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Thread Statistics | Show CCP posts - 5 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries
3506
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Posted - 2014.12.04 05:38:00 -
[391] - Quote
I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters.
> Check RND out here
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GLOBAL fils'de RAGE
Consolidated Dust
64
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Posted - 2014.12.04 06:04:00 -
[392] - Quote
Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters.
Tuesday morning at approximately 10:30am EST-we played against you, Arirana was on your team.
i and my son had him in a 15meter "angled" kill box and little damage was dealt, 2x HMG vs a dancer.
Not my aim, definitely not my 17yrd olds thumbs, not my fiber optic network.
Dorms, apartments, public housing, condo's, microwave, wifi broadband, satellite internet are all issues nevermind the Brazilians on your team and 2 japanese--and CCP is obtuse. |
Ydubbs81 RND
Ahrendee Mercenaries
3506
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Posted - 2014.12.04 07:55:00 -
[393] - Quote
GLOBAL fils'de RAGE wrote:Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters. Tuesday morning at approximately 10:30am EST-we played against you, Arirana was on your team. i and my son had him in a 15meter "angled" kill box and little damage was dealt, 2x HMG vs a dancer. Not my aim, definitely not my 17yrd olds thumbs, not my fiber optic network. Dorms, apartments, public housing, condo's, microwave, wifi broadband, satellite internet are all issues nevermind the Brazilians on your team and 2 japanese--and CCP is obtuse.
How does he die then? You guys just couldn't believe that you couldn't hit him and blame it on strafe. I do it sometimes too....sometimes hit detection is seems wierd in this game but not because of strafe. A player could be standing still and it'll seem like bullets aren't registering.
> Check RND out here
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Spectral Clone
Abandoned Privilege Top Men.
3229
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Posted - 2014.12.04 09:12:00 -
[394] - Quote
Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters.
The problem is not the strafe itself Ydubbs, it is that the hitbox is lagging around when you are strafing too fast. Hence strafing is not done only to throw off your opponents aim, it is also used (exploited) to glitch your hit detection.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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GLOBAL fils'de RAGE
Consolidated Dust
64
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Posted - 2014.12.04 10:54:00 -
[395] - Quote
Ydubbs81 RND wrote:GLOBAL fils'de RAGE wrote:Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters. Tuesday morning at approximately 10:30am EST-we played against you, Arirana was on your team. i and my son had him in a 15meter "angled" kill box and little damage was dealt, 2x HMG vs a dancer. Not my aim, definitely not my 17yrd olds thumbs, not my fiber optic network. Dorms, apartments, public housing, condo's, microwave, wifi broadband, satellite internet are all issues nevermind the Brazilians on your team and 2 japanese--and CCP is obtuse. How does he die then? You guys just couldn't believe that you couldn't hit him and blame it on strafe. I do it sometimes too....sometimes hit detection is seems wierd in this game but not because of strafe. A player could be standing still and it'll seem like bullets aren't registering.
he went 37@2, i killed him once running in a straight line away from me and the other he was standing still. can't lag running away nor standing still. there are so many L33T laggers it's trully laughable. |
GLOBAL fils'de RAGE
Consolidated Dust
64
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Posted - 2014.12.04 11:07:00 -
[396] - Quote
Spectral Clone wrote:Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters. The problem is not the strafe itself Ydubbs, it is that the hitbox is lagging around when you are strafing too fast. Hence strafing is not done only to throw off your opponents aim, it is also used (exploited) to glitch your hit detection.
i'll add that if you are already in latency, that strafing denies hit detection.
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Varoth Drac
Titans of Phoenix
450
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Posted - 2014.12.04 12:37:00 -
[397] - Quote
Can I just reiterate that I don't like the idea of giving shields any movement penalties.
It muddies the distinction between armour and shields. The current system makes sense, it's easy for new players to understand, it's easy for players from EVE to understand.
Shields need different penalties. They already have a regen penalty, perhaps this just isn't enough.
If we are saying the problem is scouts, wouldn't it be simpler to just add scout-only penalties. Scouts have naturally very good shield regen. Why don't we do this:
On a scout suit or light frame only:
Complex shield extenders have a 20% shield regen penalty per extender. Enhanced = 15% penalty Basic = 10% penalty
On top of the current penalty.
Something similar can be given to armour, scout/light suit only:
Armour plate speed penalty:
Complex = 15% Enhanced = 10% Basic = 8%
Ferroscale = 1/2/3% Reactive = 3/4/5% |
Vitantur Nothus
Nos Nothi
964
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Posted - 2014.12.04 13:13:00 -
[398] - Quote
Ydubbs81 RND wrote: The strafe adds flair and enjoyment to this game that is missing in other shooters. strafe =/= wigglewiggle
Deliberate evasive movements like strafe and counterstrafe require thought and effort. |
Mobius Wyvern
Sky-FIRE
5484
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Posted - 2014.12.04 14:06:00 -
[399] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. I'm sure someone may have mentioned this already, but might it be possible to have Shield Extenders in this game have the same penalty they do in EVE, now that Passive Scanning mechanics are being adjusted?
Say that instead of just a depleted recharge delay that can be countered entirely with a single ADV Shield Regulator, that there was also a 4% bonus to suit Scan Profile.
It would again serve as a way to encourage shield tankers to do something other than stack Ferroscale Plates or Kinetic mods in their lows.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
609
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Posted - 2014.12.04 15:54:00 -
[400] - Quote
Just giving you my two cents:
Shield tanking already sucks compared to Armor as they have hives and rep tools. Please don't screw us even more by making us have a movement penalty. The delay penalty is already enough. If anything you should be trying to find a way to make shields better as current PC battles have pretty much no shield tankers on the battlefield. It's usually ak0 heavies with logis, the occasional gk0/ak0 assault and some scouts.
I smoke two joints before I smoke two joints, then I smoke two more.
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Pocket Rocket Girl
Psygod9
105
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Posted - 2014.12.04 16:04:00 -
[401] - Quote
i think that shields should increase scan profile, just like armor with slowing movement
The Little Girl with the HMG
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DEATH THE KlD
Harem. King
69
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Posted - 2014.12.04 19:54:00 -
[402] - Quote
I can understand this for scouts but if you do decide to do it to all of them it will be nerfing the cal assault. Even Min slightly, let's face it assaults have been one of the worst slaying suits since beta. For scouts I'd have no problem with this, aslong as not too big of a penalty. Shields are fast, they can not be repped like armor, if you're shot once your shields stop recharging armor keeps repping. I could go on but I think I've made a decent point. Also I run both shields and armor but usually armor. |
Greiv Rabbah
13Art of War13
33
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Posted - 2014.12.04 19:56:00 -
[403] - Quote
Mike Ox Bigger wrote:Just giving you my two cents:
Shield tanking already sucks compared to Armor as they have hives and rep tools. Please don't screw us even more by making us have a movement penalty. The delay penalty is already enough. If anything you should be trying to find a way to make shields better as current PC battles have pretty much no shield tankers on the battlefield. It's usually ak0 heavies with logis, the occasional gk0/ak0 assault and some scouts.
This is true about hives and rep tools. To maintain continuity, handheld shield boosters should be added or triage hives(wyirkomi not allotek) should rep shield instead of armor. Allotek hives should still rep armor bc why would allotek make something that benefits the caldari and harms the gallente. But since triage hives boosting shields would cause problems of: heavy stands on hive with logi and rep tool attached, never takes damage again; I would shy away from that. Delay between switching equipment opens a reasonable vulnerability: shields down, get under cover while logi swaps to rep tool. Battle going well? Armor full? Pull that shield bbooster back out and let's push hard! Could change the dynamic of the heavy/logi team.
I also think shield extenders increasing scan profile makes more sense and combats calscout opness.
I think all modules and weapons and equipment should affect strafe speed though. Also movement speed. Also turn speed. Also jump height.
I'd be satisfied starting with armor and shield, though. |
Bremen van Equis
BASTARDS OF BEDLAM
37
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Posted - 2014.12.05 14:19:00 -
[404] - Quote
Cass Caul wrote: I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage
Makes sense to me. If you're gonna go in for some up close and personal wet work, you should be able to dance like Mohammed Ali! Float like a dragonfly, sting like a bee
Look! Up in the sky!! It's a bird...it's a plane...it's...
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Vitantur Nothus
Nos Nothi
1001
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Posted - 2014.12.05 15:04:00 -
[405] - Quote
Bremen van Equis wrote:Cass Caul wrote: I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage
Makes sense to me.
+ Climb Ladders Faster + Throw Grenades Further + Swing / Recover Knives Faster + Raise / Swap Weapons Faster + Reduce Weapon Kick / Sway
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1296
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Posted - 2014.12.05 23:52:00 -
[406] - Quote
Vitantur Nothus wrote:Bremen van Equis wrote:Cass Caul wrote: I like how the only way to get people to use myos is to make them do something completely unrelated to melee damage
Makes sense to me. + Climb Ladders Faster + Throw Grenades Further + Reduce Weapon Kick / Sway + Swing / Recover Knives Faster
i like the ladders and weapon kick stuff. useful for a gallente on the go with a railgun. and we dont have any high slot items except damage mods to use.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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KA24DERT
TeamPlayers Negative-Feedback
900
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Posted - 2014.12.06 03:34:00 -
[407] - Quote
The more I think about it, the more I realize that nerfing movement is the correct solution to bad netcode.
If you can't move, the network prediction has nothing to predict!
I also think that removing ISK from the game is the solution to proto stomping.
If there's no ISK then how can anyone buy Proto.
SIMPLE!
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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manboar thunder fist
Dead Man's Game RUST415
283
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Posted - 2014.12.06 10:54:00 -
[408] - Quote
I also think that removing skill from the game is the solution to dust! Without skill this is just COD!
SIMPLE!
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Jotun Izalaru
Goonfeet
237
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Posted - 2014.12.08 08:37:00 -
[409] - Quote
oh no, if i'm expected to do more than jiggle a stick back and forth i'll be helpless
i better defend the honor of ~*true skill*~ stick wiggling gameplay as childishly as possible |
poison Diego
Titans of Phoenix
521
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Posted - 2014.12.08 13:45:00 -
[410] - Quote
KA24DERT wrote:The more I think about it, the more I realize that nerfing movement is the correct solution to bad netcode.
If you can't move, the network prediction has nothing to predict!
I also think that removing ISK from the game is the solution to proto stomping.
If there's no ISK then how can anyone buy Proto.
SIMPLE!
There isnt supposed to be any solution to protostomping. Either sit there and take it or get rich yourself.
Mín trú
Nýja Eden er bara byrjunin.
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NextDark Knight
Molon Labe. General Tso's Alliance
687
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Posted - 2014.12.08 14:24:00 -
[411] - Quote
So wait,
I didn't see this in the patch notes.. This actually made it into the game? Seriously Cadari and Minitar needs some better representation in this game.
More armor users.. so make shields more like armor? Just mind blowing some of the things that people think are good ideas on the game.
Don't get me wrong, I'm all about fixing things but **** you guys add a barrage of Flux orbitals to the game and give a huge nerf to shields?
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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One Eyed King
Land of the BIind
6432
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Posted - 2014.12.08 21:45:00 -
[412] - Quote
NextDark Knight wrote:So wait,
I didn't see this in the patch notes.. This actually made it into the game? Seriously Cadari and Minitar needs some better representation in this game.
More armor users.. so make shields more like armor? Just mind blowing some of the things that people think are good ideas on the game.
Don't get me wrong, I'm all about fixing things but **** you guys add a barrage of Flux orbitals to the game and give a huge nerf to shields? If it is not in the patch notes then it probably isn't going to be put in yet. I doubt they would stealth deploy something like this.
They may still be looking at fine tuning the changes before they put it in, or have decided now is not the right time.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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KA24DERT
TeamPlayers Negative-Feedback
907
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Posted - 2014.12.08 23:16:00 -
[413] - Quote
Jotun Izalaru wrote:oh no, if i'm expected to do more than jiggle a stick back and forth i'll be helpless
i better defend the honor of ~*true skill*~ stick wiggling gameplay as childishly as possible 1000% Agree A++++
Please support my anti-strafing thread: https://forums.dust514.com/default.aspx?g=posts&t=182627
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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