go into ADS more often to achieve any accuracy. Instead of two-stepping while laying on the trigger, make us actually line up shots and shoot in a controlled manner.
I know our dropsuits have fire-assistance protocols, but that should only do so much when firing from the hip.
Every battle is a battle of attrition for me. 100hp in 5 seconds helps though
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
95
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Posted - 2014.11.21 05:57:00 -
[242] - Quote
ok I do not like this at all to shields. armor getting movement sure... however shields should make your scan profile go up. that is the point of shields to keep your speed while giving you half the ehp of armor. ferroscales should be the same as shields in this case no speed penalty but again scan profile go up.. it is bad enough I fall 4-5 meters as my scouts and it takes all my shields (200-350) and half my armor (87). yet fall off the same foof as my heavy and take maybe 10-20 shields lol. now my scout being able to run and jump around so I can getaway is being nerfed?! thanks a get idea CCP. this well hurt the Minnie & caldari assault more than the scouts you want to nerf some. |
David Spd
Caldari State
171
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Posted - 2014.11.21 07:40:00 -
[243] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:DeathwindRising wrote:Ripley Riley wrote:HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope why? im curious. what problem do they cause? EDIT: if you were to add a penalty to extenders, the only one that makes sense coming from EVE is a penalty to scan profile. But if you do that then shield tanking would need to be looked at again. i can already think of a bunch of issues with that, especially for caldari. but that could be easily fixed with adding a bonus to regulators to offset the extender penalty. Caldari scout OPness, might someone say
There has got to be a better way to go about it than reducing movespeed for shields. It makes no sense logically. Look at touching Scouts instead of blanket nerfing Shields.
In my experience armor tends to win in most direct trades. Hit & run style play is fun, but shields are very risky to focus your build on. Further penalizing us with movement speed nerfs is just... uncalled for, in my opinion.
The only things I could think of that wouldn't be horrible would be to make shields increase your scan profile when they're recharging and potentially making it so that if your shields are hit while recharging they take more damage. Gives Caldari incentive to make use of rechargers & regulators more, something that is integral to Caldari builds.
It also punishes people for relying on insanely high shields with nothing to back it up. Sure, you can have nothing but extenders but if those shields go down then you'll want to back off for the full duration of the recharge before you're well & truly safe again.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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GLOBAL fils'de RAGE
Consolidated Dust
50
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Posted - 2014.11.21 08:29:00 -
[244] - Quote
Electromagnetic waves are how metal detectors work. The active scanner would work like a anti-sub detection array detecting by looking for disturbances in natural magnetic fields.
By definition metal and high PG suits would glow.
High shields would be electronically noisey.
Getting the science right is important.
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Tesfa Alem
Death by Disassociation
429
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Posted - 2014.11.21 08:29:00 -
[245] - Quote
To add coment about adding Inertia
We already have it in Dust, specifically in terms of vehicles and madrugars especially. Dusted it off my maddy last night, and no, you cant just move forwards and backwards. I don't know if its actually inerita being applied or a massive acceleration and decelleration penalty, but i think it demonstrates we can do a similar thing with dropsuits.
I don't want it applied to hp modules at all, but to all suit base stats. We want to end dumb strrafing completley, and not just enabling strafing for some suits and crippling others who might not be reliant on strafing.
I strongly disagree with my fellow commentators on increasing the hit box for shields.
Making the shield tanking suits that have lower ehp easier to hit with AA, is vastly unbalanced. Also the caldari heavy already has a large hitbox, and you wnt it to become the easiest target?
Also, simply reducing left - right movement is not enough. Left - right movement was nerfed to hell in 1.4, and people adjusted by combining forward - backwards high speed movement with left-right, producing the strafing circle.
To the strafers, keeping aim on the target isnt a skill because you hipfire when you circle strafe and use guns with the strongest aim asist.Throw on a modded controller which this community is famous for, you have a perfect storm of unresolvd issues.
To those who cry foul about dual tanking, the minmatar suits postively rely on dual tanking. Why make them choose between being the worst armor suit or the worst shield sut? Dual tanking is frankly a non issue. You give up damage, reps, mobility or ewar depending on the suit. So what?
Redline for Thee, but no Redline for Me.
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iKILLu osborne
Vengeance Unbound RISE of LEGION
481
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Posted - 2014.11.21 08:41:00 -
[246] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. and ewar shotty scouts rejoiced!!
lp cal scout i demand it
z platoon, cfw channel
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 08:47:00 -
[247] - Quote
Alena Ventrallis wrote:Gonna say it again.
1. Double the penalties for stacking health on light frames.
2. Change shield extender penalty to a scan profile penalty.
3. Add in a "ferroscale" shield extender with less HP but no profile penalty for CalScouts.
this is the best one ive seen so far. apart from my own of just reactives and plates.
shields should have no penalty to motion ever. otherwise this isnt new eden anymore.
overall its a bad enough idea already.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Jebus McKing
Jebus Hates Scans
1035
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Posted - 2014.11.21 09:05:00 -
[248] - Quote
It seems to me the strafe speed penalty is trying to fix 4 things at the same time.
Heavy dominance. Scout dominance. HP stacking dominance. Bandaid for poor hit detection.
I think it won't be that easy, Rattati. Please scrap this idea and come up with individual and more effective fixes.
And guys, stop demanding a profile penalty for shield extenders if you yourself don't even care about EWAR. EWAR is complex enough already even without more modules messing with it. Also, HP stacking suits would not care about this penalty anyway.
Assault / Logi / Scout / Sentinel // @JebusMcKing G£î
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:19:00 -
[249] - Quote
Jebus McKing wrote:It seems to me the strafe speed penalty is trying to fix 4 things at the same time.
Heavy dominance. Scout dominance. HP stacking dominance. Bandaid for poor hit detection.
I think it won't be that easy, Rattati. Please scrap this idea and come up with individual and more effective fixes.
And guys, stop demanding a profile penalty for shield extenders if you yourself don't even care about EWAR. EWAR is complex enough already even without more modules messing with it. Also, HP stacking suits would not care about this penalty anyway.
if hes going to add a penalty to shields. it has to sig radius. thats literally the only option in new eden for it to be. if he wants to bring ccp iceland into this and make a neweden wide change thatd be fine. when a shield extender adds a movement penalty on drakes and ravens and such and eve online players are okay with it and ccp iceland has it balance. we can add it here. otherwise no.
shield extenders do not have a movement penalty in new eden. i havent seen anyone demanding profile penalties on the extender. its just the only alternative. he cant put a movement penalty on the shield extender or ferroscale because thats not how it is in eve.
theres too much with the game thats not correct new eden wise as is. we cant afford to start straying from the path again like they did with logis and tanking as they already have.
im not demanding a profile penalty on shield extenders. but if theres going to be a penalty added. it HAS to be profile or whatever else could be considered sig radius. not movement or strafing.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:24:00 -
[250] - Quote
CCP Rattati wrote:In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless?
The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting lower HP than Plates, obviously we would be talking about way lower penalties. Dual brick tanking should, however, be extremely slowing.
Someone said, just make them all strafe slower, but that "is" punishing everyone for the sins of the few.
if they added mass here they would need to add mass in eve also. Tthis is the same game in the same universe. the only two acceptable mods to affect strafe are plates, and reactives since they already affect movement as they do in eve. well reactives dont since they dont exist in eve because of the passive rep stuff but thats for armor reworking as a whole and thats not the topic really so we dont need to worry about that now.
these are the shield extenders of eve. i dont see any that add any form of mass or movement penalty to the ships.
so why should they here in dust? since dust is eve on the ground?
here are the ferroscales. https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Hull_&_Armor_:Layered_Plating again no penalties.
also what happens for the minmatar who are supposed to dual tank? extremely slowing? theyre are supposed to be the fastest ships.
why cant we just introduce light armor and light shield extenders like eve has for frigates and use them for light suits. medium applys now as medium. and then give large extenders and plates and like to heavys. thats a lore appropriate way that stops non minmatar brick tanks and light suits from being to good.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Apothecary Za'ki
Biomass Positive
2038
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Posted - 2014.11.21 09:32:00 -
[251] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. do you even play eve? useing shield extenders makes you easier to hit.. so insted of speed nerfs just a x% increase to hitbox per modual fitted.. and make it only for scouts as commando/sentinel are already HUGE.. and mediums are in a good place.
this is the 2nd obsurd idea of yours, first being that of the bandwidth.. in regard to bandwidth i would leave that on the back burner till we have played around with the NEW ORBITALS and seen how they effect the matches and areas of equipment over saturation.. which wont be a problem and may be useful in conjunction with the 150m range active scanner+ECM orbitals..
CHANGE TOO MUCH TOO SOON AND YOU KILL THE GAME
take a leaf out of the eve devs book and just do smaller changes see how community reacts, and THEN move to next phase IF its still needed.
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:33:00 -
[252] - Quote
IZI doro wrote:Would it be acceptable to increase movement dispersion so as to make it garbage to "run-n-gun" with a light weapon? It would obviously force more shotgun, mass driver and sidearm play, or at least make us go into ADS more often to achieve any accuracy. Instead of two-stepping while laying on the trigger, make us actually line up shots and shoot in a controlled manner.
I know our dropsuits have fire-assistance protocols, but that should only do so much when firing from the hip.
i strafe while im ads. would that be affected?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:37:00 -
[253] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. do you even play eve? useing shield extenders makes you easier to hit.. so insted of speed nerfs just a x% increase to hitbox per modual fitted.. and make it only for scouts as commando/sentinel are already HUGE.. and mediums are in a good place. this is the 2nd obsurd idea of yours, first being that of the bandwidth.. in regard to bandwidth i would leave that on the back burner till we have played around with the NEW ORBITALS and seen how they effect the matches and areas of equipment over saturation.. which wont be a problem and may be useful in conjunction with the 150m range active scanner+ECM orbitals.. CHANGE TOO MUCH TOO SOON AND YOU KILL THE GAMEtake a leaf out of the eve devs book and just do smaller changes see how community reacts, and THEN move to next phase IF its still needed.
we need to pitch in and buy them a few plexes and teach them how to play or get some ccp iceland people in here. if they did play eve we wouldnt be having this discussion right now.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
117
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Posted - 2014.11.21 09:43:00 -
[254] - Quote
CCP Rattati wrote:In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless?
The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting lower HP than Plates, obviously we would be talking about way lower penalties. Dual brick tanking should, however, be extremely slowing.
Someone said, just make them all strafe slower, but that "is" punishing everyone for the sins of the few. My question would be, "do you even strafe bro?"; seriously man. You do realize that the shield recharge delay penalty for stacking extenders was introduced to deal with this issue, right? How will that fact be dealt with? Also what data suggests this extra penalty is needed? Also currently armor tankers can duck their penalty by using ferroscale as I often do, will their be an equivalent for shields?
Consider please that good strafe is part of the game and you should view it as a defensive skill you learn with your left thumb while shooting is an offensive skill you learn with your right. If you are looking for way to further penalise dual tanking my next question would be why? Let it go. Why do you find it necessary to influence our builds. Everyone has the same choices, why care if someone sacrifices speed or regen for hp, which they do. Personally I dont see why you dont go in the opposite direction and remove both shield and armor stacking penalties we have currently and leave it alone.
The real question we need to know is are you trying to punish dual tanking or strafe???? If its dual tanking then find another way if you must have a say in our builds, if its strafe then you are just messing up one of the good parts. Dual tanking is bad is Eve lore fan boy nonsense, its irrelevant to your current customer base.
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Jebus McKing
Jebus Hates Scans
1036
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Posted - 2014.11.21 09:47:00 -
[255] - Quote
The EVE analogy is BS. The only choice we have is passive tanking because if you try to active shield tank a suit in DUST you are DEAD. Same for active armor tanking. Also there are no resistence modules or anything like that. I'm not an EVE player but I damn sure know that in EVE your tanking is not limited to either stack a **** ton of shield or stack a **** ton of armor.
Sure you can go ahead and make extenders give me a larger hitbox, if you give me a module that reduces my shield recharge delay to 0, I'd be ok with that.
Assault / Logi / Scout / Sentinel // @JebusMcKing G£î
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:49:00 -
[256] - Quote
Jebus McKing wrote:The EVE analogy is BS. The only choice we have is passive tanking because if you try to active shield tank a suit in DUST you are DEAD. Same for active armor tanking. Also there are no resistence modules or anything like that. I'm not an EVE player but I damn sure know that in EVE your tanking is not limited to either stack a **** ton of shield or stack a **** ton of armor.
Sure you can go ahead and make extenders give me a larger hitbox, if you give me a module that reduces my shield recharge delay to 0, I'd be ok with that.
thats something weve been trying to change for a long time. this is eve online with a bunch of broken missing mechanics.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1259
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Posted - 2014.11.21 09:54:00 -
[257] - Quote
NIETZCHES OVERMAN wrote:CCP Rattati wrote:In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless?
The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting lower HP than Plates, obviously we would be talking about way lower penalties. Dual brick tanking should, however, be extremely slowing.
Someone said, just make them all strafe slower, but that "is" punishing everyone for the sins of the few. My question would be, "do you even strafe bro?"; seriously man. You do realize that the shield recharge delay penalty for stacking extenders was introduced to deal with this issue, right? How will that fact be dealt with? Also what data suggests this extra penalty is needed? Also currently armor tankers can duck their penalty by using ferroscale as I often do, will their be an equivalent for shields? Consider please that good strafe is part of the game and you should view it as a defensive skill you learn with your left thumb while shooting is an offensive skill you learn with your right. If you are looking for way to further penalise dual tanking my next question would be why? Let it go. Why do you find it necessary to influence our builds. Everyone has the same choices, why care if someone sacrifices speed or regen for hp, which they do. Personally I dont see why you dont go in the opposite direction and remove both shield and armor stacking penalties we have currently and leave it alone. The real question we need to know is are you trying to punish dual tanking or strafe???? If its dual tanking then find another way if you must have a say in our builds, if its strafe then you are just messing up one of the good parts. Dual tanking is bad is Eve lore fan boy nonsense, its irrelevant to your current customer base.
dual tankings only bad if your not using a minmatar suit. it only exists because the rest of the tanking styles from the other races are partially missing, mods are missing and mods are in the wrong slots.
example: if kincats and card regs were in the high slots (where they belong) you wouldnt see gal suits or amarr suits with shields an and no because most people came to this game because they played eve. whether they stayed or not after playing it is another thing entirely.
its absolutely relevant.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2258
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Posted - 2014.11.21 13:28:00 -
[258] - Quote
Auris Lionesse wrote:
dual tankings only bad if your not using a minmatar suit. it only exists because the rest of the tanking styles from the other races are partially missing, mods are missing and mods are in the wrong slots.
example: if kincats and card regs were in the high slots (where they belong) you wouldnt see gal suits or amarr suits with shields
and no because most people who initially bought into this game were people who played eve and knew about this games existence years before it even came out. its absolutely relevant.
im also defending strafing in this thread. because the idea hes proposing as a nerf to shields and some of the armor plates is wrong eve wise anyway.
^^this
I agree wholeheartedly and have been fighting this same fight since Mordu's.
Only part I don't agree with is about strafing, if it were curbstomped into oblivion, I wouldn't care and wouldn't miss it.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Y-BLOCK
BioCyberDevelopment
32
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Posted - 2014.11.21 13:48:00 -
[259] - Quote
Bologna I Say!! Compared to most shooters, a decent fitting already moves comparitvely slow! Strafe speed should be relative to suit movement speed! Simple. Done!
Now that You've Tasted my Mutton.. How do you Like it!?!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1262
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Posted - 2014.11.21 14:08:00 -
[260] - Quote
Alaika Arbosa wrote:Auris Lionesse wrote:
dual tankings only bad if your not using a minmatar suit. it only exists because the rest of the tanking styles from the other races are partially missing, mods are missing and mods are in the wrong slots.
example: if kincats and card regs were in the high slots (where they belong) you wouldnt see gal suits or amarr suits with shields
and no because most people who initially bought into this game were people who played eve and knew about this games existence years before it even came out. its absolutely relevant.
im also defending strafing in this thread. because the idea hes proposing as a nerf to shields and some of the armor plates is wrong eve wise anyway.
^^this I agree wholeheartedly and have been fighting this same fight since Mordu's. Only part I don't agree with is about strafing, if it were curbstomped into oblivion, I wouldn't care and wouldn't miss it.
I'm just sick of games like cod and to a lesser extent battlefield were there's no way to defend yourself once your shot. Whoever spots the other person first wins. Strafing is retro, not many games do it anymore. It's not like dust has lots of cover or third person mechanics. back in the olden days when you didn't have cover everywhere you had to strafe. I think that applys to dust. It's the only real way to stand toe to toe apart from brick taking a sentinel and waddling around like a duck or dropping a bunch of repping nanohives under someone. Which aren't better alternatives.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1316
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Posted - 2014.11.21 14:14:00 -
[261] - Quote
Yas now i can laugh while i fight 400-800 ehp brick tanked scrubdari scouts
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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ROMULUS H3X
research lab
222
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Posted - 2014.11.21 14:15:00 -
[262] - Quote
Cass Caul wrote:CCP Rattati wrote:Kain Spero wrote:If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage
I fail to see how Melee damage and reaction speed are unrelated.. From what I understand... when someone is in better shape their muscles are much more reactive and stronger allowing for someone to contract their muscles faster. This allows a stronger punch and fast reaction time when dodging bullet rounds.....
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2260
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Posted - 2014.11.21 14:34:00 -
[263] - Quote
ROMULUS H3X wrote:Cass Caul wrote:CCP Rattati wrote:Kain Spero wrote:If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage I fail to see how Melee damage and reaction speed are unrelated.. From what I understand... when someone is in better shape their muscles are much more reactive and stronger allowing for someone to contract their muscles faster. This allows a stronger punch and fast reaction time when dodging bullet rounds..... Really, where does the term "musclebound" come from then?
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1262
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Posted - 2014.11.21 14:36:00 -
[264] - Quote
Alaika Arbosa wrote:ROMULUS H3X wrote:Cass Caul wrote:CCP Rattati wrote:Kain Spero wrote:If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage I fail to see how Melee damage and reaction speed are unrelated.. From what I understand... when someone is in better shape their muscles are much more reactive and stronger allowing for someone to contract their muscles faster. This allows a stronger punch and fast reaction time when dodging bullet rounds..... Really, where does the term "musclebound" come from then?
well flexibility if i had to guess.
ever see a bodybuilder scratch his own back?
no you havent lol
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Bradric Banewolf
D3ATH CARD RUST415
480
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Posted - 2014.11.21 14:44:00 -
[265] - Quote
ROMULUS H3X wrote:Cass Caul wrote:CCP Rattati wrote:[quote=Kain Spero]If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) This allows a stronger punch and fast reaction time when dodging bullet rounds.....
Dodging bullets?
"Anybody order chaos?"
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Jadd Hatchen
KILL-EM-QUICK
676
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Posted - 2014.11.21 16:01:00 -
[266] - Quote
Jebus McKing wrote:Signature penalty for shield extenders: Noone except scouts would even care because noone but scouts care for EWAR apparently. And this would hit the min scout even harder than the cal scout. Bad proposal.
Hitbox size increase penalty for shield extenders: This would either be hardly noticeable or cause massive problems like getting hit even while behind cover etc. Bad proposal.
Strafe speed penalty: Poor attempt at ending scout and heavy dominance. More mobility penalties make the game increasingly annoying to play. Have the potential to kill scout class while at the same time having no effect on heavies. Problem with hitting scouts is a hit detection problem, not a strafe speed problem. Bad proposal.
What could be done instead: - Finally make scout bonus affect module efficacy instead of base stats. Tanked scouts will have awful EWAR abilities, easy to detect, bad scans. - Buff assaults profile by 5db to give them the chance to hide from scouts with poor EWAR. - Heavy dominance could be reduced by changing other parameters like base HP, HMG DPS, HMG range, rep-tool rep rate, etc. - HP module stacking could be solved by making other modules more effective and actually worth the risk.
Your proposed solutions still don't address the ridicules strafing/dancing the revolution fandango style of play that scouts have now. They would still choose to do it and just be crappier at their role of scouting of the rest of the team and thus make them even less of a team player and more of a d-bag player.
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Varoth Drac
Vengeance Unbound RISE of LEGION
395
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Posted - 2014.11.21 16:05:00 -
[267] - Quote
Personally I don't like the idea of shields reducing movement, it doesn't seem to make sense.
I agree they should have a penalty to reduce the effectiveness of shield stacked Caldari scouts. Exactly what penalty, I'm not sure. Scout only regen reduction, gets worse with tier? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
692
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Posted - 2014.11.21 17:57:00 -
[268] - Quote
Aeon Amadi wrote:DeathwindRising wrote:hfderrtgvcd wrote:The only reason cal scouts seem overpowered is because of hit box issues. There's no need to destroy an entire tanking style because one suit has a broken hit box. how long have we been telling CCP the scout hit boxes are stupid? how long have they said basically that theyre are working as intended? now they say the same exact scout we have been complaining about for months is suddenly OP, but not because of the hit box, its because shield extenders are OP? GTFO Kind of a stretch. It's quite clear, to me, that Rattati is trying to combat EHP tanking as a whole by adding more penalties to Armor Plates and Shield Extenders by way of reducing strafe speed. The logic, toward extenders specifically, is that the module itself has weight, not necessarily the shield. Thereby, he's not saying shield extenders are OP at all and even if he were he's hinting at a counter-balance through Myrofibrals/Kinetic Catalyzers increasing strafe speed, as stated in an earlier post. The premise there is that he's trying to increase the benefits of utility while further discouraging simply stacking HP modules on everything. Is it the correct way to do it? That's up for debate. But he never once said that "Caldari Scouts are over-powered because of shield extenders". If anything, this change is more focused toward Sentinel's who arguably have no other reason to use any other module -BESIDES- HP tanking modules. It's a sound idea. Sentinel wants to stack plates/extenders, he's going to lose mobility, which makes him more vulnerable. Something I'm not entirely against because Sentinel's shouldn't be about mobility anyway. Scouts would be affected as well, which is good, because there's a lot of scouts out there (not just Caldari) that just brick tank and become a faster Assault. The worst that can happen is we try it, no-one likes it, and we revert back to the old ways. Honestly, I -liked- the way the strafe speeds were BEFORE the strafe speed increase bug back in 1.5 (I think) so I'm all for it.
wait... i asked him why he would nerf extenders... he replies:
CCP Rattati wrote:
Caldari scout OPness, might someone say
you telling me hes not talking about cal scouts being OP? not even a little bit?
so then the penalty should far less than any armor plate penalty. and the penalty for shields should be the same regardless of tier, since the shields themselves are weightless and the module itself is only an improvement in quality and technology. after all tech advancements generally go to reduce size and weight.
the caldari are already slow enough. there is no precedent anywhere for a need to reduce caldari mobility based on shield extender use. on top of it, shield tankers already have low enough hp. you want them to be even thinner?
im not sure how flux grenades and laser weaponry dont ease any and all concerns about shields being anywhere close to OP.
bro, do you even shield tank?
look im all for balancing the game, but lately ive be seeing nerfs on stuff and im not sure where the root cause for it is. Cal scout are OP so we nerf the main defense of all shield tankers? ONE suit is the cause for nerfing all of them lol?
i think theres another way to do this and its not by making shield tanking worse. one of the benefits of shield tanking was that you dont get any movement penalties from it.
some show me the pros and con of shield tanking vs armor tanking. and we wonder why armor tanking is so dominant lol
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
692
|
Posted - 2014.11.21 18:05:00 -
[269] - Quote
Varoth Drac wrote:Personally I don't like the idea of shields reducing movement, it doesn't seem to make sense.
I agree they should have a penalty to reduce the effectiveness of shield stacked Caldari scouts. Exactly what penalty, I'm not sure. Scout only regen reduction, gets worse with tier?
it should increase their scan profile. cal scouts dont need to hide anyways when they can see you coming |
Vitantur Nothus
Nos Nothi
514
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Posted - 2014.11.21 18:09:00 -
[270] - Quote
DeathwindRising wrote:Varoth Drac wrote:Personally I don't like the idea of shields reducing movement, it doesn't seem to make sense.
I agree they should have a penalty to reduce the effectiveness of shield stacked Caldari scouts. Exactly what penalty, I'm not sure. Scout only regen reduction, gets worse with tier? it should increase their scan profile. cal scouts dont need to hide anyways when they can see you coming
Slap a couple ferro or reactive plates on a shield-tanked CalScout, and you have the very best Super Strafe Scout in the game. Stand toe-to-toe with Assaults with twice your HP. Slug it out, wiggle-wiggle and win. Broken hitbox or not, if there's a single Super Strafe Scout who has earned a rightful nerf, it is this guy. And do you really think he cares about his scan profile?
Again, low-HP MinScouts running double and triple damps suffer. Assault Lite walks away unscathed.
I don't have the answer, but I don't think that Sig Penalty is going to fix the guys who need fixin'. |
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