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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
manboar thunder fist
Dead Man's Game RUST415
249
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Posted - 2014.11.20 00:30:00 -
[1] - Quote
Remove Aim assist then. No point havin strafe speed slower when already breach we can auto track people without aiming down sights or aiming properly.... Aim assist is not necessary at all with slow strafe speeds. Without strafe turrets wil be even more op. Large rail will 1 shot more PPl Blaster will 4 shot scouts running away but unable to strafe dodge Missile will nail the would be strafers
I bet kbm users and such will still find a way to strafe ridiculously fast. Minmatar assault strafe is broken; worse hit detection than cal scout by far.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
249
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Posted - 2014.11.20 00:31:00 -
[2] - Quote
Kensai Dragon wrote:CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
.... Couple of things - are you suggesting that my brick tanked Amarr Sentinel is too quick to hit? They're already quite vulnerable, especially when brick tanked. Additionally, it sounds like two different calculations to penalize both Scouts and Sents the same for a given shield plate. If this is the case, are you planning to implement different plates for each class? ie - light basic plates with less hp than heavy basic plates? If not, I'm struggling with how a heavy would suffer equally with a light for a given mass increase.
Your suit may be fatter but your clone isn't. More burden more hp more slow
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
252
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Posted - 2014.11.20 21:57:00 -
[3] - Quote
I never thought in the future we would be back to civil war, stand still, shoot reload, die. While enemy does the same. Strafe on KB is a problem, not on controller, now just more heavies will be beam of death. Can't escape or use skill to dodge, this game is turning into hard counter, slowly draining of player skill. What next? 1 shot pistol? Nvm bolt pistol... Autoaim gun? Nvm breach ar... What am I saying, let's make dust easy for the stupid
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
258
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Posted - 2014.11.22 11:16:00 -
[4] - Quote
Still have no problems killing cal scouts.... they don't have a problem... people's aim is not always on point if CCP released a stat for Shots fired/shots hit/shots missed it would prove that the majority of people are actually missing their target much more than they think. I reckon my accuracy is something like 30% in this game. Maybe a bit higher from my SCR precision headshot days.
The minmatar assault currently is having some hitbox issues, it's large dual tank hp pool can be coupled with high movement speed quite easily to provide a much more menacing target than scouts. No wonder it's the new undeclared fotm. I've had one for ages but i don't use a KBM so i never really found a need for it.
If there is a strafe nerf in this game, remove hit detection... it wil just mean your gun tracks targets for you no problem..... then it will be down to player skill as it should be... i played for a week without aim assist and i realised just how easy people have it... it needs to go. i doubt it will be there for KBM legion so why in dust? take it out
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
258
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Posted - 2014.11.22 11:23:00 -
[5] - Quote
and the reason the "caldariscout OPness" exists is because many of the top players like a shield suit with fast regen that can strafe.... it doesn't mean it's op, it just means its the suit of preference for people who like that kind of suit.... It's weak to AR, SCR and so on which absolutely shred the suit, obviously the elite are going to use one suit over another, according to preference....
The whole bloody reason this exists is because group mentality, people see something in use, they're like.. woah that must be decent, they use it..
next thing you know, CCP nerfs it and the whole crowd moves on....
next is minmatar assault, and CCP needs to stop this nerf buff cycle...
In a straight 1 v 1, the cal scout does not have the Hp advantage against other assault, scouts, logis or heavies.... even a gallente assault can fit nearly the same shields as a cal scout without any sacrifice....
People die in cal scouts so easily, CCP needs to release the numbers for cal scout usage and cal scout loss... Player skill attributes to this not anything else, there is no "broken hitbox". If every good player in dust started using the frontline suit tommorow, it's stats would skyrocket beyond it's normal stats, and would that make it OP? no.....
Nerf the Nerf/Buff culture. Nerf KB/M strafe. Nerf Aim assist. Nerf everything.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
262
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Posted - 2014.11.22 19:19:00 -
[6] - Quote
brilliant. love my drunken logic
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
266
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Posted - 2014.11.23 18:03:00 -
[7] - Quote
Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
268
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Posted - 2014.11.23 22:52:00 -
[8] - Quote
Who would stand still while being shot? Ccp only listens to bad players moaning.... Moan moan groan grumble nerf. This is the forum life.
Hit detection is a problem with certain weapons... Like auto shotgun and splash Strafing is not a problem, it is a player skill based way to increase the survivability of suits through speed at the cost of reduced armour tank. The cal scout already has Lower speed than the minmatar scout, yet no one complains it is OP, because it is not used the good players as much.
Strafe nerf is just an excuse for poor aim, when there are people who can kill you no matter how you strafe, there isn't an issue. Without strafe TTK would be too little, weapons would need a nerf across the board, people don't realise how much they miss
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
280
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Posted - 2014.11.29 21:01:00 -
[9] - Quote
I just feel 1400 armour heavies being repped by core focus or sixkin triage is way too much.... The rep tools need an 80% efficiency on heavies.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
280
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Posted - 2014.12.01 23:52:00 -
[10] - Quote
Kaeru people can walk backwards just as fast as they can forwards Do you even walk bro? Or just sit on your couch making terrible points
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
283
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Posted - 2014.12.06 10:54:00 -
[11] - Quote
I also think that removing skill from the game is the solution to dust! Without skill this is just COD!
SIMPLE!
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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