|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2229
|
Posted - 2014.11.19 23:41:00 -
[1] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:DeathwindRising wrote:Ripley Riley wrote:HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope why? im curious. what problem do they cause? EDIT: if you were to add a penalty to extenders, the only one that makes sense coming from EVE is a penalty to scan profile. But if you do that then shield tanking would need to be looked at again. i can already think of a bunch of issues with that, especially for caldari. but that could be easily fixed with adding a bonus to regulators to offset the extender penalty. Caldari scout OPness, might someone say I have to agree with Deathwind.
If you have Shield mods cause Sig Bloom (similar to MWD in Eve) you could even obsolesce the "OPness" of the Caldari Scout by virtue of the increased Sig Profiles of any dropsuits stacking Shield mods.
It simply doesn't make sense to me that Shield mods would affect strafe speed at all; Armor mods, yeah, that make complete sense, Shield mods don't.
FYI: Had you proposed this same thing two years ago, I would've been all over nerfing strafing into oblivion, I do not like DDR514 though I do not think this is the way to do it.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2232
|
Posted - 2014.11.20 01:03:00 -
[2] - Quote
SponkSponkSponk wrote:Alaika Arbosa wrote: It simply doesn't make sense to me that Shield mods would affect strafe speed at all; Armor mods, yeah, that make complete sense, Shield mods don't.
The flux caused by shield generators makes a reciprocal directional impedance effect on the suit. Since more generators are on the front and back compared to the sides, it's easier to move in those directions compared to stepping sideways. +1 for trying, I still prefer the idea of Sig Bloom on Shield mods over reduction in strafe speed.
Cal Scout (or any Scout for that matter) stacks shield mods? ok, you just threw stealth out the window
Everyone one the opposing team stacking Shield mods? Looks like scanners will be useless this match since we'll already know where everyone is
I honestly think Sig Bloom is a much more elegant way to balance them.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2232
|
Posted - 2014.11.20 01:25:00 -
[3] - Quote
Kensai Dragon wrote:manboar thunder fist wrote:Kensai Dragon wrote:CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
.... Couple of things - are you suggesting that my brick tanked Amarr Sentinel is too quick to hit? They're already quite vulnerable, especially when brick tanked. Additionally, it sounds like two different calculations to penalize both Scouts and Sents the same for a given shield plate. If this is the case, are you planning to implement different plates for each class? ie - light basic plates with less hp than heavy basic plates? If not, I'm struggling with how a heavy would suffer equally with a light for a given mass increase. Your suit may be fatter but your clone isn't. More burden more hp more slow Except for, the dropsuit augments your movements. You aren't necessarily carrying all that weight around, the suit is. You just control the suit. Allowing someone to walk around with a 5 ton cage encasing them is one thing, allowing them to do the same gracefully is another entirely.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2237
|
Posted - 2014.11.20 14:50:00 -
[4] - Quote
Vrain Matari wrote:OMFG. Does everybody who plays this game hate strafing? I had no idea.
Maybe all the strafers already left. Been here since Mordu's
Still think strafing should've been aborted
Still think Extenders affecting strafe speed is not the way to go.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2240
|
Posted - 2014.11.20 15:38:00 -
[5] - Quote
Vrain Matari wrote: Are we trying to evolve DUST into a game where personal skill with a controller or kb/m really isn't that important?
I've always hoped for Dust to be a Sci-Fi Military Sim/MMOFPS not a Sci-Fi Arcade shooter.
Also, strafing isn't about personal skill, it is about wiggling joysticks around and thinking that it is a display of skill.
I would hope that strategy would be more important than that. As it is now, all strafing encourages strategy wise is "run around from place to place wiggling and twitching my way to a high KDR, **** helping my team I'm here for the kills". At least that is my impression of it given what I have seen in my time here.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2240
|
Posted - 2014.11.20 16:07:00 -
[6] - Quote
Vrain Matari wrote:Alaika Arbosa wrote:Vrain Matari wrote: Are we trying to evolve DUST into a game where personal skill with a controller or kb/m really isn't that important?
I've always hoped for Dust to be a Sci-Fi Military Sim/MMOFPS not a Sci-Fi Arcade shooter. Also, strafing isn't about personal skill, it is about wiggling joysticks around and thinking that it is a display of skill. I would hope that strategy would be more important than that. As it is now, all strafing encourages strategy wise is "run around from place to place wiggling and twitching my way to a high KDR, **** helping my team I'm here for the kills". At least that is my impression of it given what I have seen in my time here. In truth, strategy is neutral wrt the presence of strafing mechanics or not. The better strategist/logistician/team will always win. The existence of strafing simply expands the tactical envelope. And if you honestly believe that strafing/gungame is not a skill...i dunno what to say, it seem obvious to me. Sorry, IMHO, Strafing is an attempt by AD/HD kids to validate their hyperactivity.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2240
|
Posted - 2014.11.20 16:14:00 -
[7] - Quote
Jadd Hatchen wrote:Kensai Dragon wrote:Shields should carry some kind of balancing penalty, not sure it should be speed though. The increased sig radius in eve, is that the equivalent to hit box or profile in Dust? It's more equivalent to hitbox because sig affects both the ability to track and hit a target as well and increasing the amount of effective damage that target takes when it does get hit. Increasing hitbox seems too heavy handed, Sig Profile on the other hand seems to fit more if you ask me.
If you're generating all of that power necessary to generate/modify the extra shields, it stands to reason that you'd be easier to scan down.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2240
|
Posted - 2014.11.20 16:38:00 -
[8] - Quote
Ok, so this might be a stupid question but I have to ask it.
Can someone please define "gungame"?
I tried googling it and all I got for hits were references to a CS mod
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2240
|
Posted - 2014.11.20 16:44:00 -
[9] - Quote
Kensai Dragon wrote:Alaika Arbosa wrote:Ok, so this might be a stupid question but I have to ask it.
Can someone please define "gungame"?
I tried googling it and all I got for hits were references to a CS mod Gun game - My S&W sending 5 shots in 5 seconds into a 6" target at 10 yds. So aim/rate of fire is gungame?
Cause that is what your example is telling me
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2240
|
Posted - 2014.11.20 16:48:00 -
[10] - Quote
Kensai Dragon wrote:Alaika Arbosa wrote:Kensai Dragon wrote:Alaika Arbosa wrote:Ok, so this might be a stupid question but I have to ask it.
Can someone please define "gungame"?
I tried googling it and all I got for hits were references to a CS mod Gun game - My S&W sending 5 shots in 5 seconds into a 6" target at 10 yds. So aim/rate of fire is gungame? Cause that is what your example is telling me It's basically the catch-all phrase for 'I can shoot you better'. Generally applied to shooting while moving, but also to whatever aspect you're better at than the opponent. So it is something nebulous that is easily attributed to luck?
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2242
|
Posted - 2014.11.20 19:21:00 -
[11] - Quote
Kensai Dragon wrote:Alaika Arbosa wrote:Kensai Dragon wrote:Alaika Arbosa wrote:Ok, so this might be a stupid question but I have to ask it.
Can someone please define "gungame"?
I tried googling it and all I got for hits were references to a CS mod It's basically the catch-all phrase for 'I can shoot you better'. Generally applied to shooting while moving, but also to whatever aspect you're better at than the opponent. So it is something nebulous that is easily attributed to luck? Sometimes, especially if it's the other guy who got lucky, but never if you're the lucky one, lol Also sometimes used as troll bait. Like I said, it's a catch all. If I use cover more effectively and pick you off, it's gun game. If I move/strafe and kill you first, it's gun game. Anything I can do well is gun game. If you do it well, it's only gun game when I approve of the style, lol Ok so why do people feel the need to hold on so tightly to something that is totally arbitrary and subjective?
I would think that solid data and fact would have more of a place here than something that amounts to "he said, she said" perception.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2242
|
Posted - 2014.11.20 19:30:00 -
[12] - Quote
Breakin Stuff wrote:the only reason people are favoring an EWAR penalty for shields is the fact that shield suits are the easiest to abuse hit detection failures using the strafing thing.
I'm sorry, but this is transparent as hell.
Allow me to say:
Nerf my calscout please.
Seriously, the calscout is goddamn easy mode even for me and I'm only good at AV. Put strafe penalties on all HP mods. IDGAF if strafing goes the way of the dodo
It still doesn't mean I don't think that Ewar/Sig Bloom is the better fix for Shield mods.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2242
|
Posted - 2014.11.20 19:47:00 -
[13] - Quote
Vitantur Nothus wrote:KAGEHOSHI Horned Wolf wrote:Armor plates should have a strafe penalty. Shield extenders should have a signature profile penalty. I recall in your EWAR thread you suggested giving HP modules a dampening penalty.
Neither shields nor armor should have both of these penalties. Shields and armor should have important differences that makes one preferably for one type of playstyle than others, giving them both the same penalties diminishes their differences, and thus diminishes gameplay diversity. There is but one small problem with this particular drawback. Perhaps two. There can be no question that the CalScout's hitbox is imbued with special magics. On paper, the MinScout is the superior strafer; in game, however, his best effort at bulletweaving cannot touch the proficiency five gyrations of the CalScout. The CalScout - Slap on a couple Reactives, add a Fine Rifle and become Saxonmish vs Noobs. The MinScout - Better run straight damps in your lows if you ever want to stab anything. So if and when we add the Sig Penalty to shield extenders, which will be most affected? Will it be the struggling and perpetually squishy MinScout? Or will it be the best wiggle-wiggler Assault Lite has to offer? PS: In all seriousness, I don't know how we can fix CalScout Assault Lite without detrimentally impacting the MinScout. Very much open to ideas and suggestions.
Encourage people to stop tanking their Scout in any fashion aside from Sig Tanking.
Seriously, if armor mods are slowing them down for movement as well as strafe speed and shield mods make them light up like the fourth of July for everyone on the enemy team they'll shy away from fitting their Scouts like that or they'll move up to Assaults/Logis.
Combine this with a leveling of the playing field for EWAR and now you have Scouts that are more easily found (unless they fit damps) or stick out like sore thumbs (if they fit shield mods).
Put the scenario into the proper context and it become clear. Right now, most everyone is thinking about how this change would work with current EWAR, you need to look at it as though the new EWAR proposals are the "current" state of affairs.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2242
|
Posted - 2014.11.20 20:12:00 -
[14] - Quote
Kensai Dragon wrote:My vote is for increased hitbox for shields. Let the increase be 3/4.5/6%, similar to armor plates speed penalties. The effect would be marginal until you really start to brick tank shields. Five complex shields? Now you're really struggling to take cover. Along with this, shields should get a slight buff to bring them in line with ferroscale plates. This would just encourage spray and pray play.
"Haha, I don't even really need to hit you to kill you!!"
Hitbox increase is a can of worms that will bite us in the ass if it is opened.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2244
|
Posted - 2014.11.20 21:29:00 -
[15] - Quote
Vitantur Nothus wrote:Alaika Arbosa wrote: Encourage people to stop tanking their Scout in any fashion aside from Sig Tanking. Looking around, I see 1000HP on Adv Meds and even more on Heavies. Don't get me started on the Heavy+Logi Blob nonsense. I'm all for these changes, but I gotta say, I don't think MinScouts (or any other) will have very good odds if forced to run without shield buffer. Can't shoot what you can't see.
Which brings me back to Sig Tanking.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2258
|
Posted - 2014.11.21 13:28:00 -
[16] - Quote
Auris Lionesse wrote:
dual tankings only bad if your not using a minmatar suit. it only exists because the rest of the tanking styles from the other races are partially missing, mods are missing and mods are in the wrong slots.
example: if kincats and card regs were in the high slots (where they belong) you wouldnt see gal suits or amarr suits with shields
and no because most people who initially bought into this game were people who played eve and knew about this games existence years before it even came out. its absolutely relevant.
im also defending strafing in this thread. because the idea hes proposing as a nerf to shields and some of the armor plates is wrong eve wise anyway.
^^this
I agree wholeheartedly and have been fighting this same fight since Mordu's.
Only part I don't agree with is about strafing, if it were curbstomped into oblivion, I wouldn't care and wouldn't miss it.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2260
|
Posted - 2014.11.21 14:34:00 -
[17] - Quote
ROMULUS H3X wrote:Cass Caul wrote:CCP Rattati wrote:Kain Spero wrote:If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage I fail to see how Melee damage and reaction speed are unrelated.. From what I understand... when someone is in better shape their muscles are much more reactive and stronger allowing for someone to contract their muscles faster. This allows a stronger punch and fast reaction time when dodging bullet rounds..... Really, where does the term "musclebound" come from then?
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2265
|
Posted - 2014.11.22 15:43:00 -
[18] - Quote
I find it amusing that some have so little faith in the MinScout.
No scout needs to stack HP at all. Period.
Scouts are supposed to die from being sneezed on. If you're seen as a scout, you should be dead. The whole point of scouts is to sneak in, drop links, start scans/trap objectives/assassinate reddot stragglers.
If Scouts are actually fitting for EWAR (like they should be) and are being played intelligently (again, like they should be); there is no reason that they shouldn't be 1-3/0 with shedloads of Intel Assist/Team Spawn WP.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
|
Posted - 2014.11.23 17:50:00 -
[19] - Quote
Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Who said anyone was anti-fps?
Anti-strafing =/= anti-fps
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
|
Posted - 2014.11.23 18:20:00 -
[20] - Quote
manboar thunder fist wrote:Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill. Ok, so now where do you get that anyone here is anti-FPS?
Seriously, this game is an FPS, if we were anti-FPS what makes you think that we wouldn't just move on to another game that legitimately wasn't an FPS?
You simply want to witch hunt everyone who doesn't agree with you that strafing is necessary for an FPS.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
|
Posted - 2014.11.23 18:39:00 -
[21] - Quote
hfderrtgvcd wrote:Alaika Arbosa wrote:manboar thunder fist wrote:Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill. Ok, so now where do you get that anyone here is anti-FPS? Seriously, this game is an FPS, if we were anti-FPS what makes you think that we wouldn't just move on to another game that legitimately wasn't an FPS? You simply want to witch hunt everyone who doesn't agree with you that strafing is necessary for an FPS. strafing is a part of all tracking shooters. Please define "tracking shooter" and how it differs from other types of shooters (which are defined as what if not "tracking shooters")
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2269
|
Posted - 2014.11.23 20:18:00 -
[22] - Quote
Vrain Matari wrote:Alaika Arbosa wrote:Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Who said anyone was anti-fps? Anti-strafing =/= anti-fps ' For Beginners Only' but still a good introduction. This still doesn't say how anti-strafing == anti-FPS.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2282
|
Posted - 2014.12.02 15:47:00 -
[23] - Quote
manboar thunder fist wrote:Kaeru people can walk backwards just as fast as they can forwards Do you even walk bro? Or just sit on your couch making terrible points People also trip more easily when walking backwards as fast as they walk forwards.
Are you suggesting that CCP include mechanics for tripping?
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
|
|
|
|