Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Kevall Longstride
DUST University Ivy League
1461
|
Posted - 2014.07.09 11:38:00 -
[451] - Quote
Steve Renuken wrote:Lore: There are cloaked RDVs with build in drop uplinks which are kept on a random flightpath, to stop them being localized and shot down.
Sorted.
Lore is important but lets not let it get in the way of a working mechanism.
CPM1 Candidate
CEO of DUST University
|
Ghural
The Southern Legion Final Resolution.
251
|
Posted - 2014.07.09 12:12:00 -
[452] - Quote
Rather than completely random I'd suggest that players spawn at a random location within a number of large relatively safer areas of the map.
Just to avoid players spawning right on top of phat loot, or in the middle of a drone swarm
Like how players spawn at a random location on the coastline in Dayz and then have to travel inland to find the phat loot. |
Adelia Lafayette
WarRavens Final Resolution.
803
|
Posted - 2014.07.09 12:18:00 -
[453] - Quote
change drop uplinks and LOD usable by squad to set by standings or locked to squad/corp/alliance and I'm happy.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
|
Ghural
The Southern Legion Final Resolution.
251
|
Posted - 2014.07.09 12:19:00 -
[454] - Quote
Oh and for setting up a base. Rather than an uplink. Can we have a small building that we can call in? Maybe make it upgradable?
Small base gives mercs something to spawn at and is hard to find. Upgraded base allows vehicles to be called in and is larger (and therefor easier to spot). Largest base allows the call in or loot retrieval vehicle and sticks out like dogs balls.
You could also have some variations such as a stealth base that cloaks but has limited spawns. Or one that specialists in vehicles but limited clones. You can have other upgrades like a shield, radar, weapons locker.
The idea would be that the bigger the base the easier it is to find, but the more functionality it offers. |
Syeven Reed
G0DS AM0NG MEN
746
|
Posted - 2014.07.09 12:29:00 -
[455] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? Can you define "base of operations" and what you mean by it? Do you mean a place to set up salvage or a starting area to move from and explore? (or anything in-between)
When the player is dropped how much control will they have to dictate where they drop to if no one has setup LOD beacons? I'm thinking this primarily for the lone wolf solo players.
Have to say this sounds very interesting!
Twitter MajLagSpike
CPM Application
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
520
|
Posted - 2014.07.09 12:39:00 -
[456] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? As a fan of Section 8, I'm definitely in favor. Do you also plan to grant the ability to shoot down people who spawn in groups, making them more easily visible? There could be some tactical component to using drop uplinks and to firing the inertial dampeners as late as possible, in order to avoid possible flak fire. (Dampeners could increase scan profile, in addition to their highly visible visual effect)
Also, are you planning on increasing the general "superhuman" factor? It's something that Dust has been seriously lacking in, to the point of feeling like random dudes in clothes instead of advanced sci-fi armor.
For lore, we've had a trailer (...I *think* it was a trailer for Dust) that had a ship that dropped into the atmosphere and then unloaded its mercenary cargo in mid-air. This explains the randomness and the air spawn - Dropsuits (Hell, even the name fits) have smaller scan profiles than a dropship.
However, I would love a directed drop inside of a dropship, if there's no flak on the ground or if the pilot is *really* good. |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
559
|
Posted - 2014.07.09 13:24:00 -
[457] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts?
This sounds awesome.
Although there can be a few ways to make it interesting. It would be awesome if default Skyspawns scattered you and your team in one location, so you would have to form back up before you could do anything. Advanced Skyspawns could drop you and your team in with the help of EVE support. Something like an EVE player gets into orbit and fires off a pod with your team in, in Legion the pod is filled with your team and works like an orbital drop pod. You can see the thing from miles because of the effect it makes when it enters the atmosphere. Something like a fireball with a massive flame trail. You might not have the element of surprise but at least you and your team are together when you land.
Another version of the Skyspawn could be you and your team are deployed in a dropship that is or is not piloted by a team member. Having a Dropship spawn you in might be not be as fast as the other options, but with this option you will have a way to head back home that doesn't involve your team committing suicide. If It's an AI pilot then you simply plot your course and wait for the ship to land. You might be a big moving target but at least you are a well protected moving target that won't get split up when you land. That is unless you get shot down and some people bail out causing them to get scattered about. If your dropship is piloted by a player then you won't be as well armoured by you will at least (hopefully) have a pilot who is capable of preforming evasive maneuvers. Dropships could be deployed by EVE players in orbit around the planet, just like in the EVE book Templar One.
With these options it would be cool if you had a first person view of inside the drop pod or dropships. The two Youtube links below are good examples of this that I would love to see happen in Legion.
Drop pod.
AI Dropship (Starts at 55 seconds.)
Player piloted Dropship, now with Dust footage.
|
steadyhand amarr
shadows of 514
3221
|
Posted - 2014.07.09 13:40:00 -
[458] - Quote
I like the idea of setting up a field base, so one guy has a tent and a small turrent a corp has a mulitfuction base with tanks, low and null sec could become very orgnaic if we expand off this idea :-D
You can never have to many chaples
-Templar True adamance
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
520
|
Posted - 2014.07.09 14:18:00 -
[459] - Quote
steadyhand amarr wrote:I like the idea of setting up a field base, so one guy has a tent and a small turrent a corp has a mulitfuction base with tanks, low and null sec could become very orgnaic if we expand off this idea :-D You could store vehicles and equipment there and have other corps sabotage the camps, causing the permanent salvage missions to get significantly weakened. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1204
|
Posted - 2014.07.09 14:20:00 -
[460] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts?
BLUF: Major concerns here if you de-value drop links.
Conceptually, the sky spawn idea sounds ok; really have to check it out in practice to make an informed decision. The concern I have is that you may quickly devalue the drop link if you have too much control over your spawn locations and take a way significant tactical options and WP generation if it's limited to squad only.
Secondary question - is this a harbinger of moving all equipment to a more squad centric model? (i.e. Hives, Links, Scanners only function for SQD?) If so, i highly recommend you start a whole separate thread for that discussion.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
|
steadyhand amarr
shadows of 514
3223
|
Posted - 2014.07.09 14:31:00 -
[461] - Quote
Uplinks functional dont change? They remove the random element of your spawn or at least get you to spawn closer to an objective, i dont have any issues with skyspawning as long as you can setup AA turrents to established some kind of front line or engagement bubbles
You can never have to many chaples
-Templar True adamance
|
Soraya Xel
Abandoned Privilege Top Men.
2876
|
Posted - 2014.07.09 14:50:00 -
[462] - Quote
CCP Wolfman wrote:I'm not suggesting all areas would be like that. Not being sure who to trust would be part of the fun but I do think you need some safe places to learn the ropes.
I would prefer to see the EVE model is at all possible. Where you aren't "disabled" from shooting people anywhere, but that there be punishment for doing so in higher security regions.
One of the inadvertent issues with disabling friendly fire in DUST has been the lack of ability to attack or remove people intentionally interfering with your gameplay, leading to things like the LAV driver who keeps pushing the sniper off the hill, or the guy who keeps standing in front of your gun so you can't do anything to the enemy. Not to mention how much less AFKing would exist if I could shot the AFKers on my team in the face.
If at all possible, friendly fire should be possible in all game zones, but it should have varying effects in different places.
I'd like to be your CPM1 candidate
|
Kevall Longstride
DUST University Ivy League
1463
|
Posted - 2014.07.09 14:51:00 -
[463] - Quote
To be honest I'd welcome some devaluation of drop uplinks.
It's an incredibly powerful mechanic to have in a game and the fact is it's already devalued by uplinks being scattered like confetti.
They also remove a potential role for vehicles that hasn't been explored properly yet, namely troop transport.
I'm sure in CCP's discussions there's been talk of certain features not making the jump to Legion. If it meant vehicles could have a role to fulfil, I personally wouldn't cry much about uplinks getting knocked into touch.
CPM1 Candidate
CEO of DUST University
|
Soraya Xel
Abandoned Privilege Top Men.
2876
|
Posted - 2014.07.09 14:54:00 -
[464] - Quote
Kevall Longstride wrote:To be honest I'd welcome some devaluation of drop uplinks.
It's an incredibly powerful mechanic to have in a game and the fact is it's already devalued by uplinks being scattered like confetti.
I'd almost be kinda happy to see drop uplinks yanked entirely. If used as a drop point from the sky, I guess they'd be alright. But I'd rather see deployable smaller CRUs called in or something. The lore excuse for uplinks seems poor, and they do heavily devalue both CRUs and any sort of movement tactics altogether.
I'd like to be your CPM1 candidate
|
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3079
|
Posted - 2014.07.09 15:02:00 -
[465] - Quote
I'd quite happily see Uplinks get torched entirely... the uplink mechanic pretty much ruined PC. |
steadyhand amarr
shadows of 514
3224
|
Posted - 2014.07.09 15:37:00 -
[466] - Quote
Tbh im for vercal based crus creating FoBs planetside 2 style helps great natrual flows in battles and a sense of timeline
You can never have to many chaples
-Templar True adamance
|
Regis Blackbird
DUST University Ivy League
324
|
Posted - 2014.07.09 16:23:00 -
[467] - Quote
I am all for sky spawns at a random location when entering the district for the first time (session start). To always jump in when you die is probably not a good idea, but could be an available option.
I like the concept of setting up some form of base camp, preferably with some type of small installation / structure that can (should) be defended, for example a mCRU. If you loose that one, the session ends and brings you back to merc quaters, with no loot (you can perhaps "sky spawn" back again to the same district to try and reclaim your lost stuff, but have to pay the normal deployment fee). It should be totally possible to utterly fail a salvaging mission!
I think the structures need to be dropped in via LOD Beacons. This mean you don't have to deploy your main base of operations where you land, in case it's not a very favourable spot.
From the base of operation you venture out by foot, or small vehicles (which require larger installations) and start your scavenging tour. All the loot you find need to be brought back to the base for extraction, even if everything fits in your backpack (read: "harvester"). As was mentioned earlier in the thread, larger bases can bring larger stuff (which of course cost more), but are also easier to locate.
As for lore (because this interest me), I would prefer if we dropped from orbit via NPC corps (in high and low sec). As stated in other threads, I don't like the concept of magically teleporting across the galaxy with all our gear. We should "reserve" space and clones on a local transporting corp (spaceship), that takes us to the destination. Since they are system local NPC corps, the spawn time does not need to be longer than starting a battle in dust. The beauty of this is that the same mechanic can later be incorporated into EVE, where real players can make a living just by transporting mercs to inaccessible locations (read: null sec).
The same mechanic could technically be used for PC 2.0
Just my 2 ISK. |
Regis Blackbird
DUST University Ivy League
324
|
Posted - 2014.07.09 16:30:00 -
[468] - Quote
Ohh, before I forget. Please make it so we can change our direction (point of view) mid air. I like that we can "drift" in Dust, but you are stuck facing the same direction until you hit the ground.
In Legion, I guess we drop from higher altitude, so it's vital that we can look around and survey the area before we land. |
Iron Wolf Saber
Den of Swords
15824
|
Posted - 2014.07.09 16:32:00 -
[469] - Quote
I say make the sky spawn beacon a new racial equipment to rival the 'covert' drop uplink we currently use. Probably Minmatar.
Then make 'passive' versions of both (ie they're always on the person using them) for the last two races.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
|
Regis Blackbird
DUST University Ivy League
324
|
Posted - 2014.07.09 16:36:00 -
[470] - Quote
Iron Wolf Saber wrote:I say make the sky spawn beacon a new racial equipment to rival the 'covert' drop uplink we currently use. Probably Minmatar.
Then make 'passive' versions of both (ie they're always on the person using them) for the last two races.
??? You lost me there.
What do you mean? |
|
Grimmiers
622
|
Posted - 2014.07.09 17:14:00 -
[471] - Quote
Can the whole sky spawn be explained by the use of a orbiting clone vat? Maybe they could be seen in eve jumping to planets but are so low profile that they don't show up until you manually click on it. Once they're within a planet's atmosphere they're ready for dropping you into battle and can no longer be destroyed eve side.
It's like a pocket warbarge.
I like the idea of random drops to a district. Spawn uplinks can mess up the pace of the battle and for a sandbox mode the idea of beacons used to have a designated drop zone. Maybe higher tiers can be more accurate on where you land and tell you how many players are nearby without disclosing if they're enemies.
Actual grounds spawns should be done with crus which should be changed in legion to have an interior. Then there should be a vehicle focused on spawns like that medium attack vehicle that was shown before acting like a mobile cru. Anything large would be better for spawning than the uplinks that are always purposely glitched in some object.
If the spawn uplinks stay in I hope they have a very small spawn count of like 3~6 and the equipment bandwidth cap keeps you from spamming multiple types. |
Sylwester Dziewiecki
Interregnum.
323
|
Posted - 2014.07.09 19:02:00 -
[472] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? If I would be a bad pirate I would like to join my futures victims squad and unnoticed hack their LOD beacon so it is visible for my corp mates as well.
And I think that we will need Corporation, and Alliance LODB's as well, not just squad.
Nosum Hseebnrido
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
520
|
Posted - 2014.07.09 19:41:00 -
[473] - Quote
Iron Wolf Saber wrote:I say make the sky spawn beacon a new racial equipment to rival the 'covert' drop uplink we currently use. Probably Minmatar.
Then make 'passive' versions of both (ie they're always on the person using them) for the last two races. This ties into a general point: It would be awesome to have a slow expansion into full racial sets of equipment. It would make racial loadouts and maybe even single-race compositions viable and interesting. Race vs Race teams would have interesting dynamics, as the tanking style of the enemy is a known factor and adds actual tactics, in contrast to what would otherwise happen.
Gallente could have the most comfortable spawning method. (e.g. a drop pod beacon) Caldari might have something cloaking-related. |
Sylwester Dziewiecki
Interregnum.
323
|
Posted - 2014.07.09 20:10:00 -
[474] - Quote
CCP Wolfman wrote:(...)bases of operation(...) What CCP Wolfman think: link What everyone else think: link
Nosum Hseebnrido
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
284
|
Posted - 2014.07.09 20:12:00 -
[475] - Quote
CCP Wolfman wrote:Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to camp them. So since we've always been fond of the idea weGÇÖve decided to try out putting the spawn locations in the hands of the players rather than dictating them ourselves so hereGÇÖs is what is being prototyped:
- No default spawns.
- When you deploy you are GÇÿdroppedGÇÖ to a random location on the map.
- Drop uplinks and LOD Beacons can be used by players to set up their own bases of operation anywhere on the map.
- Drop Uplinks and LOD beacons are only usable by the player that deployed them and his squad.
Thoughts? We beta tested Dust 514 for two years before may 2013.When will get to beta test Legion? With private NDA Forums. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
284
|
Posted - 2014.07.09 20:15:00 -
[476] - Quote
Request for more info on terms used by Legion Devs. You are talking about some things that we in Dust haven't experienced so we need Definitions of the words you are using to get a frame of reference. Thank You. 1.Low orbital Drop 2.LOD Beacon 3.Sky Spawns 4.Salvage |
Regis Blackbird
DUST University Ivy League
325
|
Posted - 2014.07.09 21:02:00 -
[477] - Quote
Sylwester Dziewiecki wrote:CCP Wolfman wrote:(...)bases of operation(...) What CCP Wolfman think: linkWhat everyone else think: link
But we can dream
|
Sylwester Dziewiecki
Interregnum.
325
|
Posted - 2014.07.09 21:12:00 -
[478] - Quote
Grimmiers wrote: Actual grounds spawns should be done with crus which should be changed in legion to have an interior. Then there should be a vehicle focused on spawns like that medium attack vehicle that was shown before acting like a mobile cru. Anything large would be better for spawning than the uplinks that are always purposely glitched in some object.
(old EVE online art)
That would be a proper place to spawn - It has interior, guns to protect, awesome look, big wheels..
Nosum Hseebnrido
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11725
|
Posted - 2014.07.09 21:55:00 -
[479] - Quote
Sylwester Dziewiecki wrote:Grimmiers wrote: Actual grounds spawns should be done with crus which should be changed in legion to have an interior. Then there should be a vehicle focused on spawns like that medium attack vehicle that was shown before acting like a mobile cru. Anything large would be better for spawning than the uplinks that are always purposely glitched in some object.
(old EVE online art) That would be a proper place to spawn - It has interior, guns to protect, awesome look, big wheels..
Screw using that as a spawn point..... I WANT TO DRIVE IT!
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
|
Grimmiers
624
|
Posted - 2014.07.10 00:33:00 -
[480] - Quote
Sylwester Dziewiecki wrote:Grimmiers wrote: Actual grounds spawns should be done with crus which should be changed in legion to have an interior. Then there should be a vehicle focused on spawns like that medium attack vehicle that was shown before acting like a mobile cru. Anything large would be better for spawning than the uplinks that are always purposely glitched in some object.
(old EVE online art) That would be a proper place to spawn - It has interior, guns to protect, awesome look, big wheels..
Yes that!
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |