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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
steadyhand amarr
shadows of 514
3184
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Posted - 2014.06.25 13:31:00 -
[301] - Quote
I waa gunna say if your making a SALAVAGE item surly its got to be built by the rust buckets
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6113
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Posted - 2014.06.25 13:35:00 -
[302] - Quote
KAGEHOSHI Horned Wolf wrote:Any asset type that is completely new is always Caldari by default. Sometimes Gallente, but of course never Minmatar and Amarr. Always the generic scifi angularity and silver.
Think we've established already that it's very much an ORE creation.
Useful Links
Aeon Amadi for CPM1
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Hansei Kaizen
The Jackson Five
219
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Posted - 2014.06.25 15:14:00 -
[303] - Quote
Before reading through the rest of the replies here Id like to hand over some of my invaluable IP here, storming from the tip of my brain:
1. Random Wrecks: These wrecks would need to be scanned down or stumbled over by luck, and yield little to medium rewards, but prove to be a nice change of pace.
2. Junkyards, Ruins, Relic Sites, Abandoned Outposts, Ghost Towns: I want to suggest to give players the opportunity to gather around hotspots like the dirty vultures they are in their hearts. Some may solo around there, others may claim and guard their Sites. A great opportunity to set up traps, ambushes and camps, YOU FILTHY PIRATES!
2 b. Make the value or "exhaustion state" of above Sites roughly discernible by their looks. So if there isnt much to get there, one should have the opportunity to find out pretty quickly. Noobs can estimate the risk of running into the claims of more powerful groups that way and Corps could quickly move on to more profitable grounds.
3. Being Cautious: The possibility to look around while salvaging and defend yourself would be nice. So either there is instant salvaging, or you can use drones to salvage slowly for you while you stay guard. I guess using some sort of Salvage Laser would be pretty boring in a FPS. Facing some object while instant looting should leave the player vulnerable enough to ninjas. Only be careful: Just walking over hovering glowing stuff would be too simple and also break the immersion. Having a nice animation of your own hand opening some rusty box would be AWESOME.
4. Nasty surprises: The frequent appearance of Rogue Drones or even organic Critters would be obligatory for me. Be it on Random Wrecks or Sites. Though players should be able to avoid them / run away from them, if they are careful and sneaky, and survive an ambush.
5. Active Scanning: The Active Scanner could come in a long range salvage utility variety. Not being able to scan down potential threats, it is able to find Random Wrecks and hidden Sites via a "big object sensitive LADAR array" or "Orbital Detail Cartography Database Versus Optical Landscape Silhouette Crossreferencing Technology (tm)". The subtle noise of drones and men will be beyond its capabilites.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Fox Gaden
Immortal Guides
3830
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Posted - 2014.06.25 15:29:00 -
[304] - Quote
Aeon Amadi wrote:CCP Blowout wrote:CCP Wolfman wrote:Iron Wolf Saber wrote:Requesting to update the op with the new pictures and facts so far. Facts? There are no facts, I'm just making all this up and I found those pictures on the internet. Please don't troll - these are serious forums, ty. Not sure if serious or trolli- OH GOD PARADOX ItGÇÖs Blowout. That post canGÇÖt possibly be serious. There is too much irony in it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3830
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Posted - 2014.06.25 15:34:00 -
[305] - Quote
CCP Wolfman wrote:Regis Blackbird wrote:Malkai Inos wrote: What happens when I pick one up while already carrying my own?
I guess you can't? Especially if it is the size of a very large backpack. There could be two mechanics perhaps? 1) With intention to steal (I.e left my own scavenger at home) -> kills dude and pick up his scavenger -> Leg it 2) Scavenging on my own (can't pick up another one without dropping my own) -> kills dude and hack his scavenger (which will give me a percentage of his loot) -> leg it That's just about how it's working atm apart from we have no hacking yet. Stealing loot via a hack without picking up the harvester is an interesting thought. Can we leave our Salvager in the trunk of our LAV, and then go and steel someone else' Harvester? Can we fit multiple Harvesters in a LAV? If they are so tough, will they survive a car crash or LAV blowing up?
This could help to give vehicles a purpose... as in carrying our stuff.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Maken Tosch
DUST University Ivy League
8809
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Posted - 2014.06.25 18:27:00 -
[306] - Quote
CCP Wolfman wrote:Thought you might like to check out some early pics of the Harvester. Here you see it closed: [IMG]http://i.imgur.com/NebJcxw.jpg[/IMG] Here it's open and you can probably see why it's been nicknamed scorpion [IMG]http://i.imgur.com/QsoeYTn.jpg[/IMG]
Me like!
But why do all of your creations have to be Caldari first? Do you have anything that's more Minmatar or Gallente?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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lateris ablon
Commando Perkone Caldari State
4
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Posted - 2014.06.25 20:10:00 -
[307] - Quote
Ghural wrote:How do you think drones should behave?
For example: a large aerial drone that slowly moves across the map searching for players. If it finds any it can deploy drones to the players location to attack them.
You could even have another kind of large aerial drone that searches for salvage and deploys reclamation drones to pick it up. Clever players would learn to recognize these drones and follow them (possibly into a trap)
I really like this idea. Paths.
o-0-((~Hack a Salvage Drone and turn them on your enemies, then burn the enchanted forest down with it~))-0-o
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Sylwester Dziewiecki
Interregnum.
314
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Posted - 2014.06.25 21:30:00 -
[308] - Quote
CCP Wolfman wrote:Malkai Inos wrote:CCP Wolfman wrote:steadyhand amarr wrote:That is awsome and a good move :-), hard to kill is a plus to prevent sniping :-) i could even see some awsome firefights over them if u can hack them once the owner is dead....hint hint :-P Yeah at first they were easier to destroy but it proved to be a lot more annoying than fun. Right now you can pick up other peoples and steal them. No hacking yet, we're still deciding if we want to add that step, leaning towards it. So the plan is for them to be mostly passive at any rate? What happens when I pick one up while already carrying my own? Yes, although we've talked about the possibility of adding some built in defense to them. You can only carry one so if you want to steal you have to abandon yours. NOOoooo.....
They look heavy, why not add to them cartridge, magazine, or something that is 1/10 size of harvester and it's carry all salvage - it is more practical. When real-life "salvager" finds refrigerator or stove on "salvage-site", he does not take all to scrap-shop, only parts that have a value.
And I curries if the player will be informed by harvester about which at this moment was found by it. Whether the player will be able to move away from his harvester in order to find someones else harvester with better loot and then take steps in order to steal it.
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Forlorn Destrier
2566
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Posted - 2014.06.25 21:32:00 -
[309] - Quote
CCP Wolfman wrote:Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently.
Will there be a direct correlation to what others have lost in these battles, or will these be random loot drops?
Some would have to be random - to start. Eventually, I'd like a larger percentage to be what someone actually lost at some point in a real life battle. Adds context and immersion. Thoughts? |
Maken Tosch
DUST University Ivy League
8811
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Posted - 2014.06.26 05:05:00 -
[310] - Quote
Forlorn Destrier wrote:CCP Wolfman wrote:Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently. Will there be a direct correlation to what others have lost in these battles, or will these be random loot drops? Some would have to be random - to start. Eventually, I'd like a larger percentage to be what someone actually lost at some point in a real life battle. Adds context and immersion. Thoughts?
It will probably be NPC seeded for the short term until CCP figures out how to link the prior battles with the salvage sites.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11239
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Posted - 2014.06.26 22:29:00 -
[311] - Quote
Maken Tosch wrote:CCP Wolfman wrote:Thought you might like to check out some early pics of the Harvester. Here you see it closed: [IMG]http://i.imgur.com/NebJcxw.jpg[/IMG] Here it's open and you can probably see why it's been nicknamed scorpion [IMG]http://i.imgur.com/QsoeYTn.jpg[/IMG] Me like! But why do all of your creations have to be Caldari first? Do you have anything that's more Minmatar or Gallente?
To be fair that looks more ORE than Caldari to me.
Most industrial stuff is ORE.... I like this design.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Bat Shard0
Stardust Incorporation
63
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Posted - 2014.06.26 23:20:00 -
[312] - Quote
One idea about harvesting. It hit me after I see harvester pic
The idea is related to the co-op salvage/harvest. I dont know what is your actual idea how we'll find items for salvage - scan, visual discovery, metal detector(lol) or something else but it shall be nice if together with salvaged item there are some minerals that can be salvaged/stealed. Of course it shall need some kind of machinery. So... let say squad of 4 find a planet with items that can be harvest. They need a harvester. 2 options for that - mobile ground harvester and mobile air harvester. Ground one probably must be 4 time biggher than present HAV in DUST 514. With option to carry up to 6 ppl with option for 2 hardpoints for small turrets. So when the spot is located the harvester can be called and squad move to the place. When on the spot harvester go in harvest mode - something similar to Rorqual or carrier deployment mode in EVE - and its give him ability to start harvesting. To harvest minerals it need at least 2 people to operate. More people - faster harvesting. The cicles can be with 30sec intervals. The task for the rest of squad is to secure perimeter or probably look around for some salvage or other harvesting spots. That kind of play benefit squad play - that is why it need 2 ppl to operate. With huge cargo space succesfull operation shall give to players reward higher several times bigger than single player salvaging.
During the harvesting process drones or other players can attack the harvester. The harvester should have huge hitpoints (similar to CRU in DUST) so deffender can easy decide to escape or stay if attackers dont have AV guns and DPS to overcome the local shield booster / armor repair (if fitted) and use mounted turret to deal with enemyes until stay safe(like in HAV). The attacking force must have option to destroy not the hole harvester, but only the harvesting module and mounted turrets, so if the deffenders want to stay need to go outside, fight and repair the harvesting module.
The Air variant is controled similar to present dropships and do the same thing like ground harvester but it fly to the spot, land and then deploy. And can give access to spots that are unnacesible for ground harvester.
I hope you like it
http://dust514news.blogspot.com/
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CCP Wolfman
C C P C C P Alliance
3121
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Posted - 2014.06.27 02:22:00 -
[313] - Quote
On correlation of salvage to gear lost in battle
- Step one is will be GÇÿrandomGÇÖ in that it will not be directly connected to what is dropped in a battle. However different places will yield different types of Salvage and different levels of quality. We think this is a good starting point, we want to keep things simple to start with and build on them.
On time duration of the harvester animation?
- Time duration (of concept anim) is roughly 6 seconds to place and 6 seconds to pick up again.
On leaving a harvester in a vehicle
- No, that is not currently possible. They are tough enough to survive a car crash (although there is a bug that makes them vanish if it happens right now!).
On GÇÿwandering off'
- Yes you can leave your harvester harvesting and wander off to steal someone elseGÇÖs.
On me being a troll
- Sorry Iron Wolf, could resist :-P
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Ghural
The Southern Legion Final Resolution.
245
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Posted - 2014.06.27 03:20:00 -
[314] - Quote
My main question regarding the "Salvage" is who is dropping it in the first place? Who is having the battles that we are cleaning up after?
The one thing I really don't like about the Salvage concept, is that at the moment we seem to be playing the part of garbage collectors, rather than immortal mercenaries.
The fact that the salvage is just 'there' seems like we are missing an opportunity for a cool bit of lore and a reason for the Legion mercs to exist. Maybe we are exploring remnants of sleeper facilities? Maybe the drone have been deployed by the sleepers whom are seeking revenge for the original theft of the techonology that created the Dust mercs. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11281
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Posted - 2014.06.27 03:32:00 -
[315] - Quote
Ghural wrote:My main question regarding the "Salvage" is who is dropping it in the first place? Who is having the battles that we are cleaning up after?
The one thing I really don't like about the Salvage concept, is that at the moment we seem to be playing the part of garbage collectors, rather than immortal mercenaries.
The fact that the salvage is just 'there' seems like we are missing an opportunity for a cool bit of lore and a reason for the Legion mercs to exist. Maybe we are exploring remnants of sleeper facilities? Maybe the drone have been deployed by the sleepers whom are seeking revenge for the original theft of the techonology that created the Dust mercs.
Perhaps our settings for salvage are orbital crash sites of bombed out refineries and PI installations? That could explain why CONCORD is likely to tolerate out presence in high sec and why we would go out to Low sec for salvage.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Maken Tosch
DUST University Ivy League
8812
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Posted - 2014.06.27 04:26:00 -
[316] - Quote
Ghural wrote:My main question regarding the "Salvage" is who is dropping it in the first place? Who is having the battles that we are cleaning up after?
The one thing I really don't like about the Salvage concept, is that at the moment we seem to be playing the part of garbage collectors, rather than immortal mercenaries.
The fact that the salvage is just 'there' seems like we are missing an opportunity for a cool bit of lore and a reason for the Legion mercs to exist. Maybe we are exploring remnants of sleeper facilities? Maybe the drone have been deployed by the sleepers whom are seeking revenge for the original theft of the techonology that created the Dust mercs.
It does seem that way, does it? But remember that we will also have the option of profiting from other means such as doing public matches and market trading.
Trade will be a big thing for sure since the secondary market will be predominantly player-seeded. So I wouldn't need to go out and salvage for anyone or for myself if I can just buy out what you salvaged already and then turn it around to sell for a profit. The profit that I make from trade will then go towards supporting my battles and maybe even my corp. Of course, I will have to compete against other traders who are looking to do the same thing and undercut me.
From the looks of it, there will be three kinds of PvP. Pub match PvP, ninja salvage PvP, and market PvP all on day one if CCP does it right.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6122
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Posted - 2014.06.27 04:56:00 -
[317] - Quote
CCP Wolfman wrote:
On GÇÿwandering off'
Yes you can leave your harvester harvesting and wander off to steal someone elseGÇÖs.
Can we get a variation with a small automated turret at the expense of salvage capacity?
Useful Links
Aeon Amadi for CPM1
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Malkai Inos
Any Given Day
1456
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Posted - 2014.06.27 05:56:00 -
[318] - Quote
Aeon Amadi wrote:CCP Wolfman wrote:
On GÇÿwandering off'
Yes you can leave your harvester harvesting and wander off to steal someone elseGÇÖs.
Can we get a variation with a small automated turret at the expense of salvage capacity? And one that uses said turret to remotely steal from other harvesters but is rather squishy?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Ghural
The Southern Legion Final Resolution.
245
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Posted - 2014.06.27 08:15:00 -
[319] - Quote
Maken Tosch wrote: If CCP does it right.
Oh dear |
Iron Wolf Saber
Den of Swords
15625
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Posted - 2014.06.27 09:57:00 -
[320] - Quote
CCP Wolfman wrote: On correlation of salvage to gear lost in battle
- Step one is will be GÇÿrandomGÇÖ in that it will not be directly connected to what is dropped in a battle. However different places will yield different types of Salvage and different levels of quality. We think this is a good starting point, we want to keep things simple to start with and build on them.
On time duration of the harvester animation?
- Time duration (of concept anim) is roughly 6 seconds to place and 6 seconds to pick up again.
On leaving a harvester in a vehicle
- No, that is not currently possible. They are tough enough to survive a car crash (although there is a bug that makes them vanish if it happens right now!).
On GÇÿwandering off'
- Yes you can leave your harvester harvesting and wander off to steal someone elseGÇÖs.
On me being a troll
- Sorry Iron Wolf, could resist :-P
<^-^>
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Aighun
Zumari Force Projection Caldari State
907
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Posted - 2014.06.27 19:43:00 -
[321] - Quote
And now time for a little lore...
Just how did there come to be so much salvage in New Eden? The answer is simple. Classic case of overproduction based on massively over hyped projections that just didn't pan out.
The Empires were hoping that with the rise of the cloned mercenary soldiers, they would ba able to make up some ground on the capsuleers. Factories and related facilities across Galletne, Caldari, Amarr and Minmatar space ramped up production of armaments and marteriel for ground based warfare to what is generally referred to in the vernacular as "Triple A level." Both middle management and line workers, both free and enslaved were expected to stay laser focused maximizing throughput as they labored round the clock.
Soon, profits would be rolling in. Expectations were that somewhere between 60 and 75 thousand cloned soldiers would be duking it out in battles from Jitta to Fountain, from Cloud Ring to the Drone Regions at any given time. On a daily basis. Sadly, as we here today know all too well, this never came to pass.
So there are literally boat loads or weapons littered across the many systems of New Eden. For a while it was viable strategy to ground barges full of guns and tanks on planets in backwater systems in order to at least make back some of that lost time, effort, and ISK in insurance claims. Shipments were abandoned, hidden, lost, left in self storage units only to be auctioned off to sellers who found it more profitable to cut the cargo containers adrift rather than pay to ship those items anywhere they could be sold for pennies on the dollar. Deliveries were refused but by the time those shipments had reached production facilities that were rapidly winding down operations (to B even C levels, before shutting down entirely) those same facilities were already buried under uncounted piles of unmoved stock.
Middle managers spent lonely hours contemplating the vagaries of capitalism, watched their life savings slowly erode while trying to scrape by on unemployment and tried to stave off misery and depression by tending tiny exotic trees said to be alien in origin though we all know there aren't any aliens in New Eden. Factory workers shipped out as maintenance crew on capsuleer starships and all but a lucky few died within a few weeks. Others can even today be seen wandering the streets of any major metropolis begging for tree fiddy.
Long story short, there is a lot of salvage. And we, the new, new cloned soldiers of New Eden, are numerous, we are legion, like ants. Like ants, we are New Edens cleaners, heroic scavengers that are here to take out the trash and make up for the overly optimistic mistakes of yesterday.
But no matter how many times we hoover up a particular stretch of rocky desert, there is always another scow filled with assault rifles or discarded cargo pod packed full of basic drop uplinks in a decaying orbit just about to burn through the atmosphere and crater into the exact spot you looted a few hours ago.
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Sylwester Dziewiecki
Interregnum.
315
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Posted - 2014.06.28 02:01:00 -
[322] - Quote
Ghural wrote:My main question regarding the "Salvage" is who is dropping it in the first place? Who is having the battles that we are cleaning up after?
The one thing I really don't like about the Salvage concept, is that at the moment we seem to be playing the part of garbage collectors, rather than immortal mercenaries.
The fact that the salvage is just 'there' seems like we are missing an opportunity for a cool bit of lore and a reason for the Legion mercs to exist. Maybe we are exploring remnants of sleeper facilities? Maybe the drone have been deployed by the sleepers whom are seeking revenge for the original theft of the techonology that created the Dust mercs.
First one was already answered - we will have randomly generated sites. But in future people that won a battle should have rights to salvage it, maybe with those who scanned it with help of capsulers(?!). Why salvage is there in first place - I think that today situation on battlefield have a little 'magic' in it, you can spawn, fight, die, chose any new suit, spawn and fight again. It not supposed to be like that, there should be some cap on items you can take on battlefield, pack in your MCC with your colleagues. There should be some limits on how much HAV you can take, and when your MCC blowup it should blowup really hard, with all assets that were in it.
I love post-apocalyptic feeling when you have to fight with your own morality in order to survive . Salvage site will be soo awesome..
Aeon Amadi wrote:CCP Wolfman wrote:
On GÇÿwandering off'
Yes you can leave your harvester harvesting and wander off to steal someone elseGÇÖs.
Can we get a variation with a small automated turret at the expense of salvage capacity? I would prefer to see new proximity explosives for that special ocasion
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
382
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Posted - 2014.06.28 21:24:00 -
[323] - Quote
Where's the said pics? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11322
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Posted - 2014.06.28 22:19:00 -
[324] - Quote
I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model?
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Maken Tosch
DUST University Ivy League
8818
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Posted - 2014.06.28 22:20:00 -
[325] - Quote
Roger Cordill wrote:Where's the said pics?
Look back a couple of pages. Page 14 actually.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8818
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Posted - 2014.06.28 22:22:00 -
[326] - Quote
True Adamance wrote:I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model?
I don't think the Amarr would appreciate seeing their 'cleansing machine' being relegated to salvaging duties.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
382
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Posted - 2014.06.29 08:24:00 -
[327] - Quote
True Adamance wrote:I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model?
Hummm........ Something about getting basic gameplay down first........... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11332
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Posted - 2014.06.29 11:51:00 -
[328] - Quote
Roger Cordill wrote:True Adamance wrote:I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model? Hummm........ Something about getting basic gameplay down first...........
Are you saying not including 2 of the four most basic racial groups......not achieving racial parity and adding a superfluous game mode and mechanism is...."getting basic gameplay down"?
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Forlorn Destrier
2583
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Posted - 2014.06.29 18:51:00 -
[329] - Quote
True Adamance wrote:Roger Cordill wrote:True Adamance wrote:I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model? Hummm........ Something about getting basic gameplay down first........... Are you saying not including 2 of the four most basic racial groups......not achieving racial parity and adding a superfluous game mode and mechanism is...."getting basic gameplay down"?
I think the answer is that the Harvester is a mandatory compnent to the PVE element that is being designed. An Amarr (and Minmatar) HAV is not as critical to making the PVE work. Also, I politely point out (as you have done for others) that there are different teams that do different things. I don't know that CCP Wolfman's team is involved in vehicle design - they are doing the PVE development. We haven't been told what is happening in Legion vehicle wise yet.
Besides, the HAV's you are referencing (the Caldari and Gallente) are Dust centric. Perhaps they haven't looked at vehicles yet for Legion - and have just ported over what they had so they can see how the mechanics of them work. We are years away from release on Legion (it's not even greenlit for heaven's sake - pun not intended friend Amarr) to be worrying about every nuance of the game.
EDIT: long story short - wrong tread and wrong game to discuss racial parity - we don't know what vehicles will be in Legion, and this thread isn't here to discuss what we have in Dust. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 21:28:00 -
[330] - Quote
Forlorn Destrier wrote:True Adamance wrote:Roger Cordill wrote:True Adamance wrote:I'm sorry to ask CCP Wolfman but why in Gods name do you have a Harvester Model and not an Amarr HAV model? Hummm........ Something about getting basic gameplay down first........... Are you saying not including 2 of the four most basic racial groups......not achieving racial parity and adding a superfluous game mode and mechanism is...."getting basic gameplay down"? I think the answer is that the Harvester is a mandatory compnent to the PVE element that is being designed. An Amarr (and Minmatar) HAV is not as critical to making the PVE work. Also, I politely point out (as you have done for others) that there are different teams that do different things. I don't know that CCP Wolfman's team is involved in vehicle design - they are doing the PVE development. We haven't been told what is happening in Legion vehicle wise yet. Besides, the HAV's you are referencing (the Caldari and Gallente) are Dust centric. Perhaps they haven't looked at vehicles yet for Legion - and have just ported over what they had so they can see how the mechanics of them work. We are years away from release on Legion (it's not even greenlit for heaven's sake - pun not intended friend Amarr) to be worrying about every nuance of the game. EDIT: long story short - wrong tread and wrong game to discuss racial parity - we don't know what vehicles will be in Legion, and this thread isn't here to discuss what we have in Dust.
OKay and while that is wonderful it is crucial to core game balance and PvP....... but perhaps I am misinterpreting and am not aware CCP Wolfman is designing PVE content and no longer working on weapons and vehicles.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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